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Wed, Nov 14

Campbell Barton (campbellbarton) updated the task description for T51366: Empty/Background Images (TODO's).
Wed, Nov 14, 10:35 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Philipp Oeser (lichtwerk) reassigned T57646: Clip random marker placement in track/mask - not working in 2.8 from Philipp Oeser (lichtwerk) to Campbell Barton (campbellbarton).

Well, maybe I spoke too soon (regarding finding the fix).

Wed, Nov 14, 4:01 PM · User Interface, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T51366: Empty/Background Images (TODO's).

I think items 1 and 3 from the Empty Image Tasks are done. The only one missing is "Single sided display", which is imho the only feature missing to make image empties work great as background images.

Wed, Nov 14, 12:00 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx

Tue, Nov 13

Germano Cavalcante (mano-wii) closed T57708: Crash on Eevee Rendering OpenGL issue ? as Resolved.

Solved by rBc39d5a6c88dc

Tue, Nov 13, 7:22 PM · OpenGL / Gfx, Eevee, BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T57708: Crash on Eevee Rendering OpenGL issue ?.
  1. The crash occurs when you call glUseProgram with some programs made in another glcontext;
  2. I found 3 programs with the same problem (one with shader effect_ssr_frag.glsl, one with lightprobe_planar_display_frag.glsl, and one with effect_downsample_frag.glsl);
  3. They all have at least one uniform of texture;
  4. Two of them have the "uniform sampler2DArray probePlanars;"
  5. The other only has the "uniform sampler2D source;"
  6. No matter when the program is called the crash always occurs in the other glcontext.
  7. The program with the effect_ssr_frag.glsl shader can be solved if one of the uniforms samplers is removed from it.
Tue, Nov 13, 2:14 PM · OpenGL / Gfx, Eevee, BF Blender: 2.8
Zino Guerr (Zino) added a comment to T57756: orthographic views draw glitch. .

Can't reproduce here either. It's a really strange bug. Only thing that could lead to this is if the id of the mesh changes for each faces or if the mesh is rendered in wireframe.

Tue, Nov 13, 12:52 PM · OpenGL / Gfx, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T57678: Culling of smoke depending on view direction.

I had tried to build locally, but I was getting a crash - and did indeed download the latest BuildBot build, which didn't seem to have the commit.

Tue, Nov 13, 9:23 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57678: Culling of smoke depending on view direction.

@Mal Duffin (mal_cando) what's the build number? the buildbot are only updating around 1am. So you might have tested an old build without the fix.

Tue, Nov 13, 12:28 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Mon, Nov 12

Mal Duffin (mal_cando) added a comment to T57678: Culling of smoke depending on view direction.

Hi Clément,

Mon, Nov 12, 11:52 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) closed T57678: Culling of smoke depending on view direction as Resolved by committing rB6ba7345ca539: Workbench: Volumes: Fix volumetrics step length calculation.
Mon, Nov 12, 9:19 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Alvaro (zevarito_b) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

@Isaiah McCurdy (Helium234) cannot find that option on my 2.79b instalation, could you show me where you change it? Thanks!

Mon, Nov 12, 2:27 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Clément Foucault (fclem) added a comment to T57756: orthographic views draw glitch. .

Can't reproduce here either. It's a really strange bug. Only thing that could lead to this is if the id of the mesh changes for each faces or if the mesh is rendered in wireframe.

Mon, Nov 12, 1:00 PM · OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) assigned T57756: orthographic views draw glitch. to Clément Foucault (fclem).

Cannot reproduce here (linux ,970m).

Mon, Nov 12, 9:29 AM · OpenGL / Gfx, BF Blender: 2.8
Isaiah McCurdy (Helium234) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

I had the same issue and fixed it by unchecking the integrated graphics in user preferences

Mon, Nov 12, 2:39 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Sun, Nov 11

Christopher Anderssarian (Christopher_Anderssarian) removed a project from T57756: orthographic views draw glitch. : BF Blender.
Sun, Nov 11, 6:40 PM · OpenGL / Gfx, BF Blender: 2.8

Sat, Nov 10

wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

World volumes were broken for a bit, this should be fixed now.

Sat, Nov 10, 9:49 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8

Fri, Nov 9

zgorg (zgorg) added a comment to T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5.

yes it's working. big job. I had hope a such work in the interface. but it's not so sure about that...for instance modifications in keys are strange and often useless! I have to restored shift C cursor to center, ctrl alt shit c set origin. I added shift RMB to move cursor and shift alt RMB to move it on surfaces ^^ it's already possible in the key configuration. why not present in their tool menu. border select have a bug in object mode: it doesn't add several selections. it's cool to work on such mysterious keys like alt E to add several color in the ramp node but there is more logical things to do first. ctrl t and alt t back! no way. why all this is still present but was substract from the settings. ctrl u is back no way...
and in the interface if they don't understand how much faster is a crtl t I dont have to explain many other things...

Fri, Nov 9, 10:58 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Zino Guerr (Zino) updated the task description for T57756: orthographic views draw glitch. .
Fri, Nov 9, 10:46 PM · OpenGL / Gfx, BF Blender: 2.8
Zino Guerr (Zino) created T57756: orthographic views draw glitch. .
Fri, Nov 9, 10:44 PM · OpenGL / Gfx, BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T57708: Crash on Eevee Rendering OpenGL issue ?.

I can reproduce the bug on windows 64bits with Intel(R) HD Graphics 4000 and driver 4.0.0 - Build 10.18.10.4885.
Crash in glUseProgram with a program using the effect_ssr_frag.glsl shader and #define STEP_RESOLVE.
The crash is related to the get_scene_color function.
It is strange that this program works well in the 3dview. (Probably some status changes when entering the rendering context).

Fri, Nov 9, 9:00 PM · OpenGL / Gfx, Eevee, BF Blender: 2.8
Bert Pauwels (Blackcrow69) added a comment to T57708: Crash on Eevee Rendering OpenGL issue ?.

further testing;
removed the material from the objects and gave it a new one, only difuse, removed all the uv maps, hit render and instant crash (Eevee)

Fri, Nov 9, 4:04 PM · OpenGL / Gfx, Eevee, BF Blender: 2.8
Clément Foucault (fclem) updated subscribers of T57708: Crash on Eevee Rendering OpenGL issue ?.

The specified OpenGL version and feature set are either invalid or not supported.

Fri, Nov 9, 12:20 PM · OpenGL / Gfx, Eevee, BF Blender: 2.8
Clément Foucault (fclem) closed T55987: 3D Viewport Bug - Ghosting of Geometry - Blender 2.8 d28d202fd1 on macOS High Sierra 10.13.5 as Resolved.

I think we fixed this issue for everyone now. Closing.

Fri, Nov 9, 12:13 PM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T56332: purple background in ember forest scene from blender website as Resolved.

World volumes were broken for a bit, this should be fixed now.

Fri, Nov 9, 11:46 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) added projects to T57708: Crash on Eevee Rendering OpenGL issue ?: Eevee, OpenGL / Gfx.
Fri, Nov 9, 11:39 AM · OpenGL / Gfx, Eevee, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T57099: Editbone selection buffer crash.

Looked into this, for some reason the selection code gets back an object-id of 0 even though when drawing the object ID is 1 (passed to DRW_select_load_id).

Fri, Nov 9, 5:16 AM · OpenGL / Gfx, BF Blender: 2.8

Thu, Nov 8

Clément Foucault (fclem) added a comment to T57678: Culling of smoke depending on view direction.

I can confirm too. I will fix it soon.

Thu, Nov 8, 2:50 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) triaged T57677: Hardware acceleration in blender not working correctly while gizmos are present (noticeable lag) as Normal priority.

Cant seem to be able to reproduce on linux (nvidia 970m).

Thu, Nov 8, 11:25 AM · OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) assigned T57678: Culling of smoke depending on view direction to Clément Foucault (fclem).

@Clément Foucault (fclem) : not sure about smoke in regards to T56352 (atm. smoke also doesnt appear in lookdev/rendered view/ F12 render btw.), but can confirm the display weirdness...
[I am on a nvidia 970m btw.]

Thu, Nov 8, 11:14 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Wed, Nov 7

Philipp Oeser (lichtwerk) closed T57661: Unusual display colors and Blender crashes to desktop as Archived.

@Clément Foucault (fclem): do you ususally do this (report to intel)? Or is this duty of original report author? (or my?)

Wed, Nov 7, 12:24 PM · OpenGL / Gfx, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T57661: Unusual display colors and Blender crashes to desktop.

If the previous driver was working then yes, I would advise to downgrade. There is little we can do for this stuff other than reporting that behavior to intel.

Wed, Nov 7, 11:09 AM · OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) assigned T57661: Unusual display colors and Blender crashes to desktop to Clément Foucault (fclem).

Dont have that hardware here.

Wed, Nov 7, 11:01 AM · OpenGL / Gfx, BF Blender: 2.8
wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

hello i just download the nov 7 blender this time it didnt show purple background :)


here is output in console

Wed, Nov 7, 5:31 AM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
RayRayJunior (ramdac) added a comment to T57647: Z fighting when lowering unit scale.

Ok, I looked at it a bit more and it seems to be effected by my viewport minimum clip distance, if i set the minimum clip to a metre it seems fine but it still seems to be a result of working in a lower unit scale. I added a picture of the artifacts.

Wed, Nov 7, 12:59 AM · OpenGL / Gfx, BF Blender: 2.8

Tue, Nov 6

Philipp Oeser (lichtwerk) renamed T57099: Editbone selection buffer crash from Crash after parenting the bone and select the child to Editbone selection buffer crash.
Tue, Nov 6, 3:38 PM · OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) assigned T57099: Editbone selection buffer crash to Campbell Barton (campbellbarton).

Sorry this has been orphaned for quite a bit... but I can confirm this (as of rB9d32b9fb8a7f)
It is not an issue when you zoom in some more [or do the selection e.g in outliner]

Tue, Nov 6, 3:37 PM · OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) edited projects for T57647: Z fighting when lowering unit scale, added: BF Blender: 2.8, OpenGL / Gfx; removed BF Blender.
Tue, Nov 6, 2:02 PM · OpenGL / Gfx, BF Blender: 2.8
Philipp Oeser (lichtwerk) claimed T57646: Clip random marker placement in track/mask - not working in 2.8.

With current 2.8 I am not getting this with tracking markers (although the very first seemed to be off), but consistently with masking points.
Has to do with pixel size / UI scale [only happens when I change this in the User Preferences].

Tue, Nov 6, 1:40 PM · User Interface, BF Blender: 2.8

Mon, Nov 5

Brecht Van Lommel (brecht) added a comment to T56332: purple background in ember forest scene from blender website.

There is some information on that here:
https://docs.blender.org/manual/en/latest/render/workflows/command_line.html?highlight=terminal#macos

Mon, Nov 5, 5:33 PM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
wahhaj (wahaj) added a comment to T56332: purple background in ember forest scene from blender website.

@wahhaj (wahaj) we are not talking of python interactive window, but system console from which you’ll have launched Blender (using debug option, so something like blender --debug).

Mon, Nov 5, 5:30 PM · Platform: Mac OS X, Eevee, OpenGL / Gfx, BF Blender: 2.8
Joel Godin (FloridaJo) closed T57057: Go to Edit, select cube face, crash as Resolved.

It's fixed.
Something along the way must have been fixed, it don't crash at that point any more.
closed.

Mon, Nov 5, 3:33 AM · OpenGL / Gfx, Platform: Mac OS X, BF Blender: 2.8

Sat, Nov 3

Mal Duffin (mal_cando) added a comment to T56267: on EEVEE, Glass BSDF + procedural textures bug.

Well the "show backside" has a performance cost associated to it, and it is unnecessary for certain objects (think a simple glass plane).

Sat, Nov 3, 9:42 PM · OpenGL / Gfx, BF Blender: 2.8

Fri, Nov 2

Clément Foucault (fclem) closed T55820: crash on "maximize window" (win32) as Archived.
Fri, Nov 2, 12:20 PM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8
Viktor (Vix) added a comment to T55820: crash on "maximize window" (win32).

Yep! I can confirm that manually disabling CMAA ( "Conservative Morphological Anti-Aliasing" ) in Intel driver's settings is fixing the problem. No more crashing at maximizing and restoring Blender ! 8-)

Fri, Nov 2, 12:10 PM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8

Thu, Nov 1

Clément Foucault (fclem) added a comment to T55820: crash on "maximize window" (win32).

@Viktor (Vix) did you try updating you GPU driver? another report (T56760) mentioned that updating driver helps and manually disabling CMAA in the Driver's preferences fixed some very similar crash.

Thu, Nov 1, 3:41 PM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8
Viktor (Vix) added a comment to T55820: crash on "maximize window" (win32).

Just to say, that Blender is still crashing with the latest 2.80 Alpha 2 version (downloaded on 31.10.2018)
Also, I'm unable to move the Blender window to a second monitor - the moment I try to drag it to the other monitor it crashes and disappears.
The only way to work on a second monitor is to open a new Main window, which automatically appears on my second display.

Thu, Nov 1, 3:35 PM · Platform: Windows, OpenGL / Gfx, BF Blender: 2.8

Wed, Oct 31

Clément Foucault (fclem) closed T56760: Blender crash when resizing main window as Archived.

@Jaimi McEntire (Jaimi) Thanks for the heads up. We have our own AA methods and if Intel's option is crashing blender, it's not really our fault.

Wed, Oct 31, 7:50 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Jaimi McEntire (Jaimi) added a comment to T56760: Blender crash when resizing main window.

Update: Latest 10/21/2018 drivers from Intel fix several rendering errors on Intel chipsets.

Wed, Oct 31, 7:02 PM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Aleksi Tuomela (aleksi1) added a comment to T51366: Empty/Background Images (TODO's).

@Campbell Barton (campbellbarton) Thanks for the reply! I understand that there's other more urgent things for these image empties, but I just want to emphasize that I think this would be a really good feature for adding graphics to animations, even without shading! In fact when I saw the new add image option and saw how easy the process was, I got really excited because I thought I'd get to use this for my commercial work where we often need to add lots of symbols/icons in the animations :)

Wed, Oct 31, 9:08 AM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Adi Yehezkeli (Adi_Y) added a watcher for OpenGL / Gfx: Adi Yehezkeli (Adi_Y).
Wed, Oct 31, 7:55 AM