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Michael Klement (zaha)
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User Since
Dec 13 2018, 8:29 PM (23 w, 3 d)

Recent Activity

Sun, May 19

Michael Klement (zaha) awarded D4786: Proportional Editing Vertex Gradient a Love token.
Sun, May 19, 11:53 AM

Sat, Apr 27

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Unwrap doesn't have a shortcut yet.

Sat, Apr 27, 9:35 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Can we have separate industry standard navigation (Alt+click movement and basics) and Blender default keymap at the same time? Industry compatible option is currently frustrating for existing Blender users who also use Maya etc - when you were given a familiar alt+click navigation but you're completely lost in new hotkeys... Although I use many apps, I only set Alt-navigation and F for the center in Blender because my muscle memory has already remembered default Blender keymap for years. The only thing which irritates me a lot is that still when you try to orbit with Alt-LMB when the cursor is hovering on any object, you move the object instead of orbiting. So in a dense scene, you can't even orbit. I'm not sure if it happens when Industry compatible is ON, but when you set your own keys it does, and it's frustrating.

Sat, Apr 27, 8:20 AM · BF Blender, User Interface, Code Quest

Apr 26 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha): do any other apps use Shift-A to add new items or primitives?

Apr 26 2019, 11:34 AM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Sorry for being unclear. I meant the Toolbar and Sidebar and according to the menu entry, they are assigned to CTRL [ and CTRL ] which don´t work on my German keyboard layout.

Apr 26 2019, 8:37 AM · BF Blender, User Interface, Code Quest

Apr 23 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha) Instead of adding a modifier key, try using the Click Drag behavior for the operators. For instance, you can keep Ctrl+E (Press) for the extrude active tool and Ctrl+E (Click Drag) for the Mesh -> Extrude and Move on Normals operator. It works really well and is pretty intuitive it also gives the best of both worlds.

This is especially nice with the QWERT shortcuts, but wouldn't work as well with knife or loop cut.

@Cezary Szadejko (cez) the q key is select in 3ds Max. This is just like the q key in the industry compatible keymap except you can also hit q multiple times to choose your drag behavior in Blender.

Apr 23 2019, 10:52 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@William Reynish (billreynish) Over easter I got around to really test the industry keymap on project. While overall okay, I quickly got the feeling it's slow and cumbersome compared to the default Blender keymap. I had to resort quite often to the search for some things that did not have shortcuts. Here are some suggestions to improve this for pro users:

Apr 23 2019, 7:02 PM · BF Blender, User Interface, Code Quest

Apr 17 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Do you consider such users a target audience for this keymap @William Reynish (billreynish) or is it only focussed on making the transition easier for non-blender artists who want to switch application coming from MAX/Maya/C4D and so on? Maybe we should first get the target audience straight before discussing any further.

Right at the top of the page it states the following:

...

Apr 17 2019, 1:50 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

As @Brecht Van Lommel (brecht) nicely summarized the situation, there seems to be no commonly agreed standard here. I get the feeling that any change to the default Blender keymap does not add anything worthwile to improve the situation, so I wonder if this change is needed in the first place? This discussion starts to remind me of this xkcd: https://xkcd.com/927/

Apr 17 2019, 1:27 PM · BF Blender, User Interface, Code Quest

Apr 16 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha) It could work but is also non-standard and then leaves no good place for the operator search. The current behavior matches Houdini more and happens to work well with Blender's various object types and modes.

Apr 16 2019, 10:28 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Dan Silverman (ArgentArts) Blender's default keymap does not use the number keys for mode switching, so that's why it's different. Yes we could use the order of 1 vert, 2 edge, 3face, 4 object, but in practice it doesn't work for curves and other object types.

Apr 16 2019, 10:12 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@William Sitton (william), how about keeping TAB and the current number keys untouched, leave them exactly like the Blender 2.80 mapping. It’s already similar to the standard anyway. It works great already and no need to offset all those keys. We only have to memorize that TAB is for toggling object/edit mode and that’s it.

Let’s not forget that the idea behind using an industry standard layout is to make the transition easier, but the current implemendation of offsetting everything and putting Object Mode on 1 is not copying the majority of other softwares and is not making the transition easier. In other words, it’s not following the original guidelines or making outside users comfortable, so maybe it shouldn’t be changed. At the very least it should be re-evaluated.

I feel that as a Maya user (we use gestures instead of hotkeys for the behavior we’re discussing) I’m a little less biased when talking about this, so I just wanted to share my opinion :p

Apr 16 2019, 8:30 PM · BF Blender, User Interface, Code Quest

Apr 15 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

A binding for "Toggle sidebar" is missing in many editors, e.g. the 3D viewport.

Apr 15 2019, 8:55 PM · BF Blender, User Interface, Code Quest

Apr 14 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.
  1. Loop select does not work with Double Click nor Ctrl + LMB (this also calls the menu)

Double-click should work

Either I'm doing something wrong or it does not work in the current build. Tried several times now to double click with LMB and nothing happens. Using the Menu Select Loops » Edge Loops works.

Any chance you have a "Restore" button on that section of the keymapping that's over riding it?

Apr 14 2019, 2:53 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.
  1. Loop select does not work with Double Click nor Ctrl + LMB (this also calls the menu)

Double-click should work

Apr 14 2019, 12:39 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

All right, here comes a round of first impressions and observations:

Apr 14 2019, 10:56 AM · BF Blender, User Interface, Code Quest

Apr 12 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

The initial implementation of this keymap is now included with Blender 2.8, and will appear in the official builds for testing.

Apr 12 2019, 3:54 PM · BF Blender, User Interface, Code Quest

Mar 31 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha)
Ctrl-LMB is used as an alternative, when there is no RMB available. This is important to support Mac laptops.

Mar 31 2019, 7:14 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Ctrl-LMB is used for spawning the context menus for laptops with trackpads.

So, that's why it's Shift-LMB.

Mar 31 2019, 6:57 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Regnas (Regnas) What should the hotkey to deselect be then?

I had it set to Ctrl/⌘-D as some apps do, but others use it for Duplicate.

Mar 31 2019, 4:33 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

Ok,

I'll set Ctrl/Cmd-D to Duplicate. To Deselect you can click in empty space, or you can hit Ctrl-Shift-D
I'll set the 1-9 keys to Vert, Edge, Face, Object, in that order instead.

Mar 31 2019, 1:53 PM · BF Blender, User Interface, Code Quest

Mar 30 2019

Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

@Michael Klement (zaha) Yes, I agree, and look forward to the feedback. However, the trouble is that there are some aspects that will be limited, because the items described in T57918 are not yet done, which limits somewhat what this keymap can do.

I think most users who install blender are aware there will be limitations:) I for one love software that is still evolving and even more if I can take part in the process.
Is this on a branch, somewhere I could test maybe?

Mar 30 2019, 4:34 PM · BF Blender, User Interface, Code Quest
Michael Klement (zaha) added a comment to T54963: Industry Compatible Keymap.

At this point I think I might try to add this, even if there are no improvements to the underlying abilities in Blender.

Mar 30 2019, 3:38 PM · BF Blender, User Interface, Code Quest

Jan 4 2019

Michael Klement (zaha) awarded T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task) a Like token.
Jan 4 2019, 8:39 PM · BF Blender, User Interface

Dec 15 2018

Michael Klement (zaha) awarded T54963: Industry Compatible Keymap a Love token.
Dec 15 2018, 9:56 AM · BF Blender, User Interface, Code Quest