Game AnimationProject
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Details

Description

Animation system of the Blender Game Engine

Recent Activity

Apr 19 2018

Philipp Oeser (lichtwerk) claimed T54459: Animation Jitter: Rigged Character with FBX Export.

Confirmed on first sight, will have a look shortly.
Note: I checked by exporting with the settings the report suggest, resulting in

Apr 19 2018, 3:19 PM · Import/Export, Addons, Animation

Apr 5 2018

Carlos (ModLunar) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

Also I forgot to add a visual -- This shows the animation in both Unity and Blender, and the differences are most obvious in the arms. The feet and legs here look pretty fine - I can't tell that there's anything wrong with them.

Apr 5 2018, 12:52 AM · Import/Export, Addons, Animation

Mar 29 2018

Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Mar 29 2018, 6:41 AM · Import/Export, Addons, Animation
Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Mar 29 2018, 6:41 AM · Import/Export, Addons, Animation
Carlos (ModLunar) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

To help narrow this down a little, when you say that there are little jumps/peaks, is this on any particular curves (i.e. rotation curves in particular), or just any/all of them? Could you include a screenshot of these?

Mar 29 2018, 6:17 AM · Import/Export, Addons, Animation
Joshua Leung (aligorith) added a comment to T54459: Animation Jitter: Rigged Character with FBX Export.

To help narrow this down a little, when you say that there are little jumps/peaks, is this on any particular curves (i.e. rotation curves in particular), or just any/all of them? Could you include a screenshot of these?

Mar 29 2018, 5:59 AM · Import/Export, Addons, Animation
Carlos (ModLunar) updated the task description for T54459: Animation Jitter: Rigged Character with FBX Export.
Mar 29 2018, 5:37 AM · Import/Export, Addons, Animation
Carlos (ModLunar) renamed T54459: Animation Jitter: Rigged Character with FBX Export from Rigged Character Animation with FBX Export to Animation Jitter: Rigged Character with FBX Export.
Mar 29 2018, 5:30 AM · Import/Export, Addons, Animation
Carlos (ModLunar) created T54459: Animation Jitter: Rigged Character with FBX Export.
Mar 29 2018, 5:23 AM · Import/Export, Addons, Animation

Feb 27 2018

Aaron Carlisle (Blendify) triaged T54134: BGE Armature bug as Low priority.
Feb 27 2018, 4:57 AM · Game Animation, Game Engine
Aaron Carlisle (Blendify) edited projects for T54134: BGE Armature bug, added: Game Animation; removed Animation, BF Blender.
Feb 27 2018, 4:49 AM · Game Animation, Game Engine

Oct 19 2017

Carlos Rafael de Oliveira Carneiro (carlos.carneiro) added a comment to T44638: BGE Animation inconsistent with Blender render.

Sorry guys, because I have not enought time neither skills to solve this bug.

Oct 19 2017, 3:37 AM · Game Engine, Game Animation
Carlos Rafael de Oliveira Carneiro (carlos.carneiro) placed T44638: BGE Animation inconsistent with Blender render up for grabs.
Oct 19 2017, 3:34 AM · Game Engine, Game Animation

Aug 3 2017

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

@Porteries Tristan (panzergame) told me that this issue was fixed in UPBGE, in this commit: https://github.com/UPBGE/blender/commit/2b3405a360063e4b050105b3225e86313df693e8?diff=split

Aug 3 2017, 11:55 PM · Game Engine, Game Animation

Jun 28 2017

Bastien Montagne (mont29) closed T51842: animations restart when unpaused as Invalid.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Jun 28 2017, 10:36 AM · Game Engine, Game Animation

Jun 20 2017

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Here is a clear example using blend file from this report, turning off and on one thread of my CPU, using:

Jun 20 2017, 4:07 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

@Porteries Tristan (panzergame) hi, mate. What happened with this bug? I also found in last Blender version.

Jun 20 2017, 12:31 AM · Game Engine, Game Animation

Jun 19 2017

Aaron Carlisle (Blendify) triaged T51842: animations restart when unpaused as Incomplete priority.
Jun 19 2017, 2:09 AM · Game Engine, Game Animation
Aaron Carlisle (Blendify) edited projects for T51842: animations restart when unpaused, added: Game Engine; removed BF Blender.

Please add a blend-file that demonstrates this issue.

Jun 19 2017, 2:08 AM · Game Engine, Game Animation

Jun 18 2017

Noah James Dickinson (awesreek) created T51842: animations restart when unpaused.
Jun 18 2017, 11:11 PM · Game Engine, Game Animation

Jun 13 2017

Carlos Rafael de Oliveira Carneiro (carlos.carneiro) claimed T44638: BGE Animation inconsistent with Blender render.
Jun 13 2017, 6:27 PM · Game Engine, Game Animation

Jun 9 2017

Sergey Sharybin (sergey) triaged T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent as Normal priority.
Jun 9 2017, 11:55 AM · Game Animation, Game Engine

May 25 2017

Karja Krähwald (karja) updated the task description for T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
May 25 2017, 12:14 AM · Game Animation, Game Engine
Karja Krähwald (karja) updated the task description for T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
May 25 2017, 12:13 AM · Game Animation, Game Engine
Karja Krähwald (karja) updated the task description for T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
May 25 2017, 12:12 AM · Game Animation, Game Engine
Karja Krähwald (karja) created T51617: Logic Bricks: Actions based on Properties refuse to play with a Dynamic physics parent.
May 25 2017, 12:11 AM · Game Animation, Game Engine

Apr 7 2017

Sybren A. Stüvel (sybren) resigned from D1411: BGE: Add getActionNames() method to KX_Scene..

Resigning as reviewer, as I don't have time for BGE work any more.

Apr 7 2017, 11:58 PM · Game Animation, Game Python, Game Logic, Game Engine

Feb 22 2017

mobious added a comment to T48371: Action Layers not working in newer Blender versions.

Anyone make any progress on this? This still appears to be an issue on 2.78 (3c04373), and I'm fairly surprised that animation layers have remained broken for this long.

Feb 22 2017, 1:10 AM · Game Animation, Game Engine

Feb 2 2017

Thomas Szepe (hg1) closed T49260: Node Uv Animation Not working in bge as Invalid.

This type of animation is not not supported by the game engine.

Feb 2 2017, 7:42 PM · Game Animation, Game Engine
Sybren A. Stüvel (sybren) placed T44638: BGE Animation inconsistent with Blender render up for grabs.

Unfortunately I don't have time any more to work on BGE issues :/

Feb 2 2017, 3:42 PM · Game Engine, Game Animation

Sep 6 2016

Sergey Sharybin (sergey) triaged T49260: Node Uv Animation Not working in bge as Normal priority.
Sep 6 2016, 11:07 AM · Game Animation, Game Engine

Sep 5 2016

Aaron Carlisle (Blendify) edited projects for T49260: Node Uv Animation Not working in bge, added: Game Engine, Game Animation; removed BF Blender.
Sep 5 2016, 8:29 PM · Game Animation, Game Engine

Aug 11 2016

Campbell Barton (campbellbarton) removed a reviewer for D1411: BGE: Add getActionNames() method to KX_Scene.: Campbell Barton (campbellbarton).
Aug 11 2016, 6:08 AM · Game Animation, Game Python, Game Logic, Game Engine

Jun 30 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..
Jun 30 2016, 8:25 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Recently, I've created a VirtualBox with the same Ubuntu-Mate 14.04 x64 and copied some files. It's a almost clean installation... and it occurred to me to test this file with this installation. Beyond that the 3D acceleration is not good, I could open Blender and run the Game Engine: the animations runs correctly. So... it seems that the problem is in my system, but I don't know why.

Jun 30 2016, 11:31 AM · Game Engine, Game Animation

Jun 18 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

Also, I tried to use KX_ACTION_BLEND_ADD with intentions of not affecting other layers/bones... with no success.

Jun 18 2016, 2:07 AM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I'm uploading a new file.

Jun 18 2016, 1:44 AM · Game Engine, Game Animation

Jun 9 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I "discovered" this bug again... now, I have a file. @Mitchell Stokes (moguri) says in #gameblender "I could see blendin behaving strangely with layers. =/"

Jun 9 2016, 9:17 PM · Game Engine, Game Animation

May 18 2016

Jacob Merrill (blueprintrandom) updated subscribers of T48371: Action Layers not working in newer Blender versions.
May 18 2016, 10:06 AM · Game Animation, Game Engine

May 17 2016

Sergey Sharybin (sergey) triaged T48371: Action Layers not working in newer Blender versions as Normal priority.
May 17 2016, 10:48 AM · Game Animation, Game Engine

May 8 2016

Bastien Montagne (mont29) edited projects for T48371: Action Layers not working in newer Blender versions, added: Game Engine, Game Animation; removed BF Blender.
May 8 2016, 11:14 AM · Game Animation, Game Engine

Apr 26 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

When I just finished writing the report, I realized that I reported the same issue 5 years ago. Because of this, I forgot to say that when I did this file, I was using the new depsgraph (*). And yes, as I said in the report (and you deducted), with new depsgraph, this configuration does work...

Apr 26 2016, 8:29 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) triaged T48226: Armature-setParent-glitch-crash as Normal priority.
Apr 26 2016, 12:29 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) added a comment to T48231: Constraint influence driven by bone doesn't work..

I say that because i know how current dependency graph and pose solver works, apparently.

Apr 26 2016, 9:55 AM · Game Engine, Game Animation

Apr 25 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), why do you say that we can't drive something inside of the same armature? The file I uploaded here does not work in BGE, but it does in Blender (and shows no error messages).

Apr 25 2016, 9:02 PM · Game Engine, Game Animation
Sergey Sharybin (sergey) added a comment to T48231: Constraint influence driven by bone doesn't work..

Those behave in a similar way.

Apr 25 2016, 10:44 AM · Game Engine, Game Animation

Apr 23 2016

Brecht Van Lommel (brecht) removed a member for Game Animation: simon (Whisedogo).
Apr 23 2016, 3:23 AM
simon (Whisedogo) set the image for Game Animation to F305067: profile.
Apr 23 2016, 3:13 AM
simon (Whisedogo) added a member for Game Animation: simon (Whisedogo).
Apr 23 2016, 3:12 AM

Apr 22 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), are you talking about Blender or the Game Engine?

Apr 22 2016, 6:47 PM · Game Engine, Game Animation