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CompositingProject
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Description

Node based compositing.

Subproject of VFX & Video

Recent Activity

Yesterday

Vyacheslav (hitrpr) added a comment to T99210: Realtime Compositor.

Can the viewport compositior be enabled in solid mode? Is this planned?
Would be awesome.

Tue, Nov 29, 1:07 PM · EEVEE & Viewport, Compositing

Sun, Nov 27

Aaron Carlisle (Blendify) changed the status of T102796: Compositor, Directional Blur Node - Wrap do not work from Needs Triage to Confirmed.

Looking at the code this property does not do anything.

Sun, Nov 27, 7:47 PM · Compositing, Documentation, BF Blender

Sat, Nov 26

Iliya Katueshenock (Moder) added projects to T102796: Compositor, Directional Blur Node - Wrap do not work: Documentation, Compositing.
Sat, Nov 26, 10:45 PM · Compositing, Documentation, BF Blender

Wed, Nov 23

Omar Emara (OmarSquircleArt) updated the task description for T99210: Realtime Compositor.
Wed, Nov 23, 11:59 AM · EEVEE & Viewport, Compositing

Mon, Nov 21

Omar Emara (OmarSquircleArt) placed T102381: Bug: matte from cryptomatte node incorrect around transparent material up for grabs.
Mon, Nov 21, 1:17 PM · BF Blender, Render Pipeline, Cycles, Compositing, Render & Cycles
Omar Emara (OmarSquircleArt) added a comment to T102381: Bug: matte from cryptomatte node incorrect around transparent material.

Thanks for the update, I will take a look.

Mon, Nov 21, 1:17 PM · BF Blender, Render Pipeline, Cycles, Compositing, Render & Cycles
Omar Emara (OmarSquircleArt) changed the status of T102381: Bug: matte from cryptomatte node incorrect around transparent material from Needs Information from User to Needs Triage.
Mon, Nov 21, 1:16 PM · BF Blender, Render Pipeline, Cycles, Compositing, Render & Cycles
Louis Florentin (louis_de_florence) assigned T102381: Bug: matte from cryptomatte node incorrect around transparent material to Omar Emara (OmarSquircleArt).

It seems this file doesn't include the monkey in your screenshots, and doesn't have the exact same composite node tree. Is this intended?
Can you try to simplify the file to only contain simple objects with no environment textures or other non significant resources? And also, provide steps that demonstrate how you constructed the file?

Mon, Nov 21, 1:16 PM · BF Blender, Render Pipeline, Cycles, Compositing, Render & Cycles
Louis Florentin (louis_de_florence) updated the task description for T102381: Bug: matte from cryptomatte node incorrect around transparent material.
Mon, Nov 21, 1:08 PM · BF Blender, Render Pipeline, Cycles, Compositing, Render & Cycles
Omar Emara (OmarSquircleArt) changed the status of T102381: Bug: matte from cryptomatte node incorrect around transparent material from Needs Triage to Needs Information from User.

It seems this file doesn't include the monkey in your screenshots, and doesn't have the exact same composite node tree. Is this intended?
Can you try to simplify the file to only contain simple objects with no environment textures or other non significant resources? And also, provide steps that demonstrate how you constructed the file?

Mon, Nov 21, 12:48 PM · BF Blender, Render Pipeline, Cycles, Compositing, Render & Cycles
Omar Emara (OmarSquircleArt) updated the task description for T102240: Viewer Node does not initialize from within Compositor node group.
Mon, Nov 21, 12:33 PM · Compositing, BF Blender
Omar Emara (OmarSquircleArt) changed the status of T102240: Viewer Node does not initialize from within Compositor node group from Needs Triage to Confirmed.
Mon, Nov 21, 12:28 PM · Compositing, BF Blender

Sat, Nov 19

Philipp Oeser (lichtwerk) closed T102514: No Camera Found in Scene - Not True as Resolved by committing rB63c4ec89e123: Fix T102514: wrong scene reported for missing compositing camera.
Sat, Nov 19, 8:47 PM · Render & Cycles, VFX & Video, Compositing, Render Pipeline, BF Blender
Philipp Oeser (lichtwerk) closed D16542: Fix T102514: wrong scene reported for missing compositing camera.
Sat, Nov 19, 8:47 PM · Compositing, VFX & Video, Render Pipeline
Brecht Van Lommel (brecht) accepted D16542: Fix T102514: wrong scene reported for missing compositing camera.
Sat, Nov 19, 2:13 PM · Compositing, VFX & Video, Render Pipeline
Philipp Oeser (lichtwerk) updated the diff for D16542: Fix T102514: wrong scene reported for missing compositing camera.

pass ReportList to check_valid_compositing_camera

Sat, Nov 19, 1:09 PM · Compositing, VFX & Video, Render Pipeline
Nacho (big-nacho) added a comment to T97907: Compositor: Continously add/remove for cryptomatte..

Hey, new to blender devs here and was hoping to make this my first issue. Not sure about how to proceed regarding splitting tasks or claiming them. Any help on that and any other formalities is welcome :)

Sat, Nov 19, 12:56 AM · VFX & Video, Good First Issue, Compositing

Fri, Nov 18

michael campbell (3di) added a comment to T102611: No longer able to remove file output input sockets from python..

I think Jacque must have just forgotten that the file output node requires the the sockets be editable in order for it to function. It's probably the only node other than a group node that needs that flexibility.

Fri, Nov 18, 9:11 PM · Nodes & Physics, Compositing, BF Blender
michael campbell (3di) added a comment to T102611: No longer able to remove file output input sockets from python..

Thanks Hans, you're a legend! Phew!

Fri, Nov 18, 9:05 PM · Nodes & Physics, Compositing, BF Blender
Hans Goudey (HooglyBoogly) closed T102611: No longer able to remove file output input sockets from python. as Resolved by committing rBc0f33814c13c: Fix T102611: Unable to change file output node sockets from python.
Fri, Nov 18, 9:04 PM · Nodes & Physics, Compositing, BF Blender
Hans Goudey (HooglyBoogly) changed the status of T102611: No longer able to remove file output input sockets from python. from Needs Triage to Confirmed.

Caused by rB52bd198153ed: Fix T100872: restrict Python API on built-in nodes.

Fri, Nov 18, 9:03 PM · Nodes & Physics, Compositing, BF Blender
Hans Goudey (HooglyBoogly) changed the subtype of T102611: No longer able to remove file output input sockets from python. from "Report" to "Bug".
Fri, Nov 18, 9:03 PM · Nodes & Physics, Compositing, BF Blender
Brecht Van Lommel (brecht) added a comment to T100537: artefacts in transparent area in depth pass.

Looked at this together with @Sergey Sharybin (sergey), I committed a change that fixes the gaps at least. However the resulting depth pass is still noisy, just like it is for motion blur and depth of field.

Fri, Nov 18, 4:09 PM · VFX & Video, Compositing, BF Blender
Brecht Van Lommel (brecht) changed the status of T100537: artefacts in transparent area in depth pass from Archived to Resolved by committing rB3d41d0b1b577: Fix T100537: gaps in Cycles depth pass with transparency.
Fri, Nov 18, 3:58 PM · VFX & Video, Compositing, BF Blender
Brecht Van Lommel (brecht) requested changes to D16542: Fix T102514: wrong scene reported for missing compositing camera.

Functionally fine, but I think the code would be simpler if ReportList *reports was passed as an argument to check_valid_compositing_camera.

Fri, Nov 18, 2:49 PM · Compositing, VFX & Video, Render Pipeline
Philipp Oeser (lichtwerk) added projects to D16542: Fix T102514: wrong scene reported for missing compositing camera: Render Pipeline, VFX & Video, Compositing.
Fri, Nov 18, 2:30 PM · Compositing, VFX & Video, Render Pipeline
Philipp Oeser (lichtwerk) added a revision to T102514: No Camera Found in Scene - Not True: D16542: Fix T102514: wrong scene reported for missing compositing camera.
Fri, Nov 18, 2:29 PM · Render & Cycles, VFX & Video, Compositing, Render Pipeline, BF Blender

Thu, Nov 17

Anish Sreedhar (anishsreedhar) added a comment to T100537: artefacts in transparent area in depth pass.

I have worked with mentalray, v-ray, arnold, redshift, mantra. None of the rendering engines have this issue. Its definitely a bug, Please consider reopening this task.

Thu, Nov 17, 5:38 PM · VFX & Video, Compositing, BF Blender
Sergey Sharybin (sergey) added a comment to T100537: artefacts in transparent area in depth pass.

The far edges are 100% transparent, but there is this anti-aliased region around the leaves edge where the alpha values are neither fully transparent nor fully opaque. You can clearly see this in the image editor by choosing the Alpha as the display channel:

Thu, Nov 17, 4:33 PM · VFX & Video, Compositing, BF Blender
Robert Rioux (riouxr) added a comment to T100537: artefacts in transparent area in depth pass.

Humm, if I may.... It is a bug. I've worked with Renderman, Mental Ray, Guerilla and even Maya's renderer and none of them has this issue. It's not a problem with half transparent objects. The edges on the leaves all 100% transparent and therefor should be ignored. It should not be fixed by denoising because this will create antialiasing and zDepth should not be antialiased. So I would like you to reconsider and reopen that task. It's a major issue for anyone who has to deal with vegetation. Thanks.

Thu, Nov 17, 3:21 PM · VFX & Video, Compositing, BF Blender
Helge Maus (pixeltrain) added a comment to T100537: artefacts in transparent area in depth pass.

ok, thx

Thu, Nov 17, 12:14 PM · VFX & Video, Compositing, BF Blender
Sergey Sharybin (sergey) added a comment to T100537: artefacts in transparent area in depth pass.

Increasing the number of samples indeed will not help.

Thu, Nov 17, 12:13 PM · VFX & Video, Compositing, BF Blender
Helge Maus (pixeltrain) added a comment to T100537: artefacts in transparent area in depth pass.

Thanks for the replay. As you said, only Sample 1 is used. So it will not help to increase the samples, right?
What would be a production solution for that? Any ideas or improvements in mind?
Would be so useful ...

Thu, Nov 17, 12:00 PM · VFX & Video, Compositing, BF Blender
Sergey Sharybin (sergey) added a comment to T100537: artefacts in transparent area in depth pass.

To me it seems that the depth pass behaves according to the setup.

Thu, Nov 17, 11:57 AM · VFX & Video, Compositing, BF Blender
Helge Maus (pixeltrain) added a comment to T100537: artefacts in transparent area in depth pass.

Attention, this bug report is not about missing AA in the depth pass. This is good so, because data passes should never be anti-aliased.
But in my tests I see that you will find pixel in the depth pass which make no sense in the depth value in relation to the surrounding areas. So the should be sampled more accurate.
(Sorry, no programmer but comper)

Thu, Nov 17, 11:41 AM · VFX & Video, Compositing, BF Blender
Sergey Sharybin (sergey) closed T100537: artefacts in transparent area in depth pass as Archived.

Thanks for the report, but it is not really a bug.

Thu, Nov 17, 11:34 AM · VFX & Video, Compositing, BF Blender
CRAZ (123ertyy) added a comment to T100537: artefacts in transparent area in depth pass.

This is really a frustrating bug, getting this to work is crucial for many of the renders. I hope this will be fixed soon.

Thu, Nov 17, 10:28 AM · VFX & Video, Compositing, BF Blender
Omar Emara (OmarSquircleArt) closed T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor as Resolved by committing rBdd260d2f0353: Fix T102554: Crash when Use Nodes is enabled.
Thu, Nov 17, 10:13 AM · BF Blender (3.5), Compositing, EEVEE & Viewport
Omar Emara (OmarSquircleArt) renamed T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor from Regression: crash when I attempt to use realtime compositor with Workbench render to Regression: Crash when Use Nodes is enabled after enabling the viewport compositor.
Thu, Nov 17, 9:02 AM · BF Blender (3.5), Compositing, EEVEE & Viewport
Omar Emara (OmarSquircleArt) merged T102538: Viewport compositor instant crash into T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor.
Thu, Nov 17, 9:01 AM · BF Blender (3.5), Compositing, EEVEE & Viewport

Wed, Nov 16

Vyacheslav (hitrpr) added a comment to T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor.

You don't need to use workbench to make it crash T102538: Viewport compositor instant crash

Wed, Nov 16, 4:04 PM · BF Blender (3.5), Compositing, EEVEE & Viewport
Torrent (Torrent) added a comment to T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor.

You don't need to use workbench to make it crash T102538: Viewport compositor instant crash

Wed, Nov 16, 3:10 PM · BF Blender (3.5), Compositing, EEVEE & Viewport
Omar Emara (OmarSquircleArt) claimed T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor.
Wed, Nov 16, 2:58 PM · BF Blender (3.5), Compositing, EEVEE & Viewport
Jeroen Bakker (jbakker) edited projects for T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor, added: BF Blender (3.5); removed BF Blender.

Tagging it as a Blender 3.5 issue.

Wed, Nov 16, 2:30 PM · BF Blender (3.5), Compositing, EEVEE & Viewport
Philipp Oeser (lichtwerk) renamed T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor from b3.5 Crash when I attempt to use realtime compositor with Workbench render to Regression: crash when I attempt to use realtime compositor with Workbench render.
Wed, Nov 16, 2:00 PM · BF Blender (3.5), Compositing, EEVEE & Viewport
Philipp Oeser (lichtwerk) added projects to T102554: Regression: Crash when Use Nodes is enabled after enabling the viewport compositor: EEVEE & Viewport, Compositing.

Caused by rB8ef092d2d8ae: Fix T102151: Output nodes don't work inside node groups

Wed, Nov 16, 2:00 PM · BF Blender (3.5), Compositing, EEVEE & Viewport

Tue, Nov 15

Steffen Hartmann (Harti) added a comment to T99210: Realtime Compositor.

Can the viewport compositior be enabled in solid mode? Is this planned?
Would be awesome.

Tue, Nov 15, 8:43 PM · EEVEE & Viewport, Compositing
Sergey Sharybin (sergey) moved T102514: No Camera Found in Scene - Not True from Backlog to Bugs on the VFX & Video board.
Tue, Nov 15, 5:17 PM · Render & Cycles, VFX & Video, Compositing, Render Pipeline, BF Blender
Sergey Sharybin (sergey) changed the subtype of T102514: No Camera Found in Scene - Not True from "Report" to "Bug".
Tue, Nov 15, 5:17 PM · Render & Cycles, VFX & Video, Compositing, Render Pipeline, BF Blender
Sergey Sharybin (sergey) moved T100091: nodes downstream of a mix node are still processed if the socket they are downstream is inactive based on the factor. from Backlog to Long-Term on the VFX & Video board.
Tue, Nov 15, 5:16 PM · VFX & Video, Compositing, BF Blender