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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Thu, May 23

Bastien Montagne (mont29) closed T64693: Can't resize selected node as Resolved by committing rBfd3f75a02cf9: Fix several issues with recent node selection changes..
Thu, May 23, 4:37 PM · Nodes, User Interface, BF Blender

Tue, May 21

Michael Soluyanov (crantisz) added a comment to T64693: Can't resize selected node.

Maybe related: Reroute dots can't be selected using standard select tool, only via box, lasso circle selcect tools.

Tue, May 21, 8:14 PM · Nodes, User Interface, BF Blender
Philipp Oeser (lichtwerk) merged T64939: Nodes can't resize, anymore. Only move. into T64693: Can't resize selected node.
Tue, May 21, 12:51 PM · Nodes, User Interface, BF Blender
William Reynish (billreynish) merged T64935: Nodes in any node editor are not resizable into T64693: Can't resize selected node.
Tue, May 21, 11:15 AM · Nodes, User Interface, BF Blender
William Reynish (billreynish) reopened T64693: Can't resize selected node as "Open".
Tue, May 21, 11:14 AM · Nodes, User Interface, BF Blender
William Reynish (billreynish) merged task T64693: Can't resize selected node into T64935: Nodes in any node editor are not resizable.
Tue, May 21, 11:13 AM · Nodes, User Interface, BF Blender

Mon, May 20

Bastien Montagne (mont29) reassigned T64693: Can't resize selected node from Bastien Montagne (mont29) to Campbell Barton (campbellbarton).
Mon, May 20, 4:22 PM · Nodes, User Interface, BF Blender
Brecht Van Lommel (brecht) merged T64880: Resizing nodes into T64693: Can't resize selected node.
Mon, May 20, 2:50 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) raised the priority of T64693: Can't resize selected node from Confirmed, Medium to Confirmed, High.

@Campbell Barton (campbellbarton) assigning to you to ensure you see that task, we really need input from event master here. Why do we break event handling when operator returns (OPERATOR_PASS_THROUGH | OPERATOR_RUNNING_MODAL), at the end of wm_handler_operator_call()? This seems the opposite of PASSTHROUGH idea to me.

Mon, May 20, 2:29 PM · Nodes, User Interface, BF Blender

Fri, May 17

Berkan Umit (Koterminion) added a project to T64768: Outline toonshader: Nodes.
Fri, May 17, 6:45 PM · BF Blender
Philipp Oeser (lichtwerk) merged T64754: Can't resize the nodes horizontally or I don't know the setting to unlock this into T64693: Can't resize selected node.
Fri, May 17, 2:34 PM · Nodes, User Interface, BF Blender

Thu, May 16

George Vogiatzis (Gvgeo) added a comment to T64693: Can't resize selected node.
Thu, May 16, 5:12 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) added a comment to T64693: Can't resize selected node.

Thing is, we also need passthrough from initial invoke call, since it’s init event here that is shared between ops. But we'd rather not have select ran at all if some other, more specific op can run instead, else getting rid of select running code (getting out of modal loop) won't be exactly easy.

Thu, May 16, 4:10 PM · Nodes, User Interface, BF Blender
Brecht Van Lommel (brecht) added a comment to T64693: Can't resize selected node.

It should be possible to pass through events from modal(). Other modal operators just seem to return PASSTHROUGH without RUNNING_MODAL. The latter only really needs to be returned from invoke().

Thu, May 16, 3:14 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) updated subscribers of T64693: Can't resize selected node.

This is same exact problem as inT64660… that one could be worked-around with a rather cheap trick, but current one am not sure…

Thu, May 16, 2:06 PM · Nodes, User Interface, BF Blender
George Vogiatzis (Gvgeo) assigned T64693: Can't resize selected node to Bastien Montagne (mont29).

Must be rBaf088c264095 change.

Thu, May 16, 11:34 AM · Nodes, User Interface, BF Blender
George Vogiatzis (Gvgeo) merged T64696: resizing frame in node editor broken into T64693: Can't resize selected node.
Thu, May 16, 11:21 AM · Nodes, User Interface, BF Blender
Michael Soluyanov (crantisz) added projects to T64693: Can't resize selected node: User Interface, Nodes.
Thu, May 16, 10:35 AM · Nodes, User Interface, BF Blender

Tue, May 14

Brecht Van Lommel (brecht) closed T56674: Rendering with Image Texture and Normal Map nodes crash Blender. as Archived.

We did a lot of fixes and changes in OpenCL kernel compilation. Assuming this is fixed now, I can reopen if it's not the case.

Tue, May 14, 1:05 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

Mon, May 13

Brecht Van Lommel (brecht) triaged T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61 as Needs Information from User priority.

Please use the bug reporting template, and attach a .blend file to reproduce the problem.
https://developer.blender.org/maniphest/task/edit/form/1/

Mon, May 13, 9:32 PM · Cycles, BF Blender
Oleg Kauz (OlegKauz) added projects to T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61: Nodes, Rendering.
Mon, May 13, 9:17 PM · Cycles, BF Blender

Thu, May 9

Brecht Van Lommel (brecht) merged task T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. into T63867: EEVEE image sequence not updating in animation render.
Thu, May 9, 3:02 AM · Nodes, Animation, BF Blender

Apr 26 2019

Sebastian Parborg (zeddb) assigned T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. to Brecht Van Lommel (brecht).

You can attach files here. No need to upload it to dropbox.

Apr 26 2019, 11:28 AM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 26 2019, 10:55 AM · Nodes, Animation, BF Blender

Apr 25 2019

Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

The image sequence is not packed. Could you provide it?

Apr 25 2019, 5:44 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 25 2019, 5:41 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

The image sequence is not packed. Could you provide it?

Apr 25 2019, 5:35 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) triaged T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. as Needs Information from User priority.

The image sequence is not packed. Could you provide it?

Apr 25 2019, 5:24 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 25 2019, 5:17 PM · Nodes, Animation, BF Blender
Sebastian Parborg (zeddb) updated the task description for T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 25 2019, 5:16 PM · Nodes, Animation, BF Blender

Apr 24 2019

Philipp Oeser (lichtwerk) updated subscribers of T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended..

@Brecht Van Lommel (brecht): thank you!

Apr 24 2019, 1:02 PM · Nodes, Cycles, BF Blender
Brecht Van Lommel (brecht) closed T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended. as Resolved by committing rBcc5a75d5727a: Cycles: move shader node versioning code to C.
Apr 24 2019, 1:00 PM · Nodes, Cycles, BF Blender

Apr 23 2019

Stephen Swaney (stiv) raised the priority of T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. from Needs Information from User to Needs Triage by Developer.

> All the version information was added automatically by blender via the "Report a bug" button.

Apr 23 2019, 4:31 AM · Nodes, Animation, BF Blender
Casey (BagelCo) added a comment to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..

It would be nice to have a .blend for this.
Is this Blender 2.80 or 2.79?

Apr 23 2019, 2:08 AM · Nodes, Animation, BF Blender
Stephen Swaney (stiv) triaged T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. as Needs Information from User priority.

It would be nice to have a .blend for this.
Is this Blender 2.80 or 2.79?

Apr 23 2019, 12:56 AM · Nodes, Animation, BF Blender

Apr 22 2019

Casey (BagelCo) renamed T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation. from Image sequence in material does not update via keyframes correctly in Eevee rendered animation. to Image sequence node in material does not update via keyframes correctly in Eevee rendered animation..
Apr 22 2019, 11:53 PM · Nodes, Animation, BF Blender
Casey (BagelCo) added projects to T63808: Image sequence node in material does not update via keyframes correctly in Eevee rendered animation.: Animation, Nodes.
Apr 22 2019, 11:53 PM · Nodes, Animation, BF Blender

Apr 5 2019

Loren Osborn (linux_dr) updated the diff for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Working proof of concept before any significant changes:

  • Added Voronoi vector output [builds but untested]
  • BROKEN: renamed new broken Voronoi output to Offset
  • Fixed the issues identified by bzztploink
Apr 5 2019, 7:14 AM · Cycles, Nodes

Apr 1 2019

Philipp Oeser (lichtwerk) closed T62351: Material Ouptut selection broken as Resolved.

Actually, the issue seems resolved already...
So we now do get updates when rendering in cycles if eevee material output is selected, but changes are made in nodes that are connected to the 'designated' cycles output node...

Apr 1 2019, 3:24 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62415: inconsistency in shader nodes when opening .blend vs. append in 2.8. Node conversion skipped when object is appended. from Confirmed, Medium to Confirmed, High.
Apr 1 2019, 1:52 PM · Nodes, Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T62351: Material Ouptut selection broken.

will check on D4482 again

Apr 1 2019, 1:44 PM · User Interface, Rendering, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62351: Material Ouptut selection broken from Confirmed, Medium to Confirmed, High.
Apr 1 2019, 1:41 PM · User Interface, Rendering, Nodes, BF Blender
Loren Osborn (linux_dr) added inline comments to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Apr 1 2019, 12:18 PM · Cycles, Nodes
Loren Osborn (linux_dr) updated subscribers of D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

@Clément Foucault (fclem), I see that you touched this code recently. I would value any advice you have to offer.

Apr 1 2019, 6:17 AM · Cycles, Nodes

Mar 28 2019

Loren Osborn (linux_dr) added inline comments to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
Mar 28 2019, 4:07 AM · Cycles, Nodes
LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Not sure if this is all of them, but at-least these are the ones i remember fixing.

Mar 28 2019, 1:11 AM · Cycles, Nodes

Mar 27 2019

LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

Applies cleanly now, thanks!

Mar 27 2019, 10:26 PM · Cycles, Nodes
Loren Osborn (linux_dr) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

This relates to this devtalk page: Need help modifying texture node (attempting Voronoi enhancement)

Mar 27 2019, 10:05 PM · Cycles, Nodes
Loren Osborn (linux_dr) updated the diff for D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.
  • Added Voronoi vector output [builds but untested]
  • BROKEN: renamed new broken Voronoi output to Offset
Mar 27 2019, 10:00 PM · Cycles, Nodes
LazyDodo (LazyDodo) added a comment to D4602: BROKEN [WIP]: Minimal Viable Product: Proposed Voronoi Texture enhancements.

patch doesn't apply cleanly, a few errors i can fix, but this many is pushing it, try resubmitting your patch with arcanist using arc diff --update D4602

Mar 27 2019, 8:47 PM · Cycles, Nodes