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Description

Sound import, export, editing and playback through the Audaspace library.

Module Owner: @Joerg Mueller (nexyon)

Recent Activity

Tue, Feb 16

Bastien Montagne (mont29) moved T84052: Sound stops playing after undo from Backlog to Other Modules Responsibility on the Core board.
Tue, Feb 16, 6:30 PM · Core, Images & Movies, Audio, Video Sequencer, BF Blender
Bastien Montagne (mont29) edited projects for T84052: Sound stops playing after undo, added: Audio, Images & Movies, Core; removed Pipeline, Assets & I/O.
Tue, Feb 16, 6:29 PM · Core, Images & Movies, Audio, Video Sequencer, BF Blender

Fri, Jan 29

Cristian Moga (in10siv) added a comment to T84944: Sound track in NLA editor doesn't mute at the end of the NLA strip.

Proposal for the linking menu

Fri, Jan 29, 11:55 AM · Audio, Animation & Rigging, BF Blender
Cristian Moga (in10siv) added a comment to T84944: Sound track in NLA editor doesn't mute at the end of the NLA strip.

I love the idea to link a sound clip to a 3D object in the Sequencer, but i would not remove the speaker since you have more control over the cone of volume/orientation.

Fri, Jan 29, 11:09 AM · Audio, Animation & Rigging, BF Blender
Joerg Mueller (nexyon) added a comment to T84944: Sound track in NLA editor doesn't mute at the end of the NLA strip.

Correct, the NLA strip is only there to signal the start of the playback of the sound. I remember when I implemented this: I wanted a user interface similar to the dope sheet, where you could simply set key frames in which the sound starts to play, but that was not possible. Instead I used the NLA editor, where the strips have lengths... So this was actually a conscious decision to have this behaviour!

Fri, Jan 29, 8:47 AM · Audio, Animation & Rigging, BF Blender

Wed, Jan 27

Philipp Oeser (lichtwerk) changed the status of T84944: Sound track in NLA editor doesn't mute at the end of the NLA strip from Needs Triage to Confirmed.

Lets confirm it for now though (it could still be closed as a Known Issue).

Wed, Jan 27, 10:21 AM · Audio, Animation & Rigging, BF Blender
Philipp Oeser (lichtwerk) added a project to T84944: Sound track in NLA editor doesn't mute at the end of the NLA strip: Audio.
Wed, Jan 27, 10:18 AM · Audio, Animation & Rigging, BF Blender

Dec 29 2020

Richard Antalik (ISS) closed T83991: Copy and paste of audio strip in VSE affects all the pasted and original strips as Resolved by committing rBc1740e9ad02d: Fix T83991: Pasting sound strip not working correctly.
Dec 29 2020, 8:00 PM · BF Blender, Audio, Video Sequencer

Dec 21 2020

Richard Antalik (ISS) added a project to T83991: Copy and paste of audio strip in VSE affects all the pasted and original strips: BF Blender.
Dec 21 2020, 2:09 PM · BF Blender, Audio, Video Sequencer
Richard Antalik (ISS) updated the task description for T83991: Copy and paste of audio strip in VSE affects all the pasted and original strips.
Dec 21 2020, 12:00 PM · BF Blender, Audio, Video Sequencer
Richard Antalik (ISS) changed the status of T83991: Copy and paste of audio strip in VSE affects all the pasted and original strips from Needs Information from User to Confirmed.

Thanks for info this helped and I am able to reproduce

Dec 21 2020, 11:58 AM · BF Blender, Audio, Video Sequencer
Hitokage added a comment to T83991: Copy and paste of audio strip in VSE affects all the pasted and original strips.

Yes, seems to be a duplicate of T81804. Sorry.
I have tried this on two PCs with Arch Linux and also on Windows. Happens everywhere, even in the latest beta.
Including the sound file and a video. Blend file is not needed, happens in a clear default one.

Dec 21 2020, 9:41 AM · BF Blender, Audio, Video Sequencer
Richard Antalik (ISS) changed the status of T83991: Copy and paste of audio strip in VSE affects all the pasted and original strips from Needs Triage to Needs Information from User.

Similar issue was reported in T81804

Dec 21 2020, 6:30 AM · BF Blender, Audio, Video Sequencer

Dec 20 2020

Hitokage edited projects for T83991: Copy and paste of audio strip in VSE affects all the pasted and original strips, added: Video Sequencer, Audio; removed Add-ons (Community).
Dec 20 2020, 7:41 PM · BF Blender, Audio, Video Sequencer

Nov 14 2020

Richard Antalik (ISS) closed T74621: Audio has distortion as Invalid.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Nov 14 2020, 4:54 AM · Audio, BF Blender

Nov 4 2020

Joerg Mueller (nexyon) added a comment to T33840: Blender uses the wrong audio device instead of the system default / prioritary, in Linux / PulseAudio.

@Clint Hobson (Domarius) that just means that blender is the only application that uses OpenAL on your system. I'm quite confident that it is the ~/.alsoftrc file, you can ensure by removing the file and restart blender and then put it back without ever switching to SDL.

Nov 4 2020, 11:40 PM · BF Blender, Audio
Clint Hobson (Domarius) added a comment to T33840: Blender uses the wrong audio device instead of the system default / prioritary, in Linux / PulseAudio.

I still feel it's a Blender issue and should be re-opened. Blender is the only program that is not obeying which sound device is selected in my system tray (Manjaro KDE). Seems other users are having the same issue.

Nov 4 2020, 9:34 PM · BF Blender, Audio

Nov 3 2020

Ankit Meel (ankitm) added a comment to T79261: Jack Audio not detected under High Sierra.

There was an issue in macOS cmake library/framework finding code which got fixed in rB8f2ebcf93f98: macOS: find Jack framework in system directories.
Please retry on a fresh build after updating the code.

Nov 3 2020, 9:31 PM · Audio, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) renamed T74621: Audio has distortion from Audio not working for half of the track to Audio has distortion.
Nov 3 2020, 4:22 PM · Audio, BF Blender
Philipp Oeser (lichtwerk) changed the status of T74621: Audio has distortion from Needs Developer to Reproduce to Needs Information from User.

So first issue seem to be resolved: just move the Audio / Sound Track in the NLA to frame 1.

Nov 3 2020, 4:20 PM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T79261: Jack Audio not detected under High Sierra.

@Philipp Oeser (lichtwerk) I don't have a Mac, so I cannot really be aware of the issue :-/

Nov 3 2020, 3:51 PM · Audio, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) added a project to T74621: Audio has distortion: Audio.
Nov 3 2020, 3:33 PM · Audio, BF Blender
Ankit Meel (ankitm) added a revision to T79261: Jack Audio not detected under High Sierra: D9436: macOS: search for Jack framework in system directories.
Nov 3 2020, 3:32 PM · Audio, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T79261: Jack Audio not detected under High Sierra.

CC @Sebastián Barschkis (sebbas)

Nov 3 2020, 1:49 PM · Audio, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) updated subscribers of T79261: Jack Audio not detected under High Sierra.
Nov 3 2020, 1:46 PM · Audio, Platform: macOS, BF Blender
Philipp Oeser (lichtwerk) changed the status of T79261: Jack Audio not detected under High Sierra from Needs Triage to Needs Developer to Reproduce.

@Sergey Sharybin (sergey), @Joerg Mueller (nexyon) : are you aware of such an issue on MAC?

Nov 3 2020, 11:37 AM · Audio, Platform: macOS, BF Blender

Sep 16 2020

El Roberto Conco (elroberto) added a comment to T33840: Blender uses the wrong audio device instead of the system default / prioritary, in Linux / PulseAudio.

Thank you, Timberly. I was going nuts and that worked for me - turned off all devices except my headphones and rebooted Blender, headphones then worked. Very helpful. Masterful use of punctuation in the dialect, btw. I used google translate Texan to Northern English to extract the necessary bits, lol

Sep 16 2020, 4:49 PM · BF Blender, Audio

Aug 11 2020

Sybren A. Stüvel (sybren) moved T68946: VSE - Bad interpolation in exported audio from Backlog to Long Term on the Dependency Graph board.
Aug 11 2020, 4:42 PM · VFX & Video, Dependency Graph, Audio, BF Blender

Aug 7 2020

Roger B (rboxman) added a comment to T78649: Blender is constantly playing an audio stream of silence and preventing the computer from entering sleep.

Oh found this bug... hate to comment after it's closed, but KDE's taskbar also shows Blender using audio continuously. It's not a good look.

Aug 7 2020, 1:29 AM · Audio, BF Blender

Aug 3 2020

Joerg Mueller (nexyon) closed T79374: Render audio produces random clipping as Resolved by committing rB3593dff147ae: Fix T79374: Render audio produces random clipping.
Aug 3 2020, 5:43 PM · Rendering, Audio, BF Blender
Joerg Mueller (nexyon) reopened T79374: Render audio produces random clipping as "Confirmed".
Aug 3 2020, 5:41 PM · Rendering, Audio, BF Blender

Aug 2 2020

Richard Antalik (ISS) closed T79374: Render audio produces random clipping as Invalid.

@derek barker (lordodin) can you try this:

32 accuracy seems to fix it. I was always upping the accuracy (Because bigger is better obviously)

Care to explain why less accuracy is better?

It says so in tooltip :)

Aug 2 2020, 7:36 PM · Rendering, Audio, BF Blender
derek barker (lordodin) added a comment to T79374: Render audio produces random clipping.

@derek barker (lordodin) can you try this:

Aug 2 2020, 1:06 PM · Rendering, Audio, BF Blender

Aug 1 2020

Richard Antalik (ISS) changed the status of T79374: Render audio produces random clipping from Needs Triage to Needs Information from User.

@derek barker (lordodin) can you try this:

Aug 1 2020, 11:37 PM · Rendering, Audio, BF Blender

Jul 31 2020

derek barker (lordodin) added a comment to T79374: Render audio produces random clipping.

Here is the audio if you didn't try exporting it your self

Jul 31 2020, 1:56 PM · Rendering, Audio, BF Blender
Christopher_Anderssarian updated the task description for T79374: Render audio produces random clipping.
Jul 31 2020, 1:34 PM · Rendering, Audio, BF Blender
Christopher_Anderssarian added a comment to T79374: Render audio produces random clipping.

Ah, my mistake, I took the "horrible clipping" to mean that the audio was unusable.

Jul 31 2020, 1:34 PM · Rendering, Audio, BF Blender
Christopher_Anderssarian renamed T79374: Render audio produces random clipping from Render audio produces horrible clipping to Render audio produces random clipping.
Jul 31 2020, 1:34 PM · Rendering, Audio, BF Blender
Sergey Sharybin (sergey) closed T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting as Resolved by committing rB1e7afea2bb23: Fix T78835: Ghosting audio after using undo.
Jul 31 2020, 11:52 AM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer
derek barker (lordodin) added a comment to T79374: Render audio produces random clipping.

@Joerg Mueller (nexyon) can clarify, but I think this is working as intended...

Jul 31 2020, 10:07 AM · Rendering, Audio, BF Blender
derek barker (lordodin) added a comment to T79374: Render audio produces random clipping.
Jul 31 2020, 10:00 AM · Rendering, Audio, BF Blender

Jul 30 2020

Christopher_Anderssarian added a project to T79374: Render audio produces random clipping: Audio.

I would hazard a guess that there is a some limiter on for the vorbis video encode.

When the number of channels is changed, the total power (not amplitude) is kept at the same level.
...merging stereo to mono, the power of the two stereo channels is added and not averaged. This approach is volume preserving and is also what OpenAL does, though Blender doesn't use OpenAL to do this in the sequencer.

@Joerg Mueller (nexyon) can clarify, but I think this is working as intended...

Jul 30 2020, 10:41 AM · Rendering, Audio, BF Blender

Jul 29 2020

Sergey Sharybin (sergey) added a revision to T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting: D8417: Fix T78835: Ghosting audio after using undo.
Jul 29 2020, 12:32 PM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer
Sergey Sharybin (sergey) added a revision to T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting: D8416: Fix T78835: Ghosting audio after using undo.
Jul 29 2020, 12:32 PM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer

Jul 28 2020

Sergey Sharybin (sergey) claimed T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting.
Jul 28 2020, 4:23 PM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer
Richard Antalik (ISS) merged T79280: Video Editing Undo Steps into T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting.
Jul 28 2020, 1:45 PM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer

Jul 21 2020

Dalai Felinto (dfelinto) moved T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting from Backlog to bcon3: Bugs on the BF Blender (2.90) board.
Jul 21 2020, 4:54 PM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer

Jul 16 2020

Neon Cipher (neoncipher) added a comment to T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting.

@Richard Antalik (ISS) I've been experimenting with the issue and found that moving strip parts that were split, then undoing several times, produces the bug every single time I try it if using proxy.
Also, note that this bug appears in 2.83 and 2.90 only. Everything works correctly in 2.82.

Jul 16 2020, 8:02 PM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer

Jul 15 2020

Richard Antalik (ISS) added a comment to T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting.

@Neon Cipher (neoncipher) If you have simplified steps you can update them though this is really tricky to catch so steps perhaps don't apply if code has changed a bit? not sure really.

Jul 15 2020, 10:54 PM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer
Neon Cipher (neoncipher) added a comment to T78835: VSE: Additional copy of audio strip appears in memory after undoing when using proxy and splitting.

@Richard Antalik (ISS) Using additional undo (before or after the steps) can prevent from reproducing the bug. Also, I figured out another set of steps to reproduce this issue. It doesn't even involve applying effects to strips. Just moving them. Do you need me to post the new steps? Also, please, let me know if you need any help with the material or testing. I hope this can be fixed soon. This bug prevents me from using undo during editing, which is very annoying.

Jul 15 2020, 9:45 AM · BF Blender (2.90), Audio, VFX & Video, Video Sequencer