NodesProject
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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Today

LazyDodo (LazyDodo) added a comment to T52512: Problem with Node naming and UX behavior.

It's a mixRGB node, but you raise a valid point, it's nearly impossible to find out what a node is from the ui.

Thu, Aug 24, 3:36 AM · Nodes, User Interface
Vuk Gardašević (lijenstina) added projects to T52512: Problem with Node naming and UX behavior: User Interface, Nodes.
Thu, Aug 24, 3:18 AM · Nodes, User Interface

Yesterday

ronan ducluzeau (zeauro) added a comment to T52494: extra output when using FileOutput nodes.

It may be related to render settings of your .blend file or a forbidden composite node.

Wed, Aug 23, 12:27 PM · Rendering, Nodes, BF Blender
Sergey Sharybin (sergey) closed T52218: Node socket unlink issue as "Resolved" by committing rB1a76bc7aeb8c: Fix T52218: Missing update when reconnecting node.
Wed, Aug 23, 11:49 AM · Nodes, Cycles, BF Blender

Tue, Aug 22

Matt Chambers (superkiwi) created T52494: extra output when using FileOutput nodes.
Tue, Aug 22, 2:41 PM · Rendering, Nodes, BF Blender

Thu, Aug 17

Chase Willden (chase.willden) added a comment to T52218: Node socket unlink issue.

Do you have a .blend file showing the bug?

Thu, Aug 17, 5:35 PM · Nodes, Cycles, BF Blender
Dennis (justaviking) added a comment to T52418: Principled BSDF Shader node - Input number 16 does not exist.

Yes, fully resolved.

Thu, Aug 17, 1:07 AM · Nodes, BF Blender
Lukas Stockner (lukasstockner97) closed T52418: Principled BSDF Shader node - Input number 16 does not exist as "Invalid".

Seems like this was resolved, so I'll just go ahead and close it. If there's still an issue, feel free to reopen.

Thu, Aug 17, 12:18 AM · Nodes, BF Blender

Wed, Aug 16

Dennis (justaviking) added a comment to T52418: Principled BSDF Shader node - Input number 16 does not exist.

Oh, well that explains it.
Thank you for the reply.

Wed, Aug 16, 8:05 PM · Nodes, BF Blender
Irfan Celik (irfan) added a comment to T52418: Principled BSDF Shader node - Input number 16 does not exist.

When you switch from Multiscatter GGX to GGX, you will see a Transmission Roughness Parameter beeing added which should be Input Number 16.

Wed, Aug 16, 5:50 PM · Nodes, BF Blender
Dennis (justaviking) renamed T52418: Principled BSDF Shader node - Input number 16 does not exist from "Principled BSDF Shader node - Input number 16 does not exist, but 17 does" to "Principled BSDF Shader node - Input number 16 does not exist".
Wed, Aug 16, 5:29 PM · Nodes, BF Blender
Dennis (justaviking) edited the description of T52418: Principled BSDF Shader node - Input number 16 does not exist.
Wed, Aug 16, 5:28 PM · Nodes, BF Blender
Dennis (justaviking) edited the description of T52418: Principled BSDF Shader node - Input number 16 does not exist.
Wed, Aug 16, 5:27 PM · Nodes, BF Blender
Dennis (justaviking) created T52418: Principled BSDF Shader node - Input number 16 does not exist.
Wed, Aug 16, 5:23 PM · Nodes, BF Blender

Sun, Jul 30

Brecht Van Lommel (brecht) triaged T52218: Node socket unlink issue as "Confirmed" priority.
Sun, Jul 30, 1:02 PM · Nodes, Cycles, BF Blender

Sat, Jul 29

Claudio Ruggio (Claud) created T52218: Node socket unlink issue.
Sat, Jul 29, 12:04 PM · Nodes, Cycles, BF Blender

Jul 16 2017

Brecht Van Lommel (brecht) closed T52034: Texture nodes regression in latest build of 2.78c as "Resolved" by committing rB5c30bc285cd0: Fix T52034: cell noise renders different..
Jul 16 2017, 1:29 AM · Nodes, BF Blender

Jul 14 2017

Brecht Van Lommel (brecht) added a comment to T49801: Normal Map node is not working correctly.

It's documented in the manual.

Jul 14 2017, 3:32 PM · BF Blender, Cycles, Nodes
Jean Da Costa machado (jeacom256) added a comment to T49801: Normal Map node is not working correctly.

Well, maybe add a description for the node explaining this.

Jul 14 2017, 3:18 PM · BF Blender, Cycles, Nodes

Jul 12 2017

Serge Lyatin (SergeL) created T52034: Texture nodes regression in latest build of 2.78c.
Jul 12 2017, 12:01 PM · Nodes, BF Blender

Jul 10 2017

Brecht Van Lommel (brecht) closed T52004: Getting opaque colors with Blender's internal render as "Archived".
Jul 10 2017, 1:22 AM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) raised the priority of T52004: Getting opaque colors with Blender's internal render from "Incomplete" to "Normal".

This file is configured to use Filmic color management. Without that you would get an immediate mapping of the color ramp to the ones in the final render, however with Filmic there is contrast adjustment that causes the differences you see. For these types of toon renders disabling Filmic may work better, emulating the kind of effect that happens when filming real world footage is not really what you want usually.

Jul 10 2017, 12:50 AM · Nodes, Rendering, BF Blender

Jul 9 2017

Andrea Antillon (Andee-sama) added a comment to T52004: Getting opaque colors with Blender's internal render.

Jul 9 2017, 9:25 PM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T52004: Getting opaque colors with Blender's internal render as "Incomplete" priority.

Please attach a .blend file that demonstrates the issue.

Jul 9 2017, 6:36 PM · Nodes, Rendering, BF Blender
Vuk Gardašević (lijenstina) renamed T52004: Getting opaque colors with Blender's internal render from "Getting opaque colors whitt Blender's internal render" to "Getting opaque colors with Blender's internal render".
Jul 9 2017, 4:25 PM · Nodes, Rendering, BF Blender
Andrea Antillon (Andee-sama) created T52004: Getting opaque colors with Blender's internal render.
Jul 9 2017, 6:31 AM · Nodes, Rendering, BF Blender

Jun 15 2017

david mcsween (davidmcsween) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

I have found that the builds after June 4th address the texture to scale distortion bug.

Jun 15 2017, 1:19 AM · Nodes, Compositing, BF Blender

Jun 4 2017

Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

The title is based on initial observations.
It is definitely a bug so I will leave it to developers to figure it out.

Jun 4 2017, 12:27 AM · Nodes, Compositing, BF Blender

Jun 3 2017

Joel Godin (FloridaJo) raised the priority of T51705: Filter and Texture Nodes in Compositor crash Blender from "Incomplete" to "Confirmed".

I see that too, and all I have to do is go Converter > Math and it renders corrupted. Even before I hook it up.
Title maybe should be changed to "....cause corrupted backdrop image"

Jun 3 2017, 11:31 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Decided to play with the texture node before plugging it into Scale offset

Jun 3 2017, 10:25 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Please try with a build from builder.blender.org/download

Jun 3 2017, 9:49 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Sorry about that!
Note taken.

Jun 3 2017, 7:25 PM · Nodes, Compositing, BF Blender
Joel Godin (FloridaJo) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

There is no need of blend file.

Jun 3 2017, 5:01 PM · Nodes, Compositing, BF Blender
Aaron Carlisle (Blendify) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Please try with a build from builder.blender.org/download

Jun 3 2017, 3:13 PM · Nodes, Compositing, BF Blender
Serge Lyatin (SergeL) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

I have same crash with Win7 64 bit and ATI HD4670

Jun 3 2017, 9:40 AM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Do you mean like this?

Yes, that's the setup that crashes Blender.
It was mentioned from another user I just replicated it on my machine.

Jun 3 2017, 7:56 AM · Nodes, Compositing, BF Blender
Aaron Carlisle (Blendify) triaged T51705: Filter and Texture Nodes in Compositor crash Blender as "Incomplete" priority.

Thanks for the report but it would be helpful if you add a blend-file to the report that demonstrates the issue at hand.

Jun 3 2017, 4:14 AM · Nodes, Compositing, BF Blender
Joel Godin (FloridaJo) added a comment to T51705: Filter and Texture Nodes in Compositor crash Blender.

Do you mean like this?

Jun 3 2017, 3:20 AM · Nodes, Compositing, BF Blender

Jun 2 2017

Rumen Belev (syziph) edited the description of T51705: Filter and Texture Nodes in Compositor crash Blender.
Jun 2 2017, 5:08 PM · Nodes, Compositing, BF Blender
Rumen Belev (syziph) created T51705: Filter and Texture Nodes in Compositor crash Blender.
Jun 2 2017, 5:07 PM · Nodes, Compositing, BF Blender

Jun 1 2017

Bastien Montagne (mont29) closed T51684: Cannot properly animate ColorRamp Node bands when they are crossing each other as "Archived".

Thanks for the report, but this is more a known limitation currently than a bug, as you said bands are only identified by their ordered-index, which means they cannot cross each other in animation…

Jun 1 2017, 9:28 AM · Animation, Nodes, BF Blender

May 31 2017

ben u (benu) created T51684: Cannot properly animate ColorRamp Node bands when they are crossing each other.
May 31 2017, 9:55 PM · Animation, Nodes, BF Blender

Apr 24 2017

Lukas Stockner (lukasstockner97) closed T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs as "Invalid".

While in this case it is obvious that the result is always zero, the shader optimizer in Cycles has no real way of knowing that - Shaders are compiled independently of the objects in which they're used, so unfortunately per-object attributes can't be used for constant folding.

Apr 24 2017, 9:00 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:41 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:36 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:30 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) edited the description of T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:25 AM · Nodes, Cycles, BF Blender
Jason (LuftWaffle) created T51303: Cycles Nodes - Mix and Multiply Nodes Don't Skip Unnecessary Inputs.
Apr 24 2017, 8:24 AM · Nodes, Cycles, BF Blender

Apr 14 2017

Aaron Carlisle (Blendify) added a comment to D1356: Node Editor: Draw link lines to ouput nodes dashed.

I think we should just swap the styles between D2190 and this patch. However maybe change the color of the line in D2190 to a color that does not give the idea of negativity such as blue.

Apr 14 2017, 8:28 PM · Nodes, User Interface

Mar 24 2017

Lex (Lex4art) added a comment to T51007: Material viewport mode crash on node with more than 64 outputs..

Thank you all very much )

Mar 24 2017, 2:55 PM · Nodes, BF Blender