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Description

This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers and more.

Module Owner: @Joshua Leung (aligorith)
User Members: @bassam kurdali (bassamk) @Nathan Vegdahl (cessen)

Recent Activity

Yesterday

Satoshi Doita (File_xor) added a comment to T60672: Shape Key animation breaks basis mesh.

Step 9 is mandatory and doing this causes editing deleted Shape Key "Key 1".
Since editing Shape Key "Basis" should be equivalent to be editing mesh without any Shape Key, this is clearly bug.

Mon, Jan 21, 4:06 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60672: Shape Key animation breaks basis mesh.

@Jacques Lucke (JacquesLucke) was quicker (and I agree...)

Mon, Jan 21, 3:03 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T60672: Shape Key animation breaks basis mesh.

This is for reusing same cloth simulation setup.

you can also swap the mesh datablock to another mesh datablock (which has its shapekeys setup correctly)

Mon, Jan 21, 3:01 PM · Animation, BF Blender
Jacques Lucke (JacquesLucke) closed T60672: Shape Key animation breaks basis mesh as Archived.

I don't think that this is a bug. Why should shape keys of vertices that have been removed be stored?
https://blender.stackexchange.com/a/19297/5449

Mon, Jan 21, 2:57 PM · Animation, BF Blender
Satoshi Doita (File_xor) added a comment to T60672: Shape Key animation breaks basis mesh.

This is for reusing same cloth simulation setup.
And strange steps were actually meant to be workaround, but it was useless though.

Mon, Jan 21, 12:51 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60672: Shape Key animation breaks basis mesh.

This is true in 2.79 as well.
This is also true if shapekeys are not animated (and you dont need to remove the second shapekey as well)
[So basically you could skip steps 5, 6, 7, 8, 9 and still have a "broken" basis here]

Mon, Jan 21, 10:39 AM · Animation, BF Blender

Sun, Jan 20

Satoshi Doita (File_xor) created T60672: Shape Key animation breaks basis mesh.
Sun, Jan 20, 5:58 PM · Animation, BF Blender

Sat, Jan 19

William Reynish (billreynish) closed T60621: Greace Pencil 2.8, keyframes problems as Invalid.
Sat, Jan 19, 5:41 PM · Animation, Grease Pencil, BF Blender
William Reynish (billreynish) added a comment to T60621: Greace Pencil 2.8, keyframes problems.
  • Key frames don't show in the Dope sheet but only in the Graph Editor:
Sat, Jan 19, 5:41 PM · Animation, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) merged T58593: Blender 2.8 - Viewport Display Animation doesnt work / hard crashes blender into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:12 AM · Dependency Graph, BF Blender, Animation
Brecht Van Lommel (brecht) merged task T58593: Blender 2.8 - Viewport Display Animation doesnt work / hard crashes blender into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:12 AM · Animation, BF Blender
Brecht Van Lommel (brecht) merged T60642: Cannot animate "Disable object in renders" property into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:11 AM · Dependency Graph, BF Blender, Animation
Brecht Van Lommel (brecht) merged T58817: Visibility driver don't work in linked file into T56635: Driver/Keyframes on object visibility do not update viewport.
Sat, Jan 19, 11:11 AM · Dependency Graph, BF Blender, Animation

Fri, Jan 18

Philipp Oeser (lichtwerk) raised the priority of T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value from Incomplete to Confirmed.

Can confirm in that file indeed....

Fri, Jan 18, 8:46 PM · Animation, BF Blender
Yariv (donbonbon) added a comment to T60621: Greace Pencil 2.8, keyframes problems.

Thanks Philipp,

Fri, Jan 18, 7:53 PM · Animation, Grease Pencil, BF Blender
Chris Steinberger (CStein) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

Sure. I simplified the project a bit and just left the object I'm having issues with. Gave it another test and it's still coming up with the same problem.

Fri, Jan 18, 5:53 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added projects to T60621: Greace Pencil 2.8, keyframes problems: Grease Pencil, Animation.
Fri, Jan 18, 2:57 PM · Animation, Grease Pencil, BF Blender
Philipp Oeser (lichtwerk) triaged T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value as Incomplete priority.

Cannot reproduce here [doing this from scratch]

Fri, Jan 18, 12:08 PM · Animation, BF Blender
Chris Steinberger (CStein) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

Oddly enough I found one exception. I had an audio track in the video sequencer so I could time the animation to the audio. When I deleted the audio and tried to make a new keyframe with a different value, Blender let me make the adjustment. But now it's back to how it was before, snapping back to whatever value it's currently set to.

Fri, Jan 18, 4:55 AM · Animation, BF Blender
Chris Steinberger (CStein) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

Thanks for the response but I don't think that's what's happening here. Coming from video, I'm familiar with keyframes and auto-keying, and this is odd behavior. I'm saying when I try to adjust the value at any point in the timeline after the first keyframe is set, the value will snap back immediately. Blender will not let me adjust the value at all. It doesn't matter if I set the second keyframe before or after adjusting the shape key value, or whether or not I use auto-keying. The value will not change.

Fri, Jan 18, 4:50 AM · Animation, BF Blender

Thu, Jan 17

Mets 3D (Mets) added a comment to T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.

This seems like normal behaviour, and should be affecting all types of animation, not just shape keys.

Thu, Jan 17, 11:06 PM · Animation, BF Blender
Chris Steinberger (CStein) created T60598: Shape key keyframes won't change in value. They keep snapping back to the original keyframe's value.
Thu, Jan 17, 9:37 PM · Animation, BF Blender
Bastien Montagne (mont29) edited projects for T60481: The ghost bones do not appear, added: BF Blender; removed BF Blender: 2.8.
Thu, Jan 17, 2:07 PM · BF Blender, Animation

Wed, Jan 16

Philipp Oeser (lichtwerk) added a comment to T60559: Color for Viewport Display cannot be changed the value from keyframed value.

T59178 as well

Wed, Jan 16, 3:44 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a project to T59178: Insert and modify keyframes on evaluation time for path animation with linear interpolation impossible: Animation.
Wed, Jan 16, 3:27 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60559: Color for Viewport Display cannot be changed the value from keyframed value.

there are T59904, T59992, T60318 for example

Wed, Jan 16, 3:26 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) added a project to T60318: can't change location of camera in camera view in Eevee when camera has keyframes: Animation.
Wed, Jan 16, 3:25 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T59992: Issues when trying to keyframe force field properties as Confirmed priority.
Wed, Jan 16, 3:22 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) edited projects for T60559: Color for Viewport Display cannot be changed the value from keyframed value, added: Animation; removed BF Blender: 2.8.

Think there are a couple of reported instances of "this cannot be changed once it has a keyframe"
Will try to put them all together [and tag them with Animation]...

Wed, Jan 16, 3:11 PM · Animation, BF Blender

Tue, Jan 15

Philipp Oeser (lichtwerk) closed T59841: Armature Rigging bugs as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Tue, Jan 15, 12:41 PM · Animation, BF Blender
Jacques Lucke (JacquesLucke) triaged T60518: Grease pencil layer drivers are not updating at render time. as Confirmed priority.
Tue, Jan 15, 11:12 AM · Animation, Grease Pencil, BF Blender
Philipp Oeser (lichtwerk) added a project to T60518: Grease pencil layer drivers are not updating at render time.: Animation.
Tue, Jan 15, 10:15 AM · Animation, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) merged T60521: Keyframe viewable objects not working correctly into T56635: Driver/Keyframes on object visibility do not update viewport.
Tue, Jan 15, 8:57 AM · Dependency Graph, BF Blender, Animation

Mon, Jan 14

K Wolf (Wolfie138) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

i've just found this problem - keyframing renderability for a Plane object and a Point Lamp are not working in an animation file that worked at 2.79

Mon, Jan 14, 8:21 PM · Dependency Graph, BF Blender, Animation
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

The animator doesn't need to see the whole path all the time, its like onion skin, so this could be solved by limiting the number of frames evaluated, adding a start_clip and end_clip, maybe even with a pretty fading gradient.

Mon, Jan 14, 5:17 PM · BF Blender, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

The drawing is the easy part, it's efficiently evaluating the pose at many frames that is complicated.

Mon, Jan 14, 5:05 PM · BF Blender, Animation
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

I'm not sure it's really deprecated, since those are comments from 10 years ago. @Joshua Leung (aligorith) would know what the status is here I think. Maybe ghost drawing needs to be restored in 2.8, and the comments updated?

Mon, Jan 14, 4:53 PM · BF Blender, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Honestly, I use more in 2d animations, it's not an essential tool for me, but it helps in a few moments. Really, ghosts based on geometry would be interesting! I adapted using custom shapes to help in the silhouette, because my focus is to use sprites in the bones on Unity3D. Another thing, I think it would be interesting to have an option to recursively show the ghost bones, for example: with the "Selected Only" and "Recursive" options activated, selecting only the shoulder bone, you would see the ghost silhouette of the whole arm. But I understand if this tool needs to be removed. Thank you!

Mon, Jan 14, 4:42 PM · BF Blender, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

No one seems to be using the ghosting currently, or really considered it. Performance is really poor and it doesn't work correctly with the depsgraph, so difficult to judge.

Mon, Jan 14, 4:35 PM · BF Blender, Animation
Jean-Christophe Romain (alewinn) added a comment to T56635: Driver/Keyframes on object visibility do not update viewport.

Still don't work with today build (downloaded from blender.org / beta section / windows 64).

Mon, Jan 14, 3:40 PM · Dependency Graph, BF Blender, Animation
Joshua Leung (aligorith) added a comment to T60481: The ghost bones do not appear.

The plan here was initially that we'd move all the ghosting settings out of armature into the bAnimViz ones, so that, like Motion Paths, we could have the same set of functionality available for both Objects and Armatures/Bones. That is why they were marked as deprecated. (Unfortunately, within about a month of doing that, "Life" (TM) happened and I didn't get around to putting in place the necessary changes then)

Mon, Jan 14, 1:09 PM · BF Blender, Animation
Brecht Van Lommel (brecht) updated subscribers of T60481: The ghost bones do not appear.

I'm not sure it's really deprecated, since those are comments from 10 years ago. @Joshua Leung (aligorith) would know what the status is here I think. Maybe ghost drawing needs to be restored in 2.8, and the comments updated?

Mon, Jan 14, 12:46 PM · BF Blender, Animation
Jacques Lucke (JacquesLucke) added a comment to T60481: The ghost bones do not appear.

@Brecht Van Lommel (brecht), actually, in Blender 2.79b, ghost_step is still doing something...

Mon, Jan 14, 12:41 PM · BF Blender, Animation
Brecht Van Lommel (brecht) added a comment to T60481: The ghost bones do not appear.

@Jacques Lucke (JacquesLucke), indeed, ghost_step should be removed since it has done nothing for many years. I guess this comment was added during 2.5 development with the intent of updating/replacing it, but that never happened.

Mon, Jan 14, 12:38 PM · BF Blender, Animation
Jacques Lucke (JacquesLucke) updated subscribers of T60481: The ghost bones do not appear.

Looking at the code it seems like this property is deprecated since 6 years at least.
@Brecht Van Lommel (brecht), do you know why e.g. the ghost_step property still exists even though the comments say it is deprecated for such a long time already?

Mon, Jan 14, 12:29 PM · BF Blender, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Of course! But I did in linux, where I am there is no Windows.

Mon, Jan 14, 12:22 PM · BF Blender, Animation
Jacques Lucke (JacquesLucke) added a comment to T60481: The ghost bones do not appear.

Ah I see, maybe there was a bug in 2.79b as well then. Could you prepare a simple .blend file that shows the issue? Just to make it easier to reproduce the issue for others.

Mon, Jan 14, 11:54 AM · BF Blender, Animation
Raphael Victal (Blenderaiser) added a comment to T60481: The ghost bones do not appear.

Hi! To me both modes are with bugs. I said in 2 bones or more because I tested it in Blender 2.79b and with only one bone it did not show the ghost.

Mon, Jan 14, 11:47 AM · BF Blender, Animation
Jacques Lucke (JacquesLucke) triaged T60481: The ghost bones do not appear as Confirmed priority.

To me it looks like this Ghost feature is not working at all currently? Is there any reason why you need "2 or more bones" to reproduce this bug?
Do the other Ghost modes ("In Range" and "On Keyframes") work for you?

Mon, Jan 14, 11:00 AM · BF Blender, Animation
Raphael Victal (Blenderaiser) created T60481: The ghost bones do not appear.
Mon, Jan 14, 12:05 AM · BF Blender, Animation