- User Since
- Oct 3 2008, 10:48 AM (541 w, 2 d)
Fri, Feb 15
I would prefer a viewlayer selector per 3D Viewport and overrides for visibility as other overrides.
I think that old demo from dalai about matcap overrides per objects was working well.
Sat, Feb 2
It does not seem to be a good idea to replace a brush that has no limitation by that new brush that has 2 big ones.
Wed, Jan 30
I am not sure but when Slow Parent was working I think it was possible to have several meshes referring to one animated armature. We can still make a group with objects using several animations.
But if it is just for an offset option, it would be better.
Tue, Jan 29
I did not test the patch.
But cursor should be consistent with sculpt plane. A cursor following normals does not make sense if sculpt plane of brush is View Plane or X, Y, Z plane.
Particle instanced objects used to have their transform evaluated at the particle time. Now it always gets the current time transform.
Does it mean that a cloud of birds or a school of fish will have all individuals with wings or tails in same position ?
Will there be another way to obtain decay in animation for all ?
Or does it mean that will just be impossible individually to shrink particles to a null scale just before their relative death ?
Sat, Jan 26
I am against the idea to convert every numerical value setting normalized between 0 and 1, a percentage look.
Sometimes, pertinent range were a significant change occur is a tenth. Sometimes, it is an hundredth. Sometimes, it is a thousandth.
Jan 13 2019
But I agree with unifying the the edit mesh settings with sculpt settings (Making sculpt settings per-object).
Jan 5 2019
I agree with @Rombout Versluijs (rombout) .
Although things are obviously more well organized and consistent, this UI adaptation makes access to a user preferences slower.
Dec 16 2018
No error. Correct baking, here.
It reminds to me problems at first attempts of hybrid rendering.
Dec 14 2018
The scene is using sun lamps and a Volume shader into world background nodes.
It works in EEVEE. The blend file was made as an EEVEE demo.
I can't reproduce with 21523b5 under ubuntu 16.04 with a titan black. Can you upload a .blend file with the issue ?
confimred on 21523b5 on ubuntu 16.04
Confirmed on 21523b5 under ubuntu 16.04 64bits
Problem confirmed on ubuntu 16.04 64 bits with 2.80 21523b5
Dec 5 2018
Same problem, here. I can't build a sm_35 kernel with cuda 9.1.
Nov 20 2018
+ 1 to keep Object Type Selectability in popover.
Nov 19 2018
When more settings are available to each Tool it becomes more effective and easy to customise and experiment with creating new brushes. As long as the brush settings are not exploding with a vast amount of new options this should be no issue.
Difference between Clay and Clay strips is not a setting exposed to user. OK draw brushes have a plane offset. But it is presented differently than height of Layer brush.
Thumb and Rotate may have few settings. It does not change the fact that they are not producing same result at all.
Grab will not stop to move vertices like Snake brush does.
Nov 12 2018
In 2.79, F6 panel could be called without problem of context of any area.
F6 panel does not work in a different window in 2.79.
Oct 13 2018
I got it. I was just explaining that mesh from curve is not the only thing about curve that does not work as it should. Beveled Curves are not supposed to behave like that.
And several other things don't work as they should for other types of objects than meshes.
It will be fixed when a developer will take time to review curves. But for the moment, most of work done was focusing on meshes, armatures and new grease pencil objects.
Oct 8 2018
Shift L is used to enable Deselect option of Select Linked.
If you only change shortcut to shift+RMB Double click, you loose the ability to deselect.
I can reproduce. There is no crash.
@TheRedWaxPolice (TheRedWaxPolice) , what you are asking for is already there. It is just buggy (It does not always work at first try.).
That is the yellow point.
It can be overlapped by cone angle arrow.
That is the first gizmo done to demonstrate them.
Lamps gizmo design should be improved. But everybody agree with that idea of a target for lamp direction.
Oct 2 2018
I am using 2 screens. Now, blender window is taking same width as my dekstop and is stretched through both screens instead of being restricted to 1.
I have to save a startup file to avoid that.
Is it possible to detect use of 2 screens ?
Sep 25 2018
IMO, most practical and relevant placement.
So, no more toggle next to slider in shading popover ?
Ok, all agree? :)
In some 3D softwares, the Wireframe mode usually has two options (toggle), Lines and Hidden Lines, and those options indeed affect the selections.
Sep 14 2018
I want to be able to disable opacity decreasing produced by soft eraser. I said Strength like Strength brush in Sculpt mode.
Sep 13 2018
Is it possible to expose these settings in tool settings in order to let user decides how he wants soft eraser to affect thickness and strength ?
Sep 12 2018
I think that was not necessary to class brushes according to their tool use.
He is talking about keyboard shortcuts.
Sep 11 2018
Good to know that is a temporary solution.
But, now, with re-ordered workspaces, Ctrl Page Up/Crl Page Down are no more working as expected.
They still switch following alphabetical order.
Sep 5 2018
Exactly, it is adequate. It should remove confusion.
Rip Edge and Rip Region are inappropriate names and use inappropriate icons for operators called Rip Vertices in Vertices menu.
Sep 3 2018
I don't think that the fact that would break tutorial should be a winning point to keep G to move. But it is important when you are modifying lots of things to avoid to change everything at same moment and keep some marks that will not lost old users that have knowledge about abilities of software, making them best people to create new tutorials.
Workspaces, 3D View, BI removal, Layers removal, etc ... If shortcuts had been the first change, nobody would have been able to follow these changes.
Aug 26 2018
I confirm that, under linux, render is compliant to reference with 2.79b or master. So, it is a bug relative to OS.
Aug 25 2018
Absence of subdivisions is a problem.
A user losts a useful info about proportions. This is my unit. And this is one half, one third or one tenth of my unit.
I want my object 3 units large. So, that detail of this object should be large of 2 tenth of unit.
It is how user is thinking during the modeling process.
It helps a lot to make a decision to see subdivisions of grid.
Aug 23 2018
We have a Viewport Display panel under Object tab of properties editor.
I can reproduce the problem with armature or a curve.
I can reproduce.
In attached.blend file, just change modifier mode to Project to obtain crash.
I succeeded to reproduce the crash.
Steps 3 and 4 are relative to workspaces tabs.
Shading workspace and Texture Paint workspace. Not the popover or the mode.
I succeeded to obtain a crash on linux.
Clone brush was using the 3D cursor.
Now, user have no visual feedback of what will be cloned.
Aug 21 2018
He is just saying that purpose of properties editors in this 2D workspace is lost without a Grease Pencil object as active object.
Aug 17 2018
At least, is it possible to have a CPU+GPU solution ?
When scene requirements exceeds GPU abilities, it is a common attempt done to try hybrid solution.
Problem is that you have to change User Preferences, not because of your preferences but because of a peculiar scene.
This is physics and modifiers stuff. You will not receive a lot of feedback or complaints about that.
And when "everything nodes" will be ready : this UI will be obsolete.
Seriously, this one is abusive, with too much subpanels.
Aug 10 2018
Jul 29 2018
I am not sure Shapes popover is needed in Draw mode.
Jul 24 2018
If you try to be consistent with Mesh Edit mode, you have to keep transform operators as potential active tools and move the rest to menus.
In mesh edit mode, 3 menus (vertex, edge, face) have been added.
I proposed stroke placement and locking popovers dynamically switching with transform orientation and snapping popover in header of 3DView.
But I realized that Annotation could be used for addons for modeling purpose.
It would imply masking of transform orientation popover when it could be used.
Jun 26 2018
In two columns layout, number fields can contain labels.
Another point in favor of centered labels. The shape defined by negative space is quickly changed if editor width is resized.
With centered labels, a mirrored pattern would be kept until you reach the limit of smaller label that would be a more obvious reference.
But you are doing a single column layout with subpanels.
Subpanels headers are ruining a grid column layout.
With a layout made of columns of panels, there is no problem. Result is still one column of settings inside one panel.
If it is acceptable to have Values left aligned, why labels have to be right aligned ? It is less pratical to scan than a left aligned text.
Would it be possible to give a try to centered aligned text, too ? IMO, it is better compromise for columns.
a mock-up with Labels space centered.
When there is a main label and a sub-label, an alignement corresponding of each level.
Jun 24 2018
Option is under Object tab.
Jun 23 2018
In 2.79, there is a Render Emitter option under Render panel of particles to allow user to choose between rendering mesh emitter of particles or not.
Jun 8 2018
In 2.79, most of addons are using toolbar. They are adding a panel or a tab to toolbar.
Current minimized toolbar does not handle that well.
Jun 2 2018
It have an header. Is it possible to use it to add menus in this header ?
They would be used to control panels visible in Tools Properties Editor and corresponding popovers hidden in Topbar.
May 31 2018
I think that it is very important to have a keymap configuration editor able to recognize all exotic characters.
I have an AZERTY french keyboard and during a long period blender was not able to use row of keys about numbers.
Because on that keyboard numbers are on same keys above signals like &é"'(-è_çà , you normally access to numbers by pressing shift.
May 26 2018
I destroyed old_hair set-up when I tested new one. I only saved 3D scene, not the material.
May 22 2018
No log in console, here.
I confirm that CUDA have problems under linux, too.
May 14 2018
Referring to @Julian Eisel (Severin) post, how can we possibly put all snapping options in one global list?
I think that we can set them in one popover as long as it is considered as options like edit mesh options or sculpt options.
May 13 2018
I think that a snapping popover could handle settings for 3DView, UV editor, node editor and animation editors. It should not be a lot longer than overlays popover.
A magnet button could be kept in each editor's header to enabling/disabling snapping in each editor.
May 10 2018
@Erick Tukuniata (erickblender) had a very good point about zero area faces.
It is quite common to forget to merge snapped vertices and then extrude a face or to cancel just extrusion movement without cancelling the extrusion.
Apr 3 2018
2.79b viewport have several limitations. It is one of reason why 2.8 project will bring lots of changes to viewport.
Materials Preview is a small render. It is not surprising that handles user changes better than viewport.
Provided .blend file contains the issue. But I did not manage to reproduce issue from scratch with 2.79b or master under ubuntu 16.04.
Mar 27 2018
This is expected behaviour. "Surface Stroke Placement" is just operating while stroke drawing.
Once stroke is drawn, it is considered as a 3D element in 3DSpace. The stroke is not constrained to surface as you can constrained a mesh on another one with a shrinkwrap modifier.
You can move it or modify it in Edit mode. That is not specific to Sculpt mode.
Mar 22 2018
@William Reynish (billreynish) , some points of your proposal are ignoring some aspects of toolsettings or manipulators.
I mostly agree with proposal but I may disagree with some examples and remarks mentionned to justify what is in proposal.
And some parts of proposal are outdated, not taking into account what has been done in 2.8 branches (Grease Pencil Object,EEVEE,workspace/collections...).
I had too many remarks to formulate. So, here, a separate file that groups them.
Mar 9 2018
That is a lack of documentation.
It is expected behaviour.
Mar 3 2018
This is great that you are using blender at your age and choose to report issues.
But your problem does not seem to be a bug. It just looks like you changed your startup file.
Feb 28 2018
I can confirm it works like that on PC but not on Mac.
Maybe someone can suggest that there actually is a totally different way and verify that nobody uses this in practice anymore?
You can do the bend on a shapekey and play with its slider But , yes It is not as versatile.
Feb 21 2018
That's a design problem.
Resolution can be different per spline. Or it can be the same for all splines of Curve object.
Thank you for the report. But 2.8 is under construction. Importers and Exporters would be updated when first official release of 2.8 series will be imminent.
Actually to test 2.8 with scenes from other softwares, you have to import them in 2.79, save them as .blend files that 2.8 may try to open.
Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.
Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.
Feb 19 2018
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
Feb 18 2018
You can update the change by selecting different frame or continuously by playing animation.
It looks like crash does not occur with new dependency graph.
This is expected behaviour. It was not created to handle collapsing of modifiers from "Generate" category after keyframing.
Feb 17 2018
The “Steps” parameter is specifically for kink=Spiral, and appears to affect only the presentation of the spiral,
Problem only occurs into master. No change in 2.79aRC.
Confirmed with master 5bc2c17.
Presets files are stored in a 2.79 directory. In this case it is located into a location that looks like
Confirmed on ubuntu 16.04 64bits NVIDIA Titan Black with master 5bc2c17 and 2.79aRC.
Feb 16 2018
Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Try to run Blender through Software OpenGL, this will be much slower however, if everything works then it means that the bug is spefic for your GPU/Driver and you should report the bug to your GPU vendor instead.
Feb 13 2018
No crash, here.
We have had quite a lot of reports about this, as far as we can tell this is a bug in some graphic card drivers relating to using the same OpenGL context for multiple windows (something which seems not to be well supported especially for low-end cards).
I can not reproduce on ubuntu 16.04.
It bakes without problem, here.
I can confirm that is a known limitation for FBX.
You probably pressed shift key at same moment. That would correspond to this behaviour.
I can not reproduce.
I can not reproduce.
It could be an ignored option. But nobody can exclude a bug if a .blend file is not shared.
It does not seem to be random.