This project is a placeholder for all the patches and tricky bugs which can not be applied or fixed due to the release cycle schedule. Those patches/bug fixes will be committed after release.
Mar 6 2017
Committed rB80444effc62ac9, as it's also going to affect the ongoing HMD support implementation.
Feb 24 2017
no resolution here 18 months. closing as archived.
Dec 2 2016
Should be resolved on Linux now and will be resolved on other platforms with the libs update call on ML 
Oct 30 2016
Cannot reproduce, tried to save at least 20 times in a row, changing bone selection, PoV in 3DView… Steady as a rock here for me.
Oct 29 2016
Oct 1 2016
Thanks for the report, but we don't consider this a bug.
Sep 5 2016
This isn't a new issue, so let's not touch libraries for 2.78 but to an update after the release.
Aug 11 2016
May 3 2016
We don't sign binaries on Windows. That is not considered a bug.
Apr 27 2016
Apr 12 2016
Hi there. I see you are having issues with Blender 2.7.7A. This was released not to long ago so there can be many bugs still in the version at the moment. There are still ways that it could be fixed without a bug issue. The first thing I would first try is just to reinstall the software. If that does not work than I would need to know more info on the situation to help you any further in this issue.
Feb 2 2016
As was mentioned above -- it's a known TODO (http://wiki.blender.org/index.php/Dev:Source/Development/Todo/UserInterface#Events)
Jan 16 2016
Nov 4 2015
Moved the further development into a temporary branch remotes/origin/temp_file-dropper
Nov 3 2015
Added check for "file does not exist" (operator reports a message)
I am happy with this version. However there is one pitfall still:
Added special case when only a directory is dropped
- Added an event notifier to update the file browser area after dropping a new file path
Nov 2 2015
- Merge branch 'master' into arcpatch-D1322
- adjusted operator name to something more understandable
- adjusted an API change in the file selector calling function
Found 2 odd things...
Oct 30 2015
Please don't set priority on you own, this should be handled by devs.
Oct 27 2015
Oct 23 2015
Found a subtle bug. I'll commit to master.
Oct 15 2015
Made some more testing, everything looks fine so far, so merged it to master (rBA44cc56c92796ce) - real testing can only happen when users use it anyway…
Oct 11 2015
It doesn't really behave well with non-uniform scale, but this we can't really solve. Workign uniform scaled case is already handy.
Oct 10 2015
Sep 29 2015
Sorry, no, did not had time for that last week (2.76 is not yet out anyway ;) ).
Any update re:testing?
Sep 24 2015
Fixed, committed, enjoy. Anything on your tests?
No, feel free to commit, this is a branch so no need to bother about release and freeze here ;)
I've identified one pretty exotic use case where the importer misbehaves. X3DOM handles those cases. Shall I fix and commit, or would you rather have code freeze?
Sep 21 2015
FYI, my test models, save for Savage and a few reference ones, are coming from here: http://3dprint.nih.gov/
Ok, then will do some more tests in comming days, and then once 2.76 is out for good we can merge into master. :)
That one looks pretty sensible to me, too. I trust the VRML parsing code changes were there for a reason; the X3D-not-VRML geometry bits that I've been working on are pretty much intact. My test models are all X3D anyway.
*sigh* no, previous commit, as stated in commit message… https://developer.blender.org/rBA9733e526cf6c325e8b0e687825817841b50a9246
Maybe I was looking on the wrong place, but the merge seemed rather limited to me; just some checks for null objects. This one, right? https://developer.blender.org/rBAef984a976590fd619c35e898cbcc16cf9f947645
Sep 20 2015
Well, merge has been done already, also fixed some issue in mesh importing code (just look at the branch's log).