Fri, Oct 16
Any news about the Weblate setup?
Wed, Oct 14
Tue, Oct 13
Sun, Oct 11
Hi A:K (AsutoraGG),
Thank you for the report.
Sat, Oct 10
Okay, now I'm taking a screenshot
@A:K (AsutoraGG) You need to be more specific, at least add screenshots. Some new text may just not be translated yet.
Tue, Oct 6
Sat, Oct 3
Fri, Oct 2
Tue, Sep 29
Mon, Sep 28
Uhu, this indeed slipped past my attention, sorry… Your help is much welcome of course, have added you to the project, so within a few hours at worse this should give you access to the SVN repository. Please also check the links in the Translations project main page. :)
There appear to be a lot to read on that wiki page for a new beginner. I would do something like this myself:
Hi AnnT, and welcome.
Sun, Sep 27
Sep 13 2020
Indeed, quiet specific issue… For those interested in the 'what happened', Python 3.8 (which I am using here since it's Debian's testing version) changed behavior of its AST module (the tool we use to parse Python files and extract UI strings), constants used to have types like ast.Str or ast.Int, now they all have ast.Constant type, so we need to adapt the script indeed. Fix incoming, and will update the i18n files later today or tomorrow.
Reopening, not related to T66844. This is a regression from June 2020 in 2.90, when many basic translations were removed from .pot, likely, due to a bug in bl_extract_messages.
Sep 11 2020
Sep 9 2020
As on my computer, bl_extract_messages.py fails with
Sep 8 2020
@Bastien Montagne (mont29) Bastien, If you have no time, you can ask UI team to help this work. Especially, this problems seems to be caused by UI changes, so they should do it too. I think UI translation is an important part of user interface.
@Bastien Montagne (mont29) Since Blender 2.90 is formally released, this should be fixed in 2.90a. Hope you can help us.
@Bastien Montagne (mont29) would have the answer to this. There's more information here in case it's helpful: https://wiki.blender.org/wiki/Process/Translate_Blender
Sep 7 2020
Sep 5 2020
From what Hans linked and explained, there is a design question. And what's reported here is an intentional change. So changing this into a known issue, it's not a bug.
Aug 31 2020
Aug 27 2020
I am not sure how translation code works and if it is possible to create list of untranslatable strings programatically. I will have to investigate that. Thanks for sharing video though.
Aug 26 2020
I do not have such a list. As I suggested, you just needed to switch to a foreign language of choice and use it as a mask to see untranslated text. You won't be able to read the mask. Then go through each screen layout, each menu/options and work out from there. There are of course two possibilities here:
- Text exists in blender.pot but is not yet translated (you can validate this against the PO file of the masked language)
- Text exits in blender.pot but is programmatically failed to appear on the screen, due to programming bug (as pointed out in the 'Force Field' example above.
- Text doesn't exist in blender.pot at all.
Thanks for report I think this is essentially same as T66844, but there may be some missing items. Force Field is missing there.