Tag for Blender tasks related to datablocks, library linking, assets, overrides, and related topics
Wed, May 22
Apr 21 2019
Apr 20 2019
Apr 19 2019
Mar 9 2019
Hehe, yeah, with Blender's development speed you better compile immediately after finding a bug. It might already be fixed! :)
It was! Thanks. Sorry, I will adjust my idea of "recent enough" somewhere below 334800 seconds. :)
Thanks for the report, but if I am not mistaken this was fixed a few days ago: https://developer.blender.org/rB683e64247f060acbb8b9ba9178e7555dc57aa10b
@Dirk (d-egg), try again with a recent build.
Mar 5 2019
Priority is fixing bugs and getting 2.80 released with the planned targets.
How's this moving along? :) Given the huge value of this in everyday workflows of pretty much everyone, I think it deserves priority.
Mar 3 2019
Mar 1 2019
@Eric Imboden (eric02): nvm, doesnt seem related to the import process, can be reproduced with deleting any scene set as background scene elsewhere...
Feb 27 2019
@Riccardo Gagliarducci (rickyx) not sure about the situation w/ materials, I assumed it would have a fake-user.
Feb 26 2019
@Campbell Barton (campbellbarton) it may happen that you delete an object but you don't want to delete his material.
So we come back to the same question: is there a hierarchy between the data? Why keeping my object material and not my mesh or my walk-cycle animation, so carefully crafted?
And my node-group?
Feb 16 2019
@Brecht Van Lommel (brecht) - You ask, You get.
Feb 13 2019
I agree with @William Reynish (billreynish) , a better user experience would be to manage everything from the asset manager.
Feb 12 2019
@William Reynish (billreynish) Ton suggested me to read The Humane Interface 12 years ago: super, you got it right away!
@Riccardo Gagliarducci (rickyx) Nice Jef Raskin quote.
"A computer shall not harm your work or, through inaction, allow your work to come to harm".
Feb 11 2019
Those names would be fine with me too. And yes, I do understand the technical reason for the old name, but you have to have quite an intimate knowledge of the technical details for it to make sense.
'Fake User' is actually an excellent example of naming that totally makes sense at the technical level (how it is implemented in code), but is absolute non-sense for any normal user. :) Regarding new name, I would not reference purge here, something as simple as 'always keep', or 'don't auto-delete', or in that area? Anyway, this is a bit detail for now ;)
Likwise, when deleting any ID, also delete its animdata's Action if not used anywhere else.
Alright, I will wait and see how it works out in practice :)
Remember we are not talking about auto-purging, but manual purging inside the Outliner or Asset Browser.