AddonsProject
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Description

Addon scripts for Blender.

Addons Catalog: list of addons included with Blender and external.
Addons Process: how to get your addon included and maintain it.
Submit Addon: submit an addon that you want included with Blender.

Repositories
Blender Addons
Blender Addons Contrib

Module Owner: @Campbell Barton (campbellbarton)

Recent Activity

Today

Maverick (maverick) renamed T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79) from "Pithcipoy FK to IK is broken (2.78 and 2.79)" to "Rigify FK to IK is broken (2.78 Pitchipoy and 2.79)".
Thu, Jun 29, 3:39 PM · Addons
Maverick (maverick) added a comment to T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79).

The bug affects 2.79 as well.
It seem the issue came along with Pitchipoy integration.

Thu, Jun 29, 3:38 PM · Addons
Maverick (maverick) renamed T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79) from "Pithcipoy FK to IK is broken (2.78 and 2.79 legacy mode)" to "Pithcipoy FK to IK is broken (2.78 and 2.79)".
Thu, Jun 29, 3:33 PM · Addons
Ivan Cappiello (icappiello) placed T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79) up for grabs.
Thu, Jun 29, 2:55 PM · Addons
Bastien Montagne (mont29) edited projects for T51930: Rigify FK to IK is broken (2.78 Pitchipoy and 2.79), added: Addons; removed BF Blender.
Thu, Jun 29, 10:14 AM · Addons
Brendon Murphy (meta-androcto) assigned T51928: Rigify (2.79/daily) auto-calculates incorrect bone rolls to Ivan Cappiello (icappiello).
Thu, Jun 29, 9:54 AM · Addons
Edtion (edtion) created T51928: Rigify (2.79/daily) auto-calculates incorrect bone rolls.
Thu, Jun 29, 5:43 AM · Addons

Yesterday

Bastien Montagne (mont29) raised the priority of T51818: Archipack: Nested boolean does mess normals of PARENT of hole object from "Incomplete" to "Normal".
Wed, Jun 28, 10:35 AM · Addons
LazyDodo (LazyDodo) closed T51916: Baketool atlas ignoring UV lower left coordinates as "Invalid".

While this is the right place for blender bugs, we don't take any bugs on 3rd party addons, you'll have to sort this out with the baketool people.

Wed, Jun 28, 3:48 AM · Addons
Govert Combée (hoxolotl) created T51916: Baketool atlas ignoring UV lower left coordinates.
Wed, Jun 28, 12:43 AM · Addons

Mon, Jun 26

Paolo Acampora (pkrime) added a comment to D2713: FBX import characters with bone weights exceeding 1.0.

Perhaps the best option is to write an external tool: a very simple stand alone program which can normalize all the weights and save to a clean fbx file. This way we would avoid polluting blender and we would not be limited to python. We could even use the autodesk SDK (need to check their license though).

Mon, Jun 26, 10:26 PM · Python, Import/Export, Addons
Bastien Montagne (mont29) added a comment to D2713: FBX import characters with bone weights exceeding 1.0.

I don’t say trying to fix those stupid weighting is bad or wrong, I say that doing so by only normalizing on a per-vertex basis is wrong. With your code, a set of weights for three vertices like that ((0.1, 0.5, 0.2), (0.2, 1.6, 0.2), (3.0, 2.4, 0.6)) would be normalized to something like that (if I followed your code correctly): ((0.1, 0.5, 0.2), (0.1, 0.8, 0.1), (0.5, 0.4, 0.1)). On set of weights remain unchanged, while the two others are scaled by different factors - you end up with vgroups totally different from input ones, not only uniformly scaled, which imho is not acceptable in general. That’s why I said 'scale them all by highest weight found', and you are done. If people want to normalize their groups afterwards, they can do it - but it should not be done silently by default, and certainly not while letting some unnormalized.

Mon, Jun 26, 9:33 PM · Python, Import/Export, Addons
Vuk Gardašević (lijenstina) added a comment to T51900: Crash after pressing "F" multiple times..

The crash comes from bpy.ops.mesh.edge_face_add('INVOKE_DEFAULT') which is an Blender's operator. The crash will happen with the regular F too.
That can be tested as by starting with loading factory settings or disabling the F2 operator and pressing F twice.

Mon, Jun 26, 7:49 PM · Mesh Modeling, BF Blender
Paolo Acampora (pkrime) added a comment to D2713: FBX import characters with bone weights exceeding 1.0.
Mon, Jun 26, 7:18 PM · Python, Import/Export, Addons
Bastien Montagne (mont29) triaged T51900: Crash after pressing "F" multiple times. as "Confirmed" priority.
Mon, Jun 26, 7:17 PM · Mesh Modeling, BF Blender
Bastien Montagne (mont29) assigned T51900: Crash after pressing "F" multiple times. to Bart Crouch (crouch).

Mesh seems to be valid, so looks like it's F2 which is doing something wrong here? At least would be my first bet…

Mon, Jun 26, 7:17 PM · Mesh Modeling, BF Blender
Vuk Gardašević (lijenstina) closed T51824: cell fracture is not enabling again after set it off as "Archived".

More than a week passed without a reply.

Mon, Jun 26, 6:28 PM · Addons
Bastien Montagne (mont29) added a comment to D2713: FBX import characters with bone weights exceeding 1.0.

Hello mont29, thanks for looking into this

This won’t work that way… Main issue with this patch is that it ignores weights below 1.0 (so they won't be scaled accordingly when bigger ones are).

All weights are scaled in the latest block (line 2189). No need to store weights below 1.0 in the dictionary, as no information is lost when we assign them to the vertex group

Mon, Jun 26, 5:41 PM · Python, Import/Export, Addons
Paolo Acampora (pkrime) added a comment to D2713: FBX import characters with bone weights exceeding 1.0.

Hello mont29, thanks for looking into this

Mon, Jun 26, 5:22 PM · Python, Import/Export, Addons
Bastien Montagne (mont29) requested changes to D2713: FBX import characters with bone weights exceeding 1.0.

This won’t work that way… Main issue with this patch is that it ignores weights below 1.0 (so they won't be scaled accordingly when bigger ones are). Further more, adding yet another storage here can edn up being a problem with big meshes or lots of objects (cases that are already not-so-well handled). Further more, different 'maximum weights' would lead to different normalization factor, which

Mon, Jun 26, 4:42 PM · Python, Import/Export, Addons
Brendon Murphy (meta-androcto) closed T51881: Bool Tool broken with duplicates of objects as "Resolved".

hi, I believe this bug was incorrectly reported. shift/d worked fine, Alt/d however brought about an error.
This should be solved by: 7bc990e29c31
thanks

Mon, Jun 26, 1:39 PM · Addons

Sun, Jun 25

Joel Godin (FloridaJo) closed T51891: AnimAll Addon Does Not Allow Uninstallation or Disable of Said Addon as "Invalid".

Had tabs on left mixed up.

Sun, Jun 25, 5:59 AM · Addons
Joel Godin (FloridaJo) assigned T51891: AnimAll Addon Does Not Allow Uninstallation or Disable of Said Addon to Daniel Salazar (zanqdo).
Sun, Jun 25, 4:24 AM · Addons
Joel Godin (FloridaJo) created T51891: AnimAll Addon Does Not Allow Uninstallation or Disable of Said Addon.
Sun, Jun 25, 4:23 AM · Addons

Sat, Jun 24

Mus M (mmus) added a comment to T51887: Netrender incorporate changes that add GPU support.

Vuk: Yes the current netrenderer does not allow selecting GPU for cycles...

Sat, Jun 24, 6:32 PM · Addons
Brecht Van Lommel (brecht) closed T51887: Netrender incorporate changes that add GPU support as "Invalid".

Thanks for the suggestion, but this tracker is not for feature requests, see here for other options:
https://wiki.blender.org/index.php/Dev:Doc/Contact#Requesting_Features

Sat, Jun 24, 5:29 PM · Addons
Vuk Gardašević (lijenstina) added a comment to T51887: Netrender incorporate changes that add GPU support.

Can you please clarify what the issue is?

Sat, Jun 24, 3:25 PM · Addons

Fri, Jun 23

Mus M (mmus) created T51887: Netrender incorporate changes that add GPU support.
Fri, Jun 23, 11:40 PM · Addons
Joel Godin (FloridaJo) added a comment to T51881: Bool Tool broken with duplicates of objects.

Not seeing that here on osx 06/19/17 build

Fri, Jun 23, 6:17 PM · Addons
Ivan Cappiello (icappiello) updated subscribers of D2713: FBX import characters with bone weights exceeding 1.0.

hey @Brendon Murphy (meta-androcto) can you please have a look at this?

Fri, Jun 23, 3:28 PM · Python, Import/Export, Addons
Brendon Murphy (meta-androcto) added a comment to T51881: Bool Tool broken with duplicates of objects.

hi, I'm having trouble reproducing this, could you try with a nightly build from here: https://builder.blender.org/download/
thanks

Fri, Jun 23, 3:09 PM · Addons
Egor Hans (EHX) added a comment to T51881: Bool Tool broken with duplicates of objects.

BTW by "shifting them into one another" I mean they should intersect, but not completely overlap.

Fri, Jun 23, 2:47 PM · Addons
Egor Hans (EHX) created T51881: Bool Tool broken with duplicates of objects.
Fri, Jun 23, 2:45 PM · Addons
Brendon Murphy (meta-androcto) closed T51869: 3D Print with 3YOURMIND Add-on as "Archived".

hi, unfortunately we are no longer accepting new addons, Blender 2.79 is closed to new addons & It will be some time before we add new addons to Blender 2.8.
you are of course welcome to re-submit once Blender 2.8 is stable & accepting addons again.
Please note, we have strict rules about addons accessing the internet & manipulating flies. If this addon is business related, that should be clearly started & a fee for inclusion may apply.if we were to accept.
Closing as archived

Fri, Jun 23, 10:43 AM · Addons
Brendon Murphy (meta-androcto) closed T51874: i buy addon decal machine i can't install error as "Invalid".
Fri, Jun 23, 10:20 AM · Addons
Brendon Murphy (meta-androcto) added a comment to T51874: i buy addon decal machine i can't install error.

closing duplicate

Fri, Jun 23, 10:20 AM · Addons
Brendon Murphy (meta-androcto) closed T51875: i buy addon decal machine i can't install error as "Invalid".

hi, it's best to approach the vendor to ask why his addon is not installing

Fri, Jun 23, 10:19 AM · Addons
eddysag (eddysag) created T51875: i buy addon decal machine i can't install error.
Fri, Jun 23, 3:04 AM · Addons
eddysag (eddysag) created T51874: i buy addon decal machine i can't install error.
Fri, Jun 23, 3:03 AM · Addons

Thu, Jun 22

Joel Godin (FloridaJo) removed a project from T51869: 3D Print with 3YOURMIND Add-on: BF Blender.

Here is the wiki for addon acceptance procedure:

Thu, Jun 22, 7:53 PM · Addons
Dana (dlc318) created T51869: 3D Print with 3YOURMIND Add-on.
Thu, Jun 22, 1:26 PM · Addons
Ty (Danieth) added a comment to T51799: Error while trying to export an STL file (Missing Faces).

I've found that it still prints out okay it is just when i view it as an stl file that it looks wrong still not sure why.

Thu, Jun 22, 9:20 AM · Import/Export, Addons

Wed, Jun 21

Steve Holland (sdh4) created T51865: X3D texture coordinate precision is inadequate for some applications. .
Wed, Jun 21, 11:52 PM · Addons
Henrik Berglund (cyaoeu) added a comment to T51856: FBX: Apply Modifiers in the export settings causes mesh data block names to change for meshes with applied modifier.

Thanks for the fix.

Wed, Jun 21, 1:29 PM · Import/Export, Addons
Bastien Montagne (mont29) closed T51856: FBX: Apply Modifiers in the export settings causes mesh data block names to change for meshes with applied modifier as "Resolved" by committing rBaf3545591228: Fix T51856: `BKE_mesh_new_from_object()` would often generate default 'Mesh'….
Wed, Jun 21, 10:35 AM · Import/Export, Addons
Bastien Montagne (mont29) added a comment to T51856: FBX: Apply Modifiers in the export settings causes mesh data block names to change for meshes with applied modifier.

In fact, initial report is not solvable either, for pretty much same reasons: imagine you have two objects using same mesh, with at least one object with a modifier. Then we have to produce two different meshes in FBX, and we have to give them different names for consistency…

Wed, Jun 21, 10:08 AM · Import/Export, Addons
Bastien Montagne (mont29) claimed T51856: FBX: Apply Modifiers in the export settings causes mesh data block names to change for meshes with applied modifier.

This is not as simple to solve as it may look, we cannot apply modifiers to original mesh, that would modify existing Blender scene itself! So we have to make a temp copy of the mesh, and apply modifiers on it. Thing is, in Blender two datablocks of same type are not allowed to have same name. Will see if we can work around that in exporter somehow…

Wed, Jun 21, 9:58 AM · Import/Export, Addons

Tue, Jun 20

Henrik Berglund (cyaoeu) added a comment to T51856: FBX: Apply Modifiers in the export settings causes mesh data block names to change for meshes with applied modifier.

Note that this also happens when using linked mesh data. For example you create a sphere, add a subdivision modifier, create a bunch of (let's say 3) linked copies with Alt+D. Now when you import this into UE4 using the scene import you will end up with 3 meshes instead of one because the links were effectively broken during export.

Tue, Jun 20, 8:47 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) added a project to T51856: FBX: Apply Modifiers in the export settings causes mesh data block names to change for meshes with applied modifier: Import/Export.
Tue, Jun 20, 7:39 PM · Import/Export, Addons
Henrik Berglund (cyaoeu) created T51856: FBX: Apply Modifiers in the export settings causes mesh data block names to change for meshes with applied modifier.
Tue, Jun 20, 7:36 PM · Import/Export, Addons