I might have some insight that may help debug the problem. I am using macOS 10.14.2 on a MacBook Pro late 2013 (model 11,2), with Intel Iris Pro 1536 MB and Blender 2.80 2019-01-22. It seems as though the problem is related to displaying (or rather not displaying) certain Overlays. Steps to reproduce:
For me it doesn't change anything with the changes on the info.plist file !
Hope to have a solution soon for this issue !
Fri, Jan 18
Thu, Jan 17
I want to bump this thread, still is present in 2.80, d844271aef2d, 2019-01-15, 19:24
Tue, Jan 15
Mon, Jan 14
I don't know if it is a bug, or just a feature not yet implemented, but video playback on empty or importing as an image on plan does not work.
Should I report a bug?
Still an issue with the 2.80 Beta macOS 64 bit, 2826c2be545e.
It works on two of my Apple device on macOS Mojave smoothly.
I only have the problem with my Macbook retina on macOS Mojave with Intel HD Graphics 4000 1536 MB.
Thu, Jan 10
Wed, Jan 9
assuming this is a display thing (as going out of sculptmode - and back in - seems to solve), but not sure (havent checked code...)
@Clément Foucault (fclem): does this ring a bell?
Mon, Jan 7
Ow yeah when you carefully match the distance or angle you can make it stay in incorrect mode. Sorry I used "flickering" incorrectly.
Actually, I can reproduce this now too (don't know why I couldn't before). It seems to only happen in ortho view.
Still the same with Build from January 6 2019, but I have never encountered that problem with files that were created inside of Blender 2.8. Attached file was made in 2.79 and loaded into 2.8, re-saved. Maybe it is some sort of weird, marginal glitch.
Fri, Jan 4
The software-gl used in official builds is now updated, and supports OpenGL 3.3.
Thu, Jan 3
For updating software OpenGL to support Blender 2.8, there is T56315: Blender 2.8 with software GL does not start.
@Sergey Sharybin (sergey), I guess updating the mesa libraries to the latest version is a job for the platform maintainer.
Wed, Jan 2
@Camille (Ekiwnox) Should you change "true" to "false" in these two lines
I've the same issue ! I tried the debug thing and it works smoothly with (with 23)
Don't understand what I should change in the info.plist file. Should I delete the line of code or change the "true" to something else ?
Tue, Jan 1
vista or windows 7 .. sux... with these video cards or drivers ..
anyway now the problem has been dammed on windows 10
the performance is at least three times higher than linux ..
Mon, Dec 31
For me after the introduction of these exchanges is all right.
One quick tip to make blender run fast on retina displays: open Blender's info.plist file and disable:
High Resolution Capable and Supports Automatic Graphics Switching.
This is the main setting change for opengl apps on my mac.
Right click on the Blender app and click show package contents.
Sat, Dec 29
Fri, Dec 28
@shawn (noahnoah), that's unrelated to this bug report. Possibly the path you are rendering to does not exist.
what is the solution to this? i just downloaded 2.79b to my mac 2011 and now i get error; 'could not open file for writing'.
any suggestions to a work around in order to render work?
@Clément Foucault (fclem) backtrace of crash seems to hint at draw code… ;)
Thu, Dec 27
thanks, now everything works fine
Wed, Dec 26
@Jacques Lucke (JacquesLucke) Think most of the time they won't work in background mode, no, which would solve most of the crashes already. For cases where OGL context is used in background mode, indeed that patch sounds OK to me, and it's add-on responsibility to handle the issue properly. And no rush here, it can wait for you to get back from holidays! ;)
Tue, Dec 25
Added the other driver in rB60b930af3e73
you are right, they are the drivers ...
to avoid the famous wireframe problem, I had installed some unofficial drivers .. from guru3d .. https://forums.guru3d.com/threads/16-101-x-pre-gcn-driver-pack.409002/
and they worked well until about a week ago .. even with the new patches you had made.
then recently some old bugs have re-emerged ...
I can fix the Object Scatter and Math Vis addon in that regard (maybe also the UV Export addon).
However, it might take me a couple of days because I'm on vacation and have to work on my Bachelor thesis..
Feel free to assign the addon updates to me.
IMHO, first thing first, addons should not call those gpu functions at module level, that means they get called during first eval of the code (first import). This is bad practice in general, unless absolutely mandatory we avoid that kind of extra processing since it makes Blender loading slower.
@Germano Cavalcante (mano-wii)
the bug is back
with also the problems of shading in solid mode--
it is as if the corrections that were made were canceled ..
Mon, Dec 24
animation nodes addon also triggers this crash
I think it would be best if the addons chek out these errors themselves.
But for this, instead of crash it would be better to raise an error message: