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ronan ducluzeau (zeauro)
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User Since
Oct 3 2008, 10:48 AM (550 w, 4 d)

Recent Activity

Sun, Apr 21

ronan ducluzeau (zeauro) added a comment to T57208: 3D Cursor Tool Todo.

Currently there is a problem with keymap of 3D Cursor.
Left click to set 3D Cursor is conflicting with Left Tweak to move it using transform modal keymap.

Sun, Apr 21, 9:37 AM · BF Blender: 2.8, User Interface, Code Quest

Sat, Apr 20

ronan ducluzeau (zeauro) added a comment to rBd2979279582e: Keymap: add 'Adjust Last Operation' as F9.

This uses the popup so it opens under the cursor.

So, it requires to move cursor to be sure to not overlap something interesting in 3D View and pressing an hotkey is an action that have to be repeated to see values that you may hesitate to change.

Sat, Apr 20, 9:02 AM

Fri, Apr 19

ronan ducluzeau (zeauro) added a comment to rBd2979279582e: Keymap: add 'Adjust Last Operation' as F9.

Please make it possible to move it to opposite corner of editor.
We can flip regions but not this panel.

Fri, Apr 19, 2:41 PM
ronan ducluzeau (zeauro) added a comment to D4680: Move topbar to 3D viewport editor.

Only with a separator the effect will be the same

You are right but currently there is no separator.

Fri, Apr 19, 10:17 AM

Thu, Apr 18

ronan ducluzeau (zeauro) added a comment to D4680: Move topbar to 3D viewport editor.

@Alberto Velázquez (dcvertice) , I probably misread your comment.
But try to redo your mockup with 3D Cursor using an orientation set to View.
And tell me that is not confusing to have 2 orientation that have nothing in common next to each other.
Mixing things just because these buttons are the ones you use the most, does not make an UI simple to apprehend.

Thu, Apr 18, 9:16 PM
ronan ducluzeau (zeauro) added a comment to D4680: Move topbar to 3D viewport editor.

As far as I know the header can be hidden since 10 years, at least...

Yes. And how many default screens are hiding things to new user since that time ? none.

Thu, Apr 18, 8:33 PM
ronan ducluzeau (zeauro) added a comment to D4680: Move topbar to 3D viewport editor.

The good thing about the original proposal is that it is not necessary to have the header of the area (the one that has the menu, shading, overlays, ... ) That are not something that the user is constantly using.

A new user discovering Blender will need everything (menus and popovers).

Thu, Apr 18, 7:05 PM
ronan ducluzeau (zeauro) added a comment to D4680: Move topbar to 3D viewport editor.

+1 for tabs in sidebar.
It solves problem of modal options and view options and adjust last operation.
It should free enough space in order to keep orientation and pivot into row of menus and let space for active tool.

Thu, Apr 18, 8:56 AM
ronan ducluzeau (zeauro) added a comment to rB93e876c4f899: UI: don't expand selection tool option enum.

If there is a problem of lack of space for that, there is a problem with other active tools in edit mode that have 5 or more options like Inset, Bevel, Shear...
It is not the line of active that should suffer of scrolling ; it is the line of overlays and shading options that are changed less often.

Thu, Apr 18, 8:17 AM

Mon, Apr 15

ronan ducluzeau (zeauro) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.
UI flickering (for users performing actions via shortcuts, each button press may show a different panel - causing much more flickering compared with changing active mode or tool, 2.7x avoided this by having a region for this panel - where what is proposed is to make this the top-most panel, so all panels below it will move).
Confusion from having active-tool/scene-toolsettings/active-brush/operator-redo - all mixed in one space.

If it is the only thing that annoys you, adding another Tab just for that panel would be sufficient to solve these issue.

Mon, Apr 15, 10:02 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T62995: Design: Closable Redo/Repeat panel (WIP).

Move Redo panel to a global Topbar. It will no more overlap anything.

Mon, Apr 15, 6:07 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to D4680: Move topbar to 3D viewport editor.

IMO, you should renounce to expose mode options as popovers.
Very dense popovers with lots of settings could be panels in sidebar.
If Collections popover is moved to sidebar, why Texture Slots or Grease Pencil Layers will not be moved there, too.
And for toggles which are common to almost all modes like (X-mirror, Symmetry,) they could be buttons in toolbar (maybe with a different color theme and in an area clearly distinguished from active tool one).

Mon, Apr 15, 4:01 PM
ronan ducluzeau (zeauro) added a comment to D4680: Move topbar to 3D viewport editor.

IMO, Object mode switch should not be moved into that line. I think that is better to try to keep a distinction between what is more global and what is more specific.
It is also fundamental because orientation of gizmo of active tool can be different from orientation of tools called by shortcuts.
I would only move snapping and Proportional edit tool to top line for object and edit mode.
For narrow editors, users still have ability to collapse menus.

Mon, Apr 15, 11:10 AM
ronan ducluzeau (zeauro) added a comment to rB2120c5af0328: Gizmo: individual toggles for 3D view gizmos.
changing from one to another now uses 3x clicks instead of a single click-drag action. 
we might need a faster way to switch between transform types.
Mon, Apr 15, 9:56 AM

Sun, Apr 7

ronan ducluzeau (zeauro) awarded rBade63efcdf46: initial implementation of the openvdb remesher inside the remesh modifier a Love token.
Sun, Apr 7, 11:35 AM

Thu, Apr 4

ronan ducluzeau (zeauro) added a comment to T62692: Cycles transparency shader.

If Roughness of Refraction shader is ignored, set to zero or use a Sharp Distribution, problem does not exist.

Thu, Apr 4, 3:38 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T62849: Crash on particle edit.

Crash does not happen if Disk Cache option is enabled.

Thu, Apr 4, 3:09 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T56463: UV Image Editor.

About gizmos to manipulate view, one to flip horizontally or vertically displayed image and one to rotate the display of image would be appreciated by painters.

Thu, Apr 4, 9:50 AM · User Interface, BF Blender: 2.8

Wed, Apr 3

ronan ducluzeau (zeauro) added a comment to T62459: Grease pencil layer gets corrupted (then it cleans) when toggling freehand session, then box selection.

There are 4 keymaps relative to active tools. But that is not obvious, there is a hierarchy between them.

Wed, Apr 3, 7:53 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T62459: Grease pencil layer gets corrupted (then it cleans) when toggling freehand session, then box selection.

One side note, the Box selector in Draw mode works as a Eraser...all strokes selected are removed. This is only in Draw Mode.
You added the V key

Wed, Apr 3, 5:45 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T62630: Crash on Material Linking in Grease Pencil Objects.

I can reproduce the crash. Ubuntu 16.04 64bits Titan Black 382b2a9

Wed, Apr 3, 4:56 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T62903: uv select edge black bug.

It looks like gizmo of Transform tool was thought to work with vertices and faces but not for horizontal or vertical edges.
It does not look usable at all for this knd of selection.

Wed, Apr 3, 4:37 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T63206: Entering edit mode on a mesh after initiating shrink wrap modifier +mirror crashes program.

On ubuntu 16.04 64 bits, NVIDIA Titan Black, with 2.80 hash 382b2a

Wed, Apr 3, 3:23 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T63011: Expanding Weight Paint Panel on Editing Tab crashes Blender User Preferences.

Do you encounter same problem with other tabs of User Preferences ?
For example, trying to open Text Rendering panel under Interface Tab, Topbar Panel under Theme Tab, Walk sub-panel under Navigaion tab.
Does it happen when header of User Preferences is displayed ?

Wed, Apr 3, 2:44 PM · BF Blender

Sat, Mar 30

ronan ducluzeau (zeauro) added a comment to rBdec9c7d87e5b: Eevee: Implement Texture coordinate from object.

I confirm a crash, here, too.

Sat, Mar 30, 9:15 AM

Fri, Mar 29

ronan ducluzeau (zeauro) awarded rBec0eeb918bac: DRW/Eevee: Add correct support for Orco a Party Time token.
Fri, Mar 29, 9:50 AM

Wed, Mar 27

ronan ducluzeau (zeauro) added a comment to T50536: Particle system based on "face count emitting" produces error.

Yes. It was fixed in 2.8.

Wed, Mar 27, 7:45 AM · BF Blender

Tue, Mar 26

ronan ducluzeau (zeauro) added a comment to T62945: Shortcuts don't appear on tooltips for tool icons..

Display of the name + the shortcut was too distracting. When mouse was quickly passed over all brushes of toolbar, there was too much information to be able to focus on their name.
So, a delay was introduced for display of shortcut.

Tue, Mar 26, 9:22 PM · BF Blender

Mar 22 2019

ronan ducluzeau (zeauro) added a comment to D4529: Brush Tool Properties re-org.

One of the locks was an option to compensate for spacing. I think we should move this into the Stroke panel under the spacing control, because really it is related to that.

No. You named it correctly according to tooltip : Adjust Strength for Spacing. It has an impact on Strength in order to smooth, to minimize artefacts at spacing transitions.
That is a space attenuation in space dimension of the relief. Spacing of stroke is not altered.
When this option is turned OFF, transitions between dots are a little bit more visible. But created stroke has a relief a lot more important.

Mar 22 2019, 1:42 PM

Mar 20 2019

ronan ducluzeau (zeauro) added a comment to D4529: Brush Tool Properties re-org.

Seriously, that are awful changes.

Mar 20 2019, 11:58 AM

Mar 17 2019

ronan ducluzeau (zeauro) added a comment to T62693: Blender 2.80 ~ Subdivision Surface modifier is borked.

To use subdivision modifier in 2.8, you have to enable cmake target WITH_OPENSUBDIV.
It implies that you have a correct installation of Opensubdiv library.
By using install_deps.sh script from build_files/build_environment of downloaded sources , you should easily obtain one.

Mar 17 2019, 10:16 PM · BF Blender

Mar 11 2019

ronan ducluzeau (zeauro) added a comment to T62196: Blender 2.8 Beta: Freestyle Lineset drawing order breaks when using textures.

I confirm the issue on linux.

Mar 11 2019, 2:58 PM · BF Blender

Mar 4 2019

ronan ducluzeau (zeauro) awarded rBfd3ef61bc136: Tools: Rename Curve Shrink/Fatten to Radius a Love token.
Mar 4 2019, 11:31 AM
ronan ducluzeau (zeauro) added a comment to rB65a3fe46b50e: Tools: Add Shrink/Fatten to Curve Edit Toolbar.

There is a confusion, here.

Mar 4 2019, 9:21 AM

Mar 2 2019

ronan ducluzeau (zeauro) added a comment to T62137: Grease Pencil InFront display not working .

Grease Pencil objects have more advanced display modes.
You have to go to Object Data tab (Pencil icon) ,not Object tab (Square icon) showed in the video.
This tab contains Strokes panel.
In this panel, change Object Depth Order setting from 3D Space to Front.

Mar 2 2019, 9:14 PM · BF Blender

Feb 23 2019

ronan ducluzeau (zeauro) added a comment to T61864: Problem with Orientation.

Topbar is by design : area where to set gizmo properties.
A gizmo can be used for common transformations (move, rotate, scale) but also for operators in edit mode (extrude, spin, shear).
Actual design allows to set an orientation specific to gizmo and another global one for any other operator called by pressing a shortcut Key G,R,S.

Feb 23 2019, 11:44 AM · BF Blender

Feb 22 2019

ronan ducluzeau (zeauro) awarded rBd00f54e574cc: Transform: redo resize now constrains axis values a Like token.
Feb 22 2019, 10:23 AM

Feb 21 2019

ronan ducluzeau (zeauro) added a comment to rB1bfbfa281046: Transform: remove constraints from the redo panel.

Redo panel is still confusing, now. It is more problematic.
When a scaling is constrained, redo panel indicates same values for all axis.
When a rotation is done, there is no more ability to distinguish a rotation relative to view or relative to a transform axis.

Feb 21 2019, 1:52 PM

Feb 15 2019

ronan ducluzeau (zeauro) added a comment to T61327: Per-Viewport Collection Visibility.

I would prefer a viewlayer selector per 3D Viewport and overrides for visibility as other overrides.
I think that old demo from dalai about matcap overrides per objects was working well.

Feb 15 2019, 10:55 AM · BF Blender

Feb 2 2019

ronan ducluzeau (zeauro) added a comment to D4235: Trim brush .

It does not seem to be a good idea to replace a brush that has no limitation by that new brush that has 2 big ones.

Feb 2 2019, 10:01 PM

Jan 30 2019

ronan ducluzeau (zeauro) added a comment to D4274: Depsgraph: remove features incompatible with new system..

Does it mean that a cloud of birds or a school of fish will have all individuals with wings or tails in same position ?

This was never supported.

I am not sure but when Slow Parent was working I think it was possible to have several meshes referring to one animated armature. We can still make a group with objects using several animations.
But if it is just for an offset option, it would be better.

Jan 30 2019, 1:55 PM

Jan 29 2019

ronan ducluzeau (zeauro) added a comment to D3594: New sculpting brush cursor.

I did not test the patch.
But cursor should be consistent with sculpt plane. A cursor following normals does not make sense if sculpt plane of brush is View Plane or X, Y, Z plane.
You probably don't expect a cursor following normals when 2D Falloff option is ON.
Texture overlays have to stay consistent, too.

Jan 29 2019, 11:07 AM · Sculpting and Painting
ronan ducluzeau (zeauro) added a comment to D4274: Depsgraph: remove features incompatible with new system..

Particle instanced objects used to have their transform evaluated at the particle time. Now it always gets the current time transform.

Does it mean that a cloud of birds or a school of fish will have all individuals with wings or tails in same position ?
Will there be another way to obtain decay in animation for all ?
Or does it mean that will just be impossible individually to shrink particles to a null scale just before their relative death ? It is really useful in many cases (explosions, fountains). Particles' disappearance may be unnoticeable if they are scaled down during their life.
It is not the case if they just pop out.

Jan 29 2019, 9:09 AM

Jan 26 2019

ronan ducluzeau (zeauro) added a comment to T60824: List of Properties that should use the Units system.

I am against the idea to convert every numerical value setting normalized between 0 and 1, a percentage look.
Sometimes, pertinent range, when a significant change occurs, is a tenth. Sometimes, it is an hundredth. Sometimes, it is a thousandth.

Jan 26 2019, 4:08 PM · BF Blender

Jan 13 2019

ronan ducluzeau (zeauro) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

But I agree with unifying the the edit mesh settings with sculpt settings (Making sculpt settings per-object).

Jan 13 2019, 4:54 PM

Jan 5 2019

ronan ducluzeau (zeauro) added a comment to rBa77b63c56943: UI: Preferences Redesign Part 2.

I agree with @Rombout Versluijs (rombout) .
Although things are obviously more well organized and consistent, this UI adaptation makes access to a user preferences slower.

Jan 5 2019, 4:06 PM

Dec 16 2018

ronan ducluzeau (zeauro) added a comment to T59286: Cycles GPU Compute baking often fails.

No error. Correct baking, here.
It reminds to me problems at first attempts of hybrid rendering.

Dec 16 2018, 1:14 PM · BF Blender, Cycles

Dec 14 2018

ronan ducluzeau (zeauro) added a comment to T59385: Cycles not woking when using EVEE scenes made with Blender 2.8 Alpha....

The scene is using sun lamps and a Volume shader into world background nodes.
It works in EEVEE. The blend file was made as an EEVEE demo.

Dec 14 2018, 10:33 PM · Cycles, BF Blender
ronan ducluzeau (zeauro) added a comment to T59286: Cycles GPU Compute baking often fails.

I can't reproduce with 21523b5 under ubuntu 16.04 with a titan black. Can you upload a .blend file with the issue ?

Dec 14 2018, 4:24 PM · BF Blender, Cycles
ronan ducluzeau (zeauro) triaged T59275: Eevee - Generated coordinates don't follow mesh deformation as Confirmed, Medium priority.

confimred on 21523b5 on ubuntu 16.04

Dec 14 2018, 4:16 PM · BF Blender
ronan ducluzeau (zeauro) triaged T59273: Text object disappears when Fill Mode set to None as Confirmed, Medium priority.

Confirmed on 21523b5 under ubuntu 16.04 64bits

Dec 14 2018, 3:56 PM · BF Blender
ronan ducluzeau (zeauro) triaged T59266: Hard to select a single face when set to display as wireframe as Confirmed, Medium priority.

Problem confirmed on ubuntu 16.04 64 bits with 2.80 21523b5

Dec 14 2018, 3:38 PM · BF Blender, OpenGL / GPU

Dec 5 2018

ronan ducluzeau (zeauro) added a comment to rBb14ec1860127: Cycles: add initial CUDA 10.0 support, but only recommend use for Turing cards..

Same problem, here. I can't build a sm_35 kernel with cuda 9.1.

Dec 5 2018, 12:50 PM

Nov 20 2018

ronan ducluzeau (zeauro) added a comment to T57857: Collections, objects visibility and local view.

+ 1 to keep Object Type Selectability in popover.

Nov 20 2018, 9:23 AM · User Interface, BF Blender: 2.8

Nov 19 2018

ronan ducluzeau (zeauro) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

When more settings are available to each Tool it becomes more effective and easy to customise and experiment with creating new brushes. As long as the brush settings are not exploding with a vast amount of new options this should be no issue.

Nov 19 2018, 6:32 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Difference between Clay and Clay strips is not a setting exposed to user. OK draw brushes have a plane offset. But it is presented differently than height of Layer brush.
Thumb and Rotate may have few settings. It does not change the fact that they are not producing same result at all.
Grab will not stop to move vertices like Snake brush does.

Nov 19 2018, 4:56 PM · User Interface, BF Blender: 2.8

Nov 12 2018

ronan ducluzeau (zeauro) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

In 2.79, F6 panel could be called without problem of context of any area.
F6 panel does not work in a different window in 2.79.

Nov 12 2018, 4:37 PM · User Interface, BF Blender: 2.8

Oct 13 2018

ronan ducluzeau (zeauro) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

I got it. I was just explaining that mesh from curve is not the only thing about curve that does not work as it should. Beveled Curves are not supposed to behave like that.
And several other things don't work as they should for other types of objects than meshes.
It will be fixed when a developer will take time to review curves. But for the moment, most of work done was focusing on meshes, armatures and new grease pencil objects.

Oct 13 2018, 7:54 AM · Mesh Modeling, BF Blender: 2.8

Oct 8 2018

ronan ducluzeau (zeauro) added a comment to T54943: Blender 2.8 Defaults.

Shift L is used to enable Deselect option of Select Linked.
If you only change shortcut to shift+RMB Double click, you loose the ability to deselect.

Oct 8 2018, 10:48 AM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) created T57097: Adding a Texture Slot in Texture Paint mode produces a crash.
Oct 8 2018, 10:18 AM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

I can reproduce. There is no crash.

Oct 8 2018, 9:49 AM · Mesh Modeling, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T54943: Blender 2.8 Defaults.

@TheRedWaxPolice (TheRedWaxPolice) , what you are asking for is already there. It is just buggy (It does not always work at first try.).
That is the yellow point.


It can be overlapped by cone angle arrow.
That is the first gizmo done to demonstrate them.
Lamps gizmo design should be improved. But everybody agree with that idea of a target for lamp direction.

Oct 8 2018, 8:57 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 2 2018

ronan ducluzeau (zeauro) added a comment to rBac0dfcced30a: UI: start maximized on X11 if possible, like other platforms..

I am using 2 screens. Now, blender window is taking same width as my dekstop and is stretched through both screens instead of being restricted to 1.
I have to save a startup file to avoid that.
Is it possible to detect use of 2 screens ?

Oct 2 2018, 10:56 AM

Sep 25 2018

ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Did a quick mock-up. What do you guys think about this? Does it make sense? :)

+1
IMO, most practical and relevant placement.

Sep 25 2018, 3:24 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

So, no more toggle next to slider in shading popover ?

Sep 25 2018, 11:22 AM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Ok, all agree? :)

Sep 25 2018, 11:07 AM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

In some 3D softwares, the Wireframe mode usually has two options (toggle), Lines and Hidden Lines, and those options indeed affect the selections.

Sep 25 2018, 10:33 AM · User Interface, BF Blender: 2.8

Sep 14 2018

ronan ducluzeau (zeauro) awarded rB1d76fbf3df69: GP: Add thickness and stregth factor to UI a Like token.
Sep 14 2018, 2:45 PM
ronan ducluzeau (zeauro) added a comment to rB84e9dbe38bc8: GP: Improve SOFT eraser to affect strength and less to thickness.

I want to be able to disable opacity decreasing produced by soft eraser. I said Strength like Strength brush in Sculpt mode.

Sep 14 2018, 9:46 AM

Sep 13 2018

ronan ducluzeau (zeauro) added a comment to rB84e9dbe38bc8: GP: Improve SOFT eraser to affect strength and less to thickness.

Is it possible to expose these settings in tool settings in order to let user decides how he wants soft eraser to affect thickness and strength ?

Sep 13 2018, 3:02 PM

Sep 12 2018

ronan ducluzeau (zeauro) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I think that was not necessary to class brushes according to their tool use.

Sep 12 2018, 9:51 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56756: Pivot Point update issue(minor issue).

He is talking about keyboard shortcuts.

Sep 12 2018, 4:30 PM · BF Blender: 2.8, BF Blender

Sep 11 2018

ronan ducluzeau (zeauro) added a comment to rBe1178266e713: Workspace: support reordering of workspaces from RMB menu..

Good to know that is a temporary solution.
But, now, with re-ordered workspaces, Ctrl Page Up/Crl Page Down are no more working as expected.
They still switch following alphabetical order.

Sep 11 2018, 3:31 PM

Sep 5 2018

ronan ducluzeau (zeauro) added a comment to T56571: Tools: Per-tool Todo List .

Exactly, it is adequate. It should remove confusion.

Sep 5 2018, 4:07 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T56571: Tools: Per-tool Todo List .

Rip Edge and Rip Region are inappropriate names and use inappropriate icons for operators called Rip Vertices in Vertices menu.

Sep 5 2018, 12:05 PM · BF Blender: 2.8, User Interface, Code Quest

Sep 3 2018

ronan ducluzeau (zeauro) added a comment to T56648: Blender 2.8: Naming Conventions.

I don't think that the fact that would break tutorial should be a winning point to keep G to move. But it is important when you are modifying lots of things to avoid to change everything at same moment and keep some marks that will not lost old users that have knowledge about abilities of software, making them best people to create new tutorials.
Workspaces, 3D View, BI removal, Layers removal, etc ... If shortcuts had been the first change, nobody would have been able to follow these changes.

Sep 3 2018, 2:56 PM · User Interface, BF Blender: 2.8

Aug 26 2018

ronan ducluzeau (zeauro) added a comment to T56542: freestyle stroke material test fails..

I confirm that, under linux, render is compliant to reference with 2.79b or master. So, it is a bug relative to OS.

Aug 26 2018, 1:23 PM · BF Blender, Freestyle, Cycles

Aug 25 2018

ronan ducluzeau (zeauro) added a comment to T56499: Incremental snapping is constant (not adapting to orthographic viewport scale).

Absence of subdivisions is a problem.
A user losts a useful info about proportions. This is my unit. And this is one half, one third or one tenth of my unit.
I want my object 3 units large. So, that detail of this object should be large of 2 tenth of unit.
It is how user is thinking during the modeling process.
It helps a lot to make a decision to see subdivisions of grid.

Aug 25 2018, 12:08 PM · Blender Studio, BF Blender: 2.8

Aug 23 2018

ronan ducluzeau (zeauro) added a comment to T56360: metaball viewport checkbox crash.

We have a Viewport Display panel under Object tab of properties editor.

Aug 23 2018, 5:46 PM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56423: [2.8] broken drag'n'drop parenting in outliner.

I can reproduce the problem with armature or a curve.

Aug 23 2018, 5:36 PM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56455: [2.8] Crash when projecting skinwrap curve/path.

I can reproduce.
In attached.blend file, just change modifier mode to Project to obtain crash.

Aug 23 2018, 5:09 PM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56507: Crash.

I succeeded to reproduce the crash.
Steps 3 and 4 are relative to workspaces tabs.
Shading workspace and Texture Paint workspace. Not the popover or the mode.

Aug 23 2018, 4:43 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T56491: Crash due to (preview) jobs running during undo step..

I succeeded to obtain a crash on linux.

Aug 23 2018, 4:33 PM · Grease Pencil, Platform: Windows, BF Blender: 2.8
ronan ducluzeau (zeauro) raised a concern with rB5203ebbaad48: Tool System: remove cursor tool from paint modes.

Clone brush was using the 3D cursor.
Now, user have no visual feedback of what will be cloned.

Aug 23 2018, 10:46 AM

Aug 21 2018

ronan ducluzeau (zeauro) added a comment to T56475: Proposal: Workspaces & Modes.

He is just saying that purpose of properties editors in this 2D workspace is lost without a Grease Pencil object as active object.

Aug 21 2018, 9:06 PM · User Interface, BF Blender: 2.8

Aug 17 2018

ronan ducluzeau (zeauro) added a comment to D3616: Cycles: Support using CPU, CUDA and OpenCL devices at the same time.

At least, is it possible to have a CPU+GPU solution ?
When scene requirements exceeds GPU abilities, it is a common attempt done to try hybrid solution.
Problem is that you have to change User Preferences, not because of your preferences but because of a peculiar scene.

Aug 17 2018, 11:52 PM
ronan ducluzeau (zeauro) added a comment to D3612: Physics Soft Body: Use Grid Flow and Single Column.

This is physics and modifiers stuff. You will not receive a lot of feedback or complaints about that.
And when "everything nodes" will be ready : this UI will be obsolete.

Aug 17 2018, 9:14 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to D3612: Physics Soft Body: Use Grid Flow and Single Column.

Seriously, this one is abusive, with too much subpanels.

Aug 17 2018, 4:29 PM · User Interface, BF Blender: 2.8

Aug 10 2018

ronan ducluzeau (zeauro) created T56294: Collection Instance with Grease Pencil Object Crash.
Aug 10 2018, 3:29 PM · Grease Pencil, BF Blender: 2.8

Jul 29 2018

ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I am not sure Shapes popover is needed in Draw mode.

Jul 29 2018, 9:13 PM · User Interface, Grease Pencil, Code Quest

Jul 24 2018

ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

If you try to be consistent with Mesh Edit mode, you have to keep transform operators as potential active tools and move the rest to menus.
In mesh edit mode, 3 menus (vertex, edge, face) have been added.

Jul 24 2018, 9:45 PM · User Interface, Grease Pencil, Code Quest
ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I proposed stroke placement and locking popovers dynamically switching with transform orientation and snapping popover in header of 3DView.
But I realized that Annotation could be used for addons for modeling purpose.
It would imply masking of transform orientation popover when it could be used.

Jul 24 2018, 3:17 PM · User Interface, Grease Pencil, Code Quest
ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.
Jul 24 2018, 12:52 PM · User Interface, Grease Pencil, Code Quest

Jun 26 2018

ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.

Is there a reason for why the numbers have to take half of the space?

In two columns layout, number fields can contain labels.

Jun 26 2018, 2:38 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.

Only con is the ragged-left negative space like William mentioned. But definitely not a deal breaker and I feel it also actually helps to visually break it up a bit, without seeming like a big-wall-o-text when all text is left-aligned and cut off prematurely depending on width of panel.

Another point in favor of centered labels. The shape defined by negative space is quickly changed if editor width is resized.
With centered labels, a mirrored pattern would be kept until you reach the limit of smaller label that would be a more obvious reference.

Jun 26 2018, 1:39 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.
Left aligned text has advantages in that it’s easy to scan the list, but the label gets disconnected from the value, which is a problem, esp with multiple columns.

But you are doing a single column layout with subpanels.
Subpanels headers are ruining a grid column layout.
With a layout made of columns of panels, there is no problem. Result is still one column of settings inside one panel.

Jun 26 2018, 1:32 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.

If it is acceptable to have Values left aligned, why labels have to be right aligned ? It is less pratical to scan than a left aligned text.
Would it be possible to give a try to centered aligned text, too ? IMO, it is better compromise for columns.
a mock-up with Labels space centered.
When there is a main label and a sub-label, an alignement corresponding of each level.

Jun 26 2018, 12:22 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 24 2018

ronan ducluzeau (zeauro) added a comment to T55595: Mesh is not rendered when enable hair particles.

Option is under Object tab.

Jun 24 2018, 12:40 PM · BF Blender: 2.8

Jun 23 2018

ronan ducluzeau (zeauro) added a comment to T55595: Mesh is not rendered when enable hair particles.

In 2.79, there is a Render Emitter option under Render panel of particles to allow user to choose between rendering mesh emitter of particles or not.

Jun 23 2018, 11:56 PM · BF Blender: 2.8

Jun 8 2018

ronan ducluzeau (zeauro) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

In 2.79, most of addons are using toolbar. They are adding a panel or a tab to toolbar.
Current minimized toolbar does not handle that well.

Jun 8 2018, 2:13 PM · Code Quest