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RenderingProject
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Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Today

Brecht Van Lommel (brecht) closed T64605: alpha channel error in render as Archived.

I can't reproduce the issue in the latest builds. Closing due to lack of information to reproduce the issue, we can reopen the report if more information is provided.

Tue, May 21, 11:40 AM · Rendering, Eevee, BF Blender

Fri, May 17

Christopher Anderssarian (Christopher_Anderssarian) created T64772: OpenCL rendering error on 32-bit.
Fri, May 17, 8:35 PM · Rendering, OpenGL / GPU, Cycles, BF Blender

Wed, May 15

Brecht Van Lommel (brecht) closed T37953: Separate sun lamp size as angular diameter as Resolved.
Wed, May 15, 4:25 PM · BF Blender, Cycles, Quick Hacks, Rendering

Tue, May 14

Marco (nacioss) triaged T64605: alpha channel error in render as Needs Information from User priority.

You are using a 2.8 build from March, we are in May and a loot of things have changed since. Please try with the latest 2.8 build from here https://builder.blender.org/download/

Tue, May 14, 4:21 PM · Rendering, Eevee, BF Blender
gabriel (gatack02) added projects to T64605: alpha channel error in render : Eevee, Rendering.
Tue, May 14, 3:47 PM · Rendering, Eevee, BF Blender
Brecht Van Lommel (brecht) closed T56674: Rendering with Image Texture and Normal Map nodes crash Blender. as Archived.

We did a lot of fixes and changes in OpenCL kernel compilation. Assuming this is fixed now, I can reopen if it's not the case.

Tue, May 14, 1:05 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

Mon, May 13

Brecht Van Lommel (brecht) triaged T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61 as Needs Information from User priority.

Please use the bug reporting template, and attach a .blend file to reproduce the problem.
https://developer.blender.org/maniphest/task/edit/form/1/

Mon, May 13, 9:32 PM · Cycles, BF Blender
Oleg Kauz (OlegKauz) added projects to T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61: Nodes, Rendering.
Mon, May 13, 9:17 PM · Cycles, BF Blender

Tue, May 7

Tim Stullich (tstullich) added a revision to T37953: Separate sun lamp size as angular diameter: D4819: Sun angle to angular diameter.
Tue, May 7, 4:29 PM · BF Blender, Cycles, Quick Hacks, Rendering
Brecht Van Lommel (brecht) raised the priority of T64241: Eevee shadows Glitch from Confirmed, High to Needs Triage by Developer.
Tue, May 7, 11:32 AM · BF Blender, Eevee
Badr (BadrAhmed34) updated the task description for T64241: Eevee shadows Glitch.
Tue, May 7, 11:27 AM · BF Blender, Eevee
Badr (BadrAhmed34) updated the task description for T64241: Eevee shadows Glitch.
Tue, May 7, 11:20 AM · BF Blender, Eevee
Badr (BadrAhmed34) triaged T64241: Eevee shadows Glitch as Confirmed, High priority.
Tue, May 7, 11:18 AM · BF Blender, Eevee

Sun, May 5

Tim Stullich (tstullich) added a revision to T37953: Separate sun lamp size as angular diameter: D4800: Sun angle to angular diameter.
Sun, May 5, 3:12 PM · BF Blender, Cycles, Quick Hacks, Rendering

Wed, May 1

Richard Antalik (ISS) closed D4758: Rendering: Cleanup cache of only target scene.
Wed, May 1, 2:40 PM · Rendering, Video Sequencer

Tue, Apr 30

Brecht Van Lommel (brecht) accepted D4758: Rendering: Cleanup cache of only target scene.
Tue, Apr 30, 12:07 PM · Rendering, Video Sequencer
Sebastian Parborg (zeddb) added a comment to T63972: Cycles experimental mode causing extreme memory consumpstion and long render times with adaptive subdiv.

If you are trying to use it on a somewhat high poly character model, you are going to have a bad time.

Tue, Apr 30, 10:17 AM · Rendering, Cycles, BF Blender

Mon, Apr 29

Matthew Vanscoy (matthewv1998) added a comment to T63972: Cycles experimental mode causing extreme memory consumpstion and long render times with adaptive subdiv.

Well i set max sub divs to 0, the. I set the dicing scale to 8 (same as preview), and it still comsumed up to 16gb on avg, do i just need to reduce everything more or what?

Mon, Apr 29, 10:21 PM · Rendering, Cycles, BF Blender
Sebastian Parborg (zeddb) closed T63972: Cycles experimental mode causing extreme memory consumpstion and long render times with adaptive subdiv as Archived.

As stated, not a bug.

Mon, Apr 29, 1:01 PM · Rendering, Cycles, BF Blender
ogierm (ogierm) added a comment to T63972: Cycles experimental mode causing extreme memory consumpstion and long render times with adaptive subdiv.

(I haven't opened tried your file out)

Mon, Apr 29, 11:17 AM · Rendering, Cycles, BF Blender
Richard Antalik (ISS) added projects to D4758: Rendering: Cleanup cache of only target scene: Video Sequencer, Rendering.
Mon, Apr 29, 6:00 AM · Rendering, Video Sequencer
Richard Antalik (ISS) closed T59964: Crash rendering text strip with Camera marker bind as Resolved.

Tested this in last build, it seems to be fixed before my patch, so closing without linking to diff or commit.

Mon, Apr 29, 12:44 AM · Rendering, Video Sequencer, BF Blender
Matthew Vanscoy (matthewv1998) added projects to T63972: Cycles experimental mode causing extreme memory consumpstion and long render times with adaptive subdiv: Cycles, Rendering.
Mon, Apr 29, 12:14 AM · Rendering, Cycles, BF Blender

Fri, Apr 26

Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

Sorry I have been absent from this for a while, but I am now picking things back up again. I was able to find this snippet of code in source/blender/draw/engines/eevee/shaders/lights_lib.glsl line 283:

Fri, Apr 26, 1:36 PM · BF Blender, Cycles, Quick Hacks, Rendering

Apr 15 2019

Brecht Van Lommel (brecht) merged task T63614: eevee render crashes with subsurface passes enabled. into T63284: Crash when subsurface pass is enabled in Eevee.
Apr 15 2019, 10:43 AM · Rendering, Eevee, BF Blender
Philipp Oeser (lichtwerk) assigned T63614: eevee render crashes with subsurface passes enabled. to Clément Foucault (fclem).

Can confirm, asserts not getting the DRW_UNIFORM_TEXTURE_REF

Apr 15 2019, 10:42 AM · Rendering, Eevee, BF Blender

Apr 12 2019

Brecht Van Lommel (brecht) reassigned T58251: Blender ignores linked meshes when rendering in Cycles from Brecht Van Lommel (brecht) to Sergey Sharybin (sergey).
Apr 12 2019, 9:36 AM · BF Blender, Rendering, Cycles

Apr 9 2019

Brecht Van Lommel (brecht) raised the priority of T58251: Blender ignores linked meshes when rendering in Cycles from Confirmed, Medium to Confirmed, High.
Apr 9 2019, 1:26 PM · BF Blender, Rendering, Cycles

Apr 3 2019

Sergey Sharybin (sergey) closed T63217: Curve Modifier skipped in Cycles as Resolved by committing rBb1995e645177: Fix T63217: Curve Modifier skipped in Cycles.
Apr 3 2019, 3:38 PM · Modifiers, Rendering, Cycles, BF Blender

Apr 2 2019

Brecht Van Lommel (brecht) assigned T63217: Curve Modifier skipped in Cycles to Sergey Sharybin (sergey).
Apr 2 2019, 2:40 PM · Modifiers, Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T63217: Curve Modifier skipped in Cycles.

apparently caused by rB46eb5a0b8a4f

Apr 2 2019, 2:31 PM · Modifiers, Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T63217: Curve Modifier skipped in Cycles.
Apr 2 2019, 2:18 PM · Modifiers, Rendering, Cycles, BF Blender
Philipp Oeser (lichtwerk) triaged T63217: Curve Modifier skipped in Cycles as Confirmed, Medium priority.

Can confirm.

Apr 2 2019, 2:17 PM · Modifiers, Rendering, Cycles, BF Blender

Apr 1 2019

Philipp Oeser (lichtwerk) closed T62351: Material Ouptut selection broken as Resolved.

Actually, the issue seems resolved already...
So we now do get updates when rendering in cycles if eevee material output is selected, but changes are made in nodes that are connected to the 'designated' cycles output node...

Apr 1 2019, 3:24 PM · User Interface, Rendering, Nodes, BF Blender
Philipp Oeser (lichtwerk) added a comment to T62351: Material Ouptut selection broken.

will check on D4482 again

Apr 1 2019, 1:44 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62351: Material Ouptut selection broken from Confirmed, Medium to Confirmed, High.
Apr 1 2019, 1:41 PM · User Interface, Rendering, Nodes, BF Blender

Mar 28 2019

Ulysse Martin (youle) added a comment to T58273: Subdivision Surface modifier is not taken to account when rendering while in edit mode.

Or maybe it is possible to force to go in object mode before F12 rendering

Mar 28 2019, 1:22 AM · BF Blender, Cycles, Rendering, Modifiers
Ulysse Martin (youle) added a comment to T58273: Subdivision Surface modifier is not taken to account when rendering while in edit mode.

This concerns only cycles.

Mar 28 2019, 1:17 AM · BF Blender, Cycles, Rendering, Modifiers

Mar 27 2019

Brecht Van Lommel (brecht) closed T63023: World Nodes Window Coordinates break with Orthographic Cameras. as Resolved by committing rBc263ccf250b5: Fix T63023: wrong Eevee window coordinates for background..
Mar 27 2019, 10:33 PM · BF Blender, Rendering, Eevee, Cycles
Brecht Van Lommel (brecht) triaged T63023: World Nodes Window Coordinates break with Orthographic Cameras. as Confirmed, Medium priority.

Cycles part has been fixed.

Mar 27 2019, 10:29 PM · BF Blender, Rendering, Eevee, Cycles
Brecht Van Lommel (brecht) added a project to T63023: World Nodes Window Coordinates break with Orthographic Cameras.: BF Blender.
Mar 27 2019, 8:00 PM · BF Blender, Rendering, Eevee, Cycles
Cam (Ortho_Cam) edited projects for T63023: World Nodes Window Coordinates break with Orthographic Cameras., added: Cycles, Eevee, Rendering; removed Addons.
Mar 27 2019, 7:59 PM · BF Blender, Rendering, Eevee, Cycles

Mar 22 2019

Brecht Van Lommel (brecht) added a comment to T37953: Separate sun lamp size as angular diameter.

@Tim Stullich (tstullich), search for SUN in source/blender/draw/engines/eevee.

Mar 22 2019, 5:28 PM · BF Blender, Cycles, Quick Hacks, Rendering
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

Thanks for the patch, committed in the 2.80 repository.

Mar 22 2019, 5:22 PM · OpenGL / GPU, Rendering, BF Blender
Dalai Felinto (dfelinto) closed T58517: Multiview not working with OpenGL render using scene settings as Resolved by committing rB5f45cbb26ec8: Fix T58517: Multi-view issues with OpenGL render + scene settings.
Mar 22 2019, 5:22 PM · OpenGL / GPU, Rendering, BF Blender
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

"Viewport Rendering doesn't support Multi-View"

Mar 22 2019, 3:33 PM · OpenGL / GPU, Rendering, BF Blender
Jeroen Bakker (jbakker) reassigned T58517: Multiview not working with OpenGL render using scene settings from Jeroen Bakker (jbakker) to Dalai Felinto (dfelinto).

@Dalai Felinto (dfelinto) need your guidance.
according to https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/d5f1b9c22233 viewport rendering of multi view is not supported. Is that still the case?

Mar 22 2019, 9:13 AM · OpenGL / GPU, Rendering, BF Blender

Mar 21 2019

Tim Stullich (tstullich) added a comment to T37953: Separate sun lamp size as angular diameter.

@Brecht Van Lommel (brecht) I was able to work on implementing some backwards compatibility logic in version_update.py and now I need to work on integrating the above changes into Eevee, as you had mentioned. Where would I start to look into making changes for Eevee?

Mar 21 2019, 6:44 PM · BF Blender, Cycles, Quick Hacks, Rendering

Mar 20 2019

Brecht Van Lommel (brecht) closed T60693: Messy Shading of Multiple-Faced Flat Surfaces in Workbench Matcap Rendered View as Archived.

Artifacts from overlapping faces are not currently considered a bug.

Mar 20 2019, 10:29 PM · Rendering, Mesh Modeling, BF Blender
Jeroen Bakker (jbakker) claimed T58517: Multiview not working with OpenGL render using scene settings.
Mar 20 2019, 2:53 PM · OpenGL / GPU, Rendering, BF Blender