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ronan ducluzeau (zeauro)
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User Since
Oct 3 2008, 10:48 AM (629 w, 4 d)

Recent Activity

Today

ronan ducluzeau (zeauro) added a comment to D9355: Sculpt: Dyntopo detail size edit operator.

I don't know if it already works as is.
But it would be interesting to keep Brush Texture Overlay visible when this is working.

Tue, Oct 27, 5:16 PM
ronan ducluzeau (zeauro) added a comment to T81973: Particle system behaves inconsistently in viewport and render when instance object visibility is disabled.

To be clear, disabling rendering of emitter and original object, instanced as particles, is the most common thing you want to do to render only particles.

Tue, Oct 27, 3:43 PM · Rendering, EEVEE & Viewport, BF Blender
ronan ducluzeau (zeauro) added a comment to T82059: VSE: Audio strips with keyframes are not working with "scene strips".

There is no bug, here.
That is just the default for Scene strip that does not allow that.

Tue, Oct 27, 1:10 PM · Video Sequencer, BF Blender
ronan ducluzeau (zeauro) added a comment to T82120: Arc miter bevel creates miters on straight edges.

I would rather say that is trying to bevel vertices of edges selected by limit method as vertices as addition of normal edge beveling.

Tue, Oct 27, 11:43 AM · Modeling, BF Blender
ronan ducluzeau (zeauro) added a comment to T82027: Crash on Cycles render preview playing & stopping animation when using Quick Smoke.

Can we have a general skip playback rendering strategy to avoid those crashes about heavy stuff to render on machines that are not build to do it ?
We could have a black screen with a warning : "too heavy render to allow playback" and just render frame when playback is stopped.

Tue, Oct 27, 10:44 AM · Render & Cycles, BF Blender
ronan ducluzeau (zeauro) added a comment to T82049: Regression: material select button now only works for active object..

(we could have it in the menus like Mesh > Materials > Assign / Select / Deselect > ...list of slots... -- but as long as we dont have it, I would suggest to make it work like it was before)

Tue, Oct 27, 10:30 AM · Modeling, BF Blender

Thu, Oct 22

ronan ducluzeau (zeauro) added a comment to rBe296d58cf220: GPencil: Subdivide Cyclic section of strokes in modifier.

Now, closed section is subdivided.
But for a Catmull-Clark subdivision, start point and end point of stroke are not moved like the other points.

Thu, Oct 22, 10:01 PM

Mon, Oct 19

ronan ducluzeau (zeauro) added a comment to T81678: Sample file for pebbles scattering.

randomization of scale
...
minimum distance threshold to avoid overlapping

Mon, Oct 19, 10:10 PM · Geometry Nodes

Wed, Oct 7

ronan ducluzeau (zeauro) added a comment to rBff89d101e7cb: UI: Changes to Viewport Display UI of Volume Object and Fluid.

OK ! Thank you for your explanation. Indeed, it works with Closest interpolation. That is what I missed.

Wed, Oct 7, 3:57 PM

Tue, Oct 6

ronan ducluzeau (zeauro) added a comment to rBff89d101e7cb: UI: Changes to Viewport Display UI of Volume Object and Fluid.

Congratulations for merging your work into master.

Tue, Oct 6, 1:34 PM

Mon, Oct 5

ronan ducluzeau (zeauro) awarded D9106: Sculpt: Preview the active side of the line gestures a Love token.
Mon, Oct 5, 10:16 AM

Fri, Oct 2

ronan ducluzeau (zeauro) added a comment to D9075: Volumes: new Volume Displace modifier.

Seriously, seeing Blender Internal textures for displacement in this new stuff is depressing.

Fri, Oct 2, 11:51 AM

Wed, Sep 30

ronan ducluzeau (zeauro) added a comment to rBe0bfd3968c61: Sculpt: Line Project Gesture tool.

An option to invert the cut direction with a modifier key would be welcomed for this tool.
Sometimes, it is not comfortable or obvious to make a precise cut in one direction.
For example, from bottom of screen to top of screen or from right to left, that may be counter-intuitive.
But there is no alternative, the tool is forcing user to do such move or to invert its view.

Wed, Sep 30, 2:29 PM

Sep 26 2020

ronan ducluzeau (zeauro) awarded T81180: Sculpt Mode Performance a Mountain of Wealth token.
Sep 26 2020, 1:14 PM · Sculpt, Paint & Texture

Sep 18 2020

ronan ducluzeau (zeauro) added a comment to rB827dfd76ddde: Object: Switch Object operator.

I thought there was a conflict with Annotate tool that also uses D key.

Sep 18 2020, 9:46 PM

Sep 13 2020

ronan ducluzeau (zeauro) added a comment to D8876: Defaults: Turn fast navigate off by default.

Removing the feature would be an excessive reaction to surprise of new users.

Sep 13 2020, 11:21 AM · Sculpt, Paint & Texture

Sep 7 2020

ronan ducluzeau (zeauro) awarded rBc695523687ef: Fix OBJECT_OT_data_instance_add creating empty data-blocks a Like token.
Sep 7 2020, 11:00 AM

Sep 6 2020

ronan ducluzeau (zeauro) added a comment to rBe56ff76db5b4: Viewport: support dropping object-data to create instances.

It does not look to be correctly handled by ID Selector drop-down and Blend File mode of outliner.

Sep 6 2020, 2:03 PM

Aug 15 2020

ronan ducluzeau (zeauro) added a comment to T57205: Rotate Tool Todo.

We can disable X,Y,Z axis of gizmo by locking rotation axis in properties of object.

Aug 15 2020, 5:14 PM · BF Blender: 2.8, User Interface, Code Quest
ronan ducluzeau (zeauro) added a comment to T79785: Make XYZ symmetry a property of Objects.

A 3D shape can be made of many parts that have different symmetries.
An octopus with symmetrical tentacles, but each one is unique and a symmetrical head.

Aug 15 2020, 12:11 PM

Aug 8 2020

ronan ducluzeau (zeauro) added a comment to rBdf28a68e7009: Fix T72192: Mantaflow does not render flame when flow source is hidden from….

Oh. I remembered that I had to build OpenVDB myself because with install-deps script, OpenVDB was build with wrong path for OpenEXR and TBB dependencies.
I probably has something wrong with cmake targets to build openvdb.
Can you remind me what are supposed to be the defaults for building OpenVDB ?

Aug 8 2020, 8:17 AM

Aug 7 2020

ronan ducluzeau (zeauro) added a comment to rBdf28a68e7009: Fix T72192: Mantaflow does not render flame when flow source is hidden from….

Since this commit, adding a smoke domain or trying Quick Smoke operator results in an instant crash, with a custom build or a build from buildbot.

Aug 7 2020, 12:07 PM

Aug 3 2020

ronan ducluzeau (zeauro) added a comment to rB17b89f6dacba: Ocean modifier: Expose eigenvectors for use as map.

Currently, baking maps was only available to create displacement or foam maps.
They would be used with a displacement modifier to respond to same need you solved by adding a render resolution.

Aug 3 2020, 10:42 PM
ronan ducluzeau (zeauro) added a comment to rB17b89f6dacba: Ocean modifier: Expose eigenvectors for use as map.

I used the same approach as foam to offer compatible workflow with foam/displacement exports until such time as the new particle system matures.

Aug 3 2020, 7:21 PM
ronan ducluzeau (zeauro) added a comment to rBa44299ccd117: Ocean Modifier: Add viewport resolution.

It only works for baking, here.
Rendering with EEVEE or Cycles is using viewport resolution.

Aug 3 2020, 6:04 PM
ronan ducluzeau (zeauro) added a comment to rB17b89f6dacba: Ocean modifier: Expose eigenvectors for use as map.

Current particle system can only be influenced by textures or vertex groups.
Vertex color baking was removed with Blender Internal.

Aug 3 2020, 5:51 PM

Jul 18 2020

ronan ducluzeau (zeauro) awarded rBc08d84748804: UI: Status Bar Statistics and Other Options a Love token.
Jul 18 2020, 7:09 PM

Jul 10 2020

ronan ducluzeau (zeauro) awarded rB80393a0ebadc: UV: add rip tool a Like token.
Jul 10 2020, 8:56 PM
ronan ducluzeau (zeauro) awarded rBea5fe7abc183: UV: path selection support a Like token.
Jul 10 2020, 8:56 PM
ronan ducluzeau (zeauro) awarded rB89cb41faa059: UV: allow ripping face-regions a Like token.
Jul 10 2020, 8:55 PM
ronan ducluzeau (zeauro) awarded rB6eeb32706aa2: Cycles: support OpenImageDenoise in final renders a Love token.
Jul 10 2020, 8:52 PM
ronan ducluzeau (zeauro) added a comment to rB48f10319c6b6: Fix T78801: Eevee missing setting to enable/disable freestyle per view layer.

Checkbox was removed in 2.80, for both engines EEVEE and Cycles.
Because it is useless, users can disable Line Sets for temporary disabling them to render . If no Line Set is active, there is no freestyle pass calculated.

Jul 10 2020, 8:41 PM

Jul 2 2020

ronan ducluzeau (zeauro) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

To avoid confusion, maybe "Rebuild Subdivisions" button could be renamed "Rebuild Levels".
But I am not sure, if that is not replacing a potential confusion to another one.

Jul 2 2020, 10:07 PM · Sculpt, Paint & Texture, User Interface
ronan ducluzeau (zeauro) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.
Jul 2 2020, 9:53 PM · Sculpt, Paint & Texture, User Interface
ronan ducluzeau (zeauro) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

I would put the Levels subpanel first, it is the most important info and widget of the modifier.

Also, I'm not sure it's necessary to put levels on the top, even if it's the most used.

Jul 2 2020, 9:35 PM · Sculpt, Paint & Texture, User Interface

Jun 25 2020

ronan ducluzeau (zeauro) awarded rB669befdfbe48: Cycles: add Intel OpenImageDenoise support for viewport denoising a Party Time token.
Jun 25 2020, 11:25 AM
ronan ducluzeau (zeauro) added a comment to rB669befdfbe48: Cycles: add Intel OpenImageDenoise support for viewport denoising.

It looks like there is no denoising happening when Start Sample value is equal or exceeds 20.

Jun 25 2020, 11:25 AM

Jun 16 2020

ronan ducluzeau (zeauro) awarded D8040: UI: Improve Modifier Panel Header Menu a Like token.
Jun 16 2020, 11:12 AM · User Interface
ronan ducluzeau (zeauro) awarded D8037: UI: Modifier Panel Header Improvements a Love token.
Jun 16 2020, 11:11 AM · User Interface
ronan ducluzeau (zeauro) awarded D8031: UI: Add shortcuts for modifier panels a Like token.
Jun 16 2020, 11:10 AM · BF Blender (2.90), User Interface
ronan ducluzeau (zeauro) added a comment to D8031: UI: Add shortcuts for modifier panels.

Yes. There should be more shortcuts.

Jun 16 2020, 11:09 AM · BF Blender (2.90), User Interface
ronan ducluzeau (zeauro) awarded D8042: UI: Ctrl-click on panel header to expand & collapse subpanels a Like token.
Jun 16 2020, 10:47 AM · User Interface
ronan ducluzeau (zeauro) added a comment to D8042: UI: Ctrl-click on panel header to expand & collapse subpanels.

Looking at video, I think that would make sense to have same solo mode for subpanels of a modifier.
For instance, if user do a Ctrl click on expand icon of a Object Offset subpanel of Array modifier ; that should close Relative Offset subpanel.

Jun 16 2020, 10:47 AM · User Interface

Jun 15 2020

ronan ducluzeau (zeauro) added a comment to T70316: Custom "Delete Keyframes" shortcut still requires confirmation.

That is not expected behavior.

Jun 15 2020, 7:55 PM · BF Blender

Jun 13 2020

ronan ducluzeau (zeauro) added a comment to D8010: Cycles: always perform backface culling for curve, remove option.

For the moment, it is just disabled for Principled Hair Shader.

Jun 13 2020, 11:45 PM
ronan ducluzeau (zeauro) updated the task description for T77835: Flip Region operator is not discoverable in 2.90.
Jun 13 2020, 2:28 PM · User Interface, BF Blender
ronan ducluzeau (zeauro) updated the task description for T77835: Flip Region operator is not discoverable in 2.90.
Jun 13 2020, 2:27 PM · User Interface, BF Blender
ronan ducluzeau (zeauro) created T77835: Flip Region operator is not discoverable in 2.90.
Jun 13 2020, 2:26 PM · User Interface, BF Blender

Jun 5 2020

ronan ducluzeau (zeauro) added a comment to T77195: Crash with Viewport measurements turned on.

Same crash on Ubuntu 18.04.

Jun 5 2020, 10:09 AM · EEVEE & Viewport, BF Blender
ronan ducluzeau (zeauro) added a comment to T77396: 2.90 full crash with not output error after duplicating an object several times.

I can reproduce on linux.

Jun 5 2020, 9:41 AM · Data, Assets & I/O, BF Blender

May 28 2020

ronan ducluzeau (zeauro) added a comment to rB122cb1aea823: Object: new add object tool, currently for primitive types.

Why not adding an Align Orientation to Target option for Surface Depth mode, similar to Align Rotation to Target of snapping tool ?

May 28 2020, 1:11 PM

May 26 2020

ronan ducluzeau (zeauro) awarded rB49f59092e7c8: Curves: Implement Handles for selected points only a Love token.
May 26 2020, 10:53 AM

May 22 2020

ronan ducluzeau (zeauro) awarded rB45f17e10ec50: Fix redo with local orientation a Like token.
May 22 2020, 8:30 PM
ronan ducluzeau (zeauro) added a comment to rBc75a665c442e: Transform: refactoring - unify constraint and default orientation.

It looks like there are several things wrong with Local orientation as default orientation + Move tool.
Rotate default cube.
Change default orientation to local.
Use Move active tool to move cube using gizmo along one axis. -> several coordinates are modified instead of 1 in last operation panel.
Then, press G,Z,3 -> values are as expected in last operator panel but cube was moved into several dimensions not following desired axis and orientation.

May 22 2020, 6:57 PM

May 5 2020

ronan ducluzeau (zeauro) awarded rBbb7a23bdff52: Fix build with precompiled libraries picking up OpenEXR from install_deps.sh a 100 token.
May 5 2020, 5:52 PM
ronan ducluzeau (zeauro) awarded rB4e5a328e5561: Tasks: support build with TBB version 2017 a Like token.
May 5 2020, 5:50 PM

Apr 30 2020

ronan ducluzeau (zeauro) added a comment to rBd8a3f3595af0: Task: Use TBB as Task Scheduler.

// Marketing-driven product version
#define TBB_VERSION_MAJOR 2017
#define TBB_VERSION_MINOR 0

Apr 30 2020, 7:38 PM
ronan ducluzeau (zeauro) added a comment to rBd8a3f3595af0: Task: Use TBB as Task Scheduler.

I don't succeed to compile this.

Apr 30 2020, 10:31 AM

Apr 27 2020

ronan ducluzeau (zeauro) added a comment to rB536055e1ee0b: remove "Select Linked" from the posemode select menu.

Sorry. I did not get mention to patch.
So, that's perfect.

Apr 27 2020, 5:15 PM
ronan ducluzeau (zeauro) added a comment to rB536055e1ee0b: remove "Select Linked" from the posemode select menu.

Select Linked is not needed in menu.
But Select Linked All should probably be in those menus.

Apr 27 2020, 4:33 PM

Apr 26 2020

ronan ducluzeau (zeauro) added a comment to D7516: Workbench: Darken inactive objects.

There could be confusion.
Masks are using darkening, too.
A user could wonder if he is looking to loose parts of a mesh with a mask of low intensity.
I would probably not choose a different option for myself. But maybe people would like to be able to use a tint for one of the two features, instead.

Apr 26 2020, 6:34 PM

Apr 15 2020

ronan ducluzeau (zeauro) added a comment to rBb79a5bdd5ae0: View3D: New tool 'Extrude, Dissolve and Intersect'.

Destroy End option of Destructive Extrude is really useful.
That is weird to make a derivative without it.

Apr 15 2020, 5:49 PM

Apr 13 2020

ronan ducluzeau (zeauro) added a comment to T75662: Mesh Filter ► Surface Smooth + Use Face Sets sometimes messes up the mesh.
Apr 13 2020, 9:46 AM · Sculpt, Paint & Texture, BF Blender

Apr 10 2020

ronan ducluzeau (zeauro) added a comment to T75567: Paint Mask Selection wireframe is broken when the mesh is subdivided by either `Subdivision` or `Multires` modifiers.

I can reproduce the two problems on ubuntu 18.04 64 bits. Nvidia Titan Black with master d3cda49 .

Apr 10 2020, 11:39 AM · BF Blender (2.83), EEVEE & Viewport

Mar 16 2020

ronan ducluzeau (zeauro) added a comment to rB20f6700c8864: UI: Show decorators for lights when using Cycles.

Spot Shape panel has been forgotten.
It is a subpanel for EEVEE. But a separated panel for Cycles.

Mar 16 2020, 2:51 PM

Mar 4 2020

ronan ducluzeau (zeauro) added a project to T74446: Liquid Inflow Does Not Work: Physics.
Mar 4 2020, 9:25 PM · Physics, BF Blender
ronan ducluzeau (zeauro) created T74446: Liquid Inflow Does Not Work.
Mar 4 2020, 9:24 PM · Physics, BF Blender

Feb 29 2020

ronan ducluzeau (zeauro) added a comment to T74285: Alpha Associated to Vector Ignores Some Objects of Scene.

So, that is a design issue. Why not adding a vector input socket to Viewer if any of existing ones is relevant for that ?

Feb 29 2020, 6:17 PM · BF Blender

Feb 28 2020

ronan ducluzeau (zeauro) created T74285: Alpha Associated to Vector Ignores Some Objects of Scene.
Feb 28 2020, 11:26 AM · BF Blender

Feb 23 2020

ronan ducluzeau (zeauro) added a comment to D6912: Transform: Add Live Orientation Mode.

Is this thing only valid for objects in object mode and is not concerning element selected (vertex/edge/face) selection in edit mode, too ?
Is there a solid reason for that restriction or an intend to extend it later ?

Feb 23 2020, 4:02 PM
ronan ducluzeau (zeauro) added a comment to D6912: Transform: Add Live Orientation Mode.

there are some design elements I need feedback on.

Feb 23 2020, 9:03 AM

Feb 21 2020

ronan ducluzeau (zeauro) awarded rBbe2bc97eba49: EEVEE: Render Passes a Party Time token.
Feb 21 2020, 1:56 PM
ronan ducluzeau (zeauro) added a comment to T74066: B2.83-Pinch brush : z axis locked behavior..

Pinch brush behavior has recently been modified.

Feb 21 2020, 11:24 AM · BF Blender

Feb 19 2020

ronan ducluzeau (zeauro) added a comment to T73979: Wrong location of FLIP fluid mesh after editing domain mesh.

Globally, particles are relative to original mesh. But mesh result from simulation is replacing original mesh.
So, it has to be relative to origin.

Feb 19 2020, 3:47 PM · Nodes & Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T73979: Wrong location of FLIP fluid mesh after editing domain mesh.

When you edit domain to elongate it on one axis, origin of domain is no more at center of bounding box.

Feb 19 2020, 3:10 PM · Nodes & Physics, BF Blender

Feb 14 2020

ronan ducluzeau (zeauro) added a comment to rB4af74f453d4e: Freestyle: Add option for rendering Freestyle to a separate pass.

Is it possible to render Linesets as seperate passes, too ?

Feb 14 2020, 9:53 AM

Feb 3 2020

ronan ducluzeau (zeauro) added a comment to D6735: Sculpt UI: Re-organize Symmetrize controls.

Symmetrize means to make something symmetrical. It is absolutely related to symmetry, and doesn’t require Dyntopo to be enabled.

Feb 3 2020, 9:19 AM · User Interface

Feb 2 2020

ronan ducluzeau (zeauro) added a comment to D6735: Sculpt UI: Re-organize Symmetrize controls.

Dyntopo users are pressing Optimize button to rebuild bvh to have better performance after several dyntopo strokes.
It does not hurt to rename it Rebuild BVH. But I don't see a reason to move it outside of Dyntopo panel if unique use case of this button is for Dyntopo sculpting.
I may be wrong but I think it s not needed when using Voxel Remesher.

Feb 2 2020, 9:05 PM · User Interface

Jan 23 2020

ronan ducluzeau (zeauro) added a comment to D6577: UI: Consolidate masking-related brush controls.

Some time before 2.80, that option was removed - all texture painting is now projection painting. Therefore it no longer makes any sense to have a panel of that name, since it becomes meaningless

If projection painting was generalized and became fundamental for all texture painting ; you can not say that term is no more meaningful.

Jan 23 2020, 12:22 PM · User Interface

Jan 22 2020

ronan ducluzeau (zeauro) added a comment to D6577: UI: Consolidate masking-related brush controls.

In 2.7, all related options were grouped under Project Paint panel.
Now, Normal Falloff was moved to FallOff panel. It is less practical to have Bleed and Dither sliders alone in Options panel. Because they are often tweak to follow chosen Normal FallOff.
Although Normal Falloff is inside FallOff panel with curve relative to brush ; it is still an option relative to mode.
When its value is modified, it is the case for all brushes not just active one.

Jan 22 2020, 6:21 PM · User Interface

Jan 21 2020

ronan ducluzeau (zeauro) added a comment to T72216: Copied Particles not refreshing in the viewport..

Scrubbing the timeline for unbaked particle systems always gave unreliable results.

Jan 21 2020, 4:16 PM · BF Blender (2.82), Dependency Graph
ronan ducluzeau (zeauro) added a comment to T64952: Metaballs are not scaled properly on small values.

When you enter into Edit mode, capsule shape is defined by an internal Size X setting.
When you apply Scale to this object, you are transferring modification from object mode to this value.
So, resulting capsule length is longer or shorter.
But by doing that, you remove scaling done on meshing of tips of capsule.
And tips are becoming rounder as hemispheres because that is only shape, Blender allows them to have.

Jan 21 2020, 12:09 PM · Tracker Curfew, BF Blender

Jan 19 2020

ronan ducluzeau (zeauro) added a comment to T72562: Mantaflow: Same particles for Spray, Foam and Bubble.

There is a Combined Export setting that is supposed to distinguish if particle systems of secondary particles are merged into one cache or not.

Jan 19 2020, 11:12 PM · Nodes & Physics, Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T72949: [Mantaflow] initial velocity ignored in the emission object.

It looks like surface thickness is used as a multiplier of velocity for liquids.

Jan 19 2020, 10:55 PM · Nodes & Physics, Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T73161: [Mantaflow] Particles not generated on Plane object.

There is a Surface Thickness setting under Flow Source Subpanel.

Jan 19 2020, 9:10 PM · Nodes & Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T59583: Hair Dynamics: entering particle edit mode with baked cache crashes blender.

how useful is it to edit particle key histories?

The idea was to have an extra tweaking step to polish things.
It was really complicated to understand what will be the result for hair. But for emitter particles that could be rendered as growing paths : it was relevant.

Jan 19 2020, 6:12 PM · Tracker Curfew, Nodes & Physics, BF Blender
ronan ducluzeau (zeauro) added a comment to T62582: Cycles viewport render stuck with stereoscopic viewport.

In 2.79, Blender Internal and Cycles were only rendering Left Side. None was doing Stereoscopic render in Rendered View.
Difference in 2.8 is that EEVEE is able to handle that in Rendered View.

Jan 19 2020, 4:43 PM · Cycles, BF Blender

Jan 15 2020

ronan ducluzeau (zeauro) added a comment to D6587: Sculpt: Pinch only in the direction perpendicular to the stroke.

Ok I tested it a bit and my only worry was that it would be harder to pinch a point instead of a line but that is still possible when circling the stroke a bit.

Jan 15 2020, 5:43 PM

Jan 11 2020

ronan ducluzeau (zeauro) added a comment to T71947: Vertex Color/Attribute Edit Design.

you may paint them using the faster sculpt mode tools but they are still just vertex colors, which of course can be used in a game engine.

Jan 11 2020, 3:13 PM · Sculpt, Paint & Texture
ronan ducluzeau (zeauro) added a comment to T71947: Vertex Color/Attribute Edit Design.

Once the new Sculpt/Vertex paint mode is working, we can create a patch focusing only on the renaming:
Vertex Colors -> Attributes
Sculpt Vertex Colors -> Vertex Colors

For most of people, Vertex Color is referring to the attribute of asset used by game engine or render engine.
That is something visual not related to sculpting. I think that would be misleading to rename Sculpt Vertex Colors -> Vertex Colors.

Jan 11 2020, 8:53 AM · Sculpt, Paint & Texture

Dec 14 2019

ronan ducluzeau (zeauro) added a comment to rBf050fa325375: Modifier: New Weld Modifier.

Modifier is welding edges of basemesh. That can produce edges that are shorter than original one in resulting mesh.
We could have an iteration setting to redo a second welding after first one. That would not solve this problem for a sphere.
For that case, you will always encounter such degenerated case based on edge length.

Dec 14 2019, 10:17 AM

Dec 13 2019

ronan ducluzeau (zeauro) added a comment to rBf050fa325375: Modifier: New Weld Modifier.

Modifier's behavior is correct.

Dec 13 2019, 4:19 PM

Dec 12 2019

ronan ducluzeau (zeauro) added a comment to T72380: New Weld Modifier is crashing when used after a Vertex Weight Modifier.

Like I said in my previous comment, same problem is happening with other modifiers.

Dec 12 2019, 2:24 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to T72380: New Weld Modifier is crashing when used after a Vertex Weight Modifier.

After testing a little more in depth, it looks like problem is worst.
Vertex group feature of modifier is crashing blender when any modifier is used before Weld modifier.

Dec 12 2019, 12:42 PM · BF Blender
ronan ducluzeau (zeauro) added a comment to rBf050fa325375: Modifier: New Weld Modifier.

This modifier is crashing Blender when we try to use another modifier to animate weight group.
I filled a bugreport. T72380

Dec 12 2019, 11:30 AM
ronan ducluzeau (zeauro) created T72380: New Weld Modifier is crashing when used after a Vertex Weight Modifier.
Dec 12 2019, 11:30 AM · BF Blender

Dec 7 2019

ronan ducluzeau (zeauro) added a comment to rB6ffcddc10afa: Tool System: experimental fallback tool support.

In 2.79, select & drag action is moving the whole current selection.
You can press a right click & drag and a selection of multiple elements is moved.

Dec 7 2019, 1:25 PM

Dec 3 2019

ronan ducluzeau (zeauro) added a comment to T72062: Library Overrides - Override Group proposal for better character overrides..

Every datablock override can belong to at most one group, which is set at the time of creation and cannot be changed.

Dec 3 2019, 11:09 AM · Data, Assets & I/O

Nov 26 2019

ronan ducluzeau (zeauro) added a comment to T71705: Improve Palette management in Paint Modes (Meshes and Grease Pencil).

I don't know if it is possible. But it could be interesting to keep space to be able to display it as an horizontal ribbon.


I imagine that by pressing Tab with mouse pointer over tool settings bar, this bar would display a ribbon of colors instead of brush settings.

Nov 26 2019, 8:12 AM · User Interface, BF Blender

Nov 16 2019

ronan ducluzeau (zeauro) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

If preview level is set to zero, artifacts are less important, less problematic and can be smoothed.
In 2.81, you could greyed out button when preview level is not equal to zero.

Nov 16 2019, 10:50 AM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio