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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Sat, Sep 30

LazyDodo (LazyDodo) triaged T52948: Node reconnecting sometimes is not working as Confirmed priority.

I can confirm the behavior, but unsure if it's expected or not, green uses all colors, while red mixes normal, color and float sockets which might be the reason it's not getting automatically connected.

Sat, Sep 30, 1:14 AM · Nodes, BF Blender

Fri, Sep 29

Serge Lyatin (SergeL) created T52948: Node reconnecting sometimes is not working.
Fri, Sep 29, 12:29 PM · Nodes, BF Blender

Thu, Sep 28

Aaron Carlisle (Blendify) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Yes please write a new report

Thu, Sep 28, 12:17 AM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

It doesn't work for me on the official release of 2.79
I suppose I have to open new bug report.

Thu, Sep 28, 12:05 AM · Nodes, Compositing, BF Blender

Sep 15 2017

M (dlenber) renamed T52772: Combine HSV node from Combine HSV to Combine HSV node.
Sep 15 2017, 11:48 PM · Cycles, BF Blender
M (dlenber) updated the task description for T52772: Combine HSV node.
Sep 15 2017, 11:46 PM · Cycles, BF Blender
LazyDodo (LazyDodo) closed T52767: blender 2.8 eevee engine - any node material/world doesn't work - only pink objects and background as Archived.

Thank you for the report, but 2.8 is currently under heavy development, and we are not taking bugs from end users yet.
Keep watching for updates at https://builder.blender.org/download/ to see if your issue got resolved.

Sep 15 2017, 7:24 PM · Nodes, BF Blender: 2.8, Game Engine, BF Blender
luxor (luxor) created T52767: blender 2.8 eevee engine - any node material/world doesn't work - only pink objects and background.
Sep 15 2017, 7:19 PM · Nodes, BF Blender: 2.8, Game Engine, BF Blender

Sep 14 2017

Charlie Jolly (charlie) added a reviewer for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814): Campbell Barton (campbellbarton).
Sep 14 2017, 12:51 PM · BF Blender: 2.8, Nodes

Sep 13 2017

Sergey Sharybin (sergey) closed T51705: Filter and Texture Nodes in Compositor crash Blender as Resolved.

Since the crash and scale issues are solved, closing this report.

Sep 13 2017, 4:40 PM · Nodes, Compositing, BF Blender

Sep 12 2017

john smith (icebox) added a comment to T52706: Node editor - "Unknown" values in Add menu.

You were right, works with 35ee9ff7a00

Sep 12 2017, 8:30 PM · Nodes, BF Blender
mic lack30 (miclack) updated the summary of D2838: Clean up spacing of node defenitions.
Sep 12 2017, 4:01 PM · Nodes
mic lack30 (miclack) created D2838: Clean up spacing of node defenitions.
Sep 12 2017, 3:58 PM · Nodes

Sep 11 2017

Vuk Gardašević (lijenstina) merged task T52706: Node editor - "Unknown" values in Add menu into T52687: Almost all fields for add nodes in compositor listed as "unknown".
Sep 11 2017, 8:05 PM · Nodes, BF Blender
john smith (icebox) added a project to T52706: Node editor - "Unknown" values in Add menu: Nodes.
Sep 11 2017, 7:31 PM · Nodes, BF Blender

Sep 9 2017

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

It's the edit cursor. I couldn't use the cross or knife cursor as they are used by the cut and reroute operators 😆

Sep 9 2017, 4:08 PM · Nodes, User Interface
Greg Zaal (gregzaal) added a comment to T52659: Mute node links (design task).

What does the little E next to the cursor mean?

Sep 9 2017, 11:39 AM · Nodes, User Interface

Sep 8 2017

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Sep 8 2017, 4:13 PM · Nodes, User Interface
Charlie Jolly (charlie) updated the diff for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

Minor edits, no functional change.

Sep 8 2017, 12:09 AM · BF Blender: 2.8, Nodes

Sep 7 2017

Charlie Jolly (charlie) updated the summary of D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Sep 7 2017, 10:38 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) added a reviewer for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814): Nodes.
Sep 7 2017, 10:27 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.
Sep 7 2017, 2:50 AM · Nodes
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

Adding existing api call link.to_socket.is_linked == False enables muted wires in Animation Nodes (limited testing 😄).

#..\tree_info\forest_data.py
        for link in links:
            if (link.from_node.bl_idname == "NodeUndefined" or
                link.to_socket.is_linked == False or
                link.to_node.bl_idname == "NodeUndefined"):
                continue
            originSocket = link.from_socket
            targetSocket = link.to_socket
Sep 7 2017, 2:50 AM · Nodes
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Flag target socket as used/unused when muting wires. Enables the use of existing socket.is_linked api method in addition to the link.is_muted method.

Sep 7 2017, 2:42 AM · Nodes

Sep 6 2017

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

It should be noted that the original idea for this feature came from Thomas Heizle, who was using Blender as an example for suggesting new node features to an audio application called Usine, worth checking his original post here: http://www.sensomusic.org/forums/viewtopic.php?id=4918

Sep 6 2017, 10:16 PM · Nodes, User Interface
Julian Eisel (Severin) added a comment to T52659: Mute node links (design task).

My suggestion instead:

  • Add a re-route socket when disconnecting a socket.
  • If you draw a re-route socket into an empty socket, you remove the re-route socket, and link the re-route socket input with this new socket.

    This way you can still easily disconnect and reconnect sockets in an almost non-destructive way. And it doesn't add any new functionality to Blender, just polish the existent ones.

TBH this sounds like a rather confusing workaround to me :) Imagine a new reroute socket appears each time you disconnect sockets. It would be a confusing surprise to see those reroutes appear out of the blue ("what are these little dots that keep appearing?!") . A different behavior when using knife cutting would be even more confusing. And like Campbell mentioned, you had to remove them all the time.

Sep 6 2017, 9:02 PM · Nodes, User Interface
Campbell Barton (campbellbarton) added a comment to T52659: Mute node links (design task).

@Dalai Felinto (dfelinto) generally sounds good. Just wondering if people will be annoyed if they have to manually delete the dangling sockets - where they didnt have to previously.

Sep 6 2017, 6:37 PM · Nodes, User Interface
Dalai Felinto (dfelinto) added a comment to T52659: Mute node links (design task).

My suggestion instead:

Sep 6 2017, 6:27 PM · Nodes, User Interface
Campbell Barton (campbellbarton) added a comment to T52659: Mute node links (design task).

@Charlie Jolly (charlie) new display is better, nice it can be seen when zoomed out.

Sep 6 2017, 6:19 PM · Nodes, User Interface
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Draws muted links with a bar accross.

Sep 6 2017, 12:40 PM · Nodes
Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

@Campbell Barton (campbellbarton) - Thanks for creating a task.

Sep 6 2017, 11:07 AM · Nodes, User Interface
Campbell Barton (campbellbarton) added a comment to T52659: Mute node links (design task).

Main risk AFAICS is this isn't obvious when zoomed out and users loose time troubleshooting someone elses file only to find a link was muted.

Sep 6 2017, 10:35 AM · Nodes, User Interface
Greg Zaal (gregzaal) added a comment to T52659: Mute node links (design task).

Initially I wasn't sure if/when this feature would be used, but thinking about it I often like to temporarily add reroute nodes before breaking a connection (like this) to make it easier to re-add the connection after testing something, especially when dealing with large node trees.

Sep 6 2017, 9:47 AM · Nodes, User Interface
Sebastian Koenig (sebastian_k) added a comment to T52659: Mute node links (design task).

I didn't test this yet, but I can see how this can be quite useful, especially in large and complex nodetrees with long noodle connections, where you want to compare the effect of a node input with the original node input value. Visually it is consistent with the red color of the mute node functionality and seems pretty straight forward to use.

Sep 6 2017, 9:36 AM · Nodes, User Interface
Campbell Barton (campbellbarton) renamed T52659: Mute node links (design task) from Feature Suggestion: Mute node links (design task) to Mute node links (design task).
Sep 6 2017, 7:19 AM · Nodes, User Interface
Campbell Barton (campbellbarton) renamed T52659: Mute node links (design task) from Mute node wires (design task) to Feature Suggestion: Mute node links (design task).
Sep 6 2017, 7:19 AM · Nodes, User Interface
Campbell Barton (campbellbarton) added a task to D2807: Mute node wires: T52659: Mute node links (design task).
Sep 6 2017, 7:14 AM · Nodes
Campbell Barton (campbellbarton) added a revision to T52659: Mute node links (design task): D2807: Mute node wires.
Sep 6 2017, 7:13 AM · Nodes, User Interface
Campbell Barton (campbellbarton) added a comment to D2807: Mute node wires.

@Charlie Jolly (charlie) - code for this seems fairly straightforward, think this is more a design topic, added design task T52659

Sep 6 2017, 7:13 AM · Nodes
Campbell Barton (campbellbarton) created T52659: Mute node links (design task).
Sep 6 2017, 7:13 AM · Nodes, User Interface

Sep 5 2017

Bastien Montagne (mont29) closed T52494: extra output when using FileOutput nodes as Invalid.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Sep 5 2017, 12:54 PM · Rendering, Nodes, BF Blender
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

Not sure why I'm added as a reviewer, I only work on add-ons. Seems like a good idea though.

Sep 5 2017, 10:20 AM · Nodes
Campbell Barton (campbellbarton) added a comment to D2807: Mute node wires.

Seems like this could be yet-another-thing-to-check for when troubleshooting complex node setups, especially with many lines and zoomed further out.

Sep 5 2017, 9:16 AM · Nodes
Greg Zaal (gregzaal) resigned from D2807: Mute node wires.

Not sure why I'm added as a reviewer, I only work on add-ons. Seems like a good idea though.

Sep 5 2017, 9:02 AM · Nodes

Aug 29 2017

Charlie Jolly (charlie) updated the summary of D2807: Mute node wires.
Aug 29 2017, 12:32 PM · Nodes
Charlie Jolly (charlie) added a reviewer for D2807: Mute node wires: Greg Zaal (gregzaal).
Aug 29 2017, 12:26 PM · Nodes
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

I messaged Jacques Lucke on BA about AN/Pynodes, and he suggested that the API description should be changed and that it would be an easy change to support muted wires.

Aug 29 2017, 12:12 PM · Nodes
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Minor changes, change description of 'is_muted' function

Aug 29 2017, 11:57 AM · Nodes

Aug 26 2017

Bastien Montagne (mont29) triaged T52494: extra output when using FileOutput nodes as Incomplete priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Aug 26 2017, 4:30 PM · Rendering, Nodes, BF Blender

Aug 25 2017

Charlie Jolly (charlie) updated the summary of D2807: Mute node wires.
Aug 25 2017, 6:03 PM · Nodes