Page MenuHome

Sculpt, Paint & TextureProject
ActivePublic

Members (8)

Details

Description

This project includes sculpting, vertex and image painting.

Bug reports and patches are to be tagged with Sculpt, Paint & Texture

Status
The module is active but in a transitional period without an official module owner.
There are weekly meetings on Wednesday 18pm CET
Active tasks are visible on the workboard. If you want to get involved, contact us (info below).

Members
Coordinator: @Joseph Eagar (joeedh)
Members: @Pablo Dobarro (pablodp606) @Campbell Barton (campbellbarton) @Jeroen Bakker (jbakker) @Bastien Montagne (mont29)
Artists: @Julien Kaspar (JulienKaspar) @Daniel Bystedt (dbystedt)

Contacts

Links

Additional Content:

Recent Activity

Today

Julien Kaspar (JulienKaspar) moved T101497: Mask From Cavity curve in Redo Panel when "Use Automask Settings" is enabled from Backlog to Bugs on the Sculpt, Paint & Texture board.
Sun, Oct 2, 10:26 PM · Sculpt, Paint & Texture, BF Blender

Yesterday

Julien Kaspar (JulienKaspar) moved T101502: Regression: Artifacts/crash when sculpting with Dyntopo from Backlog to Bugs on the Sculpt, Paint & Texture board.
Sat, Oct 1, 12:24 PM · Sculpt, Paint & Texture, BF Blender
Steffen Dünner (SteffenD) added a comment to T101502: Regression: Artifacts/crash when sculpting with Dyntopo .

Same here on bot Linux and Windows. Latest master e5ccbfab09ff

Sat, Oct 1, 11:05 AM · Sculpt, Paint & Texture, BF Blender
Pratik Borhade (PratikPB2123) changed the status of T101478: Regression: Crash when Sculpt Mode is selected. from Archived to Resolved.
Sat, Oct 1, 7:50 AM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Pratik Borhade (PratikPB2123) updated subscribers of T101502: Regression: Artifacts/crash when sculpting with Dyntopo .

Unable to bisect because of T101478: Regression: Crash when Sculpt Mode is selected.
I think either of 65900d88a831, 039429faeb41 introduced the issue.
cc @Joseph Eagar (joeedh)

Sat, Oct 1, 7:50 AM · Sculpt, Paint & Texture, BF Blender
Pratik Borhade (PratikPB2123) changed the status of T101502: Regression: Artifacts/crash when sculpting with Dyntopo from Needs Triage to Confirmed.

Thanks for the report. I can confirm too. Will check

Sat, Oct 1, 6:15 AM · Sculpt, Paint & Texture, BF Blender
Joseph Eagar (joeedh) closed T101467: Regression: Sculpt Mode: Hiding Face Sets will cause glitches as Resolved by committing rB206dead86058: Sculpt: Fix T101467: Improper vertex count in pbvh draw.
Sat, Oct 1, 12:41 AM · Sculpt, Paint & Texture, BF Blender
Joseph Eagar (joeedh) closed T101503: Regression: Crash when creating or modifying face-sets with multirres in sculpt mode. as Resolved by committing rB1eba76d8eda6: Sculpt: Fix T101503: Memory corruption in multires faceset drawing.
Sat, Oct 1, 12:03 AM · Sculpt, Paint & Texture, BF Blender

Fri, Sep 30

Joseph Eagar (joeedh) closed T101430: Regression: Crash upon undo in sculpt mode after a stroke with no effect as Resolved by committing rB4cbafba04b95: Sculpt: Fix T101430: Curve shown improperly in mask from cavity redo.
Fri, Sep 30, 11:57 PM · Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) renamed T101503: Regression: Crash when creating or modifying face-sets with multirres in sculpt mode. from Crash when creating or modifying face-sets with multirres in sculpt mode. to Regression: Crash when creating or modifying face-sets with multirres in sculpt mode..
Fri, Sep 30, 10:08 PM · Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) changed the status of T101503: Regression: Crash when creating or modifying face-sets with multirres in sculpt mode. from Needs Triage to Confirmed.

got Run-Time Check Failure #2 - Stack around the variable 'face_set_color' was corrupted. at

Fri, Sep 30, 10:08 PM · Sculpt, Paint & Texture, BF Blender
user1 (user1) added a comment to T101456: Crash when using "draw face sets" tool while cavity auto-mask is checked under "brush" and "options".

Yep, fixed. Thx!

Fri, Sep 30, 9:40 PM · Sculpt, Paint & Texture, BF Blender
Tonatiuh de San Julián (Tonatiuh) renamed T101503: Regression: Crash when creating or modifying face-sets with multirres in sculpt mode. from Crash when creating or modifien facesets with multirres in sculpt mode. to Crash when creating or modifying face-sets with multirres in sculpt mode..
Fri, Sep 30, 7:50 PM · Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) added a comment to T101436: Texture painting does blend modes like overlay incorrectly when using 16/32bit images.

Just did a few tests, and it seems, that colorspace plays biggest role here. Also contrary to what I have said above, Gimp probably does blending mostly in sRGB. Some blend modes I believe are done in linear space (add, sub, mul, ...). Just unpremultiplying colors does resolve issue with too dark output where mask fades to transparency, but it also introduces some visible artifacts when blending 2 images from test set.

Fri, Sep 30, 7:44 PM · Sculpt, Paint & Texture, BF Blender
Hector DeAnda (Hector123) added a comment to T101478: Regression: Crash when Sculpt Mode is selected..
Fri, Sep 30, 5:46 PM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) closed T101478: Regression: Crash when Sculpt Mode is selected. as Archived.

Can confirm it's resolved. For some reason it did not crash in debug build, so I wasn't able to bisect.

Fri, Sep 30, 3:21 PM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) changed the status of T101497: Mask From Cavity curve in Redo Panel when "Use Automask Settings" is enabled from Needs Triage to Confirmed.
Fri, Sep 30, 2:51 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a project to T101497: Mask From Cavity curve in Redo Panel when "Use Automask Settings" is enabled : Sculpt, Paint & Texture.
Fri, Sep 30, 2:39 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) updated the task description for T101430: Regression: Crash upon undo in sculpt mode after a stroke with no effect.
Fri, Sep 30, 12:53 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) added a comment to T101430: Regression: Crash upon undo in sculpt mode after a stroke with no effect.

Crash bisected to 02575bcbd0a91f499f13d15860adc3896920b9ff.

Fri, Sep 30, 12:53 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) added a comment to T101430: Regression: Crash upon undo in sculpt mode after a stroke with no effect.

Okay, will bisect.

Fri, Sep 30, 11:20 AM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) updated subscribers of T101430: Regression: Crash upon undo in sculpt mode after a stroke with no effect.

@Omar Emara (OmarSquircleArt) Bisecting would be good.
@Joseph Eagar (joeedh) Can you take a look at this?

Fri, Sep 30, 11:07 AM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) moved T101430: Regression: Crash upon undo in sculpt mode after a stroke with no effect from Backlog to Bugs on the Sculpt, Paint & Texture board.
Fri, Sep 30, 11:06 AM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) moved T101467: Regression: Sculpt Mode: Hiding Face Sets will cause glitches from Backlog to Bugs on the Sculpt, Paint & Texture board.
Fri, Sep 30, 11:05 AM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) renamed T101467: Regression: Sculpt Mode: Hiding Face Sets will cause glitches from Sculpt Mode: Hiding Face Sets will cause glitches to Regression: Sculpt Mode: Hiding Face Sets will cause glitches.
Fri, Sep 30, 10:11 AM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) triaged T101467: Regression: Sculpt Mode: Hiding Face Sets will cause glitches as High priority.

First this crashed immediately using the Draw Face Set brush with rB65900d88a831: Sculpt: Rewrite PBVH draw
Then that crash got fixed in rB039429faeb41: Sculpt: fix missing nullptr check in pbvh draw but introducing the glitch.

Fri, Sep 30, 10:11 AM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T101478: Regression: Crash when Sculpt Mode is selected. from Confirmed to Needs Information from User.

Should be fixed by rB039429faeb41: Sculpt: fix missing nullptr check in pbvh draw, so please try a fresh build from https://builder.blender.org/download/daily/

Fri, Sep 30, 9:31 AM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Jeroen Bakker (jbakker) updated the task description for T101490: Sculpt: Split clipping test from brush test..
Fri, Sep 30, 8:52 AM · Sculpt, Paint & Texture
Jeroen Bakker (jbakker) changed the status of T101490: Sculpt: Split clipping test from brush test. from Needs Triage to Confirmed.
Fri, Sep 30, 8:48 AM · Sculpt, Paint & Texture
Jeroen Bakker (jbakker) updated the task description for T96225: PBVH image texture painting implementation.
Fri, Sep 30, 8:47 AM · Sculpt, Paint & Texture
Jeroen Bakker (jbakker) changed the status of T101489: Sculpt: Evaluate multiple paint steps at the same time. from Needs Triage to Confirmed.
Fri, Sep 30, 8:46 AM · Sculpt, Paint & Texture

Thu, Sep 29

Julien Kaspar (JulienKaspar) added a comment to T88586: PBVH Draw Refactor.

@Joseph Eagar (joeedh) How much does this task relate to the recent PBVH Draw Refactor patch? Are there still to do's left over from here?

Thu, Sep 29, 10:57 PM · Sculpt, Paint & Texture
Joseph Eagar (joeedh) closed T101465: Auto-Masking via Normals crashes Blender when used with Color/Cloth Filter as Resolved by committing rBb063cfa9cf9d: Sculpt: fix T101465, crash in cloth filter with new automasking modes.
Thu, Sep 29, 10:39 PM · Sculpt, Paint & Texture, BF Blender
Joseph Eagar (joeedh) added a comment to T101478: Regression: Crash when Sculpt Mode is selected..

I think this is fixed already.

Thu, Sep 29, 10:27 PM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Joseph Eagar (joeedh) closed T101464: "Mask From Cavity" operator crashes Blender as Resolved by committing rB6a9b45995d8a: Sculpt: Fix T101464: Crash in mask from cavity.
Thu, Sep 29, 10:15 PM · Sculpt, Paint & Texture, BF Blender
Joseph Eagar (joeedh) closed T101463: Auto-Masking via Normals doesn't work on first stroke as Resolved by committing rBf998fa2732a9: Sculpt: Fix T101463: Don't initialize automask to zero in.
Thu, Sep 29, 10:07 PM · Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) added a project to T101478: Regression: Crash when Sculpt Mode is selected.: Platform: macOS.
Thu, Sep 29, 8:37 PM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) renamed T101478: Regression: Crash when Sculpt Mode is selected. from Latest build crashes when Sculpt Mode is selected. to Regression: Crash when Sculpt Mode is selected..
Thu, Sep 29, 8:37 PM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) triaged T101463: Auto-Masking via Normals doesn't work on first stroke as High priority.

Bumping priority. This needs to be fixed for 3.4 for the feature to be used properly.

Thu, Sep 29, 5:31 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) moved T101463: Auto-Masking via Normals doesn't work on first stroke from Backlog to Bugs on the Sculpt, Paint & Texture board.
Thu, Sep 29, 5:31 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) triaged T101464: "Mask From Cavity" operator crashes Blender as High priority.

Bumped priority because it's a crash introduced by a new feature.

Thu, Sep 29, 5:30 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T101465: Auto-Masking via Normals crashes Blender when used with Color/Cloth Filter.

Bumped priority because it's a crash introduced by a new feature.

Thu, Sep 29, 5:29 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) triaged T101465: Auto-Masking via Normals crashes Blender when used with Color/Cloth Filter as High priority.
Thu, Sep 29, 5:29 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) changed the status of T101467: Regression: Sculpt Mode: Hiding Face Sets will cause glitches from Needs Triage to Confirmed.
Thu, Sep 29, 5:28 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) changed the status of T101465: Auto-Masking via Normals crashes Blender when used with Color/Cloth Filter from Needs Triage to Confirmed.
Process 37640 stopped
* thread #37, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x0)
    frame #0: 0x0000000000399ca5 blender`blender::vec_base<float, 3>::vec_base(this=0x00007fffa0cc3120, ptr=0x0000000000000000) at BLI_math_vec_types.hh:185:20
   182    vec_base(const T *ptr)
   183    {
   184      for (int i = 0; i < Size; i++) {
-> 185        (*this)[i] = ptr[i];
   186      }
   187    }
   188
(lldb) bt
* thread #37, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x0)
  * frame #0: 0x0000000000399ca5 blender`blender::vec_base<float, 3>::vec_base(this=0x00007fffa0cc3120, ptr=0x0000000000000000) at BLI_math_vec_types.hh:185:20
    frame #1: 0x00000000020666b1 blender`sculpt_automasking_normal_calc(ss=0x000000001f1ffeb8, vertex=(i = 7984), normal=0x00007fffa0cc31b0, limit_lower=-0.0436332524, limit_upper=0.741764903, automask_data=0x00007fffa0cc35e0) at sculpt_automasking.cc:155:16
    frame #2: 0x0000000002062dc2 blender`automasking_brush_normal_factor(automasking=0x000000001b90d768, ss=0x000000001f1ffeb8, vertex=(i = 7984), automask_data=0x00007fffa0cc35e0) at sculpt_automasking.cc:211:10
    frame #3: 0x0000000002062390 blender`::SCULPT_automasking_factor_get(automasking=0x000000001b90d768, ss=0x000000001f1ffeb8, vert=(i = 7984), automask_data=0x00007fffa0cc35e0) at sculpt_automasking.cc:557:13
    frame #4: 0x000000000204faf9 blender`SCULPT_brush_strength_factor(ss=0x000000001f1ffeb8, br=0x000000001ebfb508, brush_point=0x00007fffa0cc37a4, len=0.0685047507, vno=0x00007fffbc09b158, fno=0x0000000000000000, mask=0, vertex=(i = 7984), thread_id=1, automask_data=0x00007fffa0cc35e0) at sculpt.c:2501:10
    frame #5: 0x000000000208ef41 blender`do_cloth_brush_apply_forces_task_cb_ex(userdata=0x00007fffffffd448, n=1, tls=0x00007fffa0cc38e0) at sculpt_cloth.c:543:24
    frame #6: 0x000000000eff1219 blender`RangeTask::operator(this=0x0000000019498358, r=0x0000000019498348)(tbb::blocked_range<int> const&) const at task_range.cc:83:7
    frame #7: 0x000000000eff1c1a blender`tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>::run_body(this=0x0000000019498340, r=0x0000000019498348) at parallel_for.h:115:13
    frame #8: 0x000000000eff1893 blender`void tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> >::work_balance<tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>, tbb::blocked_range<int> >(this=0x0000000019498378, start=0x0000000019498340, range=0x0000000019498348) at partitioner.h:423:19
    frame #9: 0x000000000eff1790 blender`void tbb::interface9::internal::partition_type_base<tbb::interface9::internal::auto_partition_type>::execute<tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>, tbb::blocked_range<int> >(this=0x0000000019498378, start=0x0000000019498340, range=0x0000000019498348) at partitioner.h:256:16
    frame #10: 0x000000000eff1677 blender`tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>::execute(this=0x0000000019498340) at parallel_for.h:142:22
    frame #11: 0x0000000000a3e035 blender`tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) + 533
    frame #12: 0x0000000000a3e2eb blender`tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) + 235
    frame #13: 0x0000000000a29f57 blender`tbb::internal::arena::process(tbb::internal::generic_scheduler&) + 391
    frame #14: 0x0000000000a36dc0 blender`tbb::internal::market::process(rml::job&) + 32
    frame #15: 0x0000000000a3908c blender`tbb::internal::rml::private_worker::run() + 76
    frame #16: 0x0000000000a39289 blender`tbb::internal::rml::private_worker::thread_routine(void*) + 9
    frame #17: 0x00007ffff7e4c74d libc.so.6`___lldb_unnamed_symbol3500 + 717
    frame #18: 0x00007ffff7ece700 libc.so.6`___lldb_unnamed_symbol3926 + 11
Thu, Sep 29, 5:21 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) changed the status of T101464: "Mask From Cavity" operator crashes Blender from Needs Triage to Confirmed.
Process 37078 stopped
* thread #1, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x440)
    frame #0: 0x00000000020bd9b8 blender`sculpt_bake_cavity_exec_task_cb(userdata=0x00007fffffffd140, n=0, UNUSED_tls=0x00007fffffffcb40) at sculpt_ops.c:1037:59
   1034   SCULPT_undo_push_node(tdata->ob, node, SCULPT_UNDO_MASK);
   1035
   1036   AutomaskingNodeData automask_data;
-> 1037   SCULPT_automasking_node_begin(tdata->ob, ss, ss->cache->automasking, &automask_data, node);
   1038
   1039   BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
   1040     SCULPT_automasking_node_update(ss, &automask_data, &vd);
  thread #22, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x440)
    frame #0: 0x00000000020bd9b8 blender`sculpt_bake_cavity_exec_task_cb(userdata=0x00007fffffffd140, n=2, UNUSED_tls=0x00007fffedbb68e0) at sculpt_ops.c:1037:59
   1034   SCULPT_undo_push_node(tdata->ob, node, SCULPT_UNDO_MASK);
   1035
   1036   AutomaskingNodeData automask_data;
-> 1037   SCULPT_automasking_node_begin(tdata->ob, ss, ss->cache->automasking, &automask_data, node);
   1038
   1039   BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
   1040     SCULPT_automasking_node_update(ss, &automask_data, &vd);
  thread #36, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x440)
    frame #0: 0x00000000020bd9b8 blender`sculpt_bake_cavity_exec_task_cb(userdata=0x00007fffffffd140, n=1, UNUSED_tls=0x00007fffa10c48e0) at sculpt_ops.c:1037:59
   1034   SCULPT_undo_push_node(tdata->ob, node, SCULPT_UNDO_MASK);
   1035
   1036   AutomaskingNodeData automask_data;
-> 1037   SCULPT_automasking_node_begin(tdata->ob, ss, ss->cache->automasking, &automask_data, node);
   1038
   1039   BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
   1040     SCULPT_automasking_node_update(ss, &automask_data, &vd);
(lldb) bt
* thread #1, name = 'blender', stop reason = signal SIGSEGV: invalid address (fault address: 0x440)
  * frame #0: 0x00000000020bd9b8 blender`sculpt_bake_cavity_exec_task_cb(userdata=0x00007fffffffd140, n=0, UNUSED_tls=0x00007fffffffcb40) at sculpt_ops.c:1037:59
    frame #1: 0x000000000eff1219 blender`RangeTask::operator(this=0x0000000019328bd8, r=0x0000000019328bc8)(tbb::blocked_range<int> const&) const at task_range.cc:83:7
    frame #2: 0x000000000eff1c1a blender`tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>::run_body(this=0x0000000019328bc0, r=0x0000000019328bc8) at parallel_for.h:115:13
    frame #3: 0x000000000eff1893 blender`void tbb::interface9::internal::dynamic_grainsize_mode<tbb::interface9::internal::adaptive_mode<tbb::interface9::internal::auto_partition_type> >::work_balance<tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>, tbb::blocked_range<int> >(this=0x0000000019328bf8, start=0x0000000019328bc0, range=0x0000000019328bc8) at partitioner.h:423:19
    frame #4: 0x000000000eff1790 blender`void tbb::interface9::internal::partition_type_base<tbb::interface9::internal::auto_partition_type>::execute<tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>, tbb::blocked_range<int> >(this=0x0000000019328bf8, start=0x0000000019328bc0, range=0x0000000019328bc8) at partitioner.h:256:16
    frame #5: 0x000000000eff1677 blender`tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>::execute(this=0x0000000019328bc0) at parallel_for.h:142:22
    frame #6: 0x0000000000a3e035 blender`tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long) + 533
    frame #7: 0x0000000000a3e2eb blender`tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*) + 235
    frame #8: 0x0000000000a3bb00 blender`tbb::internal::generic_scheduler::local_spawn_root_and_wait(tbb::task*, tbb::task*&) + 144
    frame #9: 0x0000000000366b3b blender`tbb::task::spawn_root_and_wait(root=0x0000000019328bc0) at task.h:809:30
    frame #10: 0x000000000eff140c blender`tbb::interface9::internal::start_for<tbb::blocked_range<int>, RangeTask, tbb::auto_partitioner const>::run(range=0x00007fffffffd068, body=0x00007fffffffd078, partitioner=0x00007fffffffcff0) at parallel_for.h:95:17
    frame #11: 0x000000000eff02ab blender`void tbb::parallel_for<tbb::blocked_range<int>, RangeTask>(range=0x00007fffffffd068, body=0x00007fffffffd078) at parallel_for.h:201:5
    frame #12: 0x000000000efefdfe blender`::BLI_task_parallel_range(start=0, stop=3, userdata=0x00007fffffffd140, func=(blender`sculpt_bake_cavity_exec_task_cb at sculpt_ops.c:1026), settings=0x00007fffffffd108) at task_range.cc:117:7
    frame #13: 0x00000000020bd831 blender`sculpt_bake_cavity_exec(C=0x0000000018bde7d8, op=0x000000001c51c778) at sculpt_ops.c:1150:3
    frame #14: 0x0000000000a5aa59 blender`wm_operator_invoke(C=0x0000000018bde7d8, ot=0x0000000019110688, event=0x0000000019a9a9f8, properties=0x00007fffffffe0b0, reports=0x0000000000000000, poll_only=false, use_last_properties=true) at wm_event_system.cc:1455:16
    frame #15: 0x0000000000a50567 blender`wm_operator_call_internal(C=0x0000000018bde7d8, ot=0x0000000019110688, properties=0x00007fffffffe0b0, reports=0x0000000000000000, context=WM_OP_INVOKE_REGION_WIN, poll_only=false, event=0x0000000019a9a9f8) at wm_event_system.cc:1649:18
    frame #16: 0x0000000000a50f8a blender`::WM_operator_name_call_ptr(C=0x0000000018bde7d8, ot=0x0000000019110688, context=WM_OP_INVOKE_REGION_WIN, properties=0x00007fffffffe0b0, event=0x0000000000000000) at wm_event_system.cc:1697:10
    frame #17: 0x0000000000a5139f blender`::WM_operator_name_call_ptr_with_depends_on_cursor(C=0x0000000018bde7d8, ot=0x0000000019110688, opcontext=WM_OP_INVOKE_REGION_WIN, properties=0x00007fffffffe0b0, event=0x0000000000000000, drawstr="Mask From Cavity") at wm_event_system.cc:1890:5
    frame #18: 0x00000000021cc76c blender`ui_apply_but_funcs_after(C=0x0000000018bde7d8) at interface_handlers.c:1018:7
    frame #19: 0x00000000021cac4e blender`ui_handler_region_menu(C=0x0000000018bde7d8, event=0x00000000205cd1d8, UNUSED_userdata=0x000000001f831d88) at interface_handlers.c:11405:3
    frame #20: 0x0000000000a5c6d1 blender`wm_handler_ui_call(C=0x0000000018bde7d8, handler=0x000000001f673e98, event=0x00000000205cd1d8, always_pass=0) at wm_event_system.cc:786:16
    frame #21: 0x0000000000a5ba37 blender`wm_handlers_do_intern(C=0x0000000018bde7d8, win=0x000000001e950e48, event=0x00000000205cd1d8, handlers=0x000000001e950f60) at wm_event_system.cc:3217:21
    frame #22: 0x0000000000a5385f blender`wm_handlers_do(C=0x0000000018bde7d8, event=0x00000000205cd1d8, handlers=0x000000001e950f60) at wm_event_system.cc:3334:16
    frame #23: 0x0000000000a529ad blender`::wm_event_do_handlers(C=0x0000000018bde7d8) at wm_event_system.cc:3925:17
    frame #24: 0x0000000000a44ab7 blender`WM_main(C=0x0000000018bde7d8) at wm.c:640:5
    frame #25: 0x0000000000230ee9 blender`main(argc=1, argv=0x00007fffffffe9d8) at creator.c:575:5
    frame #26: 0x00007ffff7de9290 libc.so.6`___lldb_unnamed_symbol3142 + 128
    frame #27: 0x00007ffff7de934a libc.so.6`__libc_start_main + 138
    frame #28: 0x0000000000230aa5 blender`_start at start.S:115
Thu, Sep 29, 5:18 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) added a comment to T101463: Auto-Masking via Normals doesn't work on first stroke .

Thu, Sep 29, 5:16 PM · Sculpt, Paint & Texture, BF Blender
Omar Emara (OmarSquircleArt) changed the status of T101463: Auto-Masking via Normals doesn't work on first stroke from Needs Triage to Confirmed.
Thu, Sep 29, 5:15 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a project to T101467: Regression: Sculpt Mode: Hiding Face Sets will cause glitches: Sculpt, Paint & Texture.
Thu, Sep 29, 3:24 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a project to T101465: Auto-Masking via Normals crashes Blender when used with Color/Cloth Filter: Sculpt, Paint & Texture.
Thu, Sep 29, 3:19 PM · Sculpt, Paint & Texture, BF Blender