Tue, Nov 13
Nov 10 2018
Hello! Please help me to make 3d models in correct way with only one rendered detail and all other should not be rendered achiving millions of details!!! I will make 3d model of big school for example from only 15 simple details... I have to use Geometry shader for this... But I do not know from what to start please help me and explane in simple cube example. Thank You! (I work already 8 years in 3d only do 3d models... But need to redo them with Geometry Shader) Please help... I do not see answers in internet for this modelling my email email@example.com Will wait from You help for future work! Thanks a lot!
Sep 30 2018
Sep 29 2018
Sep 3 2018
Ok. I reported it "just in case".
Sep 2 2018
UPBGE is where active bge development takes place.
Thanks for the report, but BGE has been removed from upcoming 2.8, and is then not maintained anymore.
Aug 30 2018
Aug 27 2018
Will this issue be fixed in a next version ?
Jul 12 2018
@ Jacob Merrill
Hi Thanks for your reply.
I am not sure now, if they now really want to change the whole UI and Game logic,
as some mention since years, but it never happens. "Next major Update" When is this. There been allready a few major updates.
There is a new Interview with Ton Roosendaal where he talks about new stuff, https://www.youtube.com/watch?v=qJEWOTZnFeg
but still not sure, if the gamelogic will change that soon or work simple with a node system, there will need to be an action system, as it has right now.
I dont think, they will leave it for coding only with nodes.
And maybe it will be a mix of both again, but i think, right now, no one has really a picture of it, how you can make the game logic efficiency but simple.
I can figure, it should be able to combine a lot things, and can link a lot together, like whole functions of animations and physical behavior.
But how to code that.
Anyway, i going to take a look into the UpBge, and see how things will turn out.
Thanks for the report, but BGE has been removed from blender2.8 (feature will be brought back in a different way), so time to archive.
Jul 10 2018
Upbge is quite active - with recently adding support for multiple render targets, bullet 3, and much more.
Jul 9 2018
For feature requests and ideas, please use https://blender.community/c/rightclickselect/.
May 21 2018
here is upbge updated to 2.79c Or whatever master was 1.5 weeks ago or so.
lordloki contributed to upbge yesterday.
BGE bug reports are redundant at this point. The next version of Blender (2.8) will not have a game engine so reporting bugs will not be beneficial. I'd suggest you use UPBGE, although I'm pretty sure that the project is dead now because all the developers have left. You may need to look into developing on a new platform such as Godot Engine, Unreal Engine, or Unity. Farewell BGE!
May 2 2018
Apr 30 2018
Apr 21 2018
In version 2.76 or below work without no shadows this prove its a BUG in 2.76a and new versions for shadows not work it crash
Apr 19 2018
I resume a blend to enemies and player have all lights and with shadows enable on render properties animations of player stay fine can walk running all fine.But with no shadows crash animations and game after. The problem is here. I try before erase material from player and nothing.
Apr 18 2018
I discover today if i made arm(mesh of player) to invisible can play normally with no shadows but lost weapon and obviously animation too.
please stop triaging your own ticket, I put it to the right status for you, in the future just leave it be, the people triaging the tracker will assign it for you.
Apr 17 2018
Apr 16 2018
@Max Voss (max12345) the content was basically duplicated between the manual and the api docs so in rBee2aa319821fdf8be869fc2800711d01b6350f41 and rB73dfd3d38241735c7182862cd43a6fb5df6e054b I merged the two documents into the API docs. Now we will have one place to keep this information.
Maybe I missed something, but why is this being done?
Apr 15 2018
More than a week passed without a reply.
Apr 13 2018
another workaround is to disable Wayland:
add "WaylandEnable=false" in /etc/gdm/custom.conf under the [daemon] field, or run:
Apr 6 2018
I guess we really need the .blend file to look into this, marking as incomplete until the file is uploaded here
Mar 29 2018
- Updates and some self review