BF Blender: 2.8Experimental
ActivePublic

Properties

Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Yesterday

Dalai Felinto (dfelinto) updated subscribers of T52510: Eevee: assert with volume defines.
Wed, Aug 23, 5:51 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) assigned T52510: Eevee: assert with volume defines to Clément Foucault (fclem).
Wed, Aug 23, 5:44 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) created T52510: Eevee: assert with volume defines.
Wed, Aug 23, 5:44 PM · BF Blender: 2.8

Tue, Aug 22

Dalai Felinto (dfelinto) closed T52482: Eevee: Regression in visuals on Ember forest sample file as "Invalid".
Tue, Aug 22, 2:46 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) added a comment to T52482: Eevee: Regression in visuals on Ember forest sample file.

You can also say that the bug is that we didn't handle doversion in this case. But I wonder why the default was changed to 1.0 though. As for the file I will manually fix it then.

Tue, Aug 22, 2:14 PM · BF Blender: 2.8
Campbell Barton (campbellbarton) closed T52053: Sculpt mode in Clay engine doesn't mesh in object mode as "Resolved" by committing rB7e6b702e658f: Fix T52053: Sculpt missing update w/ clay engine.
Tue, Aug 22, 2:06 PM · BF Blender: 2.8
Clément Foucault (fclem) closed T52486: Crash w/ EEVEE offscreen render as "Resolved" by committing rB417581636faa: Eevee: Fix T52486.
Tue, Aug 22, 10:06 AM · BF Blender: 2.8
Clément Foucault (fclem) added a comment to T52486: Crash w/ EEVEE offscreen render.

ahh I'm a complete idiot... this is where procrastination leads, kids.

Tue, Aug 22, 10:05 AM · BF Blender: 2.8
Campbell Barton (campbellbarton) created T52486: Crash w/ EEVEE offscreen render.
Tue, Aug 22, 6:07 AM · BF Blender: 2.8

Mon, Aug 21

Clément Foucault (fclem) added a comment to T52482: Eevee: Regression in visuals on Ember forest sample file.

I added a clamp setting to the bloom and it's default to 1.0 which drasticaly reduce the effect in some scenes. So it's not a regression per-se but maybe a bad default?

Mon, Aug 21, 5:47 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) renamed T52482: Eevee: Regression in visuals on Ember forest sample file from "Eevee: Regression" to "Eevee: Regression in visuals on Ember forest sample file".
Mon, Aug 21, 5:26 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) assigned T52482: Eevee: Regression in visuals on Ember forest sample file to Clément Foucault (fclem).
Mon, Aug 21, 5:26 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) created T52482: Eevee: Regression in visuals on Ember forest sample file.
Mon, Aug 21, 5:25 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) assigned T52480: Eevee: Can't reproduce Metallic transparency with Principled + Mix Shader to Clément Foucault (fclem).
Mon, Aug 21, 2:46 PM · BF Blender: 2.8
Dalai Felinto (dfelinto) created T52480: Eevee: Can't reproduce Metallic transparency with Principled + Mix Shader.
Mon, Aug 21, 2:41 PM · BF Blender: 2.8

Sun, Aug 20

Brecht Van Lommel (brecht) closed T52455: 3D viewport header: display/shade button missing as "Archived".

Blender 2.8 is under heavy development, this is one of the features that's missing currently. It's a bit too early to report these types of issues, lots of things are changing still.

Sun, Aug 20, 2:02 AM · BF Blender: 2.8

Sat, Aug 19

Vuk Gardašević (lijenstina) edited projects for T52458: Blender Crashes when switching from Cycles Render to Eevee Render, added: BF Blender: 2.8; removed BF Blender.
Sat, Aug 19, 11:48 PM · BF Blender: 2.8
Henry Arismendi (Terraquatica) created T52455: 3D viewport header: display/shade button missing.
Sat, Aug 19, 10:02 PM · BF Blender: 2.8
Joerg Mueller (nexyon) abandoned D2716: Audaspace 1.3 patch for Blender 2.8.

@Julian Eisel (Severin), newer cmake is available in jessie-backports, also keep in mind Jessie is on it's way to EOL now, so you should consider dist-upgrading. Not saying i'm supporting such a rather silent and non-communicated bump of CMake tho.

What i'm not sure is: why do we need to specify std in audaspace? This is already done globally for the whole Blender [1]. WITH_CXX11 is default in 2.8 branch and it will fail to build if you disable this option. Eventually we'll need to clean this up and remove option all together, but that's another story.

[1] https://developer.blender.org/diffusion/B/browse/blender2.8/CMakeLists.txt;9a262ed47ecb1c9f43053b0653364c59d9595fdf$1468

Sat, Aug 19, 11:54 AM · BF Blender: 2.8
Sergey Sharybin (sergey) added a comment to D2716: Audaspace 1.3 patch for Blender 2.8.

@Julian Eisel (Severin), newer cmake is available in jessie-backports, also keep in mind Jessie is on it's way to EOL now, so you should consider dist-upgrading. Not saying i'm supporting such a rather silent and non-communicated bump of CMake tho.

Sat, Aug 19, 10:59 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • silence warnings
Sat, Aug 19, 5:43 AM · BF Blender: 2.8
John (Jostiuk) edited the description of T52446: Textures And Objects Overlapping When Eevee for too long.
Sat, Aug 19, 1:52 AM · BF Blender: 2.8
Vuk Gardašević (lijenstina) edited projects for T52446: Textures And Objects Overlapping When Eevee for too long, added: BF Blender: 2.8; removed BF Blender.
Sat, Aug 19, 1:32 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • Fix error when finding the bound box due to recent changes;
  • Optimize by avoiding recalculation of ModelViewProjectionMatrix;
  • Set the point size equal 2;
Sat, Aug 19, 12:47 AM · BF Blender: 2.8

Fri, Aug 18

Julian Eisel (Severin) added a comment to D2716: Audaspace 1.3 patch for Blender 2.8.

I'm a bit unsure about the cmake_minimum_required bump to 3.1. Blender itself only requires 2.8. I'd find it weird to have Blender require 2.8 and a module of it 3.1.
I also think most Linux distros only have something older than 3.1 in their default repositories (Debian Jessie repos only have 3.0.2, which is what I'm using here).

Fri, Aug 18, 10:06 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • fix upper and left edge being clipped with offset to nearest out of bound;
Fri, Aug 18, 8:55 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • Only init framebuffer creation when the snap flag for edges or vertices is found. This avoids unnecessarily memory allocation;
Fri, Aug 18, 7:46 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • Increases the size of the framebuffer to allow snap to elements beyond the limit;
Fri, Aug 18, 7:30 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • Use texelFetch in Debug shaders (better than uv);
Fri, Aug 18, 7:27 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • change range_depth of the elements with indices;
Fri, Aug 18, 7:24 PM · BF Blender: 2.8
Clément Foucault (fclem) assigned T52441: Principle BSDF clearcoat optimisation bug to Dalai Felinto (dfelinto).
Fri, Aug 18, 4:43 PM · BF Blender: 2.8
Clément Foucault (fclem) created T52441: Principle BSDF clearcoat optimisation bug.
Fri, Aug 18, 4:42 PM · BF Blender: 2.8
Łukasz (Omikron) added a watcher for BF Blender: 2.8: Łukasz (Omikron).
Fri, Aug 18, 4:09 PM
Joerg Mueller (nexyon) added 1 commit(s) for D2716: Audaspace 1.3 patch for Blender 2.8: rB986267300ba4: Audaspace: Moving audaspace 1.3 into extern..
Fri, Aug 18, 8:52 AM · BF Blender: 2.8
Adam Preisler (Alphisto) added a watcher for BF Blender: 2.8: Adam Preisler (Alphisto).
Fri, Aug 18, 2:12 AM

Thu, Aug 17

Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
  • Moved GLSL code, which is not related to debug, to gpu/shaders;
  • Added GPU_matrix functions;
Thu, Aug 17, 11:17 PM · BF Blender: 2.8
Joerg Mueller (nexyon) updated the diff for D2716: Audaspace 1.3 patch for Blender 2.8.

The latest changes required for numpy paths to work on Linux and Mac! All build bots build this patch fine now, so I guess it's ready to push. Will do that tomorrow morning.

Thu, Aug 17, 10:32 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.

I was sure I had put this "u"!

Thu, Aug 17, 8:20 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to D2795: Transform: Use OpenGL for snapping.

Ok, I needed to make this change, and then the framebuffer error is gone too. Seems it was a cascading failure, would be good if the code handled NULL return values and other types of errors when creating OpenGL data.

Thu, Aug 17, 8:10 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.

The diff was not being updated

Thu, Aug 17, 7:51 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.
Thu, Aug 17, 7:49 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.

@Brecht Van Lommel (brecht), even with --debug-gpu I'm not getting the output error on framebuffer :/

Thu, Aug 17, 7:46 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to D2795: Transform: Use OpenGL for snapping.

So it seems that precision would not be an issue in this case, since it's only used to identify the nearest vertex/edge/face, and the snapping happens later. I'm not sure what the latest ideas or plans were regarding OpenGL drawing for selection and snapping, so will let others weigh in.

Thu, Aug 17, 6:57 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2795: Transform: Use OpenGL for snapping.

I think this really should be using the GPU_* API for shaders and the framebuffer. If there is something missing the APIs can be extended?

I even tried to expand the API. But it was having many changes, and it began to complicate. For framebuffer what is missing is a readpixel function and get a texture with these parameters:

Thu, Aug 17, 6:08 PM · BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to D2795: Transform: Use OpenGL for snapping.

I think this really should be using the GPU_* API for shaders and the framebuffer. If there is something missing the APIs can be extended?

Thu, Aug 17, 10:30 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D2795: Transform: Use OpenGL for snapping.
Thu, Aug 17, 7:24 AM · BF Blender: 2.8
Aaron Carlisle (Blendify) closed T52422: Going to edit mode while using Blender Render crashes blender as "Archived".

Blender Render will be removed and the engine used by the game engine will also be changed to eevee.
Because these changes are going to change in the future we cannot accept bug reports like this one.

Thu, Aug 17, 5:53 AM · BF Blender: 2.8
Kosyne (Kosyne) created T52422: Going to edit mode while using Blender Render crashes blender.
Thu, Aug 17, 4:45 AM · BF Blender: 2.8

Wed, Aug 16

Joerg Mueller (nexyon) added a comment to D2716: Audaspace 1.3 patch for Blender 2.8.

Since I got the OK from @LazyDodo (LazyDodo) on IRC, I'm ready to push the commit. I will do so on Friday morning (CEST) so that I'll be around for a few hours afterwards and I can handle any problems people might have after the push. That is, if there is nothing else coming here.

Wed, Aug 16, 6:41 PM · BF Blender: 2.8
Stefano Orpelli (stefanoaq) added a comment to T51644: Crash upon Startup.

Thank you Brecht. The fix allowed me to start blender with the --debug-gpu parameter and play with Eevee.
Without the parameter, Blender won't start with usual: "Error: EXCEPTION_ACCESS_VIOLATION" output.

Wed, Aug 16, 12:55 PM · BF Blender: 2.8