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Mon, Mar 13

Thomas Szepe (hg1) added a comment to D2404: Fix: get bgl methods working with buffer objects.

I am sorry for the late response. I don't check my email last time.
Your solution is better than my. I also tried to do the same but I don't found a way to add a check function to the parameter reference macro.

Mon, Mar 13, 6:32 PM · Game Engine

Fri, Mar 10

Francisco Jose (chocorun) added a comment to T48256: shadows in Blender Game.

In version 2.78c, it still does not work, (test Sadow).

Fri, Mar 10, 12:31 PM · Game Engine

Thu, Mar 9

Sybren A. Stüvel (sybren) resigned from D1193: BGE: Fix T29882: Add anti-aliasing filtering for fonts.
Thu, Mar 9, 10:34 AM · Game Engine

Tue, Mar 7

Ulysse Martin (youle) added a comment to T50606: Video texture don't load png files.

Thanks very much @LazyDodo (LazyDodo) :)

Tue, Mar 7, 9:44 PM · Game Python, Game Engine
LazyDodo (LazyDodo) closed T50606: Video texture don't load png files as "Resolved".

Fixed in commits rBL61824 , rBL61825, rBL61826, rBL61827

Tue, Mar 7, 9:37 PM · Game Python, Game Engine
kevin shen (snougo) created T50881: BGE render bug.
Tue, Mar 7, 4:46 PM · Game Engine
LazyDodo (LazyDodo) claimed T50606: Video texture don't load png files.
Tue, Mar 7, 2:31 PM · Game Python, Game Engine
Ulysse Martin (youle) added a comment to T50606: Video texture don't load png files.

Hello, I did investigations on this bug: https://github.com/UPBGE/blender/issues/415

Tue, Mar 7, 1:04 PM · Game Python, Game Engine

Sun, Mar 5

Porteries Tristan (panzergame) resigned from D2404: Fix: get bgl methods working with buffer objects.

@Thomas Szepe (hg1) : I used the O&python parsing to call a special function checking between the buffer conversion and the integer conversion. It avoids using a second function wrapper doing a lazy check by clearing the conversion error.

Sun, Mar 5, 9:42 AM · Game Engine

Wed, Mar 1

Aaron Carlisle (Blendify) removed a project from T50801: [BGE] Libload status progress is not progressive: BF Blender.
Wed, Mar 1, 3:30 AM · Game Engine

Tue, Feb 28

Germano Cavalcante (mano-wii) added a comment to T50806: Parent/child transformation is incorrect when the parent's scaling is changed.

It seems that there really is something wrong in the code thet updates the child coordinates of bge.
Making this change the problem is solved, (but this is not my area so I'll wait for a second opinion)
P444

Tue, Feb 28, 3:29 AM · Game Engine
Germano Cavalcante (mano-wii) added a comment to T50806: Parent/child transformation is incorrect when the parent's scaling is changed.

I believe the problem lies in the function: static void bl_ConvertBlenderObject_Single(...) of BL_BlenderDataConversion.cpp
There is a note about separating rotation and scale

Tue, Feb 28, 12:04 AM · Game Engine

Mon, Feb 27

Geoff sdfgeoff (sdfgeoff) edited the description of T50806: Parent/child transformation is incorrect when the parent's scaling is changed.
Mon, Feb 27, 10:22 PM · Game Engine
Geoff sdfgeoff (sdfgeoff) edited the description of T50806: Parent/child transformation is incorrect when the parent's scaling is changed.
Mon, Feb 27, 10:21 PM · Game Engine
Geoff sdfgeoff (sdfgeoff) created T50806: Parent/child transformation is incorrect when the parent's scaling is changed.
Mon, Feb 27, 10:20 PM · Game Engine
Renaud (Renaud974) edited the description of T50801: [BGE] Libload status progress is not progressive.
Mon, Feb 27, 4:00 PM · Game Engine
Renaud (Renaud974) created T50801: [BGE] Libload status progress is not progressive.
Mon, Feb 27, 3:56 PM · Game Engine

Fri, Feb 24

mobious created T50768: Calling LibFree() on a 'Mesh' library crashes the game if a 'Scene' library was loaded before it.
Fri, Feb 24, 1:45 AM · Game Logic, Game Engine

Feb 22 2017

mobious added a comment to T48371: Action Layers not working in newer Blender versions.

Anyone make any progress on this? This still appears to be an issue on 2.78 (3c04373), and I'm fairly surprised that animation layers have remained broken for this long.

Feb 22 2017, 1:10 AM · Game Animation, Game Engine

Feb 15 2017

Francisco Jose (chocorun) added a comment to T48256: shadows in Blender Game.

In version 2.78b, it still does not work, (test Sadow.

Feb 15 2017, 6:33 PM · Game Engine

Feb 13 2017

Max Voss (max12345) added inline comments to D1467: Fix for the replace physics mesh bug.
Feb 13 2017, 10:24 AM · Game Physics, Game Engine

Feb 12 2017

Mike Erwin (merwin) added a comment to D1193: BGE: Fix T29882: Add anti-aliasing filtering for fonts.

@Porteries Tristan (panzergame) Nothing like this is planned for the 2.8 3D viewport or 2D UI. We always draw screen-aligned text at a known size/scale.

Feb 12 2017, 4:21 PM · Game Engine
Thomas Szepe (hg1) added a comment to D1193: BGE: Fix T29882: Add anti-aliasing filtering for fonts.

I don't know what is planned for the 2.8 viewport. But I think they will not add a font texture filtering.

Feb 12 2017, 9:12 AM · Game Engine

Feb 11 2017

Porteries Tristan (panzergame) updated subscribers of D1193: BGE: Fix T29882: Add anti-aliasing filtering for fonts.

@Mike Erwin (merwin) : Is an equivalent of this feature (mipmap generation of text textures) existing or planed for the 2.8 viewport ?

Feb 11 2017, 11:09 PM · Game Engine
Aaron Carlisle (Blendify) added a comment to D1577: BGE: New Python API to add a 2D filter.

Yes

Feb 11 2017, 8:40 PM · Game Python, Game Engine
Aaron Carlisle (Blendify) added a project to D1572: BGE: New API to get 2D filter shader program: Game Engine.
Feb 11 2017, 8:38 PM · Game Engine
Thomas Szepe (hg1) added a comment to D1577: BGE: New Python API to add a 2D filter.

Are there plans to merge the UPBGE back to the BGE?
If not I will reopen this diff.

Feb 11 2017, 8:37 PM · Game Python, Game Engine
Aaron Carlisle (Blendify) abandoned D1338: BGE: Adding geometry shader API.

This has been done in the UPBGE branch. Closing

Feb 11 2017, 8:36 PM · Game Python, Game Rendering, Game Engine
Aaron Carlisle (Blendify) abandoned D1304: BGE: Fix broken build assumptions and invalid flag-dependent initialization..

This has become obsolete with the changes in the UPBGE branch. Closing

Feb 11 2017, 8:34 PM · Game Engine
Aaron Carlisle (Blendify) abandoned D1390: BGE: Set max texture limit to 18..

This has become obsolete with the changes in the UPBGE branch. Closing

Feb 11 2017, 8:33 PM · Game Rendering, Game Engine
Aaron Carlisle (Blendify) abandoned D1461: BGE: Skybox.

This has become obsolete with the changes in the UPBGE branch. Closing

Feb 11 2017, 8:32 PM · OpenGL / Gfx, Game UI, Game Rendering, Game Engine
Aaron Carlisle (Blendify) abandoned D1509: BGE: Recording of simulations should use fixed timesteps.

This has become obsolete with the changes in the UPBGE branch. Closing

Feb 11 2017, 8:30 PM · Game Engine
Aaron Carlisle (Blendify) abandoned D1513: BGE KX_GameObject new 'worldDimensions' and 'localDimensions' properties accessible from Python API (T42017).

This has become obsolete with the changes in the UPBGE branch. Closing

Feb 11 2017, 8:29 PM · Game Engine
Aaron Carlisle (Blendify) abandoned D1577: BGE: New Python API to add a 2D filter.

This has become obsolete with the changes in the UPBGE branch. Closing

Feb 11 2017, 8:27 PM · Game Python, Game Engine
Thomas Szepe (hg1) added a comment to D2404: Fix: get bgl methods working with buffer objects.

@ Aaron Carlisle.
Why you have edited the tags? The BGL wrapper is is for both BGE and Blender.
Also why you have removed Campbell from the reviewer list. He is the Python API module owner.
https://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List

Feb 11 2017, 7:59 PM · Game Engine
Aaron Carlisle (Blendify) removed a reviewer for D2404: Fix: get bgl methods working with buffer objects: Campbell Barton (campbellbarton).
Feb 11 2017, 7:40 PM · Game Engine

Feb 8 2017

Jorge Bernal (lordloki) abandoned D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows.

Closing.
Current changes have been incorporated in UPBGE Joystick refactor (including hotpluggin and vibration not present here). They will available after future merge.
With respect to extern gamecontrollerdb.txt extern file controversy exposed here, we converted the gamecontrollerdb.txt in a char* and added it into joystick sources. This way no extern file is necessary.
Thanks for reviewing

Feb 8 2017, 12:22 PM · Game Engine
Jorge Bernal (lordloki) abandoned D951: BGE: Makes distance and angle python attributes for Radar Sensor writables.
Feb 8 2017, 12:11 PM · Game Engine
Jorge Bernal (lordloki) added a comment to D951: BGE: Makes distance and angle python attributes for Radar Sensor writables.

Closing. Changes to bullet were committed for current bullet release. I will work on it after UPBGE merge.
Thanks for reviewing

Feb 8 2017, 12:11 PM · Game Engine
Jorge Bernal (lordloki) abandoned D625: BGE: Logic Brick clean up.

Closing. I will follow after UPBGE merge.
Thanks for reviewing

Feb 8 2017, 12:09 PM · Game Engine

Feb 7 2017

Jorge Bernal (lordloki) added a comment to T36779: BGE texture module: Camera texture will always fail when the scene is restarted..

after investing a little bit more we have seen that it is the right procedure, we mean:

Feb 7 2017, 12:49 PM · Game Engine, Game Python
Aaron Carlisle (Blendify) closed T50589: game engine render properties documentation as "Resolved".
Feb 7 2017, 12:28 AM · Game Engine, Documentation

Feb 6 2017

Thomas Szepe (hg1) created T50606: Video texture don't load png files.
Feb 6 2017, 8:18 PM · Game Python, Game Engine

Feb 5 2017

Doc Holiday (doc_holiday) added a comment to T50584: Tiles Animation not working proper.

HG1 says, it is since Blender 2.73 no mor working correctly. But i've not testet it.

Feb 5 2017, 8:52 PM · Game Engine, Game Rendering

Feb 4 2017

Aaron Carlisle (Blendify) triaged T50589: game engine render properties documentation as "Normal" priority.

Thanks for the patch I will have a look Monday.

Feb 4 2017, 4:24 PM · Game Engine, Documentation
bill auger (bill-auger) created T50589: game engine render properties documentation.
Feb 4 2017, 9:04 AM · Game Engine, Documentation

Feb 3 2017

Joey Ferwerda (TheOnlyJoey) added a comment to T50584: Tiles Animation not working proper.

Thanks for the report.

Feb 3 2017, 12:00 PM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) edited projects for T50584: Tiles Animation not working proper, added: Game Engine; removed BF Blender.
Feb 3 2017, 1:12 AM · Game Engine, Game Rendering

Feb 2 2017

Jorge Bernal (lordloki) triaged T50490: If I LibLoad my map everything works fine but Blender crashes when I press esc as "Normal" priority.

Confirmed

Feb 2 2017, 8:02 PM · Game Engine
Jorge Bernal (lordloki) lowered the priority of T43883: joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild from "High" to "Normal".
Feb 2 2017, 8:01 PM · Game Engine