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Description

Sound import, export, editing and playback through the Audaspace library.

Module Owner: @Joerg Mueller (nexyon)

Recent Activity

Wed, Feb 19

Evan Wilson (EAW) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

This seems like a terrible solution, since I imagine plenty of people have python installed alongside Blender

Wed, Feb 19, 6:47 PM · Audio, Python & Add-ons, BF Blender
Odie Fox (Oddyfox) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Honestly, I took everything python related out of my system variable path in my environment variables. I had already uninstalled python, but its files still existed on my hard drive and so did the system variable pointing to them. (I believe Anaconda which installed python 3.7 for me automatically adds this pointer to the path)

Wed, Feb 19, 4:22 PM · Audio, Python & Add-ons, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Files from the appdata directory may be loaded because of this:
https://docs.python.org/3/library/site.html#site.USER_SITE

Wed, Feb 19, 4:14 PM · Audio, Python & Add-ons, BF Blender
Ray molenkamp (LazyDodo) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Judging by the process monitor, I assume we will conclude that Blender was loading python scripts from a path library instead of its default library?

Wed, Feb 19, 3:54 PM · Audio, Python & Add-ons, BF Blender
Odie Fox (Oddyfox) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

I've scrubbed every instance of python on my computer and removed all python pointers in my environment variables and path, then restarted for good measure.

Wed, Feb 19, 3:20 AM · Audio, Python & Add-ons, BF Blender
Odie Fox (Oddyfox) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Don't know that program at all, but here's what I could find when trying to import numpy, it seems to still be sourcing from another installation of python, but you might know better.

Wed, Feb 19, 1:41 AM · Audio, Python & Add-ons, BF Blender
Ray molenkamp (LazyDodo) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

can you trace the process with process monitor and validate that the _multiarray_umath.cp37-win_amd64.pyd file is actually being read from the blender folder and not some other place?

Wed, Feb 19, 1:14 AM · Audio, Python & Add-ons, BF Blender
Odie Fox (Oddyfox) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Same exact thing with 2.83, file is included, import fails. =c

Wed, Feb 19, 1:03 AM · Audio, Python & Add-ons, BF Blender
Odie Fox (Oddyfox) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

I've downloaded the portable to desktop, unzipped and verified there is indeed the numpy multiarray as seen in the attached images (if I can attach them).

Wed, Feb 19, 12:55 AM · Audio, Python & Add-ons, BF Blender
Brecht Van Lommel (brecht) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

It may be worth trying Blender 2.83, which has changes to ignore Python environment variables:
https://builder.blender.org/download/

Wed, Feb 19, 12:50 AM · Audio, Python & Add-ons, BF Blender

Tue, Feb 18

Evan Wilson (EAW) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Don't Install Blender, try the portable build instead.
https://www.blender.org/download/Blender2.82/blender-2.82-windows64.zip/
Open the folder and check to see if
_multiarray_umath.cp37-win_amd64.pyd

Tue, Feb 18, 11:56 PM · Audio, Python & Add-ons, BF Blender
Ray molenkamp (LazyDodo) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

the blender_debug_log.cmd batch file has this in it

Tue, Feb 18, 11:14 PM · Audio, Python & Add-ons, BF Blender
Odie Fox (Oddyfox) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

I have not updated my PYTHONPATH environment variable since that github post, I can try that in a moment.

Tue, Feb 18, 9:56 PM · Audio, Python & Add-ons, BF Blender
Ray molenkamp (LazyDodo) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

@Evan Wilson (EAW) the debug batch files reset the PYTHONPATH var, i'm 100% sure it is not set when blender starts with those.

Tue, Feb 18, 9:33 PM · Audio, Python & Add-ons, BF Blender
Evan Wilson (EAW) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

First, I copied my python37 site-packages into my Blender2.8.2 python folder (the second option in the link you provided). This did not work, so I proceeded to the first option.

Tue, Feb 18, 9:26 PM · Audio, Python & Add-ons, BF Blender
Odie Fox (Oddyfox) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Opened blender via blender_debug_log.cmd
went to scripting tab
same error as mentioned above when trying

import aud

Tue, Feb 18, 6:28 PM · Audio, Python & Add-ons, BF Blender
Ray molenkamp (LazyDodo) added a comment to T73977: Animation Nodes -> numpy.core.multiarray -> import aud.

Can't repro on windows with the official 2.82 or latest master

Tue, Feb 18, 6:19 PM · Audio, Python & Add-ons, BF Blender
Brecht Van Lommel (brecht) added projects to T73977: Animation Nodes -> numpy.core.multiarray -> import aud: Python & Add-ons, Audio.
Tue, Feb 18, 6:12 PM · Audio, Python & Add-ons, BF Blender

Wed, Feb 5

Alvaro (zevarito_b) added a comment to T56672: Blender open causes Echo in all applications that playback sounds..

@Sebastian Parborg (zeddb) Thank you all for your awesome and hard work!

Wed, Feb 5, 3:55 PM · Tracker Curfew, Platform: macOS, Audio, BF Blender
Sebastian Parborg (zeddb) closed T56672: Blender open causes Echo in all applications that playback sounds. as Resolved.

Thanks for the quick reply :)

Wed, Feb 5, 3:52 PM · Tracker Curfew, Platform: macOS, Audio, BF Blender
Alvaro (zevarito_b) added a comment to T56672: Blender open causes Echo in all applications that playback sounds..

@Sebastian Parborg (zeddb) sorry, wasn't been an issue to me since the last 2 stable builds at least. Thanks.

Wed, Feb 5, 3:43 PM · Tracker Curfew, Platform: macOS, Audio, BF Blender
Sebastian Parborg (zeddb) changed the status of T56672: Blender open causes Echo in all applications that playback sounds. from Confirmed to Needs Information from User.

Is this still an issue in the latest version? https://builder.blender.org/download/

Wed, Feb 5, 2:28 PM · Tracker Curfew, Platform: macOS, Audio, BF Blender

Tue, Feb 4

Richard Antalik (ISS) merged task T66117: Sequencer Scene Strips' Input(3D/Sequencer) and volume and has no effect on audio. into T69444: VSE Linked external scene with audio with input Sequencer only works if the scene is NOT also linked with input Camera.
Tue, Feb 4, 12:08 PM · Tracker Curfew, Dependency Graph, Audio, BF Blender
Richard Antalik (ISS) added a comment to T66117: Sequencer Scene Strips' Input(3D/Sequencer) and volume and has no effect on audio..

I will merge this report to another one, because it is the same underlying issue.

Tue, Feb 4, 12:08 PM · Tracker Curfew, Dependency Graph, Audio, BF Blender

Thu, Jan 30

Joerg Mueller (nexyon) added a comment to T58153: Preview mono audio not the same as render.

Okay, I had a close look at those configuration files and how they work. It's impossible to get the old behavior of OpenAL Soft of before the introduction of ambisonics. So there's nothing we can do unfortunately to make them work the same.

Thu, Jan 30, 1:58 PM · BF Blender, Audio

Wed, Jan 29

Richard Antalik (ISS) added a comment to T58153: Preview mono audio not the same as render.

After setting scene audio to 7.1ch I got correct render.

Wed, Jan 29, 4:10 PM · BF Blender, Audio
Joerg Mueller (nexyon) added a comment to T58153: Preview mono audio not the same as render.

No audio with SDL, havent tried workaround.

Wed, Jan 29, 12:58 PM · BF Blender, Audio
Christopher_Anderssarian added a comment to T58153: Preview mono audio not the same as render.

No audio with SDL, haven't tried workaround.

Wed, Jan 29, 12:23 PM · BF Blender, Audio
Richard Antalik (ISS) changed the subtype of T58153: Preview mono audio not the same as render from "Report" to "Known Issue".

When I am here, I may as well do the thing..

Wed, Jan 29, 3:24 AM · BF Blender, Audio
Richard Antalik (ISS) added a comment to T58153: Preview mono audio not the same as render.

I looked into this:

Wed, Jan 29, 3:23 AM · BF Blender, Audio

Jan 25 2020

Joerg Mueller (nexyon) assigned T72632: Blender crashes using Jack with AV Sync enabled (repeatable) to Sergey Sharybin (sergey).

The crash happens as follows, when you use JACK and AV-sync, JACK transport is enabled meaning that JACK will call the sound_sync_callback, which down the road

Jan 25 2020, 4:59 PM · Audio, BF Blender

Jan 22 2020

Richard Antalik (ISS) merged T73303: Minor bug: Sound doesn't stop after switching to another scene into T71233: Sound continues to play if you switch between scenes without pausing the playback..
Jan 22 2020, 1:58 PM · Video Sequencer, Audio, BF Blender

Jan 21 2020

Philipp Oeser (lichtwerk) changed the status of T72632: Blender crashes using Jack with AV Sync enabled (repeatable) from Needs Triage to Confirmed.

Can confirm in a buildbot build.
(havent built with JACK myself yet, but...confirming for now)

Jan 21 2020, 3:27 PM · Audio, BF Blender
Richard Antalik (ISS) removed projects from T68946: VSE - Bad interpolation in exported audio: Tracker Curfew, Video Sequencer.
Jan 21 2020, 3:07 PM · Dependency Graph, Audio, BF Blender
Richard Antalik (ISS) changed the subtype of T70793: Render Audio from "Report" to "Known Issue".
Jan 21 2020, 3:02 PM · Audio, BF Blender
Richard Antalik (ISS) changed the subtype of T71233: Sound continues to play if you switch between scenes without pausing the playback. from "Report" to "Known Issue".
Jan 21 2020, 2:44 PM · Video Sequencer, Audio, BF Blender

Jan 20 2020

Bastien Montagne (mont29) changed the subtype of T66786: Audio SDL: Video editor Sound muted without muting it from "Report" to "Bug".
Jan 20 2020, 11:43 AM · Platform: Windows, Audio, BF Blender

Jan 15 2020

Richard Antalik (ISS) added a project to T72920: Blender installed via snap blocks sound: Audio.
Jan 15 2020, 1:08 PM · Audio, Platform: Linux, BF Blender

Jan 3 2020

Richard Antalik (ISS) added a comment to T66786: Audio SDL: Video editor Sound muted without muting it.

I should have clarified, thatI tested this on windows

Jan 3 2020, 1:25 AM · Platform: Windows, Audio, BF Blender
Richard Antalik (ISS) changed the status of T66786: Audio SDL: Video editor Sound muted without muting it from Needs Developer to Reproduce to Confirmed.
Jan 3 2020, 1:24 AM · Platform: Windows, Audio, BF Blender

Dec 29 2019

Jacques Lucke (JacquesLucke) added a project to T72632: Blender crashes using Jack with AV Sync enabled (repeatable): Audio.
Dec 29 2019, 1:03 PM · Audio, BF Blender

Nov 22 2019

Joerg Mueller (nexyon) added a comment to T71621: Blender Crashes Frequently with Timeline Scrub.

@Sybren A. Stüvel (sybren) nice find, thanks! I've also fixed this upstream. For consistency I'll also commit my fix to blender so that the audaspace code stays consistent. Less than 24 hours to review a patch, even though it's small, is not enough for a volunteer that is not full time employed to work on Blender. I usually only get to work on it during weekends and then not all of them are available either.

Nov 22 2019, 10:40 AM · Audio, Video Sequencer, BF Blender

Nov 21 2019

Sybren A. Stüvel (sybren) added a comment to T71621: Blender Crashes Frequently with Timeline Scrub.

I've committed the above code, as it does fix the crash (and not crashing is better than crashing).

Nov 21 2019, 10:07 AM · Audio, Video Sequencer, BF Blender
Sybren A. Stüvel (sybren) changed the status of T71621: Blender Crashes Frequently with Timeline Scrub from Unknown Status to Resolved by committing rB122ba774e024: Fix T71621: VSE crashes when playing last frame of audio.
Nov 21 2019, 10:06 AM · Audio, Video Sequencer, BF Blender

Nov 20 2019

Sybren A. Stüvel (sybren) placed T71621: Blender Crashes Frequently with Timeline Scrub up for grabs.

The cause of the crash is a careless cast from int64_t to int. The patch below fixes the crash and IMO is generally a better approach than the existing code, but the root cause probably lies somewhere else. I found that in SequenceHandle::updatePosition(float position) at frame 172 (the crashing frame), the position is 5.733313 where as m_end is 5.733333. This seems to suggest floating point errors are occurring somewhere.

Nov 20 2019, 5:38 PM · Audio, Video Sequencer, BF Blender
Sybren A. Stüvel (sybren) lowered the priority of T71621: Blender Crashes Frequently with Timeline Scrub from 80 to 50.
Nov 20 2019, 5:38 PM · Audio, Video Sequencer, BF Blender
Sybren A. Stüvel (sybren) claimed T71621: Blender Crashes Frequently with Timeline Scrub.
Nov 20 2019, 4:54 PM · Audio, Video Sequencer, BF Blender
Sybren A. Stüvel (sybren) updated the task description for T71621: Blender Crashes Frequently with Timeline Scrub.
Nov 20 2019, 4:21 PM · Audio, Video Sequencer, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T71621: Blender Crashes Frequently with Timeline Scrub from 30 to 80.
Nov 20 2019, 10:39 AM · Audio, Video Sequencer, BF Blender

Nov 17 2019

Joerg Mueller (nexyon) claimed T71322: Crash in Audaspace with some video file.
Nov 17 2019, 9:04 AM · Audio, BF Blender