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Sat, Feb 10

Aaron Carlisle (Blendify) removed a project from T54047: BGE getActionName bug: BF Blender.
Sat, Feb 10, 8:17 PM · Game Engine
Alexey (Inwader77) created T54047: BGE getActionName bug.
Sat, Feb 10, 4:32 PM · Game Engine
Silas Damberg (ZCGamer) lowered the priority of T54042: Blender Game Engine Game Actuator from Unbreak Now! to Needs Triage.
Sat, Feb 10, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Silas Damberg (ZCGamer) triaged T54042: Blender Game Engine Game Actuator as Unbreak Now! priority.
Sat, Feb 10, 1:25 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Fri, Feb 9

Silas Damberg (ZCGamer) created T54042: Blender Game Engine Game Actuator.
Fri, Feb 9, 8:46 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion

Thu, Feb 1

Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Hi everyone, as I suspected this new version of opengl32.dll did not work properly after all...
I tested it for a more complex scene and the flickering came back... Not as strong as before. It only affected some geometries, making them disappear. The rest of the scene remains there.
My last option was to update the drivers for my graphic card so I did. First I asked Windows to do it. It did not find any new versions. Everything was up to date according to Windows.
Searching the web I found a YouTube video of a guy with a similar problem and he suggested some software from 3DP Chip that checks the system and finds the best and most updated
version for every driver. II thought "what the hell, lets try it !" And here I'm, updated and running ! I'm now testing this new updated driver and so far so good. Everything seems to
work fine.
As for the Blender and my game I have some comments:
1 - Blender itself seems ok. Works fine and fast as allways.
2 - The stand alone player works fine too. The application runs smoothly and with no flickering or geometries disappearing.
2 - The exported version of the application also is working fine and smoothly, meaning fast.
3 - BUT ! The embedded player ( the one that start with the P shortcut ) still flickers like the first time. I don't know why ! It should work the same way as the embedded player and the
exported version but it doesn't.
As I expected, the problem was in MY system. But even after trying different versions of opengl32.dll and updating everything, the embedded player shows some problems.
I think there must be some issue there that needs debugging. Not a critical issue, after all my system is 6 years old, but It could be if the bug remains there.

Thu, Feb 1, 5:30 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Hi everyone, searching the web for a better opengl32.dll version I found this one than seams to solve the flicker problem and the speed is fine.
The page to download it is HERE and you can choose the OS you like. I'm on Windows 7 64 bit so I tested it and it looks fine to me.
I will test for a while and if you don't here anything from me about this issue, then you can assume the problem was solved.
Thank you @Philipp Oeser (lichtwerk) for pointing me to the right direction.

Thu, Feb 1, 1:16 PM · Game Engine, BF Blender

Wed, Jan 31

Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Philipp, thanks for your answer.
I downloaded opengl32.dll but instead of copying it into Blenders directory, I copied into my application .exe directory.
It should work either way. And indeed, it works ! Much much slower but no flickering ! Great job !!!

Wed, Jan 31, 9:31 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) added a comment to T53964: Display flickers if I run the Game Engine.

BTW, that DLL file you are sending, where does it come from ?

Wed, Jan 31, 8:33 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

Bad news.. the problem is still there. I added more geometries and for a while everything worked fine.
But after playing around with the game, nothing changed, turning the geometries make the screen flicker like the first time.
A specific angle and some timer 2 different angles.
I guess someone at Blender must check this issue out.
Hop for a solution soon.
And again, thanks for the great work guys.

Wed, Jan 31, 7:58 PM · Game Engine, BF Blender
Jithin Jose (jithinkoluthara) added a comment to T53955: Issue in changing Radar Sensor Parameters with python dynamically.

It could be nice, if it is implemented as basic feature to blender game engine instead of all mods.

Wed, Jan 31, 6:53 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

I would like to add something I discovered playing with the problem.
The flickering starts only when I make the cube turn and always at the same angle.
If I keep turning ( pressing left arrow key ) the effect disappears and if you keep pressing until the cube is again rotated to the same angle, it appears again.
Nothing happens when you just move forward...
I played with different settings to see if somehow I can make it go away but it persist.
So I hope someone more experience than me can point me to the right direction in order to find a solution.
Thanks.

Wed, Jan 31, 6:24 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) added a comment to T53964: Display flickers if I run the Game Engine.

I tried your .blend on my computer and I get the same results: gray flickering screen.
I'm attaching my own blend file and 2 screenshots of the problem.

Wed, Jan 31, 5:47 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) triaged T53964: Display flickers if I run the Game Engine as Incomplete priority.

Afraid I cannot reproduce this.
Note: it always helps if you attach a simple .blend, but I've done this based on your description:

Wed, Jan 31, 5:17 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) updated the task description for T53964: Display flickers if I run the Game Engine.
Wed, Jan 31, 4:59 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) assigned T53955: Issue in changing Radar Sensor Parameters with python dynamically to Jorge Bernal (lordloki).

not sure if this could be considered a bug. See D951 also.

Wed, Jan 31, 4:57 PM · Game Engine, BF Blender
Albert Bonomo (apeto2104) created T53964: Display flickers if I run the Game Engine.
Wed, Jan 31, 4:54 PM · Game Engine, BF Blender
Jithin Jose (jithinkoluthara) created T53955: Issue in changing Radar Sensor Parameters with python dynamically.
Wed, Jan 31, 1:19 AM · Game Engine, BF Blender

Wed, Jan 24

josias Assunção da Costa (josias878) added a watcher for Game Engine: josias Assunção da Costa (josias878).
Wed, Jan 24, 1:48 PM

Jan 9 2018

Gilles R (Firehands) added a comment to T33730: Node Materials Won't Display Multiple UVs.

I tried with sample files submitted in T43086 and T42111 in blender 2.79.
Adding a modifier (eg: subsurf, array, decimate, triangulate, mirror) worked for me.
I set parameters so there is no effective modification of the mesh. Even if modifier appear red. It's OK.
Works both in internal player and standalone player.

Jan 9 2018, 7:16 PM · Game Engine, Game Rendering

Jan 4 2018

thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

The workaround (adding a modifier) did not work for me in blender 2.79.
This makes it impossible to use light maps along with tiles texture in BGE because UV map for light maps are not convinient for tiles as far as I know.
Hope this will be fixed some day

Jan 4 2018, 1:07 PM · Game Engine, Game Rendering
thierrry kobyleski (tkobyl) added a comment to T33730: Node Materials Won't Display Multiple UVs.

Bug is still present in blender 2.79 :-\

Jan 4 2018, 12:50 PM · Game Engine, Game Rendering

Jan 1 2018

Fable Fox (fablefox) closed T53345: bug in game engine python scripting environment as Invalid.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Jan 1 2018, 1:12 PM · Game Engine

Dec 18 2017

Sergey Sharybin (sergey) triaged T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy as Normal priority.
Dec 18 2017, 3:18 PM · Game Engine
Sergey Sharybin (sergey) triaged T53222: Using LibLoad with a file containing a "near" sensor will cause crashes. as Normal priority.
Dec 18 2017, 3:15 PM · Game Python, Game Engine
Sergey Sharybin (sergey) triaged T53345: bug in game engine python scripting environment as Incomplete priority.

@barak (barak_dev), what are the steps to reproduce the issue with attached .blend file? Does the crash happen with 2.79 release? Does it happen with latest builds from builder.blender.org?

Dec 18 2017, 2:18 PM · Game Engine
Sergey Sharybin (sergey) triaged T53563: BGE X any Y doesn't work right as Normal priority.
Dec 18 2017, 11:44 AM · Game Engine

Dec 16 2017

Aaron Carlisle (Blendify) edited projects for T53563: BGE X any Y doesn't work right, added: Game Engine; removed BF Blender.
Dec 16 2017, 2:48 AM · Game Engine

Dec 10 2017

Fernando Rojas (korky) added a watcher for Game Engine: Fernando Rojas (korky).
Dec 10 2017, 6:09 PM
nicolas (nicosanchezzz_) added a watcher for Game Engine: nicolas (nicosanchezzz_).
Dec 10 2017, 3:33 PM

Dec 7 2017

Paul Maréchal (WKnight02) added a comment to T53454: Deleting the active camera stops scene callbacks.

When thinking back about it, I wonder if its really a bug...

Dec 7 2017, 6:06 PM · Game Engine

Dec 6 2017

rowling (rowling) added a comment to T53454: Deleting the active camera stops scene callbacks.
Dec 6 2017, 7:48 AM · Game Engine

Dec 4 2017

Sergey Sharybin (sergey) triaged T53454: Deleting the active camera stops scene callbacks as Normal priority.
Dec 4 2017, 10:28 AM · Game Engine
Sergey Sharybin (sergey) triaged T53457: in bge crash from triggering addObject script as Normal priority.
Dec 4 2017, 10:27 AM · Game Engine

Dec 3 2017

Vuk Gardašević (lijenstina) edited projects for T53457: in bge crash from triggering addObject script, added: Game Engine; removed BF Blender.
Dec 3 2017, 6:32 AM · Game Engine

Dec 2 2017

Paul Maréchal (WKnight02) created T53454: Deleting the active camera stops scene callbacks.
Dec 2 2017, 4:07 PM · Game Engine

Nov 20 2017

barak (barak_dev) added a comment to T53345: bug in game engine python scripting environment.

ok thank you everybody

Nov 20 2017, 6:15 PM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T53345: bug in game engine python scripting environment.

For now, (until someone patches bge) try upbge.org
(it's a fork of blender focused on upgrading the game engine)

Nov 20 2017, 5:37 PM · Game Engine
Bastien Montagne (mont29) removed a project from T53345: bug in game engine python scripting environment: BF Blender.
Nov 20 2017, 8:40 AM · Game Engine
Campbell Barton (campbellbarton) renamed T53345: bug in game engine python scripting environment from bug in python scripting environment to bug in game engine python scripting environment.
Nov 20 2017, 3:13 AM · Game Engine

Nov 8 2017

Jacob Merrill (blueprintrandom) assigned T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy to Benoit Bolsee (ben2610).
Nov 8 2017, 10:12 PM · Game Engine
Jacob Merrill (blueprintrandom) created T53272: navMesh.replaceMesh('mesh',1,1) + navMesh.rebuild() does not use new meshProxy.
Nov 8 2017, 10:11 PM · Game Engine

Nov 3 2017

Bastien Montagne (mont29) removed a project from T53222: Using LibLoad with a file containing a "near" sensor will cause crashes.: BF Blender.
Nov 3 2017, 2:27 PM · Game Python, Game Engine

Nov 2 2017

Francisco Jose (chocorun) added a comment to T48256: shadows in Blender Game.

Experimenting with version 2.79, I discovered that tilting the camera 0. 1 degrees, the problem is corrected, you can check in the examples attached{F1087722} does this have any explanation?

Nov 2 2017, 8:21 PM · Game Engine

Nov 1 2017

Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:37 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:34 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:31 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) updated the task description for T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:28 PM · Game Python, Game Engine
Julien Fullum (Zenogaist) created T53222: Using LibLoad with a file containing a "near" sensor will cause crashes..
Nov 1 2017, 2:27 PM · Game Python, Game Engine

Oct 19 2017

Carlos Rafael de Oliveira Carneiro (carlos.carneiro) added a comment to T44638: BGE Animation inconsistent with Blender render.

Sorry guys, because I have not enought time neither skills to solve this bug.

Oct 19 2017, 3:37 AM · Game Engine, Game Animation