Mon, Oct 16
Eevee here crashes while trying to go to edit mode in wharever engine I am using.
Fri, Oct 13
There's no un-merged patches on our side.
Well, that's exactly what I wrote.
Thu, Oct 12
The back trace in report indicates crash somewhere inside of Mesa/LLVM. We can not fix that or patch from Blender side, the driver itself is to be brought to a state when it can handle complexity of Cycles kernels.
Wed, Oct 11
I understand this is not a Blender issue, however six months after the various bugs were filed, Blender 2.79 still crashes on compilation under Ubuntu 17.10 Beta 2 with LLVM 5.0 and Mesa 17.2.2, even though it appears to me that all reported bugs were fixed.
Tue, Oct 10
Fri, Oct 6
It would have been nice to solve this, but for the next release we will require macOS 10.9 minimum. Apple themselves stopped supporting macOS 10.7 3 years ago.
Thu, Oct 5
Fixed with rB57d7e5b6ee8e8061f964321edec48584fc64ab03
with last 2.79 version don't have this problem any more
Wed, Oct 4
Thu, Sep 28
More than a week passed without a reply.
Fri, Sep 22
- flags are not really being used;
Thu, Sep 21
- Missed MEM_freeN(strides) if there is an error in PyBuffer_FillInfo;
Strides are needed when working with multidimensional array.
Wed, Sep 20
Hello, I tested with most of my files using bgl and it worked fine for me. I had only 1 file to test with bge.texture and bgl however. But this sounds ok to me.
I undo some of my changes. It may be best to leave the original Buffer structure untouched.
I added Tristan Porteries (panzergame), Ulysse Martin (youle) from the UPBGE team. I think the have more experience in this kind of things.
I get the EXCEPTION_ACCESS_VIOLATION error every time on Linux with HD 3000 GPU on laptop. This crashes my computer completely (not just Blender) and I have to power off with power button. This is a problem on Manjaro KDE, Kubuntu, Ubuntu Gnome, and Zorin OS 12. Most of the time this only happens with a high poly object and being close to it with perspective. If using orthographic view it never crashes for me. This may be the best solution for Intel users at least for now.
It really makes sense bgl.Buffer to have a Buffer Protocol.
I made some changes to the code.
Tue, Sep 19
I dont know if this helps, but this is the error I get starting blender 3d from cli.
Sep 19 2017
Sorry for the late response.
It is related to setting on Windows using Advanced System Settings > Environment variables setting so the command line executable can be executed easily.
Sep 18 2017
Same issue here with intel HD 4600 on windows 10, after hitting tab, blender crash. Latest drivers from intel installed 18.104.22.16803. On linux also crash, not after TAB but crash. Tried several blender 2.8 builds, they all crash, including latest as of this writing.
Sep 16 2017
Sep 14 2017
Likely this is an issue with CLIP_WORKAROUND in gpu_shader.c
Sorry, totally forgot about videocard.
Cannot reproduce here.
Sep 12 2017
Sep 11 2017
In addition to the troubleshooting steps mentioned by @Vuk Gardašević (lijenstina), have you tried posting/searching on any forums (e.g. StackExchange - https://blender.stackexchange.com/) to see if any of the tips mentioned there help?
Aug 26 2017
Hi, new here but long time Blender user. Registered an account on this just to chime in on this bug.
Aug 24 2017
Here's a quick snapshot of the Dope sheet that I took just before pressing TAB.
Aug 20 2017
This code has not been rewritten in Blender 2.8 as far as I know, can't assume this will be automatically fixed.
I am closing this because it is basically invalid with 2.8 development.
Aug 17 2017
Aug 15 2017
Aug 14 2017
Jul 27 2017
Will it be supported? I just ran into this problem.
Jul 21 2017
Hi, is this problem still an issue 2.78c ?