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Description

Blender internal renderer and general rendering pipeline.

Module Owners: @Brecht Van Lommel (brecht) @Ton Roosendaal (ton)
Developers: @Shinsuke Irie (irie)

Recent Activity

Wed, Aug 9

Sergey Sharybin (sergey) closed T52309: Blender Internal, depth pass error on edges as "Archived".

Some parts of Blender Internal are not fully watertight, and some of the mare quite tricky to solve (there was quite some work on this in the past).

Wed, Aug 9, 2:14 PM · Rendering, BF Blender
Maël Crespin--Pommier (Datross) created T52309: Blender Internal, depth pass error on edges.
Wed, Aug 9, 3:58 AM · Rendering, BF Blender

Mon, Aug 7

Michael Klein (Renderbricks) added a comment to T52275: Denoiser will blur sharp reflections.

Thanks for your detailed answer. I rated this as a bug because the floor reflection is correctly sharp while the wall reflection is sharp in the render progress and will be blurred extremely by the denoising what will falsify the result.

Mon, Aug 7, 7:34 PM · Cycles, BF Blender
Brecht Van Lommel (brecht) raised the priority of T52275: Denoiser will blur sharp reflections from "High" to "Needs Triage".

Please let us assign the priority, Needs Triage is there to indicate that a developer needs to evaluate the report.

Mon, Aug 7, 6:50 PM · Cycles, BF Blender
Michael Klein (Renderbricks) triaged T52275: Denoiser will blur sharp reflections as "High" priority.
Mon, Aug 7, 6:32 PM · Cycles, BF Blender

Sun, Aug 6

Michael Klein (Renderbricks) added a project to T52275: Denoiser will blur sharp reflections: Rendering.
Sun, Aug 6, 2:43 PM · Cycles, BF Blender

Thu, Aug 3

Aaron Carlisle (Blendify) added a comment to T52257: Remove render setting for use file extension.

Before opening this task I talked to @Bastien Montagne (mont29) over IRC and we could not find a real good reason for this feature. So I created this task to get some deeper discussion.
I do not think that the bf-funboard has ever really been a good place where users actually get feed back from there ideas, so I would rather open the task here.

Thu, Aug 3, 7:23 PM · Rendering, Images & Movies, BF Blender
Sergey Sharybin (sergey) closed T52257: Remove render setting for use file extension as "Archived".

Design tasks are mainly for developers, who wants to present their design for a particular project and get feedback. It is not for functionality discussions. For such discussions please use bf-funboard mailing list.

Thu, Aug 3, 8:03 AM · Rendering, Images & Movies, BF Blender
Aaron Carlisle (Blendify) triaged T52257: Remove render setting for use file extension as "Normal" priority.
Thu, Aug 3, 6:44 AM · Rendering, Images & Movies, BF Blender
Aaron Carlisle (Blendify) created T52257: Remove render setting for use file extension.
Thu, Aug 3, 6:42 AM · Rendering, Images & Movies, BF Blender

Tue, Aug 1

Bastien Montagne (mont29) raised the priority of T52068: Blender 2.78c (and old versions) Crash when Render from "Incomplete" to "Confirmed".
Tue, Aug 1, 10:59 PM · Rendering, BF Blender

Tue, Jul 25

Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

This is what Visual Studio 2015 debugging gives

Tue, Jul 25, 7:26 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Visual C++ 2015 debugging gives this info. I hope it helps?

Tue, Jul 25, 7:20 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Forgot to mention, it was EXCEPTION_ACCESS_VIOLATION.

Tue, Jul 25, 6:47 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

OK. I can confirm this. Attaching suncrash.txt (the -d export) and also crash log crash.crash.txt

Tue, Jul 25, 6:46 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

I managed to get it to crash, I think at that time Sun sample = 55. But its rarely happens (as in hard me to re-create it), as if it was random.

Tue, Jul 25, 6:24 PM · Rendering, BF Blender

Sun, Jul 23

Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

You must increase Sun Light's sample ratio (by this way realtime render time increase). and when not finish Viewport Render, then press F12 and render. 3-4 times after Blender crash, not say anything, not show message box, not create debug log, only crash and close...

Sun, Jul 23, 9:42 AM · Rendering, BF Blender

Sat, Jul 22

Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

I can't recreate the crash. Win 7 + GTX 750. I notice the first time I press F12, twice the renderer windows says "Not Responding" but after a while it continues rendering. I repeat rotate the viewport (causing it re-render) and presses F12.

Sat, Jul 22, 1:17 PM · Rendering, BF Blender

Fri, Jul 21

Fable Fox (fablefox) added a comment to T49387: Blender 2.77 & up, GLSL Viewport rendering not working correctly, material glitches & artifacts.

Hi, is this problem still an issue 2.78c ?

Fri, Jul 21, 6:09 PM · Rendering, OpenGL / Gfx, BF Blender

Thu, Jul 20

Brecht Van Lommel (brecht) closed T52118: Local pass index gets ignored for linked objects as "Invalid".

This is indeed not a bug, the pass ID is not inherited by objects in the group. Overriding the ID is not always the desired behavior, it depends. The new collections / overrides planned in 2.8 are intended to let you control this kind of thing.

Thu, Jul 20, 3:36 PM · Rendering, BF Blender

Jul 19 2017

Bastien Montagne (mont29) assigned T52118: Local pass index gets ignored for linked objects to Sergey Sharybin (sergey).

Thanks for the report, but this has absolutely nothing to do with linking - thing here is that pass ID of group instantiations is not used for group’s objects

Jul 19 2017, 9:58 AM · Rendering, BF Blender

Jul 16 2017

Thomas Beck (plasmasolutions) closed T52081: bug on the render street plugin as "Invalid".

Hi Mario,

Jul 16 2017, 9:53 PM · Rendering, Addons
mario (ziomario) created T52081: bug on the render street plugin.
Jul 16 2017, 9:20 PM · Rendering, Addons
Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Rotate several times Vieport Realtime Render panel and F12, start render and after stop. Repeat 3-4 times, and after crash, also if Viewport Render operation not finish and press F12.

Jul 16 2017, 10:09 AM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

I send a scene file, if you want. Bu this issue happens all scenes...

Jul 16 2017, 10:04 AM · Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T52068: Blender 2.78c (and old versions) Crash when Render as "Incomplete" priority.

Unless this happens with the default scene, we need a .blend file to reproduce this problem.

Jul 16 2017, 1:29 AM · Rendering, BF Blender

Jul 15 2017

Hikmet Koyuncu (spiderh) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Blender didn't create text file after crash. I use debug mode, my file is saved, and no text file created on file directory or Temp directory. Only create "blend" file on Temp directory.

Jul 15 2017, 2:42 PM · Rendering, BF Blender
Fable Fox (fablefox) added a comment to T52068: Blender 2.78c (and old versions) Crash when Render.

Was crash log generated? Please upload if it does. Thanks.
https://docs.blender.org/manual/en/dev/troubleshooting/crash.html

Jul 15 2017, 1:05 PM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) edited the description of T52068: Blender 2.78c (and old versions) Crash when Render.
Jul 15 2017, 10:54 AM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) edited the description of T52068: Blender 2.78c (and old versions) Crash when Render.
Jul 15 2017, 10:53 AM · Rendering, BF Blender
Hikmet Koyuncu (spiderh) created T52068: Blender 2.78c (and old versions) Crash when Render.
Jul 15 2017, 10:51 AM · Rendering, BF Blender

Jul 10 2017

Brecht Van Lommel (brecht) closed T52004: Getting opaque colors with Blender's internal render as "Archived".
Jul 10 2017, 1:22 AM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) raised the priority of T52004: Getting opaque colors with Blender's internal render from "Incomplete" to "Normal".

This file is configured to use Filmic color management. Without that you would get an immediate mapping of the color ramp to the ones in the final render, however with Filmic there is contrast adjustment that causes the differences you see. For these types of toon renders disabling Filmic may work better, emulating the kind of effect that happens when filming real world footage is not really what you want usually.

Jul 10 2017, 12:50 AM · Nodes, Rendering, BF Blender

Jul 9 2017

Andrea Antillon (Andee-sama) added a comment to T52004: Getting opaque colors with Blender's internal render.

Jul 9 2017, 9:25 PM · Nodes, Rendering, BF Blender
Brecht Van Lommel (brecht) triaged T52004: Getting opaque colors with Blender's internal render as "Incomplete" priority.

Please attach a .blend file that demonstrates the issue.

Jul 9 2017, 6:36 PM · Nodes, Rendering, BF Blender
Janek (Xerus) added a comment to T51914: Transparent triangular Render artifacts.

but I like BI because it is fast and not focused on realism, which is exactly what I need for my visualiser.
Will Eevee be able to deliver the same speed?

Jul 9 2017, 5:11 PM · Rendering, BF Blender
Vuk Gardašević (lijenstina) renamed T52004: Getting opaque colors with Blender's internal render from "Getting opaque colors whitt Blender's internal render" to "Getting opaque colors with Blender's internal render".
Jul 9 2017, 4:25 PM · Nodes, Rendering, BF Blender
Andrea Antillon (Andee-sama) created T52004: Getting opaque colors with Blender's internal render.
Jul 9 2017, 6:31 AM · Nodes, Rendering, BF Blender

Jul 7 2017

David Weese (DavidWeese) changed the status of T34101: No alpha on OpenGL renders from "Invalid" to "Resolved".

I stumbled across the fix : USER PREFS > SYSTEM > OPENGL CLIP ALPHA change from default 0.04 to 0.5

Jul 7 2017, 4:52 PM · Rendering, BF Blender

Jul 3 2017

Bastien Montagne (mont29) merged T51964: Can't sort Linked objects transparency in viewport into T43093: Transparency Issues in 3D View.
Jul 3 2017, 5:48 PM · Game Rendering, Rendering, BF Blender
Bastien Montagne (mont29) merged task T51914: Transparent triangular Render artifacts into T18056: Quad directly infront of the camera gives artifacts.
Jul 3 2017, 12:03 PM · Rendering, BF Blender
Bastien Montagne (mont29) added a comment to T51914: Transparent triangular Render artifacts.

Wow… indeed…
Will close the report as known issue then, tbh it’s very unlikely it ever gets fixed now, since we plan to remove Blender Internal from Blender2.8 (to be replaced by real-time OpenGL Eevee). Thanks anyway!

Jul 3 2017, 12:02 PM · Rendering, BF Blender
Brecht Van Lommel (brecht) closed T51023: MixRGB node still keeps in memory both input textures no matter what "Fac" value is. as "Resolved".
Jul 3 2017, 5:46 AM · Rendering, Cycles, BF Blender

Jul 2 2017

Brecht Van Lommel (brecht) added a comment to T51914: Transparent triangular Render artifacts.

This is an old issue, see e.g. T18056: Quad directly infront of the camera gives artifacts.

Jul 2 2017, 8:00 PM · Rendering, BF Blender

Jun 28 2017

Bastien Montagne (mont29) closed T51696: Issue while rendering with Geforce 780 Ti as "Archived".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Jun 28 2017, 10:38 AM · Rendering, BF Blender
Bastien Montagne (mont29) triaged T51914: Transparent triangular Render artifacts as "Confirmed" priority.

Uuuh… weird, looks like a triangulation issue. Not sure what happens here, in viewport rendering shows no issue, and your scene does not use insane scaling or nearly-coplanar faces, so…

Jun 28 2017, 10:29 AM · Rendering, BF Blender

Jun 23 2017

John Doe (tonemgub) added a comment to T50458: Hosek/Wilkie sky model weird coloration.

Jun 23 2017, 9:49 PM · Cycles, Rendering, BF Blender
John Doe (tonemgub) added a comment to T50458: Hosek/Wilkie sky model weird coloration.

the werid below-ground color

Jun 23 2017, 8:40 PM · Cycles, Rendering, BF Blender
John Doe (tonemgub) added a comment to T50458: Hosek/Wilkie sky model weird coloration.

sun is not available maybe but in luxrender(spectral) it is

Jun 23 2017, 8:28 PM · Cycles, Rendering, BF Blender

Jun 21 2017

Brecht Van Lommel (brecht) closed T51857: Volume-Scatter shader : Other / Custom Phase-Functions as "Invalid".

Thanks for the suggestion, but this tracker is not for feature requests, see here for other options:
https://wiki.blender.org/index.php/Dev:Doc/Contact#Requesting_Features

Jun 21 2017, 11:02 AM · Rendering, BF Blender