Wed, May 16
Mon, May 14
Wed, May 9
@Philipp Oeser (lichtwerk) : your work here is really aprecciated - thanks again for taking the time to fix this issue so soon!
@Lukas Ziechmann (bl_cat): note this isnt commited to master yet (want to check on an issue in 2.8 first so the merge would go smooth ...)
reg. T54397: surface deform is now ported as well, but changes can happen later as well [just need proper handling of 2.79 vs. 2.8], lets stick to that report and continue discussion there
Tue, May 8
*wow* - getting back from work to find the bug I reported yesterday to be already fixed for 2.79. Thank you so much @Philipp Oeser (lichtwerk)! Regarding my other bug report: T54397 , do you think I should CC a 2.8-developers directly as the surface-deform modifier isn't ported over to 2.8 yet or would that be considered annoying/ unhelpful? I don't know the policy here and I don't want to clutter their chat with unimportant messages. Thanks again for your time and effort!
missing NULL check
lattice was already ported (see T54737), so this will need to go into 2.8 with minor tweaks separately
this probably wont merge into 2.8 cleanly [DerivedMesh → Mesh conversion], I guess I'll have to make another version for 2.8 as well [which should only be minimal massage].
CCing @Sybren A. Stüvel (sybren) , just so he knows...
D3239 should fix this
similar to rB9c95fd0a988fcd14f050098385e5461e2e51100d
Will have a look shortly
Mon, May 7
Fri, May 4
Thu, May 3
possible fix: D3199
Just thought this could go in before this modifier gets ported in 2.8?
I'll leave porting the Particle Instance modifier to @Philipp Oeser (lichtwerk) then ;-)
Mon, Apr 30
We are talking about the very first bone here, right (the one marked as 'root')?
Confirming on first sight.
Sat, Apr 28
Fri, Apr 27
Depsgraph indeed only takes layers into account. This way it's cheap to see if some object from hidden layer affects something currently visible. In Blender 2.8 we are switching to collections visibility instead of object visibility. This part is still being worked on, so need some work to make depsgraph aware of that once rest of design is locked down.
At a quick glance at the code, dependency graph is only aware of layers, not object visibilities at all.
This is not limited to the Armature modifier, seems all modifiers evaluated (e.g. on frame change)
(Above difference in fps between visible vs. hidden is probably drawing code etc, not modifier evaluation).
So in that case, I would think this is a (somewhat known) limitation to the depsgraph?
While it is very well possible that hidden objects need to be evaluated (think of something shrinkwrapped to a hidden deformed object - you would want the deformations to be evaluated), it doesnt have to be so (agree, it would make sense to skip evaluation in that case).
Apr 20 2018
@Philipp Oeser (lichtwerk), this is something what we should support indeed. Mind looking into this? Shouldn't be hard to add support :)
This is a limitation to the current Particle Instance modifier (not a bug though).
Apr 18 2018
Apr 9 2018
I'll claim for the time being and do some further investiagtion. If that doesnt succeed, I'll get @Bastien Montagne (mont29) on board to help me out...
Apr 5 2018
Confirming on first sight, having a closer look now...
Apr 4 2018
Apr 1 2018
Mar 27 2018
The plan is to improve bmesh boolean to support overlap.
Addons relying on carve modifier are not working in master like this one https://blenderartists.org/forum/showthread.php?409837-Destructive-Extrude-BETA/page9 and the results of bmesh are not yet there in some cases (like overlapping/coplanar edges/faces).
I think it was a very good idea to keep only one version of the boolean modifier and bmesh is really fast, but it should offer as much as the old combination. Or is the plan to only remove functionality in this case?
Mar 24 2018
(Disclaimer: I'm completely new to Blender dev, and I randomly picked this bug to have a look at to try to figure out the code. I've *think* I've tracked it to a certain point, described below, but please use caution when trusting what I say...)
Mar 22 2018
Just saw that "Shapekeys" of a target mesh have no effect in combination with the "Surface Deform"-modifier as well. This modifier really seems to overwrite any other transforms..
the attached file seems to be missing - sorry if I double-post it..