Wed, May 15
Fri, May 10
Wed, May 8
Hello, for some reason with a more complex scene the bug behavior changes, now it computes after strokes end, with an addition now I can't undo brush strokes, it will only undo to the first sculpt stroke, not to the previous stroke.
Still occurs, with the latest build even with 'load factory settings'.
I can't reproduce this on my end. The brush changes the shading and the geometry of the mesh when I try to sculpt on it. Can you see if this maybe has been fixed for you in the latest beta?
Now it doesn't work with smooth shading (overlays doesn't seem to matter anymore).
Fri, May 3
Thu, May 2
Feel your pain, I’ve been wanting this fixed for aaaaaaaaaaages.
@JoshBowman (JoshyB), yeah thanks. That's why I was linking the topic. Hope some developer cares enough to have a look at it.
The video at the end of that discussion shows where the issue lies and a possible fix
@Sergey Sharybin (sergey) it works with almost any pressure enabled software out of the box through inklet and Astropad (you can easily test krita). Believe anyway it should work just like pinching, zooming and rotating with two fingers on the trackpad are working using the regular APIs.
Mon, Apr 29
modifier says Hide, Mask and optimized display disabled
Sat, Apr 27
What is the status of this report relative to version 2.80? The 2.80 branch is less "broken by design" in many ways, for example prompting to save work in general before exiting the application. This ticket seems like a good candidate to improve the usability of Blender for novice users and come more into line with standard software design.
Fri, Apr 26
Thu, Apr 25
I can reproduce the issue with Inklet software on a trackpad.
Wed, Apr 24
Apr 21 2019
Apr 20 2019
Thanks, committed with edits so it matches vertex/texture paint opacity.
I added this feature to the sculpt-mode-features branch rBbc7068c4b9130a00116cef52fd5cc27926a63717
Apr 19 2019
Apr 11 2019
Apr 6 2019
@Brecht Van Lommel (brecht) actually any macbook pro from 2016 to now has a forcetouch trackpad you can use to test it with inklet. This shares the same osx input and stroke event as astropad on ipad.
It’s very hard to believe that there isn’t any developer out there using a recent macbook pro.
I don't know of any developer with this kind of hardware, so no one currently.
@Brecht Van Lommel (brecht) who can this be assigned to?
Not sure why you assigned this, @Antonio Vazquez (antoniov) doesn't even have a mac for testing as far as I know.
Apr 2 2019
Duplicate of T60700
Mar 30 2019
Mar 27 2019
I'm new to blender from 2D land and have the same issue. I think I've added myself for updates?
Mar 26 2019
Mar 25 2019
It looks like normals are not being recalculated for some reason.
Mar 20 2019
This is not supported because of performance and new drawing code.
Mar 19 2019
This was also the case in 2.79 (brush color was also multiplied by brush texture)
Mar 18 2019
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.