OpenGL / GfxProject
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Description

OpenGL and graphics driver or card related topics.

Module Owners: @Brecht Van Lommel (brecht), @Mike Erwin (merwin)

Recent Activity

Tue, May 22

Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

in regards to drawing, maybe there could be an option to randomize colors for them, so each new path gets a different color, though they should probably go in order, Ie, 1 gets red, the second one gets green, the third one gets blue and so on, much easier to see, and the thicknes definitelly should be like what in 2.79 wa 2 px or so.

Tue, May 22, 12:42 PM · OpenGL / Gfx, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

oh cool, sorry for spamming the wrong thread, if you want to point me in the right direction it Id be happy to contribute :)

Tue, May 22, 12:40 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) added a comment to T54991: Implement motion path drawing code in draw engine.

@Luciano Muñoz Sessarego (looch) That is a separate topic - Calculation of motion paths is not the same as the drawing code (which this task focusses on restoring).

Tue, May 22, 12:38 PM · OpenGL / Gfx, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

Please consider an option to offset the motion path!, example, i create a motion path on the head bone but i want to offset it to the forehead, or to the tip of the ear (which are directly moved by the head joing)

Tue, May 22, 12:30 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) updated the task description for T54991: Implement motion path drawing code in draw engine.
Tue, May 22, 12:16 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) reassigned T54991: Implement motion path drawing code in draw engine from Joshua Leung (aligorith) to Clément Foucault (fclem).

Offloading to @Clément Foucault (fclem) who can probably do this faster, while I deal with nasty Copy-on-Write issues.

Tue, May 22, 12:09 PM · OpenGL / Gfx, Animation, Code Quest

Mon, May 14

Joshua Leung (aligorith) triaged T54991: Implement motion path drawing code in draw engine as Normal priority.
Mon, May 14, 1:37 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) claimed T54991: Implement motion path drawing code in draw engine.
Mon, May 14, 1:37 PM · OpenGL / Gfx, Animation, Code Quest

Fri, May 11

Joshua Leung (aligorith) updated subscribers of T54991: Implement motion path drawing code in draw engine.
Fri, May 11, 6:16 PM · OpenGL / Gfx, Animation, Code Quest
Joshua Leung (aligorith) moved T54991: Implement motion path drawing code in draw engine from Backlog to Short Term Backlog on the Code Quest board.
Fri, May 11, 6:16 PM · OpenGL / Gfx, Animation, Code Quest

Mon, May 7

Joshua Leung (aligorith) created T54991: Implement motion path drawing code in draw engine.
Mon, May 7, 5:27 PM · OpenGL / Gfx, Animation, Code Quest
Anderw (Arman11) added a comment to T54971: Use system pointer/cursor for edit text fields!.

Ho, i'm sorry for the duplicate :(
Thank you so much!

Mon, May 7, 10:24 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) merged task T54971: Use system pointer/cursor for edit text fields! into T53648: Input Cursor has a backgound square, input cannot be seen completely.
Mon, May 7, 10:22 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender
Philipp Oeser (lichtwerk) edited projects for T54971: Use system pointer/cursor for edit text fields!, added: OpenGL / Gfx, Platform: Mac OS X; removed Text Editor.

Thanx for reporting back!
Just noticed this has been reported before, see T53648.

Mon, May 7, 10:21 AM · Platform: Mac OS X, OpenGL / Gfx, BF Blender

Sun, May 6

Brecht Van Lommel (brecht) added a comment to T27108: texture always repeating in viewport, but correct in render.

Material shading mode always uses GLSL, so it's the same problem.

Sun, May 6, 3:26 PM · BF Blender, OpenGL / Gfx
Jannik Vogel (JayFoxRox) added a comment to T27108: texture always repeating in viewport, but correct in render.

(Mirror from what I just said on #blender IRC)

Sun, May 6, 3:16 PM · BF Blender, OpenGL / Gfx

Thu, May 3

Dalai Felinto (dfelinto) closed T51377: Support F12 for draw manager engines as Resolved.
Thu, May 3, 4:45 PM · BF Blender: 2.8, OpenGL / Gfx
Dalai Felinto (dfelinto) closed T51377: Support F12 for draw manager engines, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Thu, May 3, 4:45 PM · BF Blender: 2.8, OpenGL / Gfx

Mon, Apr 30

Eduardo Schilling (elschilling) added a watcher for OpenGL / Gfx: Eduardo Schilling (elschilling).
Mon, Apr 30, 1:58 AM

Mar 3 2018

Brecht Van Lommel (brecht) closed T54211: OpenGL Error Message as Resolved by committing rBdab20bd41ff9: Fix T54211: OpenGL debug error message in texture draw mode..
Mar 3 2018, 3:00 PM · OpenGL / Gfx, BF Blender
Lars (CoD) added a comment to T54211: OpenGL Error Message.

Sure, here is a blend.


(texture is bundled, but in just in case...)

Mar 3 2018, 2:39 PM · OpenGL / Gfx, BF Blender
Vuk Gardašević (lijenstina) added a comment to T54211: OpenGL Error Message.

I can reproduce it with an base material and an Image Texture like Color Grid attached to it on win 7 AMD R7 360 in Texture mode. Tested with build fee4b64, 2.79a RC.
Running with debug-gpu gives the following error:

Mar 3 2018, 2:34 PM · OpenGL / Gfx, BF Blender
Brecht Van Lommel (brecht) triaged T54211: OpenGL Error Message as Incomplete priority.

I can't reproduce this so far. Can you attach a .blend and image texture, to be sure there isn't anything different about what we are testing with?

Mar 3 2018, 2:15 PM · OpenGL / Gfx, BF Blender
Lars (CoD) changed Type from Bug to OpenGL Error on T54211: OpenGL Error Message.
Mar 3 2018, 1:20 PM · OpenGL / Gfx, BF Blender
Lars (CoD) created T54211: OpenGL Error Message.
Mar 3 2018, 1:13 PM · OpenGL / Gfx, BF Blender

Feb 19 2018

Oliver Hookins (ohookins) added a comment to T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts.

I believe that I might also be suffering from this bug.

Feb 19 2018, 7:45 AM · Rendering, OpenGL / Gfx, BF Blender

Feb 9 2018

Jörn PM (ionflux) added a comment to T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support.

It still doesn't seem to work with the edge split modifier. Compare renderings in Cycles vs. Eevee with smooth faces, sharp edges + edge split modifier (using blender2.8 / be4ebb7fa6c).

Feb 9 2018, 3:41 PM · BF Blender: 2.8, OpenGL / Gfx

Feb 1 2018

Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

no GPU rendering for me then,

Feb 1 2018, 8:59 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Jan 31 2018

Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

After looking through now with proper time, seems indeed some High Sierra issue.

Jan 31 2018, 11:02 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Brecht Van Lommel (brecht) triaged T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Normal priority.

From the description, this must be a bug in the Apple OpenCL driver. We've seen this before where if it's given a complex OpenCL kernel, it can hang for a longe time and eventually crash or return an error.

Jan 31 2018, 9:21 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) reopened T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as "Open".

So I'll open this again, yet I can't repro.
Factory startup is just that, it removes all settings to default, and removes GPU compute selection from settings.
Check if this happens with 2.79a-rc:
Blender 2.79a rc macOS

Jan 31 2018, 2:08 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Hi Arto,

Jan 31 2018, 1:46 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) closed T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again as Resolved.

As it seems that it's not blender bug, marking this as resolved. Feel free to comment, I'll try to help.

Jan 31 2018, 1:17 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Start with --factory-startup, then do some settings you usually have, and save it as new startup.blend

Jan 31 2018, 1:11 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

... can you give me an idea what to try then? I'm not a coding guru. (Unless chaos is worshipped, I that case I may stand a fair chance)

Jan 31 2018, 12:47 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

It can be also your startup .blend

Jan 31 2018, 11:46 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Ah, it is not an add on problem,

Jan 31 2018, 9:18 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
alekulyn closed T48880: "Failed to build shader variant" error on open-source amd drivers. as Resolved.

Don't know why, but I recompiled and it works now.

Jan 31 2018, 6:49 AM · OpenGL / Gfx, BF Blender

Jan 30 2018

Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Console gives this output though, (see attachement)

Jan 30 2018, 8:42 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Which means,
When switching to factory settings, enabling Cycles and then switch to GPU and start a render, it actually works!

Jan 30 2018, 8:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

If you start with --factory-startup, does the kernel compiling hang?

Jan 30 2018, 7:52 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Here's the terminal output:

Jan 30 2018, 7:39 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

I would like to see the terminal console, it seems to hang when trying to build OpenCL kernels.

Jan 30 2018, 6:22 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

No, not really,
but here's a screenshot, so you can look for yourself, perhaps spot something I've missed...

Jan 30 2018, 1:54 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Arto Kitula (akitula) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Does --debug-gpu option give anything to the console before freeze?

Jan 30 2018, 1:25 PM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender
Michael de Louwere (mdelouwere) created T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.
Jan 30 2018, 11:31 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Jan 26 2018

Brecht Van Lommel (brecht) raised the priority of T53781: Dual Gpu's causing Blender Crash when opening User Prefs window from Incomplete to Normal.

This must be some issue with opening new windows when using multiple GPUs. I don't have a similar system setup to test this though, hopefully another developer can reproduce it..

Jan 26 2018, 8:06 AM · OpenGL / Gfx, BF Blender

Jan 24 2018

Campbell Barton (campbellbarton) moved T51202: Draw Manager 2.8 project (parent task) from Backlog to Draw Manager on the BF Blender: 2.8 board.
Jan 24 2018, 2:26 AM · BF Blender: 2.8, OpenGL / Gfx

Jan 23 2018

Campbell Barton (campbellbarton) closed T51258: Curve Edit Mode: use curve handle-type theme colors as Resolved.

Committed rB375d27f230e41e4bcb53183082739c580f74c709

Jan 23 2018, 5:11 AM · BF Blender: 2.8, OpenGL / Gfx
Campbell Barton (campbellbarton) closed T51258: Curve Edit Mode: use curve handle-type theme colors, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Jan 23 2018, 5:11 AM · BF Blender: 2.8, OpenGL / Gfx