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Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Yesterday

Brecht Van Lommel (brecht) added a comment to T37953: Separate sun lamp size as angular diameter.

@Tim Stullich (tstullich), search for SUN in source/blender/draw/engines/eevee.

Fri, Mar 22, 5:28 PM · BF Blender, Cycles, Quick Hacks, Rendering
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

Thanks for the patch, committed in the 2.80 repository.

Fri, Mar 22, 5:22 PM · OpenGL / Gfx, Rendering, BF Blender
Dalai Felinto (dfelinto) closed T58517: Multiview not working with OpenGL render using scene settings as Resolved by committing rB5f45cbb26ec8: Fix T58517: Multi-view issues with OpenGL render + scene settings.
Fri, Mar 22, 5:22 PM · OpenGL / Gfx, Rendering, BF Blender
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

"Viewport Rendering doesn't support Multi-View"

Fri, Mar 22, 3:33 PM · OpenGL / Gfx, Rendering, BF Blender
Jeroen Bakker (jbakker) reassigned T58517: Multiview not working with OpenGL render using scene settings from Jeroen Bakker (jbakker) to Dalai Felinto (dfelinto).

@Dalai Felinto (dfelinto) need your guidance.
according to https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/d5f1b9c22233 viewport rendering of multi view is not supported. Is that still the case?

Fri, Mar 22, 9:13 AM · OpenGL / Gfx, Rendering, BF Blender

Thu, Mar 21

Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

@Brecht Van Lommel (brecht) I was able to work on implementing some backwards compatibility logic in version_update.py and now I need to work on integrating the above changes into Eevee, as you had mentioned. Where would I start to look into making changes for Eevee?

Thu, Mar 21, 6:44 PM · BF Blender, Cycles, Quick Hacks, Rendering

Wed, Mar 20

Brecht Van Lommel (brecht) closed T60693: Messy Shading of Multiple-Faced Flat Surfaces in Workbench Matcap Rendered View as Archived.

Artifacts from overlapping faces are not currently considered a bug.

Wed, Mar 20, 10:29 PM · Rendering, Mesh Modeling, BF Blender
Jeroen Bakker (jbakker) claimed T58517: Multiview not working with OpenGL render using scene settings.
Wed, Mar 20, 2:53 PM · OpenGL / Gfx, Rendering, BF Blender
Victor V Green II (Sleeper_G) closed T62628: explosions as Resolved.

I fixed the issue. I just had to turn my quality steps down to 2.

Wed, Mar 20, 1:56 PM · Rendering, Platform: Windows, BF Blender: 2.8, Physics, Eevee
Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

@Rachit Jain (j-rachit) are you still working on this? The last comment you made was almost two months ago. If you are not working on this could you let me know and I'd be happy to take over from where you left off?

Wed, Mar 20, 11:45 AM · BF Blender, Cycles, Quick Hacks, Rendering

Tue, Mar 19

Brecht Van Lommel (brecht) closed T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts as Archived.

Archiving old report, we no longer work on fixing these types of issues in 2.79 but focus on the new viewport in 2.8.

Tue, Mar 19, 10:53 AM · Rendering, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) closed T59299: Recognizing too much GPU's as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Tue, Mar 19, 9:36 AM · Rendering, Cycles, BF Blender

Sun, Mar 17

Victor V Green II (Sleeper_G) edited projects for T62628: explosions, added: BF Blender: 2.8, Platform: Windows, Rendering; removed BF Blender.

I don't know what to expect here. Will someone be explaining to me what what to do about mt issue?

Sun, Mar 17, 10:00 PM · Rendering, Platform: Windows, BF Blender: 2.8, Physics, Eevee

Sat, Mar 16

Brecht Van Lommel (brecht) closed T57645: Object Info node random output always returns zero for lights with GPU render (Cycles) as Resolved.

Solved by rBa325bc6bf3e6: Fix T58953: Lamp data not always set.

Sat, Mar 16, 3:33 PM · Rendering, Cycles, BF Blender
Victor V Green II (Sleeper_G) claimed T62628: explosions.
Sat, Mar 16, 12:23 AM · Rendering, Platform: Windows, BF Blender: 2.8, Physics, Eevee

Thu, Mar 14

Jacques Lucke (JacquesLucke) closed T60955: Music is wrong after render? as Archived.
Thu, Mar 14, 4:37 PM · Rendering, BF Blender
Jeroen Bakker (jbakker) closed T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor as Resolved by committing rB4887baf7d69c: Fix T62145: Geometry.Backface Node Renders Black.
Thu, Mar 14, 9:27 AM · OpenGL / Gfx, Rendering, Nodes, BF Blender
Jeroen Bakker (jbakker) raised the priority of T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor from Normal to Confirmed, Medium.

In foreground rendering it seems to be correct. Only fails when in background rendering.

Thu, Mar 14, 8:53 AM · OpenGL / Gfx, Rendering, Nodes, BF Blender

Mon, Mar 11

Carlos Rubio (tn_pan) triaged T62433: Transparency Shadows Artifacts [Blender Render] as Confirmed, Medium priority.
Mon, Mar 11, 7:55 PM · Rendering
Carlos Rubio (tn_pan) added a project to T62433: Transparency Shadows Artifacts [Blender Render]: Rendering.
Mon, Mar 11, 5:31 AM · Rendering

Fri, Mar 8

Philipp Oeser (lichtwerk) added projects to T62351: Material Ouptut selection broken: Nodes, Rendering, User Interface.
Fri, Mar 8, 2:57 PM · User Interface, Rendering, Nodes, BF Blender
Jacques Lucke (JacquesLucke) closed T61916: Visible wireframe artifacts after baking normal map with bevel shader as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Fri, Mar 8, 12:51 PM · BF Blender: 2.8, Cycles, Rendering, BF Blender

Thu, Mar 7

Jacques Lucke (JacquesLucke) raised the priority of T61320: 2.8 test from Needs Information from User to Needs Triage by Developer.
Thu, Mar 7, 3:48 PM · Rendering, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T59299: Recognizing too much GPU's.

Is this still an issue?

Thu, Mar 7, 3:02 PM · Rendering, Cycles, BF Blender

Mon, Mar 4

Christopher Anderssarian (Christopher_Anderssarian) added a comment to T58002: Viewport Render crash.

You were too fast Brecht :)

Mon, Mar 4, 7:03 PM · BF Blender, OpenGL / Gfx, Rendering
Brecht Van Lommel (brecht) closed T58002: Viewport Render crash as Resolved.

Let's consider it resolved then, bugs with similar error messages were fixed.

Mon, Mar 4, 7:03 PM · BF Blender, OpenGL / Gfx, Rendering
Brecht Van Lommel (brecht) added a comment to T58002: Viewport Render crash.

Is this still an issue? The file opens fine here on Linux + NVIDIA.

Mon, Mar 4, 7:01 PM · BF Blender, OpenGL / Gfx, Rendering
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T58002: Viewport Render crash.

Hey @Clément Foucault (fclem), I can't reproduce anymore, is this resolved?

Mon, Mar 4, 7:01 PM · BF Blender, OpenGL / Gfx, Rendering
Christopher Anderssarian (Christopher_Anderssarian) renamed T58002: Viewport Render crash from Viewport render crsah to Viewport Render crash.
Mon, Mar 4, 6:56 PM · BF Blender, OpenGL / Gfx, Rendering
Brecht Van Lommel (brecht) closed T61258: Blender 2.8 freezes when save buffer is enabled and the rendering is cancelled as Resolved.

This should be fixed by rB4c3be0bf5229: Fix T62073: Cycles random hangs rendering with Save Buffers on..

Mon, Mar 4, 6:42 PM · Cycles, Rendering, BF Blender
Sebastian Parborg (zeddb) assigned T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor to Jeroen Bakker (jbakker).
Mon, Mar 4, 2:29 PM · OpenGL / Gfx, Rendering, Nodes, BF Blender
Sebastian Parborg (zeddb) triaged T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor as Normal priority.
Mon, Mar 4, 2:29 PM · OpenGL / Gfx, Rendering, Nodes, BF Blender
Sebastian Parborg (zeddb) updated subscribers of T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor.

@Jeroen Bakker (jbakker) can you take a look at this? I'm guessing this is OpenCL related.

Mon, Mar 4, 12:00 PM · OpenGL / Gfx, Rendering, Nodes, BF Blender

Sun, Mar 3

Andrew Sprok (sprad001) renamed T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor from Blender V2.80 does not render Geometry/Backfacing to Blender V2.80 does not render Geometry/Backfacing - Shader Editor.
Sun, Mar 3, 10:53 PM · OpenGL / Gfx, Rendering, Nodes, BF Blender
Andrew Sprok (sprad001) added a project to T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor: OpenGL / Gfx.
Sun, Mar 3, 4:53 AM · OpenGL / Gfx, Rendering, Nodes, BF Blender
Andrew Sprok (sprad001) added projects to T62145: Blender V2.80 does not render Geometry/Backfacing - Shader Editor: Nodes, Rendering.
Sun, Mar 3, 4:51 AM · OpenGL / Gfx, Rendering, Nodes, BF Blender

Fri, Mar 1

Brecht Van Lommel (brecht) closed T54718: CUDA error as Archived.

Following bug tracker policy, closing report after 7 days due to insufficient information to investigate further. We can reopen the report if more information is provided.

Fri, Mar 1, 5:47 AM · Rendering, Cycles, BF Blender
Brecht Van Lommel (brecht) closed T58170: Crash when using Gpu as Archived.

Following bug tracker policy, closing report after 7 days due to insufficient information to investigate further. We can reopen the report if more information is provided.

Fri, Mar 1, 5:26 AM · BF Blender, Rendering, Cycles
Brecht Van Lommel (brecht) closed T59098: Blender eevee render Black Glich (Node Editor) as Archived.

Following bug tracker policy, closing report after 7 days due to insufficient information to investigate further. We can reopen the report if more information is provided.

Fri, Mar 1, 5:02 AM · Rendering, Nodes, Eevee, BF Blender
Brecht Van Lommel (brecht) closed T59101: Clearcoat Reflection glich as Archived.

Following bug tracker policy, closing report after 7 days due to insufficient information to investigate further. We can reopen the report if more information is provided.

Fri, Mar 1, 5:02 AM · Nodes, Eevee, Rendering, BF Blender

Thu, Feb 28

Brecht Van Lommel (brecht) closed T56022: "terminate called after throwing an instance of 'std::bad_alloc'" as Resolved.

This appears to be solved in latest master.

Thu, Feb 28, 1:23 PM · BF Blender, Rendering, Cycles

Wed, Feb 27

LazyDodo (LazyDodo) added a comment to T61991: No compatible GPUs found on 2.79 experimental and 2.80.

The GTX560 came out in 2011, i wouldn't call it 'new' programs compiled with cuda8 (or earlier) will continue to work on this card, so the official 2.79b release will continue working, any releases going forward (including the nightly builds) are done with cuda 9.1 or 10 which no longer supports generating kernels for this card.

Wed, Feb 27, 1:06 AM · Cycles, Rendering, BF Blender
Thierry (Frogmine) added a comment to T61991: No compatible GPUs found on 2.79 experimental and 2.80.

they are not cheap cards or old cards or little cards...

Wed, Feb 27, 1:01 AM · Cycles, Rendering, BF Blender
Thierry (Frogmine) added a comment to T61991: No compatible GPUs found on 2.79 experimental and 2.80.

woo, a bit rude for a new card (2 new cards)
but Nvidia don't say so
https://www.geforce.com/hardware/desktop-gpus/geforce-gtx-560ti
Cuda is supported on this card or this official page is a lie ? I'm very disapointed now !

Wed, Feb 27, 12:59 AM · Cycles, Rendering, BF Blender

Tue, Feb 26

LazyDodo (LazyDodo) closed T61991: No compatible GPUs found on 2.79 experimental and 2.80 as Invalid.

Cuda support for this card has been dropped by nvidia so we can't support it anymore either.

Tue, Feb 26, 9:44 PM · Cycles, Rendering, BF Blender
Thierry (Frogmine) added a comment to T61991: No compatible GPUs found on 2.79 experimental and 2.80.

The jpg are saying a lot . . .

Tue, Feb 26, 9:38 PM · Cycles, Rendering, BF Blender
Thierry (Frogmine) created T61991: No compatible GPUs found on 2.79 experimental and 2.80.
Tue, Feb 26, 9:31 PM · Cycles, Rendering, BF Blender

Mon, Feb 25

Jacques Lucke (JacquesLucke) triaged T61916: Visible wireframe artifacts after baking normal map with bevel shader as Needs Information from User priority.

I don't know a lot about baking in Blender, however it looks like the issue here is already on the original mesh.

Mon, Feb 25, 11:03 AM · BF Blender: 2.8, Cycles, Rendering, BF Blender
Campbell Barton (campbellbarton) closed T61913: Render frames range as Invalid.

Closing, this is a request, see: https://blender.community/c/rightclickselect for frequre requests or our developer user feedback forum https://devtalk.blender.org/c/user-feedback

Mon, Feb 25, 7:03 AM · Rendering, BF Blender

Sun, Feb 24

Adam Pasek (Llamarider) added a project to T61916: Visible wireframe artifacts after baking normal map with bevel shader: BF Blender: 2.8.
Sun, Feb 24, 10:35 PM · BF Blender: 2.8, Cycles, Rendering, BF Blender