Zsolt Stefan (zsoltst)
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User Since
Jan 30 2013, 8:30 AM (250 w, 5 d)

Recent Activity

Wed, Nov 15

Zsolt Stefan (zsoltst) created T53324: Black render artifact with CPU+GPU rendering in viewport.
Wed, Nov 15, 11:01 AM · BF Blender

Fri, Nov 10

Zsolt Stefan (zsoltst) updated the task description for T53290: Drop in rendering performance if result in image window set to stereo 3D.
Fri, Nov 10, 1:43 PM · Cycles, BF Blender
Zsolt Stefan (zsoltst) created T53290: Drop in rendering performance if result in image window set to stereo 3D.
Fri, Nov 10, 1:42 PM · Cycles, BF Blender

Jun 26 2017

Zsolt Stefan (zsoltst) added a comment to T51663: DoF in viewport doesn't work, expanding blurred area when moving objects.

I tried your suggestions:

Jun 26 2017, 11:45 AM · BF Blender

May 30 2017

Zsolt Stefan (zsoltst) added a comment to T51663: DoF in viewport doesn't work, expanding blurred area when moving objects.

Hi,
here is the blend file. Depth of field is enabled in the N-panel.

May 30 2017, 4:53 PM · BF Blender
Zsolt Stefan (zsoltst) updated the task description for T51663: DoF in viewport doesn't work, expanding blurred area when moving objects.
May 30 2017, 9:44 AM · BF Blender
Zsolt Stefan (zsoltst) created T51663: DoF in viewport doesn't work, expanding blurred area when moving objects.
May 30 2017, 9:42 AM · BF Blender

May 15 2017

Zsolt Stefan (zsoltst) updated the task description for T51500: Object disappears in wireframe view.
May 15 2017, 11:46 AM · BF Blender
Zsolt Stefan (zsoltst) created T51500: Object disappears in wireframe view.
May 15 2017, 11:37 AM · BF Blender

May 30 2016

Zsolt Stefan (zsoltst) added a comment to T48511: Texture box mapping in viewport.

@ Duarte Farrajota Ramos: do you have some information about the "fake box mapping preview" that you mentioned? Maybe a description or picture of the node setup? Thank you.

May 30 2016, 4:48 PM · OpenGL / Gfx, Addons

May 25 2016

Zsolt Stefan (zsoltst) created T48511: Texture box mapping in viewport.
May 25 2016, 12:29 PM · OpenGL / Gfx, Addons

May 13 2015

Zsolt Stefan (zsoltst) created T44693: Snap settings in 3Dview coupled with Node Editor.
May 13 2015, 2:03 PM · User Interface

May 4 2015

Zsolt Stefan (zsoltst) added a comment to T44536: STL normals import.

Hi, thank you.
One problem though, this seems to have broken the import scale setting. Only a scale = 1 works, any other value stops the import script with the following error:

May 4 2015, 5:30 PM · Addons, Import/Export

Apr 28 2015

Zsolt Stefan (zsoltst) created T44536: STL normals import.
Apr 28 2015, 3:15 PM · Addons, Import/Export

Mar 5 2015

Zsolt Stefan (zsoltst) created T43897: Import normals (eg. STL) to correctly render triangulated surfaces.
Mar 5 2015, 4:10 PM · Import/Export

Feb 18 2015

Zsolt Stefan (zsoltst) created T43719: STL Import Script Scale option is strongly limited.
Feb 18 2015, 10:41 AM · Import/Export, Addons

Oct 30 2014

Zsolt Stefan (zsoltst) updated subscribers of T37417: Default Keymap: Revamp.

@michael knubben (michaelknubben):
The question is, how far is it not empty space? The grab widget is just one pixel wide, surely you do not always click exactly on this thin line, but somewhere close to it. If there is no feedback, you sometimes miss the widget. With this change you would then deselect all, which would be pretty frustrating.

Oct 30 2014, 5:57 PM · User Interface, BF Blender

Sep 12 2014

Zsolt Stefan (zsoltst) created T41800: Freestyle + Cycles panoramic camera not compatible, renders are incorrect.
Sep 12 2014, 11:58 AM · Cycles, Freestyle, BF Blender
Zsolt Stefan (zsoltst) created T41797: Dupliverts eats performance.
Sep 12 2014, 11:27 AM · BF Blender

Apr 24 2014

Zsolt Stefan (zsoltst) updated subscribers of T34400: [Cycles] Settings to restrict polar range for equirectangular panoramas.

@Andreas Stöckel (aurelian15) : Hi, do you plan to finish this feature with the two things @Brecht Van Lommel (brecht) mentioned? Would be great to have the feature in trunk, this is the only camera type with no field-of-view settings. Thanks!

Apr 24 2014, 2:33 PM · Cycles, BF Blender

Mar 13 2014

Zsolt Stefan (zsoltst) reopened T39165: Cycles equirectangular panoramic camera missing Field-of-view settings as "Open".
Mar 13 2014, 5:41 PM · Cycles, BF Blender, Rendering

Feb 28 2014

Zsolt Stefan (zsoltst) updated subscribers of T38819: Mark/Clear seam misbehaves when executed from spacebar search menu in 3D view.

@Campbell Barton (campbellbarton)
"...operators are not designed primarily to be accessed from the search popup."

Feb 28 2014, 9:33 AM · Blender 2.70
Zsolt Stefan (zsoltst) reopened T38886: Packed textures not loaded (pink render) when OSL enabled as "Open".
Feb 28 2014, 9:13 AM · BF Blender

Jan 10 2014

Zsolt Stefan (zsoltst) added a comment to T38089: Custom OpenGL Render Icons.

My two cents: not to critique your work, 16*16 seems awfully small to convey complex meanings, but these icons don't seem to convey the meaning of rendering, if you don't say it's an iris/shutter I'm not sure most people would recognise it as such. Seems more like an animated loading icon, or a rotating wheel, especially with the one in motion, there it really seems to roll forward, I'd think here more of rigid body physics.

Jan 10 2014, 3:11 PM · User Interface, BF Blender

Jan 7 2014

Zsolt Stefan (zsoltst) added a comment to T37418: Reorganize 3D View Toolbar.

@Jonathan Williamson (carter2422) - Seeing the newly created "History" panel (great idea btw!), I would suggest putting the history list itself into this tab, without needing to click once more on "Undo history". There will probably be very few buttons here anyways, so there should be enough space.

Jan 7 2014, 5:06 PM · User Interface, BF Blender
Zsolt Stefan (zsoltst) updated subscribers of T37961: Make Matcap work globally.

+1 for the proposal!

Jan 7 2014, 4:52 PM · User Interface
Zsolt Stefan (zsoltst) updated subscribers of T37982: File Browser options minor UI improvements.

@William Reynish (billrey) - good proposal, especially moving the selected file name and Cancel and OPEN to the bottom. And X-es as in the mockup from @Scott Petrovic (scottpetrovic).

Jan 7 2014, 4:19 PM · BF Blender, User Interface
Zsolt Stefan (zsoltst) updated subscribers of T38089: Custom OpenGL Render Icons.

@Simon Repp (simonrepp)
I also think the ones with the oval are not recognisable as OpenGL, the text ones were clearer. Also, the one for still rendering is just a plus inside an oval, not recognisable as a camera flash since the camera is missing, it looks more like an "add new" button. I'd go with your first proposal with different colours, try making it less cluttered, maybe removing the 3D bevel effect from the GL letters.

Jan 7 2014, 3:43 PM · User Interface, BF Blender

Dec 16 2013

Zsolt Stefan (zsoltst) updated subscribers of T37801: x no longer prompts for confirmation.

I have never (before) heard anyone say that a keyboard shortcut is bad because they need to move their hand too far. Are we really THAT lazy? Moving your hand 20cm once in a while will surely not cause "fatigue". Well, if it does, it's high time to stand up from the computer, go for a walk, see the world outside :)
I feel the arguments against removing X are more a resistance to change and having to relearn old Blender habits (yes, I've also used X for over ten years).

Dec 16 2013, 11:05 AM · User Interface, BF Blender

Nov 25 2013

Zsolt Stefan (zsoltst) updated subscribers of T37518: Blender Default Settings: Preferences.

@step-ani-motion (stepanimotion) Alt-F? Wow thanks for that, I had looked for something like that once or twice and then thought it's simply not implemented in Blender, and used the numpad DEL instead. @Paweł Łyczkowski (plyczkowski) I agree, map it rather to a modifier key + mouse click as default, and BAM! great new feature.

Nov 25 2013, 5:21 PM · BF Blender, User Interface

Nov 22 2013

Zsolt Stefan (zsoltst) updated subscribers of T37419: Update Default Theme Colors for 3D View and Wireframes.

I see a much larger question here than the exact colours. Maybe it is a separate topic. The question is why do we use a negative representation (dark background with lighter objects/contours) and not a positive representation (light background with darker objects)?
Blender switched from positive to negative from 2.49 to 2.50. I personally cannot work with these very dark themes during the day or in any well-lit environment. Reducing eyestrain requires a switch to the 2.49 theme, which seems to be the only light theme pre-packaged in Blender.

Nov 22 2013, 11:01 AM · BF Blender, User Interface
Zsolt Stefan (zsoltst) updated subscribers of T37418: Reorganize 3D View Toolbar.

@Andrew Price (andrewprice): I agree, addons do not really belong in the toolbar. A toolbar contains tools (operators), but shouldn't contain the settings, sliders, input fields, etc. for these tools. (ie. the way most addons work, adding their settings into the toolbar) They belong either in a separate panel, a popup, or somewhere else. For tools with settings that cannot be changed afterwards (eg. rings of a UV sphere), a popup might be the better solution.

Nov 22 2013, 9:16 AM · User Interface, BF Blender

Nov 20 2013

Zsolt Stefan (zsoltst) updated subscribers of T37478: Improve Tooltips to provide more information.

Yes it is of consequence whether it is online. It is very annoying how some software open up documentation, sometimes in an in-program window, just to load a "page not found message" when I am not connected to the internet, without any sign beforehand that it is only available online. The relative unavailability of offline Blender documentation is bad enough, let us not reduce the info available inside the program even more. There are many use cases with no internet connection, whether on the go with a laptop, or at work with internet limitations, or in less connected parts of the world.

Nov 20 2013, 5:55 PM · User Interface, BF Blender

Nov 18 2013

Zsolt Stefan (zsoltst) updated subscribers of T37475: Blender Default Settings: Rendering.

I rather see the default size not as the size of the preview, but as the final render size (so more around 1080p). --> For two reasons:

  1. the percentage slider beneath the resolution settings goes from 1% to maximum 100% and not more, meaning its "reason for existence" is to render smaller previews. (Although I seem to recall that it used to go to 200% in an earlier version)
  2. you want to set your final resolution exactly. Preview resolution is less important, the slider can take care of that, without having to "destroy" your pre-set final resolution.
Nov 18 2013, 5:59 PM · BF Blender, User Interface