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Ulysse Martin (youle)
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User Since
Feb 2 2015, 7:31 PM (241 w, 2 d)

Recent Activity

Aug 14 2019

Ulysse Martin (youle) awarded rBe6425aa2bf3e: Manage GPU_matrix stacks per GPUContext a Love token.
Aug 14 2019, 5:06 PM

Jul 22 2019

Ulysse Martin (youle) added a comment to T58045: When changing particle type from Emitter to Hair and then back to Emitter, effect is missing.

The issue mentionned by @Everton Schneider (eversimo) can be fixed with this:

Jul 22 2019, 11:15 PM · BF Blender, Physics
Ulysse Martin (youle) added a comment to T58045: When changing particle type from Emitter to Hair and then back to Emitter, effect is missing.

I can't reproduce this bug anymore in last 2.8 master (22/07/2019). Can you confirm that this is solved and close this report if all is right for you @Mal Duffin (mal_cando) ? Thanks

Jul 22 2019, 10:33 PM · BF Blender, Physics

Jul 20 2019

Ulysse Martin (youle) added a comment to T67351: No delete file in blender 2.8.

Yes, this change was intentional. Here was the commit: https://developer.blender.org/rB64acb70e7f0f92b667cfaa006c94b5b8f3b79c27 which explain the reason. I close this report as this is not a bug. Thanks for report though

Jul 20 2019, 11:13 PM · BF Blender
Ulysse Martin (youle) added a comment to T67254: Blender shuts down when I try to render a scene.

With last master, I managed to render with a GTX 1080 on windows (it didn't crash). It took 1 min and 55 seconds. I'm not sure, but for big scenes, or scenes rendered with a very high resolution, I managed to avoid some crashes following this tutorial http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/ (create a TdrDelay DWORD key in regedit and set the value to 16). If you follow this tutorial, is this working for you?

Jul 20 2019, 7:07 PM · BF Blender
Ulysse Martin (youle) added a comment to T67253: `Text` Object -> `Tab` Key For Indenting Not Working .

I don't think it can be considered as a bug. TAB key has always been set to switch between edit mode and object mode, and a text object can't really be considered as a full text editor. Tabulations can be replaced with spaces eventually. As this is not a bug, and in order to try to keep the bug tracker with high priority tasks, I take the liberty to tag this report as invalid.

Jul 20 2019, 12:56 PM · BF Blender
Ulysse Martin (youle) added a comment to T67268: Blender crashes while selecting objects in extremely simple scene (based on default cube) in RC2.

I didn't managed to reproduce this bug. Tested with GTX 1080 last drivers on windows 10

Jul 20 2019, 12:45 PM · BF Blender
Ulysse Martin (youle) updated subscribers of T67295: Blender is unable to generate a complete error message when there is bad indentation in python code.

I don't know if bpy_traceback.c changed, or if python was updated since 2.79b.

Jul 20 2019, 12:09 PM · Python, BF Blender

Jul 18 2019

Ulysse Martin (youle) added a comment to T66786: Audio SDL: Video editor Sound muted without muting it.

I just tested on windows. By default, openAL is selected on my computer and the sound plays normally. If I select SDL, the sound is not played whereas the sound is played both with openAL and SDL in 2.79b. When I replace 2.8 SDL2.dll with 2.79b SDL2.dll, the sound works correctly both with openAL and SDL in 2.8. Then it seems to come from SDL2 lib update in 2.8 I think

Jul 18 2019, 6:05 AM · Audio, BF Blender

Jul 11 2019

Ulysse Martin (youle) added a comment to T64900: Eevee render out of memory crash.

I don't know if it can help but following this tutorial: http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/ , I managed to render very high quality pictures with EEVEE (even if the tuto concerns cycles). Increasing the timeout delay in regedit on windows might help, I'm not sure though. I think this is more a driver limitation than a blender bug (if increasing the delay solves the issue)

Jul 11 2019, 6:34 PM · EEVEE & Viewport, BF Blender

Jun 25 2019

Ulysse Martin (youle) added a comment to T62086: Ctrl + Click Extrude - Manipulator not following in Blender 2.80.

I confirm this seems to be solved, then I close this (Add Action > Change status > Resolved > submit).

Jun 25 2019, 3:53 AM · BF Blender

Jun 23 2019

Ulysse Martin (youle) added a comment to T65857: ALT+D duplication removes particles from original object.

I can't reproduce this bug in the last 2.8 master. Can you confirm @Roelf De Kock (kiemdoder) ? If this is fixed for you, you can close the bug report with add action > change status > resolved

Jun 23 2019, 5:29 PM · BF Blender

Jun 7 2019

Ulysse Martin (youle) created T65598: Material shadows not updated with rna_Material_draw_update.
Jun 7 2019, 10:22 AM · Eevee, BF Blender

May 30 2019

Ulysse Martin (youle) added a comment to T65196: UI: Shortcut to toggle screen_full_area conflicts with other shortcuts.

Precision: It occurs only in 3D view

May 30 2019, 3:32 AM · BF Blender
Ulysse Martin (youle) added a comment to T65196: UI: Shortcut to toggle screen_full_area conflicts with other shortcuts.

Ok, thanks, this is weird, I'm on windows 64 family edition with a french keyboard (AZERTY). This doesn't work for me, neither when I build, neither when I test on buildbot version. But if you can't reproduce that and if this is working for other users, this is not important. If other users have the same issue, this could be fixed later

May 30 2019, 2:45 AM · BF Blender

May 27 2019

Ulysse Martin (youle) created T65196: UI: Shortcut to toggle screen_full_area conflicts with other shortcuts.
May 27 2019, 8:35 PM · BF Blender

May 24 2019

Ulysse Martin (youle) added a comment to T65044: Crash when Rendering (F12).

I'm not sure but it can be related to track to constraint on the main camera. When I remove this constraint, it doesn't crash for me

May 24 2019, 4:52 AM · BF Blender

May 9 2019

Ulysse Martin (youle) added a comment to T64366: DRW: Crash opening Mr Elephant scene since recent commit.

Thank you

May 9 2019, 11:39 AM · BF Blender
Ulysse Martin (youle) created T64366: DRW: Crash opening Mr Elephant scene since recent commit.
May 9 2019, 10:44 AM · BF Blender

Apr 25 2019

Ulysse Martin (youle) added a comment to rB56b0cd1db636: Fix T63605: Assert squeezing a template_curve_mapping in a panel to almost zero….

Thank you

Apr 25 2019, 10:47 PM

Apr 16 2019

Ulysse Martin (youle) added a comment to T63606: Soft Body bake doesn't delete in "Disk Cache" mode.

I join a .gif video to show before and after applying the patch on my computer:

Apr 16 2019, 4:35 PM · Physics, BF Blender

Apr 15 2019

Ulysse Martin (youle) added a comment to T63606: Soft Body bake doesn't delete in "Disk Cache" mode.

I can confirm an issue with delete bake action.

Apr 15 2019, 12:07 AM · Physics, BF Blender

Apr 14 2019

Ulysse Martin (youle) created T63605: Assert error squeezing a template_curve_mapping in a panel to almost zero horizontally.
Apr 14 2019, 10:47 PM · User Interface, BF Blender

Apr 4 2019

Ulysse Martin (youle) added a comment to T47297: Compound parenting issues with spawned copies of root shape objects..

I closed this bug report as official bge is no longer maintained as far I know. I think this bug has been fixed by panzergame (Tristan Porteries) in some upbge versions, (upbge is a fork of Blender which has been developped since bge development stopped). I wanted to close all the tasks in the tracker where I was involved and related to bge to do some clean up. The bug might still be in blender 2.79, but I don't think it will be fixed

Apr 4 2019, 11:54 AM · Game Engine

Mar 28 2019

Ulysse Martin (youle) added a comment to T58273: Subdivision Surface modifier is not taken to account when rendering while in edit mode.

Or maybe it is possible to force to go in object mode before F12 rendering

Mar 28 2019, 1:22 AM · BF Blender, Cycles, Rendering, Modifiers
Ulysse Martin (youle) added a comment to T58273: Subdivision Surface modifier is not taken to account when rendering while in edit mode.

This concerns only cycles.

Mar 28 2019, 1:17 AM · BF Blender, Cycles, Rendering, Modifiers

Mar 25 2019

Ulysse Martin (youle) added a comment to T61770: Multiple Hair Systems Not visible while in particle edit mode..

I add a .diff between the 2 particle edit.c too if it can be useful:

Mar 25 2019, 7:58 AM · BF Blender
Ulysse Martin (youle) added a comment to T61770: Multiple Hair Systems Not visible while in particle edit mode..

I add test files here:

Mar 25 2019, 7:47 AM · BF Blender
Ulysse Martin (youle) added a comment to T62178: Eevee Image Texture Box mapping inconsistent with Cycles if object is scaled.

I'm not sure, but it seems there is something in cycles code which seems not in eevee's code:

Mar 25 2019, 7:28 AM · Eevee, BF Blender

Mar 23 2019

Ulysse Martin (youle) abandoned D1540: Fix T46338: Can't get ReplaceMesh actuator meshes from inactive scene.
Mar 23 2019, 10:27 AM · Game Engine
Ulysse Martin (youle) abandoned D1537: Fix T35606: Font object visible through object with Z transparency set at zero.
Mar 23 2019, 10:27 AM · Game Engine
Ulysse Martin (youle) abandoned D1652: BGE: Fix BL_ArmatureObject free when exiting the game engine .
Mar 23 2019, 10:26 AM · Game Engine
Ulysse Martin (youle) closed T47297: Compound parenting issues with spawned copies of root shape objects. as Archived.
Mar 23 2019, 10:25 AM · Game Engine
Ulysse Martin (youle) updated subscribers of T61881: Rigid bodies simulation stops when toggling selection during cache creation.

In fact I have warnings in the console:

Mar 23 2019, 10:10 AM · BF Blender
Ulysse Martin (youle) added a comment to T61881: Rigid bodies simulation stops when toggling selection during cache creation.

I can't reproduce this bug in last 2.8 build. @Lucas Boutrot (thornydre) : Could you check with last buildbot from here: https://builder.blender.org/download/ and close the task (add action > change status) if this is working for you?
(changing objects selection state stops the cache from being created but the sims keeps running. I guess this is normal as the possibility to move selected objects during simulation has to be supported)

Mar 23 2019, 10:04 AM · BF Blender
Ulysse Martin (youle) added a comment to T60651: Adding new workspaces from old startup files fails.

I can't reproduce the crash neither following the described steps (gxt 1080, windows 10 64, last blender master)

Mar 23 2019, 6:45 AM · BF Blender

Mar 11 2019

Ulysse Martin (youle) added a comment to T62365: Bug OCIO: Cannot find display colorspace when adding a new scene.

Thank you

Mar 11 2019, 3:17 PM · BF Blender

Mar 8 2019

Ulysse Martin (youle) added a comment to T62365: Bug OCIO: Cannot find display colorspace when adding a new scene.

Note: The same bug has already been reported and fixed here: https://developer.blender.org/T56147 but it seems it happens again

Mar 8 2019, 7:14 PM · BF Blender
Ulysse Martin (youle) created T62365: Bug OCIO: Cannot find display colorspace when adding a new scene.
Mar 8 2019, 6:41 PM · BF Blender
Ulysse Martin (youle) lowered the priority of T56904: Crash when scaling particle emitter during animation playback from Confirmed, Medium to Needs Information from User.

I triage this as incomplete as there was no feedback from the user. I think it has been solved. At least I can't reproduce it on my computer in last 2.8. Feel free to reopen it if you can still reproduce it in last 2.8 master

Mar 8 2019, 8:11 AM · BF Blender

Feb 21 2019

Ulysse Martin (youle) added a comment to T58748: Mirror modifier: the mirrored vertices are invisible until a polygon is created.

there is a similar issue here: https://developer.blender.org/T57698

Feb 21 2019, 12:09 PM · BF Blender
Ulysse Martin (youle) added a comment to T57698: Mirror modifier cage doesn't mirror edge/verts all the time.

I don't know if it can help but when we comment these lines :

Feb 21 2019, 11:58 AM · BF Blender
Ulysse Martin (youle) added a comment to T60648: Cylinder without Cap Fill not visible nor selectable in Top Ortho View.

there's a similar reported bug here: https://developer.blender.org/T59729 . I don't know if there is a way to merge the 2

Feb 21 2019, 10:34 AM · BF Blender

Feb 17 2019

Ulysse Martin (youle) updated subscribers of T61632: Clip Start value in orthographic view.

I think this is the same bug: related to : https://developer.blender.org/rB2f737c4f475a56 (@Campbell Barton (campbellbarton) commit)

Feb 17 2019, 12:31 PM · BF Blender

Feb 15 2019

Ulysse Martin (youle) updated subscribers of D4357: Fix T59928: Remove radius option when adding lightprobe.
Feb 15 2019, 11:01 AM
Ulysse Martin (youle) created D4357: Fix T59928: Remove radius option when adding lightprobe.
Feb 15 2019, 10:55 AM
Ulysse Martin (youle) added a comment to T60648: Cylinder without Cap Fill not visible nor selectable in Top Ortho View.

I don't really know if there is still a bug. I note this commit from Clément Foucault as reference: https://developer.blender.org/rBb62d140be9319ec

Feb 15 2019, 2:03 AM · BF Blender

Feb 14 2019

Ulysse Martin (youle) added a comment to T56731: 2.8 solid mode : objects that are displayed as wire (max draw type) can't be selected.

I can't reproduce the bug in last 2.8 master. I tested with several types of meshes. @Nikos Priniotakis (Nikos_prinio) : Can you test in last built from buildbot https://builder.blender.org/download/ and if this is working for you, can you change the bug status to resolved (Add Action > change status > resolved)? Thanks

Feb 14 2019, 4:28 PM · BF Blender
Ulysse Martin (youle) added a comment to T56904: Crash when scaling particle emitter during animation playback.

I can't reproduce the bug in last 2.8 master. Can you confirm it is working for you too @Jo (p34k) in last 2.8 built from buildbot: https://builder.blender.org/download/ , and if it's working, can you change the status to resolved (Add Action >change status > resolved)? Thanks!

Feb 14 2019, 3:51 PM · BF Blender

Feb 13 2019

Ulysse Martin (youle) added a comment to T59449: adding particle system creates error in rigid body.

This is surely not a proper fix but it is just meant to indicate to the depsgraph that if we're doing a rigidbody simulation, I guess before building particle system we have to sync object transformation with rigidbody object tranformation:

Feb 13 2019, 1:43 PM · BF Blender
Ulysse Martin (youle) added a comment to T60900: Node values visually reset when changed.

I can reproduce this bug.
Here is another test file:

Feb 13 2019, 12:18 PM · Animation, BF Blender
Ulysse Martin (youle) added a comment to T56918: Copying metaballs crashes Blender.

I can't reproduce this crash in last 2.8 master. can you confirm it is working for you too @David (daviddomingues_) in last built from buildbot: https://builder.blender.org/download/ and change the status to resolved if this is working? (Add Action > change status > resolved)

Feb 13 2019, 10:58 AM · BF Blender

Feb 12 2019

Ulysse Martin (youle) closed T58040: Blender 2.8 Crashes Consistently as Resolved.
Feb 12 2019, 5:17 PM · BF Blender
Ulysse Martin (youle) closed T59421: Rigid body as Resolved.

I change the status to resolved. Tell me if I do something wrong

Feb 12 2019, 5:13 PM · BF Blender
Ulysse Martin (youle) closed T58527: Crash on switching to material tab in properties editor as Resolved.

Oh I didn't see that I can change status. I try to change the status to resolved then. Thanks for the feedback

Feb 12 2019, 5:11 PM · BF Blender
Ulysse Martin (youle) updated subscribers of T59421: Rigid body.

I think this bug has just been fixed by @Sergey Sharybin (sergey) today. I can't reproduce this bug in today's master following the steps described.

Feb 12 2019, 4:57 PM · BF Blender
Ulysse Martin (youle) added a comment to T58527: Crash on switching to material tab in properties editor.

I can't reproduce this bug, neither the assert in last master. Is this still crashing for you with last buildbot version? https://builder.blender.org/download/?hc_location=ufi

Feb 12 2019, 4:34 PM · BF Blender

Feb 11 2019

Ulysse Martin (youle) abandoned D4334: Fix T61406: Particles don't render.

wrong patch

Feb 11 2019, 12:18 PM
Ulysse Martin (youle) created D4334: Fix T61406: Particles don't render.
Feb 11 2019, 12:05 PM
Ulysse Martin (youle) added a comment to T61406: Particles don't render.

I propose this as fix. This needs to be reviewed.

Feb 11 2019, 11:45 AM · BF Blender
Ulysse Martin (youle) added a comment to T61406: Particles don't render.

reverting e925c20f2facd266c4898d3533d17ed30f159f2a changes the behaviour

Feb 11 2019, 11:31 AM · BF Blender

Feb 9 2019

Ulysse Martin (youle) added a comment to T58040: Blender 2.8 Crashes Consistently .

I can't reproduce this in last 2.8 master. Is this solved for you @Lincoln Deen (Linkun) in last 2.8 version: https://builder.blender.org/download/?hc_location=ufi ?

Feb 9 2019, 10:23 PM · BF Blender
Ulysse Martin (youle) added a comment to T58392: Texture limit size not working.

(my patch is wrong because this should concern only GL_TEXTURE_2D targets and not cubemaps)

Feb 9 2019, 9:10 PM · GPU / Viewport, BF Blender
Ulysse Martin (youle) added a comment to T58392: Texture limit size not working.

I don't know if you (blender developers) want to restore this option for 2.8:

Feb 9 2019, 9:06 PM · GPU / Viewport, BF Blender

Feb 8 2019

Ulysse Martin (youle) added a comment to T58752: Outline Width setting doesn't working for 2.80, in 2.79 is working.

This is working for me in last master

Feb 8 2019, 2:55 PM · User Interface, BF Blender

Feb 5 2019

Ulysse Martin (youle) added a comment to T60546: keyframe hair particle timing.

I can't reproduce this bug in last master. Thanks very much to blender devs for their work on the fix/es

Feb 5 2019, 8:32 AM · BF Blender

Feb 1 2019

Ulysse Martin (youle) added a comment to T59427: Bevel modifier crashing when selecting Normal Mode.

I think this one is fixed and can be closed. When we check "Harden Normals", a tooltip pops up to say that we have to enable "autosmooth" option in mesh tab to have this option working. When we enable "autosmooth", the option seems to work. Can you confirm with last build downloaded from here: https://builder.blender.org/download/?hc_location=ufi @Zachary (AFWS) ?

Feb 1 2019, 2:11 PM · BF Blender

Jan 31 2019

Ulysse Martin (youle) added a comment to T58263: Crash Resetting / Unsetting Editor Type to default value.

I think the crash happens because the default spacetype is SPACE_VIEW3D (RNA_screen.c lines 369++ in blender2.8) and, for example, when we are in UV images editor and that we unset, blender tries to draw SPACE_VIEW3D whereas no rv3d is available yet. Maybe this property in RNA_screen:

Jan 31 2019, 9:46 AM · BF Blender

Jan 30 2019

Ulysse Martin (youle) added a comment to T60546: keyframe hair particle timing.

Hi, I noticed that this patch seemed to "fix" the issue:

but this needs to be reviewed by a core developer I think

Jan 30 2019, 9:48 PM · BF Blender

Nov 30 2018

Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

Alright, I didn't know if WITH_OPENSUBDIV should be a default in 2.7. Thanks very much! And thanks for all your hard works :)

Nov 30 2018, 12:16 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

Hi again, this was for 2.8 (idk if open subdiv has to be enabled in 2.7?). I should have precised it in the title (I just used the tag 2.8)

Nov 30 2018, 12:03 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

This is fixing my issue

Nov 30 2018, 11:47 AM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

There's an issue for me building from scratch with no existing cmake configuration. I'll do a patch if I find a solution

Nov 30 2018, 10:53 AM · BF Blender: 2.8
Ulysse Martin (youle) created T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.
Nov 30 2018, 7:15 AM · BF Blender: 2.8

Nov 18 2018

Ulysse Martin (youle) added a comment to T57187: UV layout export crash after last OpenColorIO library update.

Sorry, I didn't checked in last master, it seems to not crash for me now (18/11/2018). Can you confirm @Jorge Bernal (lordloki) and @Bharat Sahlot (dudelzy) ? Thanks

Nov 18 2018, 2:10 PM · BF Blender

May 5 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Godot, Armoury, Unity and Unreal are better for game making as it is tools dedicated only for game creation and delivering purposes.
Godot is better for 2D and for its license more adapted for the ones who want to protect their code and sell games. Armoury is better for the ones who want to sell games. Unity and Unreal are better for professionnals who want to sell games.

May 5 2018, 1:08 PM · BF Blender

Apr 21 2018

Ulysse Martin (youle) added a comment to rB73d2e6f2021e: Eevee: TAA Reprojection: Initial implementation.

This is really awesome! It gives very nice results in game mode (I guess we can see it with shift + F too). Really, eevee interactive mode can become an awesome engine for interactive scenes. If you want, you can test in these files for example:

Apr 21 2018, 10:39 AM

Mar 27 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Oh, that's already great as basis, it seems i'm really really sick and I really apologize.

Mar 27 2018, 9:31 AM · BF Blender

Mar 23 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Ok sorry about that. Parano crysis. Better for me to keep my distances for a while if I can. Sorry about all of that

Mar 23 2018, 10:49 AM · BF Blender

Mar 22 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Hi,

  • No backward compatibility for logic scripts
  • No possibility to export games as exe
Mar 22 2018, 11:27 PM · BF Blender

Jan 21 2018

Ulysse Martin (youle) added a comment to rB8e35a9e4c7fd: Eevee: Perf: Update noises (in utilTex) via GPU drawing..

Awesome, thanks!

Jan 21 2018, 1:28 AM

Jan 15 2018

Ulysse Martin (youle) added a comment to rB7183d15d974c: Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead….

Ok, thanks, I can try to do that (but I don't know the pipeline code too). Basically the reason is that the functions are trying to access data which is not available I guess because this data is only available when another thread is finished (I guess), but I can't be more precise. I'll try to investigate and open a bug report. Thanks

Jan 15 2018, 9:38 PM
Ulysse Martin (youle) added a comment to rB7183d15d974c: Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead….

I confirm this is working for me.

Jan 15 2018, 6:04 PM
Ulysse Martin (youle) added a comment to D2998: Fix: Incorrect OpenGL Version detected for Intel HD Graphics 4000 on Windows .

Hello, I confirm the fix works for the messages in console, for the light lines and for the node lines (intel hd 4000 i53230m). Thanks @Germano Cavalcante (mano-wii)

Jan 15 2018, 2:15 PM · BF Blender: 2.8

Oct 26 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

Thanks

Oct 26 2017, 4:57 AM · BF Blender: 2.8

Oct 25 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

https://youtu.be/hb-m2h7x2Rk

Oct 25 2017, 12:50 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

@Dalai Felinto (dfelinto) : I already said 2 times that the bug happened with the default scene with the default cube when the FILE HAS NOT BEEN SAVED. So I can't attach a blend file

Oct 25 2017, 11:36 AM · BF Blender: 2.8

Oct 24 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

Hello, yes, the bug is still in last win32 version from buildbot (254daf8). The steps are the same (open a new blend file, and with the default cube selected, go in material tab, check use nodes and try to change base color -> the color doesn't change on my computer). Same for nodes in world tab. But this is a minor bug

Oct 24 2017, 6:05 PM · BF Blender: 2.8

Sep 20 2017

Ulysse Martin (youle) added a comment to D2734: Buffer Protocol for bgl.Buffer.

Hello, I tested with most of my files using bgl and it worked fine for me. I had only 1 file to test with bge.texture and bgl however. But this sounds ok to me.

Sep 20 2017, 8:13 PM · GPU / Viewport, Game Python, Python

Sep 14 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

Thanks!

Sep 14 2017, 1:45 AM · BF Blender: 2.8

Sep 7 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

@Dalai Felinto (dfelinto): I tested again with last sources yesterday, still with windows 32 build debug.

Sep 7 2017, 1:06 PM · BF Blender: 2.8

Sep 5 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

@LazyDodo (LazyDodo): in this file: http://pasteall.org/blend/index.php?id=47719 (I didn't change anything, I saved it with last blender2.8 sources with my windows 32 debug build), just click on use nodes in the material panel. For me it crashes.

Sep 5 2017, 12:09 PM · BF Blender: 2.8
Ulysse Martin (youle) triaged T52559: totblock: 16 as Needs Information from User priority.

Totblock message is a count of memory leaks at game engine exit but I don't think it is related to the problem. @Dalai Felinto (dfelinto): I didn't followed Blender Foundation game engine bug reports list and I don't know if other users reported this issue.

Sep 5 2017, 4:31 AM · Game Engine
Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

I reinstalled all my environment ("Repair"ed MSVC 2013, reinstalled git, tortoise git, tortoise svn, cmake, redownloaded libs, blender sources, cleared the cache in AppData/Roaming).

Sep 5 2017, 3:57 AM · BF Blender: 2.8

Sep 4 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

@LazyDodo (LazyDodo): Thanks very much for the test. I'm currently reinstalling all my dev environment. But if I'm not alone to have this bug...
@Dalai Felinto (dfelinto) && @Clément Foucault (fclem): If we don't find the cause of the bug, is there any inconvenience to put Closure at 5 instead of 17? (I saw that in GPU_material.h there is a comment which says that normally the number must correspond to the data components number: vec4 -> 4... but for Closure the number is not static?).

Sep 4 2017, 6:52 PM · BF Blender: 2.8
Ulysse Martin (youle) claimed T52385: Blender 2.8: Crash with background nodes.

It happens only when I build myself (both Visual studio 2013/2015). I'll redownload libraries to see. Sorry about the time you spent on this

Sep 4 2017, 5:05 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

backtrace: http://pasteall.org/pic/show.php?id=118468
blender.exe -d: http://pasteall.org/545272
file I used to produce the crash: http://pasteall.org/blend/index.php?id=47708 (just click on use nodes in world panel)

Sep 4 2017, 4:10 PM · BF Blender: 2.8

Aug 14 2017

Ulysse Martin (youle) updated subscribers of T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.
Aug 14 2017, 9:22 AM · BF Blender: 2.8
Ulysse Martin (youle) created T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.
Aug 14 2017, 9:22 AM · BF Blender: 2.8

Aug 13 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

this patch: http://pasteall.org/509540/diff fixes the issue but I'm not sure this is correct

Aug 13 2017, 5:55 PM · BF Blender: 2.8