NodesProject
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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Mon, Nov 12

G. Krause (G.Krause) added a comment to T57788: Rendering Still - Blender automatically appends Frame Number.

I am utterly sorry if this was the wrong place, I didnt see it as a feature request.
My bad! Thank you for doing what you do!

Mon, Nov 12, 12:09 PM · Rendering, Nodes, Compositing, BF Blender
Brecht Van Lommel (brecht) closed T57788: Rendering Still - Blender automatically appends Frame Number as Archived.

That's indeed a limitation. We don't use this tracker to handle such feature or improvement requests though:
https://wiki.blender.org/wiki/Contact#Requesting_Features

Mon, Nov 12, 11:32 AM · Rendering, Nodes, Compositing, BF Blender
G. Krause (G.Krause) changed Type from Bug to To Do on T57788: Rendering Still - Blender automatically appends Frame Number.
Mon, Nov 12, 11:30 AM · Rendering, Nodes, Compositing, BF Blender
G. Krause (G.Krause) added projects to T57788: Rendering Still - Blender automatically appends Frame Number: Compositing, Nodes, Rendering.
Mon, Nov 12, 11:30 AM · Rendering, Nodes, Compositing, BF Blender

Tue, Nov 6

Charlie Jolly (charlie) requested review of D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Tue, Nov 6, 5:06 PM · BF Blender: 2.8, Nodes

Tue, Oct 23

Charlie Jolly (charlie) added a comment to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

Tue, Oct 23, 11:30 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
  • DNA fix!
Tue, Oct 23, 11:26 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Tue, Oct 23, 11:24 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Tue, Oct 23, 11:14 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
  • Merge branch 'blender2.8' of git://git.blender.org/blender into arcpatch-D2829
  • Merge branch 'blender2.8' of git://git.blender.org/blender into arcpatch-D2829
  • Update patch with changes from GWN to GPU
Tue, Oct 23, 10:31 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) added a comment to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

I'll update the patch as it also needs changes from GWN to GPU functions.

Tue, Oct 23, 3:05 PM · BF Blender: 2.8, Nodes
Brecht Van Lommel (brecht) added inline comments to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Tue, Oct 23, 12:27 PM · BF Blender: 2.8, Nodes
Jacques Lucke (JacquesLucke) added inline comments to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Tue, Oct 23, 10:31 AM · BF Blender: 2.8, Nodes

Mon, Oct 22

Campbell Barton (campbellbarton) accepted D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Mon, Oct 22, 11:03 PM · BF Blender: 2.8, Nodes

Oct 15 2018

Adam Preisler (Alphisto) added a comment to T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree).

I don't recall reading there is a rule not to reopen tasks from others when they are still valid.

Oct 15 2018, 9:36 PM · Cycles, Nodes, BF Blender
LazyDodo (LazyDodo) closed T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree) as Archived.

Please don't re-open tickets, especially if they are not yours to begin with.

Oct 15 2018, 9:30 PM · Cycles, Nodes, BF Blender
Adam Preisler (Alphisto) reopened T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree) as "Open".

Reopening this to raise awareness after 5 months as many many materials rely on NodeGroups with inputs.

Oct 15 2018, 9:26 PM · Cycles, Nodes, BF Blender

Sep 24 2018

Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Keep patch updated with name changes from GWN to GPU.

Sep 24 2018, 3:36 PM · BF Blender: 2.8, Nodes

Sep 12 2018

Bastien Montagne (mont29) assigned T56674: Rendering with Image Texture and Normal Map nodes crash Blender. to Brecht Van Lommel (brecht).

Thanks.

Sep 12 2018, 6:06 PM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

Sep 4 2018

Osvaldo Fernandez (razorozx) added a comment to T56674: Rendering with Image Texture and Normal Map nodes crash Blender..

Please launch Blender from the command line with --debug-cycles option and attach as text file here any error printed out in the console (do not paste it directly in comment).

@Brecht Van Lommel (brecht) might have more to suggest here though?

Sep 4 2018, 7:18 PM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender
Bastien Montagne (mont29) triaged T56674: Rendering with Image Texture and Normal Map nodes crash Blender. as Incomplete priority.

Please launch Blender from the command line with --debug-cycles option and attach as text file here any error printed out in the console (do not paste it directly in comment).

Sep 4 2018, 8:58 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender
Osvaldo Fernandez (razorozx) created T56674: Rendering with Image Texture and Normal Map nodes crash Blender..
Sep 4 2018, 1:27 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

Sep 1 2018

Никита Городецкий (nikitron) added a watcher for Nodes: Никита Городецкий (nikitron).
Sep 1 2018, 3:23 PM

Aug 23 2018

Bastien Montagne (mont29) closed T56347: Driven values not supported in node groups as Resolved by committing rBa9ecfc965349: Fix T56347: Driven values not supported in node groups..
Aug 23 2018, 3:21 PM · Nodes, Animation, BF Blender: 2.8
Bastien Montagne (mont29) claimed T56347: Driven values not supported in node groups.

@Yevgeny Makarov (jenkm) am beyond being tired to repeat the same over and over and over, this has already been explained gazillions of times.

Aug 23 2018, 2:54 PM · Nodes, Animation, BF Blender: 2.8

Aug 19 2018

mic lack30 (miclack) added a comment to T33627: Reroute node 'tele' operator.

@Prashant Sohani (prashantsohani) You might have a look at the wifi nodes from sverchok. https://sverchok.readthedocs.io/en/stable/nodes/layout/wifi.html Although I haven't used the addon for a quite some time now, I really think this implementation works out really well.

Aug 19 2018, 9:30 PM · BF Blender, Nodes
Anton (Actor) removed a watcher for Nodes: Anton (Actor).
Aug 19 2018, 4:58 AM
Anton (Actor) added a watcher for Nodes: Anton (Actor).
Aug 19 2018, 4:58 AM

Jul 29 2018

Adam Latchem (adamlatchem) added a comment to T56138: Movie Clip Node Crash.

Excellent - yes fixed now thank you.

Jul 29 2018, 7:53 PM · Nodes, Compositing, BF Blender: 2.8
Inês Almeida (brita_) closed T56138: Movie Clip Node Crash as Resolved.

Fixed yesterday by rBf50fa4c5
There was a crash on the file selection screen.
Well reported, thank you!

Jul 29 2018, 7:13 PM · Nodes, Compositing, BF Blender: 2.8
Adam Latchem (adamlatchem) created T56138: Movie Clip Node Crash.
Jul 29 2018, 12:25 PM · Nodes, Compositing, BF Blender: 2.8

Jul 20 2018

Brecht Van Lommel (brecht) added a comment to T56065: Holdout not working properly when added to another shader, makes whole material transparent.

It's an issue with the display of the render, where only premultiplied alpha can properly represent this type of object that is both fully transparent and emitting/reflecting light. If you save it as a .exr file it will actually be correct.

Jul 20 2018, 6:40 PM · Nodes, Cycles, BF Blender
Brecht Van Lommel (brecht) merged task T56065: Holdout not working properly when added to another shader, makes whole material transparent into T52680: Alpha difference Viewport/F12 .
Jul 20 2018, 6:39 PM · Nodes, Cycles, BF Blender
Jan (PixarFan) created T56065: Holdout not working properly when added to another shader, makes whole material transparent.
Jul 20 2018, 6:37 PM · Nodes, Cycles, BF Blender

Jul 14 2018

LazyDodo (LazyDodo) closed T55969: Node Wrangler (enable/disable) as Archived.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to crashing bugs only at this point in time.

Jul 14 2018, 2:12 AM · Nodes, Addons
Armando Tello (ckat609) renamed T55969: Node Wrangler (enable/disable) from Node Wrangler to Node Wrangler (enable/disable).
Jul 14 2018, 2:11 AM · Nodes, Addons

Jul 12 2018

Bastien Montagne (mont29) closed T55308: Custom Matcap Node setup inconsistency between platforms as Archived.

Thanks for the report, but indeed there is not much point in investing time on this for blender2.7x now, OpenGL in 2.8 is totally different code anyway, so will archive that one now.

Jul 12 2018, 4:08 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender

Jul 11 2018

Amir (Warrior) added a comment to T54461: Unable to export/import EXR files after doing `import bpy` and when using the multiprocessing in Python (Blender freezes).

I hope this will have some higher priority soon :)

Jul 11 2018, 3:48 PM · Python, Nodes, Cycles, BF Blender

Jul 9 2018

Brecht Van Lommel (brecht) closed T55861: RGB channel problems with Cycles and TGA file format as Archived.
Jul 9 2018, 1:02 PM · Nodes, Rendering, Cycles
Christoph Werner (Taros) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

OK. But the issue is known already since four years. I hope my thread help to fix that or change it for the upcoming releases.
Softimage XSI supported seperating all channels of bitmaps already 10 years ago.

Jul 9 2018, 9:29 AM · Nodes, Rendering, Cycles
Carlo Andreacchio (candreacchio) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

As the other thread mentioned:

Jul 9 2018, 9:22 AM · Nodes, Rendering, Cycles
Christoph Werner (Taros) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

Hi Carlo.

Jul 9 2018, 9:16 AM · Nodes, Rendering, Cycles
Carlo Andreacchio (candreacchio) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

duplicate of T38582

Jul 9 2018, 9:04 AM · Nodes, Rendering, Cycles
Christoph Werner (Taros) updated the task description for T55861: RGB channel problems with Cycles and TGA file format.
Jul 9 2018, 8:07 AM · Nodes, Rendering, Cycles
Christoph Werner (Taros) created T55861: RGB channel problems with Cycles and TGA file format.
Jul 9 2018, 8:04 AM · Nodes, Rendering, Cycles

Jun 21 2018

Pablo Vazquez (pablovazquez) added a comment to D2807: Mute node wires.

Added back bar and simplified the logic.

Jun 21 2018, 2:09 PM · BF Blender: 2.8, Nodes

Jun 13 2018

Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Compile fix for bmain changes in 2.8

Jun 13 2018, 10:24 AM · BF Blender: 2.8, Nodes

Jun 4 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

After upgrading to 10.13.5 with latest Nvidia drivers the problem persists. Any idea if I could do anything else? Would 2.8 use a newer version? I guess EEVEE would be even better anyway for that type of shadings.

Jun 4 2018, 2:03 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I now checked the project using another Windows drive that I had around and it seems to be working fine. So I guess the problem is as you said with the OpenGL in my OSX version or something. Will update my system as there is a new one and see if the new drivers solve it. Any idea about what I could do in the case that would not solve it?

Jun 4 2018, 12:50 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender

Jun 3 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I just checked the file using another iMac and the Matcap looks correctly in Material shading. OSX 10.10.5 with Ati Radeon HD 2400 XT. I was wondering if this has to do with Nvidia drivers as you said. Will check the other person graphics card brand as he reported not working on Windows.

Jun 3 2018, 6:48 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender