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Yesterday

Campbell Barton (campbellbarton) merged task T57677: Hardware acceleration in blender not working correctly while gizmos are present (noticeable lag) into T61474: Tranformation Gizmo is slowing down the viewport.
Tue, Mar 26, 11:54 PM · BF Blender, OpenGL / Gfx
Brecht Van Lommel (brecht) closed T52356: Lightning Failure with too many spot lights as Archived.

Not a bug since it's a GPU limitation on the size of shaders, and not relevant anymore in 2.8.

Tue, Mar 26, 5:36 AM · OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) closed T55421: blender edit mode wireframe display objects black DupliFrames as Archived.

Dupliframes was removed in 2.8, and we are indeed not fixing such viewport issues in 2.79 anymore.

Tue, Mar 26, 5:29 AM · OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) merged T62949: Blender 2.80 user interface is borked into T61551: macOS 10.11 and NVIDIA user interface display broken.
Tue, Mar 26, 4:01 AM · Platform: macOS, OpenGL / Gfx, BF Blender

Mon, Mar 25

Brecht Van Lommel (brecht) closed T56678: Blender 2.8 Full Screen Crash on LookDev/Rendered Modes as Resolved.

Closing under the assumption that this was fixed.

Mon, Mar 25, 4:41 PM · BF Blender, OpenGL / Gfx, Platform: Windows
Brecht Van Lommel (brecht) raised the priority of T60043: macOS viewport lagging from Normal to Confirmed, High.

Have not confirmed the issue myself, but marking as high priority since this has been reported many times.

Mon, Mar 25, 12:14 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) merged T56996: Lagging when rotating the view into T60043: macOS viewport lagging.
Mon, Mar 25, 12:11 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) merged task T56996: Lagging when rotating the view into T60043: macOS viewport lagging.
Mon, Mar 25, 12:11 PM · BF Blender, OpenGL / Gfx, Platform: macOS
Brecht Van Lommel (brecht) merged T62560: Blender 2.8 macOS Mojave - viewport lag in Eevee into T60043: macOS viewport lagging.
Mon, Mar 25, 12:10 PM · Platform: macOS, OpenGL / Gfx, BF Blender

Sat, Mar 23

Clément Foucault (fclem) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I don't know what to say at this point. Even the basic shaders are not behaving correctly.

Sat, Mar 23, 7:04 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Clément Foucault (fclem) added a comment to T58392: Texture limit size not working.

@Rombout Versluijs (rombout) this build is 4 months old. Try the latest one.

Sat, Mar 23, 5:42 PM · OpenGL / Gfx, BF Blender

Fri, Mar 22

Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

I still dont see a difference with this build, edbf15d3c044, master, 2018-11-28, on osx 10.11.6

Fri, Mar 22, 11:46 PM · OpenGL / Gfx, BF Blender
Clément Foucault (fclem) closed T58392: Texture limit size not working as Resolved by committing rB6c0bd890475c: Fix T58392 Texture limit size not working.
Fri, Mar 22, 7:43 PM · OpenGL / Gfx, BF Blender
-L0Lock- added a comment to T51366: Empty image improvements to replace background.

On previous versions, background images would remain displayed when entering local view ( <kbd>/</kbd> ). In 2.8, image empty get hidden like any other unselected object.

Fri, Mar 22, 5:52 PM · Code Quest, BF Blender: 2.8, OpenGL / Gfx
Brecht Van Lommel (brecht) merged T62848: Not Normal (no pun intended) interface into T61551: macOS 10.11 and NVIDIA user interface display broken.
Fri, Mar 22, 5:43 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

Thanks for the patch, committed in the 2.80 repository.

Fri, Mar 22, 5:22 PM · OpenGL / Gfx, Rendering, BF Blender
Dalai Felinto (dfelinto) closed T58517: Multiview not working with OpenGL render using scene settings as Resolved by committing rB5f45cbb26ec8: Fix T58517: Multi-view issues with OpenGL render + scene settings.
Fri, Mar 22, 5:22 PM · OpenGL / Gfx, Rendering, BF Blender
Dalai Felinto (dfelinto) added a comment to T58517: Multiview not working with OpenGL render using scene settings.

"Viewport Rendering doesn't support Multi-View"

Fri, Mar 22, 3:33 PM · OpenGL / Gfx, Rendering, BF Blender
Ole Prinds (oprinds) added a comment to T61551: macOS 10.11 and NVIDIA user interface display broken.

I have downloaded the source code and setup the project to compile on my mid 2009 macbook pro (running 10.11.6).

Fri, Mar 22, 12:25 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Jeroen Bakker (jbakker) reassigned T58517: Multiview not working with OpenGL render using scene settings from Jeroen Bakker (jbakker) to Dalai Felinto (dfelinto).

@Dalai Felinto (dfelinto) need your guidance.
according to https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/d5f1b9c22233 viewport rendering of multi view is not supported. Is that still the case?

Fri, Mar 22, 9:13 AM · OpenGL / Gfx, Rendering, BF Blender

Wed, Mar 20

Jeroen Bakker (jbakker) claimed T58517: Multiview not working with OpenGL render using scene settings.
Wed, Mar 20, 2:53 PM · OpenGL / Gfx, Rendering, BF Blender
Clément Foucault (fclem) closed T59121: Weird Shadows on viewport (solid mode) as Resolved.

The main issue reported has been fixed.

Wed, Mar 20, 2:40 AM · BF Blender, OpenGL / Gfx
Clément Foucault (fclem) added a comment to T60043: macOS viewport lagging.

Basically there is a "missing" glFlush (or glFinish) somewhere that seems to create a performance issue on those macs. But without access to the faulty hardware I cannot know where to put it. Or I can put it at random and hope for the best...

Wed, Mar 20, 1:26 AM · Platform: macOS, OpenGL / Gfx, BF Blender

Tue, Mar 19

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Tue, Mar 19, 9:24 PM · Code Quest, OpenGL / Gfx
Sebastian Parborg (zeddb) added a comment to T61725: Edge Select in object edit mode does not select the targeted edge.

@Philipp Oeser (lichtwerk) there are many reported issues like this. All of them seem to be because of buggy/outdated drivers.
I don't think we have a ticket for selection issues like these (at least yet).

Tue, Mar 19, 5:39 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Sebastian Parborg (zeddb) merged T62705: Viewports slow (12fps+/- ?) on Mac into T60043: macOS viewport lagging.
Tue, Mar 19, 5:25 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Clément Foucault (fclem) updated the task description for T61936: EOL GPU problems tracking report.
Tue, Mar 19, 5:03 PM · Code Quest, OpenGL / Gfx
Philipp Oeser (lichtwerk) edited projects for T61725: Edge Select in object edit mode does not select the targeted edge, added: OpenGL / Gfx, Platform: macOS; removed BF Blender: 2.8.

I assume this is still an issue?

Tue, Mar 19, 3:09 PM · Platform: macOS, OpenGL / Gfx, BF Blender
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Tue, Mar 19, 2:37 PM · Code Quest, OpenGL / Gfx
Brecht Van Lommel (brecht) closed T55788: viewport goes dark as Resolved.
Tue, Mar 19, 12:59 PM · BF Blender, OpenGL / Gfx
Nelson (crusadernels) added a comment to T55788: viewport goes dark.

no the issue has been fixed works fine now

Tue, Mar 19, 12:54 PM · BF Blender, OpenGL / Gfx
Brecht Van Lommel (brecht) closed T56867: A crash regarding Edge Select and Face Select as Resolved.

To my knowledge, crashes with mesh selection modes and macOS were fixed . If not, we can reopen the report.

Tue, Mar 19, 11:00 AM · BF Blender, OpenGL / Gfx, Platform: macOS
Brecht Van Lommel (brecht) lowered the priority of T55788: viewport goes dark from Normal to Needs Information from User.

Is this still an issue in the latest builds? There have been many Eevee and viewport bug fixes since this report.

Tue, Mar 19, 10:57 AM · BF Blender, OpenGL / Gfx
Brecht Van Lommel (brecht) lowered the priority of T56678: Blender 2.8 Full Screen Crash on LookDev/Rendered Modes from Normal to Needs Information from User.

Is this still an issue in the latest builds? There have been many Eevee and viewport bug fixes since this report.

Tue, Mar 19, 10:57 AM · BF Blender, OpenGL / Gfx, Platform: Windows
Brecht Van Lommel (brecht) closed T48015: Banding artifacts in smoke viewport display as Resolved.

The smoke display was rewritten in 2.8 and does not suffer from these types of artifacts anymore.

Tue, Mar 19, 10:55 AM · OpenGL / Gfx, BF Blender: Regressions, BF Blender
Brecht Van Lommel (brecht) merged T59697: The GUI doesn't displayed correctly into T61551: macOS 10.11 and NVIDIA user interface display broken.
Tue, Mar 19, 10:54 AM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) closed T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts as Archived.

Archiving old report, we no longer work on fixing these types of issues in 2.79 but focus on the new viewport in 2.8.

Tue, Mar 19, 10:53 AM · Rendering, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) renamed T60043: macOS viewport lagging from Lagging to macOS viewport lagging.
Tue, Mar 19, 10:50 AM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) renamed T61551: macOS 10.11 and NVIDIA user interface display broken from Scrambled, extremely colorful User Interface to macOS 10.11 and NVIDIA user interface display broken.
Tue, Mar 19, 10:50 AM · Platform: macOS, OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) closed T61429: Eevee - Textures not rendering, sometimes missing from the Viewport as Resolved.

Let's assume this bug was fixed then.

Tue, Mar 19, 12:42 AM · Eevee, OpenGL / Gfx, BF Blender
Gabriel Moro (gabrielmoro) added a comment to T61429: Eevee - Textures not rendering, sometimes missing from the Viewport .

I think this might be fixed? It is rendering okay now! :)

Tue, Mar 19, 12:38 AM · Eevee, OpenGL / Gfx, BF Blender

Mon, Mar 18

Bastien Montagne (mont29) raised the priority of T61429: Eevee - Textures not rendering, sometimes missing from the Viewport from Needs Information from User to Needs Triage by Developer.
Mon, Mar 18, 9:41 PM · Eevee, OpenGL / Gfx, BF Blender
Bastien Montagne (mont29) closed T57647: Z fighting when lowering unit scale as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Mar 18, 9:17 PM · OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) merged task T56063: Selecting Particle Edit integration mode will cause blender to crash into T61269: Crash when entering Particle Edit Mode with macOS + NVIDIA.
Mon, Mar 18, 8:19 PM · BF Blender, Platform: macOS, OpenGL / Gfx
Brecht Van Lommel (brecht) closed T57099: Editbone selection buffer crash as Resolved.

Confirmed crash in older version, but appears to be solved in latest master.

Mon, Mar 18, 7:29 PM · BF Blender, OpenGL / Gfx
Brecht Van Lommel (brecht) lowered the priority of T56368: Crash when selection from Normal to Needs Information from User.

Is this still an issue?

Mon, Mar 18, 10:23 AM · BF Blender, Platform: macOS, OpenGL / Gfx

Sun, Mar 17

Paweł (Wiggle) added a comment to T56996: Lagging when rotating the view.

Yes, in mac when changing the resolution also helps. Are the creators going to do something about it?

Sun, Mar 17, 7:05 PM · BF Blender, OpenGL / Gfx, Platform: macOS
Stef (RoranKladivo) added a comment to T56996: Lagging when rotating the view.

Alright, not really sure if this will help with MAC, but I had similar problem on my laptop on Windows. I have 4k screen, so I thought that might affect it. After changing my screen resolution in the Intel settings to 1920x1080 blender started running smoothly, just like the 2.79.

Sun, Mar 17, 5:42 PM · BF Blender, OpenGL / Gfx, Platform: macOS

Sat, Mar 16

Rupesh (Rupesh) added a comment to T55787: Blender 2.8 Crash on start - wont event open.
Sat, Mar 16, 4:12 AM · OpenGL / Gfx, Platform: Windows, BF Blender: 2.8
Clément Foucault (fclem) closed T60339: shading error in sculpt mode as Resolved.

This seems to have been fixed.

Sat, Mar 16, 3:10 AM · OpenGL / Gfx, Sculpting and Painting, BF Blender