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Today

Jeroen Bakker (jbakker) reassigned T70004: EEVEE: Texture Coordinate Node in world shader render artifacts (AMD) from Jeroen Bakker (jbakker) to Clément Foucault (fclem).
Thu, Sep 19, 11:31 AM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) added a comment to T70004: EEVEE: Texture Coordinate Node in world shader render artifacts (AMD).

Issue is introduced by rB3a08153d7a84: DRW: Refactor to support draw call batching

Thu, Sep 19, 11:15 AM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) renamed T70004: EEVEE: Texture Coordinate Node in world shader render artifacts (AMD) from EEVEE: Texture Coordinate Node render artifacts to EEVEE: Texture Coordinate Node in world shader render artifacts (AMD).
Thu, Sep 19, 10:34 AM · GPU / Viewport, BF Blender
Jerr Soundripper (soundripper) added a comment to T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.

Edit THE cube, Duplicate it in edit mode, create new material and assign new material to the new one. The second material won't show up in Eevee

Thu, Sep 19, 10:20 AM · BF Blender (2.81), GPU / Viewport, Eevee
Philipp Oeser (lichtwerk) merged T70058: Objects with multiple materials not showing up with Eevee. into T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.
Thu, Sep 19, 10:12 AM · BF Blender (2.81), GPU / Viewport, Eevee
Jeroen Bakker (jbakker) added a comment to D5838: AMD Adrenalin 19.9.2 clear buffers workaround.

@Clément Foucault (fclem) Bug has been confirmed and have been solved at AMD. Their advice: Tell our users to not use that driver :-)
... now how to limit the number of bug reports the upcoming month orso.
I would suggest to not commit this work-around.

Thu, Sep 19, 10:09 AM · GPU / Viewport
Jeroen Bakker (jbakker) claimed T70004: EEVEE: Texture Coordinate Node in world shader render artifacts (AMD).
Thu, Sep 19, 8:49 AM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) renamed T70004: EEVEE: Texture Coordinate Node in world shader render artifacts (AMD) from EEVEE Radeon bug to EEVEE: Texture Coordinate Node render artifacts.
Thu, Sep 19, 8:38 AM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) added a project to T70004: EEVEE: Texture Coordinate Node in world shader render artifacts (AMD): GPU / Viewport.

Issue seems to be related to the texture coordinate node, documentation states that it should work.

Thu, Sep 19, 8:37 AM · GPU / Viewport, BF Blender

Yesterday

Jeff Ellis (stretch) added a comment to T69461: Blender crash when trying to open a file window on Linux/Intel.

In case you miss it on the other page - Thankyou Martin, it worked fine. Really appreciated.

Wed, Sep 18, 8:08 PM · GPU / Viewport, BF Blender (2.81)
Martin Capitanio (capnm) added a comment to T69461: Blender crash when trying to open a file window on Linux/Intel.

Had a scout around for a way to update Mesa on my system - nothing found.

Wed, Sep 18, 7:02 PM · GPU / Viewport, BF Blender (2.81)
Germano Cavalcante (mano-wii) added a comment to T69743: Armature display issues with Intel 5x0 GPU.

@Joana Zimmermann (Chutney), try to run blender_debug_gpu_glitchworkaround.cmd that is included in the download and confirm that the problem seems to be solved.
This can help in the investigation.

Wed, Sep 18, 6:59 PM · GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) added a comment to T69743: Armature display issues with Intel 5x0 GPU.

Please ensure you installed this one specifically:
https://downloadcenter.intel.com/download/28694/Intel-Graphics-Driver-for-Windows-15-45-?product=88345

Wed, Sep 18, 6:58 PM · GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) added a project to T69743: Armature display issues with Intel 5x0 GPU: GPU / Viewport.
Wed, Sep 18, 6:55 PM · GPU / Viewport, BF Blender
Jeff Ellis (stretch) added a comment to T69461: Blender crash when trying to open a file window on Linux/Intel.

Hi folks

Wed, Sep 18, 5:46 PM · GPU / Viewport, BF Blender (2.81)
Jeroen Bakker (jbakker) added a comment to D5838: AMD Adrenalin 19.9.2 clear buffers workaround.

clang formatting

Wed, Sep 18, 3:58 PM · GPU / Viewport
Jeroen Bakker (jbakker) added a comment to D5838: AMD Adrenalin 19.9.2 clear buffers workaround.

Changed to glClearBuffer.
Still need to do clang formatting.

Wed, Sep 18, 3:56 PM · GPU / Viewport
Brecht Van Lommel (brecht) added a project to T69461: Blender crash when trying to open a file window on Linux/Intel: GPU / Viewport.
Wed, Sep 18, 2:46 PM · GPU / Viewport, BF Blender (2.81)
D5838: AMD Adrenalin 19.9.2 clear buffers workaround now requires changes to proceed.
Wed, Sep 18, 2:20 PM · GPU / Viewport
Jeroen Bakker (jbakker) created D5838: AMD Adrenalin 19.9.2 clear buffers workaround.
Wed, Sep 18, 2:00 PM · GPU / Viewport
Brecht Van Lommel (brecht) added projects to T64261: Performance: mesh batch cache creation: Performance, GPU / Viewport.
Wed, Sep 18, 1:03 PM · GPU / Viewport, Performance, BF Blender
Makahiya Dimakausap (moonshutr7) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

It's already resolved (at least in my computer) in the latest 2.81 build (2019-9-11).

how to fix sir?

Wed, Sep 18, 7:58 AM · User Interface, GPU / Viewport, BF Blender

Tue, Sep 17

Jeroen Bakker (jbakker) updated subscribers of T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

I did a research on supporting this in EEVEE. The current renderlayers in EEVEE does CPU post processing. We should make a GLSL shader to perform the post processing. This way we can do it per sample and have an interactive renderlayer preview. We should remove the CPU based post processing. Will check with @Clément Foucault (fclem) what his ideas are.

Tue, Sep 17, 11:45 AM · GPU / Viewport, Sculpt, Paint, Texture
Brecht Van Lommel (brecht) renamed T69476: Eevee: Option to Display Render Passes in the 3D Viewport from 3D Viewport: Option to Display Render Passes in the 3D Viewport to Eevee: Option to Display Render Passes in the 3D Viewport.
Tue, Sep 17, 11:11 AM · GPU / Viewport, Sculpt, Paint, Texture
Brecht Van Lommel (brecht) updated the task description for T69476: Eevee: Option to Display Render Passes in the 3D Viewport.
Tue, Sep 17, 11:11 AM · GPU / Viewport, Sculpt, Paint, Texture
Brecht Van Lommel (brecht) added a comment to T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

We left defining the settings entirely to the render engine, so there's no problem to solve regarding render pass naming.

Tue, Sep 17, 11:11 AM · GPU / Viewport, Sculpt, Paint, Texture
Lsscpp (lsscpp) added a comment to T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

About this part:

Tue, Sep 17, 10:05 AM · GPU / Viewport, Sculpt, Paint, Texture

Mon, Sep 16

Philipp Oeser (lichtwerk) merged T69945: Eevee showing wrong materials after opening in 2.81 into T68826: eevee not showing multi material object properly when blend is loaded until mesh is updated.
Mon, Sep 16, 3:08 PM · BF Blender (2.81), GPU / Viewport, Eevee
Daniel Paul (DaPaulus) added a comment to T68476: High Quality Bump.

@Clément Foucault (fclem) yeah that's true. Doing this automated by a script should work, I'll give it a try.

Mon, Sep 16, 12:35 PM · GPU / Viewport
grey tomorrow (gtomorrow) added a comment to T66606: Blender crashes in LookDev/EEVEE but not in Solid/Cycles.

Jean First, yours is not exactly a control experiment. You're using an experimental build (2.81) but more importantly testing on a different model iMac with the AMD Radeon R9 M370X, which has twice the RAM (2GB) of the Radeon HD 5750 (1GB).
Further experiments with procedural materials on this model iMac lead me to believe that Blender 2.8 requires minimum a 2GB video card, as after a certain point in the node chain (I have not yet documented where exactly) Blender 2.8 crashes in LookDev/EEVEE but not in Cycles/Rendered.

Mon, Sep 16, 9:54 AM · GPU / Viewport, Platform: macOS, BF Blender

Sun, Sep 15

Raffael Ley (drpace) added a comment to T67579: Improve NDOF navigation.

Hi all, I'm actually quite happy with the behavior of orbit mode in general save for the necessity of using a modifier key in that mode and the resulting inability to pan / rotate simultaneously. Patched up view3d_edit.c locally to see if I could get it working, and it came off just fine from my perspective:
Given lines 1434-1447 of view3d_edit.c, in the ndof_orbit_zoom_invoke function:

else if ((U.ndof_flag & NDOF_MODE_ORBIT) || ED_view3d_offset_lock_check(v3d, rv3d)) {
  const bool has_rotation = NDOF_HAS_ROTATE;
  const bool has_zoom = (ndof->tvec[2] != 0.0f);
  if (has_zoom) {
    view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, false, has_zoom);
    xform_flag |= HAS_TRANSLATE;
  }
  if (has_rotation) {
    view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
    xform_flag |= HAS_ROTATE;
  }
}

I just changed it as follows, et voila, works gloriously:

else if ((U.ndof_flag & NDOF_MODE_ORBIT) || ED_view3d_offset_lock_check(v3d, rv3d)) {
  const bool has_rotation = NDOF_HAS_ROTATE;
  const bool has_translate = NDOF_HAS_TRANSLATE;
  const bool has_zoom = (ndof->tvec[2] != 0.0f);
  if (has_zoom || has_translate) {
    view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
    xform_flag |= HAS_TRANSLATE;
  }
  if (has_rotation) {
    view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
    xform_flag |= HAS_ROTATE;
  }
}
Sun, Sep 15, 8:42 PM · GPU / Viewport

Sat, Sep 14

Sergio (SirYo) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

It's already resolved (at least in my computer) in the latest 2.81 build (2019-9-11).

Sat, Sep 14, 3:31 PM · User Interface, GPU / Viewport, BF Blender

Fri, Sep 13

Clément Foucault (fclem) added a comment to T68478: World Light Extraction.

I did some exploration of the idea. (see P1099)

Fri, Sep 13, 6:04 PM · GPU / Viewport
Clément Foucault (fclem) merged T68199: Depth of Field EEVEE Issue into T68468: Depth of Field Refactor.
Fri, Sep 13, 5:53 PM · GPU / Viewport
Clément Foucault (fclem) merged T60851: EEVEE DOF blur abrupt/stepped changes into T68468: Depth of Field Refactor.
Fri, Sep 13, 5:52 PM · GPU / Viewport
Clément Foucault (fclem) merged task T60851: EEVEE DOF blur abrupt/stepped changes into T68468: Depth of Field Refactor.
Fri, Sep 13, 5:52 PM · Rendering, Platform: Windows, GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) added a comment to T68476: High Quality Bump.

Implemented in rBffd5e1e6acd2

Fri, Sep 13, 5:50 PM · GPU / Viewport
Clément Foucault (fclem) added a comment to T68476: High Quality Bump.

But the performance is quite noticeable with a lot of textures.
Is it technically possible, to give the user the ability, to deactivate certain calculations eevee is performing?

Fri, Sep 13, 5:50 PM · GPU / Viewport
Clément Foucault (fclem) added a comment to T68475: Volumetrics Optimization.

Implemented by rBcaf494444cd7

Fri, Sep 13, 5:41 PM · BF Blender (2.81), GPU / Viewport
Brecht Van Lommel (brecht) added a comment to T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

The Cycles part was done. Are there plans to do this for Eevee too? If so this task could be renamed.

Fri, Sep 13, 2:23 PM · GPU / Viewport, Sculpt, Paint, Texture

Thu, Sep 12

Andreas Lutsch (andreasus) added a comment to T69377: Texture flickering when selecting in solid viewport / AMD Navi RX 5700 series.

Could you in the meantime update your graphics drivers to the latest version and see if that solves you problem?

Thu, Sep 12, 11:39 PM · GPU / Viewport, BF Blender
Anthony Robinson (JoyfulJourneys) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

I was having the same issue as described by the original poster. This issue was happening for me in blender 2.80 but is no longer happening in the later build 2.81. Also, the issue is not present using 2.79, but of course, I hope I don't have to use that anymore!

Thu, Sep 12, 7:35 PM · User Interface, GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T67305: highlighted wireframe in sculpt mode: GPU / Viewport.
Thu, Sep 12, 6:02 PM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) added a comment to T69377: Texture flickering when selecting in solid viewport / AMD Navi RX 5700 series.

Other issue that might be related is

  • switching rendering engines during circle select doesn't render textures.
Thu, Sep 12, 2:56 PM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) added a project to T69377: Texture flickering when selecting in solid viewport / AMD Navi RX 5700 series: GPU / Viewport.
Thu, Sep 12, 2:34 PM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) added a comment to T69780: Local/Global View handles light differently between Blender 2.79 and Blender 2.80.

Updated the manual closing this task.

Thu, Sep 12, 2:02 PM · GPU / Viewport
Philipp Oeser (lichtwerk) added a project to T69790: Blender 2.80 always crash when choosing material: GPU / Viewport.

Thats a crash in you GPU driver.
Try upgrading to the latest (official) driver from nvidia, this is usualy the cause of this bug (it has been reported numerous times... the search function for existing bugs is your friend here)

Thu, Sep 12, 12:16 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

Glad to hear, thx for reporting back...

Thu, Sep 12, 12:10 PM · User Interface, GPU / Viewport, BF Blender
Makahiya Dimakausap (moonshutr7) closed T65138: Intel HD Graphics bone selection problems in edit mode/pose mode as Resolved.
Thu, Sep 12, 11:56 AM · User Interface, GPU / Viewport, BF Blender
Makahiya Dimakausap (moonshutr7) added a comment to T65138: Intel HD Graphics bone selection problems in edit mode/pose mode.

It's already resolved (at least in my computer) in the latest 2.81 build (2019-9-11).

Thu, Sep 12, 11:55 AM · User Interface, GPU / Viewport, BF Blender