RenderingProject
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Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Thu, Dec 7

ronan ducluzeau (zeauro) added a comment to T53472: Cycles doesn't render smoke properly with adjusted clipping distances.

There is no plan that goes into details for refactoring of smokes or a developer currently working on it for first 2.8. A refactoring of modifiers is expected for the end of 2.8 series but to convert modifiers's stack into modifiers nodes. Addition of an OpenVDB primitive can be done next year or more years later.

Thu, Dec 7, 12:34 PM · Rendering, Physics, Cycles, BF Blender
Felix (BlenderSpot) added a comment to T53472: Cycles doesn't render smoke properly with adjusted clipping distances.

@ronan ducluzeau (zeauro)
Thanks for the workaround but the thing is that I need to render like 20 slices along Z and 10 on X and Y each, so 40 slices in total. And then I need to do the same thing with another smoke sim, maybe bigger, so even more slices.

Thu, Dec 7, 10:31 AM · Rendering, Physics, Cycles, BF Blender

Wed, Dec 6

Sergey Sharybin (sergey) closed T53473: Large render, gpu3 tile stucked. Any workaround to unlock it? as Invalid.

This is a bug tracker system where we fix bugs which we can reproduce. We do not provide support here. For support you can use other placers like Blender Artists forum.

Wed, Dec 6, 5:54 PM · Rendering, Cycles
ronan ducluzeau (zeauro) added a comment to T53472: Cycles doesn't render smoke properly with adjusted clipping distances.

I think it is a known limitation that Camera Clipping is not working with smokes at rendering.

Wed, Dec 6, 4:19 PM · Rendering, Physics, Cycles, BF Blender
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

Thanks again Carlo, finally is going out now, allready 2/3 almost done.

Wed, Dec 6, 10:26 AM · Rendering, Cycles
Felix (BlenderSpot) added a project to T53472: Cycles doesn't render smoke properly with adjusted clipping distances: Rendering.
Wed, Dec 6, 9:14 AM · Rendering, Physics, Cycles, BF Blender

Tue, Dec 5

Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

sorry... no sobol... hilbert spiral

Tue, Dec 5, 9:37 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

will try left-right, thanks a lot for helping!

Tue, Dec 5, 9:14 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

I was going to say:

Tue, Dec 5, 9:13 PM · Rendering, Cycles
Carlo Andreacchio (candreacchio) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

Whats your tile order? Try making it top-bottom or bottom top... You may be running out of ram with the denoising.

Tue, Dec 5, 9:09 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

I´m seeing that pcie4 shares IRQs with sata and usb in this mobo, though i don´t know how interrupt requests works and if it could have something to do with this.

Tue, Dec 5, 8:57 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

At i.e. 128 samples 1920x1080 it renders ok.

Tue, Dec 5, 8:54 PM · Rendering, Cycles
Carlo Andreacchio (candreacchio) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

Have you tried rendering at 40 samples instead of 4000? does that finish sucessfully?

Tue, Dec 5, 8:27 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

I had another stuck.

Tue, Dec 5, 8:06 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

After some more crashes, driver update and bios tweaks all seems to be working fine.

Tue, Dec 5, 6:34 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

I have deactivated the cpu power save features and now it seems that data is flowing to the capillarities.

Tue, Dec 5, 5:07 PM · Rendering, Cycles
Leo (.Pixel) added a comment to T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?.

This has become a little weird.

Tue, Dec 5, 4:50 PM · Rendering, Cycles
Leo (.Pixel) edited projects for T53473: Large render, gpu3 tile stucked. Any workaround to unlock it?, added: Cycles, Rendering; removed BF Blender.
Tue, Dec 5, 2:34 PM · Rendering, Cycles

Wed, Nov 29

Brecht Van Lommel (brecht) closed T53116: None type of texture coordinates as Resolved by committing rB5ec8a9ac27c2: Fix T53116: default texture coordinates for volume materials are blank..
Wed, Nov 29, 7:28 PM · Rendering, BF Blender
José Luis Oliveira Cunha (JoseCunha) added a revision to T53116: None type of texture coordinates: D2935: Issue T53116 resolved.
Wed, Nov 29, 2:02 PM · Rendering, BF Blender

Thu, Nov 23

Brecht Van Lommel (brecht) closed T53235: Particle Instances not excluded in alpha channel mask as Archived.

B-Maxwell might have a different interpretation of that setting than how it originally worked in Blender, so this is not strictly a bug.

Thu, Nov 23, 9:11 PM · Rendering, BF Blender
ronan ducluzeau (zeauro) closed T53380: Minpixels for strand rendering crushes blender in CPU mode as Resolved.
Thu, Nov 23, 1:42 PM · Rendering, Cycles, BF Blender
Viktor Mukayev (vitos1k) added a comment to T53380: Minpixels for strand rendering crushes blender in CPU mode.

Thanks. It works fine in a daily build

Thu, Nov 23, 10:43 AM · Rendering, Cycles, BF Blender
Sergey Sharybin (sergey) triaged T53380: Minpixels for strand rendering crushes blender in CPU mode as Incomplete priority.

This issue should be fixed in latest builds already. So test blender from builder.blender.org and see if the issue happens there.

Thu, Nov 23, 10:34 AM · Rendering, Cycles, BF Blender
Viktor Mukayev (vitos1k) created T53380: Minpixels for strand rendering crushes blender in CPU mode.
Thu, Nov 23, 10:20 AM · Rendering, Cycles, BF Blender

Sun, Nov 19

Zsigmond (Zsigmond) closed T53351: Cycles Render won't render as Invalid.
Sun, Nov 19, 9:19 PM · Rendering, Cycles, BF Blender
Zsigmond (Zsigmond) updated the task description for T53351: Cycles Render won't render.
Sun, Nov 19, 9:14 PM · Rendering, Cycles, BF Blender
Vuk Gardašević (lijenstina) triaged T53351: Cycles Render won't render as Incomplete priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Sun, Nov 19, 9:09 PM · Rendering, Cycles, BF Blender
Zsigmond (Zsigmond) created T53351: Cycles Render won't render.
Sun, Nov 19, 9:01 PM · Rendering, Cycles, BF Blender

Nov 14 2017

Sergey Sharybin (sergey) closed T53068: AMD Threadripper not working well with Blender as Resolved by committing rB55696b56d984: Fix T53068: AMD Threadripper not working well with Blender.
Nov 14 2017, 12:56 PM · Rendering, BF Blender
rob (blenderpedia) added a comment to T53068: AMD Threadripper not working well with Blender .

Blender-fix solved the issue

Nov 14 2017, 8:10 AM · Rendering, BF Blender

Nov 13 2017

Aaron Carlisle (Blendify) added a comment to T53068: AMD Threadripper not working well with Blender .

I can confirm this fix works!
Thanks a lot for solving this problem.

Nov 13 2017, 11:16 PM · Rendering, BF Blender
rob (blenderpedia) added a comment to T53068: AMD Threadripper not working well with Blender .

I can confirm this fix works!
Thanks a lot for solving this problem.

Nov 13 2017, 10:13 PM · Rendering, BF Blender
Joel Godin (FloridaJo) added a comment to T53068: AMD Threadripper not working well with Blender .

@Sergey Sharybin (sergey) wrong Rob, try @rob (blenderpedia)

Nov 13 2017, 6:12 PM · Rendering, BF Blender
Sergey Sharybin (sergey) lowered the priority of T53068: AMD Threadripper not working well with Blender from Normal to Incomplete.

Setting priority to incomplete since we are awaiting more feedback now.

Nov 13 2017, 5:46 PM · Rendering, BF Blender
Sergey Sharybin (sergey) updated subscribers of T53068: AMD Threadripper not working well with Blender .

Managed to redo system becoming frozen at some point during synchronization after BIOS update.

Nov 13 2017, 5:46 PM · Rendering, BF Blender
Ton Roosendaal (ton) added a comment to T53068: AMD Threadripper not working well with Blender .

All our standard benchmark files survive. Performance is good. We don't have time now to restore or test production files.
It would go much faster if you would share a case, or tell us how to produce a case that's slow? Use one of the benchmark files, duplicate stuff or so?

Nov 13 2017, 3:07 PM · Rendering, BF Blender
rob (blenderpedia) added a comment to T53068: AMD Threadripper not working well with Blender .

So nice!, now burn the CPU with some crazy scenes to find out if there is something wrong with scene buffering.

Nov 13 2017, 12:56 PM · Rendering, BF Blender
Ton Roosendaal (ton) added a comment to T53068: AMD Threadripper not working well with Blender .

We've just received a beefy system with Threadripper! Testing started :)

Nov 13 2017, 12:52 PM · Rendering, BF Blender

Nov 11 2017

Vuk Gardašević (lijenstina) raised the priority of T53235: Particle Instances not excluded in alpha channel mask from Incomplete to Needs Triage.

Additional information was provided.
Setting to Needs Triage.

Nov 11 2017, 1:49 PM · Rendering, BF Blender

Nov 3 2017

Aaron Smithey (asmithey) added a comment to T53235: Particle Instances not excluded in alpha channel mask.

System Information
dual E5 2660 v3's (2.6 ghz) (40 Threads) Z10PE D8 WS, 96 gigs of ram win 7 x64 GTX 970 Windows 7,

Nov 3 2017, 5:56 PM · Rendering, BF Blender
Bastien Montagne (mont29) triaged T53235: Particle Instances not excluded in alpha channel mask as Incomplete priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Nov 3 2017, 3:44 PM · Rendering, BF Blender

Oct 31 2017

Sergey Sharybin (sergey) added a commit to T52533: Blender Shuts down when rendering duplicated smoke domain.: rC5238b1982e2b: Fix T52533: Blender shuts down when rendering duplicated smoke domain.
Oct 31 2017, 4:38 PM · Physics, Cycles, Rendering, BF Blender
Sergey Sharybin (sergey) added a commit to T53098: Using Texture nodes for World nodes, crashes Blender when trying to render on GPU (OpenCL): rCd1d87183dc94: Fix T53098, T53079: OpenCL world texture errors after recent changes..
Oct 31 2017, 4:37 PM · Rendering, BF Blender

Oct 29 2017

Chris Clark (zodiark1593) added a comment to T52947: Crash during render due to denoising.

I've several systems at home, and noticed that Cycles crashed when I had the Denoise feature enabled on my Intel Atom laptop.

Oct 29 2017, 1:14 AM · Rendering, Cycles, BF Blender

Oct 24 2017

Brecht Van Lommel (brecht) added a comment to T53068: AMD Threadripper not working well with Blender .

Right, I'd be happy to debug it at bconf. Remote desktop access would work as well at some other time.

Oct 24 2017, 11:51 AM · Rendering, BF Blender
Ton Roosendaal (ton) added a comment to T53068: AMD Threadripper not working well with Blender .

AMD was meant to send us (Blender Institute) a threadripper in July already. I reminded them again what happens with it.

Oct 24 2017, 10:53 AM · Rendering, BF Blender

Oct 21 2017

ronan ducluzeau (zeauro) added a project to T53116: None type of texture coordinates: Rendering.
Oct 21 2017, 11:03 AM · Rendering, BF Blender

Oct 20 2017

Brecht Van Lommel (brecht) added a comment to T53038: Principled shader clearcoat roughness inconsistent change from 0.0177 to 0.0178..

Right, the fixed 0.25 roughness is definitely a hack, hopefully we can get rid of that too.

Oct 20 2017, 2:05 PM · Rendering, Cycles
Pascal Schön (VanCantus) added a revision to T53038: Principled shader clearcoat roughness inconsistent change from 0.0177 to 0.0178.: D2890: Solve issue with importance sampling at Principle shader clearcoat calculation.
Oct 20 2017, 11:21 AM · Rendering, Cycles