Text editor built into Blender.
Jan 9 2019
Jan 1 2019
I'll close this as duplicate of T58217 . However, if the issue still remains after that one has been solved, please let us know.
I noticed the too. You don’t even have to use a operator. Sometimes just using the undo in 3D View makes it add, delete, or delete the entire text. It’s nearly impossible to use the text editor currently. My guess is it’s the undo/redo system, which seems to be causing a lot of issues.
I don't know why the hash links to something, it's just the one from the blender splash screen.
Dec 11 2018
Aug 29 2018
Aug 21 2018
May 31 2018
More than a week passed without a reply.
May 22 2018
Cannot reproduce unfortunately.
May 20 2018
May 7 2018
+ you are talking about that graphics glitch (that square behind the mouse pointer/cursor)?
Just to make sure:
May 6 2018
Feb 7 2018
Jan 18 2018
Jan 12 2018
Aug 15 2017
Aug 8 2017
I have been using my own hacks to center the text and create my own text hitboxes.
Jun 6 2017
Jun 5 2017
Yep, known issue with our undo system, that is considered a TODO currently. Thanks for the report anyway.
Jun 4 2017
This seems to be a long standing issue with the Undo and the Text Editor T24543 and also a ToDo in
May 22 2017
This is our infamous undo design limitation biting us again, Text editor has own undo for most of text editing, which does not affect global undo, and is ignored by it, so redoing 'global undo' operator reset states to previous 'global undo' point and wipes out all text editing done in-between.
Confirmed. In fact it happens for any operator in the viewport in object mode. Another way of reproducing this is:
- Write some text
- Do some operation (e.g., Duplicate Object)
Mar 24 2017
I confirm the problem on ubuntu 16.04 64bits
Mar 18 2017
Mar 17 2017
Feb 11 2017
Oct 25 2016
the addon we are talking about is called Macro.
Oct 20 2016
Thanks for the report, but it is not really a bug, but a specific behavior of how keymap matching currently works.