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Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

I has got two questions - does SmartF have user base, and what situations it is useful.

Sun, Jun 16, 10:55 AM · Mesh Modeling, Addons
Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

The issue is/was: It's difficult to justify 2 addons that do essentially the same function being in Blender. Both addons have a user base, both can useful in different situations and provide elements each other does not. They also use the same hotkey so there's the potential for key map issues.
As we need to solve this I think the only way is this.
1/ Update F2 to the version here: https://github.com/Cfyzzz/Other-scripts/blob/master/f2%2028%201-8-4.py
2/ Add SmartF as provided by @CansecoGPC (CansecoGPC) with a warning not to enable F2 addon

Sun, Jun 16, 4:07 AM · Mesh Modeling, Addons

Thu, Jun 13

Duyun Ivan (DIV) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Maybe it would be better to have them separated

Thu, Jun 13, 11:38 PM · Mesh Modeling, Addons
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

I could add it as an update for you but we prefer for the new Authors/maintainers to be accountable for their own addons. Please let us know how you wish to proceed.

As CG workflow desiger, I am an author of concept of F2 tool. I work with different local python developers, ordering different concepts of tools to them, so development of F2 is under my maintain, but was written by several developers.
Yes, I would like it to be updated from Cfyzzz Github (at least once). That would be awesome.
F2 2.8 version

Thu, Jun 13, 11:12 PM · Mesh Modeling, Addons
CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Changed Panel from it's own tab to Edit and panel name to SmartF.
Only call prop imports needed.

Thu, Jun 13, 5:07 PM · Mesh Modeling, Addons
CansecoGPC (CansecoGPC) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

hi, thanks very much, Can you please check with nightly builds to make sure code is working correctly, I don't see any issue, but it's worth regular checking.
Have you looked at https://wiki.blender.org/wiki/Tools/Git and https://wiki.blender.org/wiki/Developer_Intro/Overview ? Are you prepared to maintain the addon within Blender through the 2.8 series? Let me know so we can look at your access to the addons repository.

Thu, Jun 13, 4:47 PM · Mesh Modeling, Addons
Brendon Murphy (meta-androcto) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

hi @Paul Kotelevets (1D_Inc),
Thank you for your detailed response, we appreciate your time and input on this. I consider you the expert on the f2 addon functionality.

Thu, Jun 13, 1:58 PM · Mesh Modeling, Addons
Brecht Van Lommel (brecht) edited projects for T65775: UV projection is dependant of the object position, added: BF Blender; removed BF Blender: 2.8.
Thu, Jun 13, 1:05 PM · BF Blender, Mesh Modeling
Paul Kotelevets (1D_Inc) added a comment to T51049: SmartF easy fast tool for making faces Blender 2.8.

Hi there. Thanks for inviting.

Thu, Jun 13, 9:59 AM · Mesh Modeling, Addons
Thibaut Bourbon (thbrbn) added a project to T65775: UV projection is dependant of the object position: Mesh Modeling.
Thu, Jun 13, 9:43 AM · BF Blender, Mesh Modeling
Brendon Murphy (meta-androcto) raised the priority of T51049: SmartF easy fast tool for making faces Blender 2.8 from Normal to Confirmed, Medium.

hi, thanks very much, Can you please check with nightly builds to make sure code is working correctly, I don't see any issue, but it's worth regular checking.
Have you looked at https://wiki.blender.org/wiki/Tools/Git and https://wiki.blender.org/wiki/Developer_Intro/Overview ? Are you prepared to maintain the addon within Blender through the 2.8 series? Let me know so we can look at your access to the addons repository.
There could be a couple more things to do here. I've had discussion with @Paul Kotelevets (1D_Inc) and he's still advocating the f2 addon. Given it's included in smartf we maybe could address the issue further.

Thu, Jun 13, 4:51 AM · Mesh Modeling, Addons

Fri, Jun 7

Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

For active element and 3D cursor pivot point, simply following the setting seems ok. For the default median center, I'd rather it do something a bit smarter since that's basically never where you want the spin center to be.

Fri, Jun 7, 5:18 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

All I’m saying is that it should simply follow the pivot point setting. Different pivots may be appropriate in different situations, so hardcoding it to 3D cursor isn’t great.

Fri, Jun 7, 5:12 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

Using the active element for all pivot point settings except 3D cursor would be an improvement for vertex and edge select mode I think.

Fri, Jun 7, 5:04 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

@Brecht Van Lommel (brecht) Just FYI, this is by default what happens with default cube using 3D Cursor:

Fri, Jun 7, 4:31 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

For active element I think it's fine to default to the active element. But I would be nice that if you go into edit mode, select one face of the cube, and activate the spin tool, drag the (+) button, it actually does something useful.

Fri, Jun 7, 4:27 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

@Brecht Van Lommel (brecht) Luckily we have a pivot point option called Active Element, which is most useful for spin:

Fri, Jun 7, 4:24 PM · Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) added a comment to T65574: Spin Tool doesn't respect the pivot point.

I think it would make sense if the default spin center is derived from the selection without taking the 3D cursor into account, but not necessarily at the center of the selection. I'm not sure what the right formula is though.

Fri, Jun 7, 4:17 PM · Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T65574: Spin Tool doesn't respect the pivot point.

You very often want to spin around a vertex. This would be trivial if you could set the Pivot Point to Active Element.

Fri, Jun 7, 8:57 AM · Mesh Modeling, BF Blender
Campbell Barton (campbellbarton) added a project to T65574: Spin Tool doesn't respect the pivot point: Mesh Modeling.
Fri, Jun 7, 2:41 AM · Mesh Modeling, BF Blender

Wed, May 29

Brecht Van Lommel (brecht) merged task T64586: Multires sculpting not visible when object is smooth shaded into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 2:36 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Tue, May 28

Philipp Oeser (lichtwerk) triaged T65205: "To sphere" operation unexpected behavior with proportional editing on as Confirmed, Low priority.

Can confirm the behavior, same happens in 2.79.
I think this will go for the boundingbox of the entire object in that case, will check...

Tue, May 28, 1:18 PM · Mesh Modeling, BF Blender

Mon, May 27

LazyDodo (LazyDodo) merged task T56543: bmesh: bool_regression test fails on x86 into T65143: ctest: bmesh_boolean test fails on x86.
Mon, May 27, 9:07 PM · BF Blender, Restricted Project, Mesh Modeling
Brecht Van Lommel (brecht) changed the edit policy for T63731: Modeling Module.
Mon, May 27, 9:39 AM · Mesh Modeling, BF Blender

Sun, May 26

Bugsbe (BugsbeLightyear) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

Just chiming making flat objects then making them 3dish in blender 2.8 is a huge mess.

Sun, May 26, 5:34 AM · Mesh Modeling, BF Blender: 2.8

Sat, May 25

Tibor Horvath (tibor81) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

I can confirm this bug! Its very annoying. But it occours only, if faces are smooth shaded. If there are flat shaded, it works.

Sat, May 25, 12:51 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Fri, May 24

Bastien Montagne (mont29) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

There is not much point in re-activating closed tasks like that, it is fairly unlikely to be the same issue actually( even though the symptoms are the same, code has changed quiet a bit since then).

Fri, May 24, 2:15 PM · Mesh Modeling, BF Blender: 2.8
Aleksey (Varlam) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

Confirm. broken again. Today build 24.05.

Fri, May 24, 1:03 PM · Mesh Modeling, BF Blender: 2.8

Thu, May 23

Ernesto Campese (RavenMask) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

Is been almost a month now, and is not even treated as an high bug... guys I use blender for sculpting too and because of this problem I'm using a older version of the program...
I would love to get the new beta with this bug fixed. Please!

Thu, May 23, 12:08 PM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

Wed, May 22

Artem (Hickz) added a comment to T56906: Mesh from Curve not working on curves beveled by curves.

This is broken again

Wed, May 22, 10:38 AM · Mesh Modeling, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
Wed, May 22, 9:44 AM · Mesh Modeling, Code Quest
Brecht Van Lommel (brecht) updated the task description for T54643: Multi-Object-Mode: EditMesh Tools.
Wed, May 22, 9:43 AM · Mesh Modeling, Code Quest

Mon, May 20

Howard Trickey (howardt) closed T64324: Normals Workflow as Resolved.

I think that this task is complete for now. We should start a new task for a real tool in the toolbar for a 2.81 or later. Since such tools are typically interactive, some possibilities would be:

  • the modal "point normals at" command (maybe with custom gizmo to help)
  • the modal "rotate normals" command (currently pretty hidden under rotate transform with n typed afterwards)
  • a new modal "set face strength" command, to let you select and set multiple faces' strengths in sequence; ideally combined with custom drawing to show which faces have which strength
  • maybe a way to display the numeric values (vector) of selected normals (like a 'measureit' for normals)?
Mon, May 20, 7:56 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) closed T64324: Normals Workflow, a subtask of T63731: Modeling Module, as Resolved.
Mon, May 20, 7:56 PM · Mesh Modeling, BF Blender

May 16 2019

Campbell Barton (campbellbarton) closed T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother, a subtask of T54643: Multi-Object-Mode: EditMesh Tools, as Resolved.
May 16 2019, 1:37 AM · Mesh Modeling, Code Quest

May 15 2019

Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

Currently the normals menu commands all have a poll that tests for autosmooth being on. That poll should be removed and the code should just test and turn it on if not already on when those menu items are invoked. I looked once at doing this automatically in the bevel modifier when harden normals was chosen but it was annoying to do because the bevel code is all in a file that only operates on BMesh and there is no autosmooth option recorded in BMesh that could be set and propagated back to the Mesh in the modifier code. This could be corrected, of course.

May 15 2019, 3:37 PM · User Interface, Mesh Modeling, BF Blender
Bastien Montagne (mont29) added a comment to T64324: Normals Workflow.

Custom lnors data is already automatically added by the operators when needed, afaik. So it’s only a matter of enabling autosmooth too, when needed, that should be a rather trivial change? We could also do it when adding one of the normal editing modifiers, actually…

May 15 2019, 3:04 PM · User Interface, Mesh Modeling, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T64324: Normals Workflow.

Computing the median normal indeed seems expensive. It may not be too terrible in practice as custom normals are mostly used for relatively low poly meshes, and it could be in a subpanel that is collapsed by default. But still, it can be an issue.

May 15 2019, 1:20 PM · User Interface, Mesh Modeling, BF Blender

May 14 2019

Marco (nacioss) closed T56550: Blender2.8 crash when going out of editmode with bolean + bevel modifiers as Resolved.

It is working in 2.8 build of 2019-05-13

May 14 2019, 12:18 PM · BF Blender, Mesh Modeling
Thomas (TomyB) added a comment to T64586: Multires sculpting not visible when object is smooth shaded.

I can confirm. Same bug here too. Multires not refreshing properly.

May 14 2019, 11:25 AM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender
Alex (Sen) added projects to T64586: Multires sculpting not visible when object is smooth shaded: Modifiers, BF Blender: 2.8, Mesh Modeling.
May 14 2019, 9:11 AM · Mesh Modeling, BF Blender: 2.8, Modifiers, BF Blender

May 10 2019

Campbell Barton (campbellbarton) added a comment to T64324: Normals Workflow.

Suggest to first try add a tool in the tool-system for this instead of buttons in the items panel.

May 10 2019, 3:05 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

One question about the idea of making the normal vector in the transform tools item panel be a live reflection of the current selection: this is a not-inexpensive operation (see BM_loop_normal_editdata_array_init in bmesh_mesh.c: it allocates several #loop-length things and iterates over all the loops of the mesh). Even if we only do this if there are custom normals, is there any concern about doing this every time a selection changes? I don't think so, but wonder what others think before going down this coding path.

May 10 2019, 2:40 PM · User Interface, Mesh Modeling, BF Blender
Sebastian Parborg (zeddb) closed T64347: Can't select some edges in edit mode (2.8) as Archived.

This is an issue because of buggy drivers. Sadly, there will be no more driver updates for your GPU and we do not support hardware this old anymore: https://www.blender.org/download/requirements/

May 10 2019, 12:18 PM · Mesh Modeling, BF Blender

May 9 2019

Guilherme Ferraz Dondoni (guigfd) updated the task description for T64347: Can't select some edges in edit mode (2.8).
May 9 2019, 3:37 AM · Mesh Modeling, BF Blender
Guilherme Ferraz Dondoni (guigfd) added a project to T64347: Can't select some edges in edit mode (2.8): Mesh Modeling.
May 9 2019, 3:36 AM · Mesh Modeling, BF Blender

May 8 2019

William Reynish (billreynish) added a comment to T64324: Normals Workflow.

@Howard Trickey (howardt) I suppose we could keep them but just let the user type in a value in the redo panel.

May 8 2019, 10:37 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

@William Reynish (billreynish) Yes, I can see that (the copy/paste buffer being elsewhere and hidden).
What were the thoughts about Add/Multiply? Dump them?

May 8 2019, 10:22 PM · User Interface, Mesh Modeling, BF Blender
William Reynish (billreynish) added a comment to T64324: Normals Workflow.

@Howard Trickey (howardt) We think we might want to change the Normal Vector number field to actually reflect what you select, just like other things in the Transform panel. That was the idea during the UI meeting we had this morning. Does that make sense?

May 8 2019, 9:52 PM · User Interface, Mesh Modeling, BF Blender
Howard Trickey (howardt) added a comment to T64324: Normals Workflow.

I agree with most of this, and have been working on it. With changes I made to the normal menu, I can now remove Face Strength from the Normals panel in Tool properties.

May 8 2019, 9:49 PM · User Interface, Mesh Modeling, BF Blender