Game LogicProject
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Description

Logic system of the Blender Game Engine

Recent Activity

Tue, Jun 20

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

@Benoit Bolsee (ben2610) I need your hand.

Tue, Jun 20, 3:42 PM · Game Logic
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Also, for a reason that I don't understand... this disabling cache workaround is not working in this new Ubuntu version (previous: 14.04, actual: 16.04).

Tue, Jun 20, 12:12 AM · Game Logic

Mon, Jun 19

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

I realized that, in june 2016, I wanted to write here... and I wrote in another report (in T46755)! It says:

Mon, Jun 19, 11:59 PM · Game Logic

Fri, Jun 9

Sergey Sharybin (sergey) triaged T50768: Calling LibFree() on a 'Mesh' library crashes the game if a 'Scene' library was loaded before it as "Normal" priority.
Fri, Jun 9, 11:41 AM · Game Logic, Game Engine

May 22 2017

Dalai Felinto (dfelinto) closed T51404: Wrong behaviour of property name used in a sensor as "Invalid".

The Property sensor expects a raw value, not a property for comparison. In your case you can change your sensor by an "Always" sensor, and replace the "And" controller by an "Expression" controller: prop > max

May 22 2017, 2:49 PM · Game Engine, Game Logic

May 3 2017

Karja Krähwald (karja) created T51404: Wrong behaviour of property name used in a sensor.
May 3 2017, 6:30 PM · Game Engine, Game Logic

Apr 7 2017

Sybren A. Stüvel (sybren) resigned from D1411: BGE: Add getActionNames() method to KX_Scene..

Resigning as reviewer, as I don't have time for BGE work any more.

Apr 7 2017, 11:58 PM · Game Animation, Game Python, Game Logic, Game Engine

Feb 24 2017

mobious created T50768: Calling LibFree() on a 'Mesh' library crashes the game if a 'Scene' library was loaded before it.
Feb 24 2017, 1:45 AM · Game Logic, Game Engine

Feb 2 2017

Jorge Bernal (lordloki) triaged T50130: BGE logic: Debug mode for Python module controllers forbids script renaming as "Normal" priority.
Feb 2 2017, 8:00 PM · Game Engine, Game Logic
Jorge Bernal (lordloki) reopened T50130: BGE logic: Debug mode for Python module controllers forbids script renaming as "Open".
Feb 2 2017, 8:00 PM · Game Engine, Game Logic
Jorge Bernal (lordloki) claimed T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.

Please, don't archive/close the bugs. If the bug it is not a regression you can put under "normal" label.

Feb 2 2017, 8:00 PM · Game Engine, Game Logic
Joey Ferwerda (TheOnlyJoey) closed T50130: BGE logic: Debug mode for Python module controllers forbids script renaming as "Archived".

As this is not a regression, this is not priority to fix at the moment.
For BGE fixes i would recommend submitting to UPBGE https://github.com/UPBGE/blender.
Archiving.

Feb 2 2017, 5:21 PM · Game Engine, Game Logic
Sybren A. Stüvel (sybren) placed T44051: Support for Collision.hitPosition Leveraging Sybren's Collsion callback physics code up for grabs.
Feb 2 2017, 3:43 PM · Game Logic

Jan 26 2017

Quentin Wenger (Matpi) added a comment to T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.

It happens in BGE internal only.
Saving the file after modification does not help; only closing Blender seems to solve the problem.

Jan 26 2017, 3:27 PM · Game Engine, Game Logic
Jorge Bernal (lordloki) added a comment to T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.

This occurs with bge internal or blenderplayer?
If it is bge internal, have you save the blend file after file name modifications?

Jan 26 2017, 1:31 PM · Game Engine, Game Logic

Dec 27 2016

Aaron Carlisle (Blendify) edited projects for T50130: BGE logic: Debug mode for Python module controllers forbids script renaming, added: Game Engine; removed BF Blender.
Dec 27 2016, 9:00 PM · Game Engine, Game Logic

Dec 3 2016

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

@Benoit Bolsee (ben2610) : I reported this issue in v4l2loopback github page (in June). Now, there is a new version of this module: 0.10.0.

Dec 3 2016, 1:51 PM · Game Logic

Dec 2 2016

Bastien Montagne (mont29) closed T50037: blender logic copy as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Dec 2 2016, 10:06 AM · Game Logic, Game Engine

Nov 28 2016

Quentin Wenger (Matpi) created T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.
Nov 28 2016, 12:00 PM · Game Engine, Game Logic

Nov 16 2016

Dalai Felinto (dfelinto) claimed T50037: blender logic copy.
Nov 16 2016, 11:42 AM · Game Logic, Game Engine
Dalai Felinto (dfelinto) triaged T50037: blender logic copy as "Incomplete" priority.

The linking is copied. Even if the target object is another object. Please attach a file where it fails, and indicate which Blender version you used.

Nov 16 2016, 11:39 AM · Game Logic, Game Engine
Aaron Carlisle (Blendify) added projects to T50037: blender logic copy: Game Engine, Game Logic.
Nov 16 2016, 4:07 AM · Game Logic, Game Engine

Oct 11 2016

Sergey Sharybin (sergey) closed T49591: Mouse over logic sensor as "Resolved".

As i understood there's no real issue here, so closing the report.

Oct 11 2016, 5:44 PM · Game Logic, Game Engine

Oct 9 2016

bonushp88 (bonushp88) added a watcher for Game Logic: bonushp88 (bonushp88).
Oct 9 2016, 11:47 AM

Oct 8 2016

Alessandro Moro (THE_ITALIAN_ACE) added a comment to T49591: Mouse over logic sensor.

Yes man ty 4 the interest,but i think is more simple:
Must move the .001 on a different layer (if i need to have the physics)or i have to put on "no collision" the phys.param.

Oct 8 2016, 8:01 PM · Game Logic, Game Engine
Francesco Sorrentino (zeirus) added a comment to T49591: Mouse over logic sensor.

Hi Alessandro,
I moved the cube.001 to the right, so that does not overlap the initial cube. It works! ... try it yourself.... ;-)

Oct 8 2016, 3:53 PM · Game Logic, Game Engine

Oct 7 2016

Bastien Montagne (mont29) edited projects for T49591: Mouse over logic sensor, added: Game Engine, Game Logic; removed BF Blender.
Oct 7 2016, 9:40 AM · Game Logic, Game Engine

Sep 23 2016

Bastien Montagne (mont29) closed T49430: append scene with gamelogic broken as "Resolved" by committing rB776a8548f03a: Fix T49430: append scene with gamelogic broken..
Sep 23 2016, 2:26 PM · Game Logic, BF Blender: Regressions, BF Blender
Bastien Montagne (mont29) claimed T49430: append scene with gamelogic broken.
Sep 23 2016, 9:05 AM · Game Logic, BF Blender: Regressions, BF Blender

Sep 16 2016

Bastien Montagne (mont29) closed T49242: Blender Game Engine Runtime Crashing as "Invalid".

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

Sep 16 2016, 5:17 PM · Game Logic, Game Engine

Sep 5 2016

Sergey Sharybin (sergey) triaged T49242: Blender Game Engine Runtime Crashing as "Incomplete" priority.

Please always attach .blend file (and all required dependencies) so we can reproduce the issue.

Sep 5 2016, 1:13 PM · Game Logic, Game Engine

Sep 4 2016

Aaron Carlisle (Blendify) raised the priority of T49242: Blender Game Engine Runtime Crashing from "High" to "Needs Triage".
Sep 4 2016, 5:02 AM · Game Logic, Game Engine
Jordan (ArisingHero) added projects to T49242: Blender Game Engine Runtime Crashing: Game Engine, Game Logic.
Sep 4 2016, 3:46 AM · Game Logic, Game Engine

Sep 1 2016

Dalai Felinto (dfelinto) closed T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor as "Invalid".

you need to check the value of the sensor as part of the expression to behave accordingly to press/release.
In your case the expression would be:

Keyboard and prop < 10
Sep 1 2016, 5:21 PM · Game Logic, Game Engine
Sergey Sharybin (sergey) triaged T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor as "Normal" priority.
Sep 1 2016, 10:37 AM · Game Logic, Game Engine
Bastien Montagne (mont29) edited projects for T49211: Expression Controller + Property actuator (add) add two time the value in BGE Logic editor, added: Game Engine, Game Logic; removed BF Blender.
Sep 1 2016, 9:15 AM · Game Logic, Game Engine

Aug 26 2016

Bastien Montagne (mont29) closed T49171: Add 'activate actuator' function (or method). as "Invalid".

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Please do not create design/todo tasks, they are reserved to developers.
Please do not set priority of tasks yourself, especially not to high priorities!

Aug 26 2016, 4:21 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) edited the description of T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 4:00 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) triaged T49171: Add 'activate actuator' function (or method). as "High" priority.
Aug 26 2016, 3:30 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) edited the description of T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 1:50 PM · Game Logic, Game Python, Game Engine
Vladislav (vlad1777d) created T49171: Add 'activate actuator' function (or method)..
Aug 26 2016, 1:49 PM · Game Logic, Game Python, Game Engine

Aug 23 2016

Sergey Sharybin (sergey) triaged T49103: BGE joystick buttons are assigned to the wrong joystick device as "Normal" priority.
Aug 23 2016, 12:46 PM · Game Engine, Game Logic

Aug 19 2016

Bastien Montagne (mont29) edited projects for T49103: BGE joystick buttons are assigned to the wrong joystick device, added: Game Engine; removed BF Blender.
Aug 19 2016, 3:59 PM · Game Engine, Game Logic

Aug 17 2016

Joe Elliott (thegryphonrider) added a project to T49103: BGE joystick buttons are assigned to the wrong joystick device: Game Logic.
Aug 17 2016, 5:27 PM · Game Engine, Game Logic

Aug 11 2016

Campbell Barton (campbellbarton) removed a reviewer for D1411: BGE: Add getActionNames() method to KX_Scene.: Campbell Barton (campbellbarton).
Aug 11 2016, 6:08 AM · Game Animation, Game Python, Game Logic, Game Engine

Jun 30 2016

Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Yes you can pass that information to them. They will probably find useful to look at the source code that's doing the caching. It's all in the VideoFFmpeg::cacheThread() function.

Jun 30 2016, 7:15 PM · Game Logic
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

As I reported this same bug in v4l2loopback issues github page, can I add this information that you are telling to me? Is there any other further information to post there?

Jun 30 2016, 5:26 PM · Game Logic
Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Yes, caching is just for optimization. It is safe to disable it.

Jun 30 2016, 1:27 PM · Game Logic
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

It worked. ;)

Jun 30 2016, 12:02 PM · Game Logic

Jun 29 2016

Benoit Bolsee (ben2610) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Cache is enabled automatically as soon as Blender detects that the CPU has more than 1 core.
To disable it you must change the code. The diff is extremely simple: just comment the two line with m_isThreaded = true; in VideoFFmpeg.cpp:

Jun 29 2016, 9:49 AM · Game Logic