BF Blender: 2.8Experimental
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Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Today

Campbell Barton (campbellbarton) updated the task description for T56950: UI Paper Cuts (Parent Task).
Tue, Nov 20, 12:25 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T57880: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar as Resolved.
Tue, Nov 20, 12:24 AM · User Interface, BF Blender: 2.8
Campbell Barton (campbellbarton) closed T57880: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar, a subtask of T56950: UI Paper Cuts (Parent Task), as Resolved.
Tue, Nov 20, 12:24 AM · User Interface, BF Blender: 2.8

Yesterday

Brecht Van Lommel (brecht) merged T57943: crashes when dragging jpeg from desktop into 3d view window. into T57889: Blender 2.8 Crashes when I click on undo and redo while working with image or image empty.
Mon, Nov 19, 11:43 PM · BF Blender: 2.8
Mick (MickL) added a comment to T57807: Maya keymap not loaded on startup.

Same here on 2.8 Alpha 2, macOS, unable to set Maya or 3DS Max preset:

Mon, Nov 19, 11:34 PM · BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T56702: Blender 2.8: Left Click Select.
Mon, Nov 19, 11:30 PM · User Interface, BF Blender: 2.8
noki paike (amonpaike) added a comment to T57621: subsurf and mirror modifiers in edit mode and random shading not works.

nobody took a look at this?
the problem remains with the latest build ... but I do not think it's something complex to solve

Mon, Nov 19, 11:29 PM · BF Blender: 2.8
Ludvik Koutny (rawalanche) added a comment to T57857: Collections, objects visibility and local view.

@Ludvik Koutny (rawalanche): If you read the proposal, this is about exactly that - changing that to make it more sensible so they are not the same. The thing in the viewport would then set the visibility in that viewport, and remove the eye icon in the Outliner which is redundant anyway.

Mon, Nov 19, 9:38 PM · BF Blender: 2.8
Zino Guerr (Zino) added a comment to T57857: Collections, objects visibility and local view.

i think removing “hide toggle” is fine as it has hotkeys for it (H,Alt+H…etc) this make outliner cleaner , but restrict selection per object should be kept, as there is no other way to do it, and object type/collection popovers are nice especially if you work in full screen mode, u can move objects to collections with 'M', maybe make all these in one instead of the popover,so u won't need the outliner in full-screen.

Mon, Nov 19, 9:00 PM · BF Blender: 2.8
Regnas (Regnas) added a comment to T57857: Collections, objects visibility and local view.
removed the ability here to set selectability per object type.
Mon, Nov 19, 8:49 PM · BF Blender: 2.8
Duarte Farrajota Ramos (duarteframos) added a comment to T57857: Collections, objects visibility and local view.

If possible I'd rather keep per object type selectability in the popover, instead of per object type visibility, if only one can be kept.
Reasoning is that we already have lots of ways to control visibility, but selectability can only be set from the outliner.

Mon, Nov 19, 8:28 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T57857: Collections, objects visibility and local view.

@Ludvik Koutny (rawalanche): If you read the proposal, this is about exactly that - changing that to make it more sensible so they are not the same. The thing in the viewport would then set the visibility in that viewport, and remove the eye icon in the Outliner which is redundant anyway.

Mon, Nov 19, 8:22 PM · BF Blender: 2.8
Ludvik Koutny (rawalanche) added a comment to T57857: Collections, objects visibility and local view.

I am a bit confused as to why do we now have two places in close proximity to do the same thing?

Mon, Nov 19, 8:19 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T57857: Collections, objects visibility and local view.

I have nothing particular against the per object visibility, other than it seems like feature-creep to me, when we already have several ways to sets electability in the Outliner. I'll leave it up to @Brecht Van Lommel (brecht) and @Dalai Felinto (dfelinto).

Mon, Nov 19, 8:19 PM · BF Blender: 2.8
paul szajner (szap) added a comment to T57857: Collections, objects visibility and local view.

It's going in the right direction ! sounds much simpler now !

I removed the ability here to set selectability per object type. I think this is not needed, and is easy to do in the Outliner anyway. Setting selectability per object type is too obscure and specialised, and something I think should be reserved for addons
Mon, Nov 19, 8:03 PM · BF Blender: 2.8
Rick Yorgason (Skrapion) added a comment to T56510: Blender 2.8 Splash Screen Design.

Fusion 360 has a really nice way of handling the input settings on your first launch.

Mon, Nov 19, 7:45 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I agree with @ThinkingPolygons (ThinkingPolygons) and @Julian Perez (julperado) We need a brush menu/panel that displays all the brushes available.

Mon, Nov 19, 7:36 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T57919: Real Time Refresh Issue as Resolved.

No problem, just letting you know.

Mon, Nov 19, 7:30 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) closed T57554: Texture bake running out of memory. as Resolved by committing rB99d9d3dbcee8: Fix T57554: texture bake object to active error after recent changes..
Mon, Nov 19, 7:21 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) merged T57942: Blender crashs by loading more than one Empty-Image into T57889: Blender 2.8 Crashes when I click on undo and redo while working with image or image empty.
Mon, Nov 19, 7:08 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T57866: Annotation "Search-Enter" issue.

Removing all modal operators is too drastic, there are many that work fine from the search menu.

Mon, Nov 19, 7:06 PM · Grease Pencil, BF Blender: 2.8
Julien Kaspar (JulienKaspar) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@Hadrien Brissaud (hadrien)
I also think that removing Tools (or merging them) gives less usefulness to the Toolbar. But all brushes would still be quickly accessible with the RMB menu or in the Tool settings panel for switching brushes like proposed in the description of this task.
But I hope there can be a better way to still select the brushes in the Toolbar without opening an additional popover menu from it.

Mon, Nov 19, 6:50 PM · User Interface, BF Blender: 2.8
ThinkingPolygons (ThinkingPolygons) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Maybe the proposed system still works. With RMB in LMB select you can open a brush selection menu that can display all brushes of all tools and if all shortcuts are still working the same way then it should be just as fast right?

Mon, Nov 19, 6:42 PM · User Interface, BF Blender: 2.8
ronan ducluzeau (zeauro) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

When more settings are available to each Tool it becomes more effective and easy to customise and experiment with creating new brushes. As long as the brush settings are not exploding with a vast amount of new options this should be no issue.

Mon, Nov 19, 6:32 PM · User Interface, BF Blender: 2.8
Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I understand that you argue in favor of making more settings available to more brush types - I consider this can only be a good thing ! However I also understood that in your line of thought this brought along the deletion of many brushes from the toolbar/quick-access/whatever because of their similarity to one another. Let me know if I misunderstood. To me, this would be ill-advised because being able to make several very different brush presets from a single brush-type/tool does not justify not making those readily available in the first place.

Mon, Nov 19, 6:29 PM · User Interface, BF Blender: 2.8
Julien Kaspar (JulienKaspar) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@Hadrien Brissaud (hadrien) But I am not speaking against brush diversity or having them easily accessible and understandable.
I'm arguing against having a restrictive "one brush per 1 tool" starting arsenal when most of their options could be shared and made available for extra customisation that goes outside of the simple to understand brushes like Clay.
There are many opportunities with digital brushes over physical ones so why not make them all available. Just look at the creative and complex "double action brushes" that Pablo Munoz is building in Zbrush. exposing and sharing settings across Tools is not making them worse.
And as long as the well known and easily understandable brushes are still there and the essential settings are most exposed, it should be fine to add more options.

Mon, Nov 19, 6:22 PM · User Interface, BF Blender: 2.8
Christian Lutz (LosBopfos) added a comment to T57915: Fullscreen window switching troubles..

Get the same problem on Windows10 64Bit, GTX970.

Mon, Nov 19, 6:16 PM · User Interface, BF Blender: 2.8, BF Blender
Hadrien Brissaud (hadrien) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I am aware that there are more settings under the hood that make the Tools different but these are very simple and artificial.
You can still make a Clay Strips brush out of a Clay brush. There is not need to make these 2 separate Tools.

Mon, Nov 19, 6:05 PM · User Interface, BF Blender: 2.8
Julien Kaspar (JulienKaspar) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@ronan ducluzeau (zeauro)

Difference between Clay and Clay strips is not a setting exposed to user. OK draw brushes have a plane offset. But it is presented differently than height of Layer brush.

Mon, Nov 19, 5:54 PM · User Interface, BF Blender: 2.8
Nathanyaahla Yasharahla (nathanyaahla144) added a comment to T57919: Real Time Refresh Issue.

I'm so sorry, no problem

Mon, Nov 19, 5:47 PM · BF Blender: 2.8
Andrea Coppola (blenderhighschool) added a comment to T57926: Wrong lighting after clicking in viewport.

Hi, note that the same bug occours if you try to duplicate an object. See video in attachment.
Thanx.
Andrea{F5638595}

Mon, Nov 19, 5:08 PM · BF Blender: 2.8, BF Blender
Antonio Vazquez (antoniov) updated subscribers of T57866: Annotation "Search-Enter" issue.

@William Reynish (billreynish) I not totally sure, but maybe all modal operators can't be used from search menu, so we could filter the list checking that value (modal callback not NULL), but this is a question for core developers, maybe @Brecht Van Lommel (brecht).

Mon, Nov 19, 5:03 PM · Grease Pencil, BF Blender: 2.8
¿? (edtion) added a comment to T57921: Crash on loading 2.79x-master file.

Crashes without them:

Mon, Nov 19, 5:00 PM · BF Blender: 2.8, BF Blender
ronan ducluzeau (zeauro) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Difference between Clay and Clay strips is not a setting exposed to user. OK draw brushes have a plane offset. But it is presented differently than height of Layer brush.
Thumb and Rotate may have few settings. It does not change the fact that they are not producing same result at all.
Grab will not stop to move vertices like Snake brush does.

Mon, Nov 19, 4:56 PM · User Interface, BF Blender: 2.8
Philipp Oeser (lichtwerk) merged T57928: LookDev Method BUG: it don't works if you modify the Studio Lighting Setup in the Shading menu into T57926: Wrong lighting after clicking in viewport.
Mon, Nov 19, 4:05 PM · BF Blender: 2.8, BF Blender
Daniel Rigler (dddstudio) added a comment to T57915: Fullscreen window switching troubles..

Thanks! Might be Windows specific then.

Mon, Nov 19, 4:01 PM · User Interface, BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) added a comment to T57915: Fullscreen window switching troubles..

Cannot reproduce here (linux, 970m).

Mon, Nov 19, 3:57 PM · User Interface, BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) added a comment to T57914: Crashes whilst rendering.

No crash here (linux 970m).

Mon, Nov 19, 3:54 PM · Rendering, BF Blender: 2.8
Philipp Oeser (lichtwerk) assigned T57926: Wrong lighting after clicking in viewport to Germano Cavalcante (mano-wii).

Keeping this report because it mentions the causing commit.

Mon, Nov 19, 3:36 PM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) merged T57904: HDRIs not working in LookDev Mode into T57926: Wrong lighting after clicking in viewport.
Mon, Nov 19, 3:33 PM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) merged task T57904: HDRIs not working in LookDev Mode into T57926: Wrong lighting after clicking in viewport.
Mon, Nov 19, 3:33 PM · BF Blender: 2.8
Sergey Sharybin (sergey) added a parent task for T57938: Dynamic paint baking issues: T56352: Physics (parent task).
Mon, Nov 19, 3:29 PM · BF Blender: 2.8, BF Blender
Peter Fog (tintwotin) added a comment to T54943: Blender 2.8 Defaults.

If you want to improve the VSE defaults, here's a collection of suggestions: https://devtalk.blender.org/t/suggestions-for-vse-ui-cleanup-and-default-settings-in-2-8/2210

Mon, Nov 19, 3:29 PM · BF Blender: 2.8, User Interface, Code Quest
Sergey Sharybin (sergey) claimed T57938: Dynamic paint baking issues.
Mon, Nov 19, 3:29 PM · BF Blender: 2.8, BF Blender
Sergey Sharybin (sergey) created T57938: Dynamic paint baking issues.
Mon, Nov 19, 3:28 PM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) added a comment to T57884: Triangle count is incorrect when above around 2 billion.

I had a go in D3962

Mon, Nov 19, 3:27 PM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) added a revision to T57884: Triangle count is incorrect when above around 2 billion: D3962: Fix T57884: Triangle count is incorrect when above around 2 billion.
Mon, Nov 19, 3:25 PM · BF Blender: 2.8, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@ThinkingPolygons (ThinkingPolygons) I think I agree. It's less problematic right now but the more brushes are created or bundled together, the less usefulness the Toolbar has.
I was thinking of possibly displaying the brushes in the Toolbar as well. Perhaps a Tool could could be expanded downwards like a tab to reveal all brushes underneath or at least the favourite brushes? The problem with this would be that the brush preview still needs to work in a slim toolbar...

Mon, Nov 19, 3:24 PM · User Interface, BF Blender: 2.8
Julian Perez (julperado) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Agree with @ThinkingPolygons (ThinkingPolygons), for painting brushes I understand the need to categorize and bundle several brushes (just like photoshop or krita), but for sculpting I don't see the need to hide the brushes in categories. Unless there's tons of new brushes waiting to be added, which is probably not the case, can't see the benefit of it.
I personally switch constantly between crease, draw, clay strips and move. It would be very annoying and slow to be opening a submenu everytime I need to switch between draw and clay strips, or between move and snakehook.
If this is going to be added, then an option to display all brushes should be added too. For the LMB select keymap it could be a menu on the RMB, or set a shortcut that shows all the brushes, without the categories.

Mon, Nov 19, 3:21 PM · User Interface, BF Blender: 2.8
Rotekoppen updated the task description for T57935: Alt clicking with poly build tool crashes blender.
Mon, Nov 19, 3:19 PM · BF Blender: 2.8, BF Blender