Sculpting and PaintingProject
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Recent Activity

Mon, Jan 16

Gaillard Lee Johnson (neighborlee2) added a comment to T47232: Undo in sculpting mode slows down viewport drastically with hires mesh.

I don' t know if this is the same issue or not as this is a windows 10 pro 64 bit machine, but on a 1.8MIL tri mesh, I had lag trying a undo in dynamic sculpt mode that I had to end blender via dev. man.

Mon, Jan 16, 8:32 PM · Sculpting and Painting, BF Blender

Sat, Jan 7

john peterson (bliblubli) added a comment to T50333: Blender closes when using texture paint in 3d view.

Can't reproduce the bug here on Linux, painting in UV/image editor and clicking many times in the 3D view.
Looks like a driver issue. Windows 10 is known to be pretty unstable also, installing new drivers that are rather experimental without asking. Attach your system info (help menu -> save system info).

Sat, Jan 7, 4:56 PM · Sculpting and Painting, BF Blender

Thu, Jan 5

Aaron Carlisle (Blendify) added projects to T50333: Blender closes when using texture paint in 3d view: BF Blender, Sculpting and Painting.
Thu, Jan 5, 10:38 PM · Sculpting and Painting, BF Blender

Dec 10 2016

Julian Eisel (Severin) updated subscribers of D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default.

Think Campbell's suggestion would work fine, don't really see a need to add an option for this. We could also use @Bastien Montagne (mont29)'s asset manager work to save both, the clean and the dirty image as different versions. Or heck, couldn't the dirty image be an override even?

Dec 10 2016, 12:41 AM · User Interface, Sculpting and Painting, BF Blender
Joshua Leung (aligorith) added a revision to T41598: Generated images not saved when exiting blender: D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default.
Dec 10 2016, 12:30 AM · Sculpting and Painting, User Interface, Images & Movies
Joshua Leung (aligorith) added a task to D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default: T41598: Generated images not saved when exiting blender.
Dec 10 2016, 12:30 AM · User Interface, Sculpting and Painting, BF Blender

Dec 7 2016

Martin Lindelöf (aermartin) closed T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode. as "Resolved".

Ah a bit hacky but if it works :)

Dec 7 2016, 10:05 PM · User Interface, Sculpting and Painting, BF Blender
ronan ducluzeau (zeauro) added a comment to T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode..

Box Mask is a hack to make Border Select creating a mask in sculpt mode
This trick is possible because there is no selection allowed in sculpt mode.

Dec 7 2016, 5:26 PM · User Interface, Sculpting and Painting, BF Blender

Dec 4 2016

Martin Lindelöf (aermartin) renamed T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode. from "Border Select in Object Mode is entangled with Box Mask in Sculpt Mode." to "Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode.".
Dec 4 2016, 4:28 PM · User Interface, Sculpting and Painting, BF Blender
Martin Lindelöf (aermartin) created T50179: Box Mask in Sculpt Mode (hotkey) is entangled with Border Select in Object Mode..
Dec 4 2016, 4:27 PM · User Interface, Sculpting and Painting, BF Blender

Nov 11 2016

Bastien Montagne (mont29) closed T49920: Normal painting marked seams, cracks in figures as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Nov 11 2016, 4:03 PM · Sculpting and Painting, BF Blender

Nov 4 2016

Bastien Montagne (mont29) triaged T49920: Normal painting marked seams, cracks in figures as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Nov 4 2016, 9:17 AM · Sculpting and Painting, BF Blender

Nov 2 2016

Lucas Torrón López (asimetrix) created T49920: Normal painting marked seams, cracks in figures.
Nov 2 2016, 9:03 PM · Sculpting and Painting, BF Blender

Sep 22 2016

Trevpr (tcrouch199205) removed a watcher for Sculpting and Painting: Trevpr (tcrouch199205).
Sep 22 2016, 8:50 PM
Trevpr (tcrouch199205) added a watcher for Sculpting and Painting: Trevpr (tcrouch199205).
Sep 22 2016, 8:50 PM

Sep 20 2016

Sergey Sharybin (sergey) closed T49391: Texture Paint color space chaos as "Resolved" by committing rB075a2175d5e7: Fix T49391: Texture paint is not aware of disabled color management.
Sep 20 2016, 12:23 PM · Sculpting and Painting, BF Blender
Sergey Sharybin (sergey) claimed T49391: Texture Paint color space chaos.

The issue here seems to be display device set to None. In such configuration painting should skip any color space conversion.

Sep 20 2016, 11:07 AM · Sculpting and Painting, BF Blender

Sep 18 2016

Brecht Van Lommel (brecht) added a comment to T49391: Texture Paint color space chaos.

Other painting software does work in sRGB space. There may be a bug with the particular settings you used, I didn't check yet. But if you just leave all the settings to the defaults then painting 8bit images should work like typical painting software, in sRGB space.

Sep 18 2016, 10:05 PM · Sculpting and Painting, BF Blender
jianzwan (jianzwan) created T49391: Texture Paint color space chaos.
Sep 18 2016, 7:11 PM · Sculpting and Painting, BF Blender

Sep 5 2016

Bastien Montagne (mont29) placed T46560: Smear brush destroys alpha up for grabs.

@Aaron Carlisle (Blendify) I’d like to know why me? Last guy working on this was @Sergey Sharybin (sergey) afaict, and texture painting is not especially my area?

Sep 5 2016, 9:52 AM · Sculpting and Painting, BF Blender

Sep 4 2016

Aaron Carlisle (Blendify) assigned T46560: Smear brush destroys alpha to Bastien Montagne (mont29).
Sep 4 2016, 8:33 PM · Sculpting and Painting, BF Blender

Aug 20 2016

Bastien Montagne (mont29) closed T49044: Artifacts when painting in Texture Paint mode as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until more details are provided.

Aug 20 2016, 3:00 PM · Sculpting and Painting, BF Blender

Aug 11 2016

Bastien Montagne (mont29) triaged T49044: Artifacts when painting in Texture Paint mode as "Incomplete" priority.

Cannot really reproduce that here… However, there are several points worth noting:

  • Brush strength is now a 'simple' proportional value, no more a percentage, which means 100 value is not allowed (and old 100 value is same as new 1.0 value).
  • You may want to increase the bleed setting, especially when working over a subdivided object (which adds another layer of imprecision to mapping computations).
  • In general, working on too small faces in current paint mode is known to give issues (it 'misses' faces, due to OpenGL technique used to detect painted area currently) - this is to be fixed in one of our 2016 GSoC actually.
Aug 11 2016, 12:33 PM · Sculpting and Painting, BF Blender
Campbell Barton (campbellbarton) removed a reviewer for D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default: Campbell Barton (campbellbarton).
Aug 11 2016, 6:18 AM · User Interface, Sculpting and Painting, BF Blender

Aug 9 2016

Aaron Carlisle (Blendify) closed T49058: When sculpting, vertices behind those sculpted might also be affected as "Invalid".

This is not a bug but because you have X Mirror turned on.

Aug 9 2016, 10:38 PM · Sculpting and Painting
Robin van Ee (Wolfos) created T49058: When sculpting, vertices behind those sculpted might also be affected.
Aug 9 2016, 7:43 PM · Sculpting and Painting

Aug 8 2016

Darek Kulawiec (darekk) edited the description of T49044: Artifacts when painting in Texture Paint mode.
Aug 8 2016, 10:25 AM · Sculpting and Painting, BF Blender
Darek Kulawiec (darekk) edited the description of T49044: Artifacts when painting in Texture Paint mode.
Aug 8 2016, 10:24 AM · Sculpting and Painting, BF Blender
Darek Kulawiec (darekk) created T49044: Artifacts when painting in Texture Paint mode.
Aug 8 2016, 10:23 AM · Sculpting and Painting, BF Blender

Jul 28 2016

Sergey Sharybin (sergey) added a comment to T46560: Smear brush destroys alpha.

@campbellabrton, this is because of smear buffer will be mixed together with original image, and current blend_color_mix_byte() will lift the alpha up.

Jul 28 2016, 3:14 PM · Sculpting and Painting, BF Blender

Jul 14 2016

Campbell Barton (campbellbarton) added a comment to D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default.

I'm wondering if we need an option for this,
Couldn't we detect generated images which are dirty and always pack these images on save?

Jul 14 2016, 3:19 PM · User Interface, Sculpting and Painting, BF Blender
Sergey Sharybin (sergey) requested changes to D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default.

I'm not really sure it's best implementaiton. You're setting IMA_AUTO_PACK automatically but never reset this flag. What id leads to is imagine such a workflow:

Jul 14 2016, 3:13 PM · User Interface, Sculpting and Painting, BF Blender

Jul 11 2016

Campbell Barton (campbellbarton) closed T48779: Dyntopo Switching between relative and constant detail makes holes in viewport as "Resolved".

Can't redo issues causing holes now,
Found an issues with lop-sided collapsing, fixed rBc58ae20f6ce2af2a2b71d477917d2a272e47260f

Jul 11 2016, 4:23 PM · Sculpting and Painting, BF Blender

Jul 10 2016

Michael P. (forest-house) added a comment to T48779: Dyntopo Switching between relative and constant detail makes holes in viewport.

@Campbell Barton (campbellbarton) I think that I don't get any holes, but some artifacts. I made a quick demo to show this.

Jul 10 2016, 3:26 PM · Sculpting and Painting, BF Blender

Jul 5 2016

Campbell Barton (campbellbarton) added a comment to T48779: Dyntopo Switching between relative and constant detail makes holes in viewport.

Committed fix for a common case - rB037aa544

Jul 5 2016, 7:55 PM · Sculpting and Painting, BF Blender

Jul 4 2016

Alex (SpectreFirst) updated subscribers of T48779: Dyntopo Switching between relative and constant detail makes holes in viewport.
Jul 4 2016, 3:19 PM · Sculpting and Painting, BF Blender
Sergey Sharybin (sergey) closed T48722: After saving image image color space auto become sRGB as "Archived".

This is a known TODO actually: save is only possible in default color space of corresponding file format. Surely, in ideal case we should allow saving in a space specified by user, but that's not considered a bug currently.

Jul 4 2016, 1:07 PM · BF Blender, Sculpting and Painting
Campbell Barton (campbellbarton) assigned T48722: After saving image image color space auto become sRGB to Sergey Sharybin (sergey).
Jul 4 2016, 12:16 PM · BF Blender, Sculpting and Painting
Campbell Barton (campbellbarton) raised the priority of T48722: After saving image image color space auto become sRGB from "Incomplete" to "Confirmed".

This is done intentionally in save_image_post, @Sergey Sharybin (sergey), saving an image should be possible without overwriting the images custom-color space?

Jul 4 2016, 12:16 PM · BF Blender, Sculpting and Painting
Campbell Barton (campbellbarton) triaged T48779: Dyntopo Switching between relative and constant detail makes holes in viewport as "Confirmed" priority.
Jul 4 2016, 6:24 AM · Sculpting and Painting, BF Blender

Jul 2 2016

Michael P. (forest-house) created T48779: Dyntopo Switching between relative and constant detail makes holes in viewport.
Jul 2 2016, 6:05 PM · Sculpting and Painting, BF Blender

Jun 24 2016

jianzwan (jianzwan) added a comment to T48722: After saving image image color space auto become sRGB.

.blend and image files in this zip
New Folder.rar

Jun 24 2016, 1:08 PM · BF Blender, Sculpting and Painting
Bastien Montagne (mont29) triaged T48722: After saving image image color space auto become sRGB as "Incomplete" priority.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Jun 24 2016, 11:10 AM · BF Blender, Sculpting and Painting

Jun 23 2016

jianzwan (jianzwan) created T48722: After saving image image color space auto become sRGB.
Jun 23 2016, 5:46 PM · BF Blender, Sculpting and Painting

Jun 1 2016

Paweł Łyczkowski (plyczkowski) updated subscribers of D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default.
Jun 1 2016, 3:11 PM · User Interface, Sculpting and Painting, BF Blender

May 29 2016

Denis (dns_di) added a comment to T48539: Blender will project paint on wrong texture.

Ok, I see, thanks for explanation Alex. Please close as resolved. Thanks.

May 29 2016, 9:02 PM · Sculpting and Painting, BF Blender
Bastien Montagne (mont29) closed T48539: Blender will project paint on wrong texture as "Invalid".

Yep, can confirm it works as expected provided you select active texture to paint as said above by @Alex (SpectreFirst), see no bug at all here.

May 29 2016, 5:31 PM · Sculpting and Painting, BF Blender
Alex (SpectreFirst) added a comment to T48539: Blender will project paint on wrong texture.

Are you sure you haven't forgot to change the active texture for painting in the left Tool Shelf → Slots → Available Paint Slots? Selecting a texture slot in Properties → Texture doesn't change the active texture for painting in Available Paint Slots, but if you move the texture to the first slot in Properties → Texture, it will indeed become an active texture for painting because the default active painting slot in Available Paint Slots is the first one.

May 29 2016, 1:18 PM · Sculpting and Painting, BF Blender
Aaron Carlisle (Blendify) added projects to T48539: Blender will project paint on wrong texture: BF Blender, Sculpting and Painting.
May 29 2016, 2:42 AM · Sculpting and Painting, BF Blender

May 23 2016

Joshua Leung (aligorith) created D2024: TexPaint Workflow: "Generated" Images are now packed in the .blend file automatically by default.
May 23 2016, 10:18 AM · User Interface, Sculpting and Painting, BF Blender