AnimationProject
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Details

Description

This project includes the graph editor, dopespheet editor, NLA editor, keyframes, drivers and more.

Module Owner: @Joshua Leung (aligorith)
User Members: @bassam kurdali (bassamk) @Nathan Vegdahl (cessen)

Recent Activity

Yesterday

Serge Lyatin (SergeL) created T54108: Child Of vertex group fails when controled by Particle System.
Tue, Feb 20, 5:29 PM · Physics, Animation, BF Blender

Mon, Feb 19

Julien DUROURE (julien) assigned T54100: Animal Horse rig to Lucio Rossi (luciorossi).

Can confirm the bug.

Mon, Feb 19, 12:41 PM · Addons, Animation, BF Blender
Koichi Yamagishi (odieburger) created T54100: Animal Horse rig.
Mon, Feb 19, 10:50 AM · Addons, Animation, BF Blender

Fri, Feb 16

Christian SYLVOZ (Kriss) added a comment to T53996: blender is crashing.

Nothing changed with the opengl32.dll.
However, I couldn't say if the Intel graphical drivers are up to date (it's a company computer and I'm not admin on it).

Fri, Feb 16, 2:38 PM · Animation, BF Blender: After Release, Cycles, BF Blender
ronan ducluzeau (zeauro) added a comment to T53996: blender is crashing.

Please :
Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).
Try to run Blender through Software OpenGL, this will be much slower however, if everything works then it means that the bug is spefic for your GPU/Driver and you should report the bug to your GPU vendor instead.

Fri, Feb 16, 1:35 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Tue, Feb 13

Joshua Leung (aligorith) raised the priority of T54065: Changing UI menu corrupts NLA animated value from Normal to Confirmed.
Tue, Feb 13, 11:39 AM · Animation, User Interface, BF Blender
Joshua Leung (aligorith) claimed T54065: Changing UI menu corrupts NLA animated value.

Hmm.. that sound strange. Assigning to self to investigate

Tue, Feb 13, 11:36 AM · Animation, User Interface, BF Blender
Serge Lyatin (SergeL) created T54065: Changing UI menu corrupts NLA animated value.
Tue, Feb 13, 8:59 AM · Animation, User Interface, BF Blender

Mon, Feb 12

-L0Lock- created T54058: Rigify - Cat setup suggestions/fix.
Mon, Feb 12, 7:07 PM · Animation, Addons

Fri, Feb 9

Christian SYLVOZ (Kriss) added a comment to T53996: blender is crashing.

System information:
Processor: i3-6100 @ 3.7GHz ; 64 bits
RAM: 8 Go
OS: Windows 7 Pro SP1
Graphics: Intel(R) HD Graphics 530 chipset

Fri, Feb 9, 3:29 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Thu, Feb 8

Joshua Leung (aligorith) triaged T53905: Keyframe snapping when scaling as Normal priority.

I've taken a look at what the code is currently doing. Basically, it makes several assumptions (based on the grabbing/translating keyframes case):

  1. You're only moving a few keyframes at once (and mostly not a whole set of consecutive points that may end up overlapping after the transform)
  2. You're more interested in the ones that you're currently moving (i.e. the selected ones) than the ones not moving, so it only keeps the selected ones if they come in conflict with anything
Thu, Feb 8, 7:48 AM · Animation, BF Blender

Tue, Feb 6

Joshua Leung (aligorith) added a project to T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender: Animation.
Tue, Feb 6, 6:39 AM · Animation, BF Blender
Joshua Leung (aligorith) added a subtask for T52869: Zero size bone crashes blender when used as bendy bone handle: T54009: Merging bendy bones with the stretch to Constraint while using custom handle references crashes Blender.
Tue, Feb 6, 6:37 AM · Animation, BF Blender

Mon, Feb 5

Sergey Sharybin (sergey) triaged T53996: blender is crashing as Incomplete priority.

Please always follow bug report guidelines and provide exact steps needed to reproduce the issue. If the issue can not be reproduced within few steps from factory startup, attach .blend file.

Mon, Feb 5, 5:29 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Sun, Feb 4

Philipp Oeser (lichtwerk) placed T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors up for grabs.

Unfortunately I'll only be able to look at this in April again, so let others take over....

Sun, Feb 4, 10:22 PM · Animation, BF Blender

Sat, Feb 3

spandan acharyya (spandan) created T53996: blender is crashing.
Sat, Feb 3, 8:33 PM · Animation, BF Blender: After Release, Cycles, BF Blender

Tue, Jan 30

Campbell Barton (campbellbarton) closed T53078: Object moving handles misplaced in animation as Resolved.
Tue, Jan 30, 3:44 AM · BF Blender: 2.8, Animation

Mon, Jan 29

Joshua Leung (aligorith) closed T53614: New Depsgraph currently ignores NLA tracks as Resolved by committing rB45fdea48c152: Fix T53614: New Depsgraph ignores NLA strips.
Mon, Jan 29, 7:02 AM · Animation, Dependency Graph, BF Blender
Joshua Leung (aligorith) closed T53909: Joining armatures - Problems with same name on the bones as Resolved by committing rBd13b94385395: Fix T53909: Joining armatures did not remap names on merged action data.
Mon, Jan 29, 5:23 AM · Animation, BF Blender
Joshua Leung (aligorith) added a comment to T53909: Joining armatures - Problems with same name on the bones .

Ok, so carefully re-reading the bug description, it sounds like there are two parts to this: 1) Animation Data, 2) Constraints

Mon, Jan 29, 3:18 AM · Animation, BF Blender

Fri, Jan 26

Philipp Oeser (lichtwerk) added a comment to T53891: Performance issue: Active Object (with a group) drops viewport fps.

Thanx for reporting back.
(That script was just a quick hack to have animation playing for 10secs and report back how many frames actually played...)

Fri, Jan 26, 10:04 PM · Animation, BF Blender
Timmy Chan (timmychan301197) added a comment to T53909: Joining armatures - Problems with same name on the bones .

As written above, a workaround would be manually renaming the bones before joining the armatures. This means that it wouldn't be too difficult to make it automatically rename them for us when joining

Fri, Jan 26, 9:46 PM · Animation, BF Blender
¿? (edtion) closed T53891: Performance issue: Active Object (with a group) drops viewport fps as Invalid.

Weird, I don't know what that script is supposed to do.

Fri, Jan 26, 9:21 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) assigned T53909: Joining armatures - Problems with same name on the bones to Joshua Leung (aligorith).

I can confirm this behaviour (though this is probably a known limitation).

Fri, Jan 26, 9:17 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T53891: Performance issue: Active Object (with a group) drops viewport fps as Incomplete priority.

Having a hard time reproducing this

Fri, Jan 26, 7:35 PM · Animation, BF Blender
Timmy Chan (timmychan301197) created T53909: Joining armatures - Problems with same name on the bones .
Fri, Jan 26, 1:19 PM · Animation, BF Blender

Wed, Jan 24

¿? (edtion) updated the task description for T53891: Performance issue: Active Object (with a group) drops viewport fps.
Wed, Jan 24, 11:31 PM · Animation, BF Blender
Campbell Barton (campbellbarton) moved T53078: Object moving handles misplaced in animation from Backlog to General Bugs on the BF Blender: 2.8 board.
Wed, Jan 24, 2:37 AM · BF Blender: 2.8, Animation

Jan 13 2018

Adam Janz (Copperplate) added a comment to T52063: Bake Action inaccurate for Spline IK.

You're welcome! Glad you got it working. :-)

Jan 13 2018, 5:11 AM · Animation, BF Blender
Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Adam! Thanks for the link!

Jan 13 2018, 5:09 AM · Animation, BF Blender
Adam Janz (Copperplate) added a comment to T52063: Bake Action inaccurate for Spline IK.

Hi Juan, you might be encountering this issue? If so, I posted a workaround; and there is also a solution inside UE4 if you are using that game engine. I hope this helps!

Jan 13 2018, 4:58 AM · Animation, BF Blender

Jan 12 2018

Juan Pablo Bouza (jpbouza) added a comment to T52063: Bake Action inaccurate for Spline IK.

I'm having the same problem when trying to export a complex rig to FBX. From what I can see, the problem could be related to the scaling of the bones. In other words, the scale of the parent bone affects the transforms of the child bone, thus, rotations end up looking totally sheared. I really don't know what kind of math could solve this, but it seems a pretty nasty issue if you are exporting things to a game engine.

Jan 12 2018, 8:53 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) closed T53353: A problem with armatures in Blender as Archived.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.

Jan 12 2018, 8:31 PM · OpenGL / Gfx, Animation, BF Blender

Jan 11 2018

Campbell Barton (campbellbarton) added a comment to T53455: Track To constraint makes object disappear.

Thanks for tracking down the commit. This is quite an edge case - while the vector is normalized it's so close to zero to begin with, a second call is needed to make it really normalized (which fixes the bug).

Jan 11 2018, 12:55 AM · BF Blender: Regressions, Animation, BF Blender
Campbell Barton (campbellbarton) closed T53455: Track To constraint makes object disappear as Resolved by committing rBac2ebf9c54a9: Fix T53455: Object disappear w/ TrackTo constraint.
Jan 11 2018, 12:52 AM · BF Blender: Regressions, Animation, BF Blender

Jan 10 2018

Philipp Oeser (lichtwerk) reassigned T53455: Track To constraint makes object disappear from Philipp Oeser (lichtwerk) to Campbell Barton (campbellbarton).

caused by rB16fbb47c8860b61694b2e08270d198f8d173b32a

Jan 10 2018, 9:19 PM · BF Blender: Regressions, Animation, BF Blender

Jan 9 2018

Philipp Oeser (lichtwerk) claimed T53455: Track To constraint makes object disappear.

only happens when camera is exactly above the Cube on the Z-Axis (constraint works normally when you start moving the cube away from that axis)
Not sure why the constraint actually affects scaling at all... will have a look...

Jan 9 2018, 9:29 PM · BF Blender: Regressions, Animation, BF Blender
Philipp Oeser (lichtwerk) claimed T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors.
Jan 9 2018, 9:19 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) assigned T53700: Bendy bones and shape keys cause vertices to pop to Joshua Leung (aligorith).

It indeed seems like a known limitation, but maybe @Joshua Leung (aligorith) can share his wisdom? move to TODO?

Jan 9 2018, 7:59 PM · Animation, BF Blender

Jan 8 2018

Philipp Oeser (lichtwerk) added a project to T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors: Animation.
Jan 8 2018, 5:06 PM · Animation, BF Blender

Jan 6 2018

Rafael Navega (RN) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

@ronan ducluzeau (zeauro) Thank you for your observations. You're right, a sphere is not the best kind of mesh to show what I mean.
I'll try with a cylinder. So the same context as in those steps to reproduce the event from the report, but with a cylinder and some keyframes.

Jan 6 2018, 9:17 PM · Animation, BF Blender
Bastien Montagne (mont29) added a commit to T53355: Rigify UI custom props & ops not displayed after Rigify addon is disabled: rBAea721f7ec820: fix T53355: missing Rot2Pole switch operator when Rigify is disabled.
Jan 6 2018, 4:43 PM · Addons, Animation
ronan ducluzeau (zeauro) added a comment to T53700: Bendy bones and shape keys cause vertices to pop.

Currently, Bendy Bones are not replacing bones chains. Unless you have several subdivisions, you have one weight group or one enveloppe with one head and one tail per bone.
So, closed vertices may be influenced by following segments pointing to different angles at maximum intensity.
Distortion is obvious without the shapekey. The shapekey is just emphasizing gap made by skinning.

Jan 6 2018, 3:57 PM · Animation, BF Blender

Jan 5 2018

Rafael Navega (RN) created T53700: Bendy bones and shape keys cause vertices to pop.
Jan 5 2018, 10:16 PM · Animation, BF Blender
Philipp Oeser (lichtwerk) triaged T53353: A problem with armatures in Blender as Incomplete priority.

@Edwin Andres Martinez Suarez: since you were mentioning you upgraded linux (and thus propably nouveau as well): could you tell us if this problem still persists?

Jan 5 2018, 8:17 PM · OpenGL / Gfx, Animation, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T53353: A problem with armatures in Blender from Incomplete to Needs Triage.

since I guess both of the above didnt solve the problem, but the information was given: reopening

Jan 5 2018, 4:40 PM · OpenGL / Gfx, Animation, BF Blender

Jan 3 2018

Philipp Oeser (lichtwerk) triaged T53673: 3D object from Scene strip is missing when it is driven by animated strip data as Normal priority.

can confirm this [will have to check if this is a known limitation]

Jan 3 2018, 4:33 PM · Animation, Video Sequencer, BF Blender

Jan 1 2018

Serge Lyatin (SergeL) created T53673: 3D object from Scene strip is missing when it is driven by animated strip data.
Jan 1 2018, 9:52 PM · Animation, Video Sequencer, BF Blender

Dec 24 2017

Joshua Leung (aligorith) claimed T53614: New Depsgraph currently ignores NLA tracks.

DepsgraphRelationBuilder::build_animdata_curves_targets() is incorrect.

Dec 24 2017, 12:05 AM · Animation, Dependency Graph, BF Blender

Dec 23 2017

¿? (edtion) created T53614: New Depsgraph currently ignores NLA tracks.
Dec 23 2017, 4:11 AM · Animation, Dependency Graph, BF Blender