ronan ducluzeau (zeauro)
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User Since
Oct 3 2008, 10:48 AM (459 w, 5 d)

Recent Activity

Sun, Jul 23

ronan ducluzeau (zeauro) added a comment to T52156: Particle simulation doesn't work after adding a texture to the particle system.

Yes. It is an already reported problem. Not really a bug but a known limitation.

Sun, Jul 23, 3:50 PM · Physics, BF Blender

Thu, Jul 20

ronan ducluzeau (zeauro) added a comment to T52127: Combed hair from 2.78 not showing when appending.

I tried your .blend with a yesterday's build made before depsgraph changes without problem.
I tried with hash f5f34a9 and obtain same result. Fine at opening and bad at appending.
I tried with CoW enable. Result is bad at opening and bad at apending or linking.

Thu, Jul 20, 1:46 PM · BF Blender: 2.8

Wed, Jul 19

ronan ducluzeau (zeauro) added a comment to rBcb312e3a3e14: WIP: Initial implementation of array modifier.

It does not seem to be well supported by Tint modifier. Color of original stroke is not affected by facotr like the others produced by array modifier.

Wed, Jul 19, 4:03 PM
ronan ducluzeau (zeauro) added a comment to rB9cc10c515450: Enbale Random by default in Noise modifier.

When random value is enabled, rendered animation is random.
You can't save your file, reopen it and expect to render same animation.
That is a problem that Freestyle modifiers avoïd by providing a seed parameter which can be animated.
User can add a noîse F-curve modifier to produce a noisy animation which will be the same at each launch of the file.
https://docs.blender.org/manual/en/dev/render/freestyle/parameter_editor/line_style/modifiers/geometry.html#perlin-noise-1d

Wed, Jul 19, 3:56 PM

Tue, Jul 18

ronan ducluzeau (zeauro) added a comment to T52110: Particle hair not editable when using volume instead of polygon.

Please follow guidelines and always attach a .blend file to your report.

Tue, Jul 18, 5:37 PM · BF Blender

Tue, Jul 11

ronan ducluzeau (zeauro) created T52024: Crash : Setting Transparent Shadow on Objects Ignoring Material Nodes Crashes Blender .
Tue, Jul 11, 3:18 PM · BF Blender: 2.8

Fri, Jul 7

ronan ducluzeau (zeauro) added a comment to rBd2902660493d: Eevee: Add dimension panel to eevee.

Users still have to switch to Blender Internal to set format and path of their OpenGL animation. It would make sense to add Output panel and Metadata one, too.

Fri, Jul 7, 11:31 AM

Tue, Jun 27

ronan ducluzeau (zeauro) added a comment to T51910: where is the problem?.

Displacement feature is working correctly. It gives a bump effect by default.
So, the edge of the sphere stays the edge of a sphere.

Tue, Jun 27, 1:52 PM · BF Blender

Jun 21 2017

ronan ducluzeau (zeauro) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

Correction, if you were to click on one corner, then drag the cursor to another corner, this would make rotate UV's/Color into a useful manipulator. Perhaps this is what was meant?

Yes. That was what I mean.

Jun 21 2017, 12:50 PM · BF Blender: 2.8, User Interface

Jun 20 2017

ronan ducluzeau (zeauro) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

@ Hadrien Brissaud, I think that we could add an icon or a Modify toggle in the Apply/Copy buttons line.

Jun 20 2017, 2:12 PM · BF Blender: 2.8, User Interface
ronan ducluzeau (zeauro) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

3D View : Texture Mapping
For a mapping node taking as an entry generated or world coordinates (an origin that correspond to point easy to identify in 3DView) , we can think of a manipulator in 3D view to set offset, scale or rotation of the coordinates.
There could be a manipulator visible only in camera view for Window or Camera coordinates.

Jun 20 2017, 12:12 PM · BF Blender: 2.8, User Interface

Jun 17 2017

ronan ducluzeau (zeauro) added a comment to T51829: Smoke domain shadow..

This is not a bug. Smoke material is not responsible of that result.
It is related to the way Blender Internal renderer works.

Jun 17 2017, 1:46 PM · BF Blender

Jun 11 2017

ronan ducluzeau (zeauro) added a comment to T51774: Children particles hair interpolation not correct with textures or dp.

It looks like a problem relative to steps.
If you increase steps number in Display panel to 10 ; paths of children with a null length are reduced to points.

Jun 11 2017, 4:48 PM · Physics, BF Blender

May 21 2017

ronan ducluzeau (zeauro) added a comment to T51562: Hairs won't sit on surface while b-spline option is turned on.

Simple children can be used by emitter particles.
So their position cannot be fixed to surface and is relative to a radius describing an area around guide particle.
On the contrary, Interpolated children are sticked to surfaces to respond to hair and fur needs.

May 21 2017, 10:13 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T51550: R+R rotation and snapping dont work .

Trackball rotation is made relatively to distance between pointer position at start of mouse movement and pointer position at the end of movement.

May 21 2017, 9:18 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T51523: Particles with disabled lattice modifier produce unclear feature.

Particles deformed by lattice is a useful feature. Especially for emitter particles with physics, that allows to easily define flows for particles with erratic movements.

May 21 2017, 8:59 PM · Modifiers, BF Blender

May 14 2017

ronan ducluzeau (zeauro) added a comment to T51493: Shrinkwrap constraint causes geometry to lag.

By adding an armature modifier to Surface objects used by constraints of bones of same armature, you create a dependency cycle difficult to handle.

May 14 2017, 11:03 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T51496: Disappearing parts of mesh.

I have no problem with your .blend file, here with 2.78c or master.

May 14 2017, 7:06 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T51492: Snap to high-res mesh unknown bug.

There is no bug, here.

May 14 2017, 6:45 PM · BF Blender, Mesh Modeling

May 11 2017

ronan ducluzeau (zeauro) added a comment to T51451: different render result using screw modifier.

There is no bug, here.

May 11 2017, 4:40 PM · BF Blender

May 6 2017

ronan ducluzeau (zeauro) added a comment to D2622: Fix T49334: Move Interactive ruler out of grease pencil.

Ruler/Protractor use is not easy.
You may change a ruler into a protractor while you just want to select it between several to copy its value.
You can't display some rulers/protractors and hide other ones.

May 6 2017, 9:20 PM · Restricted Project, User Interface, BF Blender
ronan ducluzeau (zeauro) added a comment to T51423: completely bugged particles bug i think.

Extra velocity from collision is a known issue.
There is a Split Impulse checkbox to enable in Rigid Body World panel of Scene Tab.

May 6 2017, 6:09 PM · BF Blender

May 3 2017

ronan ducluzeau (zeauro) added a comment to T51397: Black background on Cycles + Freestyle.

It is not the same bug.
Cycles requires Transparency option enabled under Film panel in Render Tab.

May 3 2017, 11:50 AM · Freestyle, Addons

Apr 29 2017

ronan ducluzeau (zeauro) added a comment to T51346: Object Info node not working in material view .

Is saturation of color of HSV node different of zero ?

Apr 29 2017, 1:32 PM · BF Blender

Apr 28 2017

ronan ducluzeau (zeauro) added a comment to T51147: Fluid simulation - inflow - export animated mesh bug.

I mentioned fluid control only to give trajectories to drops coherent with character movements.

Apr 28 2017, 9:42 PM · Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T51337: Outliner edge doesn't respect layer masking.

You can add a boolean modifier to your UpperCube.

Apr 28 2017, 2:20 PM · Compositing, BF Blender
ronan ducluzeau (zeauro) added a comment to T51147: Fluid simulation - inflow - export animated mesh bug.

There is a misunderstanding, here.

Apr 28 2017, 11:48 AM · Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T51302: "Boid" Force field does nothing; should be removed.

Boïds fields are a 2.4x feature.
It only works with a Goal or Avoid rule for Boïds particles and a strength that must be negative for Goal rule and positive for Avoïd rule.
https://youtu.be/Uvltf_oBd9E?t=1m33s

Apr 28 2017, 10:47 AM · Physics, BF Blender

Apr 23 2017

ronan ducluzeau (zeauro) added a comment to T51297: Use A Higher Hair Segment Limit.

As you said, it is enough for most cases.
This setting is here to set up basic settings of particle system.
When you encounter a particular case, you are free to increase to 120 segments in particle edit mode with the Rekey operator.

Apr 23 2017, 4:12 PM · User Interface, Physics, BF Blender

Apr 3 2017

ronan ducluzeau (zeauro) added a comment to T51070: Cannot scale textures in compositor.

Change of behaviour is probably relative to a fix in compositor.

Apr 3 2017, 7:32 PM · Compositing, BF Blender

Apr 2 2017

ronan ducluzeau (zeauro) added a comment to T51104: Dynamic hair kink braid style recalculates curves on each frame.

It is the nature of hair children to be recalculated at each frame to satisfy balance between memory and computations.
Simple children are just duplicates of a hair guide with a modified shape within a certain radius.

Apr 2 2017, 12:52 PM · BF Blender

Mar 25 2017

ronan ducluzeau (zeauro) added a comment to T51050: Consider removing image empties in favor of image empties.

So the weird UI part is that, you see an X and Y input (which in itself I have never seen in blender before, just X and Y horizontal as separate inputs.

Mar 25 2017, 7:51 PM · BF Blender, User Interface

Mar 24 2017

ronan ducluzeau (zeauro) added a comment to T50986: Changing settings in Add Object Settings Pane reverts latest text edits.

I confirm the problem on ubuntu 16.04 64bits

Mar 24 2017, 12:44 PM · Text Editor, BF Blender
ronan ducluzeau (zeauro) added a comment to T51044: Smoke > Domain and Flow panels not retaining data.

At time code 5:25 or so, he starts flipping back and forth between the "Domain" and "Flow" panels for the main Smoke domain.

No. He does not switch between panels for the same object.
He selects Emitter object (icosphere) to see "Flow" panel settings.
Then, he selects Domain Object (Cube) to see Smoke Domain settings.

Mar 24 2017, 11:55 AM · BF Blender

Mar 23 2017

ronan ducluzeau (zeauro) added a comment to T51021: Viewport Design.

I don't subscribe to the idea that fading on border of screen on XY view axis adds depth. IMO, talking about depth only makes sense on Z View axis.
Videos are only showing one object on center of the view.
But I don't see interest of such a thing for a bigger and more complex scene where grid is supposed to help you to appreciate distance between objects.

Mar 23 2017, 11:23 AM · User Interface, BF Blender: 2.8

Mar 8 2017

ronan ducluzeau (zeauro) added a comment to T50864: Image Sequence Textures for Particles failing.

Particles emission does not support animated weight groups, animated textures or image sequence textures.
It is a known limitation of current particle systems.

Mar 8 2017, 3:46 PM · Cycles, Physics, Images & Movies, Animation, BF Blender

Feb 25 2017

ronan ducluzeau (zeauro) added a comment to T50765: Rigid body dynamics: Initially deactivated objects are not activated on collision, but on bounding box intersection.

I confirm the problem with master hash d66d579 on ubuntu 16.04 64 bits.

Feb 25 2017, 5:11 PM · Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T50679: VSE locked strips moves with gaps tools.

Yes. There is no bug, here. It is clearly mentionned in tooltip.

Feb 25 2017, 4:56 PM · Video Sequencer, BF Blender

Feb 22 2017

ronan ducluzeau (zeauro) added a comment to T50753: cycles hair rendering is missing in 2.78.

No, it is not missing.
These settings were moved into Geometry panel of Render Tab.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78/Performance_update

Feb 22 2017, 12:15 PM · BF Blender

Feb 9 2017

ronan ducluzeau (zeauro) created T50634: Hair Primitive as Triangles + Hair shader with a texture = crash.
Feb 9 2017, 6:12 PM · Cycles, BF Blender

Feb 3 2017

ronan ducluzeau (zeauro) added a comment to T50536: Particle system based on "face count emitting" produces error.

There should be closed duplicate report about that.

Feb 3 2017, 6:27 PM · BF Blender

Jan 31 2017

ronan ducluzeau (zeauro) added a comment to T50564: Locking view to object not working.

When view is locked to object, view is centered to origin of choosen object.
Then, user is free to add an offset if it is less pertinent to see origin than a specific part of the model.
If created offset is not wanted, user can press Home Key to recenter view to origin of object.
Lock to Object is working because if object is moved, view follows it.

Jan 31 2017, 7:16 PM · BF Blender, Platform: Mac OS X

Jan 30 2017

ronan ducluzeau (zeauro) added a comment to T50344: Bug Report: Instance Modifier.

I don't think there a bug, here.

Jan 30 2017, 7:57 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) added a comment to T50554: Microdisplacement ignores freestyle lines.

Microdisplacement is an experimental feature of Cycles renderer.
Freestyle is a part of Blender Internal Renderer.
And Blender Internal does not support such microdisplacement.

Jan 30 2017, 6:41 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50403: Alembic: locations issue.

Does it mean that problem occurs for every object with a negative Z location in Houdini ?

Jan 30 2017, 5:03 PM · Alembic, Import/Export, BF Blender
ronan ducluzeau (zeauro) added a comment to T50403: Alembic: locations issue.

We just have to clear location of empty object named geo1 to obtain a coherent scene in blender.

Jan 30 2017, 4:11 PM · Alembic, Import/Export, BF Blender

Jan 25 2017

ronan ducluzeau (zeauro) added a comment to T50521: Workspaces: Open Design Questions.

Blender Institute guys suggested to go with the second option.

Jan 25 2017, 11:43 AM · User Interface

Jan 22 2017

ronan ducluzeau (zeauro) added a comment to D2471: Convert animation motion paths to grease pencil strokes.

Is it just for "In Range" motion paths ?
Is this operator able to convert an "Around Frame" motion path as an animated GP layer ?

Jan 22 2017, 4:40 PM

Jan 19 2017

ronan ducluzeau (zeauro) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

Chris Lee's screenshot shows the abrupt falloff clearly,
and I attest that the problem persists in recent builds (e.g. Jan 18th 2017) of Blender 2.78,
and even on the Experimental Branch build of Jan 15th. (Mac OS)

Jan 19 2017, 9:35 PM · Animation, BF Blender

Jan 16 2017

ronan ducluzeau (zeauro) added a comment to T50444: Alembic animation bug.

Sheep-it renderfarm is limited to 500mb.
In their FAQ section, they are advising against rendering fluids because of this limit.

Jan 16 2017, 4:41 PM · BF Blender

Jan 14 2017

ronan ducluzeau (zeauro) added a comment to T50429: Wave modifier not working in linked file.

I looks like there are orphan actions relative to deleted bones in both files C02 and Rycerz.

Jan 14 2017, 11:17 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) added a comment to T50416: animated object with curve modifier cannot effect rigid body objects.

I could open the .blend and now, I see the misinterpretation of rigid body settings.

Jan 14 2017, 4:59 PM · BF Blender

Jan 13 2017

ronan ducluzeau (zeauro) added a comment to T50416: animated object with curve modifier cannot effect rigid body objects.

I did not succeed to extract the .blend from the archive.

Jan 13 2017, 11:57 AM · BF Blender

Jan 12 2017

ronan ducluzeau (zeauro) added a comment to T50416: animated object with curve modifier cannot effect rigid body objects.

.blend file is missing.
Please reupload it if necessary.

Jan 12 2017, 11:15 AM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50406: Blender shutdown when use scale with shrinkwrapped objects.

I have an i7-4770k 32gigs of RAM.

Jan 12 2017, 10:57 AM · BF Blender: Unconfirmed, Mesh Modeling

Jan 11 2017

ronan ducluzeau (zeauro) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

The influence of the envelope is relative to its size and distance.
Basically, modifying any setting in Deform panel of the bone will change the result.
Other choïces than the one done in your file can give smoother results.

Jan 11 2017, 5:50 PM · Animation, BF Blender

Jan 10 2017

ronan ducluzeau (zeauro) added a comment to T50407: Cannot convert metaballs to mesh and keep copy.

I think it is not necessary.

Jan 10 2017, 5:23 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50406: Blender shutdown when use scale with shrinkwrapped objects.

ubuntu 16.04 64 bits blender master hash d5cf90f NVIDIA titan black

Jan 10 2017, 12:46 PM · BF Blender: Unconfirmed, Mesh Modeling
ronan ducluzeau (zeauro) added a comment to T50407: Cannot convert metaballs to mesh and keep copy.

No, there is no error in the documentation.
But, it could be more precise.

Jan 10 2017, 12:33 PM · BF Blender

Jan 9 2017

ronan ducluzeau (zeauro) added a comment to T50343: Meta Families.

OK !
I agree refreshing of metaballs is far from being great.

Jan 9 2017, 6:11 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50343: Meta Families.

I can confirm the result but I don't see where there is a problem.

Jan 9 2017, 5:50 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50390: Particle System - Hair - self force field effect stops on frame 100.

The force field panel was designed with emitter particles in mind.
To make this kind of effects. https://vimeo.com/19187192
The idea is that some particles of particle system will be force fields moving as particles to influence the other particles of the system.

Jan 9 2017, 5:28 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

The decay exist. But bones are not acting like hook modifiers.

Jan 9 2017, 4:35 PM · Animation, BF Blender
ronan ducluzeau (zeauro) added a comment to T50402: Snapping to invisible vertices.

I would agree if Limit Selection to Visible Off was not modifying display to be noticeable.

Jan 9 2017, 3:05 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50401: Alembic: instances are not supported..

Well. Nowhere in release notes, instances are mentionned as supported.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78/Alembic

Jan 9 2017, 2:33 PM · Import/Export, BF Blender

Dec 16 2016

ronan ducluzeau (zeauro) added a comment to T50250: < Weight Painting > Show Zero Wights - Active does not work..

No problem, here on ubuntu 16.04 64 bits. Nvidia Titan Black

Dec 16 2016, 4:34 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50253: Blender Render: point light shines through the object.

If you don't want to cast Ray Traced Shadows, you can modify Fall-off settings of the point light.
You can enable sphere option, change the distance or use a custom curve as Fall-off.

Dec 16 2016, 4:19 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50262: Disabling Textures in render settings does not work in some cases.

All that you are able to do in BI would be possible by using realtime engines.
And what Cycles is handling better than BI will be done through Cycles.

Dec 16 2016, 3:52 PM · User Interface, BF Blender
ronan ducluzeau (zeauro) added a comment to T50262: Disabling Textures in render settings does not work in some cases.

It probably never worked.

Dec 16 2016, 1:59 PM · User Interface, BF Blender

Dec 13 2016

ronan ducluzeau (zeauro) added a comment to T49841: Jaggies in baked physics while using in Sequencer's slow motion..

In your .blend file, physics scene's frame rate is at 60 fps and Sequencer scene's frame rate is at 24fps.
For rigid bodies, there is no subframe support.
Physics cache step cannot be set below 1 cache step per frame.

Dec 13 2016, 3:00 PM · Physics, BF Blender

Dec 12 2016

ronan ducluzeau (zeauro) added a comment to D2406: Cycles: Experiment with cutout object.

@ronan ducluzeau (zeauro), now, animate that cutout. Or keep cutout in sync across multiple objects. Surely doable, but is rather tedious.

Dec 12 2016, 5:04 PM

Dec 9 2016

ronan ducluzeau (zeauro) added a comment to D2406: Cycles: Experiment with cutout object.

@ronan ducluzeau (zeauro), it's fine for as long as you cut out simple shapes. Imagine setup when you need to do several box-shaped cutouts. And then on top of that imagine you want a turntable of the object with cutout (with cutout following the object). Would be really tricky to do it with camera ray.

Dec 9 2016, 12:45 PM

Dec 8 2016

ronan ducluzeau (zeauro) added a comment to D2406: Cycles: Experiment with cutout object.

We can already obtain this kind of effect by multiplying a texture by camera ray.

Dec 8 2016, 11:38 PM

Dec 7 2016

ronan ducluzeau (zeauro) added a comment to T50178: Apply Rotation & Scale command works incorrectly on Empties (2.78a windows).

In Blender, it is more efficient to use bones as rigging helpers.

Dec 7 2016, 9:17 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50070: Driver's "Limit modifier" does not correspond with "Frame range" restriction.

Ubuntu 16.04 64bits Blender 2.78a

Dec 7 2016, 6:58 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Here, the problem is not the mask.
It is the image.

Dec 7 2016, 6:41 PM · BF Blender, Rendering, Compositing
ronan ducluzeau (zeauro) added a comment to T50172: 2.78 Panorama Options.

Blender Internal had a panoramic camera but it was set-up by X parts and by changing Lens.

Dec 7 2016, 6:13 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50178: Apply Rotation & Scale command works incorrectly on Empties (2.78a windows).

Empties are a reference. They are not a wiremesh.

Dec 7 2016, 5:52 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode..

Box Mask is a hack to make Border Select creating a mask in sculpt mode
This trick is possible because there is no selection allowed in sculpt mode.

Dec 7 2016, 5:26 PM · User Interface, Sculpting and Painting, BF Blender
ronan ducluzeau (zeauro) added a comment to T50187: MMB drag to transform object not working on different other orientations than global .

It is the same behaviour if you try to precise an axis to constrain transformation by a shortcut.

Dec 7 2016, 5:02 PM · BF Blender

Nov 17 2016

ronan ducluzeau (zeauro) added a comment to T49739: "Texture mask" stencil doesn't move.

Ubuntu 16.04 64bits Nvidia Titan Black

Nov 17 2016, 3:25 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T49869: lost maps projection (cube, cilinder etc) in viewport "material view".

It never worked.
Support of all projection methods was introduced at 2.78 release but only for Cycles materials (not for BI ones).

Nov 17 2016, 3:00 PM · Rendering, User Interface, BF Blender
ronan ducluzeau (zeauro) added a comment to T49950: Not working Shrink/Flatten.

This behaviour change occurs at 2.73 release.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Modeling#Other_Tools

Nov 17 2016, 2:45 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T49999: Edge select 64 bit linux using the Maya input.

There are two presets settings.
The one on the top of User Preferences window is about keymap.

Nov 17 2016, 12:53 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50040: Blender Internal: colored Shadow Pass.

I confirm the bug.
But materials without transparency are also involved as long as they don't receive shadows.

Nov 17 2016, 12:02 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50056: Dyntopo: Sculpt brush size shortcut broken when using constant detail setting..

Ubuntu 16.04 64bits
master hash 16e2cOe

Nov 17 2016, 11:26 AM · BF Blender

Sep 30 2016

ronan ducluzeau (zeauro) added a comment to T49407: Blender Hair dynamics bug when using Density texture.

Particles systems have limitations.
Textures can not be considered as settings of basis of the system.
They are modifiying display of the basis created in Particle Edit mode.

Sep 30 2016, 3:54 PM · Physics, BF Blender

Jul 19 2016

ronan ducluzeau (zeauro) added a comment to T38384: Layer Manager.
Jul 19 2016, 11:23 PM · BF Blender: 2.8, User Interface

Jun 29 2016

ronan ducluzeau (zeauro) added a comment to T43623: Inconsistent use of terms for "Properties Region".

I don't see a problem in using the word "Shelf" in UI or manual.
It would also make more sense to adopt the word "shelf" in Themes UI where header is opposed to region; that is not coherent with code.

Jun 29 2016, 4:05 PM · BF Blender, User Interface

Jun 6 2016

ronan ducluzeau (zeauro) added a comment to T48598: Would be nice if vertex colors could be painted per face-vertex rather than just by vertex.

This is already the case. You just have to enable Face Selection Masking by pressing M key to limit vertex painting to corner of selected face.

Jun 6 2016, 11:28 PM

May 25 2016

ronan ducluzeau (zeauro) added a comment to T48514: Indirect light from toon glossy shader acts like indirect diffuse light.

Indirect light nature is not relative to objects that produce the bounces but to objects that receive the bounces.
If you disable "glossy" option in Cycles Ray Visibility panel of ground plane with a diffuse shader, it will disappear of the reflection of glossy object placed on it.
It is the exact same principle that you are talking about.

May 25 2016, 4:42 PM · BF Blender

May 19 2016

ronan ducluzeau (zeauro) added a comment to T48463: Node wrangler is already checked but can't see in Viewport properties!! .

Since 2.70 blender have tabs in Tool Shelf.
Node Wrangler Addon have its own tab in Tool Shelf of Node Editor.

May 19 2016, 2:31 PM · Addons
ronan ducluzeau (zeauro) added a comment to T48466: Missing Render Passes in Multilayer EXR.

ubuntu 14.04 64bits master 89df672

May 19 2016, 11:25 AM · Compositing, Rendering
ronan ducluzeau (zeauro) added a comment to T48467: Cycles does not render billboard particles..

Cycles was introduced in 2.61.

May 19 2016, 10:40 AM · Cycles, BF Blender

May 17 2016

ronan ducluzeau (zeauro) added a comment to T48431: Smoke sim field intensities change when scaling the domain object in object mode.

If you think of sims as textures like it works for BI, you are always using a different material because Voxel Data 3D texture is different for every scene.
It does not mean that your basic setup should be remade from scratch for every scene. It just implies tweaking of some multiply nodes.

May 17 2016, 4:47 PM · BF Blender

May 15 2016

ronan ducluzeau (zeauro) added a comment to T48428: Unwrapping doesn't take into account mirror modifier geometry.

I just tried to clarify things for devs. Your report could be mistaken as a bug of U and V options of the modifier.

May 15 2016, 2:18 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T48428: Unwrapping doesn't take into account mirror modifier geometry.

Mirror modifier have U and V option to create UVs for mirrored geometry according center of UVspace.
So, you can use an non symmetrical texture on a mesh using mirror modifier.

May 15 2016, 1:09 PM · BF Blender

May 13 2016

ronan ducluzeau (zeauro) added a comment to T48424: Smoke simulation is broken.

ubuntu 14.04 64bits master 029ccca No problem, here.
Simulation cache step of one frame is build from previous one.
So, scrubing never was possible except for baked simulation.

May 13 2016, 7:23 PM · BF Blender

May 12 2016

ronan ducluzeau (zeauro) added a comment to T48391: boolean union produces difference.

Default is Difference.
But you can change the setting to Union in F6 panel.

May 12 2016, 12:14 AM · BF Blender
ronan ducluzeau (zeauro) created T48407: Un-subdivide creates horrible mesh with overlapping faces.
May 12 2016, 12:04 AM · BF Blender