Page MenuHome

RenderingProject
ActivePublic

Members (1)

Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht)
Developers:

Recent Activity

Sun, Jul 14

Brecht Van Lommel (brecht) added a comment to T66642: The rendering result of hair is diffirent in the diffirent version!!!.

No, there is no way to get the exact same result in 2.79 and 2.80 with child particles unfortunately. Further I can't see a bug here.

Sun, Jul 14, 7:11 PM · Rendering, Cycles, BF Blender

Fri, Jul 12

Philipp Oeser (lichtwerk) added a comment to T66752: Show emitter particles doesn't dissapear when uncheck.

actually, what @YAFU (YAFU) said says it all... [that was rather stupid by me, excuses...]

Fri, Jul 12, 1:19 PM · Physics, Rendering, BF Blender
dono dono (dono) added a comment to T66752: Show emitter particles doesn't dissapear when uncheck.

Hello! Thank you for answer and sorry for the inconvenience. All the best!

Fri, Jul 12, 1:18 PM · Physics, Rendering, BF Blender
Philipp Oeser (lichtwerk) added projects to T66752: Show emitter particles doesn't dissapear when uncheck: Rendering, Physics.

Working for me in F12 render (cycles, not eevee), but not rendered viewport (neither cycles, nor eevee)....
Thought this has been reported before, but cannot find it...

Fri, Jul 12, 1:16 PM · Physics, Rendering, BF Blender
Renesmee (Renesmee) added a comment to T66642: The rendering result of hair is diffirent in the diffirent version!!!.

Note that the particle distribution random number generator was intentionally changed in 2.80.

Is there any solution? This problem has caused us a lot of trouble.

Fri, Jul 12, 10:10 AM · Rendering, Cycles, BF Blender

Wed, Jul 10

Philipp Oeser (lichtwerk) added a comment to T66642: The rendering result of hair is diffirent in the diffirent version!!!.

[which makes T63534 come to my mind -- might be unrelated though]

Wed, Jul 10, 7:22 PM · Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T66642: The rendering result of hair is diffirent in the diffirent version!!!.

Made a couple of test (without looking at code -- it might very well be the RNG @Brecht Van Lommel (brecht) was talking about): seems like only interpolated children are affected, simple children with all kinds of randomness seem the same in 2.79 and 2.8.

Wed, Jul 10, 7:17 PM · Rendering, Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T66642: The rendering result of hair is diffirent in the diffirent version!!!.

Note that the particle distribution random number generator was intentionally changed in 2.80.

Wed, Jul 10, 11:39 AM · Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T66642: The rendering result of hair is diffirent in the diffirent version!!!.

I assume this is because of the more efficient Russian roulette termination from rBcd023b6cecb7.
In above commit Min Bounces was removed.
It has been brought back though rBc9238e638fd5 as Min Light Bounces / Min Transparent Bounces.
You can find these under Properties Editor > Render > Sampling > Advanced
Does setting this/these to something like Min Bounces in 2.79 give you a closer result?
(cannot render atm., but can check later, too...)

Wed, Jul 10, 10:52 AM · Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) added projects to T66642: The rendering result of hair is diffirent in the diffirent version!!!: Cycles, Rendering.

I assume this is because of the more efficient Russian roulette termination from rBcd023b6cecb7.
In above commit Min Bounces was removed.
It has been brought back though rBc9238e638fd5 as Min Light Bounces / Min Transparent Bounces.

Wed, Jul 10, 8:06 AM · Rendering, Cycles, BF Blender

Thu, Jul 4

Brecht Van Lommel (brecht) closed T66412: Cycles displacement crashes blender when Material output displacement is influenced by AO node as Resolved by committing rBacf26dee5f08: Fix T66412: crash with displacement and AO node in viewport renders.
Thu, Jul 4, 1:12 PM · Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T66412: Cycles displacement crashes blender when Material output displacement is influenced by AO node.

Pretty sure this should be unsupported?
Crash confirmed though...

Thu, Jul 4, 11:00 AM · Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) added projects to T66412: Cycles displacement crashes blender when Material output displacement is influenced by AO node: Cycles, Rendering.
Thu, Jul 4, 10:52 AM · Rendering, Cycles, BF Blender

Wed, Jul 3

Brecht Van Lommel (brecht) added a comment to T61710: Render crashes every 400 to 700 frames.

Alembic crashes like this should be fixed now after rB89826e0a0d8a: Alembic: integrate cache file into the dependency graph.

Wed, Jul 3, 7:34 PM · Rendering, BF Blender: 2.8, BF Blender

Mon, Jul 1

Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Mon, Jul 1, 10:02 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Mon, Jul 1, 6:42 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Mon, Jul 1, 6:41 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Mon, Jul 1, 6:41 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Mon, Jul 1, 6:40 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Mon, Jul 1, 6:29 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66305: Render & Cycles Module.
Mon, Jul 1, 6:15 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) added a parent task for T66305: Render & Cycles Module: T63725: Module Owners Todo's (parent task).
Mon, Jul 1, 5:51 PM · Cycles, Rendering, BF Blender
Brecht Van Lommel (brecht) created T66305: Render & Cycles Module.
Mon, Jul 1, 5:50 PM · Cycles, Rendering, BF Blender

Sun, Jun 30

Brecht Van Lommel (brecht) added a comment to T41185: Dithering is not applied for Texture Baking.

Right, this is not Blender Internal specific.

Sun, Jun 30, 1:57 PM · Rendering, Cycles, BF Blender

Sat, Jun 29

Robert M (robertm) added a comment to T41185: Dithering is not applied for Texture Baking.

@Aaron Carlisle (Blendify) please correct me if I'm wrong, but closing this issue because Blender Render was removed doesn't make sense to me, because you can perfectly use Cycles to bake textures.
But I'm ok with it because it is not a bug but more like a feature request.
For all interested in producing dithered textures, there is a workaround:
Newer GIMP versions support dithering when converting from 16 or 32 bpc to 8 bpc.
So you can bake 32 bit textures in Blender, export them as exr, open the exr file in GIMP, convert to 8 bit with dithering, export as PNG.
Not very streamlined but it works.

Sat, Jun 29, 10:56 PM · Rendering, Cycles, BF Blender
Aaron Carlisle (Blendify) merged T55579: Cycles CUDA error Launch failed cuCtxSynchronize results in Blender stuck in into T53767: Rendering with Volume Absorption aborts with CUDA Error.
Sat, Jun 29, 2:44 AM · Rendering, BF Blender
Aaron Carlisle (Blendify) merged task T55579: Cycles CUDA error Launch failed cuCtxSynchronize results in Blender stuck in into T53767: Rendering with Volume Absorption aborts with CUDA Error.
Sat, Jun 29, 2:44 AM · Rendering, Cycles, BF Blender
Aaron Carlisle (Blendify) closed T37081: Added Bake Method "Light Map" as Archived.
Sat, Jun 29, 2:42 AM · Rendering, BF Blender
Aaron Carlisle (Blendify) closed T29392: White background color for AO and shadow passes as Archived.
Sat, Jun 29, 2:42 AM · BF Blender, Rendering
Aaron Carlisle (Blendify) closed T34035: animate some material and texture properties in GLSL mode. as Archived.
Sat, Jun 29, 2:42 AM · BF Blender, Rendering
Aaron Carlisle (Blendify) closed T37015: Added Raytraced Indirect Lighting for BI as Archived.
Sat, Jun 29, 2:41 AM · Rendering, BF Blender
Aaron Carlisle (Blendify) added a comment to T41185: Dithering is not applied for Texture Baking.

Blender Render has been removed in Blender 2.8.

Sat, Jun 29, 2:40 AM · Rendering, Cycles, BF Blender
Aaron Carlisle (Blendify) added a comment to T62433: Transparency Shadows Artifacts [Blender Render].

Blender Render has been removed in 2.8

Sat, Jun 29, 2:39 AM · Rendering

Wed, Jun 26

Brecht Van Lommel (brecht) closed T66111: Animated light size not updating in Cycles rendered view as Resolved by committing rB4f386999ea92: Fix T66111: animated lights not updating in Cycles.
Wed, Jun 26, 3:07 PM · Cycles, Dependency Graph, Animation, Rendering, BF Blender
Philipp Oeser (lichtwerk) added projects to T66111: Animated light size not updating in Cycles rendered view: Rendering, Animation, Dependency Graph, Cycles.

Can confirm this, same is true for Color and Power.

Wed, Jun 26, 12:48 PM · Cycles, Dependency Graph, Animation, Rendering, BF Blender

Thu, Jun 20

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Apologies for the inactivity. I've been dealing with classes. Once 2.80 releases I'll make sure to get the backwards compatibility finished and address any remaining issues so it can make it into 2.81.

Thu, Jun 20, 7:15 PM · Nodes, Rendering, Cycles, Eevee

Mon, Jun 17

Philipp Oeser (lichtwerk) closed T65864: Baking with Eevee as Invalid.

Nice idea :), not sure how to proceed with this though, I guess it would be better to post this to BA or rightclickselect or https://devtalk.blender.org/ first?
(Or possibly do a diff here? https://developer.blender.org/differential/diff/create/).

Mon, Jun 17, 2:12 PM · Rendering, Eevee

Sun, Jun 16

Joseph Eagar (joeedh) created T65864: Baking with Eevee .
Sun, Jun 16, 10:17 PM · Rendering, Eevee
Korbinian Weber (whitecloudFX) added a comment to T59299: Recognizing too much GPU's.

EDIT: Just uninstalled all the drivers for the GPUs and did two rounds of clean-ups using Guru3Ds DisplayDriverUninstaller in Safemode and things work again. Seemed to be an issue on my end, works again right now.

Sun, Jun 16, 6:13 PM · Rendering, Cycles, BF Blender

Jun 16 2019

Korbinian Weber (whitecloudFX) added a comment to T59299: Recognizing too much GPU's.

I have the same issue in Blender 2.8, 0fd96b4128ff
I have 4 GPUs installed but blender shows 8 GPUS.

Jun 16 2019, 11:55 AM · Rendering, Cycles, BF Blender

Jun 13 2019

Brecht Van Lommel (brecht) added a comment to T61320: 2.8 test.

The GPU usage in the performance monitor does not count the kind of GPU compute usage that Cycles does.

Jun 13 2019, 10:43 AM · Rendering, BF Blender
Craig (Cx2) added a comment to T61320: 2.8 test.

Sorry but I think I should have done a better job; Blender is not fully using the GPU in both versions and that’s why the CPU and GPU times are so close.
The reason I said it was is because I looked at the Nvidia icon in the taskbar tray that says it is but when I look at the performance monitor it only indicates 3% GPU usage on both 2.79 and 2.8.
The reason I have not picked up on this before is because I do not use this machine for rendering, I use my tower which has a GTX card.

Jun 13 2019, 10:38 AM · Rendering, BF Blender

Jun 12 2019

Brecht Van Lommel (brecht) closed T61320: 2.8 test as Archived.

Those render times are better in 2.80, so I see no bug then.

Jun 12 2019, 10:50 AM · Rendering, BF Blender
Craig (Cx2) added a comment to T61320: 2.8 test.

I used a basic cube without any materials or lighting effects to simplify the test, I checked that Blender is using the GPU during the tests, should we not be seeing better GPU times?

Jun 12 2019, 10:47 AM · Rendering, BF Blender

Jun 11 2019

Sebastian Parborg (zeddb) closed T54890: OpenGL render in conjunction with JACK and "AV Sync" causes progressive slow down as Resolved.
Jun 11 2019, 9:30 AM · Rendering, BF Blender

Jun 7 2019

Brecht Van Lommel (brecht) removed a member for Rendering: Ton Roosendaal (ton).
Jun 7 2019, 1:43 PM
Brecht Van Lommel (brecht) edited Description on Rendering.
Jun 7 2019, 1:43 PM
Casey Connor (clepsydrae) added a comment to T54890: OpenGL render in conjunction with JACK and "AV Sync" causes progressive slow down.

I can not reproduce this in 2.80, so it's probably safe to close (unless 2.79 bugs are still considered valid?)

Jun 7 2019, 1:59 AM · Rendering, BF Blender

Jun 6 2019

Brecht Van Lommel (brecht) added a comment to T61320: 2.8 test.

When comparing render times, please attach a .blend file created in 2.79b. Then render that same .blend file in 2.79b and 2.80, and tell us the render time for CPU and GPU.

Jun 6 2019, 5:16 PM · Rendering, BF Blender
Craig (Cx2) added a comment to T61320: 2.8 test.

Not completely, I’m still getting an 18 second longer cycles render time with 2.8 when tested side by side against 2.79b.
It has improved dramatically though.

Jun 6 2019, 5:10 PM · Rendering, BF Blender