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May 14 2018

Philipp Oeser (lichtwerk) assigned T55040: Blur Node Breaks on High Scene Referred Values to Jeroen Bakker (jbakker).

Note that Fast Gaussian doesnt suffer so badly...
Dont know the Compositor well, @Jeroen Bakker (jbakker): mind having a look?

May 14 2018, 1:56 PM · BF Blender, Compositing

May 7 2018

Sergey Sharybin (sergey) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

Those coefficients are localizable to a pixel neighborhood. You can calculate them for the tile, and toss them away once the tile is handled.

May 7 2018, 12:18 PM · Compositing, BF Blender

May 2 2018

Philipp Oeser (lichtwerk) added a project to T54716: Corner Pin adds blur to an input image?: Compositing.
May 2 2018, 1:56 PM · Compositing, BF Blender

Apr 30 2018

Troy Sobotka (sobotka) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

The coefficients are derived by looping through the entire horizontal and vertical rows and columns of data.

Apr 30 2018, 5:16 PM · Compositing, BF Blender
Sergey Sharybin (sergey) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

You don't need whole buffer, you only need tile. As i've said before, have a look at initializeTileData.

Apr 30 2018, 10:13 AM · Compositing, BF Blender
Eduardo Schilling (elschilling) added a watcher for Compositing: Eduardo Schilling (elschilling).
Apr 30 2018, 1:57 AM

Apr 29 2018

Troy Sobotka (sobotka) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

The sampling algorithm and implementation is to be formulated in a terms that does not need require the whole buffer.

Apr 29 2018, 8:48 PM · Compositing, BF Blender
Sergey Sharybin (sergey) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

The sampling algorithm and implementation is to be formulated in a terms that does not need require the whole buffer.

Apr 29 2018, 5:59 PM · Compositing, BF Blender
Troy Sobotka (sobotka) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

You must not duplicate whole buffer, limit it to the tile only.

Apr 29 2018, 5:31 PM · Compositing, BF Blender

Apr 25 2018

Philipp Oeser (lichtwerk) changed Type from Bug to To Do on T54182: File Output node doesn't keep layer names when switched to Multilayer EXR.
Apr 25 2018, 1:59 PM · Compositing, BF Blender
Philipp Oeser (lichtwerk) claimed T54182: File Output node doesn't keep layer names when switched to Multilayer EXR.

Like @Jeroen Bakker (jbakker) said: layer name and File Subpath are not interchangable.
A File Output node comes with one input by default (which is called "Image")
What happens when you Add Input for the File Output node is that unique new names get reserved for a new layer and a new File Subpath
So you have a new File Subpath called "Image_001" and a new layer called "Image_001"
When you rename one of them, the other wont get synched

Apr 25 2018, 1:59 PM · Compositing, BF Blender

Apr 3 2018

Jeroen Bakker (jbakker) added a comment to T54182: File Output node doesn't keep layer names when switched to Multilayer EXR.

Layer names and file subpaths are not interchangeable.

Apr 3 2018, 2:23 PM · Compositing, BF Blender

Mar 30 2018

vasfi (vgumus) created T54465: Color Sample From Second Monitor Always Return Black Color.
Mar 30 2018, 1:27 PM · Compositing, BF Blender

Mar 17 2018

LazyDodo (LazyDodo) closed T54305: Inpaint Node pixelates Image as Archived.

The pixelation is caused by the scale operation , the scaled down bitmap will be used as the source for the inpaint operation (or blur or any other operation that'll work on pixels) and once processed can not be scaled up while maintaining the original resolution, this is working as expected, not a bug.

Mar 17 2018, 3:28 AM · Compositing, BF Blender

Mar 13 2018

Serge Lyatin (SergeL) created T54305: Inpaint Node pixelates Image.
Mar 13 2018, 11:32 AM · Compositing, BF Blender

Mar 5 2018

Sergey Sharybin (sergey) closed T54225: Blur node stopped working when Map Range was fed with image as Resolved by committing rB63d8ccf9ffb1: Fix T54225: Blur node stopped working when Map Range was fed with image.
Mar 5 2018, 11:47 AM · Compositing, BF Blender

Mar 4 2018

Serge Lyatin (SergeL) created T54225: Blur node stopped working when Map Range was fed with image.
Mar 4 2018, 3:24 PM · Compositing, BF Blender

Feb 27 2018

Serge Lyatin (SergeL) created T54182: File Output node doesn't keep layer names when switched to Multilayer EXR.
Feb 27 2018, 10:04 AM · Compositing, BF Blender

Feb 7 2018

Frank Meier (doe) added a comment to T53790: Design Doc: Sample based compositor.

I think you missed an important point regarding the editing performance:

Feb 7 2018, 7:25 PM · Compositing, BF Blender

Jan 23 2018

Jeroen Bakker (jbakker) added a comment to T53790: Design Doc: Sample based compositor.

Hi Brecht!

Jan 23 2018, 3:15 PM · Compositing, BF Blender

Jan 16 2018

Brecht Van Lommel (brecht) triaged T53790: Design Doc: Sample based compositor as Normal priority.
Jan 16 2018, 4:46 AM · Compositing, BF Blender
Brecht Van Lommel (brecht) added a comment to T53790: Design Doc: Sample based compositor.

So if I understand this correctly, the idea is to handle one sample at a time, using Monte Carlo sampling for operations like blur. The advantage of that is that it simplifies the implementation, as every sample can be handled individually, in a single kernel execution. As a result it may also be easier to optimize than a more complicated implementation that theoretically could be faster but isn't. It also naturally provides a progressive preview. "Monte Carlo compositing" is a very interesting idea and I hadn't realised this was the plan.

Jan 16 2018, 4:46 AM · Compositing, BF Blender

Jan 15 2018

Michael P. (forest-house) added a comment to T53790: Design Doc: Sample based compositor.

So the user can add a viewport "object" to the scene, which is a image buffer "dump":

  1. buffer of a input node (image, movie, etc.)?
  2. buffer of a texture node?
  3. buffer of a output node, i.e. a different compositing output?
  4. buffer of another scene (OpenGL / Eevee / Cycles Render)?
Jan 15 2018, 11:28 PM · Compositing, BF Blender
Aaron Carlisle (Blendify) added a comment to D3003: PoC: Sample based compositor.

Please don't remove whitespace it makes looking for real changes and nightmare

Jan 15 2018, 10:56 PM · BF Blender: 2.8, Compositing
Francesco Siddi (fsiddi) added a comment to D3003: PoC: Sample based compositor.

Very interesting! I checked it out (both compositor-2106 and compositor-2016-macosand on macOS it simply crashes after basic interaction (plugging in a viewer node). Attached you find some logs, I hope it helps.

Jan 15 2018, 3:21 PM · BF Blender: 2.8, Compositing
Jeroen Bakker (jbakker) updated the summary of D3003: PoC: Sample based compositor.
Jan 15 2018, 2:29 PM · BF Blender: 2.8, Compositing
Jeroen Bakker (jbakker) retitled D3003: PoC: Sample based compositor from Design Doc: Sample based compositor to PoC: Sample based compositor.
Jan 15 2018, 2:20 PM · BF Blender: 2.8, Compositing
Jeroen Bakker (jbakker) added a task to D3003: PoC: Sample based compositor: T53790: Design Doc: Sample based compositor.
Jan 15 2018, 2:19 PM · BF Blender: 2.8, Compositing
Jeroen Bakker (jbakker) added a revision to T53790: Design Doc: Sample based compositor: D3003: PoC: Sample based compositor.
Jan 15 2018, 2:19 PM · Compositing, BF Blender
Jeroen Bakker (jbakker) changed Type from Bug to Design on T53790: Design Doc: Sample based compositor.
Jan 15 2018, 2:19 PM · Compositing, BF Blender
Jeroen Bakker (jbakker) created T53790: Design Doc: Sample based compositor.
Jan 15 2018, 2:18 PM · Compositing, BF Blender
Jeroen Bakker (jbakker) added a reviewer for D3003: PoC: Sample based compositor: Compositing.
Jan 15 2018, 2:03 PM · BF Blender: 2.8, Compositing
Jeroen Bakker (jbakker) created D3003: PoC: Sample based compositor.
Jan 15 2018, 2:01 PM · BF Blender: 2.8, Compositing

Jan 10 2018

Campbell Barton (campbellbarton) closed T53747: Inpaint doesn't work with transparent pixels as Invalid.

Currently the alpha needs to be 1.0 to inpaint,
We could add a threshold option, but this isn't a bug.

Jan 10 2018, 4:25 AM · Compositing, BF Blender
Serge Lyatin (SergeL) created T53747: Inpaint doesn't work with transparent pixels.
Jan 10 2018, 12:15 AM · Compositing, BF Blender

Jan 9 2018

Sergey Sharybin (sergey) requested changes to D2984: Add Cubic B-Spline with Prefilter Algorithm.

While this might be handy to have, the implementation goes against compositor design:

Jan 9 2018, 10:38 AM · Compositing, BF Blender
Troy Sobotka (sobotka) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

If you can't tell the difference, it may not be working correctly. Should be as clearly apparent as in https://youtu.be/nfhTET86kdE

Jan 9 2018, 7:18 AM · Compositing, BF Blender
Campbell Barton (campbellbarton) added a comment to D2984: Add Cubic B-Spline with Prefilter Algorithm.

Not really happy with how this patch requires a copy of the image (goes against compositor design).

Jan 9 2018, 6:47 AM · Compositing, BF Blender
Campbell Barton (campbellbarton) updated the diff for D2984: Add Cubic B-Spline with Prefilter Algorithm.
  • Cleanup
Jan 9 2018, 6:44 AM · Compositing, BF Blender
Campbell Barton (campbellbarton) updated the diff for D2984: Add Cubic B-Spline with Prefilter Algorithm.
  • Update so this now compiles
Jan 9 2018, 6:21 AM · Compositing, BF Blender

Jan 6 2018

Brecht Van Lommel (brecht) closed D2981: Fix Luma Matte Node not allowing displaying display referred values.
Jan 6 2018, 4:44 PM · Compositing, BF Blender
Brecht Van Lommel (brecht) closed D2982: Fix T47212: Use proper coefficients for Luminance Matte Node.
Jan 6 2018, 4:44 PM · Compositing, BF Blender

Jan 2 2018

Aaron Carlisle (Blendify) planned changes to D2984: Add Cubic B-Spline with Prefilter Algorithm.
Jan 2 2018, 5:24 PM · Compositing, BF Blender

Jan 1 2018

Aaron Carlisle (Blendify) updated the diff for D2984: Add Cubic B-Spline with Prefilter Algorithm.

Update with arc

Jan 1 2018, 11:19 PM · Compositing, BF Blender
Aaron Carlisle (Blendify) created D2984: Add Cubic B-Spline with Prefilter Algorithm.
Jan 1 2018, 10:39 PM · Compositing, BF Blender
Fable Fox (fablefox) closed T53591: Composite node result is different from Viewer and File Output (Plane Track Deform) as Invalid.

Close as requested.

Jan 1 2018, 1:09 PM · Compositing, Motion Tracking, BF Blender
Brecht Van Lommel (brecht) accepted D2981: Fix Luma Matte Node not allowing displaying display referred values.
Jan 1 2018, 3:19 AM · Compositing, BF Blender
Brecht Van Lommel (brecht) accepted D2982: Fix T47212: Use proper coefficients for Luminance Matte Node.

The node is called Luminance Key and its purpose is similar to other keying nodes: creating a matte.

Jan 1 2018, 3:16 AM · Compositing, BF Blender
Brecht Van Lommel (brecht) updated the diff for D2982: Fix T47212: Use proper coefficients for Luminance Matte Node.

Update to fix discarding of alpha, also fixes incorrect comment.

Jan 1 2018, 3:16 AM · Compositing, BF Blender
Aaron Carlisle (Blendify) updated the diff for D2982: Fix T47212: Use proper coefficients for Luminance Matte Node.

Correct tab size

Jan 1 2018, 12:23 AM · Compositing, BF Blender