Geometry Nodes is a sub-module of the Nodes & Physics module, focused on procedural node based geometry editing and related projects.
Communication
- Team chat on #geometry-nodes on blender.chat (highly moderated, conversation only on topic about development contributions).
- To contact the members, reach out to them on #blender-coders on blender.chat.
- To share art done with the tools, join the discussion on devtalk.blender.org.
- Meetings: information and agenda on devtalk.blender.org | calendar.
Sample Files
- Scattering Pebbles by Simon Thommes
- Scattering Flowers by Simon Thommes
- Trees and Leaves by Simon Thommes, Blender Studio
- Raycast Mini-Game by Julio Cargnin Pereira
- Sine tadpoles by James Redmond
- Ball in grass by Jesse Miettinen
- Chocolate Donut by Zijun Eary Zhou 法纤净
- Pasta Planet by Eric Schubert
- Geometric Surface Patterns by Abir Dutta
- Cupcakes by Sanctus
- Halloween Spider by Rahul Chaudhary
- Candy Bounce by James Redmond
- Ripple Dreams by James Redmond
- Abstract Monkey by James Redmond
- Tarte Generator by Sakura
Old 2.93 demos:
- Still-life by Erindale Woodford
- Procedural buildings by Felipe Del Rio
- Hex Grid by Matěj Baglietto
- Taco rice by Sakura
- Food by Vignesh Vembar