Fri, Sep 15
Here's a fix for that last issue D2843
Wed, Sep 13
I think it's doing what It's supposed to. You can mangle up the mesh using any brush type if you sculpt a certain way with particular settings.
Tue, Sep 12
Mon, Sep 11
I've added it to the list here:
Confirmed on Windows 8.1 (rB65582e7) with Intuos Pro 5.
I think it's a divide by zero in paint_stroke_integrate_overlap in paint_stroke.c
Sun, Sep 10
I can reproduce it in the 2.79 RC2 using a wacom intuos 4 stylus, mouse works fine.
nvidia 1070 drivers 382.33
Just noticed a new detail; when this occurs, the object dimensions change to 'inf' then to nan after I try to change them.
The earliest version which has this issue for me is 2.72... 2.71 and earlier is OK.
Couldn't redo this with dyntopo or multi-res or neither.
Fri, Sep 8
Thu, Sep 7
The issue is that the brush painting code in the image editor does not not work at a sub-pixel level. Supporting that would be good to improve quality, but it's a lot of work and for that reason out of the scope of what we handle in this bug tracker.
The crux of this seems to be - "it's not a bug because the code works as intended, therefore it's a feature request" vs "the original design specification has a bug".
Wed, Sep 6
This is no bug, period. Triaging tracker is heavy and annoying enough task not to have to do it twice.
Some examples drawn in the 2d editor and 3d viewport:
I can't see how this would be considered either a feature or enhancement.
Tue, Sep 5
Thanks for the report, but that is no bug, rather feature/enhancement request. which are not accepted on this tracker.
Sun, Sep 3
I'm thinking this is normal with a low pixel width line.
I wouldn't think it would generate a scalable vector type file.
I'll let someone else decide though.
Fri, Sep 1
Thu, Aug 24
Aug 19 2017
ok, sorry for that.
No point in keeping twice the same report open…
I assigned you because you were assigned to this one https://developer.blender.org/T43709. It may be the same issue but I'd like to know if you have an answer to my question above.
Aug 10 2017
It's not a bug but the behavior of the feature is a bit cheap.
The way it extends the pixels is as shown in this image (according to my experiments) :
Aug 8 2017
Any update? This is pretty detrimental to my workflow and a lot of artists i know, haven't seen any changes in 5 months
Jul 31 2017
Thanks for the report, but advanced things like autosmooth are ignored on purpose in Sculpt mode, to avoid too much overhead and slowdown… So no bug here. ;)
Jul 30 2017
Jul 28 2017
Can get the script to work in 2.76b, but not in 2.77a.
Jul 26 2017
Campbell, I believe it is one of these commits that caused the issue (I think the more recent of the two, but can't recall for certain.)
Jul 24 2017
Thanks so much, Brecht, for the update! That's great to hear the smear tool has been fixed. As far as the F key is concerned, I have created 2 different keymaps and switch between them depending on whether painting or animating (this is a pretty handy work-around for the present).
The 2D paint smear issue was solved in rB0d4fd7528f9b: Fix T46560: 2D paint smear and soften brushes not working with alpha..