- User Since
- Mar 9 2013, 6:17 PM (267 w, 1 d)
Dec 27 2017
@Brecht Van Lommel (brecht) Yes that was it! Thank you.
Dec 22 2017
I've tried to compile the "2.79" tag and it still is broken for me. However if I download the official 2.79 build, it works like expected :S
Hmm, If you guys can reproduce then I don't know what I should do to figure out what is wrong.
I'm using gentoo portage to build blender from git. So the build directory is clean. I haven't made any changes to the blender code either. So I don't know what it could be.
Dec 21 2017
Oct 3 2017
Jul 12 2016
I have uploaded the ported code to: https://github.com/DarkDefender/blender-npr-tess2
Jun 19 2016
Just a quick heads up. I've managed to get the code to run in blender master and with opensubdiv 3.0.x
Jun 14 2016
Campbell requested some examples with characters so I took some from BBB:
Jun 13 2016
Feb 16 2016
Yes, thank you for making blender FFmpeg 3.0 ready!
Feb 5 2016
Dec 12 2015
I guess the solution to this problem will be the new bmesh boolean stuff? I mean there is no point in trying to fix the problem with carve if it's going the get phased out soon anyways, right?
Nov 25 2015
I can attach a screenshot and try earlier versions, but I thought because the new error doesn't seem to be because of doubles, I'll just upload a blend file again to see if you can reproduce it...
Ah, I had multiple problems with the boolean operator it seems... The one I attached were because of doubles. Or at least it seems to be the case as I didn't manage to get it to bug out anymore.
Jun 21 2015
Nov 11 2014
I didn't personally talk to him about this on IRC, no. Someone else might have though.
Nov 9 2014
Sep 18 2014
Great! :) They (the svg2 board) is looking for feedback. So if you have any requests I'm sure they would love to hear them.
Just a question to flokkievids:
Is there any plans to support SVG2 when it comes out? It seems like a lot of the new features could be useful when exporting from freestyle to SVG.
Sep 1 2014
Jun 22 2014
If the change is indeed deliberate, I would like it to be more obvious that changing the start/end values does nothing with a cyclic path.
While the old behaviour wasn't that great, you could quite easily figure out that you had to have a non cyclic path for best results.
Jun 21 2014
Dec 5 2013
Just to be clear: The blender version that I listed as broken is not the commit that broke it. It's the version of blender that I currently use.