ModifiersProject
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Details

Description

Modifier stack for meshes, curves, metaballs.

Developers:

Module Owners: @Campbell Barton (campbellbarton) @Sergey Sharybin (sergey) @Brecht Van Lommel (brecht)
Booleans: @Sergey Sharybin (sergey)

Recent Activity

Wed, Dec 6

Campbell Barton (campbellbarton) abandoned D2941: Inset Fix Patch.

Applied already - rBe6404274a1eb0ed5f50445f5c7840720a03713fa - depth also needs skip save.

Wed, Dec 6, 2:36 PM · Modifiers, BF Blender
Vuk Gardašević (lijenstina) added a comment to T53406: Modifier Tools: "Viewport Vis" turns off collision modifier,collision modifier has no indicator, or way to re enable except by again pushing viewport vis.

@Matt Hoecker (blazer003) After talks on IRC with developers, the Collision was UI disabled for a reason, as it would produce undesirable effects with some scenes. Modifier tools will skip them for now.

Wed, Dec 6, 5:25 AM · Modifiers, User Interface, Addons
Vuk Gardašević (lijenstina) closed T53406: Modifier Tools: "Viewport Vis" turns off collision modifier,collision modifier has no indicator, or way to re enable except by again pushing viewport vis as Resolved by committing rBA9077f67a5ae0: Fix T53406: Avoid toggling visibility on Collision modifier.
Wed, Dec 6, 5:21 AM · Modifiers, User Interface, Addons
Joel Godin (FloridaJo) added a comment to D2941: Inset Fix Patch.

Yep, built this in macOS and works there too.
Thanks

Wed, Dec 6, 2:59 AM · Modifiers, BF Blender

Mon, Dec 4

Goncalo Moreno (GonVas) created D2941: Inset Fix Patch.
Mon, Dec 4, 11:59 PM · Modifiers, BF Blender

Tue, Nov 28

Matt Hoecker (blazer003) updated the task description for T53406: Modifier Tools: "Viewport Vis" turns off collision modifier,collision modifier has no indicator, or way to re enable except by again pushing viewport vis.
Tue, Nov 28, 10:22 AM · Modifiers, User Interface, Addons
Matt Hoecker (blazer003) added a comment to T53406: Modifier Tools: "Viewport Vis" turns off collision modifier,collision modifier has no indicator, or way to re enable except by again pushing viewport vis.

This was my conclusion as we’ll. There would not seem to be an apparent reason that the collision modifier would not be like other physics modifiers and have the same UI design, with the enable/disable icon. There have been some times I’ve wanted to disable it, but instead had to remove and reapply it in the physics panel (luckily it retains its settings.) I’m sure that there is a reason, there always is.

Tue, Nov 28, 10:19 AM · Modifiers, User Interface, Addons
Vuk Gardašević (lijenstina) triaged T53406: Modifier Tools: "Viewport Vis" turns off collision modifier,collision modifier has no indicator, or way to re enable except by again pushing viewport vis as Confirmed priority.

I can confirm the issue. From a standpoint of the add-on it just loops through the modifiers and flips a property. However it can be frustrating for sure.
Nevertheless, I'm not sure why Collision not available in the UI in the template_modifier or it is not exposed in the Physics panel when calling physics_add?

Tue, Nov 28, 7:02 AM · Modifiers, User Interface, Addons

Mon, Nov 27

Joel Godin (FloridaJo) added a comment to T53251: Armature modifier on hidden objects.

Just dummy objects. That's what I thought you meant by "alternatively, delete hidden objects. "

Mon, Nov 27, 1:07 PM · Modifiers, Animation, BF Blender
Mike Curdie (cmallen) added a comment to T53251: Armature modifier on hidden objects.

Played at about 5 fps,
then deleted Dummy Hair and Dummy Clothing, no difference in playback.
That was with 2.79

Mon, Nov 27, 1:15 AM · Modifiers, Animation, BF Blender

Sun, Nov 26

Joel Godin (FloridaJo) added a comment to T53251: Armature modifier on hidden objects.

Played at about 5 fps,
then deleted Dummy Hair and Dummy Clothing, no difference in playback.
That was with 2.79

Sun, Nov 26, 7:57 PM · Modifiers, Animation, BF Blender

Fri, Nov 24

LazyDodo (LazyDodo) renamed T53390: Removed: spam from Resume format for freshers-7 Tip Make a good resume to Removed: spam.
Fri, Nov 24, 11:07 PM · Modifiers
SHAHID HUSSAIN (sahilmewat) created T53390: Removed: spam.
Fri, Nov 24, 11:05 PM · Modifiers

Sun, Nov 12

ronan ducluzeau (zeauro) closed T53304: Bevel Modifier extrudes at intersecting corners as Invalid.

I don't have rights to merge task. So, I closed it and you just have to subscribe to previous report to be kept informed of treatment of the issue.

Sun, Nov 12, 3:28 PM · Modifiers, BF Blender
Niels Pausma (poof86) added a comment to T53304: Bevel Modifier extrudes at intersecting corners.

You are correct, should I close this one or do I merge it somehow? (first time posting a bug)

Sun, Nov 12, 3:20 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) added a comment to T53304: Bevel Modifier extrudes at intersecting corners.

It looks like a duplicate of T51010

Sun, Nov 12, 3:18 PM · Modifiers, BF Blender
Niels Pausma (poof86) created T53304: Bevel Modifier extrudes at intersecting corners.
Sun, Nov 12, 2:56 PM · Modifiers, BF Blender

Nov 9 2017

Atomic (atomic) added a project to T53051: Cloth Dynamic Mesh And Mesh Cache: BF Blender.
Nov 9 2017, 4:32 PM · BF Blender, Modifiers

Nov 5 2017

Mike Curdie (cmallen) created T53251: Armature modifier on hidden objects.
Nov 5 2017, 6:00 AM · Modifiers, Animation, BF Blender

Oct 31 2017

Bastien Montagne (mont29) closed T50672: Boolean modifier in bmesh solver creates random verts as Resolved.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Oct 31 2017, 3:58 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) triaged T53206: Unexpected merging of vertex groups with different names as Confirmed priority.

It looks like array modifier is not using name but index of vertex group.

Oct 31 2017, 11:19 AM · Mesh Modeling, Modifiers, BF Blender

Oct 30 2017

Serge Lyatin (SergeL) renamed T53206: Unexpected merging of vertex groups with different names from Unexpected merging of vertex groups to Unexpected merging of vertex groups with different names.
Oct 30 2017, 5:05 PM · Mesh Modeling, Modifiers, BF Blender
Serge Lyatin (SergeL) created T53206: Unexpected merging of vertex groups with different names.
Oct 30 2017, 5:04 PM · Mesh Modeling, Modifiers, BF Blender

Oct 27 2017

Konstantins Visnevskis (kivig) added a comment to T53170: Particle instance modifier omits mesh edges.

Thanks, I'm aware of that, the diversity itself is achievable quite easily. The goal was in interpolation of that diversity (like "clumping" in hair) and at moment that takes considerable amounts of magic, that instance modifier being compatible with skin modifier would alleviate in some cases. Sure, it may not be worth the time investment if the PS system will be rebuilt, but it's out of my competence to judge.

Oct 27 2017, 10:01 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) added a comment to T53170: Particle instance modifier omits mesh edges.

You can use Particle Instance with hair. But workflow is strict and ask an object oriented to its Y axis.
Then, you can use several objects and PS to add diversity into shapes.

Oct 27 2017, 4:32 PM · Modifiers, BF Blender
Konstantins Visnevskis (kivig) added a comment to T53170: Particle instance modifier omits mesh edges.

Changing the order eliminates the purpose. Which is to create impression of particles being bent differently with a controlled degree of cross-neighbor relatedness (think flower petals, mosses - lots of small scale repetitive structures). Because if the deformation texture scale is large enough for that to work (affecting particle mesh as whole, not just shifting separate vertices randomly), it begins also affecting particles as a whole, not individually.
A tested alternative for such cases is creating individual objects instead of particles with noise*location based driver deformation modifiers, however that has to deal with mass application of drivers, them using "self", etc, grinding performance of anything but unique cases to a halt.
A theoretical work-around would be having custom object hair PS, but objects seem to replace hair, not following their shape.

Oct 27 2017, 2:24 PM · Modifiers, BF Blender
ronan ducluzeau (zeauro) added a project to T53170: Particle instance modifier omits mesh edges: Modifiers.
Oct 27 2017, 10:42 AM · Modifiers, BF Blender

Oct 14 2017

Atomic (atomic) added a project to T53051: Cloth Dynamic Mesh And Mesh Cache: Modifiers.
Oct 14 2017, 3:06 PM · BF Blender, Modifiers

Oct 9 2017

ronan ducluzeau (zeauro) triaged T53032: Image sequence works bad with Displace modifier as Confirmed priority.

I can confirm that there is a problem, here.
I had to open an Image Editor, modify Number of frames, Start Frame settings and enable autorefresh into Image Properties.

Oct 9 2017, 12:04 PM · Images & Movies, Rendering, BF Blender: Regressions, Modifiers, BF Blender
Serge Lyatin (SergeL) created T53032: Image sequence works bad with Displace modifier.
Oct 9 2017, 9:59 AM · Images & Movies, Rendering, BF Blender: Regressions, Modifiers, BF Blender
Campbell Barton (campbellbarton) lowered the priority of T50672: Boolean modifier in bmesh solver creates random verts from Confirmed to Incomplete.
Oct 9 2017, 4:24 AM · Modifiers, BF Blender
Campbell Barton (campbellbarton) added a comment to T50672: Boolean modifier in bmesh solver creates random verts.

In 2.78 I can redo this, but I can't redo this in 2.79 or master e360d003ea45ee233c6f10c03ff57c956929b383

Oct 9 2017, 4:21 AM · Modifiers, BF Blender

Oct 8 2017

ronan ducluzeau (zeauro) closed T53023: BMesh boolean switches operation type on X axis as Invalid.

This a known limitation.

Oct 8 2017, 11:43 AM · Modifiers, BF Blender

Oct 7 2017

Serge Lyatin (SergeL) created T53023: BMesh boolean switches operation type on X axis.
Oct 7 2017, 11:47 PM · Modifiers, BF Blender

Sep 29 2017

Thomas Cheng (thomascheng) added a comment to T32759: Displacement Modifier doesn't work with texture nodes and Cycles missing GUI.

Found this page when I'm trying to create a lightning effect using texture nodes and a line (with many segment) with displacement modifier. Glad to know it is on the todo list.

Sep 29 2017, 5:21 AM · BF Blender, Modifiers

Sep 28 2017

LazyDodo (LazyDodo) assigned T52873: Vertex Weight Proximity breaks Rigid Body simulation to Sergey Sharybin (sergey).

Can confirm the behavior, unable to say if this expected behavior though. @Sergey Sharybin (sergey) ?

Sep 28 2017, 7:46 PM · Modifiers, Physics, BF Blender

Sep 26 2017

Campbell Barton (campbellbarton) merged T52893: Boolean modifier mangles the mesh into T46988: BMesh boolean fails with zero area faces.
Sep 26 2017, 5:10 AM · Mesh Modeling, Modifiers, BF Blender

Sep 25 2017

Aaron Carlisle (Blendify) added a comment to T52863: Animated Mask Modifier creates artifacts when property "invert" is being toggled.

Yeah sure, I will put it on my todo for Wednesday.

Sep 25 2017, 4:27 AM · Cycles, Modifiers, BF Blender
Joshua Leung (aligorith) closed T52863: Animated Mask Modifier creates artifacts when property "invert" is being toggled as Archived.

Closing. This sounds like a known limitation with geometry-altering modifiers and motion blur.

Sep 25 2017, 2:50 AM · Cycles, Modifiers, BF Blender

Sep 22 2017

Serge Lyatin (SergeL) added a comment to T52873: Vertex Weight Proximity breaks Rigid Body simulation.

Well it seems Vertex Weight Proximity is not the problem, another modifiers like Subsurf or Triangulation placed before second Displace also break simulation

Sep 22 2017, 1:57 PM · Modifiers, Physics, BF Blender
Serge Lyatin (SergeL) created T52873: Vertex Weight Proximity breaks Rigid Body simulation.
Sep 22 2017, 1:26 PM · Modifiers, Physics, BF Blender

Sep 21 2017

ronan ducluzeau (zeauro) added a comment to T52863: Animated Mask Modifier creates artifacts when property "invert" is being toggled.

This is a known limitation of Motion Blur that modifiers altering geometry may have an undesired impact.
https://docs.blender.org/manual/en/dev/render/cycles/settings/scene/render/motion_blur.html#options

Sep 21 2017, 3:44 PM · Cycles, Modifiers, BF Blender
Łukasz Debita (evilferber) updated the task description for T52863: Animated Mask Modifier creates artifacts when property "invert" is being toggled.
Sep 21 2017, 11:07 AM · Cycles, Modifiers, BF Blender
Łukasz Debita (evilferber) created T52863: Animated Mask Modifier creates artifacts when property "invert" is being toggled.
Sep 21 2017, 11:06 AM · Cycles, Modifiers, BF Blender

Sep 20 2017

Campbell Barton (campbellbarton) added a comment to T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face.

Note, this is caused by the epsilon being measured in different spaces, it's possible for the vertex not to be detected on the face, and the edge not detect intersecting.

Sep 20 2017, 11:40 AM · Modifiers, BF Blender
Campbell Barton (campbellbarton) renamed T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face from Bmesh - Incorrect boolean to Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face.
Sep 20 2017, 11:33 AM · Modifiers, BF Blender
Campbell Barton (campbellbarton) merged task T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face into T47087: Bmesh booleans fails when A mesh have coincident edge with B.
Sep 20 2017, 11:32 AM · Modifiers, BF Blender
marc dion (marcclintdion) added a comment to T48583: Bevel Improvements.

To add to what Yury included above, if the models use Weight Paint Groups to determine the values for width and segments then multiple objects with different settings can be joined together.

Sep 20 2017, 12:21 AM · Modifiers, Mesh Modeling, BF Blender

Sep 19 2017

Campbell Barton (campbellbarton) updated the task description for T52825: Bmesh - Incorrect boolean with vertex in in triangle exactly intersecting a face.
Sep 19 2017, 5:05 PM · Modifiers, BF Blender
Juri Unt (juri3d) added a comment to T52775: DataTransfer modifier fails when source has a modifier.

Thank You very kindly for looking into it!

Sep 19 2017, 4:14 PM · Modifiers, BF Blender