OpenGL / GfxProject
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Description

OpenGL and graphics driver or card related topics.

Module Owners: @Brecht Van Lommel (brecht), @Mike Erwin (merwin)

Recent Activity

Fri, Dec 8

Vuk Gardašević (lijenstina) closed T53402: My "F" character is missing on all the Menus and descriptions as Archived.

More than a week passed without a reply.

Fri, Dec 8, 12:51 PM · OpenGL / Gfx, BF Blender

Thu, Dec 7

Denis (dns_di) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

I just tested latest buildbot 2.8 with new intel hd 4600 drivers installed, and... it did not work. Here is error from console:

Thu, Dec 7, 7:11 PM · OpenGL / Gfx

Tue, Dec 5

Clément Foucault (fclem) added a comment to T53468: Material viewport shading mode doesn't respect the "clip" image texture setting.

Yep that's something on my TODO list for sure.

Tue, Dec 5, 11:06 AM · OpenGL / Gfx, Cycles, BF Blender
Sergey Sharybin (sergey) closed T53468: Material viewport shading mode doesn't respect the "clip" image texture setting as Archived.

Thanks for the report, but this is a known limitation since initial Clipping implementation in Cycles: for GLSL e really need to use OpenGL clipping, which is fast but which would requite some internal changes in how we work with OpenGL textures. Currently, we only use one OpenGL texture per image, which will cause unpredictable results if the same image is used with different clipping/extension methods.

Tue, Dec 5, 10:12 AM · OpenGL / Gfx, Cycles, BF Blender
Carmen Wick (fezmonkey) added a project to T53468: Material viewport shading mode doesn't respect the "clip" image texture setting: OpenGL / Gfx.
Tue, Dec 5, 2:16 AM · OpenGL / Gfx, Cycles, BF Blender

Thu, Nov 30

Vuk Gardašević (lijenstina) merged task T53433: Visible artefact on 3D view and UI after install the last Windows Update (with GTX titan X) into T53179: NVIDIA TITAN XP Pascal display error .
Thu, Nov 30, 9:41 PM · OpenGL / Gfx, BF Blender
Romain Toumi (ToumiX) renamed T53433: Visible artefact on 3D view and UI after install the last Windows Update (with GTX titan X) from Visible artefact on 3D view and UI after install the last Windows Update (on GTX titan X) to Visible artefact on 3D view and UI after install the last Windows Update (with GTX titan X).
Thu, Nov 30, 6:37 PM · OpenGL / Gfx, BF Blender
Romain Toumi (ToumiX) created T53433: Visible artefact on 3D view and UI after install the last Windows Update (with GTX titan X).
Thu, Nov 30, 5:47 PM · OpenGL / Gfx, BF Blender
Vuk Gardašević (lijenstina) added a comment to T53402: My "F" character is missing on all the Menus and descriptions .

The link wasn't displayed in the previous post:

  • On MS-Windows: Download this dll and copying it so its located in the same directory as blender.exe and run Blender normally.
Thu, Nov 30, 9:26 AM · OpenGL / Gfx, BF Blender
Joshua Leung (aligorith) triaged T53402: My "F" character is missing on all the Menus and descriptions as Incomplete priority.

Its highly likely that this bug is specific to your hardware/driver configuration. These kinds of display issues are often caused by OpenGL driver bugs.

Thu, Nov 30, 4:57 AM · OpenGL / Gfx, BF Blender

Mon, Nov 27

Antonio Vazquez (antoniov) closed T51576: Blender crash when change to edit mode with Intel GPU as Resolved.

The edit crash was solved with last driver update. Still there are drawing issues, but I will open a separated bug report for that.

Mon, Nov 27, 11:20 AM · OpenGL / Gfx
Edwin Andres Martinez Suarez (DMcCoyStudios1) added a comment to T53353: A problem with armatures in Blender.

I followed the instructions and the result, is a failrure.
Sorry, but I have to reinstall Debian and resolve this problem, because I dont have in completly form my 3D projects

Mon, Nov 27, 4:01 AM · OpenGL / Gfx, Animation, BF Blender

Sun, Nov 26

Joshua Leung (aligorith) added a project to T53353: A problem with armatures in Blender: OpenGL / Gfx.
Sun, Nov 26, 6:50 AM · OpenGL / Gfx, Animation, BF Blender

Mon, Nov 20

Danrae Pray (spockTheGray) added a comment to T51377: Support F12 for draw manager engines.

@Dalai Felinto (dfelinto) does this mean that we simply want to do a single frame render in the largest available area region (like in 2.79) using whatever 2.8 engine is configured for the current scene or is there more to this?

Mon, Nov 20, 4:00 PM · BF Blender: 2.8, OpenGL / Gfx

Thu, Nov 16

Germano Cavalcante (mano-wii) closed T51210: Implement meta-ball drawing for object & edit mode. as Resolved by committing rB88c88c461026: Fix T51210: Draw Manager: Support for Metaball Drawing.
Thu, Nov 16, 6:12 PM · BF Blender: 2.8, OpenGL / Gfx
Germano Cavalcante (mano-wii) closed T51210: Implement meta-ball drawing for object & edit mode., a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Thu, Nov 16, 6:12 PM · BF Blender: 2.8, OpenGL / Gfx

Tue, Nov 14

Joshua Leung (aligorith) closed T53312: Issues Doth Risen as Invalid.

Thank you for your report. Unfortunately, it's highly likely that this bug is specific to your hardware/driver configuration.

Tue, Nov 14, 1:17 AM · OpenGL / Gfx, BF Blender

Nov 6 2017

Germano Cavalcante (mano-wii) closed T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support as Resolved by committing rB5d70e847dd6f: Fix T51604: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in….
Nov 6 2017, 5:14 PM · BF Blender: 2.8, OpenGL / Gfx
Germano Cavalcante (mano-wii) closed T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Nov 6 2017, 5:14 PM · BF Blender: 2.8, OpenGL / Gfx

Oct 30 2017

Campbell Barton (campbellbarton) closed T51368: Edit Mesh: text overlay (length, area, angle) as Resolved.
Oct 30 2017, 9:09 AM · BF Blender: 2.8, OpenGL / Gfx
Campbell Barton (campbellbarton) closed T51368: Edit Mesh: text overlay (length, area, angle), a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Oct 30 2017, 9:09 AM · BF Blender: 2.8, OpenGL / Gfx
Brecht Van Lommel (brecht) closed T53169: Selection something Blender often goes crash. as Resolved.

Ok, will consider this as resolved for now with a workaround, will be properly addressed in 2.8.

Oct 30 2017, 3:13 AM · OpenGL / Gfx, Platform: Linux, BF Blender

Oct 27 2017

Campbell Barton (campbellbarton) renamed T51366: Empty/Background Images (TODO's) from Background Images to Empty/Background Images (TODO's).
Oct 27 2017, 2:44 PM · BF Blender: 2.8, OpenGL / Gfx
Campbell Barton (campbellbarton) reopened T51366: Empty/Background Images (TODO's) as "Open".

Re-opening, will use this as TODO for background images.

Oct 27 2017, 2:06 PM · BF Blender: 2.8, OpenGL / Gfx
Campbell Barton (campbellbarton) reopened T51366: Empty/Background Images (TODO's), a subtask of T51202: Draw Manager 2.8 project (parent task), as Open.
Oct 27 2017, 2:06 PM · BF Blender: 2.8, OpenGL / Gfx
Paolo Furani (pafurijaz) added a comment to T53169: Selection something Blender often goes crash..

@Brecht Van Lommel (brecht) Thanks, now everything is ok after I changed the selection method.

Oct 27 2017, 2:03 PM · OpenGL / Gfx, Platform: Linux, BF Blender
Brecht Van Lommel (brecht) added a comment to T53169: Selection something Blender often goes crash..

Changing the Selection Method to Occlusion Queries under User Preferences > System may work around the issue. In Blender 2.8 this will likely become the default (and only) method.

Oct 27 2017, 6:05 AM · OpenGL / Gfx, Platform: Linux, BF Blender
Campbell Barton (campbellbarton) closed T51366: Empty/Background Images (TODO's) as Archived.
Oct 27 2017, 4:44 AM · BF Blender: 2.8, OpenGL / Gfx
Campbell Barton (campbellbarton) closed T51366: Empty/Background Images (TODO's), a subtask of T51202: Draw Manager 2.8 project (parent task), as Archived.
Oct 27 2017, 4:44 AM · BF Blender: 2.8, OpenGL / Gfx
Campbell Barton (campbellbarton) added a comment to T51366: Empty/Background Images (TODO's).

Closing this task since background images will use image empties (except for camera view)

Oct 27 2017, 4:43 AM · BF Blender: 2.8, OpenGL / Gfx
Joshua Leung (aligorith) triaged T53169: Selection something Blender often goes crash. as Incomplete priority.

Its highly likely that this bug is specific to your hardware/driver configuration. These kinds of display issues are often caused by OpenGL driver bugs.

Oct 27 2017, 3:27 AM · OpenGL / Gfx, Platform: Linux, BF Blender

Oct 24 2017

Dalai Felinto (dfelinto) merged T53140: Eevee ignores Mark Sharp edges into T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support.
Oct 24 2017, 3:18 PM · BF Blender: 2.8, OpenGL / Gfx

Oct 16 2017

Hudson (Newstage) added a comment to T51576: Blender crash when change to edit mode with Intel GPU.

Eevee here crashes while trying to go to edit mode in wharever engine I am using.

Oct 16 2017, 8:15 PM · OpenGL / Gfx

Oct 13 2017

LazyDodo (LazyDodo) added a comment to T50522: OpenCL kernel build fails on Linux with Mesa drivers (RX 480).

There's no un-merged patches on our side.

Oct 13 2017, 10:23 PM · Platform: Linux, Cycles, OpenGL / Gfx, BF Blender
Markus (blenderuser2) added a comment to T50522: OpenCL kernel build fails on Linux with Mesa drivers (RX 480).

Well, that's exactly what I wrote.

Oct 13 2017, 9:53 PM · Platform: Linux, Cycles, OpenGL / Gfx, BF Blender

Oct 12 2017

Sergey Sharybin (sergey) added a comment to T50522: OpenCL kernel build fails on Linux with Mesa drivers (RX 480).

The back trace in report indicates crash somewhere inside of Mesa/LLVM. We can not fix that or patch from Blender side, the driver itself is to be brought to a state when it can handle complexity of Cycles kernels.

Oct 12 2017, 12:13 PM · Platform: Linux, Cycles, OpenGL / Gfx, BF Blender

Oct 11 2017

Markus (blenderuser2) added a comment to T50522: OpenCL kernel build fails on Linux with Mesa drivers (RX 480).

I understand this is not a Blender issue, however six months after the various bugs were filed, Blender 2.79 still crashes on compilation under Ubuntu 17.10 Beta 2 with LLVM 5.0 and Mesa 17.2.2, even though it appears to me that all reported bugs were fixed.

Oct 11 2017, 10:22 PM · Platform: Linux, Cycles, OpenGL / Gfx, BF Blender

Oct 10 2017

Bastien Montagne (mont29) raised the priority of T52750: Matcap breaks Clipping Border from Incomplete to Normal.
Oct 10 2017, 9:51 AM · OpenGL / Gfx, BF Blender

Oct 6 2017

Brecht Van Lommel (brecht) closed T47630: Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5 as Archived.

It would have been nice to solve this, but for the next release we will require macOS 10.9 minimum. Apple themselves stopped supporting macOS 10.7 3 years ago.

Oct 6 2017, 12:24 AM · OpenGL / Gfx, Platform: Mac OS X

Oct 5 2017

Aaron Carlisle (Blendify) closed T46158: opening user preferences ... crashes blender as Resolved.

Fixed with rB57d7e5b6ee8e8061f964321edec48584fc64ab03

Oct 5 2017, 3:42 PM · OpenGL / Gfx
Ricky J (rickyblender) added a comment to T42489: user preferences crash.

with last 2.79 version don't have this problem any more

Oct 5 2017, 12:28 AM · OpenGL / Gfx, Platform: Windows

Oct 4 2017

LazyDodo (LazyDodo) closed T42489: user preferences crash as Resolved by committing rB57d7e5b6ee8e: Fix T42489 and T52936: Loading blend with minimized window results in crash or….
Oct 4 2017, 7:44 PM · OpenGL / Gfx, Platform: Windows

Sep 28 2017

Vuk Gardašević (lijenstina) closed T52691: Can't able to start blender as Archived.

More than a week passed without a reply.

Sep 28 2017, 7:42 PM · OpenGL / Gfx, Platform: Windows, BF Blender

Sep 22 2017

Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.
  • flags are not really being used;
Sep 22 2017, 12:15 AM · OpenGL / Gfx, Game Python, Python

Sep 21 2017

Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.
  • Missed MEM_freeN(strides) if there is an error in PyBuffer_FillInfo;
Sep 21 2017, 8:23 PM · OpenGL / Gfx, Game Python, Python
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.

Strides are needed when working with multidimensional array.

Sep 21 2017, 8:05 PM · OpenGL / Gfx, Game Python, Python

Sep 20 2017

Sybren A. Stüvel (sybren) removed a reviewer for D2734: Buffer Protocol for bgl.Buffer: Python.
Sep 20 2017, 11:30 PM · OpenGL / Gfx, Game Python, Python
Germano Cavalcante (mano-wii) edited reviewers for D2734: Buffer Protocol for bgl.Buffer, added: Porteries Tristan (panzergame), Ulysse Martin (youle), Campbell Barton (campbellbarton); removed: Game Python, Game Engine.

@Campbell Barton (campbellbarton), could you take a look, too? It seems like you know the subject well (T52827)

Sep 20 2017, 8:33 PM · OpenGL / Gfx, Game Python, Python
Ulysse Martin (youle) added a comment to D2734: Buffer Protocol for bgl.Buffer.

Hello, I tested with most of my files using bgl and it worked fine for me. I had only 1 file to test with bge.texture and bgl however. But this sounds ok to me.

Sep 20 2017, 8:13 PM · OpenGL / Gfx, Game Python, Python
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.

I undo some of my changes. It may be best to leave the original Buffer structure untouched.

Sep 20 2017, 8:12 PM · OpenGL / Gfx, Game Python, Python