It would be good to do this somewhere in the next 3 weeks or so?
Did you guys want me to look into the cmake stuff ASAP or what was the time frame for this?
Yep, that's why B with straight order RB3 was brought in proposal.
I've tried to get rid of it at firt, but it clearly splits tool's behaviour between default numeric input and geometry-based Basepoint input.
Just one small note that came to mind now. Using 2 or 3 as hotkeys keys for two or three base points may cause conflict with introducing absolute values for rotation (as in 2 our 3 degrees).
Nice to hear that)
That will depend on realization. I also interested in supporting mesh editing mode as well.
@Paul Kotelevets (1D_Inc) This is pretty close to how I'd envision things, if we ever get something even remotely like this that'd be perfect.
A concept we were struggle for so long time.
Generalized proposal, that extends default tools and covers all possible variations of alignation:
Oh, God. That's actually gorgeous!
I've spent some time to sketching, and figured out, that this generalized system is possible to be implemented as extentions to default tools!
All this years, since 2012 I've been trying to figure it out, making different tools like 3Dmatch, Sideshift, 3D Rotor/scaler, finding awesome solutions by Okavango and other developers, and, finally, here is it!
Sun, Jul 21
Sat, Jul 20
Fri, Jul 19
Wed, Jul 17
But of course! This is all, basically, parts of the transformations!
Now I need to sketch some)
Nice concept) Basepoint alignations is always very useful, but it seems, it can be implemented as extention mode of default tools.
Aw, there are sets of CAD basepoint ("from-to") operations, which are characterized by the numerical capacity.
Tue, Jul 16
Thank you, it's well organized and descriptive.
I will use it as a reference to improve the description of the task.
I am both an architect that maintaining a lot of CAD addons, and baroque modeller, so I can observe problems for both CAD/organic modeling,
so I've tried to structure all those problems in a single table for overview.
ok I tried it and it didn't even deserve D as key...F2 will survive to this...
Fri, Jul 12
That will be awesome)
@Paul Kotelevets (1D_Inc), the 3DMatch tool's ideas are really good!
I can already imagine something similar to improve the features of the 3D Cursor.
Something like that we've tried to make in 1D_Scripts (Vverts project tool)
We are using it for projecting vertices subdivision
A very nice task!
I think, it can include alignation tools as part of CAD/snapping issue.
For example, a tool like 3DMatch tool
with ruler-based keys for transforms.
We are currently modifying NP_Station to make object snapping suitable for architectural tasks.
Can be interesting.
Wed, Jul 10
Mon, Jul 8
Nice, I've been using Blender 2.8 for almost 6 months now on a daily basis, I thought the snap to vertex is not working or it's something on the TODO list, till I passed by this report. I guess old habits die hard, I totally overlooked the AFFECT tab.