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EeveeProject
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Description

Blender's realtime physically based renderer.

Module Owners: @Clément Foucault (fclem)
Developer Members: @Brecht Van Lommel (brecht), @Jeroen Bakker (jbakker)

Recent Activity

Today

Clément Foucault (fclem) merged T70008: Many issues around the visibility of an empty object into T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.
Thu, Sep 19, 6:54 PM · BF Blender (2.81), GPU / Viewport, Eevee
Jacques Lucke (JacquesLucke) added a comment to T69844: Eevee multiple UVs issue.

Thanks, I can reproduce the issue.

Thu, Sep 19, 5:10 PM · Eevee, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T69844: Eevee multiple UVs issue.

@Jacques Lucke (JacquesLucke) They are packed now.

Thu, Sep 19, 4:59 PM · Eevee, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) updated the task description for T69844: Eevee multiple UVs issue.
Thu, Sep 19, 4:59 PM · Eevee, Blender Studio, BF Blender
Jacques Lucke (JacquesLucke) added a project to T69827: EEVEE sss translucency artifact.: Eevee.
Thu, Sep 19, 4:26 PM · Eevee, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T69844: Eevee multiple UVs issue.

Please pack the textures into the file.

Thu, Sep 19, 3:45 PM · Eevee, Blender Studio, BF Blender
Jacques Lucke (JacquesLucke) added projects to T70028: EEVEE video texture time offset not working: Cycles, Eevee.

Confirming, because the behavior of eevee and Cycles is different. However, isn't eevee correct and Cycles wrong? You are on frame 22, with an offset of 10. In eevee it shows frame 32 (which is what I'd expect) while in cycles it shows 21 instead.

Thu, Sep 19, 1:39 PM · Eevee, Cycles, BF Blender
Jerr Soundripper (soundripper) added a comment to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

Edit THE cube, Duplicate it in edit mode, create new material and assign new material to the new one. The second material won't show up in Eevee

Thu, Sep 19, 10:20 AM · BF Blender (2.81), GPU / Viewport, Eevee
Philipp Oeser (lichtwerk) merged T70058: Objects with multiple materials not showing up with Eevee. into T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.
Thu, Sep 19, 10:12 AM · BF Blender (2.81), GPU / Viewport, Eevee

Yesterday

Marcin Twarowski (Tvaroog) updated subscribers of T69329: Eevee: Only one material is displayed before enter in Edit mode when mesh has multiple materials.
Wed, Sep 18, 9:22 PM · Eevee, BF Blender
Marcin Twarowski (Tvaroog) merged T70035: EEVEE displays wrong material into T69329: Eevee: Only one material is displayed before enter in Edit mode when mesh has multiple materials.
Wed, Sep 18, 9:17 PM · Eevee, BF Blender

Tue, Sep 17

Clément Foucault (fclem) added a revision to T69672: When the Bump node is placed in a node-group, bump is not working.: D5829: ShaderNodeTree: Add flatten function to get rid of nodegroups.
Tue, Sep 17, 9:20 PM · Eevee, BF Blender
Philip Holzmann (Foaly) added a comment to T63424: Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE.

@Mike Futcher (yogyog) I think I used an Array Modifer with count set to 1.

Tue, Sep 17, 4:00 PM · Eevee, BF Blender

Mon, Sep 16

Philipp Oeser (lichtwerk) merged T69945: Eevee showing wrong materials after opening in 2.81 into T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.
Mon, Sep 16, 3:08 PM · BF Blender (2.81), GPU / Viewport, Eevee

Sat, Sep 14

wahhaj (wahaj) added a comment to T55435: Support for UDIM textures and tiled images.

wll udims be added to 2.81?

Sat, Sep 14, 1:19 PM · Images & Movies, Eevee, Cycles

Fri, Sep 13

Clément Foucault (fclem) merged task T60851: EEVEE DOF blur abrupt/stepped changes into T68468: Depth of Field Refactor.
Fri, Sep 13, 5:52 PM · Rendering, Platform: Windows, GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T69844: Eevee multiple UVs issue: Eevee.
Fri, Sep 13, 3:42 PM · Eevee, Blender Studio, BF Blender
Marcin Twarowski (Tvaroog) updated the task description for T69794: "Bake Cubemap Only" resets Irradiance Volume in reopened scenes.
Fri, Sep 13, 2:39 PM · Eevee, BF Blender
Mike Futcher (yogyog) added a comment to T63424: Normal map node doesn't works with curve objects (or any object without UVs) in EEVEE.

"So a possible workaround to get tangents for now is to just add a modifier that does nothing."

Fri, Sep 13, 1:32 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added a project to T67226: Eevee: Vertex Color Groups with the same name but used in different materials produce inconsistent results: Eevee.
Fri, Sep 13, 11:54 AM · Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T66793: 2.80 RC1 Eevee incorrect shading on modified normals.: Modeling, Eevee.
Fri, Sep 13, 11:51 AM · Eevee, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T65598: Material shadows not updated with rna_Material_draw_update: Eevee.
Fri, Sep 13, 11:50 AM · Eevee, BF Blender

Thu, Sep 12

Marcin Twarowski (Tvaroog) added a project to T69794: "Bake Cubemap Only" resets Irradiance Volume in reopened scenes: Eevee.
Thu, Sep 12, 1:03 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T69774: Eevee Engine not rendering Bump Node Generated normals that have groups in their "tree" into T69672: When the Bump node is placed in a node-group, bump is not working..
Thu, Sep 12, 9:33 AM · Eevee, BF Blender

Wed, Sep 11

Philip Holzmann (Foaly) added a comment to T67646: eevee - unconnected Subsurface Scattering node makes whole material not working.

Still happens in the latest 2.81 alpha. 4ce3fbd52ae8
I'm not getting errors in the console.

Wed, Sep 11, 4:28 PM · Eevee, BF Blender
Rodger Davis (RodDavis) added a comment to T69672: When the Bump node is placed in a node-group, bump is not working..

Normals do not behave normally if the bump node is within a node group. The Bump node has extra hidden code now. These hidden values are Height_dx and Height_dy.
Steps:
If you group a single bump node you can get these hidden Height values. Once grouped, the Height_dx/dy can be influenced outside the node. Even if it doesn't look like it's connected to anything.

Just adding more info

Wed, Sep 11, 12:10 AM · Eevee, BF Blender

Tue, Sep 10

Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Tue, Sep 10, 9:56 PM · GPU / Viewport, Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T69695: Wrong materials shown into T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.
Tue, Sep 10, 11:38 AM · BF Blender (2.81), GPU / Viewport, Eevee
Philipp Oeser (lichtwerk) triaged T69672: When the Bump node is placed in a node-group, bump is not working. as Confirmed, Medium priority.
Tue, Sep 10, 10:19 AM · Eevee, BF Blender

Mon, Sep 9

Brecht Van Lommel (brecht) updated the task description for T69672: When the Bump node is placed in a node-group, bump is not working..
Mon, Sep 9, 2:56 PM · Eevee, BF Blender

Sun, Sep 8

Jean First (robbott) added a comment to T67312: Poor Eevee performance on 2018 Macbook PRO .

I can confirm this bug on OSX 10.12.6

Sun, Sep 8, 8:26 AM · Eevee, Platform: macOS

Sat, Sep 7

Jean First (robbott) added a comment to T63412: Open eevee rendering, the program exits.

I cannot reproduce this on OSX 10.12.6

Sat, Sep 7, 9:01 PM · Platform: macOS, Eevee, BF Blender
Charlie Jolly (charlie) updated the summary of D3789: Cycles: Vector Rotate Node using Axis and Angle method.
Sat, Sep 7, 5:17 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) retitled D3789: Cycles: Vector Rotate Node using Axis and Angle method from Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets. to Cycles: Vector Rotate Node using Axis and Angle method.
Sat, Sep 7, 5:16 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Change rotation method to axis angle

Sat, Sep 7, 5:10 PM · Nodes, Eevee, Cycles

Fri, Sep 6

Charlie Jolly (charlie) added a comment to D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Keep patch up to date

Fri, Sep 6, 5:51 PM · Nodes, Eevee, Cycles
Philipp Oeser (lichtwerk) added a comment to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

@Clément Foucault (fclem) : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?

Fri, Sep 6, 12:42 PM · BF Blender (2.81), GPU / Viewport, Eevee
Philipp Oeser (lichtwerk) edited projects for T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated, added: BF Blender (2.81); removed BF Blender.
Fri, Sep 6, 12:22 PM · BF Blender (2.81), GPU / Viewport, Eevee

Wed, Sep 4

Joseph Brandenburg (TheAngerSpecialist) added a comment to T67646: eevee - unconnected Subsurface Scattering node makes whole material not working.

I'm having this error, too. Principled is still working, probably because of this: rBf962c701fe5d6fc14956892de58bf4f7d875348d

Wed, Sep 4, 6:30 PM · Eevee, BF Blender
Jeroen Bakker (jbakker) added a comment to D5299: Viewport Shading: StudioLight Intensity.

Manual changed to diff to work with master.

Wed, Sep 4, 4:11 PM · Render & Cycles, GPU / Viewport
Jeroen Bakker (jbakker) added a comment to D5299: Viewport Shading: StudioLight Intensity.

Arc seems to be broken with my workflow...
Might need to open a new one. It doesn't seems to rebase with master

Wed, Sep 4, 4:06 PM · Render & Cycles, GPU / Viewport
Jeroen Bakker (jbakker) added a comment to D5299: Viewport Shading: StudioLight Intensity.
  • Cycles/EEVEE: Viewport HDRI Intensity Slider
Wed, Sep 4, 4:02 PM · Render & Cycles, GPU / Viewport
Jeroen Bakker (jbakker) added a comment to D5299: Viewport Shading: StudioLight Intensity.
  • Cycles/EEVEE: Viewport HDRI Intensity Slider
Wed, Sep 4, 4:01 PM · Render & Cycles, GPU / Viewport
Jeroen Bakker (jbakker) closed D5612: Shading Modes: Material and Render Preview.
Wed, Sep 4, 3:58 PM · GPU / Viewport, Eevee, Cycles
D5612: Shading Modes: Material and Render Preview is now accepted and ready to land.
Wed, Sep 4, 3:54 PM · GPU / Viewport, Eevee, Cycles
Jeroen Bakker (jbakker) added a comment to D5299: Viewport Shading: StudioLight Intensity.
  • Cycles/EEVEE: Viewport HDRI Intensity Slider
Wed, Sep 4, 3:54 PM · Render & Cycles, GPU / Viewport
Jeroen Bakker (jbakker) updated the summary of D5612: Shading Modes: Material and Render Preview.
Wed, Sep 4, 3:38 PM · GPU / Viewport, Eevee, Cycles
Jeroen Bakker (jbakker) added a comment to D5612: Shading Modes: Material and Render Preview.
  • Added settings back to Material Shading menu
  • Enabled eevee viewport settings when cycles is active
Wed, Sep 4, 3:36 PM · GPU / Viewport, Eevee, Cycles
Juan Gea (juang3d) added a comment to D5612: Shading Modes: Material and Render Preview.

Just a thing, we use "Use Scene Lights" and "Use Scene World" a lot in look&dev.

Wed, Sep 4, 12:45 PM · GPU / Viewport, Eevee, Cycles

Tue, Sep 3

Clément Foucault (fclem) accepted D5612: Shading Modes: Material and Render Preview.
Tue, Sep 3, 2:57 PM · GPU / Viewport, Eevee, Cycles