RenderingProject
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Members (2)

Details

Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Thu, Sep 13

Massimo (hacaro) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Same here

Thu, Sep 13, 9:58 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Wed, Sep 12

Bastien Montagne (mont29) assigned T56674: Rendering with Image Texture and Normal Map nodes crash Blender. to Brecht Van Lommel (brecht).

Thanks.

Wed, Sep 12, 6:06 PM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

Tue, Sep 4

Osvaldo Fernandez (razorozx) added a comment to T56674: Rendering with Image Texture and Normal Map nodes crash Blender..

Please launch Blender from the command line with --debug-cycles option and attach as text file here any error printed out in the console (do not paste it directly in comment).

@Brecht Van Lommel (brecht) might have more to suggest here though?

Tue, Sep 4, 7:18 PM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender
Sergey Sharybin (sergey) added a commit to T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup...: rCdab99db4d152: Fix T56359: Unitialized variable in Cycles OpenCL could cause crashes..
Tue, Sep 4, 1:49 PM · BF Blender: 2.8, Cycles, Rendering
Bastien Montagne (mont29) triaged T56674: Rendering with Image Texture and Normal Map nodes crash Blender. as Incomplete priority.

Please launch Blender from the command line with --debug-cycles option and attach as text file here any error printed out in the console (do not paste it directly in comment).

Tue, Sep 4, 8:58 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender
Osvaldo Fernandez (razorozx) created T56674: Rendering with Image Texture and Normal Map nodes crash Blender..
Tue, Sep 4, 1:27 AM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender

Mon, Sep 3

Beau Gerbrands (Beaug) added a comment to T56664: Clamping Direct/Indirect Should be Renderlayer Specific Instead of General Render Setting.

Thanks guys :)

Mon, Sep 3, 4:40 PM · Cycles, Compositing, Rendering, BF Blender
Brecht Van Lommel (brecht) closed T56664: Clamping Direct/Indirect Should be Renderlayer Specific Instead of General Render Setting as Archived.

This is indeed a feature request, that is planned to be solved in the future with overrides in 2.8. The other thing is that we should add support for a world position pass at some point.

Mon, Sep 3, 4:37 PM · Cycles, Compositing, Rendering, BF Blender
Bastien Montagne (mont29) closed T54889: Particle Hair Crashed Blender as Archived.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Mon, Sep 3, 4:30 PM · Rendering, Physics, BF Blender
Sergey Sharybin (sergey) added a comment to T56664: Clamping Direct/Indirect Should be Renderlayer Specific Instead of General Render Setting.

Well, this is like trying to simulate data pass with a light setup, which is already kind of weird. So probably this is something to look at as well.

Mon, Sep 3, 4:24 PM · Cycles, Compositing, Rendering, BF Blender
Bastien Montagne (mont29) assigned T56664: Clamping Direct/Indirect Should be Renderlayer Specific Instead of General Render Setting to Brecht Van Lommel (brecht).

@Brecht Van Lommel (brecht) @Sergey Sharybin (sergey) while much more like a feature request than a bug, think that totally make sense… Maybe change the task to TODO type?

Mon, Sep 3, 4:11 PM · Cycles, Compositing, Rendering, BF Blender

Fri, Aug 31

Nathan Lovato (gdquest) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Sorry, forgot about this. But it's a quick to fix.
I will update this soon.

Fri, Aug 31, 12:26 AM · Rendering, Images & Movies, Video Sequencer, BF Blender

Thu, Aug 30

Richard Antalik (ISS) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Thank you for feedback!

Thu, Aug 30, 4:19 PM · Rendering, Images & Movies, Video Sequencer, BF Blender
Nathan Lovato (gdquest) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

This option properly should rename "Build JPEG quality" to "Bitrate percentage"

Thu, Aug 30, 1:42 AM · Rendering, Images & Movies, Video Sequencer, BF Blender
Peter Fog (tintwotin) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Thanks for the test-build. I had to run it in compatibility mode for Windows 7 to get it to run on Windows 8.

Thu, Aug 30, 1:21 AM · Rendering, Images & Movies, Video Sequencer, BF Blender

Sun, Aug 26

Richard Antalik (ISS) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

If anyone wants to test patch D3597 here is 32bit windows build
https://drive.google.com/open?id=1Gc5lrk08hK2XsCg94JVzJDE9ZJCMseak

Sun, Aug 26, 9:06 PM · Rendering, Images & Movies, Video Sequencer, BF Blender

Thu, Aug 23

Stephen Swaney (stiv) triaged T54889: Particle Hair Crashed Blender as Incomplete priority.

Please try to reproduce this problem with Blender 2.79b from blender.org .

Thu, Aug 23, 10:56 PM · Rendering, Physics, BF Blender
Stephen Swaney (stiv) renamed T54889: Particle Hair Crashed Blender from Particle Hair to Particle Hair Crashed Blender.
Thu, Aug 23, 10:52 PM · Rendering, Physics, BF Blender

Aug 16 2018

Maximilian Rolf Kleiner (Ezydenias) closed T56419: incorrect texture mapping as Resolved.

actually fixed it. I remembered I had a similar problem with a mesh deformer lately once I exported it to C4D.

Aug 16 2018, 8:10 PM · Rendering, BF Blender
Maximilian Rolf Kleiner (Ezydenias) added a comment to T56419: incorrect texture mapping.

Okay I noticed that I can provide the jacket very simple. I can make a substance painter file that only includes the important subject too if so requested.

Aug 16 2018, 7:26 PM · Rendering, BF Blender
Stephen Swaney (stiv) triaged T56419: incorrect texture mapping as Incomplete priority.

If we cannot reproduce the problem, we cannot fix it. I suspect you have the texture coordinates set incorrectly in Blender.

Aug 16 2018, 7:00 PM · Rendering, BF Blender
Maximilian Rolf Kleiner (Ezydenias) created T56419: incorrect texture mapping.
Aug 16 2018, 6:46 PM · Rendering, BF Blender
Antonio Vazquez (antoniov) closed T56283: Crash when rendering with linked GP object as Resolved.

This would be fixed by commit 8e8d93eb8610

Aug 16 2018, 11:28 AM · Rendering, Restricted Project, BF Blender: 2.8

Aug 14 2018

Stefan Werner (swerner) closed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... as Resolved by committing rBa9700e7ad276: Fix T56359: Unitialized variable in Cycles OpenCL could cause crashes..
Aug 14 2018, 10:52 PM · BF Blender: 2.8, Cycles, Rendering
Stefan Werner (swerner) claimed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Aug 14 2018, 10:47 PM · BF Blender: 2.8, Cycles, Rendering
Bastien Montagne (mont29) assigned T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... to Brecht Van Lommel (brecht).

@Brecht Van Lommel (brecht) after CUDA issues, OpenCL one…

Aug 14 2018, 9:26 AM · BF Blender: 2.8, Cycles, Rendering

Aug 13 2018

Brandon Hix (Acolyte) renamed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... from GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... to Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Aug 13 2018, 11:48 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) renamed T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup... from GPU Rendering in Cycles Crashes with dual WX 7100 card setup... to GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Aug 13 2018, 11:44 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) updated the task description for T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Aug 13 2018, 9:48 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) updated the task description for T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup....
Aug 13 2018, 9:48 PM · BF Blender: 2.8, Cycles, Rendering
Brandon Hix (Acolyte) added projects to T56359: Blender 2.8 Alpha 2 - GPU Rendering in Cycles Crashes with dual AMD WX 7100 card setup...: Rendering, Cycles.
Aug 13 2018, 9:46 PM · BF Blender: 2.8, Cycles, Rendering

Aug 12 2018

Bastien Montagne (mont29) closed T55710: Blender crashes after I hit F12 (Render) as Resolved.

Thanks, closing then (think those double-triangles were causing excessive stress on GPU for some reason…).

Aug 12 2018, 4:09 PM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

I can provide windows build

Aug 12 2018, 11:39 AM · Rendering, Images & Movies, Video Sequencer, BF Blender
Richard Antalik (ISS) added a comment to T54259: Scene Proxies in the Video Sequence Editor.

Just a notice to anyone interested:
I started working on this and will need a week or 2 to polish it

Aug 12 2018, 11:14 AM · Rendering, Images & Movies, Video Sequencer, BF Blender

Aug 11 2018

Bastien Montagne (mont29) triaged T56283: Crash when rendering with linked GP object as Confirmed priority.
Aug 11 2018, 3:00 PM · Rendering, Restricted Project, BF Blender: 2.8

Aug 9 2018

Christopher Anderssarian (Christopher_Anderssarian) added a comment to T56283: Crash when rendering with linked GP object.

@Antonio Vazquez (antoniov) Could you look at T56284 I'm not sure if it's GPencil related or the linking/appending system.

Aug 9 2018, 8:52 PM · Rendering, Restricted Project, BF Blender: 2.8
Antonio Vazquez (antoniov) claimed T56283: Crash when rendering with linked GP object.
Aug 9 2018, 8:48 PM · Rendering, Restricted Project, BF Blender: 2.8
Christopher Anderssarian (Christopher_Anderssarian) created T56283: Crash when rendering with linked GP object.
Aug 9 2018, 8:31 PM · Rendering, Restricted Project, BF Blender: 2.8
s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

As I went to confirm that this bug got resolved I found that F12 rendering now doesn't work at all (Blender doesn't crash, but it freezes and must be forcibly closed), either with release or debug builds, and regardless of whether Freestyle is enabled or not. This only happens when EEVEE is the active Render engine.

Aug 9 2018, 11:42 AM · Freestyle, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) closed T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled as Resolved.

Eeeeh ok, then I guess we can close as solved. :)

Aug 9 2018, 11:29 AM · Freestyle, Rendering, BF Blender: 2.8

Aug 5 2018

Bartosz Baczek (manru) added a comment to T55710: Blender crashes after I hit F12 (Render).

UPDATE - problem solved

Aug 5 2018, 11:32 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) closed T56029: Eevee rendering - Texture goes black when switch from normal view to rendered view. as Invalid.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.

Aug 5 2018, 8:59 AM · OpenGL / Gfx, BF Blender: 2.8, Rendering

Aug 3 2018

Bastien Montagne (mont29) closed T55740: Crash when trying to render with F12 in Mac as Resolved.

Thanks!

Aug 3 2018, 12:03 PM · Rendering, Physics, BF Blender: 2.8
Bartosz Baczek (manru) added a comment to T55710: Blender crashes after I hit F12 (Render).

I have 6gb VRAM and 16gb RAM
I think that memory is not the case here - because I was rendering this model in earlier versions of Blender EEVEE without any problem.
Scenes were even more complex - consisted of the engine (attached model) and the whole vehicle & the driver as well.

Aug 3 2018, 11:53 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) added a comment to T55710: Blender crashes after I hit F12 (Render).

Please always attach files here, outhers sources are never 100% reliable.

Aug 3 2018, 11:42 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) updated the task description for T55710: Blender crashes after I hit F12 (Render).
Aug 3 2018, 11:41 AM · OpenGL / Gfx, Rendering, BF Blender: 2.8

Jul 30 2018

s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

As of Blender 2.8 f08f6c1adec I'm not able to reproduce the above issue anymore (with a release build). Freestyle still doesn't get rendered correctly with EEVEE (F12 render shows a black screen), but I guess that's to be expected at this stage.

Jul 30 2018, 6:41 PM · Freestyle, Rendering, BF Blender: 2.8
Bastien Montagne (mont29) assigned T56145: Blender is not renderng mesh with cloth phisics to Sybren A. Stüvel (sybren).

@Brecht Van Lommel (brecht) @Sybren A. Stüvel (sybren) iirc, this is known limitation due to how our cache works currently?

Jul 30 2018, 11:53 AM · Physics, Rendering, BF Blender

Jul 26 2018

Bastien Montagne (mont29) assigned T56029: Eevee rendering - Texture goes black when switch from normal view to rendered view. to Clément Foucault (fclem).

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Jul 26 2018, 11:13 AM · OpenGL / Gfx, BF Blender: 2.8, Rendering
s12a (s12a) added a comment to T56015: Crash within a few tries of attempting to render the scene with EEVEE and Freestyle enabled.

@Bastien Montagne (mont29)
This time I even used a debug build, quickly obtaining a crash within 1-2 attempts of rendering the image with Freestyle enabled, as of e91bdb10e9c. Note that it says RX580 but it's actually an RX480 (there should be no difference OpenGL-wise; this is due to a GPU modification).

Jul 26 2018, 10:58 AM · Freestyle, Rendering, BF Blender: 2.8