Sun, Sep 18
Thank you a lot, Yiming. This is a great addition for all Gpencil
Hi! This is resolved with D15978. It's a minor change, so we might be able to get it in for the next corrective release of 3.3.
Thu, Sep 15
Hi! I actually encourage this feature to be included with later fixes for 3.3, because it's really a minor improvement and it could make a lot of things easier for complex scenes.
3.3 LTS is already released, and it will only get fixes, not new features. So I am afraid it is too late for that feature in LTS.
Regardless, since we do not handle feature requests in the tracker, I will archive this. Yiming is free to create a design task for that if he wishes.
While things can get buried in Right-Click Select, it seems like you are already in contact with the developer, so pointing him to the topic in RCS should be equivalent to creating a topic here in the tracker.
@YimingWu (NicksBest) You decide what to do with this task... do you consider it as Design?
Fri, Sep 2
@Brecht Van Lommel (brecht) I took the wireframe node as an example, but to me anything labelled as in pixel units inside the shader system should behave consistently. IIRC it is the only shader node that has a pixel unit property.
I'm not sure it's worth doing this for wireframes?
Thu, Sep 1
Mon, Aug 29
Just dropping a note from D15780:
Aug 28 2022
Well, that's quite a breaking change. Things like wireframe shader also do not respect the scaling factor. So i am unsure if we should fix this. But it does make sense.
Aug 25 2022
The change looks logic, but I would like to hear the opinion of @Clément Foucault (fclem) before changing anything in the Draw Engine code.
We could compensate with something like D15780: Fix T100595: Lineart screenspace thickness ignores Resolution Percentage, not 100% sure though if this desired in all scenarios (would assume so though).
I did mean sceeen space, when i go to screen space mode theres the thickness still just reports as a value not a pixel value.
Aug 24 2022
- Under Object Data Properties>Strokes>Stroke Thickness and set to World Space
Did you mean Screen Space instead of World Space?
If so, I'm not sure it's a bug as in the case of Screen Space the line thickness seems to be measured in pixels.
So a higher resolution image is to be expected with relatively thinner lines.
Looks like some update is missing.
The Sequencer changes the active camera of the other scene, but the modifier doesn't seem to update.
Aug 23 2022
Aug 21 2022
Aug 18 2022
Aug 17 2022
Aug 16 2022
OK Thanks! :)
No need :)
3.2.2 was the last corrective release.
Now it should work fine in 3.3. Should I apply this to 3.2 as well? @Pratik Borhade (PratikPB2123)
Looks like by adding two material slots in the original object could resolve the issue.