ronan ducluzeau (zeauro)
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User Since
Oct 3 2008, 10:48 AM (438 w, 2 d)

Recent Activity

Sat, Feb 25

ronan ducluzeau (zeauro) added a comment to T50765: Rigid body dynamics: Initially deactivated objects are not activated on collision, but on bounding box intersection.

I confirm the problem with master hash d66d579 on ubuntu 16.04 64 bits.

Sat, Feb 25, 5:11 PM · Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T50679: VSE locked strips moves with gaps tools.

Yes. There is no bug, here. It is clearly mentionned in tooltip.

Sat, Feb 25, 4:56 PM · Video Sequencer, BF Blender

Wed, Feb 22

ronan ducluzeau (zeauro) added a comment to T50753: cycles hair rendering is missing in 2.78.

No, it is not missing.
These settings were moved into Geometry panel of Render Tab.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78/Performance_update

Wed, Feb 22, 12:15 PM · BF Blender

Thu, Feb 9

ronan ducluzeau (zeauro) created T50634: Hair Primitive as Triangles + Hair shader with a texture = crash.
Thu, Feb 9, 6:12 PM · Cycles, BF Blender

Fri, Feb 3

ronan ducluzeau (zeauro) added a comment to T50536: Particle system based on "face count emitting" produces error.

There should be closed duplicate report about that.

Fri, Feb 3, 6:27 PM · BF Blender

Tue, Jan 31

ronan ducluzeau (zeauro) added a comment to T50564: Locking view to object not working.

When view is locked to object, view is centered to origin of choosen object.
Then, user is free to add an offset if it is less pertinent to see origin than a specific part of the model.
If created offset was not wanted, user can press Home Key to recenter view to origin of object.
Lock to Object is working because if object is moved, view follows it.

Tue, Jan 31, 7:16 PM · BF Blender, Platform: Mac OS X

Mon, Jan 30

ronan ducluzeau (zeauro) added a comment to T50344: Bug Report: Instance Modifier.

I don't think there a bug, here.

Mon, Jan 30, 7:57 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) added a comment to T50554: Microdisplacement ignores freestyle lines.

Microdisplacement is an experimental feature of Cycles renderer.
Freestyle is a part of Blender Internal Renderer.
And Blender Internal does not support such microdisplacement.

Mon, Jan 30, 6:41 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50403: Alembic: locations issue.

Does it mean that problem occurs for every object with a negative Z location in Houdini ?

Mon, Jan 30, 5:03 PM · Import/Export, BF Blender
ronan ducluzeau (zeauro) added a comment to T50403: Alembic: locations issue.

We just have to clear location of empty object named geo1 to obtain a coherent scene in blender.

Mon, Jan 30, 4:11 PM · Import/Export, BF Blender

Jan 25 2017

ronan ducluzeau (zeauro) added a comment to T50521: Workspaces: Open Design Questions.

Blender Institute guys suggested to go with the second option.

Jan 25 2017, 11:43 AM · User Interface

Jan 22 2017

ronan ducluzeau (zeauro) added a comment to D2471: Convert animation motion paths to grease pencil strokes.

Is it just for "In Range" motion paths ?
Is this operator able to convert an "Around Frame" motion path as an animated GP layer ?

Jan 22 2017, 4:40 PM

Jan 19 2017

ronan ducluzeau (zeauro) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

Chris Lee's screenshot shows the abrupt falloff clearly,
and I attest that the problem persists in recent builds (e.g. Jan 18th 2017) of Blender 2.78,
and even on the Experimental Branch build of Jan 15th. (Mac OS)

Jan 19 2017, 9:35 PM · Animation, BF Blender

Jan 16 2017

ronan ducluzeau (zeauro) added a comment to T50444: Alembic animation bug.

Sheep-it renderfarm is limited to 500mb.
In their FAQ section, they are advising against rendering fluids because of this limit.

Jan 16 2017, 4:41 PM · BF Blender

Jan 14 2017

ronan ducluzeau (zeauro) added a comment to T50429: Wave modifier not working in linked file.

I looks like there are orphan actions relative to deleted bones in both files C02 and Rycerz.

Jan 14 2017, 11:17 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) added a comment to T50416: animated object with curve modifier cannot effect rigid body objects.

I could open the .blend and now, I see the misinterpretation of rigid body settings.

Jan 14 2017, 4:59 PM · BF Blender

Jan 13 2017

ronan ducluzeau (zeauro) added a comment to T50416: animated object with curve modifier cannot effect rigid body objects.

I did not succeed to extract the .blend from the archive.

Jan 13 2017, 11:57 AM · BF Blender

Jan 12 2017

ronan ducluzeau (zeauro) added a comment to T50416: animated object with curve modifier cannot effect rigid body objects.

.blend file is missing.
Please reupload it if necessary.

Jan 12 2017, 11:15 AM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50406: Blender shutdown when use scale with shrinkwrapped objects.

I have an i7-4770k 32gigs of RAM.

Jan 12 2017, 10:57 AM · BF Blender: Unconfirmed, Mesh Modeling

Jan 11 2017

ronan ducluzeau (zeauro) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

The influence of the envelope is relative to its size and distance.
Basically, modifying any setting in Deform panel of the bone will change the result.
Other choïces than the one done in your file can give smoother results.

Jan 11 2017, 5:50 PM · Animation, BF Blender

Jan 10 2017

ronan ducluzeau (zeauro) added a comment to T50407: Cannot convert metaballs to mesh and keep copy.

I think it is not necessary.

Jan 10 2017, 5:23 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50406: Blender shutdown when use scale with shrinkwrapped objects.

ubuntu 16.04 64 bits blender master hash d5cf90f NVIDIA titan black

Jan 10 2017, 12:46 PM · BF Blender: Unconfirmed, Mesh Modeling
ronan ducluzeau (zeauro) added a comment to T50407: Cannot convert metaballs to mesh and keep copy.

No, there is no error in the documentation.
But, it could be more precise.

Jan 10 2017, 12:33 PM · BF Blender

Jan 9 2017

ronan ducluzeau (zeauro) added a comment to T50343: Meta Families.

OK !
I agree refreshing of metaballs is far from being great.

Jan 9 2017, 6:11 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50343: Meta Families.

I can confirm the result but I don't see where there is a problem.

Jan 9 2017, 5:50 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50390: Particle System - Hair - self force field effect stops on frame 100.

The force field panel was designed with emitter particles in mind.
To make this kind of effects. https://vimeo.com/19187192
The idea is that some particles of particle system will be force fields moving as particles to influence the other particles of the system.

Jan 9 2017, 5:28 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50392: Bone Envelope Distance "quadratic decay" not functioning.

The decay exist. But bones are not acting like hook modifiers.

Jan 9 2017, 4:35 PM · Animation, BF Blender
ronan ducluzeau (zeauro) added a comment to T50402: Snapping to invisible vertices.

I would agree if Limit Selection to Visible Off was not modifying display to be noticeable.

Jan 9 2017, 3:05 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50401: Alembic: instances are not supported..

Well. Nowhere in release notes, instances are mentionned as supported.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78/Alembic

Jan 9 2017, 2:33 PM · Import/Export, BF Blender

Dec 16 2016

ronan ducluzeau (zeauro) added a comment to T50250: < Weight Painting > Show Zero Wights - Active does not work..

No problem, here on ubuntu 16.04 64 bits. Nvidia Titan Black

Dec 16 2016, 4:34 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50253: Blender Render: point light shines through the object.

If you don't want to cast Ray Traced Shadows, you can modify Fall-off settings of the point light.
You can enable sphere option, change the distance or use a custom curve as Fall-off.

Dec 16 2016, 4:19 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50262: Disabling Textures in render settings does not work in some cases.

All that you are able to do in BI would be possible by using realtime engines.
And what Cycles is handling better than BI will be done through Cycles.

Dec 16 2016, 3:52 PM · User Interface, BF Blender
ronan ducluzeau (zeauro) added a comment to T50262: Disabling Textures in render settings does not work in some cases.

It probably never worked.

Dec 16 2016, 1:59 PM · User Interface, BF Blender

Dec 13 2016

ronan ducluzeau (zeauro) added a comment to T49841: Jaggies in baked physics while using in Sequencer's slow motion..

In your .blend file, physics scene's frame rate is at 60 fps and Sequencer scene's frame rate is at 24fps.
For rigid bodies, there is no subframe support.
Physics cache step cannot be set below 1 cache step per frame.

Dec 13 2016, 3:00 PM · Physics, BF Blender

Dec 12 2016

ronan ducluzeau (zeauro) added a comment to D2406: Cycles: Experiment with cutout closure.

@ronan ducluzeau (zeauro), now, animate that cutout. Or keep cutout in sync across multiple objects. Surely doable, but is rather tedious.

Dec 12 2016, 5:04 PM

Dec 9 2016

ronan ducluzeau (zeauro) added a comment to D2406: Cycles: Experiment with cutout closure.

@ronan ducluzeau (zeauro), it's fine for as long as you cut out simple shapes. Imagine setup when you need to do several box-shaped cutouts. And then on top of that imagine you want a turntable of the object with cutout (with cutout following the object). Would be really tricky to do it with camera ray.

Dec 9 2016, 12:45 PM

Dec 8 2016

ronan ducluzeau (zeauro) added a comment to D2406: Cycles: Experiment with cutout closure.

We can already obtain this kind of effect by multiplying a texture by camera ray.

Dec 8 2016, 11:38 PM

Dec 7 2016

ronan ducluzeau (zeauro) added a comment to T50178: Apply Rotation & Scale command works incorrectly on Empties (2.78a windows).

In Blender, it is more efficient to use bones as rigging helpers.

Dec 7 2016, 9:17 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50070: Driver's "Limit modifier" does not correspond with "Frame range" restriction.

Ubuntu 16.04 64bits Blender 2.78a

Dec 7 2016, 6:58 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50113: Render resolution affects the size of a mask in the compositor..

Here, the problem is not the mask.
It is the image.

Dec 7 2016, 6:41 PM · BF Blender, Rendering, Compositing
ronan ducluzeau (zeauro) added a comment to T50172: 2.78 Panorama Options.

Blender Internal had a panoramic camera but it was set-up by X parts and by changing Lens.

Dec 7 2016, 6:13 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50178: Apply Rotation & Scale command works incorrectly on Empties (2.78a windows).

Empties are a reference. They are not a wiremesh.

Dec 7 2016, 5:52 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode..

Box Mask is a hack to make Border Select creating a mask in sculpt mode
This trick is possible because there is no selection allowed in sculpt mode.

Dec 7 2016, 5:26 PM · User Interface, Sculpting and Painting, BF Blender
ronan ducluzeau (zeauro) added a comment to T50187: MMB drag to transform object not working on different other orientations than global .

It is the same behaviour if you try to precise an axis to constrain transformation by a shortcut.

Dec 7 2016, 5:02 PM · BF Blender

Nov 17 2016

ronan ducluzeau (zeauro) added a comment to T49739: "Texture mask" stencil doesn't move.

Ubuntu 16.04 64bits Nvidia Titan Black

Nov 17 2016, 3:25 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T49869: lost maps projection (cube, cilinder etc) in viewport "material view".

It never worked.
Support of all projection methods was introduced at 2.78 release but only for Cycles materials (not for BI ones).

Nov 17 2016, 3:00 PM · Rendering, User Interface, BF Blender
ronan ducluzeau (zeauro) added a comment to T49950: Not working Shrink/Flatten.

This behaviour change occurs at 2.73 release.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Modeling#Other_Tools

Nov 17 2016, 2:45 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T49999: Edge select 64 bit linux using the Maya input.

There are two presets settings.
The one on the top of User Preferences window is about keymap.

Nov 17 2016, 12:53 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50040: Blender Internal: colored Shadow Pass.

I confirm the bug.
But materials without transparency are also involved as long as they don't receive shadows.

Nov 17 2016, 12:02 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T50056: Dyntopo: Sculpt brush size shortcut broken when using constant detail setting..

Ubuntu 16.04 64bits
master hash 16e2cOe

Nov 17 2016, 11:26 AM · BF Blender

Sep 30 2016

ronan ducluzeau (zeauro) added a comment to T49407: Blender Hair dynamics bug when using Density texture.

Particles systems have limitations.
Textures can not be considered as settings of basis of the system.
They are modifiying display of the basis created in Particle Edit mode.

Sep 30 2016, 3:54 PM · Physics, BF Blender

Jul 19 2016

ronan ducluzeau (zeauro) added a comment to T38384: Layer Manager.
Jul 19 2016, 11:23 PM · Restricted Project, User Interface

Jun 29 2016

ronan ducluzeau (zeauro) added a comment to T43623: Inconsistent use of terms for "Properties Region".

I don't see a problem in using the word "Shelf" in UI or manual.
It would also make more sense to adopt the word "shelf" in Themes UI where header is opposed to region; that is not coherent with code.

Jun 29 2016, 4:05 PM · BF Blender, User Interface

Jun 6 2016

ronan ducluzeau (zeauro) added a comment to T48598: Would be nice if vertex colors could be painted per face-vertex rather than just by vertex.

This is already the case. You just have to enable Face Selection Masking by pressing M key to limit vertex painting to corner of selected face.

Jun 6 2016, 11:28 PM

May 25 2016

ronan ducluzeau (zeauro) added a comment to T48514: Indirect light from toon glossy shader acts like indirect diffuse light.

Indirect light nature is not relative to objects that produce the bounces but to objects that receive the bounces.
If you disable "glossy" option in Cycles Ray Visibility panel of ground plane with a diffuse shader, it will disappear of the reflection of glossy object placed on it.
It is the exact same principle that you are talking about.

May 25 2016, 4:42 PM · BF Blender

May 19 2016

ronan ducluzeau (zeauro) added a comment to T48463: Node wrangler is already checked but can't see in Viewport properties!! .

Since 2.70 blender have tabs in Tool Shelf.
Node Wrangler Addon have its own tab in Tool Shelf of Node Editor.

May 19 2016, 2:31 PM · Addons
ronan ducluzeau (zeauro) added a comment to T48466: Missing Render Passes in Multilayer EXR.

ubuntu 14.04 64bits master 89df672

May 19 2016, 11:25 AM · Compositing, Rendering
ronan ducluzeau (zeauro) added a comment to T48467: Cycles does not render billboard particles..

Cycles was introduced in 2.61.

May 19 2016, 10:40 AM · Cycles, BF Blender

May 17 2016

ronan ducluzeau (zeauro) added a comment to T48431: Smoke sim field intensities change when scaling the domain object in object mode.

If you think of sims as textures like it works for BI, you are always using a different material because Voxel Data 3D texture is different for every scene.
It does not mean that your basic setup should be remade from scratch for every scene. It just implies tweaking of some multiply nodes.

May 17 2016, 4:47 PM · BF Blender

May 15 2016

ronan ducluzeau (zeauro) added a comment to T48428: Unwrapping doesn't take into account mirror modifier geometry.

I just tried to clarify things for devs. Your report could be mistaken as a bug of U and V options of the modifier.

May 15 2016, 2:18 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T48428: Unwrapping doesn't take into account mirror modifier geometry.

Mirror modifier have U and V option to create UVs for mirrored geometry according center of UVspace.
So, you can use an non symmetrical texture on a mesh using mirror modifier.

May 15 2016, 1:09 PM · BF Blender

May 13 2016

ronan ducluzeau (zeauro) added a comment to T48424: Smoke simulation is broken.

ubuntu 14.04 64bits master 029ccca No problem, here.
Simulation cache step of one frame is build from previous one.
So, scrubing never was possible except for baked simulation.

May 13 2016, 7:23 PM · BF Blender

May 12 2016

ronan ducluzeau (zeauro) added a comment to T48391: boolean union produces difference.

Default is Difference.
But you can change the setting to Union in F6 panel.

May 12 2016, 12:14 AM · BF Blender
ronan ducluzeau (zeauro) created T48407: Un-subdivide creates horrible mesh with overlapping faces.
May 12 2016, 12:04 AM · BF Blender

May 7 2016

ronan ducluzeau (zeauro) awarded rBe074554f8ffe: Image Editor: Add border zoom a Love token.
May 7 2016, 10:44 AM

May 4 2016

ronan ducluzeau (zeauro) added a comment to T38384: Layer Manager.
May 4 2016, 5:58 PM · Restricted Project, User Interface

May 3 2016

ronan ducluzeau (zeauro) added a comment to T38384: Layer Manager.

Layers are not just use as a container for a given property like groups would be.

May 3 2016, 2:23 AM · Restricted Project, User Interface

Apr 8 2016

ronan ducluzeau (zeauro) added a comment to T48075: Alembic Basic IO.

I manage to build it using cmake-gui under Ubuntu.
I referred to alembic libs that were build by install_deps script as is.

Apr 8 2016, 4:23 PM · BF Blender

Apr 6 2016

ronan ducluzeau (zeauro) added a comment to T47992: Stereo 3D Anaglyph rendered Images saved too light..

If I opensaved image in blender, I have no difference with render.
Did you open it in another app and observe the highest brightness there ?

Apr 6 2016, 12:24 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T47998: Decimate Modifier; Bad geometry when following subsurf with planar decimation on a mesh with holes.

You can also avoïd that by using Delimit options of the modifier.
You can create seams like that.

Apr 6 2016, 11:48 AM · Modifiers, BF Blender

Mar 30 2016

ronan ducluzeau (zeauro) added a comment to T48009: Fill Region Option of Select Shortest Path does not React Well Near Ngons in Face Select Mode.

An image showing results obtained in edge select mode and face select mode.

Mar 30 2016, 9:50 PM · BF Blender
ronan ducluzeau (zeauro) created T48009: Fill Region Option of Select Shortest Path does not React Well Near Ngons in Face Select Mode.
Mar 30 2016, 9:33 PM · BF Blender

Mar 18 2016

ronan ducluzeau (zeauro) awarded D1859: Color sources for point density textures based on mesh vertices a Like token.
Mar 18 2016, 8:11 PM · Cycles, BF Blender

Mar 17 2016

ronan ducluzeau (zeauro) added a comment to T47833: view mapped grease pencil grab in edit mode.

Same problem, here with 2.77RC2 and master 9777c5b.
Grab brush in GPsculpt mode have same incorrect behaviour.

Mar 17 2016, 4:17 PM · User Interface, BF Blender

Mar 16 2016

ronan ducluzeau (zeauro) added a comment to T47795: Dyntopo sculpting with constant detail and 0.01 metric scene unit scale creates a lot more detail than it should.

Dyntopo has several detail type method.

Mar 16 2016, 3:02 PM · BF Blender

Mar 8 2016

ronan ducluzeau (zeauro) added a comment to D1733: Smoke/volume visualization settings.

Colorramp is useful but not easy to use. Here, it controls two things.
It gives colors accordding to density and acts as a density multiplier according to alpha values.
Problem is that when you change position of a stop to change color, alpha value position used as a density multiplier is changed too.

Mar 8 2016, 5:55 PM

Mar 7 2016

ronan ducluzeau (zeauro) created T47714: New Invert Vertex Group Option for Shrinkwrap Modifier Does Not Work When Usinf Project Mode..
Mar 7 2016, 5:24 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T47711: Cloth simulation bug.

Under ubuntu 14.04 64 bits, I can confirm crash with blend file.

Mar 7 2016, 5:06 PM · BF Blender: Unconfirmed
ronan ducluzeau (zeauro) added a comment to T47703: Hair dynamics still not running properly in 2.77..

For Cosmos Laundromat, basics of hair dynamics were modified to give a better result.
These changes were introduced in 2.74 release.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74/Particles#Hair_Dynamics

Mar 7 2016, 4:33 PM · BF Blender

Feb 29 2016

ronan ducluzeau (zeauro) added a comment to T47629: Mirror Modifier :vertex group option doesn't work.

This is normal behaviour of the option.
Checkbox is not here to avoïd mirroring of vertex group.
It is here to lateralize vertex group.
Vgroup_mirror.blend
Take a look at this .blend.

Feb 29 2016, 10:59 AM · BF Blender

Jan 24 2016

ronan ducluzeau (zeauro) added a comment to T47227: New Progress Bar Stop Button Does Not Work For Physics Baking.

I forgot that interface was locked. In such case, maybe progress bar should be different while a bake.
It should not not show delete button.
A warning UI locked maybe with a lock icon would be welcomed, too.

Jan 24 2016, 4:03 PM · BF Blender

Jan 23 2016

ronan ducluzeau (zeauro) created T47227: New Progress Bar Stop Button Does Not Work For Physics Baking.
Jan 23 2016, 6:07 PM · BF Blender

Dec 30 2015

ronan ducluzeau (zeauro) added a comment to T47080: Particle type set to hair prevents altering keyed values.

I think this value should not allow creation of a key.

Dec 30 2015, 12:25 PM · BF Blender

Dec 19 2015

ronan ducluzeau (zeauro) added a comment to T47019: BMesh boolean fails to fill holes with very low threshold value.

Problem seems to be related to object scale.
Different problems are visible at different scales.

Dec 19 2015, 2:07 PM · BF Blender

Nov 5 2015

ronan ducluzeau (zeauro) added a comment to T46702: Material Node Groups bug connections with shortcut "F".

No such problem on linux.
Maybe it is a misunderstanding.

Nov 5 2015, 3:52 PM · User Interface, Compositing, BF Blender
ronan ducluzeau (zeauro) added a comment to T46704: Add Object logic brick broken in 2.76.

It is not a bug but expected behaviour.
As mentioned in the tooltip, added object must be on an invisible layer.
Move your bomb object to an other layer and it will work as expected.

Nov 5 2015, 3:32 PM · Game Engine, Game Logic
ronan ducluzeau (zeauro) added a comment to T46693: smoke not emitting from particles.

I have no problem to emit smoke from particles.
Now that emission from meshes is default setting; Particle system is no more automatically detected when you precise an object as a smoke flow.
You probably just have to fill blank particle system name field to continue to follow tutorial.

Nov 5 2015, 12:38 PM · BF Blender

Oct 28 2015

ronan ducluzeau (zeauro) awarded rBb909dfdae140: Cycles: Expose user-defined shutter curve to the interface a Like token.
Oct 28 2015, 11:08 AM

Oct 26 2015

ronan ducluzeau (zeauro) added a comment to T46608: Converting particle to real is converting all particles.

In fact, convert button is just a trick about another trick.
Object display type of particles reuse dupliframes, dupliverts display code that don't manage a selection.
So, particles convert button is calling operator to make duplicates real.
And this operator is working on all duplicates displayed on the scene.

Oct 26 2015, 7:09 PM · BF Blender

Oct 17 2015

ronan ducluzeau (zeauro) added a comment to T46514: Explode modifier makes Cycles not render UV mapped image.

Edit: Blender Internal is using parametric texture coordinates.
So, in cycles, you can have same result by using parametric coordinates instead of UVs.

Oct 17 2015, 4:15 PM · Cycles, BF Blender

Oct 16 2015

ronan ducluzeau (zeauro) added a comment to T46499: FreeStyle: SVG fill Z-fighting.
Oct 16 2015, 7:26 PM · Freestyle

Oct 5 2015

ronan ducluzeau (zeauro) added a comment to T46382: Trying to create hair with particles makes Blender crash.

ubuntu 14.04 64 bits hash 90b925f
I managed to isolate a problem.

Oct 5 2015, 5:51 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T46335: Blender Internal Renderer artifacts.

This is actually mentioned in all blender's panoramic tutorials and official manual.

Oct 5 2015, 4:37 PM · Rendering, BF Blender

Oct 1 2015

ronan ducluzeau (zeauro) added a comment to T46333: Particle Info Node (for BI) is not working.

@Thomas Beck. My comment was relevant.
Particle node is new for BI and BGE. Knowing that it is working for viewport and not render is a different info that a node which does not work at all.

Oct 1 2015, 12:44 PM · Rendering, BF Blender
ronan ducluzeau (zeauro) added a comment to T45367: Z-Transparency at alpha 1, it makes artifacts..

BC-z-transparency-artifact.blend
Same blend with a little bit of transparency.
With backface culling on, you don't see the ear into viewport as in BGE.

Oct 1 2015, 12:26 PM · Game Engine
ronan ducluzeau (zeauro) added a comment to T46333: Particle Info Node (for BI) is not working.

Well, you can't see anything in Material Viewport shading without an illumination from lamp or material.

Oct 1 2015, 11:38 AM · Rendering, BF Blender
ronan ducluzeau (zeauro) added a comment to T46335: Blender Internal Renderer artifacts.

You are using a panoramic camera.
In 2.6 manual, it is mentionned as a Cycles only feature. It is shown in BI interface because of a shared UI template.
But in fact, it also corresponds to an old and complicated BI feature.
http://wiki.blender.org/index.php/Doc:2.4/Manual/Render/Panoramic
So, you have to use it as in attached.blend.
pano_render.blend

Oct 1 2015, 11:31 AM · Rendering, BF Blender
ronan ducluzeau (zeauro) added a comment to T46333: Particle Info Node (for BI) is not working.

There is no lamp in .blend.
But a shadeless material is showiing something into 3D view with a material display.
It should be the same for render. But render stays black.

Oct 1 2015, 10:52 AM · Rendering, BF Blender

Sep 30 2015

ronan ducluzeau (zeauro) added a comment to T46319: Particle instance uses rotation based on original extrude orientation when modeling instead of particle settings and particle Size doesn't affect particle instance. .

Hair particles rotation is ignored since a long period, now.
It is a known limitation.
In Gooseberry build, particles instance modifier have two settings that don't exist into master.
One to rotate instances and one to randomize rotation.
Randomization was main goal for gooseberry grass etc...

Sep 30 2015, 10:06 AM · BF Blender

Sep 29 2015

ronan ducluzeau (zeauro) added a comment to T46286: Unwanted undo in object mode when edit Objects using F6 property panel.

how can understood what of my addon causing this problem?

Sep 29 2015, 12:11 PM · BF Blender