Sun, Apr 15
More than a week passed without a reply.
Fri, Apr 6
Also cannot reproduce this. Could you upload your example file?
Does this also happen when you start blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not)?
Mon, Apr 2
Mar 16 2018
Can't seem to reproduce, any chance you can attach a sample file that'll show the problem with a minimal amount of steps?
Mar 8 2018
Mar 1 2018
True : when 'Face Selection Masking' button is active the hidden faces dissapear. I didn't think about that because normally i select all the faces i want hid in edit mode then switch to paint texture mode to hid the selection with this button.
If you're talking about hiding mesh in EDIT mode, then this more or less sounds as an expected behavior. Painting modes will only repsect edit mesh visibility flags when face selection making is enabled (cube with textured face in header, or M-key). If that maskign is not enabled, the whole mesh will be visible (similar to object mode).
Feb 28 2018
I can confirm it works like that on PC but not on Mac.
Feb 23 2018
Jan 9 2018
Jan 6 2018
Jan 2 2018
Yep, so cores are from from fully occupied, which indeed hints at wasted time in locking…
Jan 1 2018
Dec 30 2017
Also… I cannot reproduce the issue here with current master nor with official 2.79 release (linux64bit, 8 threads, also tried forcing to 48 threads with no issue). So could be a problem specific to windows threading implementation… Can you please check in your system monitor whether all or some of your CPU cores are fully occupied when you paint and it becomes laggy?
Yeah… threaded code of texpaint should probably be re-written, it’s not even using our scheduler, but launches it own set of threads.
I have the same problem.
Dec 19 2017
Wow, YOU are fast.
thanks. will have to test as soon as possible
Dec 18 2017
Nov 26 2017
- D2889 also adds brush curve mapping.
- Is there any reason this can't be used for all other painting tools (vertex, projection, weight, grease pencil... etc)?
Nov 17 2017
Nov 10 2017
Yes, it works. Sorry for that.
It seems that problem have been fixed.
I forgot. I tried it on many similar meshes from one source. On other stl it works.
Oct 10 2017
Oct 9 2017
Confirmed. Crash is:
Oct 7 2017
@Bob Smith (uvwxyz) - Mirror, Radial, Tiling could be displayed on a single line. Lock IMHO isn't needed since the reason to show text is to show you geometry not in the view is being edited.
Oct 5 2017
@Campbell Barton (campbellbarton) I agree having text in the corner has a good balance in terms of easy to notice vs. too distracting. It's kind of a separate issue but I have always thought the text in the 3d view should be white/light with a black outline or vice versa (which is legible on any background) because of situations like these: (the second image is the auto key you mentioned).
For me at least, it doesn't seem like too much info on the brush since the indicator disappears while sculpting. Yes this is a useful feature while working with asymmetry model. You want the brush to remind you if the symmetry is on or off.
Something similar would be great to have for the lock option. The lock option needs this option so much because it used for in a short amount of time.
But "radial symmetry" or "tiling offset"?
Having a hint that symmetry is on seems useful since as you say - it can be left on by accident.
Committing fix, note this patch misses a brace: see our code style guide (some old code doesn't follow)
Oct 1 2017
Sep 28 2017
Sep 21 2017
Sep 15 2017
Here's a fix for that last issue D2843
Sep 13 2017
I think it's doing what It's supposed to. You can mangle up the mesh using any brush type if you sculpt a certain way with particular settings.