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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Wed, Jul 10

Andrew Pankow, DRA, MFA (APankow) added a watcher for Nodes: Andrew Pankow, DRA, MFA (APankow).
Wed, Jul 10, 9:37 AM

Fri, Jul 5

michael campbell (3di) added a watcher for Nodes: michael campbell (3di).
Fri, Jul 5, 3:31 AM

Thu, Jul 4

William Reynish (billreynish) merged task T66406: Cycles sky texture impossible to set accurately near horizon (sunset/rise). into T65306: Vector UI widget clips when zooming in.
Thu, Jul 4, 11:41 AM · Nodes, BF Blender
William Reynish (billreynish) added a comment to T66406: Cycles sky texture impossible to set accurately near horizon (sunset/rise)..

1: Yes, why we don't have numerical input for this I don't know. It makes obvious sense, as it's currently quite difficult to accurately control. It's not a bug of course, but a missing feature.

Thu, Jul 4, 11:40 AM · Nodes, BF Blender
Philipp Oeser (lichtwerk) added a project to T66406: Cycles sky texture impossible to set accurately near horizon (sunset/rise).: Nodes.

Report is twofold (in general, please only report one issue at a time, easier to track issues this way...)

Thu, Jul 4, 11:33 AM · Nodes, BF Blender

Mon, Jul 1

Brecht Van Lommel (brecht) updated the task description for T66307: Nodes & Physics Module.
Mon, Jul 1, 6:52 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) updated the task description for T66307: Nodes & Physics Module.
Mon, Jul 1, 6:19 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) renamed T66307: Nodes & Physics Module from Nodes & Physics to Nodes & Physics Module.
Mon, Jul 1, 5:56 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) added a parent task for T66307: Nodes & Physics Module: T63725: Module Owners Todo's (parent task).
Mon, Jul 1, 5:55 PM · Physics, Nodes, BF Blender
Brecht Van Lommel (brecht) created T66307: Nodes & Physics Module.
Mon, Jul 1, 5:55 PM · Physics, Nodes, BF Blender

Thu, Jun 20

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Apologies for the inactivity. I've been dealing with classes. Once 2.80 releases I'll make sure to get the backwards compatibility finished and address any remaining issues so it can make it into 2.81.

Thu, Jun 20, 7:15 PM · Nodes, Rendering, Cycles, Eevee

Jun 1 2019

Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

It's possible to initialize the strength to 1 only if the color is black. See versioning_cycles.c, there's other code there that does this kind of versioning patches for nodes.

Jun 1 2019, 12:08 AM · Nodes, Rendering, Cycles, Eevee

May 31 2019

Brecht Van Lommel (brecht) added a comment to D4971: added emission strength to the principled BSDF node..

It's possible to initialize the strength to 1 only if the color is black. See versioning_cycles.c, there's other code there that does this kind of versioning patches for nodes.

May 31 2019, 11:57 PM · Nodes, Rendering, Cycles, Eevee
Carlo Andreacchio (candreacchio) added a comment to D4971: added emission strength to the principled BSDF node..

Can i suggest that the default values follow what the SubSurface inputs are? the emission strength would be 0 and the default emission colour be white (instead of the inverse?)

That might have been the ideal way to do it, unfortunately I'm afraid that could break older files that only use the emission Color, when the emission strength would default to 0 the material would lack emission. And since this feature seems to be coming post 2.80 that would probably be a much bigger deal then if that change was made during the beta.

May 31 2019, 7:47 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Can i suggest that the default values follow what the SubSurface inputs are? the emission strength would be 0 and the default emission colour be white (instead of the inverse?)

May 31 2019, 7:44 AM · Nodes, Rendering, Cycles, Eevee

May 30 2019

Carlo Andreacchio (candreacchio) added a comment to D4971: added emission strength to the principled BSDF node..

Can i suggest that the default values follow what the SubSurface inputs are? the emission strength would be 0 and the default emission colour be white (instead of the inverse?)

May 30 2019, 11:37 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) added inline comments to D4971: added emission strength to the principled BSDF node..
May 30 2019, 3:31 AM · Nodes, Rendering, Cycles, Eevee

May 29 2019

Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

After some troubleshooting I just did a fresh installation of the blender source and applied the patches.

May 29 2019, 9:43 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

oops accidentally replaced the entire diff. (I don't know how to use git, sorry let me figure this out.)

May 29 2019, 7:33 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

Fixed hard-coded socket indices.

May 29 2019, 7:32 PM · Nodes, Rendering, Cycles, Eevee
Brecht Van Lommel (brecht) requested changes to D4971: added emission strength to the principled BSDF node..

No, we don't make exceptions, we were already supposed to freeze in mid May.

May 29 2019, 6:28 PM · Nodes, Rendering, Cycles, Eevee
Bohdan Lvov (ostapblender) added a comment to D4971: added emission strength to the principled BSDF node..

This is a good improvement, we can add it to 2.81.

May 29 2019, 5:01 PM · Nodes, Rendering, Cycles, Eevee
Brecht Van Lommel (brecht) accepted D4971: added emission strength to the principled BSDF node..

This is a good improvement, we can add it to 2.81.

May 29 2019, 12:12 PM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) retitled D4971: added emission strength to the principled BSDF node. from I added emission strength to the principled BSDF node. to added emission strength to the principled BSDF node..
May 29 2019, 6:20 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) updated the diff for D4971: added emission strength to the principled BSDF node..

Edit: cycles socket for emission_strength default value has been updated to 1.0. (doesn't actually seem to have an effect but doing it just to be safe)

May 29 2019, 4:56 AM · Nodes, Rendering, Cycles, Eevee
Alex Strand (astrand130) created D4971: added emission strength to the principled BSDF node..
May 29 2019, 4:14 AM · Nodes, Rendering, Cycles, Eevee

May 28 2019

Philipp Oeser (lichtwerk) closed T65175: Animation Data on lamp stays linked even after unlinking all its data as Resolved by committing rBdb0568329e46: Fix T65175: nodetree animation stays linked after duplicating a lamp.
May 28 2019, 9:04 PM · Animation, Nodes, BF Blender

May 27 2019

Philipp Oeser (lichtwerk) added a revision to T65175: Animation Data on lamp stays linked even after unlinking all its data: D4956: Fix T65175: Animation Data on lamp stays linked even after unlinking all its data.
May 27 2019, 1:31 PM · Animation, Nodes, BF Blender
Philipp Oeser (lichtwerk) triaged T65175: Animation Data on lamp stays linked even after unlinking all its data as Confirmed, Medium priority.

Confirmed for now, checking...

May 27 2019, 12:46 PM · Animation, Nodes, BF Blender

May 23 2019

Bastien Montagne (mont29) closed T64693: Can't resize selected node as Resolved by committing rBfd3f75a02cf9: Fix several issues with recent node selection changes..
May 23 2019, 4:37 PM · Nodes, User Interface, BF Blender

May 21 2019

Michael Soluyanov (crantisz) added a comment to T64693: Can't resize selected node.

Maybe related: Reroute dots can't be selected using standard select tool, only via box, lasso circle selcect tools.

May 21 2019, 8:14 PM · Nodes, User Interface, BF Blender
Philipp Oeser (lichtwerk) merged T64939: Nodes can't resize, anymore. Only move. into T64693: Can't resize selected node.
May 21 2019, 12:51 PM · Nodes, User Interface, BF Blender
William Reynish (billreynish) merged T64935: Nodes in any node editor are not resizable into T64693: Can't resize selected node.
May 21 2019, 11:15 AM · Nodes, User Interface, BF Blender
William Reynish (billreynish) reopened T64693: Can't resize selected node as "Open".
May 21 2019, 11:14 AM · Nodes, User Interface, BF Blender
William Reynish (billreynish) merged task T64693: Can't resize selected node into T64935: Nodes in any node editor are not resizable.
May 21 2019, 11:13 AM · Nodes, User Interface, BF Blender

May 20 2019

Bastien Montagne (mont29) reassigned T64693: Can't resize selected node from Bastien Montagne (mont29) to Campbell Barton (campbellbarton).
May 20 2019, 4:22 PM · Nodes, User Interface, BF Blender
Brecht Van Lommel (brecht) merged T64880: Resizing nodes into T64693: Can't resize selected node.
May 20 2019, 2:50 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) raised the priority of T64693: Can't resize selected node from Confirmed, Medium to Confirmed, High.

@Campbell Barton (campbellbarton) assigning to you to ensure you see that task, we really need input from event master here. Why do we break event handling when operator returns (OPERATOR_PASS_THROUGH | OPERATOR_RUNNING_MODAL), at the end of wm_handler_operator_call()? This seems the opposite of PASSTHROUGH idea to me.

May 20 2019, 2:29 PM · Nodes, User Interface, BF Blender

May 17 2019

Berkan Umit (Koterminion) added a project to T64768: Outline toonshader: Nodes.
May 17 2019, 6:45 PM · BF Blender
Philipp Oeser (lichtwerk) merged T64754: Can't resize the nodes horizontally or I don't know the setting to unlock this into T64693: Can't resize selected node.
May 17 2019, 2:34 PM · Nodes, User Interface, BF Blender

May 16 2019

George Vogiatzis (Gvgeo) added a comment to T64693: Can't resize selected node.
May 16 2019, 5:12 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) added a comment to T64693: Can't resize selected node.

Thing is, we also need passthrough from initial invoke call, since it’s init event here that is shared between ops. But we'd rather not have select ran at all if some other, more specific op can run instead, else getting rid of select running code (getting out of modal loop) won't be exactly easy.

May 16 2019, 4:10 PM · Nodes, User Interface, BF Blender
Brecht Van Lommel (brecht) added a comment to T64693: Can't resize selected node.

It should be possible to pass through events from modal(). Other modal operators just seem to return PASSTHROUGH without RUNNING_MODAL. The latter only really needs to be returned from invoke().

May 16 2019, 3:14 PM · Nodes, User Interface, BF Blender
Bastien Montagne (mont29) updated subscribers of T64693: Can't resize selected node.

This is same exact problem as in T64660… that one could be worked-around with a rather cheap trick, but current one am not sure…

May 16 2019, 2:06 PM · Nodes, User Interface, BF Blender
George Vogiatzis (Gvgeo) assigned T64693: Can't resize selected node to Bastien Montagne (mont29).

Must be rBaf088c264095 change.

May 16 2019, 11:34 AM · Nodes, User Interface, BF Blender
George Vogiatzis (Gvgeo) merged T64696: resizing frame in node editor broken into T64693: Can't resize selected node.
May 16 2019, 11:21 AM · Nodes, User Interface, BF Blender
Michael Soluyanov (crantisz) added projects to T64693: Can't resize selected node: User Interface, Nodes.
May 16 2019, 10:35 AM · Nodes, User Interface, BF Blender

May 14 2019

Brecht Van Lommel (brecht) closed T56674: Rendering with Image Texture and Normal Map nodes crash Blender. as Archived.

We did a lot of fixes and changes in OpenCL kernel compilation. Assuming this is fixed now, I can reopen if it's not the case.

May 14 2019, 1:05 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

May 13 2019

Brecht Van Lommel (brecht) triaged T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61 as Needs Information from User priority.

Please use the bug reporting template, and attach a .blend file to reproduce the problem.
https://developer.blender.org/maniphest/task/edit/form/1/

May 13 2019, 9:32 PM · Cycles, BF Blender
Oleg Kauz (OlegKauz) added projects to T64561: Bump Node in Cycles (Normal input) - strange result after 2.80.61: Nodes, Rendering.
May 13 2019, 9:17 PM · Cycles, BF Blender