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Description

Node editor.

Module Owner: @Lukas Toenne (lukastoenne)

Recent Activity

Sun, Jul 29

Adam Latchem (adamlatchem) added a comment to T56138: Movie Clip Node Crash.

Excellent - yes fixed now thank you.

Sun, Jul 29, 7:53 PM · Nodes, Compositing, BF Blender: 2.8
Inês Almeida (brita_) closed T56138: Movie Clip Node Crash as Resolved.

Fixed yesterday by rBf50fa4c5
There was a crash on the file selection screen.
Well reported, thank you!

Sun, Jul 29, 7:13 PM · Nodes, Compositing, BF Blender: 2.8
Adam Latchem (adamlatchem) created T56138: Movie Clip Node Crash.
Sun, Jul 29, 12:25 PM · Nodes, Compositing, BF Blender: 2.8

Fri, Jul 20

Brecht Van Lommel (brecht) added a comment to T56065: Holdout not working properly when added to another shader, makes whole material transparent.

It's an issue with the display of the render, where only premultiplied alpha can properly represent this type of object that is both fully transparent and emitting/reflecting light.

Fri, Jul 20, 6:40 PM · Nodes, Cycles, BF Blender
Brecht Van Lommel (brecht) merged task T56065: Holdout not working properly when added to another shader, makes whole material transparent into T52680: Alpha difference Viewport/F12 .
Fri, Jul 20, 6:39 PM · Nodes, Cycles, BF Blender
Jan (PixarFan) created T56065: Holdout not working properly when added to another shader, makes whole material transparent.
Fri, Jul 20, 6:37 PM · Nodes, Cycles, BF Blender

Jul 14 2018

LazyDodo (LazyDodo) closed T55969: Node Wrangler (enable/disable) as Archived.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to crashing bugs only at this point in time.

Jul 14 2018, 2:12 AM · Nodes, Addons
Armando Tello (ckat609) renamed T55969: Node Wrangler (enable/disable) from Node Wrangler to Node Wrangler (enable/disable).
Jul 14 2018, 2:11 AM · Nodes, Addons

Jul 12 2018

Bastien Montagne (mont29) closed T55308: Custom Matcap Node setup inconsistency between platforms as Archived.

Thanks for the report, but indeed there is not much point in investing time on this for blender2.7x now, OpenGL in 2.8 is totally different code anyway, so will archive that one now.

Jul 12 2018, 4:08 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender

Jul 11 2018

Amir (Warrior) added a comment to T54461: Unable to export/import EXR files after doing `import bpy` and when using the multiprocessing in Python (Blender freezes).

I hope this will have some higher priority soon :)

Jul 11 2018, 3:48 PM · Python, Nodes, Cycles, BF Blender

Jul 9 2018

Brecht Van Lommel (brecht) closed T55861: RGB channel problems with Cycles and TGA file format as Archived.
Jul 9 2018, 1:02 PM · Nodes, Rendering, Cycles
Christoph Werner (Taros) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

OK. But the issue is known already since four years. I hope my thread help to fix that or change it for the upcoming releases.
Softimage XSI supported seperating all channels of bitmaps already 10 years ago.

Jul 9 2018, 9:29 AM · Nodes, Rendering, Cycles
Carlo Andreacchio (candreacchio) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

As the other thread mentioned:

Jul 9 2018, 9:22 AM · Nodes, Rendering, Cycles
Christoph Werner (Taros) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

Hi Carlo.

Jul 9 2018, 9:16 AM · Nodes, Rendering, Cycles
Carlo Andreacchio (candreacchio) added a comment to T55861: RGB channel problems with Cycles and TGA file format.

duplicate of T38582

Jul 9 2018, 9:04 AM · Nodes, Rendering, Cycles
Christoph Werner (Taros) updated the task description for T55861: RGB channel problems with Cycles and TGA file format.
Jul 9 2018, 8:07 AM · Nodes, Rendering, Cycles
Christoph Werner (Taros) created T55861: RGB channel problems with Cycles and TGA file format.
Jul 9 2018, 8:04 AM · Nodes, Rendering, Cycles

Jun 21 2018

Pablo Vazquez (venomgfx) added a comment to D2807: Mute node wires.

Added back bar and simplified the logic.

Jun 21 2018, 2:09 PM · BF Blender: 2.8, Nodes

Jun 13 2018

Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Compile fix for bmain changes in 2.8

Jun 13 2018, 10:24 AM · BF Blender: 2.8, Nodes

Jun 4 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

After upgrading to 10.13.5 with latest Nvidia drivers the problem persists. Any idea if I could do anything else? Would 2.8 use a newer version? I guess EEVEE would be even better anyway for that type of shadings.

Jun 4 2018, 2:03 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I now checked the project using another Windows drive that I had around and it seems to be working fine. So I guess the problem is as you said with the OpenGL in my OSX version or something. Will update my system as there is a new one and see if the new drivers solve it. Any idea about what I could do in the case that would not solve it?

Jun 4 2018, 12:50 AM · Cycles, Platform: Mac OS X, Nodes, BF Blender

Jun 3 2018

Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

I just checked the file using another iMac and the Matcap looks correctly in Material shading. OSX 10.10.5 with Ati Radeon HD 2400 XT. I was wondering if this has to do with Nvidia drivers as you said. Will check the other person graphics card brand as he reported not working on Windows.

Jun 3 2018, 6:48 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) added a comment to T55308: Custom Matcap Node setup inconsistency between platforms.

The project as stated was tested by another user using a PC on windows and he had the same result while he could have the right result using a Macintosh. I was hoping from you or someone else to download the file and test if you could replicate the problem. My graphics card is up to date and I never had any problem visualizing everything as the way things should look.

Jun 3 2018, 6:26 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
LazyDodo (LazyDodo) triaged T55308: Custom Matcap Node setup inconsistency between platforms as Incomplete priority.

Its highly likely that this bug is specific to your hardware/driver configuration. These kinds of display issues are often caused by OpenGL driver bugs.

Jun 3 2018, 6:17 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender
Luis Burdallo (LuisB) created T55308: Custom Matcap Node setup inconsistency between platforms.
Jun 3 2018, 6:07 PM · Cycles, Platform: Mac OS X, Nodes, BF Blender

May 29 2018

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Added back bar.

May 29 2018, 5:00 PM · Nodes, User Interface
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Added back bar and simplified the logic.

May 29 2018, 4:58 PM · BF Blender: 2.8, Nodes

May 26 2018

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Added new mute cursor and adjusted the way lines are drawn. This is better for long links and works with the new way that 2.8 draws links, previous 2.7x patch was completely different. Also fixed highlighting when nodes are selected.

May 26 2018, 12:54 AM · Nodes, User Interface
Charlie Jolly (charlie) added a comment to D2807: Mute node wires.

May 26 2018, 12:46 AM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Muted links display red at both ends and the normal wire colour in the middle.

May 26 2018, 12:45 AM · BF Blender: 2.8, Nodes

May 25 2018

Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

+ Add custom mute cursor

May 25 2018, 6:30 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) edited reviewers for D2807: Mute node wires, added: User Interface; removed: Greg Zaal (gregzaal).
May 25 2018, 11:13 AM · BF Blender: 2.8, Nodes

May 24 2018

Charlie Jolly (charlie) added a comment to T52659: Mute node links (design task).

Updated D2807 to Blender 2.8.

May 24 2018, 4:47 PM · Nodes, User Interface
Charlie Jolly (charlie) added a project to D2807: Mute node wires: BF Blender: 2.8.
May 24 2018, 4:44 PM · BF Blender: 2.8, Nodes
Charlie Jolly (charlie) updated the diff for D2807: Mute node wires.

Updated patch for Blender 2.8

May 24 2018, 4:43 PM · BF Blender: 2.8, Nodes

May 13 2018

Cody (bldebg) added a comment to T55020: Blender crash when creating node tree links with Python.

Video of the error: https://www.dropbox.com/s/zvw4c1v78n55wef/Blender_Tree_Link_Bug.mp4?dl=0

May 13 2018, 4:47 PM · Platform: Windows, Nodes, Python, BF Blender

May 11 2018

Erick Tukuniata (erickblender) added a comment to T55020: Blender crash when creating node tree links with Python.

I tried this on win 7 gtx 550ti master hash d5c1c0b, every things seems okay, I run the script till my Mem was 50.90M i don't remember how many times but more than needed :)

May 11 2018, 4:18 PM · Platform: Windows, Nodes, Python, BF Blender
Cody (bldebg) updated the task description for T55020: Blender crash when creating node tree links with Python.
May 11 2018, 3:30 PM · Platform: Windows, Nodes, Python, BF Blender
Philipp Oeser (lichtwerk) added a project to T55020: Blender crash when creating node tree links with Python: Platform: Windows.

OK, seems like a Windows issue then (I'm on linux as well).
Someone here on Windows can reproduce?

May 11 2018, 3:12 PM · Platform: Windows, Nodes, Python, BF Blender
Cody (bldebg) added a comment to T55020: Blender crash when creating node tree links with Python.

“Does this happen on other computers as well?”

May 11 2018, 3:04 PM · Platform: Windows, Nodes, Python, BF Blender
Cody (bldebg) updated the task description for T55020: Blender crash when creating node tree links with Python.
May 11 2018, 3:03 PM · Platform: Windows, Nodes, Python, BF Blender
Philipp Oeser (lichtwerk) added a comment to T55020: Blender crash when creating node tree links with Python.

Seems I cant reproduce.
Made several runs in both master and 2.79 (each running the script 100 times)

May 11 2018, 1:57 PM · Platform: Windows, Nodes, Python, BF Blender

May 10 2018

Cody (bldebg) added projects to T55020: Blender crash when creating node tree links with Python: Python, Nodes.
May 10 2018, 12:53 AM · Platform: Windows, Nodes, Python, BF Blender

May 2 2018

Olivier Doriath (doriphor) added a comment to T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree).

Thank you! I tried looking for this issue everywhere and couldn't find anything. I won't report any more 2.8 issues for now then!

May 2 2018, 5:40 PM · Cycles, Nodes, BF Blender
Philipp Oeser (lichtwerk) assigned T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem? to Brecht Van Lommel (brecht).

Thanx for investigating. In that case, I'll pass this on to @Brecht Van Lommel (brecht) or @Sergey Sharybin (sergey) for judgement.

May 2 2018, 3:23 PM · Nodes, Rendering, Cycles
sasha (shurup4ik) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Dear @Philipp Oeser (lichtwerk) , thanks for your answer. Yes, you are right in some places I have gaps in the mesh, that's why positions were wrong. But in most cases 3D positions are almost correct, I get deviations from correct positions in ~cm or ~mm range. After careful debugging, I have noticed, this happens due to place in file "blender/intern/cycles/kernel/geom/geom_triangle_intersect.h", line 221:

May 2 2018, 2:13 PM · Nodes, Rendering, Cycles
Philipp Oeser (lichtwerk) closed T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree) as Archived.

I can confirm the described behaviour.
However 2.8 is still WIP in many areas.

May 2 2018, 12:14 PM · Cycles, Nodes, BF Blender

May 1 2018

Olivier Doriath (doriphor) updated the task description for T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree).
May 1 2018, 8:53 AM · Cycles, Nodes, BF Blender
Olivier Doriath (doriphor) created T54906: NodeGroup input doesn't work when unconnected in Eevee renderer. (Also Cycles to a degree).
May 1 2018, 8:45 AM · Cycles, Nodes, BF Blender

Apr 27 2018

Philipp Oeser (lichtwerk) added a comment to T54768: Blender(cycles) fails to render correct values in some pixels. Fails to hit correct triangle. Why? And how to avoid this problem?.

Not really sure this is the solution to all issues in question (havent checked any code and your first example pic seems unrelated to the example scene?)

Apr 27 2018, 1:55 PM · Nodes, Rendering, Cycles