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Fri, Jul 19

Jeroen Bakker (jbakker) added a comment to D5299: LookDev: StudioLight Intensity.

We should extend this with Tone and Saturation.
https://blender.community/c/rightclickselect/VGcbbc/

Fri, Jul 19, 4:40 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) added inline comments to D5299: LookDev: StudioLight Intensity.
Fri, Jul 19, 2:49 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) updated the summary of D5299: LookDev: StudioLight Intensity.
Fri, Jul 19, 2:48 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) added a revision to T67220: Look Dev: Change The Intensity Of The HDRI: D5299: LookDev: StudioLight Intensity.
Fri, Jul 19, 2:43 PM · GPU / Viewport
Jeroen Bakker (jbakker) created T67220: Look Dev: Change The Intensity Of The HDRI.
Fri, Jul 19, 12:45 PM · GPU / Viewport
Jeroen Bakker (jbakker) added subtasks for T67218: Look Dev Shading Mode (Parent Task): T67128: Cycles Look Development Mode, T67188: Write Documentation how to use an External Render Engine for Look Development, T66746: Use External Render Engines for Look Development.
Fri, Jul 19, 12:33 PM · GPU / Viewport
Jeroen Bakker (jbakker) created T67218: Look Dev Shading Mode (Parent Task).
Fri, Jul 19, 12:31 PM · GPU / Viewport

Wed, Jul 17

Sebastian Parborg (zeddb) added a comment to T67024: Text not visible.

We do not support software rendering. You are using llvmpipe to render opengl. So you are not using your GPU.

Wed, Jul 17, 11:27 AM · GPU / Viewport, BF Blender

Tue, Jul 16

Germano Cavalcante (mano-wii) added a comment to T67024: Text not visible.

I think this must be a graphics driver issue because I can't reproduce th problem.

Tue, Jul 16, 5:58 PM · GPU / Viewport, BF Blender
Alan Noble (AlanNoble) added a comment to T67025: Viewport Clipping Not Visible in Wireframe Mode.

@Philipp Oeser (lichtwerk) @dark999 (dark999) Thanks for the tips!

Tue, Jul 16, 4:07 PM · GPU / Viewport, BF Blender
Vyacheslav (hitrpr) added a comment to T67050: Regression: appearance of tube limit for wind force field is not dashed as in 2.79.

@Philipp Oeser (lichtwerk) awright, thanks!

Tue, Jul 16, 1:30 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T67050: Regression: appearance of tube limit for wind force field is not dashed as in 2.79: GPU / Viewport.

Can confirm min / max are better readable in dashed style, will have a look after 2.80...

Tue, Jul 16, 1:10 PM · GPU / Viewport, BF Blender
dark999 (dark999) added a comment to T67025: Viewport Clipping Not Visible in Wireframe Mode.

@Alan Noble (AlanNoble) you can try to load your file with disabled LoadUI option in open screen


on Linux Blender 2.80RC1 after file reload all work fine

Tue, Jul 16, 12:00 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a comment to T67025: Viewport Clipping Not Visible in Wireframe Mode.

@Alan Noble (AlanNoble) : see the following links for what to use viewport clipping for:
https://docs.blender.org/manual/en/2.80/editors/3dview/navigate/regions.html#view-clipping-region
https://docs.blender.org/manual/en/2.80/sculpt_paint/brush/introduction.html#the-clipping-region

Tue, Jul 16, 11:46 AM · GPU / Viewport, BF Blender
Alan Noble (AlanNoble) added a comment to T67025: Viewport Clipping Not Visible in Wireframe Mode.

I can confirm that the new version seems to be working. Thanks, @Evan Wilson (EAW) ! I was also able to fix the issue by starting a new .blend file and just appending the Scene from the previous .blend to the new one.

Tue, Jul 16, 11:34 AM · GPU / Viewport, BF Blender
Jeroen Bakker (jbakker) added a project to T67025: Viewport Clipping Not Visible in Wireframe Mode: GPU / Viewport.
Tue, Jul 16, 11:31 AM · GPU / Viewport, BF Blender
Campbell Barton (campbellbarton) added a project to T67024: Text not visible: GPU / Viewport.
Tue, Jul 16, 7:26 AM · GPU / Viewport, BF Blender

Mon, Jul 15

Gurcharan Singh (Gs_1001) added a comment to T37878: Viewport normal drawing with constant length.

No work has been done on this task for quite a long time.
I would like to try and fix it.

Mon, Jul 15, 3:04 PM · BF Blender, GPU / Viewport, Quick Hacks

Thu, Jul 11

Michael Helmrich (uhuruguru) added a comment to T60043: macOS viewport lagging.

For me, the lag is still there with the newest version:

Thu, Jul 11, 9:29 AM · Platform: macOS, GPU / Viewport, BF Blender

Tue, Jul 9

Clément Foucault (fclem) merged T65018: Gizmo line width ignored on macOS into T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.
Tue, Jul 9, 8:57 PM · GPU / Viewport
Clément Foucault (fclem) merged T57993: Lines too thin on macOS into T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.
Tue, Jul 9, 8:56 PM · GPU / Viewport
Clément Foucault (fclem) added a comment to T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior.

This is really problematic for OSX users on retina display.

Tue, Jul 9, 8:56 PM · GPU / Viewport

Mon, Jul 8

Brecht Van Lommel (brecht) edited projects for T57570: 2.8x, unreliable GL_LINE_SMOOTH / GL_POLYGON_SMOOTH behavior, added: GPU / Viewport; removed BF Blender: 2.8.
Mon, Jul 8, 3:01 PM · GPU / Viewport

Fri, Jul 5

Brecht Van Lommel (brecht) removed a project from T66463: Speedup Mesh Batch Cache: Eevee.
Fri, Jul 5, 12:25 PM · GPU / Viewport
Brecht Van Lommel (brecht) renamed GPU / Viewport from OpenGL / GPU to GPU / Viewport.
Fri, Jul 5, 12:25 PM
Brecht Van Lommel (brecht) added projects to T66463: Speedup Mesh Batch Cache: GPU / Viewport, Eevee.
Fri, Jul 5, 12:25 PM · GPU / Viewport

Sat, Jun 29

Aaron Carlisle (Blendify) closed T45153: OpenGL, Dupli-Objects draw without shading. as Archived.
Sat, Jun 29, 3:22 AM · GPU / Viewport
Aaron Carlisle (Blendify) closed T50158: Blender does not work above 1920x1080 as Archived.
Sat, Jun 29, 2:52 AM · BF Blender: Unconfirmed, GPU / Viewport, Platform: Windows

Wed, Jun 26

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Wed, Jun 26, 5:18 PM · GPU / Viewport
Philipp Oeser (lichtwerk) added a comment to T66148: gpu, shader, points have no longer correct depth.

@Clément Foucault (fclem): good to know (wasnt aware)

Wed, Jun 26, 1:15 PM · GPU / Viewport, BF Blender
Clément Foucault (fclem) added a comment to T66148: gpu, shader, points have no longer correct depth.

We did remove the automatic depth test. Now you have to explicitly set it inside your drawing function and reset it to no depth test.

Wed, Jun 26, 12:59 PM · GPU / Viewport, BF Blender
Philipp Oeser (lichtwerk) added a project to T66148: gpu, shader, points have no longer correct depth: GPU / Viewport.

Can confirm.

Wed, Jun 26, 12:56 PM · GPU / Viewport, BF Blender

Mon, Jun 24

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Mon, Jun 24, 11:46 AM · GPU / Viewport

Jun 18 2019

Clément Foucault (fclem) closed T65689: Geometry overlaps axis selector as Resolved by committing rB1dab26afb9c8: Fix T65689 Geometry overlaps axis selector.
Jun 18 2019, 4:14 PM · GPU / Viewport, BF Blender

Jun 17 2019

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 17 2019, 2:19 PM · GPU / Viewport
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 17 2019, 12:21 PM · GPU / Viewport

Jun 14 2019

shengjinlong (rheros) added a watcher for GPU / Viewport: shengjinlong (rheros).
Jun 14 2019, 12:58 PM
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 14 2019, 10:28 AM · GPU / Viewport

Jun 13 2019

Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 13 2019, 12:59 PM · GPU / Viewport

Jun 11 2019

Brecht Van Lommel (brecht) closed T56788: 2.80 Instability and Crashes in Win 10 and Linux as Archived.

A 16K HDRI will not fit on a graphics card with 2GB memory.

Jun 11 2019, 4:25 PM · BF Blender, Eevee, GPU / Viewport
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 11 2019, 3:47 PM · GPU / Viewport
Sebastian Parborg (zeddb) updated the task description for T61936: EOL GPU problems tracking report.
Jun 11 2019, 3:46 PM · GPU / Viewport
Philipp Oeser (lichtwerk) assigned T65689: Geometry overlaps axis selector to Clément Foucault (fclem).

@Clément Foucault (fclem): any reason we a drawing this with testing Z?

Jun 11 2019, 3:45 PM · GPU / Viewport, BF Blender

Jun 3 2019

Germano Cavalcante (mano-wii) closed T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper as Archived.

Since it is not a bug (but a known limitation). Better close and continue on Devtalk.

Jun 3 2019, 2:32 PM · BF Blender, Python, GPU / Viewport
Nikola Nevenov (okuma_10) added a comment to T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper.

Ah! I see...this explains why if I add all my code to the draw() function I see everything as it should be.Because the draw() function is what is getting the view3D OpenGL window context.
The problem is that I have no idea how to implement your suggested solution.

Jun 3 2019, 5:16 AM · BF Blender, Python, GPU / Viewport
Germano Cavalcante (mano-wii) added a comment to T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper.

The problem with the code is that it disregards the fact that Blender works with more than one OpenGL context.
There is the OpenGL context offscreen and a context for each window.
The callback added to draw_handler_add runs in the offscreen context, but the rest of the code runs in the context of the window.
VBOs, Programs, Textures are shared between different contexts. But the VAO does not.
So a solution would be to create the VAO inside the callback with a lazy initialization.

Jun 3 2019, 12:20 AM · BF Blender, Python, GPU / Viewport

Jun 2 2019

Brecht Van Lommel (brecht) closed T60043: macOS viewport lagging as Resolved.

@Tomoaki Kawada (yvt)'s solution was committed now, which hopefully resolves all the issue here.

Jun 2 2019, 1:08 PM · Platform: macOS, GPU / Viewport, BF Blender
Brecht Van Lommel (brecht) changed Type from OpenGL Error to Bug on T65208: Issues with bgl.Buffer() VAO,VBO and python wrapper.
Jun 2 2019, 12:44 PM · BF Blender, Python, GPU / Viewport

May 31 2019

Brecht Van Lommel (brecht) added a project to T65347: Unify overlay engines: GPU / Viewport.
May 31 2019, 2:17 PM · GPU / Viewport

May 30 2019

Clément Foucault (fclem) closed T64510: Empty Not Visible as Armature Bone Viewport Display Object as Resolved by committing rB846056de6b27: Fix T64510 Armature: Empty Not Visible as Bone custom shape.
May 30 2019, 7:36 PM · GPU / Viewport, User Interface, BF Blender