ronan ducluzeau (zeauro)
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User Since
Oct 3 2008, 10:48 AM (523 w, 3 d)

Recent Activity

Sat, Oct 13

ronan ducluzeau (zeauro) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

I got it. I was just explaining that mesh from curve is not the only thing about curve that does not work as it should. Beveled Curves are not supposed to behave like that.
And several other things don't work as they should for other types of objects than meshes.
It will be fixed when a developer will take time to review curves. But for the moment, most of work done was focusing on meshes, armatures and new grease pencil objects.

Sat, Oct 13, 7:54 AM · Mesh Modeling, BF Blender: 2.8

Mon, Oct 8

ronan ducluzeau (zeauro) added a comment to T54943: Blender 2.8 Defaults.

Shift L is used to enable Deselect option of Select Linked.
If you only change shortcut to shift+RMB Double click, you loose the ability to deselect.

Mon, Oct 8, 10:48 AM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) created T57097: Adding a Texture Slot in Texture Paint mode produces a crash.
Mon, Oct 8, 10:18 AM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

I can reproduce. There is no crash.

Mon, Oct 8, 9:49 AM · Mesh Modeling, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T54943: Blender 2.8 Defaults.

@TheRedWaxPolice (TheRedWaxPolice) , what you are asking for is already there. It is just buggy (It does not always work at first try.).
That is the yellow point.


It can be overlapped by cone angle arrow.
That is the first gizmo done to demonstrate them.
Lamps gizmo design should be improved. But everybody agree with that idea of a target for lamp direction.

Mon, Oct 8, 8:57 AM · BF Blender: 2.8, User Interface, Code Quest

Tue, Oct 2

ronan ducluzeau (zeauro) added a comment to rBac0dfcced30a: UI: start maximized on X11 if possible, like other platforms..

I am using 2 screens. Now, blender window is taking same width as my dekstop and is stretched through both screens instead of being restricted to 1.
I have to save a startup file to avoid that.
Is it possible to detect use of 2 screens ?

Tue, Oct 2, 10:56 AM

Tue, Sep 25

ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Did a quick mock-up. What do you guys think about this? Does it make sense? :)

+1
IMO, most relevant placement.

Tue, Sep 25, 3:24 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

So, no more toggle next to slider in shading popover ?

Tue, Sep 25, 11:22 AM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Ok, all agree? :)

Tue, Sep 25, 11:07 AM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

In some 3D softwares, the Wireframe mode usually has two options (toggle), Lines and Hidden Lines, and those options indeed affect the selections.

Tue, Sep 25, 10:33 AM · User Interface, BF Blender: 2.8

Sep 14 2018

ronan ducluzeau (zeauro) awarded rB1d76fbf3df69: GP: Add thickness and stregth factor to UI a Like token.
Sep 14 2018, 2:45 PM
ronan ducluzeau (zeauro) added a comment to rB84e9dbe38bc8: GP: Improve SOFT eraser to affect strength and less to thickness.

I want to be able to disable opacity decreasing produced by soft eraser. I said Strength like Strength brush in Sculpt mode.

Sep 14 2018, 9:46 AM

Sep 13 2018

ronan ducluzeau (zeauro) added a comment to rB84e9dbe38bc8: GP: Improve SOFT eraser to affect strength and less to thickness.

Is it possible to expose these settings in tool settings in order to let user decides how he wants soft eraser to affect thickness and strength ?

Sep 13 2018, 3:02 PM

Sep 12 2018

ronan ducluzeau (zeauro) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I think that was not necessary to class brushes according to their tool use.

Sep 12 2018, 9:51 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56756: Pivot Point update issue(minor issue).

He is talking about keyboard shortcuts.

Sep 12 2018, 4:30 PM · BF Blender: 2.8, BF Blender

Sep 11 2018

ronan ducluzeau (zeauro) added a comment to rBe1178266e713: Workspace: support reordering of workspaces from RMB menu..

Good to know that is a temporary solution.
But, now, with re-ordered workspaces, Ctrl Page Up/Crl Page Down are no more working as expected.
They still switch following alphabetical order.

Sep 11 2018, 3:31 PM

Sep 5 2018

ronan ducluzeau (zeauro) added a comment to T56571: Tools: Per-tool Todo List .

Exactly, it is adequate. It should remove confusion.

Sep 5 2018, 4:07 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T56571: Tools: Per-tool Todo List .

Rip Edge and Rip Region are inappropriate names and use inappropriate icons for operators called Rip Vertices in Vertices menu.

Sep 5 2018, 12:05 PM · BF Blender: 2.8, User Interface, Code Quest

Sep 3 2018

ronan ducluzeau (zeauro) added a comment to T56648: Blender 2.8: Naming Conventions.

I don't think that the fact that would break tutorial should be a winning point to keep G to move. But it is important when you are modifying lots of things to avoid to change everything at same moment and keep some marks that will not lost old users that have knowledge about abilities of software, making them best people to create new tutorials.
Workspaces, 3D View, BI removal, Layers removal, etc ... If shortcuts had been the first change, nobody would have been able to follow these changes.

Sep 3 2018, 2:56 PM · User Interface, BF Blender: 2.8

Aug 26 2018

ronan ducluzeau (zeauro) added a comment to T56542: freestyle stroke material test fails..

I confirm that, under linux, render is compliant to reference with 2.79b or master. So, it is a bug relative to OS.

Aug 26 2018, 1:23 PM · BF Blender, Freestyle, Cycles

Aug 25 2018

ronan ducluzeau (zeauro) added a comment to T56499: Incremental snapping is constant (not adapting to orthographic viewport scale).

Absence of subdivisions is a problem.
A user losts a useful info about proportions. This is my unit. And this is one half, one third or one tenth of my unit.
I want my object 3 units large. So, that detail of this object should be large of 2 tenth of unit.
It is how user is thinking during the modeling process.
It helps a lot to make a decision to see subdivisions of grid.

Aug 25 2018, 12:08 PM · Blender Studio, BF Blender: 2.8

Aug 23 2018

ronan ducluzeau (zeauro) added a comment to T56360: metaball viewport checkbox crash.

We have a Viewport Display panel under Object tab of properties editor.

Aug 23 2018, 5:46 PM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56423: [2.8] broken drag'n'drop parenting in outliner.

I can reproduce the problem with armature or a curve.

Aug 23 2018, 5:36 PM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56455: [2.8] Crash when projecting skinwrap curve/path.

I can reproduce.
In attached.blend file, just change modifier mode to Project to obtain crash.

Aug 23 2018, 5:09 PM · BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56507: Crash.

I succeeded to reproduce the crash.
Steps 3 and 4 are relative to workspaces tabs.
Shading workspace and Texture Paint workspace. Not the popover or the mode.

Aug 23 2018, 4:43 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T56491: Crash due to (preview) jobs running during undo step..

I succeeded to obtain a crash on linux.

Aug 23 2018, 4:33 PM · Restricted Project, Platform: Windows, BF Blender: 2.8
ronan ducluzeau (zeauro) raised a concern with rB5203ebbaad48: Tool System: remove cursor tool from paint modes.

Clone brush was using the 3D cursor.
Now, user have no visual feedback of what will be cloned.

Aug 23 2018, 10:46 AM

Aug 21 2018

ronan ducluzeau (zeauro) added a comment to T56475: Proposal: Workspaces & Modes.

He is just saying that purpose of properties editors in this 2D workspace is lost without a Grease Pencil object as active object.

Aug 21 2018, 9:06 PM · User Interface, BF Blender: 2.8

Aug 17 2018

ronan ducluzeau (zeauro) added a comment to D3616: Cycles: Support using CPU, CUDA and OpenCL devices at the same time.

At least, is it possible to have a CPU+GPU solution ?
When scene requirements exceeds GPU abilities, it is a common attempt done to try hybrid solution.
Problem is that you have to change User Preferences, not because of your preferences but because of a peculiar scene.

Aug 17 2018, 11:52 PM
ronan ducluzeau (zeauro) added a comment to D3612: Physics Soft Body: Use Grid Flow and Single Column.

This is physics and modifiers stuff. You will not receive a lot of feedback or complaints about that.
And when "everything nodes" will be ready : this UI will be obsolete.

Aug 17 2018, 9:14 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to D3612: Physics Soft Body: Use Grid Flow and Single Column.

Seriously, this one is abusive, with too much subpanels.

Aug 17 2018, 4:29 PM · User Interface, BF Blender: 2.8

Aug 10 2018

ronan ducluzeau (zeauro) created T56294: Collection Instance with Grease Pencil Object Crash.
Aug 10 2018, 3:29 PM · Restricted Project, BF Blender: 2.8

Jul 29 2018

ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I am not sure Shapes popover is needed in Draw mode.

Jul 29 2018, 9:13 PM · User Interface, Restricted Project, Code Quest

Jul 24 2018

ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

If you try to be consistent with Mesh Edit mode, you have to keep transform operators as potential active tools and move the rest to menus.
In mesh edit mode, 3 menus (vertex, edge, face) have been added.

Jul 24 2018, 9:45 PM · User Interface, Restricted Project, Code Quest
ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

I proposed stroke placement and locking popovers dynamically switching with transform orientation and snapping popover in header of 3DView.
But I realized that Annotation could be used for addons for modeling purpose.
It would imply masking of transform orientation popover when it could be used.

Jul 24 2018, 3:17 PM · User Interface, Restricted Project, Code Quest
ronan ducluzeau (zeauro) added a comment to T54896: GP Branch: UI design for topbar/tools integration.
Jul 24 2018, 12:52 PM · User Interface, Restricted Project, Code Quest

Jun 26 2018

ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.

Is there a reason for why the numbers have to take half of the space?

In two columns layout, number fields can contain labels.

Jun 26 2018, 2:38 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.

Only con is the ragged-left negative space like William mentioned. But definitely not a deal breaker and I feel it also actually helps to visually break it up a bit, without seeming like a big-wall-o-text when all text is left-aligned and cut off prematurely depending on width of panel.

Another point in favor of centered labels. The shape defined by negative space is quickly changed if editor width is resized.
With centered labels, a mirrored pattern would be kept until you reach the limit of smaller label that would be a more obvious reference.

Jun 26 2018, 1:39 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.
Left aligned text has advantages in that it’s easy to scan the list, but the label gets disconnected from the value, which is a problem, esp with multiple columns.

But you are doing a single column layout with subpanels.
Subpanels headers are ruining a grid column layout.
With a layout made of columns of panels, there is no problem. Result is still one column of settings inside one panel.

Jun 26 2018, 1:32 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T54951: Properties Editor Design.

If it is acceptable to have Values left aligned, why labels have to be right aligned ? It is less pratical to scan than a left aligned text.
Would it be possible to give a try to centered aligned text, too ? IMO, it is better compromise for columns.
a mock-up with Labels space centered.
When there is a main label and a sub-label, an alignement corresponding of each level.

Jun 26 2018, 12:22 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 24 2018

ronan ducluzeau (zeauro) added a comment to T55595: Mesh is not rendered when enable hair particles.

Option is under Object tab.

Jun 24 2018, 12:40 PM · BF Blender: 2.8

Jun 23 2018

ronan ducluzeau (zeauro) added a comment to T55595: Mesh is not rendered when enable hair particles.

In 2.79, there is a Render Emitter option under Render panel of particles to allow user to choose between rendering mesh emitter of particles or not.

Jun 23 2018, 11:56 PM · BF Blender: 2.8

Jun 8 2018

ronan ducluzeau (zeauro) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

In 2.79, most of addons are using toolbar. They are adding a panel or a tab to toolbar.
Current minimized toolbar does not handle that well.

Jun 8 2018, 2:13 PM · Code Quest

Jun 2 2018

ronan ducluzeau (zeauro) added a comment to T55043: Tool Settings Editor.

It have an header. Is it possible to use it to add menus in this header ?


They would be used to control panels visible in Tools Properties Editor and corresponding popovers hidden in Topbar.

Jun 2 2018, 10:57 AM · Code Quest

May 31 2018

ronan ducluzeau (zeauro) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I think that it is very important to have a keymap configuration editor able to recognize all exotic characters.
I have an AZERTY french keyboard and during a long period blender was not able to use row of keys about numbers.
Because on that keyboard numbers are on same keys above signals like &é"'(-è_çà , you normally access to numbers by pressing shift.

May 31 2018, 9:56 AM · Code Quest

May 26 2018

ronan ducluzeau (zeauro) added a comment to T54796: GSoC 2018 project: Implementing a Hair Shader for Cycles.

I destroyed old_hair set-up when I tested new one. I only saved 3D scene, not the material.

May 26 2018, 7:40 PM · Cycles

May 22 2018

ronan ducluzeau (zeauro) added a comment to T54796: GSoC 2018 project: Implementing a Hair Shader for Cycles.

No log in console, here.

May 22 2018, 10:07 PM · Cycles
ronan ducluzeau (zeauro) added a comment to T54796: GSoC 2018 project: Implementing a Hair Shader for Cycles.

I confirm that CUDA have problems under linux, too.

May 22 2018, 9:01 AM · Cycles

May 14 2018

ronan ducluzeau (zeauro) added a comment to T55038: Consolidate tool-related settings in top bar.
Referring to @Julian Eisel (Severin) post, how can we possibly put all snapping options in one global list?

I think that we can set them in one popover as long as it is considered as options like edit mesh options or sculpt options.

May 14 2018, 10:19 AM · Code Quest

May 13 2018

ronan ducluzeau (zeauro) added a comment to T55038: Consolidate tool-related settings in top bar.

I think that a snapping popover could handle settings for 3DView, UV editor, node editor and animation editors. It should not be a lot longer than overlays popover.
A magnet button could be kept in each editor's header to enabling/disabling snapping in each editor.

May 13 2018, 10:24 PM · Code Quest

May 10 2018

ronan ducluzeau (zeauro) added a comment to T54908: Workbench UX design.

@Erick Tukuniata (erickblender) had a very good point about zero area faces.
It is quite common to forget to merge snapped vertices and then extrude a face or to cancel just extrusion movement without cancelling the extrusion.

May 10 2018, 9:50 AM · Code Quest

Apr 3 2018

ronan ducluzeau (zeauro) triaged T54509: Material Update in viewport on Imac as Incomplete priority.

2.79b viewport have several limitations. It is one of reason why 2.8 project will bring lots of changes to viewport.
Materials Preview is a small render. It is not surprising that handles user changes better than viewport.

Apr 3 2018, 9:04 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T54507: Scene Strip broke part of animation functionality in VSE.

Provided .blend file contains the issue. But I did not manage to reproduce issue from scratch with 2.79b or master under ubuntu 16.04.

Apr 3 2018, 8:51 PM · Video Sequencer, BF Blender

Mar 27 2018

ronan ducluzeau (zeauro) added a comment to T54440: Cannot sculpt stroke along surface.

This is expected behaviour. "Surface Stroke Placement" is just operating while stroke drawing.
Once stroke is drawn, it is considered as a 3D element in 3DSpace. The stroke is not constrained to surface as you can constrained a mesh on another one with a shrinkwrap modifier.
You can move it or modify it in Edit mode. That is not specific to Sculpt mode.

Mar 27 2018, 6:12 PM · Restricted Project

Mar 22 2018

ronan ducluzeau (zeauro) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).

@William Reynish (billreynish) , some points of your proposal are ignoring some aspects of toolsettings or manipulators.
I mostly agree with proposal but I may disagree with some examples and remarks mentionned to justify what is in proposal.
And some parts of proposal are outdated, not taking into account what has been done in 2.8 branches (Grease Pencil Object,EEVEE,workspace/collections...).
I had too many remarks to formulate. So, here, a separate file that groups them.

Mar 22 2018, 4:19 PM · User Interface, BF Blender: 2.8

Mar 9 2018

ronan ducluzeau (zeauro) added a comment to T54277: Particle Instance Modifier stops Particle Info Node having in information.

That is a lack of documentation.
It is expected behaviour.

Mar 9 2018, 11:51 AM · Documentation

Mar 3 2018

ronan ducluzeau (zeauro) added a comment to T54208: Im 10.

This is great that you are using blender at your age and choose to report issues.
But your problem does not seem to be a bug. It just looks like you changed your startup file.

Mar 3 2018, 1:37 PM · BF Blender

Feb 28 2018

ronan ducluzeau (zeauro) added a comment to T54146: Hidden object in Texture Paint Mode reappear..

I can confirm it works like that on PC but not on Mac.

Feb 28 2018, 12:19 PM · Sculpting and Painting, BF Blender
ronan ducluzeau (zeauro) added a comment to T54126: Camera Follow Path not observing modifiers.

Maybe someone can suggest that there actually is a totally different way and verify that nobody uses this in practice anymore?

You can do the bend on a shapekey and play with its slider But , yes It is not as versatile.

Feb 28 2018, 12:05 PM · BF Blender

Feb 21 2018

ronan ducluzeau (zeauro) triaged T54112: Curve resolution_u param is ignored when it's set before curve.splines.new() as Confirmed priority.

That's a design problem.
Resolution can be different per spline. Or it can be the same for all splines of Curve object.

Feb 21 2018, 5:11 PM · BF Blender
ronan ducluzeau (zeauro) closed T54114: Error as Invalid.

Thank you for the report. But 2.8 is under construction. Importers and Exporters would be updated when first official release of 2.8 series will be imminent.
Actually to test 2.8 with scenes from other softwares, you have to import them in 2.79, save them as .blend files that 2.8 may try to open.
Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Feb 21 2018, 4:39 PM · BF Blender: 2.8
ronan ducluzeau (zeauro) closed T54116: Eevee volumetric don't work. as Archived.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Feb 21 2018, 4:14 PM · BF Blender: 2.8

Feb 19 2018

ronan ducluzeau (zeauro) closed T54018: Transformation orientation stays stuck in Global as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Feb 19 2018, 12:32 PM · BF Blender

Feb 18 2018

ronan ducluzeau (zeauro) added a comment to T54089: Pass Index in Object Info node does not refresh in Node Tree on change for Object Index.

You can update the change by selecting different frame or continuously by playing animation.

Feb 18 2018, 6:53 PM · Nodes, BF Blender
ronan ducluzeau (zeauro) added a comment to T54096: Subdivision Surface + Boolean Modifiers + Transform = crash.

It looks like crash does not occur with new dependency graph.

Feb 18 2018, 6:41 PM · BF Blender
ronan ducluzeau (zeauro) closed T54093: using animall points as Invalid.

This is expected behaviour. It was not created to handle collapsing of modifiers from "Generate" category after keyframing.

Feb 18 2018, 3:54 PM · BF Blender

Feb 17 2018

ronan ducluzeau (zeauro) added a comment to T54069: Vertex groups for hair (length etc.): effect not always satisfactory.

The “Steps” parameter is specifically for kink=Spiral, and appears to affect only the presentation of the spiral,

Feb 17 2018, 2:05 PM · BF Blender
ronan ducluzeau (zeauro) triaged T54082: Subsurf modifier is affecting the way in which the brush paints weights. as Confirmed priority.

Problem only occurs into master. No change in 2.79aRC.

Feb 17 2018, 1:33 PM · BF Blender
ronan ducluzeau (zeauro) triaged T54092: "save buffers" option seams to apply color correction twice while rendering as Confirmed priority.

Confirmed with master 5bc2c17.

Feb 17 2018, 1:15 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T54085: Render Sampling Preset's write protection collision with duplicates.

Presets files are stored in a 2.79 directory. In this case it is located into a location that looks like
../2.79/scripts/presets/cycles/sampling/preview.py

Feb 17 2018, 12:40 PM · BF Blender
ronan ducluzeau (zeauro) triaged T54089: Pass Index in Object Info node does not refresh in Node Tree on change for Object Index as Confirmed priority.

Confirmed on ubuntu 16.04 64bits NVIDIA Titan Black with master 5bc2c17 and 2.79aRC.

Feb 17 2018, 11:55 AM · Nodes, BF Blender

Feb 16 2018

ronan ducluzeau (zeauro) added a comment to T53996: blender is crashing.

Please :
Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Try to run Blender through Software OpenGL, this will be much slower however, if everything works then it means that the bug is spefic for your GPU/Driver and you should report the bug to your GPU vendor instead.

Feb 16 2018, 1:35 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Feb 13 2018

ronan ducluzeau (zeauro) triaged T54020: crash on selecting tapered and bevelled bezier curve as Incomplete priority.

No crash, here.

Feb 13 2018, 7:42 PM · BF Blender
ronan ducluzeau (zeauro) triaged T54037: User preferences show in blank as Incomplete priority.

We have had quite a lot of reports about this, as far as we can tell this is a bug in some graphic card drivers relating to using the same OpenGL context for multiple windows (something which seems not to be well supported especially for low-end cards).

Feb 13 2018, 7:37 PM · BF Blender
ronan ducluzeau (zeauro) triaged T54043: Blender crashes when I try baking an image sequence with dynamic paint as Incomplete priority.

I can not reproduce on ubuntu 16.04.
It bakes without problem, here.

Feb 13 2018, 7:34 PM · BF Blender
ronan ducluzeau (zeauro) updated subscribers of T54050: Camera focal length animation not importing.

I can confirm that is a known limitation for FBX.

Feb 13 2018, 7:13 PM · Addons, Alembic, Import/Export, BF Blender
ronan ducluzeau (zeauro) triaged T54051: Just a small bug as Incomplete priority.

You probably pressed shift key at same moment. That would correspond to this behaviour.

Feb 13 2018, 6:53 PM · BF Blender
ronan ducluzeau (zeauro) triaged T54053: Rendering Animation as Incomplete priority.

I can not reproduce.

Feb 13 2018, 6:43 PM · Rendering, BF Blender
ronan ducluzeau (zeauro) triaged T54057: Bones change the size after export to the FBX format as Incomplete priority.

I can not reproduce.
It could be an ignored option. But nobody can exclude a bug if a .blend file is not shared.

Feb 13 2018, 6:38 PM · Import/Export, BF Blender
ronan ducluzeau (zeauro) triaged T54060: Random symmetry brush strokes in Weight paint mode as Incomplete priority.

It does not seem to be random.

Feb 13 2018, 6:18 PM · BF Blender

Feb 8 2018

ronan ducluzeau (zeauro) renamed T54017: Softblend Theme does not allow correct display of Curve inside Curve Widget from RGB Curve not showing to Softblend Theme does not allow correct display of Curve inside Curve Widget.
Feb 8 2018, 3:08 PM · BF Blender
ronan ducluzeau (zeauro) reopened T54017: Softblend Theme does not allow correct display of Curve inside Curve Widget as "Open".
Feb 8 2018, 2:54 PM · BF Blender
ronan ducluzeau (zeauro) raised the priority of T54017: Softblend Theme does not allow correct display of Curve inside Curve Widget from Incomplete to Confirmed.
Feb 8 2018, 2:54 PM · BF Blender
ronan ducluzeau (zeauro) closed T53936: Objects are almost disappeared in Solid View after changing from Rendering View as Invalid.

No reply since more than 7 days. I suppose it was just a mishandling.

Feb 8 2018, 12:27 PM · BF Blender
ronan ducluzeau (zeauro) closed T54017: Softblend Theme does not allow correct display of Curve inside Curve Widget as Invalid.
Feb 8 2018, 11:43 AM · BF Blender

Feb 7 2018

ronan ducluzeau (zeauro) triaged T54011: Edit mode as Incomplete priority.
Feb 7 2018, 4:50 PM · BF Blender
ronan ducluzeau (zeauro) triaged T54018: Transformation orientation stays stuck in Global as Incomplete priority.
  1. Does it happen with 2.79a Release Candidate ? It can be downloaded, here.
  2. Does it happen with a specific project or with default cube ? Did you try to load factory settings ?
  3. If you find an error in Blender you need to report exactly how to redo the bug. However this is not a bug report we can handle usefully.
Feb 7 2018, 4:40 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to D3048: Fix for missing "Use Freestyle" toggle in the Cycles "Layer" options panel..

I think that users are simply working in master without this.
Freestyle Linesets are defined per renderlayer. When no lineset is created or enabled in a renderlayer, no freestyle stroke rendering is done for this renderlayer.
For users, deactivate all linesets is equal to deactivate freestyle pass.

Feb 7 2018, 2:23 PM

Feb 6 2018

ronan ducluzeau (zeauro) added a comment to T53999: Incorrect geometry with boolean operator.

There are worst bugs already listed about overlapping geometry.
I am not sure if this case of a shell should be considered as a duplicate or a different case.

Feb 6 2018, 2:14 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T54011: Edit mode.

When I open .blend file with load UI option, issue is there.
But if I don't load UI when I open attached .blend file. Problem is gone.
Problem may be related to your start-up.file.

Feb 6 2018, 12:44 PM · BF Blender

Feb 5 2018

ronan ducluzeau (zeauro) added a comment to T53513: Particle Size Weirdness.

Render size and simulation size should both be available but the render size should never affect the simulation.

Feb 5 2018, 7:39 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T53513: Particle Size Weirdness.

I think that this should be re-opened.
Removing size in Physics panel does not solve anything.

Feb 5 2018, 6:53 PM · BF Blender

Feb 3 2018

ronan ducluzeau (zeauro) added a comment to T53840: Blender 2.8: Icons.

About probes :
Ideally , their icons should be recognizable by their silhouette. They need a yellow variation to distinguish Object and Object Data.

Feb 3 2018, 11:34 AM · Code Quest, BF Blender: 2.8, User Interface

Feb 1 2018

ronan ducluzeau (zeauro) triaged T53977: Severe problem with multiple instances of a library (save and reload) as Confirmed priority.

Sorry. I did not follow correct order.

Feb 1 2018, 11:32 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T53977: Severe problem with multiple instances of a library (save and reload).

Sorry. But I don't understand what behaviour you are expecting.

Feb 1 2018, 6:04 PM · BF Blender
ronan ducluzeau (zeauro) triaged T53971: Render Result showing the wrong renderlayer in image editor as Confirmed priority.

confirmed on 2.79 and master under ubuntu 16.04

Feb 1 2018, 5:43 PM · Rendering, BF Blender

Jan 31 2018

ronan ducluzeau (zeauro) added a comment to D3033: Cycles: add Principled Volume shader..

Heat can help to color simulations containing an emitter with a temperature difference positive and an emitter with a temperature difference negative.
Are these kind of smoke simulations without fire producing a null flame supported ?

Jan 31 2018, 10:53 PM
ronan ducluzeau (zeauro) added a comment to D3033: Cycles: add Principled Volume shader..
  • "flame" does not have an obvious interpretation, remapping it from 0..1 to something like 1500..3000K gives a usable temperature but the exact meaning is unclear.

Smoke simulation produces an "heat" attribute. "flame" is here to distinguish flames from smoke. It is a kind of mask to separate two objects that don't share same properties (shapes, emission, color).

Jan 31 2018, 2:03 PM
ronan ducluzeau (zeauro) triaged T53958: Zoom 1:1 in VSE is wrong as Incomplete priority.

You forgot to pack image into .blend file.
Please, can you upload image file ?

Jan 31 2018, 1:26 PM · Video Sequencer, BF Blender
ronan ducluzeau (zeauro) closed T53942: Boolean modifier still processed when bypassed (when using Animated Booleans) as Invalid.

This is no more an issue with boolean modifier but it turns into a feature request about array modifier performances.
We could resume it as "At a count above 1000 duplicates, array modifier becomes slow."
Of course, better performances of viewport and modifiers are a target for 2.8 release.
But it is not necessary to keep a reminder about a threshold value to expect developers to try to repel it.

Jan 31 2018, 1:11 PM · BF Blender