- User Since
- Mar 9 2013, 6:17 PM (292 w, 1 d)
Wed, Sep 26
Tue, Sep 25
I've updated the diff with your suggestions.
Sat, Sep 22
Thu, Sep 20
I've updated the patch based on your feedback.
Sep 14 2018
Sep 11 2018
This can be closed now I think (as D3679 was merged)
Sep 10 2018
I've updated the code based on your feedback
Sep 7 2018
The problem was the the code didn't go into node groups to search for image textures. I've created a patch that should fix this in https://developer.blender.org/D3679
I've updated this to fix the issue described in this ticket too: https://developer.blender.org/T56525
Sep 6 2018
I've updated the diff with your suggestions. I should have looked at the MOD_displace stuff before... :P
Sep 3 2018
I've managed to get it to render directly to the preview output buffer.
Sep 2 2018
I'm not sure how I would bypass the scene setup and render. The whole preview pipeline seems to be built with the intention to render actual blender scenes.
Aug 31 2018
Aug 28 2018
Aug 18 2018
Aug 10 2018
Aug 9 2018
Aug 6 2018
I've also noticed that the thing that seriously slows down my code is the OSD mesh creation. On the squirrel (17 106 quads) OSD creation takes 4.346086 sec while the rest of my modifier code takes 3.414331. I'll try to multi thread a part of my code. If that goes well then I might push the time down to around 1 sec for the non OSD creation stuff.
Jul 17 2018
Jul 16 2018
Jul 11 2018
A quick update. I've worked with the GSoC student YimingWu so see if my work would be useful with his LANPR solution (and it seems to be!).
Dec 27 2017
@Brecht Van Lommel (brecht) Yes that was it! Thank you.
Dec 22 2017
I've tried to compile the "2.79" tag and it still is broken for me. However if I download the official 2.79 build, it works like expected :S
Hmm, If you guys can reproduce then I don't know what I should do to figure out what is wrong.
I'm using gentoo portage to build blender from git. So the build directory is clean. I haven't made any changes to the blender code either. So I don't know what it could be.
Dec 21 2017
Oct 3 2017
Jul 12 2016
I have uploaded the ported code to: https://github.com/DarkDefender/blender-npr-tess2
Jun 19 2016
Just a quick heads up. I've managed to get the code to run in blender master and with opensubdiv 3.0.x
Jun 14 2016
Campbell requested some examples with characters so I took some from BBB:
Jun 13 2016
Feb 16 2016
Yes, thank you for making blender FFmpeg 3.0 ready!
Feb 5 2016
Dec 12 2015
I guess the solution to this problem will be the new bmesh boolean stuff? I mean there is no point in trying to fix the problem with carve if it's going the get phased out soon anyways, right?
Nov 25 2015
I can attach a screenshot and try earlier versions, but I thought because the new error doesn't seem to be because of doubles, I'll just upload a blend file again to see if you can reproduce it...
Ah, I had multiple problems with the boolean operator it seems... The one I attached were because of doubles. Or at least it seems to be the case as I didn't manage to get it to bug out anymore.