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This project includes sculpting, vertex and image painting.

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Sculpt, Paint & Texture

Recent Activity

Today

s12a (s12a) added a comment to T75797: Persistent Base Layer Brush doesnt work first time and after Undo.

I can confirm it happening on Blender 2.90 31bc76e. The Set Persistent Base button must be initially pressed twice in quick succession for the Persistent option to properly start working. Tested on the default sphere after starting Blender with the Sculpting workspace. I did not have to remesh the sphere.

Thu, Jul 9, 4:08 PM · Sculpt, Paint & Texture, BF Blender
Germano Cavalcante (mano-wii) closed T72438: "grab active vertex" + shape keys doesn't work properly as Resolved.

I reproduced this bug in blender 2.81, but not the latest daily build, so it appears the bug has been fixed already.

Thu, Jul 9, 3:40 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T78747: Sculpting Smooth brush unexpected result with vertices with two edges.

Thx noting, updated the task description

Thu, Jul 9, 3:33 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T78747: Sculpting Smooth brush unexpected result with vertices with two edges.
Thu, Jul 9, 3:32 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) renamed T78747: Sculpting Smooth brush unexpected result with vertices with two edges from Sculpting Smooth brush unexpected result with certain topology to Sculpting Smooth brush unexpected result with vertices with two edges.
Thu, Jul 9, 3:31 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) renamed T78747: Sculpting Smooth brush unexpected result with vertices with two edges from Sculpting Smooth brush unexpected result with ngons to Sculpting Smooth brush unexpected result with certain topology.
Thu, Jul 9, 3:30 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T78747: Sculpting Smooth brush unexpected result with vertices with two edges.

These are not Ngons but vertices with 2 connected edges. There is a good chance that these are created when the option "Fix Poles" is used in the remsher.
Fix Poles will look for neighbouring N-poles (3 connected edges) and merge them to create regular 4-sided vertices. Sometimes this leads to accidental 2-sided poles.
@Pablo Dobarro (pablodp606) Should know more on this.

Thu, Jul 9, 3:28 PM · Sculpt, Paint & Texture, BF Blender
Jason S (Jigglystix) added a comment to T78747: Sculpting Smooth brush unexpected result with vertices with two edges.

It occurs after a voxel remesh, so there should not be ngons.

Thu, Jul 9, 3:09 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) renamed T78747: Sculpting Smooth brush unexpected result with vertices with two edges from Blender Sculpting Rogue Pixels to Sculpting Smooth brush unexpected result with ngons.
Thu, Jul 9, 2:54 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T78747: Sculpting Smooth brush unexpected result with vertices with two edges from Needs Information from User to Confirmed.

@Pablo Dobarro (pablodp606) : could it be that the Smooth brush is just not working nicely with ngons?

Thu, Jul 9, 2:50 PM · Sculpt, Paint & Texture, BF Blender
Germano Cavalcante (mano-wii) added a comment to T78181: Color Picker option "Add to paletter" enables itself.

LMB is a shortcut to add to the palette. So it is natural that this option appears enabled in the Redo panel.

Thu, Jul 9, 2:35 PM · User Interface, Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) changed the status of T78708: Symmetry in sculpt mode weird behavior with mask and face set from Needs Triage to Confirmed.
Thu, Jul 9, 7:37 AM · Sculpt, Paint & Texture, BF Blender

Yesterday

Germano Cavalcante (mano-wii) changed the status of T78275: Sclupt brush goes back to default (draw) when pressing ctrl+z from Needs Triage to Needs Information from User.

I opened multiple windows and still can't reproduce the problem.
Could you provide a simple .blend file with the setup already defined?

Wed, Jul 8, 8:55 PM · Sculpt, Paint & Texture, BF Blender
Pablo Dobarro (pablodp606) merged T78735: Face sets boundary automasking not working with Multires. into T78664: Mesh Boundary and Face Sets Boundary automasking not working in sculpt mode with Multires.
Wed, Jul 8, 1:29 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T78181: Color Picker option "Add to paletter" enables itself from Needs Information from User to Needs Triage.
Wed, Jul 8, 12:08 PM · User Interface, Sculpt, Paint & Texture, BF Blender

Tue, Jul 7

Diogo Valadares Reis dos Santos (DiogoX2) added a project to T78708: Symmetry in sculpt mode weird behavior with mask and face set: Sculpt, Paint & Texture.
Tue, Jul 7, 4:46 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) closed D8120: Fix T78186: Dyntopo panel error with tools that dont have a brush.
Tue, Jul 7, 10:39 AM · Sculpt, Paint & Texture, User Interface
Philipp Oeser (lichtwerk) closed T78186: dyntopo tab disappears when specific brush selected as Resolved by committing rBe233ee1c1fb1: Fix T78186: Dyntopo panel error with tools that dont have a brush.
Tue, Jul 7, 10:39 AM · Sculpt, Paint & Texture, BF Blender
kouza (kouza) added a comment to T58465: brush lag in texture painting.

It's laggy in 2.83 it's worse in 2.90 thread adjustments did not help.

Tue, Jul 7, 1:42 AM · BF Blender, Sculpt, Paint & Texture
StrictlyIncreasing (StrictlyIncreasing) added a comment to T78627: Surface smooth brush produces artifacts when set to high strength on dense mesh.

Turns out this happens on very dense mesh even during normal strokes i.e not necessarily 'edge on'.

Tue, Jul 7, 12:41 AM · Sculpt, Paint & Texture, BF Blender

Mon, Jul 6

Pablo Dobarro (pablodp606) added a revision to T78664: Mesh Boundary and Face Sets Boundary automasking not working in sculpt mode with Multires: D8227: Fix T78664: Implement Mesh and Face Set boundary automasking in Multires.
Mon, Jul 6, 11:10 PM · Sculpt, Paint & Texture, BF Blender
Pablo Dobarro (pablodp606) added a revision to T78665: Face Set visibility is reverted when toggling local view or face set overlay while working with Multires subdivisions: D8225: Fix T78665: Face Set visibility reverted when chaning Multires Levels.
Mon, Jul 6, 6:11 PM · Sculpt, Paint & Texture, BF Blender
Pablo Dobarro (pablodp606) accepted D8120: Fix T78186: Dyntopo panel error with tools that dont have a brush.
Mon, Jul 6, 4:58 PM · Sculpt, Paint & Texture, User Interface
Julien Kaspar (JulienKaspar) renamed T78665: Face Set visibility is reverted when toggling local view or face set overlay while working with Multires subdivisions from Face Set visibility is reverted when toggling local view or face set overlay to Face Set visibility is reverted when toggling local view or face set overlay while working with Multires subdivisions.
Mon, Jul 6, 3:02 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T78665: Face Set visibility is reverted when toggling local view or face set overlay while working with Multires subdivisions.

@Philipp Oeser (lichtwerk) I experimented a bit more and I found out that I left a step out of the description. You need to have work with multires subdivisions. I will update the bug report.

Mon, Jul 6, 2:59 PM · Sculpt, Paint & Texture, BF Blender
Brecht Van Lommel (brecht) added a revision to T76659: Geometry Attributes Design: D8218: Mesh: unify sculpt and loop vertex colors [WIP].
Mon, Jul 6, 2:43 PM · Modeling, Nodes & Physics, Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) changed the status of T78664: Mesh Boundary and Face Sets Boundary automasking not working in sculpt mode with Multires from Needs Triage to Confirmed.

Can confirm.
Assume this is a bug @Pablo Dobarro (pablodp606) ? Dont see it mentioned anywhere as limitation.
@Julien Kaspar (JulienKaspar) : please remember to always post a minimal example file as well...

Mon, Jul 6, 2:25 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T78665: Face Set visibility is reverted when toggling local view or face set overlay while working with Multires subdivisions from Needs Triage to Needs Information from User.

Cannot reproduce actually.
What are the exact steps to reproduce this?

Mon, Jul 6, 1:49 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T76546: Draw Face Sets sculpt brush does not work on objects with armature from Needs Triage to Confirmed.

Will confirm for now, needs @Pablo Dobarro (pablodp606) to make a final call though.

Mon, Jul 6, 11:54 AM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T78275: Sclupt brush goes back to default (draw) when pressing ctrl+z from Needs Information from User to Needs Triage.
Mon, Jul 6, 11:16 AM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) closed T78061: Freeze when using mask brush in sculpt mode as Invalid.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Mon, Jul 6, 10:23 AM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) closed T77523: Sculpting Clay Strips Brush too Weak as Invalid.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Mon, Jul 6, 10:06 AM · Sculpt, Paint & Texture, BF Blender

Sun, Jul 5

StrictlyIncreasing (StrictlyIncreasing) added a project to T78627: Surface smooth brush produces artifacts when set to high strength on dense mesh: Sculpt, Paint & Texture.
Sun, Jul 5, 8:18 PM · Sculpt, Paint & Texture, BF Blender

Sat, Jul 4

Paul (rice) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

Bug still exists in 2.90. First stroke after brush reset in sculpt mode (not a big deal). Vertex paint and weight paint unfortunately bugged.

Sat, Jul 4, 8:50 AM · Sculpt, Paint & Texture, BF Blender

Fri, Jul 3

Germano Cavalcante (mano-wii) changed the subtype of T78558: [Bug] Auto Normalize option doesn't work for Gradient tool in weight paint mode from "Report" to "Bug".
Fri, Jul 3, 8:01 PM · Sculpt, Paint & Texture, BF Blender
Germano Cavalcante (mano-wii) renamed T78558: [Bug] Auto Normalize option doesn't work for Gradient tool in weight paint mode from [Bug] Auto Normalize option didn't work for Gradient tool in weight paint mode to [Bug] Auto Normalize option doesn't work for Gradient tool in weight paint mode.
Fri, Jul 3, 8:01 PM · Sculpt, Paint & Texture, BF Blender
Brecht Van Lommel (brecht) added a revision to T76659: Geometry Attributes Design: D8200: Python API: add unified .attributes for meshes, hair and pointclouds [WIP].
Fri, Jul 3, 7:37 PM · Modeling, Nodes & Physics, Sculpt, Paint & Texture
Régis (redj) added a comment to T77989: UDIM Textures: support for different file name schemes.

Hi,
I'm having a similar issue.
Indeed, both filename_1001.exr and filename.1001.exr seem to work alright, but I'm dealing with production files (coming from a Maya pipeline) that include a version number placed after the tile number, it looks like this: filename.1001_v000_001.exr. It fails to be detected as UDIMs, apparently because the tile number is not followed by the file extension directly.

Fri, Jul 3, 3:15 PM · Images & Movies, Sculpt, Paint & Texture, BF Blender
Ali (Ali6) closed T78097: Sculpt Mode Crash as Resolved.
Fri, Jul 3, 1:53 PM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Ali (Ali6) added a comment to T78097: Sculpt Mode Crash.

No longer crashing in the latest alpha build

Fri, Jul 3, 1:52 PM · Platform: macOS, Sculpt, Paint & Texture, BF Blender
Brecht Van Lommel (brecht) added a comment to D8175: Sculpt/Paint: Use different properties for alpha and sculpt strength.

I don't think RGBA would be convenient for palettes? Don't you usually want to keep alpha the same and only change RGB? To me it seems best to keep RGB and alpha separated, I think in general users will edit them separately.

Fri, Jul 3, 1:07 PM · Sculpt, Paint & Texture
Ryan Inch (Imaginer) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

There is no use for 2 sub-panels to subdivide and remove. User will need to be able to do both operations during same session.

I thought the same thing when I first saw it, and Subdivisions sounds like a good name for the new combined panel.

Fri, Jul 3, 8:36 AM · Sculpt, Paint & Texture, User Interface

Thu, Jul 2

Hans Goudey (HooglyBoogly) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

Am i the only one concerned about "Delete higher" dont matching the right column and being a little larger?

Thu, Jul 2, 11:53 PM · Sculpt, Paint & Texture, User Interface
David (Galagax) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

Am i the only one concerned about "Delete higher" dont matching the right column and being a little larger?

Thu, Jul 2, 11:42 PM · Sculpt, Paint & Texture, User Interface
Antonio Vazquez (antoniov) added a comment to D8175: Sculpt/Paint: Use different properties for alpha and sculpt strength.

To change to RGBA instead to RGB could have impact in GPencil because the Alpha is not used and depends of other parameters. To keep GPencil running we would need to have in RNA a prop with 3 (RGB) to avoid the UI displays the Alpha channel selector. Also need some small adjustment in the paint code, but nothing big.

Thu, Jul 2, 11:09 PM · Sculpt, Paint & Texture
ronan ducluzeau (zeauro) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

To avoid confusion, maybe "Rebuild Subdivisions" button could be renamed "Rebuild Levels".
But I am not sure, if that is not replacing a potential confusion to another one.

Thu, Jul 2, 10:07 PM · Sculpt, Paint & Texture, User Interface
ronan ducluzeau (zeauro) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.
Thu, Jul 2, 9:53 PM · Sculpt, Paint & Texture, User Interface
Hans Goudey (HooglyBoogly) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

I would put the Levels subpanel first, it is the most important info and widget of the modifier.

Also, I'm not sure it's necessary to put levels on the top, even if it's the most used.

That is not a question of importance. That should be always displayed, outside of a sub-panel.
An animator, that is not the sculptor, may play with those settings like he does with levels of a Subdivision Surface modifier.

There is no use for 2 sub-panels to subdivide and remove. User will need to be able to do both operations during same session.
That could be a unique sub-panel called Add & Remove.

Thu, Jul 2, 9:42 PM · Sculpt, Paint & Texture, User Interface
ronan ducluzeau (zeauro) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

I would put the Levels subpanel first, it is the most important info and widget of the modifier.

Also, I'm not sure it's necessary to put levels on the top, even if it's the most used.

Thu, Jul 2, 9:35 PM · Sculpt, Paint & Texture, User Interface
Hans Goudey (HooglyBoogly) added a comment to D8187: UI: Adjust Multiresolution Modifier Layout.

I would put the Levels subpanel first, it is the most important info and widget of the modifier.

Thu, Jul 2, 9:15 PM · Sculpt, Paint & Texture, User Interface