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Thu, Apr 18

Gottfried Hofmann (gottfried) added a comment to D2404: Fix: get bgl methods working with buffer objects.
Thu, Apr 18, 3:31 PM · Game Engine
Brecht Van Lommel (brecht) abandoned D2404: Fix: get bgl methods working with buffer objects.

Should no longer be needed after rB5cfeba72f117: Python API: allow passing integer to some BGL functions instead of bgl.Buffer.

Thu, Apr 18, 2:35 PM · Game Engine

Wed, Apr 17

Gottfried Hofmann (gottfried) added a comment to D2404: Fix: get bgl methods working with buffer objects.

It seems like the issue this patch is addressing has been fixed in master, partially due to https://developer.blender.org/rB85915ae1aad761fc79eccf005e68a2334ad6b81c

Wed, Apr 17, 10:25 AM · Game Engine

Sat, Apr 13

Brecht Van Lommel (brecht) archived Game Engine.
Sat, Apr 13, 1:58 PM

Tue, Apr 9

Brecht Van Lommel (brecht) closed T63409: Game engine bug: weird kind of x raying when not checked as Archived.
Tue, Apr 9, 9:20 AM · Game Engine
Brecht Van Lommel (brecht) added a comment to T63409: Game engine bug: weird kind of x raying when not checked.

The game engine was removed in 2.80, we are not fixing bugs anymore in this area.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Removed_Features

Tue, Apr 9, 9:20 AM · Game Engine
Brecht Van Lommel (brecht) edited projects for T63409: Game engine bug: weird kind of x raying when not checked, added: Game Engine; removed BF Blender.
Tue, Apr 9, 9:17 AM · Game Engine

Thu, Apr 4

Ulysse Martin (youle) added a comment to T47297: Compound parenting issues with spawned copies of root shape objects..

I closed this bug report as official bge is no longer maintained as far I know. I think this bug has been fixed by panzergame (Tristan Porteries) in some upbge versions, (upbge is a fork of Blender which has been developped since bge development stopped). I wanted to close all the tasks in the tracker where I was involved and related to bge to do some clean up. The bug might still be in blender 2.79, but I don't think it will be fixed

Thu, Apr 4, 11:54 AM · Game Engine
Sergey Sharybin (sergey) added a comment to T47297: Compound parenting issues with spawned copies of root shape objects..

@Ulysse Martin (youle), is a good idea to communicate why exactly task got closed/archived.

Thu, Apr 4, 9:55 AM · Game Engine

Sat, Mar 30

Gottfried Hofmann (gottfried) updated subscribers of D2404: Fix: get bgl methods working with buffer objects.

@Porteries Tristan (panzergame) I tried your version with 2.8 but it does not work :(

Sat, Mar 30, 8:22 PM · Game Engine

Sat, Mar 23

Ulysse Martin (youle) abandoned D1540: Fix T46338: Can't get ReplaceMesh actuator meshes from inactive scene.
Sat, Mar 23, 10:27 AM · Game Engine
Ulysse Martin (youle) abandoned D1537: Fix T35606: Font object visible through object with Z transparency set at zero.
Sat, Mar 23, 10:27 AM · Game Engine
Ulysse Martin (youle) abandoned D1652: BGE: Fix BL_ArmatureObject free when exiting the game engine .
Sat, Mar 23, 10:26 AM · Game Engine
Ulysse Martin (youle) closed T47297: Compound parenting issues with spawned copies of root shape objects. as Archived.
Sat, Mar 23, 10:25 AM · Game Engine

Mar 19 2019

Jacob Merrill (blueprintrandom) added a comment to T49639: Crash when disconnecting joystick while game engine is running.

this is already fixed in upbge - we are using sdl2

Mar 19 2019, 9:33 PM · Game Engine
Bastien Montagne (mont29) closed T49639: Crash when disconnecting joystick while game engine is running as Archived.

Thanks for the report, but BGE has been removed from Blender 2.8, so this will never be fixed on our end now… time to archive.

Mar 19 2019, 9:10 PM · Game Engine

Feb 15 2019

Brendon Murphy (meta-androcto) closed T52895: Blend2Unity as Archived.

hi, thanks for submitting your addon, It looks useful and creative. Sorry for delays. Currently we are archiving all 2.79 related addons.
Please feel free to submit a new task for this addon when it's updated to Blender 2.8.
Thanks for your participation and we look forward to seeing you again soon.

Feb 15 2019, 2:37 AM · Game Engine, Addons

Nov 13 2018

Aaron Carlisle (Blendify) abandoned D3149: Manual: Remove main bge python api docs.
Nov 13 2018, 4:09 AM · Python, Game Engine, BF Blender, Documentation

Nov 10 2018

3dUSSR (Gaidukevich) added a comment to D1338: BGE: Adding geometry shader API.

Hello! Please help me to make 3d models in correct way with only one rendered detail and all other should not be rendered achiving millions of details!!! I will make 3d model of big school for example from only 15 simple details... I have to use Geometry shader for this... But I do not know from what to start please help me and explane in simple cube example. Thank You! (I work already 8 years in 3d only do 3d models... But need to redo them with Geometry Shader) Please help... I do not see answers in internet for this modelling my email 3dkoktebel@gmail.com Will wait from You help for future work! Thanks a lot!

Nov 10 2018, 8:44 PM · Game Python, Game Rendering, Game Engine

Sep 30 2018

Aaron Carlisle (Blendify) triaged T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties as Confirmed, Low priority.
Sep 30 2018, 10:42 PM · Game Engine
Aaron Carlisle (Blendify) closed T18987: alignAxisToVect() Factor Bug as Archived.
Sep 30 2018, 6:29 PM · Game Engine, Game Python
Aaron Carlisle (Blendify) closed T17869: Geometry Node Material doesn't work properly with shared mesh in BGE as Archived.
Sep 30 2018, 6:28 PM · Game Engine, Game Rendering
Aaron Carlisle (Blendify) triaged T53955: Issue in changing Radar Sensor Parameters with python dynamically as Confirmed, Low priority.
Sep 30 2018, 3:59 AM · Game Engine
Aaron Carlisle (Blendify) triaged T54238: bge.render.setMousePosition fails silently with Xwayland as Confirmed, Low priority.
Sep 30 2018, 3:57 AM · Game Engine

Sep 29 2018

Aaron Carlisle (Blendify) closed T54042: Blender Game Engine Game Actuator as Archived.
Sep 29 2018, 3:48 PM · Game Python, Game Rendering, Game Engine, Game Logic, Game Data Conversion
Aaron Carlisle (Blendify) closed T18081: 2D Filter - custom uniform textures as Archived.
Sep 29 2018, 3:48 PM · Game Engine
Aaron Carlisle (Blendify) closed T22482: BGE 2.50: replace all material properties (strings) by datablock pointers (Material *) - (may affect ext. blend libraries) as Archived.
Sep 29 2018, 3:47 PM · Game Engine

Sep 3 2018

Mario Mey (mariomey) added a comment to T56617: bge.types.KX_BlenderMaterial.emit doesn't work..

Ok. I reported it "just in case".

Sep 3 2018, 3:29 PM · Game Engine

Sep 2 2018

Jacob Merrill (blueprintrandom) added a comment to T56617: bge.types.KX_BlenderMaterial.emit doesn't work..

UPBGE is where active bge development takes place.

Sep 2 2018, 6:12 PM · Game Engine
Bastien Montagne (mont29) closed T56617: bge.types.KX_BlenderMaterial.emit doesn't work. as Archived.

Thanks for the report, but BGE has been removed from upcoming 2.8, and is then not maintained anymore.

Sep 2 2018, 4:18 PM · Game Engine

Aug 30 2018

Mario Mey (mariomey) updated subscribers of T56617: bge.types.KX_BlenderMaterial.emit doesn't work..
Aug 30 2018, 3:39 PM · Game Engine
Mario Mey (mariomey) created T56617: bge.types.KX_BlenderMaterial.emit doesn't work..
Aug 30 2018, 3:33 PM · Game Engine

Aug 27 2018

(jimy-byerley) added a comment to T41829: Normal Map in Material Node going wrong.

Will this issue be fixed in a next version ?

Aug 27 2018, 8:30 AM · Game Engine

Jul 12 2018

j goe (Joit) added a comment to T55874: More "Groups" at the BGE Logic.

@ Jacob Merrill
Hi Thanks for your reply.
I am not sure now, if they now really want to change the whole UI and Game logic,
as some mention since years, but it never happens. "Next major Update" When is this. There been allready a few major updates.
There is a new Interview with Ton Roosendaal where he talks about new stuff, https://www.youtube.com/watch?v=qJEWOTZnFeg
but still not sure, if the gamelogic will change that soon or work simple with a node system, there will need to be an action system, as it has right now.
I dont think, they will leave it for coding only with nodes.
And maybe it will be a mix of both again, but i think, right now, no one has really a picture of it, how you can make the game logic efficiency but simple.
I can figure, it should be able to combine a lot things, and can link a lot together, like whole functions of animations and physical behavior.
But how to code that.
Anyway, i going to take a look into the UpBge, and see how things will turn out.

Jul 12 2018, 12:33 PM · Game Engine
Bastien Montagne (mont29) closed T53964: Display flickers if I run the Game Engine as Archived.

Thanks for the report, but BGE has been removed from blender2.8 (feature will be brought back in a different way), so time to archive.

Jul 12 2018, 11:34 AM · Game Engine, BF Blender

Jul 10 2018

Jacob Merrill (blueprintrandom) added a comment to T55874: More "Groups" at the BGE Logic.

Upbge is quite active - with recently adding support for multiple render targets, bullet 3, and much more.

Jul 10 2018, 12:07 PM · Game Engine

Jul 9 2018

Brecht Van Lommel (brecht) closed T55874: More "Groups" at the BGE Logic as Archived.

For feature requests and ideas, please use https://blender.community/c/rightclickselect/.

Jul 9 2018, 10:47 PM · Game Engine
Vuk Gardašević (lijenstina) added a project to T55874: More "Groups" at the BGE Logic: Game Engine.
Jul 9 2018, 10:45 PM · Game Engine

May 21 2018

Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

here is upbge updated to 2.79c Or whatever master was 1.5 weeks ago or so.

May 21 2018, 6:22 AM · Game Engine
Jacob Merrill (blueprintrandom) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

lordloki contributed to upbge yesterday.

May 21 2018, 6:19 AM · Game Engine
Caden Mitchell (CadenMitchell) added a comment to T54238: bge.render.setMousePosition fails silently with Xwayland.

BGE bug reports are redundant at this point. The next version of Blender (2.8) will not have a game engine so reporting bugs will not be beneficial. I'd suggest you use UPBGE, although I'm pretty sure that the project is dead now because all the developers have left. You may need to look into developing on a new platform such as Godot Engine, Unreal Engine, or Unity. Farewell BGE!

May 21 2018, 5:54 AM · Game Engine

May 2 2018

Philipp Oeser (lichtwerk) closed T54903: Velocity doesn't work in Edit Object Actuator, Add Object in Blender Game Engine as Resolved.
  • You have to make sure your spawned object has a Dynamic Physics type, (see the manual), also see stackexchange here
  • Yes, object scale of original object gets multiplied, so if you apply scale on Tooblet.Worm Gear it should behave as expected.

May 2 2018, 12:55 PM · Game Engine, BF Blender
Philipp Oeser (lichtwerk) added a project to T54903: Velocity doesn't work in Edit Object Actuator, Add Object in Blender Game Engine: Game Engine.
May 2 2018, 12:02 PM · Game Engine, BF Blender

Apr 30 2018

alejandro (elavansolovash) added a watcher for Game Engine: alejandro (elavansolovash).
Apr 30 2018, 7:16 AM

Apr 21 2018

jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

In version 2.76 or below work without no shadows this prove its a BUG in 2.76a and new versions for shadows not work it crash

Apr 21 2018, 4:33 PM · Game Engine

Apr 19 2018

Hugo Barreira (hbar) added a watcher for Game Engine: Hugo Barreira (hbar).
Apr 19 2018, 10:50 PM
jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

I resume a blend to enemies and player have all lights and with shadows enable on render properties animations of player stay fine can walk running all fine.But with no shadows crash animations and game after. The problem is here. I try before erase material from player and nothing.

Apr 19 2018, 1:22 PM · Game Engine

Apr 18 2018

jacob lerry (linuxfree) added a comment to T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties.

I discover today if i made arm(mesh of player) to invisible can play normally with no shadows but lost weapon and obviously animation too.

Apr 18 2018, 9:56 PM · Game Engine
LazyDodo (LazyDodo) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Confirmed, High to Needs Triage by Developer.

please stop triaging your own ticket, I put it to the right status for you, in the future just leave it be, the people triaging the tracker will assign it for you.

Apr 18 2018, 2:56 AM · Game Engine
jacob lerry (linuxfree) raised the priority of T54700: Blender 2.79 and 2.79b crash if no shadows enable in render properties from Needs Information from User to Confirmed, High.
Apr 18 2018, 2:51 AM · Game Engine