AudioProject
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Description

Sound import, export, editing and playback through the Audaspace library.

Module Owner: @Joerg Mueller (nexyon)

Recent Activity

May 22 2017

Lapis Fox (TheLapisFox) added a comment to T51580: OpenAL Issue.

Alright. Thanks for helping.

May 22 2017, 11:53 AM · Audio, BF Blender
Joerg Mueller (nexyon) closed T51580: OpenAL Issue as "Invalid".

As long as the sound works, I'm fine :)

May 22 2017, 11:51 AM · Audio, BF Blender
Lapis Fox (TheLapisFox) added a comment to T51580: OpenAL Issue.

That's always seemed to work. Just with the error messages occurring, I figured something could be wrong that I couldn't notice.

May 22 2017, 11:48 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51580: OpenAL Issue.

Did you also open a sound file and try to play it? For example in the video sequence editor? If it works, you can just ignore those messages...

May 22 2017, 11:21 AM · Audio, BF Blender
Lapis Fox (TheLapisFox) added a comment to T51580: OpenAL Issue.

Didn't know about that file, though I wasn't expecting it to be outside of a folder. Anyways, I made the change and all that happened is that the error changed, but still exists.

May 22 2017, 11:04 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51580: OpenAL Issue.

Of course windows also can be configured. You have to edit the file %AppData%\alsoft.ini

May 22 2017, 10:54 AM · Audio, BF Blender
Lapis Fox (TheLapisFox) added a comment to T51580: OpenAL Issue.

It doesn't seem to as I tested it before creating this (as far as I can tell anyways). As for the rest, if my system was linux, I could check that to see, but I don't think there is a configuration for a windows system. As for the functions, I've only ever seen those errors from Blender.

May 22 2017, 10:44 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51580: OpenAL Issue.

Does this actually affect your audio output? The messages don't sound like they would affect audio working.

May 22 2017, 9:31 AM · Audio, BF Blender
Joerg Mueller (nexyon) closed T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate. as "Invalid".
May 22 2017, 9:29 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate..

Okay, then I'm closing this.

May 22 2017, 9:28 AM · Audio, BF Blender
Mikeycal Meyers (mikeycal) added a comment to T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate..

I think this may have been a false alarm.
You can try it just to make sure, but everything seems to be working now.
I'm starting to think it may have been an issue with my computer's Audio that just needed a reboot.

May 22 2017, 6:15 AM · Audio, BF Blender
Lapis Fox (TheLapisFox) added a comment to T51580: OpenAL Issue.

What files are you needing because this occurs regardless of what is used. Doesn't matter if it is a factory clean install or not, a first run or a load.

May 22 2017, 5:48 AM · Audio, BF Blender
Aaron Carlisle (Blendify) assigned T51580: OpenAL Issue to Joerg Mueller (nexyon).

In order for us to be able to reproduce we need files that are failing.

May 22 2017, 5:26 AM · Audio, BF Blender
Aaron Carlisle (Blendify) assigned T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate. to Joerg Mueller (nexyon).
May 22 2017, 5:24 AM · Audio, BF Blender

May 21 2017

Lapis Fox (TheLapisFox) created T51580: OpenAL Issue.
May 21 2017, 11:32 PM · Audio, BF Blender
Mikeycal Meyers (mikeycal) renamed T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate. from "Audio Pan doesn't function at all in the VSE. " to "Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate.".
May 21 2017, 6:48 AM · Audio, BF Blender
Mikeycal Meyers (mikeycal) created T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate..
May 21 2017, 6:34 AM · Audio, BF Blender

Apr 16 2017

Joerg Mueller (nexyon) added a comment to T47358: Sound is disabled by default.

With respect to enable/disable, we could make the following change: Add a choice between enabled, disabled and automatic and for automatic determine whether the scene has sound or not and enable automatically in that case. The choice of codec is a different problem, but a default codec for each file format shouldn't be difficult to choose.

Apr 16 2017, 7:18 PM · Audio, BF Blender
Paul R (intracube) added a comment to T47358: Sound is disabled by default.

"My purpose is to enable a common/ universal audio codec by default e.g. .mp3"

Apr 16 2017, 8:45 AM · Audio, BF Blender
Aaron Carlisle (Blendify) edited the description of T47358: Sound is disabled by default.
Apr 16 2017, 6:31 AM · Audio, BF Blender
Brendon Murphy (meta-androcto) added a comment to T47358: Sound is disabled by default.

hi, any activity here? seems valid & agreed upon? Are there actions to take yet?

Apr 16 2017, 6:26 AM · Audio, BF Blender

Apr 14 2017

Aaron Carlisle (Blendify) added a project to T37432: When sound is enabled, Blender prevents Windows from automatically sleeping: Platform: Windows.
Apr 14 2017, 9:27 PM · Platform: Windows, Audio, BF Blender

Mar 9 2017

Julien DUROURE (julien) closed T50784: Audio on Timeline not Working as "Invalid".

More than a week without answer : closing.

Mar 9 2017, 8:45 AM · Audio, BF Blender

Mar 1 2017

Bastien Montagne (mont29) triaged T50784: Audio on Timeline not Working as "Incomplete" priority.

We do not handle user support on this tracker, only bug reports. User forums like blenderartists.org or blender.stackexchange.com should be used for that matter.

Mar 1 2017, 9:20 AM · Audio, BF Blender

Feb 28 2017

Julien DUROURE (julien) added a comment to T50784: Audio on Timeline not Working.

Can not reproduce.
Works well here (ubuntu 14.04)

Feb 28 2017, 10:33 PM · Audio, BF Blender

Feb 27 2017

Jacob (whity) edited the description of T50784: Audio on Timeline not Working.
Feb 27 2017, 3:00 PM · Audio, BF Blender
Julien DUROURE (julien) raised the priority of T50784: Audio on Timeline not Working from "Incomplete" to "Needs Triage".
Feb 27 2017, 9:18 AM · Audio, BF Blender

Feb 26 2017

Jacob (whity) added a comment to T50784: Audio on Timeline not Working.

Sound File :). Sorry I thought that I added it to blend aleready

Feb 26 2017, 7:37 PM · Audio, BF Blender
Julien DUROURE (julien) triaged T50784: Audio on Timeline not Working as "Incomplete" priority.
Feb 26 2017, 5:51 PM · Audio, BF Blender
Julien DUROURE (julien) added a project to T50784: Audio on Timeline not Working: Audio.

You didn’t provide sound file. Please provide it, or pack it into .blend

Feb 26 2017, 5:51 PM · Audio, BF Blender

Feb 10 2017

Joey Ferwerda (TheOnlyJoey) closed T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device) as "Archived".

Cool will archive the report then, thanks for the report!

Feb 10 2017, 6:06 PM · Audio, BF Blender
Jonathan Hale (Squareys) added a comment to T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device).

Tried it out to be 100% sure (not that there'd be anything left to still cause this issue) and can verify that blender quits normally when using -noaudio.
Thanks again everyone. :)

Feb 10 2017, 3:25 PM · Audio, BF Blender
Jonathan Hale (Squareys) added a comment to T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device).

just use -noaudio and you should be fine.

Oooh, nice! Thanks!

Feb 10 2017, 3:20 PM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device).

Hmm, sounds like a problem of OpenAL/pulseaudio, so I guess there's nothing I can do here. It works fine for me, but then again I don't have pulseaudio even installed. ;-)

Feb 10 2017, 3:18 PM · Audio, BF Blender
Jonathan Hale (Squareys) edited the description of T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device).
Feb 10 2017, 3:15 PM · Audio, BF Blender
Jonathan Hale (Squareys) edited the description of T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device).
Feb 10 2017, 3:14 PM · Audio, BF Blender
Bastien Montagne (mont29) renamed T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device) from "Blender doesn't quit after python script/render in background mode" to "Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device)".
Feb 10 2017, 3:06 PM · Audio, BF Blender

Jan 6 2017

Jeff Preshing (preshing) abandoned D2365: Audio plays back incorrectly after rendering to a video file.
Jan 6 2017, 5:54 PM · BF Blender, Audio
Jeff Preshing (preshing) added a comment to D2365: Audio plays back incorrectly after rendering to a video file.

Hi, can you try if D2447 fixes your problem as well? I'd prefer if the code of changing the specs is run as seldomly as possible/necessary. This is to avoid for example resetting the resamplers everytime you pause/play.

Jan 6 2017, 5:52 PM · BF Blender, Audio

Jan 4 2017

Joerg Mueller (nexyon) added a comment to D2365: Audio plays back incorrectly after rendering to a video file.

Hi, can you try if D2447 fixes your problem as well? I'd prefer if the code of changing the specs is run as seldomly as possible/necessary. This is to avoid for example resetting the resamplers everytime you pause/play.

Jan 4 2017, 11:46 AM · BF Blender, Audio

Dec 30 2016

Jeff Preshing (preshing) added a comment to D2365: Audio plays back incorrectly after rendering to a video file.

Newbie mistake! I saw your name somewhere in the commit history.

Dec 30 2016, 12:12 AM · BF Blender, Audio

Dec 29 2016

Bastien Montagne (mont29) edited reviewers for D2365: Audio plays back incorrectly after rendering to a video file, added: Joerg Mueller (nexyon); removed: Bastien Montagne (mont29).
Dec 29 2016, 10:13 AM · BF Blender, Audio
Bastien Montagne (mont29) updated subscribers of D2365: Audio plays back incorrectly after rendering to a video file.

But but but… why am I reviewer here? Audio is @Joerg Mueller (nexyon)’s playground! :)

Dec 29 2016, 10:12 AM · BF Blender, Audio

Dec 27 2016

Joerg Mueller (nexyon) added a comment to T50240: Rendering crashes when synced to JACK Transport.

Fixing this with a workaround by disabling JACK Transport functionality during rendering. Thanks @Bastien Montagne (mont29) for the help on IRC. A proper solution would be blender supporting animation playback during rendering, but I guess we are far away from that. ;-)

Dec 27 2016, 8:50 PM · Audio, BF Blender
Joerg Mueller (nexyon) closed T50240: Rendering crashes when synced to JACK Transport as "Resolved" by committing rBd874b40a5557: Fix T50240: Rendering crashes when synced to JACK Transport.
Dec 27 2016, 8:48 PM · Audio, BF Blender
Bastien Montagne (mont29) added a comment to T50240: Rendering crashes when synced to JACK Transport.

@Joerg Mueller (nexyon) quick and dirty fix would simply be getting main from global (G.main, and including "BKE_global.h" if not yet done), though not ideal…

Dec 27 2016, 4:03 PM · Audio, BF Blender

Dec 26 2016

Joerg Mueller (nexyon) added a comment to T50240: Rendering crashes when synced to JACK Transport.

So yeah this is happening. I managed to fix the bug by preventing the sound system to change the current frame (cfra) and start/stop playback while rendering in an ugly way (if WM_jobs_test(wm, scene, WM_JOB_TYPE_RENDER)). The problem atm. is that I can only do these tests in the user interface, but not in sound.c of blenkernel, so if playback is started via jack transport while rendering, sound starts playing in blender and you don't have a way to stop it at the moment, ideally it would be completely ignored during rendering. To fix this I have to find a way in sound.c to find out whether blender is rendering right now (having access to a Main*). Can you help me with that @Bastien Montagne (mont29)?

Dec 26 2016, 5:55 PM · Audio, BF Blender

Dec 16 2016

Bastien Montagne (mont29) assigned T50240: Rendering crashes when synced to JACK Transport to Joerg Mueller (nexyon).

@Joerg Mueller (nexyon) Think this one falls in your area, mind checking it? Thanks. :)

Dec 16 2016, 7:08 PM · Audio, BF Blender

Nov 28 2016

Joerg Mueller (nexyon) closed T50065: Audaspace: some values of the lower limit of Factory.limit causes the factory not to play as "Resolved" by committing rB3340acd46b6b: Fix T50065: Audaspace: some values of the lower limit of Factory.limit causes….
Nov 28 2016, 5:31 PM · Audio, BF Blender

Nov 23 2016

Vuk Gardašević (lijenstina) closed T50006: Imported music, Blender crash as "Archived".

More than a week passed without a reply.

Nov 23 2016, 10:37 AM · Audio, BF Blender