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Ulysse Martin (youle)
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User Since
Feb 2 2015, 7:31 PM (215 w, 4 d)

Recent Activity

Mon, Mar 11

Ulysse Martin (youle) added a comment to T62365: Bug OCIO: Cannot find display colorspace when adding a new scene.

Thank you

Mon, Mar 11, 3:17 PM · BF Blender

Fri, Mar 8

Ulysse Martin (youle) added a comment to T62365: Bug OCIO: Cannot find display colorspace when adding a new scene.

Note: The same bug has already been reported and fixed here: https://developer.blender.org/T56147 but it seems it happens again

Fri, Mar 8, 7:14 PM · BF Blender
Ulysse Martin (youle) created T62365: Bug OCIO: Cannot find display colorspace when adding a new scene.
Fri, Mar 8, 6:41 PM · BF Blender
Ulysse Martin (youle) lowered the priority of T56904: Crash when scaling particle emitter during animation playback from Confirmed, Medium to Needs Information from User.

I triage this as incomplete as there was no feedback from the user. I think it has been solved. At least I can't reproduce it on my computer in last 2.8. Feel free to reopen it if you can still reproduce it in last 2.8 master

Fri, Mar 8, 8:11 AM · BF Blender

Thu, Feb 21

Ulysse Martin (youle) added a comment to T58748: Mirror modifier: the mirrored vertices are invisible until a polygon is created.

there is a similar issue here: https://developer.blender.org/T57698

Thu, Feb 21, 12:09 PM · BF Blender
Ulysse Martin (youle) added a comment to T57698: Mirror modifier cage doesn't mirror edge/verts all the time.

I don't know if it can help but when we comment these lines :

Thu, Feb 21, 11:58 AM · BF Blender
Ulysse Martin (youle) added a comment to T60648: Cylinder without Cap Fill not visible nor selectable in Top Ortho View.

there's a similar reported bug here: https://developer.blender.org/T59729 . I don't know if there is a way to merge the 2

Thu, Feb 21, 10:34 AM · BF Blender

Feb 17 2019

Ulysse Martin (youle) updated subscribers of T61632: Clip Start value in orthographic view.

I think this is the same bug: related to : https://developer.blender.org/rB2f737c4f475a56 (@Campbell Barton (campbellbarton) commit)

Feb 17 2019, 12:31 PM · BF Blender

Feb 15 2019

Ulysse Martin (youle) updated subscribers of D4357: Fix T59928: Remove radius option when adding lightprobe.
Feb 15 2019, 11:01 AM
Ulysse Martin (youle) created D4357: Fix T59928: Remove radius option when adding lightprobe.
Feb 15 2019, 10:55 AM
Ulysse Martin (youle) added a comment to T60648: Cylinder without Cap Fill not visible nor selectable in Top Ortho View.

I don't really know if there is still a bug. I note this commit from Clément Foucault as reference: https://developer.blender.org/rBb62d140be9319ec

Feb 15 2019, 2:03 AM · BF Blender

Feb 14 2019

Ulysse Martin (youle) added a comment to T56731: 2.8 solid mode : objects that are displayed as wire (max draw type) can't be selected.

I can't reproduce the bug in last 2.8 master. I tested with several types of meshes. @Nikos Priniotakis (Nikos_prinio) : Can you test in last built from buildbot https://builder.blender.org/download/ and if this is working for you, can you change the bug status to resolved (Add Action > change status > resolved)? Thanks

Feb 14 2019, 4:28 PM · BF Blender
Ulysse Martin (youle) added a comment to T56904: Crash when scaling particle emitter during animation playback.

I can't reproduce the bug in last 2.8 master. Can you confirm it is working for you too @Jo (p34k) in last 2.8 built from buildbot: https://builder.blender.org/download/ , and if it's working, can you change the status to resolved (Add Action >change status > resolved)? Thanks!

Feb 14 2019, 3:51 PM · BF Blender

Feb 13 2019

Ulysse Martin (youle) added a comment to T59449: adding particle system creates error in rigid body.

This is surely not a proper fix but it is just meant to indicate to the depsgraph that if we're doing a rigidbody simulation, I guess before building particle system we have to sync object transformation with rigidbody object tranformation:

Feb 13 2019, 1:43 PM · BF Blender
Ulysse Martin (youle) added a comment to T60900: Node values visually reset when changed.

I can reproduce this bug.
Here is another test file:

Feb 13 2019, 12:18 PM · Animation, BF Blender
Ulysse Martin (youle) added a comment to T56918: Copying metaballs crashes Blender.

I can't reproduce this crash in last 2.8 master. can you confirm it is working for you too @David (daviddomingues_) in last built from buildbot: https://builder.blender.org/download/ and change the status to resolved if this is working? (Add Action > change status > resolved)

Feb 13 2019, 10:58 AM · BF Blender

Feb 12 2019

Ulysse Martin (youle) closed T58040: Blender 2.8 Crashes Consistently as Resolved.
Feb 12 2019, 5:17 PM · BF Blender
Ulysse Martin (youle) closed T59421: Rigid body as Resolved.

I change the status to resolved. Tell me if I do something wrong

Feb 12 2019, 5:13 PM · BF Blender
Ulysse Martin (youle) closed T58527: Crash on switching to material tab in properties editor as Resolved.

Oh I didn't see that I can change status. I try to change the status to resolved then. Thanks for the feedback

Feb 12 2019, 5:11 PM · BF Blender
Ulysse Martin (youle) updated subscribers of T59421: Rigid body.

I think this bug has just been fixed by @Sergey Sharybin (sergey) today. I can't reproduce this bug in today's master following the steps described.

Feb 12 2019, 4:57 PM · BF Blender
Ulysse Martin (youle) added a comment to T58527: Crash on switching to material tab in properties editor.

I can't reproduce this bug, neither the assert in last master. Is this still crashing for you with last buildbot version? https://builder.blender.org/download/?hc_location=ufi

Feb 12 2019, 4:34 PM · BF Blender

Feb 11 2019

Ulysse Martin (youle) abandoned D4334: Fix T61406: Particles don't render.

wrong patch

Feb 11 2019, 12:18 PM
Ulysse Martin (youle) created D4334: Fix T61406: Particles don't render.
Feb 11 2019, 12:05 PM
Ulysse Martin (youle) added a comment to T61406: Particles don't render.

I propose this as fix. This needs to be reviewed.

Feb 11 2019, 11:45 AM · BF Blender
Ulysse Martin (youle) added a comment to T61406: Particles don't render.

reverting e925c20f2facd266c4898d3533d17ed30f159f2a changes the behaviour

Feb 11 2019, 11:31 AM · BF Blender

Feb 9 2019

Ulysse Martin (youle) added a comment to T58040: Blender 2.8 Crashes Consistently .

I can't reproduce this in last 2.8 master. Is this solved for you @Lincoln Deen (Linkun) in last 2.8 version: https://builder.blender.org/download/?hc_location=ufi ?

Feb 9 2019, 10:23 PM · BF Blender
Ulysse Martin (youle) added a comment to T58392: Texture limit size not working.

(my patch is wrong because this should concern only GL_TEXTURE_2D targets and not cubemaps)

Feb 9 2019, 9:10 PM · OpenGL / Gfx, BF Blender
Ulysse Martin (youle) added a comment to T58392: Texture limit size not working.

I don't know if you (blender developers) want to restore this option for 2.8:

Feb 9 2019, 9:06 PM · OpenGL / Gfx, BF Blender

Feb 8 2019

Ulysse Martin (youle) added a comment to T58752: Outline Width setting doesn't working for 2.80, in 2.79 is working.

This is working for me in last master

Feb 8 2019, 2:55 PM · User Interface, BF Blender

Feb 5 2019

Ulysse Martin (youle) added a comment to T60546: keyframe hair particle timing.

I can't reproduce this bug in last master. Thanks very much to blender devs for their work on the fix/es

Feb 5 2019, 8:32 AM · BF Blender

Feb 1 2019

Ulysse Martin (youle) added a comment to T59427: Bevel modifier crashing when selecting Normal Mode.

I think this one is fixed and can be closed. When we check "Harden Normals", a tooltip pops up to say that we have to enable "autosmooth" option in mesh tab to have this option working. When we enable "autosmooth", the option seems to work. Can you confirm with last build downloaded from here: https://builder.blender.org/download/?hc_location=ufi @Zachary (AFWS) ?

Feb 1 2019, 2:11 PM · BF Blender

Jan 31 2019

Ulysse Martin (youle) added a comment to T58263: Crash Resetting / Unsetting Editor Type to default value.

I think the crash happens because the default spacetype is SPACE_VIEW3D (RNA_screen.c lines 369++ in blender2.8) and, for example, when we are in UV images editor and that we unset, blender tries to draw SPACE_VIEW3D whereas no rv3d is available yet. Maybe this property in RNA_screen:

Jan 31 2019, 9:46 AM · BF Blender

Jan 30 2019

Ulysse Martin (youle) added a comment to T60546: keyframe hair particle timing.

Hi, I noticed that this patch seemed to "fix" the issue:

but this needs to be reviewed by a core developer I think

Jan 30 2019, 9:48 PM · BF Blender

Nov 30 2018

Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

Alright, I didn't know if WITH_OPENSUBDIV should be a default in 2.7. Thanks very much! And thanks for all your hard works :)

Nov 30 2018, 12:16 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

Hi again, this was for 2.8 (idk if open subdiv has to be enabled in 2.7?). I should have precised it in the title (I just used the tag 2.8)

Nov 30 2018, 12:03 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

This is fixing my issue

Nov 30 2018, 11:47 AM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.

There's an issue for me building from scratch with no existing cmake configuration. I'll do a patch if I find a solution

Nov 30 2018, 10:53 AM · BF Blender: 2.8
Ulysse Martin (youle) created T58275: WITH_OPENSUBDIV seems not enabled by default in cmake on windows.
Nov 30 2018, 7:15 AM · BF Blender: 2.8

Nov 18 2018

Ulysse Martin (youle) added a comment to T57187: UV layout export crash after last OpenColorIO library update.

Sorry, I didn't checked in last master, it seems to not crash for me now (18/11/2018). Can you confirm @Jorge Bernal (lordloki) and @Bharat Sahlot (dudelzy) ? Thanks

Nov 18 2018, 2:10 PM · BF Blender

May 5 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Godot, Armoury, Unity and Unreal are better for game making as it is tools dedicated only for game creation and delivering purposes.
Godot is better for 2D and for its license more adapted for the ones who want to protect their code and sell games. Armoury is better for the ones who want to sell games. Unity and Unreal are better for professionnals who want to sell games.

May 5 2018, 1:08 PM · BF Blender

Apr 21 2018

Ulysse Martin (youle) added a comment to rB73d2e6f2021e: Eevee: TAA Reprojection: Initial implementation.

This is really awesome! It gives very nice results in game mode (I guess we can see it with shift + F too). Really, eevee interactive mode can become an awesome engine for interactive scenes. If you want, you can test in these files for example:

Apr 21 2018, 10:39 AM

Mar 27 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Oh, that's already great as basis, it seems i'm really really sick and I really apologize.

Mar 27 2018, 9:31 AM · BF Blender

Mar 23 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Ok sorry about that. Parano crysis. Better for me to keep my distances for a while if I can. Sorry about all of that

Mar 23 2018, 10:49 AM · BF Blender

Mar 22 2018

Ulysse Martin (youle) added a comment to T54389: Blender Interactive Mode Outline.

Hi,

  • No backward compatibility for logic scripts
  • No possibility to export games as exe
Mar 22 2018, 11:27 PM · BF Blender

Jan 21 2018

Ulysse Martin (youle) added a comment to rB8e35a9e4c7fd: Eevee: Perf: Update noises (in utilTex) via GPU drawing..

Awesome, thanks!

Jan 21 2018, 1:28 AM

Jan 15 2018

Ulysse Martin (youle) added a comment to rB7183d15d974c: Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead….

Ok, thanks, I can try to do that (but I don't know the pipeline code too). Basically the reason is that the functions are trying to access data which is not available I guess because this data is only available when another thread is finished (I guess), but I can't be more precise. I'll try to investigate and open a bug report. Thanks

Jan 15 2018, 9:38 PM
Ulysse Martin (youle) added a comment to rB7183d15d974c: Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead….

I confirm this is working for me.

Jan 15 2018, 6:04 PM
Ulysse Martin (youle) added a comment to D2998: Fix: Incorrect OpenGL Version detected for Intel HD Graphics 4000 on Windows .

Hello, I confirm the fix works for the messages in console, for the light lines and for the node lines (intel hd 4000 i53230m). Thanks @Germano Cavalcante (mano-wii)

Jan 15 2018, 2:15 PM · BF Blender: 2.8

Oct 26 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

Thanks

Oct 26 2017, 4:57 AM · BF Blender: 2.8

Oct 25 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

https://youtu.be/hb-m2h7x2Rk

Oct 25 2017, 12:50 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

@Dalai Felinto (dfelinto) : I already said 2 times that the bug happened with the default scene with the default cube when the FILE HAS NOT BEEN SAVED. So I can't attach a blend file

Oct 25 2017, 11:36 AM · BF Blender: 2.8

Oct 24 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

Hello, yes, the bug is still in last win32 version from buildbot (254daf8). The steps are the same (open a new blend file, and with the default cube selected, go in material tab, check use nodes and try to change base color -> the color doesn't change on my computer). Same for nodes in world tab. But this is a minor bug

Oct 24 2017, 6:05 PM · BF Blender: 2.8

Sep 20 2017

Ulysse Martin (youle) added a comment to D2734: Buffer Protocol for bgl.Buffer.

Hello, I tested with most of my files using bgl and it worked fine for me. I had only 1 file to test with bge.texture and bgl however. But this sounds ok to me.

Sep 20 2017, 8:13 PM · OpenGL / Gfx, Game Python, Python

Sep 14 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

Thanks!

Sep 14 2017, 1:45 AM · BF Blender: 2.8

Sep 7 2017

Ulysse Martin (youle) added a comment to T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.

@Dalai Felinto (dfelinto): I tested again with last sources yesterday, still with windows 32 build debug.

Sep 7 2017, 1:06 PM · BF Blender: 2.8

Sep 5 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

@LazyDodo (LazyDodo): in this file: http://pasteall.org/blend/index.php?id=47719 (I didn't change anything, I saved it with last blender2.8 sources with my windows 32 debug build), just click on use nodes in the material panel. For me it crashes.

Sep 5 2017, 12:09 PM · BF Blender: 2.8
Ulysse Martin (youle) triaged T52559: totblock: 16 as Needs Information from User priority.

Totblock message is a count of memory leaks at game engine exit but I don't think it is related to the problem. @Dalai Felinto (dfelinto): I didn't followed Blender Foundation game engine bug reports list and I don't know if other users reported this issue.

Sep 5 2017, 4:31 AM · Game Engine
Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

I reinstalled all my environment ("Repair"ed MSVC 2013, reinstalled git, tortoise git, tortoise svn, cmake, redownloaded libs, blender sources, cleared the cache in AppData/Roaming).

Sep 5 2017, 3:57 AM · BF Blender: 2.8

Sep 4 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

@LazyDodo (LazyDodo): Thanks very much for the test. I'm currently reinstalling all my dev environment. But if I'm not alone to have this bug...
@Dalai Felinto (dfelinto) && @Clément Foucault (fclem): If we don't find the cause of the bug, is there any inconvenience to put Closure at 5 instead of 17? (I saw that in GPU_material.h there is a comment which says that normally the number must correspond to the data components number: vec4 -> 4... but for Closure the number is not static?).

Sep 4 2017, 6:52 PM · BF Blender: 2.8
Ulysse Martin (youle) claimed T52385: Blender 2.8: Crash with background nodes.

It happens only when I build myself (both Visual studio 2013/2015). I'll redownload libraries to see. Sorry about the time you spent on this

Sep 4 2017, 5:05 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

backtrace: http://pasteall.org/pic/show.php?id=118468
blender.exe -d: http://pasteall.org/545272
file I used to produce the crash: http://pasteall.org/blend/index.php?id=47708 (just click on use nodes in world panel)

Sep 4 2017, 4:10 PM · BF Blender: 2.8

Aug 14 2017

Ulysse Martin (youle) updated subscribers of T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.
Aug 14 2017, 9:22 AM · BF Blender: 2.8
Ulysse Martin (youle) created T52392: blender 2.8: Node materials (Materials and World) not updated in viewport.
Aug 14 2017, 9:22 AM · BF Blender: 2.8

Aug 13 2017

Ulysse Martin (youle) added a comment to T52385: Blender 2.8: Crash with background nodes.

this patch: http://pasteall.org/509540/diff fixes the issue but I'm not sure this is correct

Aug 13 2017, 5:55 PM · BF Blender: 2.8
Ulysse Martin (youle) created T52385: Blender 2.8: Crash with background nodes.
Aug 13 2017, 5:53 PM · BF Blender: 2.8
Ulysse Martin (youle) created D2788: Blender 2.8: Crash with background nodes.
Aug 13 2017, 5:43 PM

Aug 2 2017

Ulysse Martin (youle) updated subscribers of T52253: Problem with mesh drawing in viewport when ma->game.flag & GEMAT_INVISIBLE.
Aug 2 2017, 5:54 PM · BF Blender
Ulysse Martin (youle) created T52253: Problem with mesh drawing in viewport when ma->game.flag & GEMAT_INVISIBLE.
Aug 2 2017, 5:53 PM · BF Blender

Jun 27 2017

Ulysse Martin (youle) added a comment to rBbafb90480706: Fix T51559: Update draw cache when changing flat/smooth shading.

Awesome, Thanks!

Jun 27 2017, 7:14 AM

May 23 2017

Ulysse Martin (youle) updated subscribers of D2683: 2.8x: Remove texface, use material edit-image instead.
May 23 2017, 1:56 PM

May 15 2017

Ulysse Martin (youle) updated subscribers of D2653: Integrate the gameengine with the depsgraph.

I add a note here. To make upbge merge easier, we'd maybe need to revert https://developer.blender.org/rBc8ab7d46566c4a65c6176cd2ebe27778512f7fef in a first time.
The patch here works in last blender2.8 when we revert this commit and build WITH_GL_PROFILE_COMPAT and WITH_LEGACY_OPENGL in cmake. 15/05/2017

May 15 2017, 4:33 PM

May 12 2017

Ulysse Martin (youle) added a comment to D2653: Integrate the gameengine with the depsgraph.

Disable text drawing (3D and 2D) waiting for refactor, fix a crash, minor stuffs... http://pasteall.org/393419/diff

May 12 2017, 1:23 AM

May 11 2017

Ulysse Martin (youle) added a comment to D2653: Integrate the gameengine with the depsgraph.

restore overlay scenes and I guess background scenes too.

May 11 2017, 6:49 PM

May 9 2017

Ulysse Martin (youle) added a comment to D2653: Integrate the gameengine with the depsgraph.

hello, I tried to restore a part of layers system but I don't know if this is ok: http://pasteall.org/390871/diff . However I'm not 100% sure this is like that it has to work.

May 9 2017, 4:03 PM

May 6 2017

Ulysse Martin (youle) added a comment to D2653: Integrate the gameengine with the depsgraph.

Restored lighting with a temp hack: http://pasteall.org/386423/diff (lines 143/144 -> In gpu_material_bind, there was a problem to update lamp because of that: if (!lamp->hide && (lamp->lay & viewlay)) .

May 6 2017, 2:00 PM

May 5 2017

Ulysse Martin (youle) added a comment to D2653: Integrate the gameengine with the depsgraph.

Hi, I spent some time to find a way to update matrices, but finally just something like that: http://pasteall.org/384984/diff (end of the patch in RAS_ListRasterizer) seems to work. Maybe there are some ways to makes it more elegant :P ... It was just to update bug report. Thanks @Dalai Felinto (dfelinto) for your advice about gpuBindMatrices and @Mike Erwin (merwin) for your comment about ShaderInterface on upbge github.

May 5 2017, 11:49 PM

Apr 30 2017

Ulysse Martin (youle) added a comment to D2653: Integrate the gameengine with the depsgraph.

About the problems with objects matrix in GLSL in textured mode, it's because of the modifs in gpu_shader_vertex.glsl. This: https://www.diffchecker.com/jRukVBz5 restores the object matrix in bge

Apr 30 2017, 8:45 PM
Ulysse Martin (youle) abandoned D2623: Blender2.8 BGE: Restore part of old bge in 2.8.
Apr 30 2017, 6:34 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to D2623: Blender2.8 BGE: Restore part of old bge in 2.8.

done in https://developer.blender.org/D2653 . Thanks @Dalai Felinto (dfelinto)!

Apr 30 2017, 6:34 PM · BF Blender: 2.8
Ulysse Martin (youle) added a comment to D2653: Integrate the gameengine with the depsgraph.

Oh thanks very much @Dalai Felinto (dfelinto)! I close the other revision. Actually last time I tried to find why in GLSL texture mode, the matrix is incorrect but I didn't found the reason for now.

Apr 30 2017, 6:33 PM

Apr 21 2017

Ulysse Martin (youle) reclaimed D2623: Blender2.8 BGE: Restore part of old bge in 2.8.

Ok, I'm very sorry about my reaction. It is caused by health problems and tiredness. @Porteries Tristan (panzergame): If you want, you can commandeer this revision until I'm better. Or I'll do requested changes when I'll be better.

Apr 21 2017, 10:21 PM · BF Blender: 2.8
Ulysse Martin (youle) abandoned D2623: Blender2.8 BGE: Restore part of old bge in 2.8.

I'm parano or....?

Apr 21 2017, 2:15 PM · BF Blender: 2.8
Ulysse Martin (youle) added inline comments to D2623: Blender2.8 BGE: Restore part of old bge in 2.8.
Apr 21 2017, 1:34 PM · BF Blender: 2.8
Ulysse Martin (youle) added inline comments to D2623: Blender2.8 BGE: Restore part of old bge in 2.8.
Apr 21 2017, 10:19 AM · BF Blender: 2.8
Ulysse Martin (youle) updated the diff for D2623: Blender2.8 BGE: Restore part of old bge in 2.8.

restored physics

Apr 21 2017, 7:13 AM · BF Blender: 2.8

Apr 19 2017

Ulysse Martin (youle) updated the summary of D2623: Blender2.8 BGE: Restore part of old bge in 2.8.
Apr 19 2017, 5:05 PM · BF Blender: 2.8
Ulysse Martin (youle) updated the diff for D2623: Blender2.8 BGE: Restore part of old bge in 2.8.

Removed commented code.

Apr 19 2017, 5:04 PM · BF Blender: 2.8

Apr 16 2017

Ulysse Martin (youle) added a comment to rB30249499c4ed: Gawain: fix compilation on MSVC 2013.

Thanks!

Apr 16 2017, 6:44 PM

Apr 15 2017

Ulysse Martin (youle) added a comment to D2623: Blender2.8 BGE: Restore part of old bge in 2.8.

The goal of this commit is not to be "exact"/"accurate" with new layer system. It's just to restore visibility of meshes so we can do tests and have a reference in blender2.8 git log.

Apr 15 2017, 5:45 PM · BF Blender: 2.8
Ulysse Martin (youle) added reviewers for D2623: Blender2.8 BGE: Restore part of old bge in 2.8: Porteries Tristan (panzergame), Dalai Felinto (dfelinto).
Apr 15 2017, 5:37 PM · BF Blender: 2.8

Apr 14 2017

Ulysse Martin (youle) updated the summary of D2623: Blender2.8 BGE: Restore part of old bge in 2.8.
Apr 14 2017, 9:34 AM · BF Blender: 2.8
Ulysse Martin (youle) updated the diff for D2623: Blender2.8 BGE: Restore part of old bge in 2.8.
Apr 14 2017, 4:44 AM · BF Blender: 2.8
Ulysse Martin (youle) created D2623: Blender2.8 BGE: Restore part of old bge in 2.8.
Apr 14 2017, 4:34 AM · BF Blender: 2.8

Apr 12 2017

Ulysse Martin (youle) added a comment to T51188: Blender2.8: Compilation errors on Windows MSVC 2013 update 5.

Sorry @Dalai Felinto (dfelinto), I was not in front of irc when you asked me to test. All is right here with your fix and MSVC 2013 update 5. Thanks!

Apr 12 2017, 7:14 PM · BF Blender: 2.8
Ulysse Martin (youle) updated subscribers of T51188: Blender2.8: Compilation errors on Windows MSVC 2013 update 5.
Apr 12 2017, 5:59 PM · BF Blender: 2.8
Ulysse Martin (youle) created T51188: Blender2.8: Compilation errors on Windows MSVC 2013 update 5.
Apr 12 2017, 5:58 PM · BF Blender: 2.8

Apr 9 2017

Ulysse Martin (youle) added a comment to T51114: PyAPI: Problem to compile API (sphinx_doc_gen.**).

There's a new version of sphinx (1.5.5) which seems to fix the issue. I don't know if all the documentation is compiled but the issue seems fixed. I let you test, confirm and close if this is ok for you. Bye!

Apr 9 2017, 3:34 PM · Documentation, Python, BF Blender

Apr 7 2017

Ulysse Martin (youle) updated the task description for T51114: PyAPI: Problem to compile API (sphinx_doc_gen.**).
Apr 7 2017, 8:39 PM · Documentation, Python, BF Blender

Apr 5 2017

Ulysse Martin (youle) awarded D2600: Solution to get rid of glPush/PopAttrib deprecated calls a Like token.
Apr 5 2017, 1:19 PM

Apr 2 2017

Ulysse Martin (youle) updated subscribers of T51114: PyAPI: Problem to compile API (sphinx_doc_gen.**).
Apr 2 2017, 10:22 PM · Documentation, Python, BF Blender