Fri, Feb 15
@Sergey Sharybin (sergey) would be better to decide what to do with this.
Thu, Jan 31
Thank you for reporting and investigating this.
Wed, Jan 30
Ok, so this:
does the conversion for other programs to read colors identical to png.
-color_primaries 1 -color_trc 1 -colorspace 1
makes blender recognize the converted colors properly.
Thu, Jan 24
Jan 16 2019
Re-assigning, as @Richard Antalik (ISS) is working on this.
Jan 15 2019
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to archive the report until the requested information is given.
Jan 13 2019
Proxies for scene strips should be replaced by cache dumping system, so I would also close this.
This is because cache system will manage validity of a frame, so we can do minimal necessary rebuild instead of manual re-render.
Jan 12 2019
Jan 9 2019
Jan 7 2019
Jan 5 2019
Cannot reproduce here. The reference image stays when adding a cylinder and adjusting the options.
Dec 25 2018
Will this be fixed until 2.80 will be released? Thanks! :)
Dec 22 2018
The variant from Daniel Salazar in another branch (https://developer.blender.org/T57457) works only with video textures (textures type 'movie' displayed and rendered normal).
Dec 19 2018
As of 19-Dec-18 bug is fixed I think because now blender don't crash
Cannot reproduce, not sure I understand correctly:
Dec 17 2018
Dec 10 2018
I totally agree with this. I saw many users losing their work since blender does not automatically pack or save generated images inside Blender.
Blender's Automatically Pack Into .blend option is super cool, but it should also apply to generated images as well, not only external images.
Dec 5 2018
No, it's a limitation of the color management implementation, more of a to do item.
Dec 4 2018
Can confirm, checking...
Nov 29 2018
Nov 27 2018
This is about Eevee, right?
Because cycles updates both in rendered viewport and final render.
Thank you for your reply. Please pardon my error. This is my first time at this. In reply, I opened the file, selected File/External Data/Pack All Into .blend, and saved the file.
Nov 26 2018
@Chris Outwin (cfromns) Please embed the image into the .blend file, otherwise we cannot see anything (besides a nice pink square)…
Nov 25 2018
Please see Description.
Nov 19 2018
Nov 18 2018
Nov 15 2018
Thanks for the report, it's a known To Do item.
Oct 29 2018
@Philipp Oeser (lichtwerk), technically this is not a bug and known limitation. But this only means that dealing with such sort of issues goes as regular development. Supporting float buffers for our animation is something we should look into, but this is rather a big project if we want it to do for both read and write. Writing to a HDR videos should be mush less of a project. Feel free to look into!
Aug 31 2018
Sorry, forgot about this. But it's a quick to fix.
I will update this soon.
Aug 30 2018
Thank you for feedback!
This option properly should rename "Build JPEG quality" to "Bitrate percentage"
Thanks for the test-build. I had to run it in compatibility mode for Windows 7 to get it to run on Windows 8.
Aug 26 2018
If anyone wants to test patch D3597 here is 32bit windows build