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Today

Sebastian Parborg (zeddb) added a comment to T70095: Quadriflow crash running on a messy mesh.

@Martin Capitanio (capnm) it does work boundary of course (otherwise the "preserve boundary" option would not be there).

Mon, Sep 23, 5:28 PM · Modeling, BF Blender
Brecht Van Lommel (brecht) closed T64739: Incorrect Auto Texture Space in both viewport and render, and with and w/o modifiers as Resolved by committing rBa168c3d28208: Modifiers: every modifier now copies mesh settings, fixing texture space issues.
Mon, Sep 23, 4:28 PM · BF Blender (2.81), Modifiers, Modeling
Martin Capitanio (capnm) added a comment to T70095: Quadriflow crash running on a messy mesh.

The issue here is that the mesh is non manifold …

The Suzanne disagrees:

Mon, Sep 23, 4:08 PM · Modeling, BF Blender
Sebastian Parborg (zeddb) added a comment to T70095: Quadriflow crash running on a messy mesh.

The issue here is that the mesh is non manifold. Even the voxel remesher has issues with the mesh provided.

Mon, Sep 23, 3:28 PM · Modeling, BF Blender
Sebastian Parborg (zeddb) merged T70122: Crash: Quadflow Remesh into T70095: Quadriflow crash running on a messy mesh.
Mon, Sep 23, 3:27 PM · Modeling, BF Blender
Howard Trickey (howardt) added a reviewer for D5516: GSoC 2019: Bevel Custom Profiles: Campbell Barton (campbellbarton).
Mon, Sep 23, 2:51 PM · Modeling
Philipp Oeser (lichtwerk) added a project to T59355: Rotate operation gives wrong result.: Modeling.
Mon, Sep 23, 1:16 PM · Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T68840: 2.8 Metaballs update 'NEVER' is not working, seems to *always* update even with NEVER selected.

Hi @todd doehring (tcdabemis) : both Never and Fast seems to be working fine here.

Mon, Sep 23, 9:22 AM · Dependency Graph, Modeling, BF Blender
todd doehring (tcdabemis) added a comment to T68840: 2.8 Metaballs update 'NEVER' is not working, seems to *always* update even with NEVER selected.

EDIT: I may have made an error in last post. 'Never' seems to be working but not all the time. I can't figure it out, will keep testing.
Thank you.

Mon, Sep 23, 5:50 AM · Dependency Graph, Modeling, BF Blender
todd doehring (tcdabemis) added a comment to T68840: 2.8 Metaballs update 'NEVER' is not working, seems to *always* update even with NEVER selected.

Thanks!
I noticed that this task is now 'closed', but the original issue with 'never' is still not working and using 'fast' makes little difference.

Mon, Sep 23, 4:35 AM · Dependency Graph, Modeling, BF Blender
Campbell Barton (campbellbarton) updated the task description for T63731: Modeling Module.
Mon, Sep 23, 4:16 AM · Modeling, BF Blender

Yesterday

D5516: GSoC 2019: Bevel Custom Profiles now requires changes to proceed.

I made a first pass at reviewing this. Several minor things to change per my comments.
I think this code is about ready to merge, though we should wait until after the 2.81 stabilizing branch has been made (supposed to be Oct 10).

Sun, Sep 22, 11:01 PM · Modeling

Sat, Sep 21

Alexandre Labedade (Alesk) added a comment to T41748: Remove-Doubles (modifier).

Yo !
Any hope to see this done one day ?

Sat, Sep 21, 11:43 AM · Modeling, BF Blender
JuriiVolkov (JuriiVolkov) added a comment to T70055: Poly Build backface issue.

Not sure what means "to never use backfacing polygons"
If I turn backfacing off polybuild still moves only the backside
On "much simpler example with less geometry" the problem is not so obvious

Sat, Sep 21, 9:00 AM · Modeling, BF Blender
Brecht Van Lommel (brecht) added a comment to T64739: Incorrect Auto Texture Space in both viewport and render, and with and w/o modifiers .

The fix caused another bug, reverted for now, will look at it again next week.

Sat, Sep 21, 12:37 AM · BF Blender (2.81), Modifiers, Modeling
Brecht Van Lommel (brecht) closed T70103: Can't select extruded Vertex. as Resolved by committing rB7926e8ea4c11: Revert "Modifiers: every modifier now copies mesh settings, fixing texture….
Sat, Sep 21, 12:37 AM · Modeling, BF Blender

Fri, Sep 20

Hardnax EMP (HARDNAX) added a comment to T70103: Can't select extruded Vertex..

I also confirm it ( T70103 Can't select extruded Vertex ) in Linux-5.0.0-29-lowlatency-x86_64-with-Ubuntu-19.04-disco 64 Bits X.Org 4.5 (Core Profile) Mesa 19.0.8
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-20 13:18, hash: rBd1cc340e5669

Fri, Sep 20, 4:31 PM · Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T70079: Subidvide freezes blender.

I reproduced it with a Quadro RTX 6000 on Ubuntu 18.04.

Fri, Sep 20, 12:49 PM · GPU / Viewport, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a comment to T70079: Subidvide freezes blender.

Cant actually reproduce on my end (linux, 970m, 435.21 drivers -- not sure if this is a windows thing or the rtx cards?), but since this is confirmed and a regression, setting this to High priority...

Fri, Sep 20, 12:43 PM · GPU / Viewport, Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a project to T70079: Subidvide freezes blender: GPU / Viewport.

This is caused by rB3a08153d7a842b7ab1e40a9048730e1a3ddab5f7.

Fri, Sep 20, 11:59 AM · GPU / Viewport, Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T70095: Quadriflow crash running on a messy mesh.

It's really weird, I run the remesh operator in a Debug and a RelWithDebInfo build with ASAN. In all cases the crash seems to be caused by some code that handles audio.

Fri, Sep 20, 11:25 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T70103: Can't select extruded Vertex..

Apparently caused by rBe7a514369fe7.
Not sure if @Brecht Van Lommel (brecht) has time to look into this?

Fri, Sep 20, 11:22 AM · Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a project to T70079: Subidvide freezes blender: Modeling.
Fri, Sep 20, 11:08 AM · GPU / Viewport, Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T70095: Quadriflow crash running on a messy mesh.

ASAN shows a warning that might be related: /extern/quadriflow/src/hierarchy.cpp:272:48: runtime error: division by zero

Fri, Sep 20, 10:55 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T69838: The new quad remesher badly deforming the mesh: Modeling.
Fri, Sep 20, 10:52 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) added projects to T62575: Curve with taper object updates vertex locations only once per session: Modeling, Dependency Graph.

This seems to be fixed in current master.
(Have not hunted down the exact commit, but there have been many changes in this area since...)

Fri, Sep 20, 10:49 AM · Dependency Graph, Modeling, BF Blender
Campbell Barton (campbellbarton) closed T69600: Bridge edges creates UVs in wrong direction as Resolved by committing rBf83a8a61fffe: Fix T69600: Bridge edges creates UV's with wrong rotation.
Fri, Sep 20, 10:35 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T70103: Can't select extruded Vertex.: Modeling.

Confirmed, checking... (was still working in rB1e375ab5a104...bisecting...)

Fri, Sep 20, 10:13 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) edited projects for T70095: Quadriflow crash running on a messy mesh, added: BF Blender, Modeling; removed Add-ons.
Fri, Sep 20, 9:59 AM · Modeling, BF Blender

Thu, Sep 19

Brecht Van Lommel (brecht) updated the task description for T70069: Subdivided surface preserves mesh UVs and vertex colors when not needed.
Thu, Sep 19, 5:34 PM · Performance, Modeling
Hans Goudey (HooglyBoogly) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

Yeah, there's always the battle between convenience (having properties everywhere they might be useful) and organization (keeping only a type of property in a single place.

Thu, Sep 19, 5:24 PM · Modeling, User Interface
Brecht Van Lommel (brecht) created T70069: Subdivided surface preserves mesh UVs and vertex colors when not needed.
Thu, Sep 19, 2:16 PM · Performance, Modeling
Brecht Van Lommel (brecht) updated the task description for T68889: UV Mapping Improvements.
Thu, Sep 19, 1:05 PM · Modeling, BF Blender
Brecht Van Lommel (brecht) updated the task description for T68889: UV Mapping Improvements.
Thu, Sep 19, 12:57 PM · Modeling, BF Blender
Brecht Van Lommel (brecht) closed T64739: Incorrect Auto Texture Space in both viewport and render, and with and w/o modifiers as Resolved by committing rBe7a514369fe7: Modifiers: every modifier now copies mesh settings, fixing texture space issues.
Thu, Sep 19, 11:37 AM · BF Blender (2.81), Modifiers, Modeling
Jacques Lucke (JacquesLucke) added a project to T70055: Poly Build backface issue: Modeling.

I can see the issue. I guess the solution is to never use backfacing polygons? Can you try to create a much simpler example with less geometry that shows the same issue? That would probably make fixing it easier.

Thu, Sep 19, 11:35 AM · Modeling, BF Blender
Philipp Oeser (lichtwerk) closed T68852: Knife Project: executing Link select afterwards will result in crash as Resolved by committing rB6f4e595e9ba9: Fix T68852: Link select crashes after knife project.
Thu, Sep 19, 11:28 AM · Modeling, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

Thanks Philipp!

Thu, Sep 19, 10:01 AM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.
Thu, Sep 19, 9:51 AM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

OKi, summing it up we all agree that this tool could be improved (I agree and see the usecases for this).
But we should also note that this was always working like that, so stating something like Worked: 2.80 is just wrong...

Thu, Sep 19, 9:49 AM · Sculpt, Paint, Texture, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

... And to complement a Blur All Vertex Colors function, a Sharpen All Vertex Colors function would also be very welcome.

Thu, Sep 19, 9:43 AM · Sculpt, Paint, Texture, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

I agree with @Wo!262 (wo262) . Renaming the tool to something like 'Smooth edges' would avoid confusion.

Thu, Sep 19, 9:40 AM · Sculpt, Paint, Texture, BF Blender
Wo!262 (wo262) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

My understanding is the same. It's used to blur face corner colors into all the adjacent corners, but it doesn't actually blur like in Weight paint or with the blur brush.

Thu, Sep 19, 9:33 AM · Sculpt, Paint, Texture, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

That seems to be the case indeed. If the only purpose of Smooth Vertex Colors is to smooth absolute, mask-filled faces to their directly surrounding vertices, then the function works. But the tool name suggests it will smooth / blur all vertex paint, which would be much more useful, eliminating the need to manually blur everything.

Thu, Sep 19, 7:13 AM · Sculpt, Paint, Texture, BF Blender
Brendon Murphy (meta-androcto) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

hi, @Hans Goudey (HooglyBoogly), fair enough. I'll just add a pic here that shows there's still a relationship between the edges data and the bevel tool. Fortunately you can access both at once and make changes to/in both ui positions without losing the bevel operator menu. I was thinking more of the modifier tbh and grouping of related items for access in the one place.

Thu, Sep 19, 2:35 AM · Modeling, User Interface
Hans Goudey (HooglyBoogly) added a comment to D5832: UI: Add the rest of bevel's options to the active tool.

Well the bevel active tool doesn't use the bevel weights, so I'm not sure why it would make sense to have them in the same location. Plus they're very different things-- one is the options for the operation you're about to do with the tool, and one is used to control data attached to edges.

Thu, Sep 19, 12:38 AM · Modeling, User Interface
TheRedWaxPolice (TheRedWaxPolice) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

It seems like it only works if you paint using the paint mask..

Thu, Sep 19, 12:21 AM · Sculpt, Paint, Texture, BF Blender

Wed, Sep 18

Dalai Felinto (dfelinto) updated subscribers of T69578: Blender crash when playing with multiples metaballs particles system .

@Sergey Sharybin (sergey) want to add this to the depsgraph bug fix guide? How to proceed for race conditions in the depsgraph evaluation?

Wed, Sep 18, 11:54 PM · Physics, Modeling, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

P.S.: I've tried repeating the steps I described in my initial bug report above, and even on a cube that's not subdivided, if you paint one vertex in a color, applying Smooth Vertex Colors does nothing.

Wed, Sep 18, 11:09 PM · Sculpt, Paint, Texture, BF Blender
Metin Seven (MetinSeven) added a comment to T70038: Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved.

Hmm... I tried your example scene, and in there the Smooth Vertex Colors tool works.

Wed, Sep 18, 11:01 PM · Sculpt, Paint, Texture, BF Blender