@Antonio Vazquez (antoniov) I guess that for this issue to be fully closed the fix can/should go to the 2.93 branch ? It is a report from a 2.93.0 Beta version.
I'm going to apply to the branch the changes.
@Antonio Vazquez (antoniov) Thanks!
I'm going to remove Bkey new frame.
B key must be removed...we have the I menu for that.
Sun, May 9
Sat, May 8
I will confirm this but I have to add that I think most of these are working as intended. We would have to have a proper way of doing viewport compositing to solve them.
Fri, May 7
I agree with you Philippe,
this is more of a feature request. I guess I will go with the try, except solution.
Thank you for the help.
As soon as any point has a weight assigned, the unassigned will return a value of -1.0.
Only if none is assigned at all, you'll get the Error: Groups: index out of range.
Thu, May 6
I forgot an info, the blend file has also a scene with the SGV file imported inside as a reference with all Blender icons,
Hi here the file with the various icons and other experiment, someone are in mesh but I can make the conversion into Bezier if needed, for the conversion from Blender curve into clean SVG i suggest to use this add-on, is the only for now can export blender curve into nice SVG https://github.com/leomoon-studios/leomoon-bezier2svg/tree/master/src
Often use nested Collections to keep characters/scenes organized.
It would be great if Collections behaved the same as Objects with regard to the Line Art Usage parameter and inheritance, so that child Collections could override their parent Collection's lineart_usage setting the same way individual Objects can.
Hi @Paolo Furani (pafurijaz) ! I think we need to use the icon svg main file and modify there so it's aligned with the style that rest of the icons are using. I'm not sure what other interface guys will say about it because this is supposed to be in 2.93 release, so this has to be in. You can send up the blend/svg source file and let me see if I can modify and add to the main icon file. Thanks!!
Hi, I did other things and small updates, and I also downloaded the original icons in SVG format, I no longer received comments on this, and I also read last week on the Forum Devtalk, this: "Matias comment the icon idea could work, but don’t like the icon final look, we need an artist that take care of this. " And I thought you were doing work independently.
But I have every thing to share as Blender File and SVG.
If you give a directions I can make somethings on this and I'm glad to help.
Hey the UI guys! What's the status on this icon thing? Are we still going?
Wed, May 5
Since apparently gpencil does this differently then the rest (doesnt reuse base/object) and only in the end removes/deletes the source objects it might be a bit fiddly to get the exact same name, but I'll see what I can do in a bit.
I can confirm this issue on the latest 3.0.0 Alpha, branch: master, commit date: 2021-05-05 08:09, hash: rB515afeb11b33.
Seems like this is inconsistent with other parts of Blender.