- User Since
- Feb 10 2019, 2:47 AM (5 w, 6 d)
Feb 13 2019
Also I don't know if I should write here or create another task, but I can't even insert keyframe on viewport visibility, while I can insert one for render visibility. It will show an error as shown in the screenshot:
If some people with earlier build can insert keyframe on viewport visibility, even if they don't update correctly, is this one more regression from earlier build or intended to prevent crash? I've tried this on few builds that I still have, with the earliest build on 552b2287db86 (01/02/2019) and the latest build blender-2.80-d3870471edd7-win64 (12/02/2019).
I've just discovered this problem. I don't really understand the script workaround, but I know it's something with the internal code not updating. Because if I move a keyframe of Disable Render channel from the object, it will be updated, but then stays like the last render until I move any keyframe of Disable Render channel again.