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tom k (tomjk) added a comment to T69879: Material tab crash.

Duplicate of T69882

Tue, Sep 17, 11:33 PM · BF Blender
tom k (tomjk) added a comment to T69888: "Arrows" Emptys Broken and cause wierd visuals.

As per the requirements page, Blender 2.8 is only supported on Haswell Intel GPUs and later.
Your GPU (HD Graphics 4400) is Ivy Bridge, pre-Haswell.
Unforunately, graphics problems with old GPUs will not be fixed.
Recommended course of action is to either upgrade to a newer GPU or downgrade to Blender 2.79.

Tue, Sep 17, 11:21 PM · BF Blender
Luciano Alves Machado (lucianom2519) added a comment to T69996: Bug bug when using blender2.8 texture paint.

windows 10
Operating system:windows 10 64 bits

Tue, Sep 17, 11:17 PM · BF Blender
Luciano Alves Machado (lucianom2519) created T69996: Bug bug when using blender2.8 texture paint.
Tue, Sep 17, 11:16 PM · BF Blender
paul szajner (szap) created T69995: workbench random color doesn't work if object display type is set as solid.
Tue, Sep 17, 10:43 PM · BF Blender
Amir (Warrior) added a comment to T54314: Contents of "Viewer Node" image block do not get updated .

@Jeroen Bakker (jbakker) Does this fix have anything to do with this issue?

Tue, Sep 17, 10:39 PM · Python, Nodes, Cycles, BF Blender
Stefan Werner (swerner) added a comment to T69982: Cycles: sRGB texture compression happens after interpolation .

I’m working on a fix right now, we’ll see what the performance impact is.

Tue, Sep 17, 10:34 PM · Cycles, BF Blender
William Reynish (billreynish) added a comment to T69928: File Browser(Save): I(D)ncrement the filename number bug..

Still cannot reproduce. I was able to increment from zero to 200 using those buttons with no issues.

Tue, Sep 17, 10:25 PM · BF Blender
TheRedWaxPolice (TheRedWaxPolice) added a comment to T69928: File Browser(Save): I(D)ncrement the filename number bug..

Yeah, it happens here too but it's very very random.

Tue, Sep 17, 10:22 PM · BF Blender
eldee smith (eldee) added a comment to T69966: Repeatable crash with mesh.bevel operator.

Here's a video of it happening in face mode with the latest from git.

Tue, Sep 17, 10:15 PM · BF Blender
eldee smith (eldee) added a comment to T69966: Repeatable crash with mesh.bevel operator.

Scratch that- not happening in edge mode, but I was able to repro it in face mode. Since I went through the trouble of building Blender I went ahead and made a debug build to get a callstack, this is the output:

Tue, Sep 17, 10:13 PM · BF Blender
Germano Cavalcante (mano-wii) claimed T69853: fully broken scenes., by drag an object only the pivot point moves.
Tue, Sep 17, 10:06 PM · BF Blender
Omar Ahmad (OmarSquircleArt) closed T69989: New Mapping Node -> Min and Max Vector Math Nodes don't work as they should compared to previous state as Resolved by committing rB9609840b5ea1: Fix T69989: Correct Mapping node min/max versioning..
Tue, Sep 17, 9:53 PM · BF Blender
Zino Guerr (Zino) added a comment to T69928: File Browser(Save): I(D)ncrement the filename number bug..

Really strange! I have updated the graphics driver to the latest, downloaded the latest Alpha build, reset to factory settings and it's still the same.

Tue, Sep 17, 9:43 PM · BF Blender
Zino Guerr (Zino) updated the task description for T69928: File Browser(Save): I(D)ncrement the filename number bug..
Tue, Sep 17, 9:42 PM · BF Blender
hudson barkley (snuq) added a comment to T63607: VSE video strips with audio get packed into the .blend file when auto-packing enabled, leading to crashes with large amounts of videos.

Bump.
This is still an insta-crash in 2.81... and its a rather serious issue for anyone using the vse along with scene strips... im not sure why this is still considered low priority.

Tue, Sep 17, 9:41 PM · Video Sequencer, BF Blender
hudson barkley (snuq) added a comment to T65046: VSE: importing multiple movie clips with a lower framerate than the project causes the audio to be placed alternating above and below movie strips..

i realize that fixing the above/below behavior is a bit of a big thing, but could we at least fix the issue referenced in https://developer.blender.org/T64964 with a single strip?
It shouldnt be much to fix that, just add an 'if audio imported also, add one to the video channel'... also, adding a check to prevent adding to channel 0 is probably a good idea.

Tue, Sep 17, 9:25 PM · Video Sequencer, BF Blender
Jacques Lucke (JacquesLucke) raised the priority of T69927: Video Editor: Opening several Sequencer area instances will cause bad playback rate from Needs Information from User to Needs Triage by Developer.
Tue, Sep 17, 9:22 PM · Video Sequencer, BF Blender
Clément Foucault (fclem) added a revision to T69672: When the Bump node is placed in a node-group, bump is not working.: D5829: ShaderNodeTree: Add flatten function to get rid of nodegroups.
Tue, Sep 17, 9:20 PM · Eevee, BF Blender
Zino Guerr (Zino) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Hi @Zino Guerr (Zino)
Can you update your graphics drivers there are almost a year old, might be a driver issue.

Tue, Sep 17, 9:17 PM · Sculpt, Paint, Texture, BF Blender
Peter Fog (tintwotin) added a comment to T69927: Video Editor: Opening several Sequencer area instances will cause bad playback rate.

@Jacques Lucke (JacquesLucke) It is properly dependent on how powerful your computer are. Mine is not very powerful, so I'm just using a 720p clip for the gif above, where the effect is quite visible. Maybe you could try with some 4k footage and keep adding sequencer areas while the video is playing(uncached) timeline in an area with sequencer+preview.

Tue, Sep 17, 9:12 PM · Video Sequencer, BF Blender
Zino Guerr (Zino) updated the task description for T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..
Tue, Sep 17, 9:09 PM · Sculpt, Paint, Texture, BF Blender
eldee smith (eldee) added a comment to T69966: Repeatable crash with mesh.bevel operator.

Good news, does not appear to be happening on the build I just made- so it may have been fixed by something else. I'll hammer on it for a bit longer and see if I can get it to break

Tue, Sep 17, 9:09 PM · BF Blender
Andrea Weikert (elubie) added a comment to T58023: Shading tab on top.

Hello Kent,

Tue, Sep 17, 9:07 PM · BF Blender
Jacques Lucke (JacquesLucke) raised the priority of T69953: Cycles Viewlayer Holdout Inaccuracy Error (Alpha Holes) from Needs Information from User to Needs Triage by Developer.
Tue, Sep 17, 8:52 PM · BF Blender
eldee smith (eldee) added a comment to T69966: Repeatable crash with mesh.bevel operator.

Well, I'll post an update whenever either the 2.81 download finishes (it's been going for about 2 hours now, previous attempts have timed out) or the build I just started finishes.

Tue, Sep 17, 8:38 PM · BF Blender
noki paike (amonpaike) added a comment to T69853: fully broken scenes., by drag an object only the pivot point moves.

it seems that blender ignores the pivot points of objects and puts all the meshes in the center of the scene

Tue, Sep 17, 8:28 PM · BF Blender
Tomotsugu Nakamura (Yukimituki11) created T69993: instanceing does not work on the vertex made of subdivision.
Tue, Sep 17, 8:26 PM · BF Blender
TheRedWaxPolice (TheRedWaxPolice) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Yes, the mesh preview only shows up if you activate any of the transform tools first.

Tue, Sep 17, 8:26 PM · Sculpt, Paint, Texture, BF Blender
William Reynish (billreynish) updated the task description for T63726: User Interface Module .
Tue, Sep 17, 8:23 PM · User Interface, BF Blender
William Reynish (billreynish) added a project to T69992: Shortcuts for Tools (design task): User Interface.
Tue, Sep 17, 8:18 PM · User Interface, BF Blender
William Reynish (billreynish) changed Type from Bug to Design on T69992: Shortcuts for Tools (design task).
Tue, Sep 17, 8:18 PM · User Interface, BF Blender
William Reynish (billreynish) created T69992: Shortcuts for Tools (design task).
Tue, Sep 17, 8:18 PM · User Interface, BF Blender
Lucas (xorrito) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..


It kinda works now on
Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-17 14:22, hash: rB884a3852873f

Tue, Sep 17, 8:13 PM · Sculpt, Paint, Texture, BF Blender
noki paike (amonpaike) updated subscribers of T69853: fully broken scenes., by drag an object only the pivot point moves.

bug returned,
now I can confirm, that it's corrected to this ...

Tue, Sep 17, 8:06 PM · BF Blender
Omar Ahmad (OmarSquircleArt) added a comment to T69989: New Mapping Node -> Min and Max Vector Math Nodes don't work as they should compared to previous state.

Looks like you are correct, I will create a patch to fix this.

Tue, Sep 17, 7:55 PM · BF Blender
William Reynish (billreynish) added a comment to T69393: Copy Paste Collection in the Outliner.

@Dalai Felinto (dfelinto) indeed we should make copy/paste work correctly for Collections in the Outliner. I can’t imagine we’d need a whole design task for it, is there anything that isn’t clear here?

Tue, Sep 17, 7:55 PM · Data, Assets & I/O, BF Blender
Tomotsugu Nakamura (Yukimituki11) created T69991: Is the keymap switching working correctly?.
Tue, Sep 17, 7:52 PM · BF Blender
Adam Preisler (Alphisto) added a comment to T69989: New Mapping Node -> Min and Max Vector Math Nodes don't work as they should compared to previous state.

Well it's not how it used to work in the old Mapping Node and also more importantly it's not how Blender 2.81.8 itself updates the files that are loaded with the old Min Max utility used.
It actually rearranges the nodes exactly as on the second screenshot where everything is black.

Tue, Sep 17, 7:46 PM · BF Blender
Benjamin Sauder (kioku) added a comment to T69989: New Mapping Node -> Min and Max Vector Math Nodes don't work as they should compared to previous state.

Looks correct to me, this works like the following:

Tue, Sep 17, 7:42 PM · BF Blender
Roman Shulga (rainbro) created T69990: Crash on Extrude faces along normals with Offset Even checkbox (not always).
Tue, Sep 17, 7:36 PM · BF Blender
Adam Preisler (Alphisto) created T69989: New Mapping Node -> Min and Max Vector Math Nodes don't work as they should compared to previous state.
Tue, Sep 17, 7:30 PM · BF Blender
tom k (tomjk) added a comment to T69953: Cycles Viewlayer Holdout Inaccuracy Error (Alpha Holes).
  • Download and open file;
  • Render.
Tue, Sep 17, 7:28 PM · BF Blender
Brecht Van Lommel (brecht) added a comment to T69982: Cycles: sRGB texture compression happens after interpolation .

This is a known issue, but would be good to fix it.

Tue, Sep 17, 7:26 PM · Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T69986: Environment shader node misses its alpha output.

It's not a supported currently.
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Tue, Sep 17, 7:23 PM · BF Blender
Brecht Van Lommel (brecht) closed T69809: Sculpting changes are gone after rendering as Resolved by committing rB3009429c9045: Fix T69809, T69810: sculpt gone or crashing after render.
Tue, Sep 17, 7:21 PM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) closed T69810: Crash: Sculpting + Rendering + Try to sculpt -> Crash as Resolved by committing rB3009429c9045: Fix T69809, T69810: sculpt gone or crashing after render.
Tue, Sep 17, 7:21 PM · Sculpt, Paint, Texture, BF Blender
Dalai Felinto (dfelinto) added a project to T69393: Copy Paste Collection in the Outliner: Data, Assets & I/O.

@Nathan Craddock (Zachman) is this something you would be interested on?
@William Reynish (billreynish) do we have a clear design on what to do here? It seems that copy/paste for collections is undefined everywhere (e.g., in the viewport is simply paste the objects)

Tue, Sep 17, 7:09 PM · Data, Assets & I/O, BF Blender
Dalai Felinto (dfelinto) updated the task description for T69393: Copy Paste Collection in the Outliner.
Tue, Sep 17, 7:07 PM · Data, Assets & I/O, BF Blender
Jin Choi (jinschoi) added a comment to T69988: crash when merging windows/closing file.

Never mind. I see the fix for T69974 from this morning fixes this file.

Tue, Sep 17, 7:04 PM · BF Blender