AnimationProject
ActivePublic

Details

Description

This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers and more.

Module Owner: @Joshua Leung (aligorith)
User Members: @bassam kurdali (bassamk) @Nathan Vegdahl (cessen)

Recent Activity

Today

Joshua Leung (aligorith) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

(Side note: I've just moved the relevant operators to the "anim" module - so now they'll be ANIM_OT_start_frame_set and ANIM_OT_end_frame_set respectively)

Thu, Apr 19, 5:02 PM · Animation, Code Quest
Pablo Vazquez (venomgfx) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

A common shortcut in video editors is [i] and [o], for In and Out points respectively. These could work when mouse over the scrollbar/frame numbers, and on RMB on the frame -> Set In/Out point. Also more of a general term since we are not always seeing frames (sometimes seconds when doing video editing).

Thu, Apr 19, 4:59 PM · Animation, Code Quest
Joshua Leung (aligorith) created T54728: Keymap for setting start/end frame from animation/timeline editors.
Thu, Apr 19, 4:43 PM · Animation, Code Quest
Brecht Van Lommel (brecht) changed Type from Bug to To Do on T54722: Migrate Timeline Editor to being a Dopesheet Editor mode.
Thu, Apr 19, 4:07 PM · Animation, Code Quest
Philipp Oeser (lichtwerk) claimed T54459: Animation Jitter: Rigged Character with FBX Export.

Confirmed on first sight, will have a look shortly.
Note: I checked by exporting with the settings the report suggest, resulting in

Thu, Apr 19, 3:19 PM · Game Animation, Animation, BF Blender
Alexander Gavrilov (angavrilov) edited projects for T54724: Workflow improvements for creating Animation Loops, added: Animation; removed BF Blender.
Thu, Apr 19, 1:29 PM · Animation, User Interface
Joshua Leung (aligorith) moved T54722: Migrate Timeline Editor to being a Dopesheet Editor mode from Backlog to Doing on the Code Quest board.
Thu, Apr 19, 12:38 PM · Animation, Code Quest
Joshua Leung (aligorith) triaged T54722: Migrate Timeline Editor to being a Dopesheet Editor mode as Normal priority.
Thu, Apr 19, 12:35 PM · Animation, Code Quest

Thu, Apr 5

Carlos (ModLunar) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

Also I forgot to add a visual -- This shows the animation in both Unity and Blender, and the differences are most obvious in the arms. The feet and legs here look pretty fine - I can't tell that there's anything wrong with them.

Thu, Apr 5, 12:52 AM · Game Animation, Animation, BF Blender

Tue, Apr 3

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

Hi. After researching some more.

Tue, Apr 3, 10:58 AM · Animation, BF Blender

Fri, Mar 30

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

I think it has to do with this logic here:
https://github.com/dfelinto/blender/blob/master/source/blender/blenkernel/intern/armature.c#L778-L783

Fri, Mar 30, 12:56 PM · Animation, BF Blender

Thu, Mar 29

Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 6:41 AM · Game Animation, Animation, BF Blender
Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 6:41 AM · Game Animation, Animation, BF Blender
Carlos (ModLunar) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

To help narrow this down a little, when you say that there are little jumps/peaks, is this on any particular curves (i.e. rotation curves in particular), or just any/all of them? Could you include a screenshot of these?

Thu, Mar 29, 6:17 AM · Game Animation, Animation, BF Blender
Joshua Leung (aligorith) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

To help narrow this down a little, when you say that there are little jumps/peaks, is this on any particular curves (i.e. rotation curves in particular), or just any/all of them? Could you include a screenshot of these?

Thu, Mar 29, 5:59 AM · Game Animation, Animation, BF Blender
Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 5:37 AM · Game Animation, Animation, BF Blender
Carlos (ModLunar) renamed T54459: Animation Jitter: Rigged Character with FBX Export from Rigged Character Animation with FBX Export to Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 5:30 AM · Game Animation, Animation, BF Blender
Carlos (ModLunar) created T54459: Animation Jitter: Rigged Character with FBX Export.
Thu, Mar 29, 5:23 AM · Game Animation, Animation, BF Blender

Mon, Mar 26

Campbell Barton (campbellbarton) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

Currently working on undo code, if this is merged soon I can check on this issue.

Mon, Mar 26, 5:51 PM · Animation, BF Blender
Sergey Sharybin (sergey) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

This is not a regression which is unlikely to have trivial fix. Such changes are not ending up in a corrective releases.

Mon, Mar 26, 5:50 PM · Animation, BF Blender
Stanislav Ovcharov (Stan1) added a comment to T53544: undo on bones in pose mode selects all channels in graph editor .

this is kind of really annoying thing when you animate character) Is it impossible to fix it in 2.79b?

Mon, Mar 26, 5:45 PM · Animation, BF Blender
Vuk Gardašević (lijenstina) closed T54353: Armature as Archived.

More than a week passed without a reply.

Mon, Mar 26, 1:44 PM · Animation, BF Blender

Fri, Mar 23

Fonguazi James Collins (General_j) added a watcher for Animation: Fonguazi James Collins (General_j).
Fri, Mar 23, 7:45 PM

Thu, Mar 22

Pedro (lnpedro) added a watcher for Animation: Pedro (lnpedro).
Thu, Mar 22, 12:16 PM

Tue, Mar 20

Joshua Leung (aligorith) claimed T54361: CTRL-Z(undo) in the graph editor select all fcurves.
Tue, Mar 20, 11:47 PM · Animation, BF Blender

Mar 19 2018

Christophe SEUX (christophe.S) updated the task description for T54361: CTRL-Z(undo) in the graph editor select all fcurves.
Mar 19 2018, 3:57 PM · Animation, BF Blender
Christophe SEUX (christophe.S) added a project to T54361: CTRL-Z(undo) in the graph editor select all fcurves: Animation.
Mar 19 2018, 3:39 PM · Animation, BF Blender
Joshua Leung (aligorith) triaged T54353: Armature as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Mar 19 2018, 10:09 AM · Animation, BF Blender

Mar 18 2018

Christopher Anderssarian (Christopher_Anderssarian) edited projects for T54334: Blender 2.8 ignores object animation data, added: BF Blender: 2.8, Animation; removed BF Blender.
Mar 18 2018, 2:21 PM · Animation, BF Blender: 2.8
smilte (smiltejur) removed a watcher for Animation: smilte (smiltejur).
Mar 18 2018, 1:21 PM
smilte (smiltejur) added a watcher for Animation: smilte (smiltejur).
Mar 18 2018, 1:20 PM

Mar 14 2018

Sergey Sharybin (sergey) closed T54319: Crash after doubleclicking F-curve as Resolved by committing rBd0055155e86c: Fix T54319: Crash after double-clicking baked F-curve.
Mar 14 2018, 4:03 PM · Dependency Graph, Animation, BF Blender
Serge Lyatin (SergeL) created T54319: Crash after doubleclicking F-curve.
Mar 14 2018, 3:16 PM · Dependency Graph, Animation, BF Blender

Mar 8 2018

Joshua Leung (aligorith) closed T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence as Resolved.
Mar 8 2018, 11:54 AM · Animation, BF Blender
Joshua Leung (aligorith) renamed T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence from NLA Push to Track, switches Blend Mode and Extrapolation to NLA "Push Down" discards Blend Mode, Extrapolation, and Influence.
Mar 8 2018, 4:06 AM · Animation, BF Blender

Mar 6 2018

Sergey Sharybin (sergey) triaged T53700: Bendy bones and shape keys cause vertices to pop as Normal priority.

@Joshua Leung (aligorith) , any updates here?

Mar 6 2018, 4:02 PM · Animation, BF Blender

Mar 5 2018

Joshua Leung (aligorith) claimed T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence.

My first reaction is that this is probably a oversight. All of the settings you mention were actually introduced after the basic strip creation code was written, so there was no need to support these.

Mar 5 2018, 11:20 PM · Animation, BF Blender
¿? (edtion) created T54233: NLA "Push Down" discards Blend Mode, Extrapolation, and Influence.
Mar 5 2018, 4:12 PM · Animation, BF Blender

Feb 27 2018

Adam Janz (Copperplate) closed T54177: Impossible to Unlink Material Animation Data? as Invalid.

Praise God for showing me the solution! In the outliner, type "Animation", then right click on the object's animation data you want to remove and click "Clear Animation Data"; or just hit Spacebar and type "Clear Animation". It's too bad there's no interactive context for clearing this as we have with Actions, however, it's great that a simple solution is available. :-)

Feb 27 2018, 5:40 PM · Animation, BF Blender
Adam Janz (Copperplate) added a project to T54177: Impossible to Unlink Material Animation Data?: Animation.
Feb 27 2018, 5:18 PM · Animation, BF Blender
WuYiming (NicksBest) claimed T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender.

Hi, New dev here! I wanted to claim this task. I propose performing an armature scan after bone removal was done, reset or remove handle settings in affected bone.
I'll post my diff later.

Feb 27 2018, 2:45 AM · Animation, BF Blender

Feb 22 2018

Alexey (Inwader77) added a project to T54134: BGE Armature bug: Animation.
Feb 22 2018, 7:30 PM · Game Animation, Game Engine
Joshua Leung (aligorith) closed T53905: Keyframe snapping when scaling as Resolved.

Closing. The previous commits should implement the desired functionality now. (But somehow, I ended up quoting the wrong task number when making the commits)

Feb 22 2018, 3:16 PM · Animation, BF Blender
Joshua Leung (aligorith) closed T54129: Moving keyframes on top of other keyframes, removes both keyframes as Resolved by committing rBe83b9cde1a6c: Fix T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Feb 22 2018, 3:15 PM · Animation, BF Blender
Joshua Leung (aligorith) claimed T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Feb 22 2018, 2:10 PM · Animation, BF Blender
¿? (edtion) created T54129: Moving keyframes on top of other keyframes, removes both keyframes.
Feb 22 2018, 1:12 PM · Animation, BF Blender

Feb 21 2018

Joshua Leung (aligorith) closed T54065: Changing UI menu corrupts NLA animated value as Resolved by committing rB4d966aa19c36: Fix T54065: NLA-Strip Control Curves would get disabled when name-based….
Feb 21 2018, 2:00 PM · Animation, User Interface, BF Blender

Feb 20 2018

Serge Lyatin (SergeL) created T54108: Child Of vertex group fails when controled by Particle System.
Feb 20 2018, 5:29 PM · Physics, Animation, BF Blender

Feb 19 2018

Julien DUROURE (julien) assigned T54100: Animal Horse rig to Lucio Rossi (luciorossi).

Can confirm the bug.

Feb 19 2018, 12:41 PM · Addons, Animation, BF Blender
Koichi Yamagishi (odieburger) created T54100: Animal Horse rig.
Feb 19 2018, 10:50 AM · Addons, Animation, BF Blender