Page MenuHome

EeveeProject
ActivePublic

Details

Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Today

Steve (Xraller) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

How do I do that? This still isn't working with a 2018 MacBook Pro 2018 i7 Vega 20. It initially worked with the first fix. On version blender-2.80.0-git20190315.35b78d9807c4-x86_64 5.34.24 PM is the latest one that I use to get the noise textures to work in with Volumes.

Wed, Jul 17, 4:39 AM · Eevee, BF Blender

Yesterday

Jeroen Bakker (jbakker) added a comment to D5266: EEVEE: Glitch Overlays + EEVEE SSR.

Solution introduces older bugs. No reliable state found to solve the real issue ( depth buffer is incorrect perhaps as it is written twice) assigned the task to @Clément Foucault (fclem) for better fit in current design

Tue, Jul 16, 10:11 PM · Eevee
D5266: EEVEE: Glitch Overlays + EEVEE SSR now requires changes to proceed.

This reintroduce ghosting artifacts.


Open file and switch between solid and lookdev mode. no reflection from the environment should pass through the reflection of the red cube on the metal cube.

Tue, Jul 16, 12:07 PM · Eevee
Jeroen Bakker (jbakker) added inline comments to D5266: EEVEE: Glitch Overlays + EEVEE SSR.
Tue, Jul 16, 11:57 AM · Eevee
Jeroen Bakker (jbakker) updated the summary of D5266: EEVEE: Glitch Overlays + EEVEE SSR.
Tue, Jul 16, 8:54 AM · Eevee
Jeroen Bakker (jbakker) added a reviewer for D5266: EEVEE: Glitch Overlays + EEVEE SSR: Clément Foucault (fclem).
Tue, Jul 16, 8:54 AM · Eevee

Mon, Jul 15

Brecht Van Lommel (brecht) added a comment to T65288: Blender crashes when adding a Reflection Plane and set to Render shading mode at Eevee .

@Patrick (Xpected) please create a new report with all your system information. It probably has a different cause:
https://developer.blender.org/maniphest/task/edit/form/1/

Mon, Jul 15, 7:10 PM · Eevee, BF Blender
Patrick (Xpected) added a comment to T65288: Blender crashes when adding a Reflection Plane and set to Render shading mode at Eevee .

How do i fix this, im new to blender, when i add the reflection plane it crashes too.

Mon, Jul 15, 7:02 PM · Eevee, BF Blender

Sun, Jul 14

Brecht Van Lommel (brecht) lowered the priority of T66745: Eevee rendered viewport asserts if a sunlights shadow 'clip end' is set lower than 'clip start' from Confirmed, Medium to Confirmed, Low.
Sun, Jul 14, 7:25 PM · Eevee, BF Blender

Fri, Jul 12

Clément Foucault (fclem) added a comment to T66745: Eevee rendered viewport asserts if a sunlights shadow 'clip end' is set lower than 'clip start'.

Yes you can do both.

Fri, Jul 12, 10:47 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T66745: Eevee rendered viewport asserts if a sunlights shadow 'clip end' is set lower than 'clip start': Eevee.

@Clément Foucault (fclem): not sure if this is rather harmless? (release builds seems to survive, but this sounds as if it might have unwanted consequences...)

Fri, Jul 12, 10:39 AM · Eevee, BF Blender

Thu, Jul 11

Jeroen Bakker (jbakker) added a comment to T66699: Material Preview "World" option doesn't work in Eevee.

Just as a note.

Thu, Jul 11, 2:42 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T66699: Material Preview "World" option doesn't work in Eevee: Eevee.
Thu, Jul 11, 11:51 AM · Eevee, BF Blender
Jeroen Bakker (jbakker) added a reviewer for D5221: Alpha hash support for hair in EEvee : Clément Foucault (fclem).
Thu, Jul 11, 8:01 AM · Eevee
Joseph Eagar (joeedh) created D5221: Alpha hash support for hair in EEvee .
Thu, Jul 11, 5:19 AM · Eevee

Wed, Jul 10

Clément Foucault (fclem) closed T57489: Texture coordinate object reference not interactively updating in Eevee as Resolved by committing rB91b42627287e: Fix T57489 Eevee: Texture coordinate object reference not working for world.
Wed, Jul 10, 1:46 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T63132: Missing volumetric shadows for instanced collections into T57693: Eevee: Lights dont cast shadows if they are part of an collection instance.
Wed, Jul 10, 10:21 AM · BF Blender, Eevee
john steave (allked) added a comment to T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory..

I updated to blender-2.80-3b4054cb586f-linux-glibc217-x86_64,I can not produce the problem again,I will try with my big scene now ,this is my system info: thanks

Wed, Jul 10, 5:36 AM · Eevee, BF Blender

Tue, Jul 9

Clément Foucault (fclem) added a comment to T54795: Eevee: SSR produces NAN values..

This seems to have been fixed.

Tue, Jul 9, 8:16 PM · Eevee
Brecht Van Lommel (brecht) closed T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer as Archived.
Tue, Jul 9, 7:33 PM · Platform: Windows, Eevee, BF Blender
Clément Foucault (fclem) closed T65936: DOF bug in EEVEE when using apha blending on a princpled shader. as Archived.
Tue, Jul 9, 2:56 PM · Eevee, BF Blender
Clément Foucault (fclem) added a comment to T65936: DOF bug in EEVEE when using apha blending on a princpled shader..

Unfortunately this is a limitation of the current implementation. Transparency never worked well with DoF, especially in the realtime graphics domain.

Tue, Jul 9, 2:51 PM · Eevee, BF Blender
Clément Foucault (fclem) closed T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render as Resolved by committing rB986ff461fb7f: Fix T65761 Eevee: SSRefraction not working on first sample.
Tue, Jul 9, 2:35 PM · BF Blender, Eevee
Jeroen Bakker (jbakker) added a comment to T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory..

Ok closing as the fix for the work around for source drivers has been added.

Tue, Jul 9, 12:14 PM · Eevee, BF Blender
Sebastian Parborg (zeddb) added a comment to T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory..

Can't reproduce this with the open source drivers, so I guess this is a closed source bug.

Tue, Jul 9, 12:12 PM · Eevee, BF Blender
Jeroen Bakker (jbakker) triaged T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory. as Confirmed, High priority.
Tue, Jul 9, 11:55 AM · Eevee, BF Blender
Jeroen Bakker (jbakker) claimed T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory..
Tue, Jul 9, 11:54 AM · Eevee, BF Blender
Jeroen Bakker (jbakker) added a revision to T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory.: D5205: GPU: ATI Proxy check.
Tue, Jul 9, 11:42 AM · Eevee, BF Blender
Sergey Sharybin (sergey) reassigned T57489: Texture coordinate object reference not interactively updating in Eevee from Sergey Sharybin (sergey) to Clément Foucault (fclem).
Tue, Jul 9, 11:25 AM · Eevee, BF Blender
Sebastian Parborg (zeddb) reopened T57489: Texture coordinate object reference not interactively updating in Eevee as "Open".
Tue, Jul 9, 11:14 AM · Eevee, BF Blender
Sergey Sharybin (sergey) added a comment to T57489: Texture coordinate object reference not interactively updating in Eevee.

@Michael Soluyanov (crantisz), this is always a good idea to make a new report. It covers different aspect from the original report and for the discoverability of issues it totally makes sense to have separate report.

Tue, Jul 9, 11:14 AM · Eevee, BF Blender
Jeroen Bakker (jbakker) added a comment to T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory..

I am able to reproduce this one, (Cascade Size to 4096) with the latest AMD Pro Drivers.
For completeness can you upload your system_info.txt (Help => Save System Info).

Tue, Jul 9, 11:04 AM · Eevee, BF Blender
Michael Soluyanov (crantisz) added a comment to T57489: Texture coordinate object reference not interactively updating in Eevee.

Still doesn't work with world.

Tue, Jul 9, 10:39 AM · Eevee, BF Blender

Mon, Jul 8

Clément Foucault (fclem) closed T61129: Eevee alpha texture shadow bug as Resolved by committing rB0a16519f5df0: Fix T61129 Eevee: alpha texture shadow bug.
Mon, Jul 8, 6:19 PM · Eevee, BF Blender
Clément Foucault (fclem) added a comment to T65821: Eevee viewport sampling repeats endlessly in Walk/Fly mode.

This is caused by the tagging of the viewport by the walk operator. The issue is the same as the refresh issue when hovering on manipulators.
Ideally, we should do like cycles and re-render only if there is a change in the scene or a change of camera.

Mon, Jul 8, 2:41 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) edited projects for T66544: Crashes a lot in Blender 2.8 EEVEE using linux and amd gpu-pro driver 19.20 with error:GPUTexture: texture alloc failed. Likely not enough Video Memory., added: BF Blender, Eevee; removed BF Blender: 2.8.
Mon, Jul 8, 10:58 AM · Eevee, BF Blender

Sun, Jul 7

Clément Foucault (fclem) raised the priority of T65761: Eevee render inconsistency between 3D View, Viewport render, and F12 Render from Confirmed, Medium to Confirmed, High.
Sun, Jul 7, 11:09 PM · BF Blender, Eevee

Fri, Jul 5

Desierto (Desierto) added a comment to T65939: Eevee shader compilation stalls, freezes OS (Windows), forces to restart computer.

Hello, in the end I was finally able to found the source of the problem. The scene had several 4k textures and after changing settings so the texture "Limit Size" was 1024 (instead of the default "no limit"), the shader compilation went smoother, the program didn't stall and it rendered the scene as expected. Also when working with that limit the program didn't have those big hiccups. I also changed Image Display Method to "2D Texture".

Fri, Jul 5, 4:19 PM · Platform: Windows, Eevee, BF Blender
Brecht Van Lommel (brecht) added projects to T66463: Speedup Mesh Batch Cache: GPU / Viewport, Eevee.
Fri, Jul 5, 12:25 PM · GPU / Viewport

Thu, Jul 4

Clément Foucault (fclem) raised the priority of T61129: Eevee alpha texture shadow bug from Confirmed, Medium to Confirmed, High.
Thu, Jul 4, 10:29 PM · Eevee, BF Blender
Tibor Horvath (tibor81) added a comment to T61129: Eevee alpha texture shadow bug.

Shouldn't the priority of this task be raised from Medium to High?

Thu, Jul 4, 9:27 PM · Eevee, BF Blender
Yash (xataari) added a comment to T61129: Eevee alpha texture shadow bug.

Shouldn't the priority of this task raised from Medium to High?

Thu, Jul 4, 8:54 PM · Eevee, BF Blender
Sebastian Parborg (zeddb) added a comment to T61129: Eevee alpha texture shadow bug.

@Ali Najafi (shylon) it happen on linux too with the closed source AMD driver (not the open source driver).

Thu, Jul 4, 3:10 PM · Eevee, BF Blender
Ali Najafi (shylon) added a comment to T61129: Eevee alpha texture shadow bug.

Interesting is that, this bug is not on Linux on AMD GPUs

Thu, Jul 4, 3:02 PM · Eevee, BF Blender
Yash (xataari) added a comment to T61129: Eevee alpha texture shadow bug.

Here is the blend file.


Thu, Jul 4, 2:12 PM · Eevee, BF Blender
Yash (xataari) added a comment to T61129: Eevee alpha texture shadow bug.

This is happening to AMD GPUs only and mostly with RX series. Seems like this bug has not fixed for a long time. Any information about fixing it?

Thu, Jul 4, 11:06 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T66387: EEVEE doesn't cast shadow on PNG images with transparent background. into T61129: Eevee alpha texture shadow bug.
Thu, Jul 4, 10:45 AM · Eevee, BF Blender

Wed, Jul 3

Brecht Van Lommel (brecht) added a project to T65873: Eevee - no volume density textures when using Vega 64 external gpu on macOS Mojave: Eevee.
Wed, Jul 3, 4:37 PM · Eevee, BF Blender

Tue, Jul 2

Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

I am convinced that if separate albedo is on, the best is to not mask the lighting.

Tue, Jul 2, 5:14 PM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

Because the lighting does "bleed" from the occluder to the SSS object. This becomes a problem when the occluder recieves more light than the occludee.

Tue, Jul 2, 4:45 PM · Eevee