@Antonio Vazquez (antoniov) is the any issue I should merge this into? Or do we keep this one?
We usually close dependency cycle issues, but I just want to make sure that this is working as intended.
@Rombout Versluijs (rombout) this build is 4 months old. Try the latest one.
if you need some more reference for the driver versions:
Hey Barsha, there is no fix for this issue really. The devs seem to be Ok with the situation or just don't have enough time at the moment to bring texture painting in Blender to industry standards. For now if you are doing heavy texturing work I would suggest you use the built in 3D-Coat addon (as soon as it gets working again), or maybe get a paid Substance Painter exchange plugin so you can actually paint textures the way it should be done. There is a similar problem with UV toolset, which is and always was very limiting compared to Modo or even Maya/Max, and it looks like there are no plans for upgrading this part of Blender.
can't access your sample file -- but I kind of know that problem. I encounter it as unfortunate combination of circumstances.
@Clément Foucault (fclem) Doesn't seem to help for me either. The materials still end up pink.
I was drawing my character and managed to make extremely crashy blender file.
Dynamic topology is intentionally disabled for these options in the code. It might be good to improve the code to support cases, but it's not considered a bug.
@Antonio Vazquez (antoniov): shift + numpad 4/6 view roll is like rotating the canvas I think.
Yes, it always in debug-gpu mode.
ok,i will separate task.
Rotate Canvas (and flip) is a must in deed and it will implemented in a future but It's not a good desing choice IMO doing this by rotating the objectin draw mode, draw mode is for draw not for manipulating the objects. We need rotate the whole viewport.
It is preferred if you can post separate task instead of combining your task into one. That way, it helps the people answering your task easily and clearly. And of course 3rd is known issue: go to the outliner, choose "Orphan Data" and hit "Purge All" several times until unused data will be complicity removed.
Rotate the drawing plane is different and it's something pending, but now the R was not rotating the canvas (as Photoshop), but the real object and this is something totally different.
Just close as Archived if you don't think it's a bug.
It's crashing somewhere in the drawing of the background, but it's hard to say why from the backtrace and difficult to try to fix remotely. It may be something in the specific OpenGL state or shader and not the way the crashing function is called.
This was removed by design. The grease pencil team decided remove this options after doing a review of how it was working. The draw mode is only for drawing, not to move.
The Toggle Maximise View the shortcut Ctrl+Spacebar and the Toggle Full Screen Area the shortcut Ctrl+Alt+Spacebar
does not work at all.
In fact I have warnings in the console:
I can't reproduce this bug in last 2.8 build. @Lucas Boutrot (thornydre) : Could you check with last buildbot from here: https://builder.blender.org/download/ and close the task (add action > change status) if this is working for you?
(changing objects selection state stops the cache from being created but the sims keeps running. I guess this is normal as the possibility to move selected objects during simulation has to be supported)