BF Blender: 2.8Experimental
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Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Today

Brecht Van Lommel (brecht) updated the task description for T55089: Port remaining modifiers.
Fri, Sep 21, 1:57 PM · Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) updated the task description for T55089: Port remaining modifiers.
Fri, Sep 21, 1:52 PM · Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) closed T54120: Work-Spaces (Parent task) as Archived.

All the child tasks are done, so closing, can always be reopened if needed.

Fri, Sep 21, 1:23 PM · BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56855: 2.8 crash on Intel processor.

Yes it seems to be oepngl 4.0.

Fri, Sep 21, 1:01 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Luca Rood (LucaRood) added a comment to D3712: Cloth: improved collisions.

@Brecht Van Lommel (brecht), I forgot to mention, regarding continue_physics.blend not settling, there is another factor at play. The old collision system caused the cloth to be solved twice whenever collisions were found, and it applied both those solves to the cloth, causing it to move twice as fast, so that explains why you might see it settling sooner with the old system. Also, this should explain why more steps are needed to get reliable collisions in the cloth.blend file, as the old solver was effectively using twice as many steps (though the order in which collisions are applied is also a factor here, and I might actually revise the way I'm doing that).

Fri, Sep 21, 12:52 PM · Physics, BF Blender: 2.8
Peter Kemp (peterejkemp) added a comment to T56855: 2.8 crash on Intel processor.

System info attached. Struggling to get OpenGL version of the driver on this HD2500 GPU as I don't have the ability to install things on these machines...

Fri, Sep 21, 12:00 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56860: 2.8 closes when selecting splash screen options as Incomplete priority.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Fri, Sep 21, 10:24 AM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Julian: Regarding the sculpting brushes, I think the first step would be just to make it work with a 2D representation. 2.7x had icons, but they didn't update and stay in sync with changes to brushes, so they were not accurate at all. I think it's better to have a simple icon that represents the purpose of the tool, and then another brush icon that shows you the spacing, the size, the falloff, the texture and so on - this can be represented perfectly well just in 2D, and can then update live and stay in sync with the changes you make.

Fri, Sep 21, 12:01 AM · User Interface, BF Blender: 2.8

Yesterday

Luca Rood (LucaRood) updated the diff for D3712: Cloth: improved collisions.

Indeed I had a typo in impulse clamping, that caused it to be ignored. I fixed that now.

Thu, Sep 20, 9:54 PM · Physics, BF Blender: 2.8
Julian Perez (julperado) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

A Krita-like context menu would be great to have! Hopefully mapped to RMB when LMB is used for selection :).

Thu, Sep 20, 9:43 PM · User Interface, BF Blender: 2.8
Luciano Muñoz Sessarego (looch) added a comment to T53047: Tool System Proposal.

I bumbed into this video: https://youtu.be/xiuCqrffpIk?t=191
and shows a little bit how these kind of manipulators could improve experience for text editing aswel, like in this case kerning, just watch a few seconds at the frame I posted.

Thu, Sep 20, 9:19 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I'd rather have the tools that are currently on the spacebar (with some additions) as my right click context menu instead of the W menu.

Thu, Sep 20, 8:36 PM · User Interface, BF Blender: 2.8
Craig Jones (craig_jones) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Yes, in 2.79 I select all the time when painting - I have two or more objects, each selected and then switched to Texture Paint mode. After all are in Texture Paint mode, then simply select the one you want to paint and go, and then select the next and paint. Face select masking also, must have selection as active for use here.

Thu, Sep 20, 8:27 PM · User Interface, BF Blender: 2.8
Adriano de Regino (Dunathan) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

@amon paike (amonpaike) Although it's not in the list yet, I believe Ctrl+A is far more standard than A/Alt+A for select all.

Thu, Sep 20, 8:12 PM · User Interface, BF Blender: 2.8, Code Quest
Clément Foucault (fclem) closed T55242: Selecting infinitely thin objects that are perpendicular to the view is not possible (without wireframe) as Resolved.

Fixed by 1f1d5e1dd29a

Thu, Sep 20, 8:11 PM · OpenGL / Gfx, BF Blender: 2.8, Code Quest
Adriano de Regino (Dunathan) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Consider using Max's viewport rotate/pan/zoom shortcuts to avoid conflicts with LMB shortcuts and actions, since all off them are based on MMB shortcuts. It wount affect LMB and RMB in any way. I´m already using them without any issue in blender for some time.

Thu, Sep 20, 8:09 PM · User Interface, BF Blender: 2.8, Code Quest
Luca Rood (LucaRood) added a comment to D3712: Cloth: improved collisions.

Thanks for looking at it, @Brecht Van Lommel (brecht).

Thu, Sep 20, 7:59 PM · Physics, BF Blender: 2.8
Erick Tukuniata (erickblender) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

No, it's not assuming LMB selection. Paint modes already use LMB for painting, both when using LMB select or RMB select. When painting or sculpting, you can't select objects anyway, so RMB is mostly unused.

Thu, Sep 20, 7:12 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

Yes, it could be. As for the context menu, we happen to just not really have any context menus for the paint modes. What you suggest would be the most consistent, so that W is always used for contextual things when using RMB select, and RMB is used for contextual things when using LMB select.

Thu, Sep 20, 6:41 PM · User Interface, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

It could be under W for RMB select, since with LMB select it's like the context menu.

Thu, Sep 20, 6:36 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

No, it's not assuming LMB selection. Paint modes already use LMB for painting, both when using LMB select or RMB select. When painting or sculpting, you can't select objects anyway, so RMB is mostly unused. There would be a potential conflict through when using Vertex Paint Face Select mode.

Thu, Sep 20, 6:27 PM · User Interface, BF Blender: 2.8
Craig Jones (craig_jones) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

With the Quick Access on rmb, is this assuming lmb selection then? Because I need to be able to select an object to continue painting on it if I am painting multiple objects with lmb as my stroke/dab/fill etc. I often use paint and sculpt on multiple objects at once. If I do, will I then have another keymap for the quick access that you put on rmb then? Just trying to understand what it will cost for me to keep my ability to select and paint/sculpt.

Thu, Sep 20, 6:17 PM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T56744: Proposal: Improving Brush Workflow in Blender.
Thu, Sep 20, 6:05 PM · User Interface, BF Blender: 2.8
Clément Foucault (fclem) added a comment to T56855: 2.8 crash on Intel processor.

@Peter Kemp (peterejkemp) We require opengl 3.3 core to be supported. The opengl version used for blender can be seen if you same the sysinfo.txt from the help menu. I would be nice to attach it to this repport too.

Thu, Sep 20, 5:53 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to D3712: Cloth: improved collisions.

This sounds great, will review more closely later.

Thu, Sep 20, 5:30 PM · Physics, BF Blender: 2.8
Duarte Farrajota Ramos (duarteframos) added a comment to T56702: Blender 2.8: Left Click Select.

Your suggestion of a 'default tool' should not be necessary. It's essentially the same as enabling a Transform tool and disabling Click Anywhere.

Thu, Sep 20, 5:28 PM · User Interface, BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the summary of D3688: GPU module: Initial implementation of the `gpu.shader` module..
Thu, Sep 20, 4:09 PM · BF Blender: 2.8
Luca Rood (LucaRood) updated the task description for T56596: Cloth improvements in 2.8.
Thu, Sep 20, 3:53 PM · Physics, BF Blender: 2.8
Luca Rood (LucaRood) created D3712: Cloth: improved collisions.
Thu, Sep 20, 3:52 PM · Physics, BF Blender: 2.8
Peter Kemp (peterejkemp) added a comment to T56855: 2.8 crash on Intel processor.

According to wikipedia the HD Graphics 2500 is OpenGL 4.0. Not sure if our drivers are up to date though, I'll try and get a look at the diagnostic tool for the OpenGL version.

Thu, Sep 20, 2:37 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Elison G. Bradley (RaenirSalazar) added a comment to T56844: CUDA ERROR Illegal address in cuCtXSynchronize(), line 1812.

What do you mean by that because this issue completely prevents me from using Baking when using 2.79.6 or 2.8 but not in 2.79B, and doesn't occur on a different machine that also has a Nvidia 1080. In fact the documentation you linked me says nothing at all about my issue. The problem has nothing to do with losing connection as that doesn't describe the windows error pop up which is just a symptom.

Thu, Sep 20, 2:33 PM · BF Blender, BF Blender: 2.8
Peter Kemp (peterejkemp) added a comment to T56853: 2.8 crash on F12 then Shift-z .

I feared that, but at the same time, it _does_ work, just not for super complicated things (what things exactly, I'm trying to find out), and only if you do things in a certain order, as shown above.

Thu, Sep 20, 2:25 PM · Platform: Windows, Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) raised the priority of T56853: 2.8 crash on F12 then Shift-z from Incomplete to Normal.

This is most certainly the same issue as with T56855 then - 'old' intel GPUs that do not support officially anything past OpenGL 3.1… @flcem summoning you here too, you know whether this is not supported, WIP/known issue, or something else I guess…

Thu, Sep 20, 2:18 PM · Platform: Windows, Eevee, OpenGL / Gfx, BF Blender: 2.8
Bastien Montagne (mont29) triaged T56855: 2.8 crash on Intel processor as Normal priority.

You may need to update your GPU drivers first of all? Also, HD2500 is only supposed to support OpenGL 3.1, iirc we require 3.2, @Clément Foucault (fclem)?

Thu, Sep 20, 2:11 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Ludvik Koutny (rawalanche) added a comment to T56571: Tools: Per-tool Todo List .

"We could combine Extrude Region, Extrude Individual, Extrude Along Normals into same tool, and simply add a tool setting to switch between the various extrusion methods"

Thu, Sep 20, 1:25 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 11:26 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 11:24 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 10:48 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T54661: Gizmo Design.
Thu, Sep 20, 10:45 AM · User Interface, BF Blender: 2.8, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 10:41 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 10:40 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 10:32 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T54661: Gizmo Design.
Thu, Sep 20, 10:12 AM · User Interface, BF Blender: 2.8, Code Quest
William Reynish (billreynish) updated the task description for T56744: Proposal: Improving Brush Workflow in Blender.
Thu, Sep 20, 10:09 AM · User Interface, BF Blender: 2.8
William Reynish (billreynish) updated the task description for T56744: Proposal: Improving Brush Workflow in Blender.
Thu, Sep 20, 10:09 AM · User Interface, BF Blender: 2.8
Bastien Montagne (mont29) closed T56770: Crash after set language to Simplified Chinese as Resolved.

Assuming that’s solved then…

Thu, Sep 20, 9:01 AM · User Interface, BF Blender: 2.8
Bastien Montagne (mont29) closed T56844: CUDA ERROR Illegal address in cuCtXSynchronize(), line 1812 as Archived.

This is an intrinsic limitation of CUDA which puts a timelimit on the kernels when using display device for compute. See also the documentation.

Thu, Sep 20, 8:51 AM · BF Blender, BF Blender: 2.8
Jorge (caosjyu) added a comment to T56748: craches in....

Its no working.

Thu, Sep 20, 4:00 AM · BF Blender: 2.8
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 1:07 AM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T56571: Tools: Per-tool Todo List .
Thu, Sep 20, 1:05 AM · BF Blender: 2.8, User Interface, Code Quest