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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Yesterday

Amir (Warrior) added a comment to T54314: Contents of "Viewer Node" image block do not get updated .

I posted a devtalk thread regarding this as well --> https://devtalk.blender.org/t/is-it-possible-to-store-keep-the-rendering-result-in-memory-only-and-avoid-doing-i-o/11852

Tue, Feb 25, 7:28 PM · Python, Nodes, Cycles, BF Blender
Charlie Jolly (charlie) added a comment to T74198: Rounding error in ColorRamp node.

Color Ramps are converted to a texture and then sampled from a 256 px wide image. There is an optimisation in Eevee when there are only two stops which explains why it breaks after adding another stop. See the following thread from twitter: https://twitter.com/BartekMoniewski/status/1229063557330984960

Tue, Feb 25, 6:49 PM · Nodes, Eevee, Cycles, Render & Cycles, BF Blender
Ben (the_old_ben) changed the status of T74198: Rounding error in ColorRamp node from Needs Triage to Confirmed.


Can confirm, using 2.83.4
Not sure if this is a "know issue", too. I could not find it in the tracker at any rate.

Tue, Feb 25, 5:00 PM · Nodes, Eevee, Cycles, Render & Cycles, BF Blender
Dustin Frank (DustInCompetent) renamed T74198: Rounding error in ColorRamp node from Rounding error in Cycles ColorRamp node to Rounding error in ColorRamp node.
Tue, Feb 25, 4:55 PM · Nodes, Eevee, Cycles, Render & Cycles, BF Blender
Pawel Franitza (Rongix) added a comment to D6916: UI: Node space grid visibility.

@ThinkingPolygons (ThinkingPolygons) This change only applies to node based editors

Tue, Feb 25, 4:35 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the diff for D6916: UI: Node space grid visibility.
  • UI param rename and version dependency

Parameter name was changed in user preferences from "Grid depth" to "Grid levels",
description was changed from "Makes grid chunks more profound" to "Amount of grid lines displayed in the background",
added grid_levels to do_versions_theme

Tue, Feb 25, 4:18 PM · User Interface, Nodes
Julian Eisel (Severin) abandoned D1356: Node Editor: Draw link lines to ouput nodes dashed.

Abandoning this. Code would have to be redone for 2.8 changes and there's no consensus on the design. Plus, we may rework the visual language of the node editor as a whole for the everything nodes project.

Tue, Feb 25, 4:09 PM · Nodes, User Interface
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Tue, Feb 25, 3:59 PM · BF Blender (2.83), Cycles, Eevee, Nodes
ThinkingPolygons (ThinkingPolygons) added a comment to D6916: UI: Node space grid visibility.

Does this affect the movie clip editor? I guess nah, but the graph/dopesheet view there has a very strong hardcoded grid that could benefit from something like this. 🤔

Tue, Feb 25, 3:55 PM · User Interface, Nodes
Brecht Van Lommel (brecht) requested changes to D6916: UI: Node space grid visibility.
Tue, Feb 25, 3:39 PM · User Interface, Nodes
Brecht Van Lommel (brecht) added a comment to D6916: UI: Node space grid visibility.

This needs a change in do_versions_theme to ensure existing preferences do not load with grid levels 0. Something like:

Tue, Feb 25, 3:39 PM · User Interface, Nodes

Mon, Feb 24

Pawel Franitza (Rongix) updated the summary of D6916: UI: Node space grid visibility.
Mon, Feb 24, 11:31 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the diff for D6916: UI: Node space grid visibility.
  • Added grid options to preferences
  • Revert "Fixed grid visibility for Texture Node Editor"
  • Revert "UI: Node space grid visibility"
  • Changed parameter UI text and description
Mon, Feb 24, 11:22 PM · User Interface, Nodes
Pawel Franitza (Rongix) planned changes to D6916: UI: Node space grid visibility.

Moving grid settings to Preferences -> Theme. It will be possible to adjust grid levels (so far it looks better than initial idea).

Mon, Feb 24, 9:03 PM · User Interface, Nodes
Pawel Franitza (Rongix) added a comment to D6916: UI: Node space grid visibility.

Hi! Please note that it's just a change proposition :D
I thought about placing it in theme setting but it didn't feel suitable because in every other editor the grid visibility is placed directly in the editor space. In theme it is possible to change node editor backgrounds for easy differentiation. For example in compositor view I don't really mind grid since backdrop usually covers whole view including grid, as for node view it makes whole view darker and introduces a lot of noise during panning around, especially in editing grouped nodes, possibly causing dizziness.

Mon, Feb 24, 8:08 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the diff for D6916: UI: Node space grid visibility.
  • Fixed grid visibility for Texture Node Editor
Mon, Feb 24, 7:32 PM · User Interface, Nodes
Brecht Van Lommel (brecht) requested changes to D6916: UI: Node space grid visibility.

This seems more like a theme option? It's not clear to me why you'd want to hide this per editor?

Mon, Feb 24, 7:29 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the summary of D6916: UI: Node space grid visibility.
Mon, Feb 24, 7:16 PM · User Interface, Nodes
Sybren A. Stüvel (sybren) added a parent task for T62463: Skeleton rig with keyframes prevents selection of Shader Nodetree channels in Dope Sheet and Graph Editor: T74159: Fix Animation Channel and Bone Selection Sync.
Mon, Feb 24, 11:29 AM · Nodes, Animation & Rigging, BF Blender
Sybren A. Stüvel (sybren) added a comment to T62463: Skeleton rig with keyframes prevents selection of Shader Nodetree channels in Dope Sheet and Graph Editor.

This is likely a nasty side-effect of the selection synchronisation between channels and bones. I've added this issue to my list of Weak Areas of the Animation System.

Mon, Feb 24, 11:19 AM · Nodes, Animation & Rigging, BF Blender

Sun, Feb 23

Pawel Franitza (Rongix) updated the summary of D6916: UI: Node space grid visibility.
Sun, Feb 23, 6:19 PM · User Interface, Nodes
Pawel Franitza (Rongix) added a reviewer for D6916: UI: Node space grid visibility: Brecht Van Lommel (brecht).
Sun, Feb 23, 5:47 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the summary of D6916: UI: Node space grid visibility.
Sun, Feb 23, 5:31 PM · User Interface, Nodes
Pawel Franitza (Rongix) updated the summary of D6916: UI: Node space grid visibility.
Sun, Feb 23, 5:28 PM · User Interface, Nodes

Fri, Feb 21

Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Keep up to date with master.
Change shortcut due to conflict with resample image.
Cut = Ctrl
Mute = Ctrl + Alt

Fri, Feb 21, 6:19 PM · BF Blender: 2.8, Nodes

Wed, Feb 19

Philipp Oeser (lichtwerk) closed T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then) as Resolved by committing rB65ea5020c4a1: Fix T73938: Cycles Vertex Color wrong if no layer is specified.
Wed, Feb 19, 12:17 PM · Nodes, Render & Cycles, BF Blender
Philipp Oeser (lichtwerk) claimed T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then).
Wed, Feb 19, 9:58 AM · Nodes, Render & Cycles, BF Blender
Philipp Oeser (lichtwerk) added a revision to T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then): D6887: Fix T73938: Cycles Vertex Color wrong if no layer is specified.
Wed, Feb 19, 9:57 AM · Nodes, Render & Cycles, BF Blender

Tue, Feb 18

Nathan Vasil (vasiln) added a comment to T73942: Eevee mipmaps not respecting border mode.

Extra info: problem exists regardless of linear, cubic, or smart filtering. No problem, of course, with closest (no mip) filtering.

Tue, Feb 18, 9:01 PM · EEVEE & Viewport, Nodes, BF Blender
Aaron Carlisle (Blendify) changed the status of T72579: Copypasting material is broken for `NodeCustomGroup` nodes from Needs Triage to Confirmed.
Tue, Feb 18, 5:59 PM · Data, Assets & I/O, Python, Nodes, BF Blender
Brecht Van Lommel (brecht) raised the priority of T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then) from Low to Normal.
Tue, Feb 18, 4:19 PM · Nodes, Render & Cycles, BF Blender
Brecht Van Lommel (brecht) reopened T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then) as "Confirmed".
Tue, Feb 18, 4:19 PM · Nodes, Render & Cycles, BF Blender
Ben Lincoln (blincoln) added a comment to T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then).

...and no, I did not intend to close this task, or claim it. My user permissions are restricted enough that apparently that will happen by default if I reply to the ticket, so I won't do that again.

Tue, Feb 18, 4:18 PM · Nodes, Render & Cycles, BF Blender
Ben Lincoln (blincoln) closed T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then) as Invalid.

Thank you.

Tue, Feb 18, 4:06 PM · Nodes, Render & Cycles, BF Blender
Philipp Oeser (lichtwerk) renamed T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then) from Cycles: Vertex Color shader node is not handled properly/ignored to Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then).
Tue, Feb 18, 3:15 PM · Nodes, Render & Cycles, BF Blender
Philipp Oeser (lichtwerk) reopened T73938: Cycles: Vertex Color shader node is not handled properly/ignored if no vertex color is specified (should use the 'active_render' then) as "Confirmed".

Hm, if nothing is provided in the Vertex Color Node, then the active_render (Camera icon) kicks in (so watever you choose there will be rendered - in Eevee but not in Cycles)

Tue, Feb 18, 3:13 PM · Nodes, Render & Cycles, BF Blender
Dalai Felinto (dfelinto) updated the task description for T66307: Nodes & Physics Module.
Tue, Feb 18, 2:51 PM · Nodes & Physics, Physics, Nodes, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T73942: Eevee mipmaps not respecting border mode.

I'm not sure why it behaves as it does, but it does look wrong. I can also confirm that it works as expected in Cycles.

Tue, Feb 18, 11:57 AM · EEVEE & Viewport, Nodes, BF Blender
Richard Antalik (ISS) changed the status of T73942: Eevee mipmaps not respecting border mode from Needs Triage to Confirmed.

Seems to happen only with linear interpolation in texture node.

Tue, Feb 18, 11:50 AM · EEVEE & Viewport, Nodes, BF Blender
Brecht Van Lommel (brecht) triaged T67718: Point density texture crashes as High priority.
Tue, Feb 18, 11:06 AM · Render & Cycles, Nodes, Cycles, BF Blender

Mon, Feb 17

Bastien Montagne (mont29) added a comment to D6484: Fix broken python nodes API and some user counting.

Sorry, commented on wrong review...

Mon, Feb 17, 6:44 PM · Python & Add-ons, Nodes & Physics, Data, Assets & I/O, BF Blender, Python, Nodes
Sybren A. Stüvel (sybren) moved T62463: Skeleton rig with keyframes prevents selection of Shader Nodetree channels in Dope Sheet and Graph Editor from Backlog to Bugs on the Animation & Rigging board.
Mon, Feb 17, 5:55 PM · Nodes, Animation & Rigging, BF Blender
Charlie Jolly (charlie) updated the task description for T72337: Shader Node Additions.
Mon, Feb 17, 4:46 PM · BF Blender (2.83), Cycles, Eevee, Nodes
Charlie Jolly (charlie) closed D3789: Cycles: Vector Rotate Node using Axis and Angle method.
Mon, Feb 17, 4:45 PM · Nodes, Eevee, Cycles
Brecht Van Lommel (brecht) added a comment to D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Yes, you create a .blend file and reference images, see here:
https://wiki.blender.org/wiki/Tools/Tests/Setup#Render_Tests

Mon, Feb 17, 4:18 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Can you add tests for these new shader nodes?
Something similar to tests/render/shader/tex_voronoi.blend, a single test that renders with the node in a few different configurations.

Mon, Feb 17, 4:11 PM · Nodes, Eevee, Cycles
Brecht Van Lommel (brecht) accepted D3789: Cycles: Vector Rotate Node using Axis and Angle method.

Can you add tests for these new shader nodes?

Mon, Feb 17, 3:58 PM · Nodes, Eevee, Cycles
Brecht Van Lommel (brecht) moved T72337: Shader Node Additions from Backlog to bcon2: Features on the BF Blender (2.83) board.
Mon, Feb 17, 3:48 PM · BF Blender (2.83), Cycles, Eevee, Nodes
Brecht Van Lommel (brecht) updated the task description for T72337: Shader Node Additions.
Mon, Feb 17, 3:45 PM · BF Blender (2.83), Cycles, Eevee, Nodes
Richard Antalik (ISS) merged T73855: Driver on NodeGroup input slot breaks when changing slots. into T63596: Keyframed group inputs bound to index not property.
Mon, Feb 17, 11:42 AM · Nodes, BF Blender