Does not work with any version 2.8 I' ve tested (2.80.64+).
Thu, Jul 18
@Brecht Van Lommel (brecht) did the event debug data give any clue on how to handle this?
This patch now introduces an overlay Panel per Paint mode.
Thank you Lads for bending over this problem :) Hopefully you will find solution in future. Regards
Wed, Jul 17
This wasn't supported in 2.79 either, masks don't show on deforming modifiers there.
There was a refactor commit including the BKE_sculptsession_use_pbvh_draw function among other changes to solve some viewport update issues, maybe that was the thing that broke this. I prefer showing the mask in EEVEE and not in the modifiers. If sculpt mode detects that there are only deformation modifiers active that rendering code should work as it is now, but probably it will cause problems somewhere else. I'm not sure if we should try to fix this now, viewport updates are working fine and I didn't find any weird artifacts with the mask
I disabled the mask display with modifiers in this commit rB2f77175fecc7. That is necessary in order to render the mask while sculpting with EEVEE enabled. I'm not sure if modifiers_active takes into consideration if the modifier is deformation only.
It seems to not be working properly?
scratch that, was testing on a inapproriate mesh... So yeah, if we fully support sculpting on deforming modifiers, shouldnt the mask also be carried over?
Suppose this is a modifier [not a drawing] issue, since this also didnt work in 2.79...
Tue, Jul 16
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35 / 4 core 8 thread Intel i7 870 CPU / 16GB of RAM
Mon, Jul 15
Switch to look dev mode makes the texture disappear entirely.
You must correctly configure your texture image node in Shader Editor to be able to see the painting in Look Dev or Rendered mode.
Sat, Jul 13
Fri, Jul 12
D is still used for annotate (although we could have an exception and override this).
W is used for context menu when select is set to right mouse select.
T66668 is probably related
Tue, Jul 9
Currently the "X" and "I" shortcuts for SculptDraw and Inflate & Blob are not working anymore
Mon, Jul 8
Sun, Jul 7
Fri, Jul 5
@Mobin (Weekend) As can you see this is a bug, a duplicated one, of you have the same issue with 2.7x You should report it (I don't have it). Thanks for the recommendation I'm very new sculpting with blender just 13 years doing it.
Thu, Jul 4
it happens because you base mesh is way too simple. it also happens in 2.7
I recommend multires modifier for adding details to an already retopo-ed sculpt. like skin bumps.
how to get off of this warning forever?
Wed, Jul 3
Kinda crazy but "cool".... looks like it's weirdly pussing out the 'blob' that suffer a "compression", playing with dots...