BF Blender: 2.8Experimental
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Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Today

William Reynish (billreynish) added a comment to T56510: Blender 2.8 Splash Screen Design.

@So3Datel (AxelMening): The best way to solve the new user experience is to simply make the best choices for the default experience, as well as easy links to learn how to use Blender. This setup screen is mainly for when you install Blender on a new system and need to set up the basics.

Fri, Nov 16, 7:16 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T57872: Volume Absorption shader can't works as Archived.

It's a limitation still, only volumes coming from smoke and world are supported at the moment.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/EEVEE#Limitations

Fri, Nov 16, 7:10 PM · Eevee, BF Blender: 2.8
Sergey Sharybin (sergey) added a comment to T56673: Tara.blend from Blender cloud crashes on load.

Yes, always report new bugs. Adding more and more into already handled ones is making things more difficult to follow.

Fri, Nov 16, 6:28 PM · Dependency Graph, BF Blender: 2.8
Alan Knittel (aknittel) added a comment to T56673: Tara.blend from Blender cloud crashes on load.

I tested this and it is fixed. The next thing to note is that when I move a controller on the rig, Blender crashes immediately. SHoudl I raise this as a new bug?

Fri, Nov 16, 6:21 PM · Dependency Graph, BF Blender: 2.8
Julien Kaspar (JulienKaspar) added a comment to T57857: Collections, objects visibility and local view.

@Brecht Van Lommel (brecht)

I guess the difference would be in resetting the view matrix, which is part of local view. We could also make it so / only changes visibility for the current viewport, and H/Shift+H/Alt+H do it for all viewports.

Fri, Nov 16, 5:47 PM · BF Blender: 2.8
Lawrence Teng (Lteng) added a comment to T57752: EEVEE and backlighting.

Also a follow up. The version today gives another variant result. I know that the energy for the lights is very high (i.e. 30) but it should not explain the variance). The energy of the light in this new version creates a blown out image compared to the same setting in yesterday's version. Again in both versions...compared to the October 26 version...the backlighting does not cast shadows (or is it a light setting that I did not know about).

Fri, Nov 16, 5:29 PM · Eevee, BF Blender: 2.8
Julien Kaspar (JulienKaspar) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

@William Reynish (billreynish)
I thought about the dynamic brush previews in sculpt mode for a while now and I think the way it's planned right now works the best. Any other solution I could think of right now is too inconsistent, confusing or overly complicated to implement.

Fri, Nov 16, 5:25 PM · User Interface, BF Blender: 2.8
Lawrence Teng (Lteng) added a comment to T57752: EEVEE and backlighting.

Just want to follow up if there is any progress on this. Whether this is indeed a bug or if it's a setting that I was not aware of.

Fri, Nov 16, 5:04 PM · Eevee, BF Blender: 2.8
Sergey Sharybin (sergey) closed T56282: Crash - going from Edit mode to Particle mode with 'Tab' key as Resolved.

This is the same as T57566, and is fixed in rBbe405495a9c. Thanks for the report, closing it now.

Fri, Nov 16, 4:52 PM · Physics, BF Blender: 2.8
Jurek (solartistic) created T57874: Crash on opening a file.
Fri, Nov 16, 4:49 PM · BF Blender: 2.8
Sergey Sharybin (sergey) closed T56673: Tara.blend from Blender cloud crashes on load as Resolved by committing rB33ac6c25b994: Fix T56673: Tara.blend from Blender cloud crashes on load.
Fri, Nov 16, 4:32 PM · Dependency Graph, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T54180: Cycles Blender 2.8 tasks.
Fri, Nov 16, 4:16 PM · Code Quest, BF Blender: 2.8, Cycles
So3Datel (AxelMening) added a comment to T56510: Blender 2.8 Splash Screen Design.

Settings for mouse button selection, theme settings, render settings, etc on splash screen, don't make much sense.

Fri, Nov 16, 4:15 PM · User Interface, BF Blender: 2.8
Andrea Coppola (blenderhighschool) created T57872: Volume Absorption shader can't works.
Fri, Nov 16, 4:15 PM · Eevee, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T57871: Can't save the new assigned Shortcut as Archived.

The shortcuts are part of the user preferences, so you have to go and save those. That's rather difficult to discover though, in the future we should improve it so the changes are immediately saved.

Fri, Nov 16, 4:12 PM · BF Blender: 2.8
Andrea Coppola (blenderhighschool) created T57871: Can't save the new assigned Shortcut.
Fri, Nov 16, 4:10 PM · BF Blender: 2.8
Howard Trickey (howardt) added a comment to T57850: Crash Bevel Modifier with Vertex Group.

Indeed, it was a type for Loop variable. Thanks. Fixed now.

Fri, Nov 16, 4:08 PM · BF Blender: 2.8
Howard Trickey (howardt) closed T57850: Crash Bevel Modifier with Vertex Group as Resolved by committing rB91aa81b61dd0: Fix T57850, bevel modifier crash with vertex groups and face area mode..
Fri, Nov 16, 4:07 PM · BF Blender: 2.8
Andrzej Ambroz (jendrzych) added a comment to T57857: Collections, objects visibility and local view.

@William Reynish (billreynish) You were faster than me - I was about to write a similar proposal...
Anyway it's nice to hide all items with exception for the one which name was clicked. Brilliant, but there’s no easy and similar way to unhide all, except the key shortcut. Maybe a double click could be used to bring back previous visibility pattern? Not simple unhide all, but restore previous set of hidden and visible Collections/Objects.

Fri, Nov 16, 3:52 PM · BF Blender: 2.8
William Reynish (billreynish) updated the task description for T57857: Collections, objects visibility and local view.
Fri, Nov 16, 3:31 PM · BF Blender: 2.8
Philipp Oeser (lichtwerk) added a comment to T57863: Can't enable Node Wrangler addon.

@William Reynish (billreynish) : should it have/keep its own category (meaning it will have its own tab)? Or put it in the "View" category (no own tab)?

Fri, Nov 16, 3:14 PM · BF Blender: 2.8
Kofi Garbrah (kgarbrah) closed T57861: Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80 as Resolved.

Thanks for the workarounds! I've marked this a resolved.

Fri, Nov 16, 3:05 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T57861: Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80.

I would expect this ray cast function to get a depsgraph parameter, which it will then look up the object in. That will at least make it more clear to users what is missing.

Fri, Nov 16, 2:57 PM · BF Blender: 2.8
Howard Trickey (howardt) added a comment to T57850: Crash Bevel Modifier with Vertex Group.

I too confirm the crash and will work on fixing it.

Fri, Nov 16, 2:51 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T57863: Can't enable Node Wrangler addon.

Node Wrangler needs to be updated to be put in the Sidebar here.

Fri, Nov 16, 2:50 PM · BF Blender: 2.8
William Reynish (billreynish) created T57870: Scaling keyframes in Graph Editor causes crash.
Fri, Nov 16, 2:47 PM · BF Blender: 2.8, BF Blender
Bastien Montagne (mont29) added a comment to T57861: Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80.

Imho there is no bug here… that has more to see with how blender/depsgraph/CoW work now in 2.8. Original data (from Main, of bpy.data in python) is not supposed to have evaluated stuff, although we do 'backport' a few things for objects…

Fri, Nov 16, 2:47 PM · BF Blender: 2.8
Daniel Rigler (dddstudio) added a comment to T57477: Switching between edit mode, and particle edit mode consistently crashes..

Thanks Sergey!
Can't wait to try it.

Fri, Nov 16, 2:32 PM · Physics, BF Blender: 2.8
Sergey Sharybin (sergey) closed T57477: Switching between edit mode, and particle edit mode consistently crashes. as Resolved by committing rBbe405495a9cf: Fix T57477: Switching between edit mode, and particle edit mode crashes.
Fri, Nov 16, 2:23 PM · Physics, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

After reading the proposal carfully I now have some questions.

Fri, Nov 16, 2:17 PM · BF Blender: 2.8
stephen leger (stephen_leger) created T57868: bmesh.ops.bevel crash (Segfault).
Fri, Nov 16, 12:53 PM · BF Blender: 2.8, BF Blender
Philipp Oeser (lichtwerk) closed T57863: Can't enable Node Wrangler addon as Resolved by committing rBA88b34670b8c6: Fix T57863: Can't enable Node Wrangler addon.
Fri, Nov 16, 12:51 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

Sounds good, maybe you can then add a button somewhere in the viewport for new users (like the aktive camera icon in the top right)?!
@Dalai Felinto (dfelinto): As I understand the prosal, the visibility of objects in viewlayers would then be controlled by the set exclude/dynamic override of collections?

Fri, Nov 16, 12:27 PM · BF Blender: 2.8
Philipp Oeser (lichtwerk) raised the priority of T57653: Crash when i switch from edit mode to sculpt mode from Incomplete to Needs Triage.

Someone here on windows that can debug this?

Fri, Nov 16, 12:26 PM · BF Blender: 2.8, Platform: Windows
Philipp Oeser (lichtwerk) renamed T57861: Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80 from Object.ray_cast broken in Blender 2.80 to Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80.
Fri, Nov 16, 12:21 PM · BF Blender: 2.8
Philipp Oeser (lichtwerk) reassigned T57861: Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80 from Philipp Oeser (lichtwerk) to Bastien Montagne (mont29).

Hm, seems like since the removal of DerrivedMesh from RNA (rB79615c5adb46) there are a couple of issues.
Checked rna_object_api() and all RNA functions using ob->runtime fail.

Fri, Nov 16, 12:20 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T57857: Collections, objects visibility and local view.

@Dalai Felinto (dfelinto), I guess the difference would be in resetting the view matrix, which is part of local view. We could also make it so / only changes visibility for the current viewport, and H/Shift+H/Alt+H do it for all viewports.

Fri, Nov 16, 12:20 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

If the / key would work as a toogle wouldn´t it be more effective in case of performance? I don´t know how blender is handling this. Doing an inverse selection operation followed by a hide operation sounds compute intensive, if you have lots of objects in the scene. I work in the automobile industrie where I have 10000+ geometries in blender. In my opinion local view should be with good performance.

Fri, Nov 16, 12:13 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) added a comment to T57857: Collections, objects visibility and local view.

One thing that I'm not sure is the / key behaviour. My suggestion would be to not work as a toggle, instead to simply work as a contrived Ctrl+I followed by H. Otherwise what will be the difference between Alt+H and the second time you press the / key?

Fri, Nov 16, 11:39 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Dalai Felinto (dfelinto), thanks for you answer, I trust your proposal to be useful in every days work. Thanks for you your hard work! Can you implement the search option for hidden/invisible objects in the outliner, or is it a paper cut? In the moment there are only search options for visible, all, active and selected objects.

Fri, Nov 16, 11:31 AM · BF Blender: 2.8
Dalai Felinto (dfelinto) added a comment to T57857: Collections, objects visibility and local view.

@Marcus Papathoma (machieb) yes, the screen icon will be available. Indeed it is the first point of this proposal: "1. In the outliner we only keep the screen and render visibility option (...)"

Fri, Nov 16, 11:26 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Brecht Van Lommel (brecht), thanks for your advice. Will the screen icon in the outliner be available if the proposal in this thread is realized? Would it be hard to implement a search option for hidden/invisible objects in the outliner. In the moment there are only search options for visible, all, active and selected objects?

Fri, Nov 16, 11:21 AM · BF Blender: 2.8
Sergey Sharybin (sergey) updated subscribers of T57583: Assert when moving object parented to curve vertex.

This is nothing to do with the relations, it is to do with the copies and access to evaluated/original data (internal project codename "COW FIASCO" :)

Fri, Nov 16, 10:47 AM · BF Blender: 2.8
Philipp Oeser (lichtwerk) claimed T57861: Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80.

Confirmed, will have a look...

Fri, Nov 16, 10:42 AM · BF Blender: 2.8
Sergey Sharybin (sergey) closed T57566: Blender 2.8 crashes with the new multires. WITH_OPENSUBDIV_MODIFIER ON as Resolved by committing rB50ba4762f685: Fix T57566: Blender 2.8 crashes with the new multires.
Fri, Nov 16, 10:34 AM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to T57857: Collections, objects visibility and local view.

@Marcus Papathoma (machieb), when you disable objects or collections for the viewport in the outliner (the screen icon), they are not unhidden on Alt+H. Not saying this is exactly what you are asking for, but there is a mechanism to hide objects more permanently.

Fri, Nov 16, 10:26 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

The local view (isolate selected) feature is very important!
Please make the visibility/local view setting as it is useful! When you have lots of geometry in the scene you often need to just focus on one object.
Make it at least like in Blender 2.79 where hitting the / key sets the object to local view, when you hit the / key you get out of local view. Objects that were hidden in the viewport remain hidden.
In the moment in blender 2.80 you have to unhide everything (alt h) to get out of local view, which ruins the scene configuration.

Fri, Nov 16, 10:18 AM · BF Blender: 2.8
Den (Bit) created T57867: Сrash when using undo with GP object.
Fri, Nov 16, 10:16 AM · BF Blender: 2.8
KiJeon (0o00o0oo) added a comment to T56510: Blender 2.8 Splash Screen Design.

I like how the splash screen is shaping up. I saw the following shot on Blenderartists: [image]

Fri, Nov 16, 9:55 AM · User Interface, BF Blender: 2.8
Ludvik Koutny (rawalanche) added a comment to T54943: Blender 2.8 Defaults.

@Ludvik Koutny (rawalanche): I'm not sure what you mean. If you use any of the transform tools, you drag and release to translate. The action ends when the user releases the mouse button.

Fri, Nov 16, 9:52 AM · BF Blender: 2.8, User Interface, Code Quest