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Images & MoviesProject
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Description

Import and export of images and movies.

Module Owner: none
Developer Members: @Sergey Sharybin (sergey) @Ton Roosendaal (ton)

Recent Activity

Yesterday

Gad (gadas) added a comment to T81980: Blender OpenEXR / OpenEXR MultiLayer is not importing correctly into Adobe After Effects..

Mind sharing an example .blend file (plus the resulting .EXR) where this fails?
Also: does this EXR open fine in blender itself?

Fri, Oct 23, 1:09 PM · Images & Movies, BF Blender
Gad (gadas) closed T81980: Blender OpenEXR / OpenEXR MultiLayer is not importing correctly into Adobe After Effects. as Invalid.
Fri, Oct 23, 1:09 PM · Images & Movies, BF Blender
Philipp Oeser (lichtwerk) edited projects for T81980: Blender OpenEXR / OpenEXR MultiLayer is not importing correctly into Adobe After Effects., added: Images & Movies; removed Data, Assets & I/O.
Fri, Oct 23, 9:05 AM · Images & Movies, BF Blender

Tue, Oct 20

Bastien Montagne (mont29) moved T54259: Scene Proxies in the Video Sequence Editor from Backlog to bcon3: Bugs on the BF Blender (2.91) board.
Tue, Oct 20, 2:53 PM · BF Blender (2.91), Render & Cycles, VFX & Video, Rendering, Images & Movies, Video Sequencer
Jeroen Bakker (jbakker) placed T81199: GLOWING BLOOM effect still don't saves in PNG with transparency background up for grabs.
Tue, Oct 20, 1:54 PM · Images & Movies, BF Blender
Ankit Meel (ankitm) updated the task description for T79698: Huge memory consumption by studio HDRIs previews.
Tue, Oct 20, 9:37 AM · Images & Movies, BF Blender

Mon, Oct 19

Richard Antalik (ISS) closed T68343: unwanted conversion to 600fps as Resolved by committing rBb2e067d98ccf: Fix T68343: Rendered video plays at 600fps.
Mon, Oct 19, 7:19 AM · VFX & Video, Images & Movies, Video Sequencer, BF Blender

Thu, Oct 15

Daniel (salvation) added a comment to T68343: unwanted conversion to 600fps.

fix is working.. that was a easy bugfix after 1 year :)
open source is cool

Thu, Oct 15, 5:32 PM · VFX & Video, Images & Movies, Video Sequencer, BF Blender
Jeroen Bakker (jbakker) merged T81681: Eevee bloom transparency still broken when saving image into T81199: GLOWING BLOOM effect still don't saves in PNG with transparency background.
Thu, Oct 15, 11:37 AM · Images & Movies, BF Blender
Jeroen Bakker (jbakker) merged task T81681: Eevee bloom transparency still broken when saving image into T81199: GLOWING BLOOM effect still don't saves in PNG with transparency background.
Thu, Oct 15, 11:36 AM · EEVEE & Viewport, Images & Movies, BF Blender
Bastien Montagne (mont29) changed the subtype of T81199: GLOWING BLOOM effect still don't saves in PNG with transparency background from "Report" to "Known Issue".
Thu, Oct 15, 11:21 AM · Images & Movies, BF Blender

Wed, Oct 14

Richard Antalik (ISS) added a revision to T68343: unwanted conversion to 600fps: D9213: Fix T68343: Rendered video plays at 600fps.
Wed, Oct 14, 5:28 PM · VFX & Video, Images & Movies, Video Sequencer, BF Blender
Zach Hixson (zachThePerson) added a comment to T81681: Eevee bloom transparency still broken when saving image.

These examples were saved out as PNGs

Wed, Oct 14, 4:04 PM · EEVEE & Viewport, Images & Movies, BF Blender
Richard Antalik (ISS) added a comment to T68343: unwanted conversion to 600fps.

I have looked into this - bug happens, when fps time base in render settings is whole number.

Wed, Oct 14, 3:15 PM · VFX & Video, Images & Movies, Video Sequencer, BF Blender
Philipp Oeser (lichtwerk) changed the status of T81681: Eevee bloom transparency still broken when saving image from Needs Triage to Needs Information from User.

Always a bit on shaky ground when it comes to Color Management.

Wed, Oct 14, 10:53 AM · EEVEE & Viewport, Images & Movies, BF Blender

Tue, Oct 13

Daniel (salvation) added a comment to T68343: unwanted conversion to 600fps.

@Richard Antalik (ISS) Or the value was never set before?
I set it directly after the memory request and it looks like the value never changed after that?... maybe the value was always 0 and therefore ffmpeg set it to a maximum of 600fps?

Tue, Oct 13, 4:58 PM · VFX & Video, Images & Movies, Video Sequencer, BF Blender
Richard Antalik (ISS) added a comment to T68343: unwanted conversion to 600fps.

@Daniel (salvation) Thanks for help, I haven't looked at this problem so far so I don't know much more than you. But looking that you used AVRational type, now I suspect that this could be caused by overflow perhaps. Will have a look and see if I get anywhere.

Tue, Oct 13, 4:47 PM · VFX & Video, Images & Movies, Video Sequencer, BF Blender
Daniel (salvation) added a comment to T68343: unwanted conversion to 600fps.

Hello.
I'm not familiar with the source code of Blender and FFmpeg, but I have tried to find the bug and if I insert one line in writeffmpeg.c
it export fine with the right fps ... maybe it helps to solve the problem in the right way.
Because its a hack, I put as example 25fps in the source-file.

Tue, Oct 13, 4:19 PM · VFX & Video, Images & Movies, Video Sequencer, BF Blender

Tue, Oct 6

Aaron Carlisle (Blendify) updated the task description for T55362: Blender development todo list -- Tools (migrated from wiki).
Tue, Oct 6, 7:34 AM · BF Blender, Images & Movies, Data, Assets & I/O, Modeling, Compositing, Physics, Sculpt, Paint & Texture, Documentation
Aaron Carlisle (Blendify) updated the task description for T55362: Blender development todo list -- Tools (migrated from wiki).
Tue, Oct 6, 7:31 AM · BF Blender, Images & Movies, Data, Assets & I/O, Modeling, Compositing, Physics, Sculpt, Paint & Texture, Documentation

Wed, Sep 30

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

Thank you!

Wed, Sep 30, 12:22 AM · Images & Movies, BF Blender

Tue, Sep 29

Sybren A. Stüvel (sybren) changed the status of T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel from Invalid to Resolved.

While it's not Blender's fault, shouldn't users be warned that this format is an exception and that the alpha channel will be lost if the video will be used in Blender?

Yes, so I did.

Tue, Sep 29, 5:43 PM · Images & Movies, BF Blender

Mon, Sep 28

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

Thanks for finding the source of the problem.
While it's not Blender's fault, shouldn't users be warned that this format is an exception and that the alpha channel will be lost if the video will be used in Blender?
I tried adding it here https://docs.blender.org/manual/en/dev/files/media/video_formats.html, but this page can't be edited by me (a warning in the UI would be more effective of course).

Mon, Sep 28, 8:35 PM · Images & Movies, BF Blender
Richard Antalik (ISS) closed T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel as Invalid.

You are right, it works in kdenlive, too. But VLC, mpv and Blender don't recognize the alpha channel in the VP9.

Mon, Sep 28, 9:21 AM · Images & Movies, BF Blender

Fri, Sep 25

Jacob Merrill (blueprintrandom) added a comment to T53969: Cycles is not rendering .dds file format correctly.

Can this be fixed in 2.9x ?

Fri, Sep 25, 7:30 PM · Render & Cycles, Images & Movies, Cycles, BF Blender

Thu, Sep 24

Bastien Montagne (mont29) changed the subtype of T71960: Crash : Malformed .bmp files lead to crash. from "Report" to "Bug".
Thu, Sep 24, 2:40 PM · Images & Movies, BF Blender

Sep 23 2020

Campbell Barton (campbellbarton) moved T80814: Image Sequence data disappears after certain properties are set from Backlog to Bugs (Context) on the Python API board.
Sep 23 2020, 7:55 AM · Python API, Images & Movies, BF Blender

Sep 20 2020

Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.
Sep 20 2020, 1:57 PM · Images & Movies, BF Blender

Sep 18 2020

tempo Blend (tempBlend) added a comment to T80863: Can't control image transparency.

@Germano Cavalcante (mano-wii) I'm using the latest driver according to the package manager
Here's the debug-gpu


I imported the image tried to change the transparency then exited blender.
This also appears on the command line:

Sep 18 2020, 2:08 PM · OpenGL Error, BF Blender
Germano Cavalcante (mano-wii) merged T80852: PSD file dosent load into T70495: "Pack Image" with PSD files not working.
Sep 18 2020, 3:14 AM · Data, Assets & I/O, Images & Movies, BF Blender
Germano Cavalcante (mano-wii) changed the status of T80863: Can't control image transparency from Needs Triage to Needs Information from User.

Thanks for the report. This seems like a graphic driver issue. Please double-check if the drivers are up to date.

Sep 18 2020, 3:11 AM · OpenGL Error, BF Blender

Sep 17 2020

tempo Blend (tempBlend) added a project to T80863: Can't control image transparency: Images & Movies.
Sep 17 2020, 1:56 AM · OpenGL Error, BF Blender

Sep 16 2020

Germano Cavalcante (mano-wii) changed the status of T80814: Image Sequence data disappears after certain properties are set from Needs Triage to Confirmed.

Analyzing the code, it is really strange that BKE_image_has_loaded_ibuf returns true but BKE_image_acquire_ibuf returns NULL.
In fact there may be an error in one of these functions.
It deserves an investigation.

Sep 16 2020, 9:26 PM · Python API, Images & Movies, BF Blender

Sep 14 2020

Philipp Oeser (lichtwerk) updated the task description for T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.
Sep 14 2020, 5:53 PM · Images & Movies, BF Blender
Georg K (georg) added a comment to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel.

You are right, it works in kdenlive, too. But VLC, mpv and Blender don't recognize the alpha channel in the VP9.

Sep 14 2020, 3:21 PM · Images & Movies, BF Blender
Philipp Oeser (lichtwerk) changed the status of T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel from Needs Triage to Needs Developer to Reproduce.

Here is a file I created with following settings (and transparent film)

Sep 14 2020, 2:56 PM · Images & Movies, BF Blender
Philipp Oeser (lichtwerk) added a project to T80769: RGBA movie rendering: WebM/VP9 codec missing alpha channel: Images & Movies.

But choosing WebM/VP9 does not include an alpha channel, so either the RGBA option should not be there or something is wrong in the encoding step.

Sep 14 2020, 2:28 PM · Images & Movies, BF Blender
Mark Spink (marks) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.

@Clément Foucault (fclem) Kewl!

Sep 14 2020, 12:36 PM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender
Clément Foucault (fclem) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.

@Mark Spink (marks) this has been fixed in 2.91 alpha.

Sep 14 2020, 12:19 PM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender
Mark Spink (marks) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.

Hello All
I've woken up and smelled the coffee as they say: I'm doing the grown-up linear workflow and all is fine...

Sep 14 2020, 12:17 PM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender
Clément Foucault (fclem) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.

@Piotr Adamowicz (madminstrel) this is an issue of the web browsers then (more likely the broken png format). But then if you need a workaround I would put the responsability towards the user. You just *cannot* emulate correctly emissive transparency with just a alpha hack. Since this hack is very situation dependant we will not implement it. Do you have any example of any other 3D renderer that handle this case the way you want?

Sep 14 2020, 11:22 AM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke.

I think your ideals are clouding your judgement on matters of practicality.

Sep 14 2020, 7:29 AM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender

Sep 13 2020

Clément Foucault (fclem) closed T78578: Blender does not save the alpha channel correctly for volumetric flames / fire with no smoke as Invalid.

I think @Troy Sobotka (sobotka) answered the question thoroughly.

Sep 13 2020, 7:34 PM · Images & Movies, Rendering, EEVEE & Viewport, Render & Cycles, BF Blender

Sep 11 2020

Jeroen Bakker (jbakker) closed T74709: Incorrect RGB display in Image Viewer when not viewing alpha channel as Resolved.

This issue has been resolved by D8234. Please report any new issues as new reports

Sep 11 2020, 11:54 AM · Sculpt, Paint & Texture, Images & Movies, VFX & Video, BF Blender

Sep 8 2020

Germano Cavalcante (mano-wii) merged task T80448: Fill tile missing eyedropper into T71052: Eyedropper for props does not work in dialog boxes.
Sep 8 2020, 3:25 PM · User Interface, Images & Movies, BF Blender
Sebastian Villanueva (vr_sebas) added a comment to T55435: Support for UDIM textures and tiled images.
Sep 8 2020, 3:11 AM · EEVEE & Viewport, Images & Movies, Cycles

Sep 5 2020

Julian Eisel (Severin) changed the subtype of T74777: UDIM issue when switch from Tiled to Single and back to Tiled from "Bug" to "Known Issue".
Sep 5 2020, 4:34 PM · User Interface, Images & Movies, BF Blender

Sep 4 2020

Ankit Meel (ankitm) merged T80463: Loading Thumbnails Crashes Blender into T79698: Huge memory consumption by studio HDRIs previews.
Sep 4 2020, 5:29 PM · Images & Movies, BF Blender
Ankit Meel (ankitm) changed the status of T79698: Huge memory consumption by studio HDRIs previews from Needs Information from User to Confirmed.
Sep 4 2020, 2:59 PM · Images & Movies, BF Blender
Ankit Meel (ankitm) renamed T79698: Huge memory consumption by studio HDRIs previews from Crashes on opening preferences to Lights panel or adding custom lights, 2.83, Mac 10.14.5 to Huge memory consumption by studio HDRIs previews.
Sep 4 2020, 2:58 PM · Images & Movies, BF Blender