Sun, Aug 20
Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Tue, Aug 8
yeah with latest master and the broken addon from the mentioned addon hash, it now properly fails , they have been messing with these tests a lot, guess it's fixed....
That is interesting, tests are passing nice for me on Linux. The stacktraces are mainly harmless, but would be nice to hide them so we can see actual problems.
little context, I was testing with artok (mac) and someone on linux, they had the same problem (presets being tested) but the test failed for them , passed on windows.
Wouldn't really call it a bug: error happens in preset which is supposed to be ignored. The issue here is that script first imports everything possible and only then checks that script was a preset and to be ignored. Perhaps we should suppress import error tracebacks for ignored files unless we pass something like VERBOSE=1.
Mon, Aug 7
Sorry about @Antonio Vazquez (antoniov), I thought that he experienced all of the things I did
Sun, Aug 6
According to @Antonio Vazquez (antoniov) the files did get saved and only the explorer didn't display them. So perhaps you're experiencing a different error?
Could it be that your HDD/SSD/USB device you store on have faulty sectors?
Sunday morning 11:17: I finished re-installing win10 from a backup and downloaded the updates and tried to reproduce the problem again but I was not able to recreate the same error. The screenshots that I gave you in this post was from July 16 2017 at exactly 10:23am (about 3 weeks ago) at that moment I did not have the time to deal with it, so I just came back to windows 7 (I always have a backup of the two OS and Linux).
sorry I forgot to had this: for the microsoft link about "explorer" I never saw it, but i did experiment those problems, but I had those problem with windows 7 and 10 at the same time, including copy/paste on USB thumb drive and external drive. My motherboard was the asus H87-Plus at the time and it had the reputation of having problems with USB, I send it to asus, gave me a new one, the problems where still there, changed my MB to an H97M-E that was recommended to me by my local computer repair store and I stopped having problems within windows 7 and 10 for the USB but the Blender problem persisted on win10. I spend so much time and money that I just gave up and stayed with windows 7 after my original posting (https://developer.blender.org/T50710)
I did it on win10 fresh install, only microsoft drivers, and during that period, since I first thought it was my hardware, I changed my motherboard, my SSD, sent my graphic card to gigabyte for a checkup, tested and stress tested my cpu and memory with legitimate software from intel etc... All of my hardware was double checked and I use only legitimate software, I do not run dropbox, onedrive, torrent or any others, and there is no skype or Steam games running in the background, my PC is for primarily for graphics :)
This sounds like it's probably a general Windows bug - perhaps a strange combination of disk driver, internal caching/background threads, and/or potential interference from some third-party shell addon (e.g. dropbox, cloud sync, TortoiseSVN/Git, AV menu entries, etc.) is leading to a delay in things getting updated?
Tue, Aug 1
Well… then we'll need to add support for NTFS junctions maybe at some point. That is a TODO though (maybe some #platform:_windows dev likes to take a go at it? added a note to our TODO list), not a bug. Thanks for the report anyway.
Wed, Jul 26
Tue, Jul 25
Ok, good to hear you found a solution, sounds like there is not much we can do about this in Blender.
After playing around with this setup now for a day I just found this link
where the user disabled the internal nvidia GPU and then the external GPU worked in CUDA-Z (!)
... and now it works in blender too!
(not a perfect solution but at least I didnt buy the Akitio +1080Ti for nothing - and maybe nvidia can fix this in the future)
PS: THX brecht for your help!
Yes, drivers are from nvidia. Control panel shows version 384.94
BUT Cuda-Z says "no compatible CUDA devices found" when the external gpu is plugged in :-(
... but nvidia gpu monitor shows eg Chrome running on the GPU
I think there are two distinct issue here. In T52036 it seems that Blender tries to use C:\ as the temporary directory. This report seems to be about NTFS junctions, which are a special type of symbol link used by Windows to move e.g. My Documents to another location.
@Bastien Montagne (mont29) , I think this bug(?) is quite old - back in 2012. I managed to find someone post a solution-ish for Windows 7.
Also, did you install the drivers from nvidia.com? What is the exact driver version?
Two things to check:
Jul 24 2017
Great! No problem! Sure I will look into Windows Ink problems next time I have access to the hardware.
Thanks for the patch. I committed a more general fix now, hopefully works for the Cintiq too. Tomorrow's build will have the fix:
Jul 22 2017
I was testing with some different tablets and had a similar problem with a Wacom Intuos 4 Model PTK-640. After digging into it, I found the cursors being reported as values that aren't handled in GHOST. The following diff fixed it for me.
Looking into it more I think that there is a programmatic approach to knowing which cursors are active according to Wintab, using WtInfo and WTI_CURSORS, which might bullet-proof this more. I'll look into this more next time I have access to a bunch of tablets.
Jul 20 2017
Given the FSF reply and links in T48109#369234, I think we can safely close this.
Jul 19 2017
On the other end, since '@' file is written first, would be the first one to hit permission issue, so…
Hmmm… the '@' file is a temp .blend file Blender uses to dump its binary data in, before renaming it to final file name - it avoids potentially running an existing .blend file whe you write over it.
Not sure we can do much here? It’s kind of Blender not having focus issue most likely, so it cannot handle own events, or something like that I’d guess… We need a windows dev to have a look at this, but would really no consider this as high priority issue.
Jul 18 2017
This is definitely a challenging problem to describe. Let me give you my step-by-step.
Probably this is some issue with NTFS file junctions. What is the exact error you message get, when saving a .blend to this folder?
Jul 17 2017
I just found that problem for a project that I'm working one. There is any solution available or hack that we can do to solve the it? I see that the first report was done around 4 years ago, and blender 2.78 still don't recognise linked folders in windows 10.
Jul 15 2017
Yea I couldn't reproduce this on my tablet, but its a Wacom...