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Sculpt, Paint & TextureProject
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This project includes sculpting, vertex and image painting.

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Sculpt, Paint & Texture

Recent Activity

Today

Pablo Dobarro (pablodp606) closed T82155: Overlay setting "Fade Inactive Geometry" does not work with instance collections. as Resolved by committing rBce62d650945f: Fix T82155: Fade inactive geometry overlay not working with instanced geometry.
Tue, May 11, 12:19 AM · Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender

Yesterday

Pablo Dobarro (pablodp606) closed T88060: Sculpt Mode - Expand Active Face Set freeze as Resolved by committing rB8815e3e33039: Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts.
Mon, May 10, 7:22 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) merged T88133: No fading for instanced objects, when I use edit or sculpt modes into T82155: Overlay setting "Fade Inactive Geometry" does not work with instance collections..
Mon, May 10, 2:50 PM · Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Erik G. Riebling (E-ManAnimates) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

Yes, I reckon it's the hardware that is at fault here. What's very frustrating is that, besides others loading more than eight image textures just fine, I have a graphics card that is an AMD Radeon Pro 5500M 4 GB. What's even more unusual is that I toggled off Automatic graphics switching, which means the Radeon should do the heavy lifting. The only thing I could think of is switching a setting in Blender to force the application to use the Radeon for Eevee rendering. Sadly, I haven't seen an option for that right off the bat. I could share screenshots to show you were i was looking and see if you could find something I missed.

Mon, May 10, 1:51 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Jeroen Bakker (jbakker) changed the status of T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem) from Needs Triage to Needs Information from User.

It feels like a hardware limitation and might not be considered a bug. Can you upload the system info.txt generated from blenders help menu to make sure that this is a hardware limitation?

Mon, May 10, 1:43 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Erik G. Riebling (E-ManAnimates) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

While a big texture sheet is a possible option for animating facial textures, especially since this is the case for video games, the problem is that I see this method as needlessly ridged. You can't exactly apply any frames to smoothly transition from a happy expression to a sad one using this method if you just have a couple of frames or so. As for the matter of adding more, customizing them for specific contexts is rather difficult along with the fact that I'll need a very large image texture just to accommodate all the frames. On top of that, adding more to the sheet provides its own sets of challenges, especially if I have to apply the right drivers to a rig control.

Mon, May 10, 12:40 AM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender

Sun, May 9

Jacob Merrill (blueprintrandom) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

ahh - for animating facial sprites - you may want to look at baking to the big texture sheet like I said,
then set the uv to the bottom left image - and use 'vector math' add - object color - then you can keyframe object color using 'constant' mode and play the animation in the viewport

Sun, May 9, 11:02 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Erik G. Riebling (E-ManAnimates) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

You mean apply all the textures onto a single image texture and manipulate the UVs and/or mapping coordinates? I'm actually familiar with this method. In fact, another workaround I have in mind is using Keymesh to swap the material slot of the faces. I'd rather not use either of those methods yet for two reasons.

Sun, May 9, 10:23 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Jacob Merrill (blueprintrandom) added a comment to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem).

a temp work around is to bake all the textures to a single large atlas - this makes things render really really fast as well.

Sun, May 9, 9:32 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Erik G. Riebling (E-ManAnimates) added projects to T88157: Loading more than eight separate images in a material slot turns the material pink (MacOS problem): EEVEE & Viewport, Sculpt, Paint & Texture, Platform: macOS.
Sun, May 9, 9:01 PM · Platform: macOS, Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender
Pratik Borhade (PratikPB2123) added projects to T88115: Duplicate Shortcut, Smooth Brush and Stabilize Stroke (Sculpt Mode): Sculpt, Paint & Texture, User Interface.
Sun, May 9, 3:55 PM · User Interface, Sculpt, Paint & Texture, BF Blender

Fri, May 7

Julien Kaspar (JulienKaspar) updated the task description for T87722: Transfer Mode operator shortcut.
Fri, May 7, 2:13 PM · Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) merged task T79861: Vertex Paint samples the color in eevee rather than the true value unlike in Texture Paint sampling with Eevee into T63586: Vertex paint color picker not acaccurate.
Fri, May 7, 1:51 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T79861: Vertex Paint samples the color in eevee rather than the true value unlike in Texture Paint sampling with Eevee.

So since it would not be considered a bug atm. and is already covered by a design task, there is no need to have this open separately.

Fri, May 7, 1:51 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) closed T86129: Multiresolution Modifier - Scupting brush extreme lag as Archived.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Fri, May 7, 1:48 PM · Sculpt, Paint & Texture, BF Blender

Thu, May 6

Jesse Y (deadpin) added projects to D11009: Fix T70356: ImBuf upscaling fails if original width or height are 1: Sculpt, Paint & Texture, Images & Movies.

Adding tags to match the original bug.

Thu, May 6, 8:51 PM · Images & Movies, Sculpt, Paint & Texture, VFX & Video
James Guilford (fjg3d) added a watcher for Sculpt, Paint & Texture: James Guilford (fjg3d).
Thu, May 6, 8:49 PM
James Guilford (fjg3d) removed a watcher for Sculpt, Paint & Texture: James Guilford (fjg3d).
Thu, May 6, 8:49 PM
James Guilford (fjg3d) added a watcher for Sculpt, Paint & Texture: James Guilford (fjg3d).
Thu, May 6, 8:49 PM
Pablo Dobarro (pablodp606) closed T83398: "Fade inactive Geometry" option is not available in Grease Pencil Draw mode as Resolved by committing rBee0ec0f2af4f: Fix T83398: Fade inactive geometry overlay option not visible depending on the….
Thu, May 6, 7:24 PM · User Interface, Sculpt, Paint & Texture, BF Blender
Pablo Dobarro (pablodp606) closed D10215: Fix T83398: Fade inactive geometry overlay option not visible depending on the mode.
Thu, May 6, 7:24 PM · User Interface, Sculpt, Paint & Texture
dupoxy updated subscribers of T83398: "Fade inactive Geometry" option is not available in Grease Pencil Draw mode.

@Dalai Felinto (dfelinto) If I could, I would vote for commit D10215: Fix T83398: Fade inactive geometry overlay option not visible depending on the mode to be in 2.93.

Thu, May 6, 7:13 PM · User Interface, Sculpt, Paint & Texture, BF Blender

Wed, May 5

Siddhartha Jejurkar (sidd017) added a comment to T81727: Painting across different resolution UDIM tiles in image editor crash..

Not sure why but the crash seems to happen randomly with an unhandled exception thrown inside colormanagement.c


Haven't checked the attached file, but I can confirm that Blender crashes randomly with the default startup

Wed, May 5, 6:34 PM · Sculpt, Paint & Texture, BF Blender
Pablo Dobarro (pablodp606) changed the status of T88060: Sculpt Mode - Expand Active Face Set freeze from Needs Triage to Confirmed.
Wed, May 5, 5:28 PM · Sculpt, Paint & Texture, BF Blender

Tue, May 4

dupoxy removed a project from D10215: Fix T83398: Fade inactive geometry overlay option not visible depending on the mode: BF Blender (2.93).
Tue, May 4, 8:13 PM · User Interface, Sculpt, Paint & Texture
dupoxy added a project to D10215: Fix T83398: Fade inactive geometry overlay option not visible depending on the mode: BF Blender (2.93).
Tue, May 4, 8:11 PM · User Interface, Sculpt, Paint & Texture
Haig Petrus (hpetrus) added a comment to T84150: Sculpt: masks / face sets invisible in X-ray mode.

This is still an issue in 2.93 beta. Even the slightest bit of transparency and the mask/face set disappears.

Tue, May 4, 3:54 PM · EEVEE & Viewport, Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a comment to D11055: Overlay: Flash on Mode Transfer overlay.

I used it a bit more and the issue I had before is basically gone. The only performance related issue I notice is when switching between objects that take a long time, the overlay will be significantly shorter. It's to the point that if the operator is used and it will take a couple seconds, the flash is just a very short blip.
Can this be improved so the overlay animation only starts once the transfer mode operate is done and Blender is no longer frozen so that the flash animation can run whole?

Tue, May 4, 12:00 PM · EEVEE & Viewport, Sculpt, Paint & Texture

Mon, May 3

Ramil Roosileht (Limarest) added a comment to T54656: Cycles/Eevee texture nodes for modifiers, painting and more.

It's been 3 years since this task was created - surely most of the community is eager to see some action!
Is there any pre-production that can be done with our hands to help push this forward?
UI designs, sketches, workflow examples, anything you need to start the discussion on what the new system will and won't be at least?

Mon, May 3, 10:26 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering
Brecht Van Lommel (brecht) added a comment to T87499: Windows pen input design.

If it breaks for users that disabled Windows Ink I guess it's not as bad, they may be able to guess that they need to change the Blender or system configuration to get things working. I don't Windows Ink will work well for 99% of users out of the box, give the amount of issues that can be found online in various popular apps, and often with advice to disable Windows Ink to get things working.

Mon, May 3, 9:55 PM · Platform: Windows, Grease Pencil, Sculpt, Paint & Texture
Simon Thommes (simonthommes) added a comment to T87919: State of hidden geometry not synced between edit mode and vertex paint/weight paint mode.

@Philipp Oeser (lichtwerk) Thanks for looking into it! For now I worked around the issue by fully recreating the object using geometry nodes to transfer the geometry data.

Mon, May 3, 12:32 PM · Sculpt, Paint & Texture, Modeling, BF Blender
Philipp Oeser (lichtwerk) added a project to T87919: State of hidden geometry not synced between edit mode and vertex paint/weight paint mode: Sculpt, Paint & Texture.

Think T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode) is related, too

Mon, May 3, 12:02 PM · Sculpt, Paint & Texture, Modeling, BF Blender

Sun, May 2

Toke Stuart Jepsen (tokejepsen) added a comment to D10862: Expose Face Sets to Python.

I think it would be preferable to expose face sets as a builtin attribute (we have been talking recently about exposing the builtin attribute to python). I guess maybe that doesn't mean we wouldn't want to expose them here, but maybe it's redundant.

Sun, May 2, 3:51 PM · Python API, Sculpt, Paint & Texture

Sat, May 1

Gurra (Gurra) added a project to T87725: Multires disp bake doesn't smooth UV: Sculpt, Paint & Texture.
Sat, May 1, 1:02 PM · Sculpt, Paint & Texture, BF Blender

Thu, Apr 29

Vyacheslav (hitrpr) closed T85444: Sculpt remesh produced large N-gon as Archived.
Thu, Apr 29, 7:54 PM · Sculpt, Paint & Texture, BF Blender
Vyacheslav (hitrpr) added a comment to T85444: Sculpt remesh produced large N-gon.

@Ankit Meel (ankitm)
now I can`t reproduce it. n-gone goes away after first remesh (even if volume preserve is active).
So I'll close it as resolved.

Thu, Apr 29, 7:53 PM · Sculpt, Paint & Texture, BF Blender
Ankit Meel (ankitm) changed the status of T85475: Blender normal map baking incorrect from Needs Triage to Confirmed.
Thu, Apr 29, 3:09 PM · Sculpt, Paint & Texture, BF Blender
Ankit Meel (ankitm) changed the status of T85444: Sculpt remesh produced large N-gon from Needs Triage to Needs Information from User.

Please add redoable steps that created the large ngon

Thu, Apr 29, 1:39 PM · Sculpt, Paint & Texture, BF Blender

Wed, Apr 28

Pablo Dobarro (pablodp606) updated the diff for D11055: Overlay: Flash on Mode Transfer overlay.
  • Fix formatting
Wed, Apr 28, 6:04 PM · EEVEE & Viewport, Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) updated the diff for D11055: Overlay: Flash on Mode Transfer overlay.
  • Review update
Wed, Apr 28, 6:02 PM · EEVEE & Viewport, Sculpt, Paint & Texture
Jeroen Bakker (jbakker) requested changes to D11055: Overlay: Flash on Mode Transfer overlay.
Wed, Apr 28, 8:30 AM · EEVEE & Viewport, Sculpt, Paint & Texture
Jeroen Bakker (jbakker) added a comment to D11055: Overlay: Flash on Mode Transfer overlay.

@Jeroen Bakker (jbakker) In that case the name should be something more like overlay_transfer_mode_, right? The operator and overlay don't have to do with selection. In fact, the idea would be to manage the switching mode operation independently from selection when implementing it for weight paint and armatures/meshes.

Would use it at overlay_mode_transfer and use mode transfer everywhere in DNA/RNA and operators. This way search in all files would give you a good indication how it works. As the overlay is in drawing code this is already an indication that it isn't selecting.

Wed, Apr 28, 8:27 AM · EEVEE & Viewport, Sculpt, Paint & Texture
Hans Goudey (HooglyBoogly) added a comment to D10862: Expose Face Sets to Python.

I think it would be preferable to expose face sets as a builtin attribute (we have been talking recently about exposing the builtin attribute to python). I guess maybe that doesn't mean we wouldn't want to expose them here, but maybe it's redundant.

Wed, Apr 28, 1:10 AM · Python API, Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) closed T86439: Sculpt mode Scale tool pivot is moving while scaling as Archived.

Transforming in sculpt mode works by applying the same transformation that is happening to the sculpt pivot (a internal point were the transform gizmo snaps by default) to all the vertices in the sculpt + mirror operations. If you change the pivot origin, you are not scaling the vertices form that pivot, but scaling the sculpt pivot from the 3D cursor and the copying the transformation to the vertices. That is why it looks like it is moving.

Wed, Apr 28, 12:04 AM · Sculpt, Paint & Texture, BF Blender

Tue, Apr 27

Pablo Dobarro (pablodp606) updated subscribers of D10862: Expose Face Sets to Python.

Yes, face sets for read only should be fine.
Better check with @Campbell Barton (campbellbarton) for the Python API changes.

Tue, Apr 27, 11:51 PM · Python API, Sculpt, Paint & Texture
Toke Stuart Jepsen (tokejepsen) added a comment to D10862: Expose Face Sets to Python.

Face sets, mask and visibility info from the sculpt can't be exposed directly to python (or to other areas of Blender) for editing operations. After editing that data, some internal updates need to happen to keep the state of all visibility flags on the mesh and PBVH in sync.

Tue, Apr 27, 11:49 PM · Python API, Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) added a comment to D10862: Expose Face Sets to Python.

Face sets, mask and visibility info from the sculpt can't be exposed directly to python (or to other areas of Blender) for editing operations. After editing that data, some internal updates need to happen to keep the state of all visibility flags on the mesh and PBVH in sync.

Tue, Apr 27, 11:38 PM · Python API, Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) closed T87474: Sculpt mode, face sets, Hiding face set do not work with single faceloop and mirror as Resolved by committing rBa4191c2d1847: Fix T87474: Face Set visibility updates failing with single face loop.
Tue, Apr 27, 9:42 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) closed T87816: Sculpt, Brush in curve mode do not have exposed dash setting, despite it use em as Resolved by committing rBaede740c8afd: Fix T87816: Sculpt curve & line stroke hides dash settings.
Tue, Apr 27, 9:05 PM · User Interface, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) closed D11096: Fix T87816: Sculpt curve & line stroke hides dash settings.
Tue, Apr 27, 9:05 PM · User Interface, Sculpt, Paint & Texture