Game AudioProject
ActivePublic

Members

  • This project does not have any members.

Watchers

  • This project does not have any watchers.

Details

Description

Audio system of the Blender Game Engine

Recent Activity

May 5 2017

Jay R SG (jayrsg) removed a watcher for Game Audio: Jay R SG (jayrsg).
May 5 2017, 10:22 AM
Jay R SG (jayrsg) added a watcher for Game Audio: Jay R SG (jayrsg).
May 5 2017, 10:22 AM

Aug 2 2015

Jacob Merrill (blueprintrandom) added a comment to T45652: No audio in game engine in most recent build of 64 bit blender - windows 8.1.

Thanks for fixing!

Aug 2 2015, 8:39 PM · Game Audio
Jorge Bernal (lordloki) closed T45652: No audio in game engine in most recent build of 64 bit blender - windows 8.1 as Resolved.

Closing by commit by @Joerg Mueller (nexyon): rB4cf92c48311

Aug 2 2015, 12:07 PM · Game Audio
Jacob Merrill (blueprintrandom) created T45652: No audio in game engine in most recent build of 64 bit blender - windows 8.1.
Aug 2 2015, 4:13 AM · Game Audio

Jun 29 2015

Joerg Mueller (nexyon) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

With the command ldd you can find out which libraries are dynamically linked. Here my self built blender:

Jun 29 2015, 3:31 PM · BF Blender: Next
Mario Mey (mariomey) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

Ups... I have Ubuntu 14.04. I prefer LTS versions.

Jun 29 2015, 3:01 PM · BF Blender: Next
Joerg Mueller (nexyon) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

The official releases on the website have statically linked OpenAL. If you have ubuntu 15.04 you could try their blender package (http://packages.ubuntu.com/wily/blender) which is 2.74 too and might have dynamically linked OpenAL. The OpenAL installation you have seems fine, as openal-info shows the proper version.

Jun 29 2015, 2:53 PM · BF Blender: Next
Mario Mey (mariomey) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

I compiled OpenAL by doing:

git clone git://repo.or.cz/openal-soft.git
cd openal-soft/build
cmake ..
make
sudo make install
sudo ldconfig

Now, I do "openal-info" and I get:

...
OpenAL version string: 1.1 ALSOFT 1.16.0
...
Jun 29 2015, 2:46 PM · BF Blender: Next
Joerg Mueller (nexyon) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

Just compiling is not enough, you also have to install the library on your system! Which version of blender do you use? If you use one with statically linked OpenAL, then you have to build blender with your new OpenAL installed and properly configured as well.

Jun 29 2015, 2:04 PM · BF Blender: Next

Jun 26 2015

Mario Mey (mariomey) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

Chris Robinson, OpenAL developer, said

Jun 26 2015, 7:28 PM · BF Blender: Next

Jan 29 2015

Thomas Dinges (dingto) closed T40872: No sound in the game engine with the vc 2013 builds of blender (2.71) as Resolved.

Same as with the other report, works again. Confirmed on Windows 7 x64 with Todays Buildbot.

Jan 29 2015, 9:26 AM · Game Audio, Game Engine, Platform: Windows
Thomas Dinges (dingto) closed T38188: 3DSound in the game engine is allways stereo as Resolved.

I can confirm that this works now, tested with todays Buildbot build and a 5.1 system on Windows 7 x64.

Jan 29 2015, 9:11 AM · Game Audio, Game Engine, Platform: Windows

Jan 28 2015

Martijn Berger (juicyfruit) added a comment to T38188: 3DSound in the game engine is allways stereo.

Can you retry with current cmake buildbot or tomorrows general buildbot and see if this is fixed ?

Jan 28 2015, 10:18 PM · Game Audio, Game Engine, Platform: Windows
Martijn Berger (juicyfruit) updated subscribers of T40872: No sound in the game engine with the vc 2013 builds of blender (2.71).

Can someone try tomorrows buildbot and see if moving to openal soft 1.16 solves this for them. It does for me

Jan 28 2015, 10:16 PM · Game Audio, Game Engine, Platform: Windows

Jan 22 2015

Joerg Mueller (nexyon) closed T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04) as Invalid.
Jan 22 2015, 6:54 AM · BF Blender: Next
Joerg Mueller (nexyon) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

I could reproduce the bug, but it's in OpenAL. I forwarded it and the developer said he'll fix it.

Jan 22 2015, 6:53 AM · BF Blender: Next

Jan 13 2015

Mario Mey (mariomey) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

Examples with other programs: Audacious and Audacity, both using Alsa device to play:

Jan 13 2015, 6:48 PM · BF Blender: Next
Mario Mey (mariomey) added a project to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04): Audio.
  • Blender (not BlenderPlayer) do the same trying to quit. If I don't close Jack server, Blender doesn't quit, it freezes. Stopping Jack, Blender quits.
Jan 13 2015, 4:46 PM · BF Blender: Next
Sergey Sharybin (sergey) triaged T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04) as Normal priority.

Don't have pulseaudio here, anyone from @Campbell Barton (campbellbarton) or @Martijn Berger (juicyfruit) to test?

Jan 13 2015, 11:50 AM · BF Blender: Next

Jan 11 2015

Aaron Carlisle (Blendify) added a project to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04): Platform: Linux.
Jan 11 2015, 9:36 PM · BF Blender: Next
Mario Mey (mariomey) created T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).
Jan 11 2015, 9:32 PM · BF Blender: Next

Dec 26 2014

Martijn Berger (juicyfruit) added a comment to T38188: 3DSound in the game engine is allways stereo.

I can confirm your observations about openal-soft

Dec 26 2014, 3:56 PM · Game Audio, Game Engine, Platform: Windows

Nov 10 2014

Bernd Günther (bguenthe) added a comment to T38188: 3DSound in the game engine is allways stereo.

Just found this: http://kcat.strangesoft.net/openal.html#download. I loaded http://kcat.strangesoft.net/openal-soft-1.16.0-bin.zip.

Nov 10 2014, 10:10 AM · Game Audio, Game Engine, Platform: Windows

Nov 9 2014

Joerg Mueller (nexyon) added a comment to T38188: 3DSound in the game engine is allways stereo.

Well as long as we don't use openal soft, that won't happen for windows. The question is if it's the fault of the OpenAL libraries we're using, why not these: http://openal.org/creative-installers/

Nov 9 2014, 3:40 AM · Game Audio, Game Engine, Platform: Windows

Nov 7 2014

Martijn Berger (juicyfruit) updated subscribers of T38188: 3DSound in the game engine is allways stereo.

There might be hope for openal-soft

Nov 7 2014, 1:39 PM · Game Audio, Game Engine, Platform: Windows