Page MenuHome

Sculpt, Paint, TextureProject
ActivePublic

Details

Description

Recent Activity

Today

Zino Guerr (Zino) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Hi @Zino Guerr (Zino)
Can you update your graphics drivers there are almost a year old, might be a driver issue.

Tue, Sep 17, 9:17 PM · Sculpt, Paint, Texture, BF Blender
Zino Guerr (Zino) updated the task description for T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..
Tue, Sep 17, 9:09 PM · Sculpt, Paint, Texture, BF Blender
TheRedWaxPolice (TheRedWaxPolice) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Yes, the mesh preview only shows up if you activate any of the transform tools first.

Tue, Sep 17, 8:26 PM · Sculpt, Paint, Texture, BF Blender
Lucas (xorrito) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..


It kinda works now on
Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-17 14:22, hash: rB884a3852873f

Tue, Sep 17, 8:13 PM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) closed T69809: Sculpting changes are gone after rendering as Resolved by committing rB3009429c9045: Fix T69809, T69810: sculpt gone or crashing after render.
Tue, Sep 17, 7:21 PM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) closed T69810: Crash: Sculpting + Rendering + Try to sculpt -> Crash as Resolved by committing rB3009429c9045: Fix T69809, T69810: sculpt gone or crashing after render.
Tue, Sep 17, 7:21 PM · Sculpt, Paint, Texture, BF Blender
Tommi Hyppänen (ambient) added a comment to T69957: Blender crash on 2d painting without active object (also drawing asserts).

I tested the newest from Git, and the issue seems resolved.

Tue, Sep 17, 6:02 PM · Sculpt, Paint, Texture, BF Blender
Pablo Dobarro (pablodp606) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

@Brecht Van Lommel (brecht) I know where does crashes come from, F7734943 should fix it. I'll create a patch just for that.

Tue, Sep 17, 2:32 PM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

I fixed the drawing glitches I could reproduce.

Tue, Sep 17, 2:28 PM · Sculpt, Paint, Texture, BF Blender
Lucas (xorrito) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Keeps happening
Can't update graphic drivers since Nvidia introduced many bugs on my card
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24
Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-16 21:02, hash: rB76650402f300

Tue, Sep 17, 1:59 PM · Sculpt, Paint, Texture, BF Blender
George Harris (rambobl) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..
Tue, Sep 17, 1:58 PM · Sculpt, Paint, Texture, BF Blender
Jeroen Bakker (jbakker) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Can you update your graphics drivers there are almost a year old, might be a driver issue.

Tue, Sep 17, 1:47 PM · Sculpt, Paint, Texture, BF Blender
Martin Felke (scorpion81) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Tried the provided blend with 76650402f300 and a master version from september 13th.
Except maybe the extraneous green dot "far away" from the active vertex I also had no flicker or locking.
Windows 10 Pro 64-bit
Intel UHD 620 (laptop) (Lol, a miracle 2.8 seems to run flawlessly with this hardware :) )

Tue, Sep 17, 12:56 PM · Sculpt, Paint, Texture, BF Blender
Metin Seven (MetinSeven) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Tried it on a simple quad sphere with Subdivision modifier, no issues.

Tue, Sep 17, 12:48 PM · Sculpt, Paint, Texture, BF Blender
Zino Guerr (Zino) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Hi @Jeroen Bakker (jbakker), for me it's still the same with a clean new build, i have to use the Viewport Gizmos shortcut to get out of the locked state, is this a hardware specific issue?.

Tue, Sep 17, 12:26 PM · Sculpt, Paint, Texture, BF Blender
Vertex (VertexPainter) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

Tried it on blender 76650402f300, windows 7x64, rx480 (19.9.2 drivers).
No lock and UI doesnt flicker, but blender crashes if i'm using grab brush. Sometimes it crash right away, sometimes after tweaking with grab brush and rotating viewport.

Tue, Sep 17, 12:25 PM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) added a project to T69957: Blender crash on 2d painting without active object (also drawing asserts): Sculpt, Paint, Texture.

would consider this High prio actually
CC @Jeroen Bakker (jbakker)
CC @Pablo Dobarro (pablodp606)

Tue, Sep 17, 12:04 PM · Sculpt, Paint, Texture, BF Blender
Jeroen Bakker (jbakker) updated subscribers of T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

I did a research on supporting this in EEVEE. The current renderlayers in EEVEE does CPU post processing. We should make a GLSL shader to perform the post processing. This way we can do it per sample and have an interactive renderlayer preview. We should remove the CPU based post processing. Will check with @Clément Foucault (fclem) what his ideas are.

Tue, Sep 17, 11:45 AM · GPU / Viewport, Sculpt, Paint, Texture
Brecht Van Lommel (brecht) added a revision to T68745: Sculpt mode defaults: D5813: Sculpt: Brush default settings.
Tue, Sep 17, 11:33 AM · Sculpt, Paint, Texture
Jeroen Bakker (jbakker) added a comment to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug..

I tried on windows, but wasn't able to reproduce it in current master.

Tue, Sep 17, 11:13 AM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) renamed T69476: Eevee: Option to Display Render Passes in the 3D Viewport from 3D Viewport: Option to Display Render Passes in the 3D Viewport to Eevee: Option to Display Render Passes in the 3D Viewport.
Tue, Sep 17, 11:11 AM · GPU / Viewport, Sculpt, Paint, Texture
Brecht Van Lommel (brecht) updated the task description for T69476: Eevee: Option to Display Render Passes in the 3D Viewport.
Tue, Sep 17, 11:11 AM · GPU / Viewport, Sculpt, Paint, Texture
Brecht Van Lommel (brecht) added a comment to T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

We left defining the settings entirely to the render engine, so there's no problem to solve regarding render pass naming.

Tue, Sep 17, 11:11 AM · GPU / Viewport, Sculpt, Paint, Texture
Lsscpp (lsscpp) added a comment to T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

About this part:

Tue, Sep 17, 10:05 AM · GPU / Viewport, Sculpt, Paint, Texture

Yesterday

Rosario Rosato (R2792) created T69955: Quad Remeshing + Reproject Details.
Mon, Sep 16, 5:56 PM
Pablo Dobarro (pablodp606) added a comment to T69706: Icons and toolbar organization for new sculpt tools.

No, that's all for tools, but we may want to add small icons for the voxel remesher and quadriflow.
Also, in the future there will be a mask filter and a color filter, so the icon should support those variations.

Mon, Sep 16, 4:21 PM · Sculpt, Paint, Texture, BF Blender (2.81)
Dalai Felinto (dfelinto) added a comment to T69706: Icons and toolbar organization for new sculpt tools.

Any other tool?

Mon, Sep 16, 4:16 PM · Sculpt, Paint, Texture, BF Blender (2.81)

Sat, Sep 14

Floatharr (Floatharr) added a comment to T65883: Sculpting - doesn't move surface with mouse after using graphic tablet..

I managed to reproduce this (or possibly a related bug...) having the pen within the proximity of the tablet (but not necessarily in contact with it), alt-tabbing away, lifting the pen and putting it aside, and then alt-tabbing back to blender and trying to sculpt with my mouse. Mouse sculpting is broken until I bring my pen close to the tablet, no actual contact necessary at any point.

Sat, Sep 14, 5:30 PM · Sculpt, Paint, Texture, BF Blender
Philip Holzmann (Foaly) added a comment to T61452: Dyntopo frequently deactivating during sculpting.

Just a note:
I have been experiencing this, too, and it has been driving me crazy.
I have now found the culprit: the "Mask Tools" addon.
It automatically adds the keyboard shortcut "Double Click + Shift" for mask smoothing.
Turning that off fixes it.

Sat, Sep 14, 2:42 PM · Sculpt, Paint, Texture, BF Blender

Fri, Sep 13

Pablo Dobarro (pablodp606) added a comment to T69810: Crash: Sculpting + Rendering + Try to sculpt -> Crash.

I can check if the pbvh is NULL in sculpt_automasking_enabled, but that should never happen. It fixes the crash, but I don't think that is the right fix. Also, that won't fix T69809

Fri, Sep 13, 5:35 PM · Sculpt, Paint, Texture, BF Blender
Pablo Dobarro (pablodp606) added a comment to T69747: Texture Paint: alpha not used in gradient.

D5789 fixes the issue in 2D paint. I still need to check how to solve this in 3D projection painting or if it is ok to have different behaviors in the two painting modes.

Fri, Sep 13, 5:10 PM · Sculpt, Paint, Texture, BF Blender
Pablo Dobarro (pablodp606) added a revision to T69747: Texture Paint: alpha not used in gradient: D5789: Fix T69747: Texture Paint: alpha not used in gradient.
Fri, Sep 13, 5:08 PM · Sculpt, Paint, Texture, BF Blender
Pablo Dobarro (pablodp606) added a comment to T69831: Transform tools sculpt mode : Orientation.

Should be fixed in rBf71d89bb047e33e8990e2d87d19484b09452d3ca

Fri, Sep 13, 4:29 PM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T69747: Texture Paint: alpha not used in gradient.

So maybe this is even expected behavior then?
Also not sure if the alpha should modify the strength under the hood or how it would work best.
Maybe @Pablo Dobarro (pablodp606) would know more? (@Pablo Dobarro (pablodp606): feel free to close this or put on TODO...)

Fri, Sep 13, 3:41 PM · Sculpt, Paint, Texture, BF Blender
Maks (mac7) added a comment to T69747: Texture Paint: alpha not used in gradient.

Could you tell us in which version/buildhash this was working?

Thank. I meant that this is not a bug. Transparency was also not used in earlier versions.

Fri, Sep 13, 3:02 PM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) added a comment to T69476: Eevee: Option to Display Render Passes in the 3D Viewport.

The Cycles part was done. Are there plans to do this for Eevee too? If so this task could be renamed.

Fri, Sep 13, 2:23 PM · GPU / Viewport, Sculpt, Paint, Texture
Brecht Van Lommel (brecht) added a comment to T68928: LookDev: Add a HDRI brightness slider to the pop-over.

Solved by rB1b287230a46d: Viewport Shading: StudioLight Intensity.

Fri, Sep 13, 2:17 PM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69747: Texture Paint: alpha not used in gradient.

Yes. It also worked in earlier versions, but It could always be better.

Not sure about his actually. I dont see this happening in 2.79 either.
Could you tell us in which version/buildhash this was working?

Fri, Sep 13, 2:15 PM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) added a comment to T41598: Generated images not saved when exiting blender.

This was solved in Blender 2.80.

Fri, Sep 13, 2:15 PM · Sculpt, Paint, Texture, User Interface, Images & Movies
Maks (mac7) updated the task description for T69747: Texture Paint: alpha not used in gradient.
Fri, Sep 13, 2:02 PM · Sculpt, Paint, Texture, BF Blender
Maks (mac7) added a comment to T69747: Texture Paint: alpha not used in gradient.

Not 100% sure this should be supported, but looks like a bug to me.

Fri, Sep 13, 1:58 PM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) added a project to T69728: Sculpt Mode Grab Active Vertex and Dynamic Mesh Preview Bug.: Sculpt, Paint, Texture.
Fri, Sep 13, 11:08 AM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T69747: Texture Paint: alpha not used in gradient.

Not 100% sure this should be supported, but looks like a bug to me.

Fri, Sep 13, 10:06 AM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T69747: Texture Paint: alpha not used in gradient.
Fri, Sep 13, 10:05 AM · Sculpt, Paint, Texture, BF Blender
Jeroen Bakker (jbakker) created P1098 Sculpt mode pose brush.
Fri, Sep 13, 9:48 AM · Sculpt, Paint, Texture
Matthias Pieroth (jayanam) added a comment to T69831: Transform tools sculpt mode : Orientation.

In the future, please use the bug reporting form and provide all the requested information:
https://developer.blender.org/maniphest/task/edit/form/1/

Fri, Sep 13, 8:22 AM · Sculpt, Paint, Texture, BF Blender
Brecht Van Lommel (brecht) added projects to T69831: Transform tools sculpt mode : Orientation: BF Blender, Sculpt, Paint, Texture.
Fri, Sep 13, 8:18 AM · Sculpt, Paint, Texture, BF Blender

Thu, Sep 12

Erick Tukuniata (erickblender) added a comment to T68745: Sculpt mode defaults.

@Pablo Dobarro (pablodp606) wanted to point out that since we have the transform op in sculpt mode ( btw thanks for that i love it), we should definitively use the default transform shortcut in sculpt as well for consistency, so g,r,s keys should be use for transform and not anything else.

Thu, Sep 12, 11:15 PM · Sculpt, Paint, Texture
Philipp Oeser (lichtwerk) closed T69752: Texture paint bug 2.81- Eyedropper always samples merged down in 3D view as Resolved by committing rB5b2cebf49bc6: Fix T69752: Texture paint sampling colors always 'merged down'.
Thu, Sep 12, 6:24 PM · Sculpt, Paint, Texture, BF Blender
Philipp Oeser (lichtwerk) added a project to T68652: Sculpt mode: unable to hide masked surface after switching from edit mode.: Sculpt, Paint, Texture.
Thu, Sep 12, 6:14 PM · Sculpt, Paint, Texture, BF Blender