Python API of the Blender Game Engine
Sun, Sep 30
Sat, Sep 29
Feb 27 2018
Feb 10 2018
Feb 9 2018
Dec 20 2017
Already in master
Dec 18 2017
Nov 3 2017
Nov 1 2017
Sep 22 2017
- flags are not really being used;
Sep 21 2017
- Missed MEM_freeN(strides) if there is an error in PyBuffer_FillInfo;
Strides are needed when working with multidimensional array.
Sep 20 2017
Hello, I tested with most of my files using bgl and it worked fine for me. I had only 1 file to test with bge.texture and bgl however. But this sounds ok to me.
I undo some of my changes. It may be best to leave the original Buffer structure untouched.
I added Tristan Porteries (panzergame), Ulysse Martin (youle) from the UPBGE team. I think the have more experience in this kind of things.
It really makes sense bgl.Buffer to have a Buffer Protocol.
I made some changes to the code.
Jul 26 2017
Jul 25 2017
Jul 5 2017
Actually I don't have tested it, I also don't have experience with the buffer protocol and if there are no other issues with it.
Did you have tested the buffer also with some of the other bgl function calls like glTexImage2D()?
Does slicing the buffer still work?
Jul 3 2017
Apr 7 2017
Resigning as reviewer, as I don't have time for BGE work any more.
Mar 7 2017
Thanks very much @LazyDodo (LazyDodo) :)
Hello, I did investigations on this bug: https://github.com/UPBGE/blender/issues/415
Feb 11 2017
Are there plans to merge the UPBGE back to the BGE?
If not I will reopen this diff.
This has been done in the UPBGE branch. Closing
This has become obsolete with the changes in the UPBGE branch. Closing
Feb 7 2017
after investing a little bit more we have seen that it is the right procedure, we mean:
Feb 6 2017
Oct 31 2016
Confirmed in 2.78a
Aug 26 2016
Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Please do not create design/todo tasks, they are reserved to developers.
Please do not set priority of tasks yourself, especially not to high priorities!