For developers working at the Blender Studio to organize Blender bugs and tasks reported by artists.
Tue, May 21
Was added as a TODO: T64282: Eevee & Viewport
Thu, May 16
Wed, May 15
Wed, May 8
See: T64299: Viewport - If Render Engine is Cycles when turning overlays in the viewport off, all geometry disappears.
Cycles has to be the Render Engine. If Workbench or Eevee is the Render Engine the problem is not showing up.
I can reproduce it in this file, but not yet in other files.
Thu, Apr 25
Wed, Apr 24
@Julien Kaspar (JulienKaspar) Could you prepare a simple file with these corner cases to use for doing some test? I'm thinking to prepare a simplify using the distance between points, and I would like to have a file for testing.
Tue, Apr 23
@Antonio Vazquez (antoniov) @Matias Mendiola (mendio) @Daniel Lara (Pepeland) (pepeland)
I agree. The optimal drawing feel should be most important. The suggestion of the even spacing of points will feel worse and will make details get lost with to wide spacing but in certain corner cases can have a curve that's easier to work with. The simplify & adaptive simplify are great additions but don't solve the problem of massively uneven spacing or extremely dense curves.
The spacing option could also be used for drawing regular poly curves. I hope that these will share a lot of functionality with grease pencil at some point since grease pencil is so much more advanced now.
Yes, keeping accuracy of the final strokes is so so important. drawing with acurracy is the key for a good workflow in 2D tasks, like @Matias Mendiola (mendio) said, more than 80% of the time used by the artist with Grease pencil is freehand drawing,
for this reason we create a group of functions in grease pencil brushes to improve the the drawing accuracy.
Apr 23 2019
Thanks @Antonio Vazquez (antoniov) for the clear explanation. I agree with you that the main risk with this change is to lose the pleasant feeling that we have right now while drawing with Grease Pencil (more than 80% of the time used by the artist with Grease pencil is freehand drawing).
Apr 21 2019
Regarding this task, there are several points we must consider.
Apr 20 2019
@Antonio Vazquez (antoniov) the issue was with freehand drawing.
Thanks, committed with edits so it matches vertex/texture paint opacity.
@Campbell Barton (campbellbarton) You are talking of free drawing a stroke or drawing a curve using primitive tool? it's not clear what you mean with "draw a curve", maybe you mean draw a "stroke".
@Charlie Jolly (charlie) Could you take a look?
I added this feature to the sculpt-mode-features branch rBbc7068c4b9130a00116cef52fd5cc27926a63717
Apr 19 2019
Apr 16 2019
We don't usually use icons for these kinds of enums in popovers or properties editors, it's normally just text. I don't think it would look that bad. Icons would not be great either in this kind of layout, they are normally only used in square buttons while these stretch across the width of the panel.
Apr 12 2019
@Pablo Vazquez (pablovazquez) came with the idea to use icons in stead of text? The two line will not always look nice like
Minor implementation detail: there is not enough space to expand enum buttons on one row, we need to spread it out over two rows manually instead of using a slower menu.