Code QuestUmbrella
ActivePublic

Details

Description

The Code Quest is a 3-month long project to wrap up the development of the first public beta release of Blender 2.8.
It runs from April 9th to June 30th, 2018 in Amsterdam at the Blender Institute.

To learn more visit: https://www.blender.org/2-8/quest .

Recent Activity

Today

William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Tue, Sep 25, 6:09 PM · BF Blender: 2.8, User Interface, Code Quest
Brecht Van Lommel (brecht) raised the priority of T56915: Selectability in Solid Xray Mode from Incomplete to Confirmed.

Ok, I can confirm that it sometimes stops working. Also the order of selection seems unreliable, depends if you look at it from the left or right. I would expect from near to far.

Tue, Sep 25, 6:05 PM · Code Quest, BF Blender: 2.8
Jacques Lucke (JacquesLucke) added a comment to T56915: Selectability in Solid Xray Mode.

I can confirm that there is an issue.

Tue, Sep 25, 2:01 PM · Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) triaged T56915: Selectability in Solid Xray Mode as Incomplete priority.

This is a bit vague, can you give a more specific example? I can't tell if you are referring to a bug, or a design issues in solid X-Ray mode.

Tue, Sep 25, 1:55 PM · Code Quest, BF Blender: 2.8
Julien Kaspar (JulienKaspar) moved T56915: Selectability in Solid Xray Mode from Tasks to Spring Bugs on the Code Quest board.
Tue, Sep 25, 12:18 PM · Code Quest, BF Blender: 2.8
Julien Kaspar (JulienKaspar) created T56915: Selectability in Solid Xray Mode.
Tue, Sep 25, 12:18 PM · Code Quest, BF Blender: 2.8

Yesterday

Jacques Lucke (JacquesLucke) added a comment to T56899: MeshDeform can't bind (Cannot get mesh from cage object).

The problem seems to be that the cube->runtime.mesh_eval is still NULL when the mesh deform modifier executes (it binds during normal execution, not when the button is pressed afaik).

Mon, Sep 24, 6:07 PM · BF Blender: 2.8, Code Quest
Brecht Van Lommel (brecht) added a revision to T56865: Spring weight paint bugs: D3727: Weight Paint: Multiply overlay on the mesh.
Mon, Sep 24, 5:07 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56352: Physics (parent task).
Mon, Sep 24, 4:37 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56352: Physics (parent task).
Mon, Sep 24, 4:35 PM · Code Quest
Hjalti Hjálmarsson (hjalti) moved T56899: MeshDeform can't bind (Cannot get mesh from cage object) from Tasks to Spring Bugs on the Code Quest board.
Mon, Sep 24, 4:03 PM · BF Blender: 2.8, Code Quest
Hjalti Hjálmarsson (hjalti) created T56899: MeshDeform can't bind (Cannot get mesh from cage object).
Mon, Sep 24, 4:03 PM · BF Blender: 2.8, Code Quest
Brecht Van Lommel (brecht) updated the task description for T56865: Spring weight paint bugs.
Mon, Sep 24, 3:43 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56865: Spring weight paint bugs.
Mon, Sep 24, 2:46 PM · Code Quest

Sun, Sep 23

William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Sun, Sep 23, 9:02 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

Yes, Shift-O for Sample Keys I think we can drop, and then use Shift-I & Shift-O for setting the in and out points, respectively.

Sun, Sep 23, 3:17 PM · BF Blender: 2.8, User Interface, Code Quest
Zino Guerr (Zino) added a comment to T54728: Keymap for setting start/end frame from animation/timeline editors.

IIRC, Shift-O is currently used for "Sample Keys". That said, maybe we don't need a dedicated hotkey for it (and the Smooth Keys - Alt-O) operators, as I don't think they're actually used that much that they necessarily need the hotkey.

Sun, Sep 23, 3:15 PM · BF Blender: 2.8, User Interface, Code Quest

Sat, Sep 22

Julien Kaspar (JulienKaspar) added a comment to T54582: 2.8 UI Tools: Tools Design.

@William Reynish (billreynish) I already know that these are old mockups but they demonstrate an idea that was discarded but that I think is valuable and still relevant.

Sat, Sep 22, 11:50 PM · Code Quest, User Interface
William Reynish (billreynish) added a comment to T54582: 2.8 UI Tools: Tools Design.
  1. These were older mockups.
  2. We'll change the Sculpting Workspace so it doesn't look like that.
  3. We are looking to implement brushes in a different way, so that we won't need loads of categories in the toolbar, but can make it easy to browse lots of brushes.
Sat, Sep 22, 7:05 PM · Code Quest, User Interface
Julien Kaspar (JulienKaspar) added a comment to T54582: 2.8 UI Tools: Tools Design.

I went through some original design mockups of the toolbar again and saw that one draft depicted different views of the toolbar and customisability:


Sat, Sep 22, 10:35 AM · Code Quest, User Interface
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Sat, Sep 22, 8:45 AM · BF Blender: 2.8, User Interface, Code Quest

Fri, Sep 21

Brecht Van Lommel (brecht) updated the task description for T56865: Spring weight paint bugs.
Fri, Sep 21, 8:22 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56865: Spring weight paint bugs.
Fri, Sep 21, 7:20 PM · Code Quest
Jacques Lucke (JacquesLucke) added a comment to T56865: Spring weight paint bugs.

The front facing option works like that:

Fri, Sep 21, 5:34 PM · Code Quest
Jacques Lucke (JacquesLucke) added a comment to T56865: Spring weight paint bugs.

Potential fix for the active-vertex-group-changed problem: D3716

Fri, Sep 21, 4:11 PM · Code Quest
Jacques Lucke (JacquesLucke) added a comment to T56865: Spring weight paint bugs.

The third issue is not related to bones.
It happens when you select the Vertex Group manually as well.

Fri, Sep 21, 3:14 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56865: Spring weight paint bugs.
Fri, Sep 21, 2:58 PM · Code Quest
Brecht Van Lommel (brecht) renamed T56865: Spring weight paint bugs from Weight paint issues to Spring weight paint bugs.
Fri, Sep 21, 2:47 PM · Code Quest
Brecht Van Lommel (brecht) triaged T56865: Spring weight paint bugs as Normal priority.
Fri, Sep 21, 2:47 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T55089: Port remaining modifiers.
Fri, Sep 21, 1:57 PM · Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T55089: Port remaining modifiers.
Fri, Sep 21, 1:52 PM · Code Quest, BF Blender: 2.8

Thu, Sep 20

Adriano de Regino (Dunathan) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

@amon paike (amonpaike) Although it's not in the list yet, I believe Ctrl+A is far more standard than A/Alt+A for select all.

Thu, Sep 20, 8:12 PM · User Interface, BF Blender: 2.8, Code Quest
Clément Foucault (fclem) closed T55242: Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe) as Resolved.

Fixed by 1f1d5e1dd29a

Thu, Sep 20, 8:11 PM · OpenGL / Gfx, BF Blender: 2.8, Code Quest
Adriano de Regino (Dunathan) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Consider using Max's viewport rotate/pan/zoom shortcuts to avoid conflicts with LMB shortcuts and actions, since all off them are based on MMB shortcuts. It wount affect LMB and RMB in any way. I´m already using them without any issue in blender for some time.

Thu, Sep 20, 8:09 PM · User Interface, BF Blender: 2.8, Code Quest
Ludvik Koutny (rawalanche) added a comment to T54582: 2.8 UI Tools: Tools Design.

Ah, nevermind then.

Thu, Sep 20, 7:11 PM · Code Quest, User Interface
Brecht Van Lommel (brecht) added a comment to T54582: 2.8 UI Tools: Tools Design.

To be clear, the plan is to move 3D viewport addons from the toolbar to the sidebar. There are no current plans to move such addons in the properties editor.

Thu, Sep 20, 5:34 PM · Code Quest, User Interface
Ludvik Koutny (rawalanche) added a comment to T54582: 2.8 UI Tools: Tools Design.

I think it could very well work in an overhauled sidebar but the pinning will still be useful to implement in that one then. Sometimes you would want to have the interface of an addon that is more complex than a tool like Blenrig visible on the side even when going fullscreen but while also having the transform properties visible at the same time. So pinning them makes them both visible without switching tabs constantly in the future sidebar.
it's just a shame of not being able to use the space in the toolbar if available space on the sidebar would run out. The current way is more clean but the things that were removed were able to be more useful where they were.

Thu, Sep 20, 5:27 PM · Code Quest, User Interface
Julien Kaspar (JulienKaspar) added a comment to T54582: 2.8 UI Tools: Tools Design.

I think it could very well work in an overhauled sidebar but the pinning will still be useful to implement in that one then. Sometimes you would want to have the interface of an addon like Blenrig visible on the side even when going fullscreen but while also having the transform properties visible at the same time. So pinning them makes them both visible without switching tabs constantly in the future sidebar.
it's just a shame of not being able to use the space in the toolbar if available space on the sidebar would run out. The current way is more clean bu the things that were removed were able to be more useful were they were.

Thu, Sep 20, 4:34 PM · Code Quest, User Interface
Alberto Velázquez (dcvertice) added a comment to T54582: 2.8 UI Tools: Tools Design.

Don't waste your time. UI team have ignored all feedback in blender 2.8.

Thu, Sep 20, 4:26 PM · Code Quest, User Interface
Brecht Van Lommel (brecht) updated the task description for T56350: UI Tasks (parent task).
Thu, Sep 20, 4:19 PM · Code Quest
Ludvik Koutny (rawalanche) added a comment to T54582: 2.8 UI Tools: Tools Design.

I support the idea of left toolbar being exclusively dedicated to tools. The mockup by @Julien Kaspar (JulienKaspar) looks like a step back in a scope of cleanup that has been done since 2.8 development started. It would allow the left toolbar to again become "everything bar" of random buttons, which was a big pain in 2.79.

Thu, Sep 20, 4:14 PM · Code Quest, User Interface
William Reynish (billreynish) added a comment to T54582: 2.8 UI Tools: Tools Design.

The idea is that we will have a panel in the Sidebar for commands. We really don't want to through loads of commands in the toolbar, because users can also find those commands in the menus, which have become more accessible, so it's no longer necessary to have them always visible. Users can also add commonly used commands to their own custom Q menu, or use the W-menu (which will be right-clicking when using LMB select) with the most common commands.

Thu, Sep 20, 3:41 PM · Code Quest, User Interface
Brecht Van Lommel (brecht) added a comment to T54582: 2.8 UI Tools: Tools Design.

Adding the tabs to the 3D view sidebar is still planned yes. T56350: UI Tasks (parent task) lists all the UI tasks that we consider required to finish before releasing a 2.8 beta.

Thu, Sep 20, 3:39 PM · Code Quest, User Interface
Brecht Van Lommel (brecht) updated the task description for T56350: UI Tasks (parent task).
Thu, Sep 20, 3:31 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56350: UI Tasks (parent task).
Thu, Sep 20, 3:31 PM · Code Quest
Brecht Van Lommel (brecht) closed T54628: Workspaces: Sharing of workspaces as Resolved.

This is handled now in Blender 2.8, without a separate workspaces.blend. Instead users can directly append workspaces from the builtin and user defined startup.blend, as well as any application templates.

Thu, Sep 20, 3:30 PM · Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54582: 2.8 UI Tools: Tools Design.

An alternative would be the concept of the 3D View Sidebar in the task T55407, described under "2: Panel Addons" but I wonder how customisation this space will be, how it interacts with the N panel and if this concept is still planned to be implemented.

Thu, Sep 20, 3:14 PM · Code Quest, User Interface
Julien Kaspar (JulienKaspar) added a comment to T54582: 2.8 UI Tools: Tools Design.

I finally want to share my concerns and suggestions for the current design of the toolbar itself.

Thu, Sep 20, 2:35 PM · Code Quest, User Interface
Ludvik Koutny (rawalanche) added a comment to T56571: Tools: Per-tool Todo List .

"We could combine Extrude Region, Extrude Individual, Extrude Along Normals into same tool, and simply add a tool setting to switch between the various extrusion methods"

Thu, Sep 20, 1:25 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 11:26 AM · BF Blender: 2.8, User Interface, Code Quest