Page MenuHome

EeveeProject
ActivePublic

Details

Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Today

Brecht Van Lommel (brecht) closed T64903: Freestyle Linestyle Alpha not working with EEVEE as Resolved by committing rB09779372862a: Fix T64903: Freestyle line alpha not working for Eevee.
Tue, May 21, 5:43 PM · Eevee, Freestyle, BF Blender
Jeroen Bakker (jbakker) closed T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates. as Resolved.
Tue, May 21, 4:12 PM · Video Sequencer, Eevee, BF Blender
Brecht Van Lommel (brecht) closed T64605: alpha channel error in render as Archived.

I can't reproduce the issue in the latest builds. Closing due to lack of information to reproduce the issue, we can reopen the report if more information is provided.

Tue, May 21, 11:40 AM · Rendering, Eevee, BF Blender
Brecht Van Lommel (brecht) merged task T64887: Blender Shuts down in rendered view into T58938: Crash when using EEVEE and Intel HD 4000.
Tue, May 21, 8:40 AM · BF Blender: 2.8, Eevee, BF Blender

Yesterday

Enzio Probst (enzio) added projects to T64903: Freestyle Linestyle Alpha not working with EEVEE: Freestyle, Eevee.
Mon, May 20, 9:23 PM · Eevee, Freestyle, BF Blender
Akshat (ak.star) added projects to T64887: Blender Shuts down in rendered view: Eevee, BF Blender: 2.8.
Mon, May 20, 5:01 PM · BF Blender: 2.8, Eevee, BF Blender
hudson barkley (snuq) added a comment to T63932: eevee - lamps in a reflection plane are visible in a render, and even be visible through solid objects..

This is also demonstrating a 'light leaking' behavior (the specular shine on that edge that shouldnt be there either) that has been reported as: https://developer.blender.org/T64787
Maybe its related?

Mon, May 20, 7:51 AM · Eevee, BF Blender

Sun, May 19

martin fröhlich (t0gg1e4u) added a comment to T61768: Eevee Offscreen rendering.

The latest blender beta 06c4139a6833 has an api change and the script from https://docs.blender.org/api/blender2.8/gpu.html#rendering-the-3d-view-into-a-texture throws now an error: Line 19 context.depsgraph : 'Context' object has no attribute:'depsgraph'.

Sun, May 19, 7:52 PM · Eevee, BF Blender: 2.8, BF Blender
Adam Nydahl (Loginer) updated the diff for D4869: Fix Aliasing in Light Probes.

Update: Changed the default Filter Quality to 3.0.

Sun, May 19, 7:25 PM · Eevee, BF Blender: 2.8, BF Blender

Sat, May 18

Clément Foucault (fclem) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

@Steve (Xraller) can you attach the output of launching blender with the --debug option?

Sat, May 18, 11:33 AM · Eevee, BF Blender
Steve (Xraller) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

This seems to be an issue again with the latest build. Having to use an older build now. Also where did User Preferences go?

Sat, May 18, 6:46 AM · Eevee, BF Blender

Thu, May 16

Bastien Montagne (mont29) closed T64287: When i export the texture to the Blender ,The EEVEE not refresh texture!! as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Thu, May 16, 12:45 PM · Eevee, BF Blender
Bastien Montagne (mont29) raised the priority of T64214: The EEVEE Alpha Blend Error!!when i use the Cycles is right! from Needs Information from User to Needs Triage by Developer.

please always attach files here:

Thu, May 16, 12:36 PM · Eevee, BF Blender
Adam Nydahl (Loginer) added a reviewer for D4869: Fix Aliasing in Light Probes: Clément Foucault (fclem).
Thu, May 16, 6:50 AM · Eevee, BF Blender: 2.8, BF Blender
Adam Nydahl (Loginer) created D4869: Fix Aliasing in Light Probes.
Thu, May 16, 6:45 AM · Eevee, BF Blender: 2.8, BF Blender

Wed, May 15

Jeroen Bakker (jbakker) added a revision to T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates.: D4864: OffscreenRendering: Fix Incorrect Window Coordinates.
Wed, May 15, 9:50 AM · Video Sequencer, Eevee, BF Blender

Tue, May 14

Marco (nacioss) triaged T64605: alpha channel error in render as Needs Information from User priority.

You are using a 2.8 build from March, we are in May and a loot of things have changed since. Please try with the latest 2.8 build from here https://builder.blender.org/download/

Tue, May 14, 4:21 PM · Rendering, Eevee, BF Blender
Jeroen Bakker (jbakker) added a comment to T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates..

I am also able to get the same result when using viewport rendering.

Tue, May 14, 4:15 PM · Video Sequencer, Eevee, BF Blender
Jeroen Bakker (jbakker) triaged T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates. as Confirmed, Medium priority.
Tue, May 14, 4:10 PM · Video Sequencer, Eevee, BF Blender
gabriel (gatack02) added projects to T64605: alpha channel error in render : Eevee, Rendering.
Tue, May 14, 3:47 PM · Rendering, Eevee, BF Blender
Marco (nacioss) added a comment to T63083: Burned Out Screen Space Reflections in Eevee Viewport.

I can't reproduce in Ubuntu 18.04.2 using the 2019-05-13 2.8 build

Tue, May 14, 2:01 PM · Eevee, BF Blender
Clément Foucault (fclem) raised the priority of T61768: Eevee Offscreen rendering from Normal to Confirmed, High.
Tue, May 14, 12:08 PM · Eevee, BF Blender: 2.8, BF Blender

Sun, May 12

Brad (Firepal64) added a comment to T61129: Eevee alpha texture shadow bug.

Alpha maps in general stopped casting shadows for me in the recent 427c75e4c20b build although it did work in previous versions

Sun, May 12, 10:13 PM · Eevee, BF Blender
Clément Foucault (fclem) assigned T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates. to Jeroen Bakker (jbakker).
Sun, May 12, 12:35 AM · Video Sequencer, Eevee, BF Blender

Sat, May 11

Richard Antalik (ISS) added a comment to T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates..

Seems like eevee issue. That's outside of my powers.

Sat, May 11, 11:56 PM · Video Sequencer, Eevee, BF Blender
hudson barkley (snuq) added projects to T64505: Eevee - scene strips in the vse in 'lookdev' mode have incorrect 'window' texture coordinates.: Eevee, Video Sequencer.
Sat, May 11, 11:30 PM · Video Sequencer, Eevee, BF Blender

Wed, May 8

Brecht Van Lommel (brecht) triaged T64287: When i export the texture to the Blender ,The EEVEE not refresh texture!! as Needs Information from User priority.

We need a simple .blend and exact steps to reproduce the problem. The instructions here are not clear enough to understand what you are doing.

Wed, May 8, 1:42 PM · Eevee, BF Blender
pjwaixingren (pjwaixingren) added a project to T64287: When i export the texture to the Blender ,The EEVEE not refresh texture!!: Eevee.
Wed, May 8, 6:53 AM · Eevee, BF Blender

Tue, May 7

Sebastian Parborg (zeddb) closed T64241: Eevee shadows Glitch as Invalid.

You need to adjust the clip start of the shadow on the lamp.

Tue, May 7, 2:18 PM · BF Blender, Eevee
Brecht Van Lommel (brecht) closed T62578: Eevee Screen Space Reflections crashes on OSX 10.9 / 10.11 as Archived.

Closing since we only officially support macOS 10.12 and higher for Blender 2.80 now.

Tue, May 7, 12:58 PM · Eevee, BF Blender
Brecht Van Lommel (brecht) closed T59200: HDRIs (Lookdev) in 2.8 - EEVEE not working as Archived.

As far as I know, issues with HDRIs on older NVIDIA GPUs were fixed at some point. If not, please tell us and we can reopen the report.

Tue, May 7, 12:16 PM · Eevee, BF Blender
Badr (BadrAhmed34) added a comment to T64241: Eevee shadows Glitch.

i sure will do , thank you , i love you guys

Tue, May 7, 11:37 AM · BF Blender, Eevee
Brecht Van Lommel (brecht) added a comment to T64241: Eevee shadows Glitch.

For future reports, please use the bug reporting form and leave triaging to developers.
https://developer.blender.org/maniphest/task/edit/form/1/

Tue, May 7, 11:33 AM · BF Blender, Eevee
Brecht Van Lommel (brecht) edited projects for T64241: Eevee shadows Glitch, added: BF Blender; removed User Interface, Rendering, Blender File, BF Blender: After Release, Application Templates, BF Blender: 2.8, Platform: Windows.
Tue, May 7, 11:32 AM · BF Blender, Eevee
Brecht Van Lommel (brecht) raised the priority of T64241: Eevee shadows Glitch from Confirmed, High to Needs Triage by Developer.
Tue, May 7, 11:32 AM · BF Blender, Eevee
Badr (BadrAhmed34) updated the task description for T64241: Eevee shadows Glitch.
Tue, May 7, 11:27 AM · BF Blender, Eevee
Badr (BadrAhmed34) updated the task description for T64241: Eevee shadows Glitch.
Tue, May 7, 11:20 AM · BF Blender, Eevee
Badr (BadrAhmed34) triaged T64241: Eevee shadows Glitch as Confirmed, High priority.
Tue, May 7, 11:18 AM · BF Blender, Eevee
pjwaixingren (pjwaixingren) added a comment to T64214: The EEVEE Alpha Blend Error!!when i use the Cycles is right!.

It's like you are using a custom shader to manage transparency, please can you provide the blend file here?

Tue, May 7, 3:40 AM · Eevee, BF Blender

Mon, May 6

Marco (nacioss) triaged T64214: The EEVEE Alpha Blend Error!!when i use the Cycles is right! as Needs Information from User priority.

It's like you are using a custom shader to manage transparency, please can you provide the blend file here?

Mon, May 6, 11:34 PM · Eevee, BF Blender
pjwaixingren (pjwaixingren) added a project to T64214: The EEVEE Alpha Blend Error!!when i use the Cycles is right!: Eevee.
Mon, May 6, 8:13 PM · Eevee, BF Blender

Fri, May 3

Philipp Oeser (lichtwerk) edited projects for T63083: Burned Out Screen Space Reflections in Eevee Viewport, added: BF Blender, Eevee; removed Addons.
Fri, May 3, 10:15 AM · Eevee, BF Blender

Thu, May 2

Clément Foucault (fclem) closed T64017: Eevee not updating shader properly when going into lookdev, unless object is transformed or edited as Resolved.
Thu, May 2, 5:31 PM · Eevee, BF Blender
Clément Foucault (fclem) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

No official roadmap for this at the moment.

Thu, May 2, 5:28 PM · Platform: macOS, BF Blender: 2.8, Eevee, BF Blender
Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

I was talking about rendering groups of bsdfs, have them write to (an) intermediate buffer(s) then combining them later
on with a final pass. But you're right, it'd take too much time to just develop let alone maintaining.

Thu, May 2, 5:24 PM · Platform: macOS, BF Blender: 2.8, Eevee, BF Blender
Clément Foucault (fclem) closed T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation as Archived.

For higher texture count we aim at using bindless textures extension on newer hardware. This should fix your second use case.

Thu, May 2, 5:06 PM · Platform: macOS, BF Blender: 2.8, Eevee, BF Blender

Wed, May 1

Clément Foucault (fclem) closed T63601: Eevee does not respect Alpha Transparent setting in Rendered Viewport shading mode with an Environment Texture (HDRI) as the background as Resolved.

Was implemented by rBb581f1929287

Wed, May 1, 12:33 PM · Eevee, BF Blender
MACHIN3 (MACHIN3) added a comment to T64017: Eevee not updating shader properly when going into lookdev, unless object is transformed or edited.

My issue seems to have been resolved in the lasted build bot rB480a09a92f7f

Wed, May 1, 11:22 AM · Eevee, BF Blender
Talha Saruhan (talhasaruhan) added a comment to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation.

Following up, maybe we can branch off and have EEVEE render such materials by doing multiple passes? I may be able to work on this but I'm a rusty in OpenGL and I don't have much knowledge of the Blender's code base.

Wed, May 1, 10:56 AM · Platform: macOS, BF Blender: 2.8, Eevee, BF Blender

Tue, Apr 30

Talha Saruhan (talhasaruhan) added projects to T63935: Blender 2.80 EEVEE unable to render some materials on OSX due to the OpenGL implementation: Eevee, BF Blender: 2.8, Platform: macOS.
Tue, Apr 30, 5:02 PM · Platform: macOS, BF Blender: 2.8, Eevee, BF Blender