I can't reproduce the issue in the latest builds. Closing due to lack of information to reproduce the issue, we can reopen the report if more information is provided.
Fri, May 17
Wed, May 15
Tue, May 14
You are using a 2.8 build from March, we are in May and a loot of things have changed since. Please try with the latest 2.8 build from here https://builder.blender.org/download/
We did a lot of fixes and changes in OpenCL kernel compilation. Assuming this is fixed now, I can reopen if it's not the case.
Mon, May 13
Please use the bug reporting template, and attach a .blend file to reproduce the problem.
Tue, May 7
Sun, May 5
Wed, May 1
Tue, Apr 30
If you are trying to use it on a somewhat high poly character model, you are going to have a bad time.
Mon, Apr 29
Well i set max sub divs to 0, the. I set the dicing scale to 8 (same as preview), and it still comsumed up to 16gb on avg, do i just need to reduce everything more or what?
As stated, not a bug.
(I haven't opened tried your file out)
Tested this in last build, it seems to be fixed before my patch, so closing without linking to diff or commit.
Fri, Apr 26
Sorry I have been absent from this for a while, but I am now picking things back up again. I was able to find this snippet of code in source/blender/draw/engines/eevee/shaders/lights_lib.glsl line 283:
Apr 15 2019
Can confirm, asserts not getting the DRW_UNIFORM_TEXTURE_REF
Apr 12 2019
Apr 9 2019
Apr 3 2019
Apr 2 2019
apparently caused by rB46eb5a0b8a4f
Apr 1 2019
Actually, the issue seems resolved already...
So we now do get updates when rendering in cycles if eevee material output is selected, but changes are made in nodes that are connected to the 'designated' cycles output node...
will check on D4482 again
Mar 28 2019
Or maybe it is possible to force to go in object mode before F12 rendering
This concerns only cycles.
Mar 27 2019
Cycles part has been fixed.
Mar 22 2019
@Tim Stullich (tstullich), search for SUN in source/blender/draw/engines/eevee.
Thanks for the patch, committed in the 2.80 repository.
"Viewport Rendering doesn't support Multi-View"
@Dalai Felinto (dfelinto) need your guidance.
according to https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/d5f1b9c22233 viewport rendering of multi view is not supported. Is that still the case?
Mar 21 2019
@Brecht Van Lommel (brecht) I was able to work on implementing some backwards compatibility logic in version_update.py and now I need to work on integrating the above changes into Eevee, as you had mentioned. Where would I start to look into making changes for Eevee?
Mar 20 2019
Artifacts from overlapping faces are not currently considered a bug.