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For developers working at the Blender Studio to organize Blender bugs and tasks reported by artists.

Recent Activity

Yesterday

Brecht Van Lommel (brecht) closed T56484: Black stripes in baked images as Resolved.

This should be fixed now along with other CUDA baking bugs.

Tue, Mar 19, 10:48 AM · BF Blender, Blender Studio

Mon, Mar 11

Brecht Van Lommel (brecht) closed T62440: Pin Object Data loses tabs as Archived.

The reason is that vertex groups and shape keys are actually part of the Object to some extent, not the object data. So with just a Mesh pinned these can't be edited.

Mon, Mar 11, 3:05 PM · BF Blender, Blender Studio
Philipp Oeser (lichtwerk) closed T62359: Flip colors for Fill Tool missing as Resolved by committing rB4302342287b5: Fix T62359: Flip colors for Fill Tool missing.
Mon, Mar 11, 2:41 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62440: Pin Object Data loses tabs.
Mon, Mar 11, 11:58 AM · BF Blender, Blender Studio

Fri, Mar 8

Philipp Oeser (lichtwerk) added a revision to T62359: Flip colors for Fill Tool missing: D4486: Fix T62359: Flip colors for Fill Tool missing.
Fri, Mar 8, 7:36 PM · BF Blender, Blender Studio
Philipp Oeser (lichtwerk) claimed T62359: Flip colors for Fill Tool missing.
Fri, Mar 8, 3:54 PM · BF Blender, Blender Studio
Brecht Van Lommel (brecht) merged task T62360: Tool settings changes in undo history into T61948: Undo steps created for non-paint operations (brush size).
Fri, Mar 8, 3:05 PM · BF Blender, Blender Studio
Philipp Oeser (lichtwerk) triaged T62359: Flip colors for Fill Tool missing as Confirmed, Medium priority.

Confirmed, checking

Fri, Mar 8, 3:01 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62360: Tool settings changes in undo history.
Fri, Mar 8, 2:59 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) moved T62359: Flip colors for Fill Tool missing from Bugs to Features on the Blender Studio board.
Fri, Mar 8, 2:43 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62359: Flip colors for Fill Tool missing.
Fri, Mar 8, 2:43 PM · BF Blender, Blender Studio
Sergey Sharybin (sergey) closed T62327: Multires with Particles: Undo not working as Resolved by committing rB6752022310b3: Fix T62327: Multires with Particles: Undo not working.
Fri, Mar 8, 2:38 PM · BF Blender, Blender Studio
Sebastian Parborg (zeddb) triaged T62327: Multires with Particles: Undo not working as Confirmed, Medium priority.
Fri, Mar 8, 11:57 AM · BF Blender, Blender Studio

Thu, Mar 7

Brecht Van Lommel (brecht) closed T62328: Single image selection broken as Resolved by committing rBa261d6f2d3fe: Fix T62328, T62209: revert recent fix for texture slots updates (T60366)..
Thu, Mar 7, 7:43 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) updated the task description for T62328: Single image selection broken.
Thu, Mar 7, 7:36 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62328: Single image selection broken.
Thu, Mar 7, 7:33 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62327: Multires with Particles: Undo not working.
Thu, Mar 7, 6:42 PM · BF Blender, Blender Studio
Sergey Sharybin (sergey) closed T62271: Particles with multires crash as Resolved by committing rB967d82d9b948: Fix T62271: Particles with multires crash on sculpt.
Thu, Mar 7, 4:21 PM · BF Blender, Blender Studio

Wed, Mar 6

Sebastian Parborg (zeddb) assigned T62271: Particles with multires crash to Sergey Sharybin (sergey).

Backtrace:

Thread 25 "blender" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffd57fe700 (LWP 20388)]
0x0000555558323336 in subdiv_ccg_recalc_modified_inner_normal_task (userdata_v=0x7fffffffd0d0, face_index=10, tls_v=0x7fffd57fdb60)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/subdiv_ccg.c:908
908		const int num_face_grids = face->num_grids;
(gdb) bt
#0  0x0000555558323336 in subdiv_ccg_recalc_modified_inner_normal_task (userdata_v=0x7fffffffd0d0, face_index=10, tls_v=0x7fffd57fdb60)
    at /home/zed/programmering/blender_master/blender/source/blender/blenkernel/intern/subdiv_ccg.c:908
#1  0x00005555586921a9 in parallel_range_func (pool=0x7fffcbf64008, userdata_chunk=0x7fffffffcfb0, thread_id=2)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/task.c:1038
#2  0x000055555868f8d5 in task_scheduler_thread_run (thread_p=0x7fffd89f2068)
    at /home/zed/programmering/blender_master/blender/source/blender/blenlib/intern/task.c:439
#3  0x00007ffff63993c3 in start_thread () from /lib64/libpthread.so.0
#4  0x00007ffff134e3ef in clone () from /lib64/libc.so.6
Wed, Mar 6, 5:53 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62271: Particles with multires crash.
Wed, Mar 6, 5:50 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T62225: Weight paint mode and vertex paint mode share the same brushes.

@William Reynish (billreynish)
But ... most tools/brushes are not really compatible either in the settings or in how they are used. And these differences make sense.
You can't use textures or colors for weight painting since these are useless for that mode. You can't define options like weights, auto-normalize and multi-paint for vertex painting for the same reason. Some settings are not available for the brush in one mode or another which makes any brush setup in most cases useless and unnecessary to share between modes (especially vertex paint & weight paint).

Wed, Mar 6, 1:15 AM · Blender Studio, BF Blender

Tue, Mar 5

William Reynish (billreynish) added a comment to T62225: Weight paint mode and vertex paint mode share the same brushes.

Why not simply use different brushes if you don't want to use the same one?

Tue, Mar 5, 11:05 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) triaged T62225: Weight paint mode and vertex paint mode share the same brushes as Normal priority.
Tue, Mar 5, 7:15 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62225: Weight paint mode and vertex paint mode share the same brushes from Backlog to Bugs on the Blender Studio board.
Tue, Mar 5, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62225: Weight paint mode and vertex paint mode share the same brushes: Blender Studio.
Tue, Mar 5, 7:11 PM · Blender Studio, BF Blender
Clément Foucault (fclem) closed T62179: Viewport Ghosting on rigs as Resolved by committing rB81283b1c81e3: DRW: Fix rasterizer discard messing with clear commands.
Tue, Mar 5, 5:24 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) merged task T62219: Texture Slots broken when Node Groups are used into T62209: TexturePaint -> Texture Slot can not be selected.
Tue, Mar 5, 2:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62219: Texture Slots broken when Node Groups are used from Backlog to Bugs on the Blender Studio board.
Tue, Mar 5, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62219: Texture Slots broken when Node Groups are used: Blender Studio.
Tue, Mar 5, 2:48 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62179: Viewport Ghosting on rigs from Confirmed, Medium to Confirmed, High.

It's related to hair, happens in a simple scene just moving the object:

Tue, Mar 5, 1:42 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) added a comment to T62179: Viewport Ghosting on rigs.

Caused by rB798d2cadc307: DRW: Remove unecessary state changes.

Tue, Mar 5, 1:00 PM · Blender Studio, BF Blender

Mon, Mar 4

Sebastian Parborg (zeddb) triaged T62179: Viewport Ghosting on rigs as Confirmed, Medium priority.

As this is from the studio, I'll mark this as confirmed.

Mon, Mar 4, 12:26 PM · Blender Studio, BF Blender
Nacho Conesa (Nanoide) assigned T62179: Viewport Ghosting on rigs to Clément Foucault (fclem).
Mon, Mar 4, 12:00 PM · Blender Studio, BF Blender
Nacho Conesa (Nanoide) moved T62179: Viewport Ghosting on rigs from Backlog to Bugs on the Blender Studio board.
Mon, Mar 4, 11:40 AM · Blender Studio, BF Blender
Nacho Conesa (Nanoide) added a project to T62179: Viewport Ghosting on rigs: Blender Studio.
Mon, Mar 4, 11:40 AM · Blender Studio, BF Blender

Fri, Mar 1

noki paike (amonpaike) added a comment to T57064: Outliner collection / object duplicate hierarchy.

please, duplicate and also istantiate

Fri, Mar 1, 5:59 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

The naming for delete is pretty clear: "Delete" for the what you selected and "Delete Hierarchy" for the entire Hierarchy of the selection.
"Duplicate Linked" doesn't imply the hierarchy part. It could just as well be the default duplicate linked operator for objects.
Naming it "Duplicate Hierarchy Linked" is clearer but maybe too long?

Fri, Mar 1, 5:53 PM · Blender Studio
William Reynish (billreynish) added a comment to T57064: Outliner collection / object duplicate hierarchy.

Sounds good I think with those new names.

Fri, Mar 1, 5:52 PM · Blender Studio
Bob Stern (Nomo) added a comment to T60398: Selection Tools: Select via Origin or Mesh.

I believe that this can be implemented with the distinction of direction in which the selection tools were executed. AutoCAD and Rhino 3D have this feature where users can select either only completely inside the selection area or anything that intersects the selection area. Left to Right triggers the first and the RIght to Left triggers the latter.

Fri, Mar 1, 5:29 PM · BF Blender, Blender Studio
Dalai Felinto (dfelinto) added a comment to T57064: Outliner collection / object duplicate hierarchy.

What about:

  • Duplicate Linked
  • Duplicate Hierarchy
Fri, Mar 1, 5:25 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Dalai Felinto (dfelinto) Just tried it out and it works great! One confusing thing is the name "Duplicate Collection". It implies that only that collection will be duplicated instead of the entire hierarchy.
I think overall the naming and tooltips are becoming a bit confusing but that's perhaps a different issue.

Fri, Mar 1, 4:09 PM · Blender Studio
Dalai Felinto (dfelinto) closed T57064: Outliner collection / object duplicate hierarchy as Resolved.

I end up removing the original operator. It was indeed useless. Now collection follows the logic of objects (as far as UI goes), so only duplicate collection and duplicate linked options.

Fri, Mar 1, 3:49 PM · Blender Studio

Thu, Feb 28

Julien Kaspar (JulienKaspar) added a comment to T57000: VColor option in Shading Popup.

@William Reynish (billreynish) Vertex could also mean vertex groups or Vertex ID, etc. I wonder how clear it would be that Vertex means Vertex Colors.

Thu, Feb 28, 6:14 PM · Blender Studio
Brecht Van Lommel (brecht) added a comment to T57000: VColor option in Shading Popup.

It's not clear to me that it is a good direction to have this option at all. If we do need it that seems rather low priority compared to more important bugs in the tracker.

Thu, Feb 28, 5:57 PM · Blender Studio
William Reynish (billreynish) added a comment to T57000: VColor option in Shading Popup.

Probably we should name it 'Vertex' rather than 'VColor', given the 'Color' is already implicit in all the other labels too.

Thu, Feb 28, 5:56 PM · Blender Studio
Clément Foucault (fclem) claimed T57000: VColor option in Shading Popup.
Thu, Feb 28, 5:53 PM · Blender Studio
Sam Van Hulle (sam_vh) added a comment to T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture).

I didn't specifically mean moving the cursor. That as a concept doesn't sit with me very well in all cases. Keystrokes are fine being tied to specific functionality in specific editors, and therefore require Blender to keep the focus in the intended area. But for example typing in the text editor or Python console without paying attention to where the mouse is, can have you pressing 237689 keystrokes in the viewport before you realise it.

Thu, Feb 28, 4:16 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) closed T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture) as Archived.

I think the current behavior is by design, even if it's debatable.

Thu, Feb 28, 1:58 PM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) raised the priority of T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture) from Needs Information from User to Needs Triage by Developer.
Thu, Feb 28, 11:49 AM · Blender Studio, BF Blender

Wed, Feb 27

Sam Van Hulle (sam_vh) updated subscribers of T62000: Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture).

Just discussed this with @Julien Kaspar (JulienKaspar). Seems like it's not a bug per se, only confusing behaviour emphasized by another bug.
The fact that add-ons with panels set to '.objectmode' disappear when changing modes is of course correct behaviour - the add-ons themselves are at fault for declaring they are related to Object Mode, while that's not necessarily true.
The confusing behaviour is caused by the fact that the top bar *looks* application-wide, but should have contents directly linked to the UI area and the tool that are currently active.
The actual bug is that the top bar doesn't update when it should, namely when focus shifts from one area to the other. Accordig to @Julien Kaspar (JulienKaspar), this has been discussed before, so I assume there's already a task for that?

Wed, Feb 27, 7:21 PM · Blender Studio, BF Blender