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BF Blender: 2.8Experimental
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Description

This projects gathers all tasks, differentials etc. related to Blender2.8 project.

See also the wiki pages.

Recent Activity

Today

Clément Foucault (fclem) added a comment to T60754: Crash: Shadow cube size 1024.

Well the 2509 x 2509 is fine because we don't actually create a cubemap but a 2D texture with more of less the same pixel count.

Tue, Jan 22, 5:27 PM · BF Blender: 2.8, BF Blender
Jacques Lucke (JacquesLucke) updated subscribers of T60754: Crash: Shadow cube size 1024.
Tue, Jan 22, 5:13 PM · BF Blender: 2.8, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T60754: Crash: Shadow cube size 1024.

Seems to work fine for me.
What irritates me is that Blender tries to allocate a texture of size 2509 x 2509.

Tue, Jan 22, 5:13 PM · BF Blender: 2.8, BF Blender
Marco (nacioss) created T60754: Crash: Shadow cube size 1024.
Tue, Jan 22, 4:34 PM · BF Blender: 2.8, BF Blender
William Reynish (billreynish) added a comment to D4227: Action Zone Limits & Thresholds.

Great - seems good to me. @Brecht Van Lommel (brecht): Will you check and commit?

Tue, Jan 22, 4:23 PM · BF Blender: 2.8, BF Blender
Harley Acheson (harley) updated the diff for D4227: Action Zone Limits & Thresholds.

There was a small non-breaking error.

Tue, Jan 22, 4:22 PM · BF Blender: 2.8, BF Blender
Jacques Lucke (JacquesLucke) assigned T60745: GPU texture alloc failed to Clément Foucault (fclem).

Feels wrong that it tries to create a texture with height 0.

Tue, Jan 22, 2:34 PM · BF Blender: 2.8, BF Blender
Marco (nacioss) added a project to T60745: GPU texture alloc failed: BF Blender: 2.8.
Tue, Jan 22, 2:33 PM · BF Blender: 2.8, BF Blender
Joep Peters (Joep) added projects to D4150: UV Editor, additional Pixel snapping modes: User Interface, BF Blender: 2.8.
Tue, Jan 22, 1:01 PM · BF Blender, User Interface
Joep Peters (Joep) updated the summary of D4237: UI Paper Cut: light icon constant in properties sidebar.
Tue, Jan 22, 12:58 PM · BF Blender, User Interface
Joep Peters (Joep) created D4237: UI Paper Cut: light icon constant in properties sidebar.
Tue, Jan 22, 12:55 PM · BF Blender, User Interface
Brecht Van Lommel (brecht) merged task T60738: Blender 2.8 won't render Freestyle lines when a collection is selected into T60625: Cannot exclude/include specific collection for freestyle.
Tue, Jan 22, 11:49 AM · BF Blender: 2.8, BF Blender
William Reynish (billreynish) added a comment to D4227: Action Zone Limits & Thresholds.

@Harley Acheson (harley) The small change you intend to make - you can just update this diff. No need to add a separate patch i think.

Tue, Jan 22, 11:16 AM · BF Blender: 2.8, BF Blender
TravLR (TravLR) renamed T60738: Blender 2.8 won't render Freestyle lines when a collection is selected from Blender 2.8 won't render Freestyle when a collection is selected to Blender 2.8 won't render Freestyle lines when a collection is selected.
Tue, Jan 22, 10:01 AM · BF Blender: 2.8, BF Blender
TravLR (TravLR) created T60738: Blender 2.8 won't render Freestyle lines when a collection is selected.
Tue, Jan 22, 9:56 AM · BF Blender: 2.8, BF Blender
Caetano (Caetano) updated the task description for T60735: Cycles renders only first duplivert when mesh has generative modifier.
Tue, Jan 22, 5:15 AM · BF Blender, Cycles
Caetano (Caetano) updated the task description for T60735: Cycles renders only first duplivert when mesh has generative modifier.
Tue, Jan 22, 5:14 AM · BF Blender, Cycles
Caetano (Caetano) edited projects for T60735: Cycles renders only first duplivert when mesh has generative modifier, added: BF Blender: 2.8, Cycles; removed BF Blender.
Tue, Jan 22, 5:12 AM · BF Blender, Cycles
Harley Acheson (harley) added a comment to D4227: Action Zone Limits & Thresholds.

No, that would be well beyond this type of patch. This is just the first part (of a few?) that should make the actual drag in and off those corner splitters a bit better. I am wanting to make them easier to hit, have less precision needed to use, yield less accidental incorrect operations, and (maybe) have some feedback during operation.

Tue, Jan 22, 2:40 AM · BF Blender: 2.8, BF Blender
Lucas Boutrot (thornydre) added a comment to D4227: Action Zone Limits & Thresholds.

I really like it as well. I was wondering, as you say it, only three actions are possible on a corner, one join or two different splits, I just wanted to know if it was in the scope of this patch to support join on the other "join direction" (would be on the left on your example) ?

Tue, Jan 22, 2:30 AM · BF Blender: 2.8, BF Blender
Harley Acheson (harley) added a comment to D4227: Action Zone Limits & Thresholds.

Hmm... I see a small error in there.

Tue, Jan 22, 2:28 AM · BF Blender: 2.8, BF Blender

Yesterday

Harley Acheson (harley) added a comment to D4226: Action Zone Direction Issue.

Please note that this patch has overlap with a different patch and so now this (small) change has already been made.

Mon, Jan 21, 11:10 PM · BF Blender: 2.8, BF Blender
William Reynish (billreynish) accepted D4227: Action Zone Limits & Thresholds.

Seems like a real nice improvement in reliability for this feature. Nicely done.

Mon, Jan 21, 10:49 PM · BF Blender: 2.8, BF Blender
William Reynish (billreynish) updated subscribers of T60720: Object wireframes are hard to read.

This has to do with how wireframes are now drawn. @Clément Foucault (fclem): As I remember, there's no getting rid of the jagged edges on the outlines?

Mon, Jan 21, 8:48 PM · BF Blender
Kamil Makowski (kamilozo) created T60720: Object wireframes are hard to read.
Mon, Jan 21, 8:34 PM · BF Blender
Craig Jones (craig_jones) added a comment to T59323: Display As Solid doesn't work in Texture Paint Mode.

I have gotten confused - the secondary object for the mask can be in object mode, and that can be set to solid or wire as expected and still be able to draw the texture paint on the paint object. My apologies.

Mon, Jan 21, 5:33 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T59323: Display As Solid doesn't work in Texture Paint Mode.

Why would you not want to see the texture in Texture Paint Mode? Still don’t get it.

Mon, Jan 21, 5:18 PM · BF Blender: 2.8
Sebastian Parborg (zeddb) added a comment to T59323: Display As Solid doesn't work in Texture Paint Mode.

The problem is that the texture paint overlay starts with opacity 1. But you can easily toggle it off it you really want to not see the texture in texture paint mode.

Mon, Jan 21, 5:14 PM · BF Blender: 2.8
William Reynish (billreynish) added a comment to T59323: Display As Solid doesn't work in Texture Paint Mode.

I'm a bit confused. It seems to work correctly. Since you are referring to Texture mode, are you looking at 2.8 or 2.79?

Mon, Jan 21, 4:59 PM · BF Blender: 2.8
Craig Jones (craig_jones) added a comment to T59323: Display As Solid doesn't work in Texture Paint Mode.

Huh, so you don't consider that not all the objects in scene during texture paint need to be seen for texture? Change of drawtype to wire instead of hiding so that you can still see where the intersection will be, or shift to solid so that the object can be seen if set as a mask.....

Mon, Jan 21, 4:53 PM · BF Blender: 2.8
Dan (D) created T60713: EEVEE crashes during shader compilation.
Mon, Jan 21, 3:56 PM · Eevee, BF Blender
Roel Koster (kostex) abandoned D4078: SVG Import exponential notation filter/fix.

Sergey created https://developer.blender.org/D4234 which makes this suggestion obsolete
thanks

Mon, Jan 21, 1:02 PM · Addons, BF Blender: 2.8
Sergey Sharybin (sergey) added a comment to D4078: SVG Import exponential notation filter/fix.

Wouldn't really rely on the fact that exponential values are small. Those could also be insanely large. Here is a more generic fix, which should solve all those ambiguities and misbehavior D4234.

Mon, Jan 21, 12:38 PM · Addons, BF Blender: 2.8
Joseph Brandenburg (TheAngerSpecialist) added a comment to T60699: EEVEE Diffuse ignores world material.


Here's a simpler file, with just the bug and none of the other stuff.

Mon, Jan 21, 5:49 AM · BF Blender
Joseph Brandenburg (TheAngerSpecialist) updated the task description for T60699: EEVEE Diffuse ignores world material.
Mon, Jan 21, 5:48 AM · BF Blender
Joseph Brandenburg (TheAngerSpecialist) updated the task description for T60699: EEVEE Diffuse ignores world material.
Mon, Jan 21, 5:47 AM · BF Blender
Joseph Brandenburg (TheAngerSpecialist) added a comment to T60699: EEVEE Diffuse ignores world material.

Sorry, somehow hit enter early

Mon, Jan 21, 5:43 AM · BF Blender
Joseph Brandenburg (TheAngerSpecialist) created T60699: EEVEE Diffuse ignores world material.
Mon, Jan 21, 5:43 AM · BF Blender
Brecht Van Lommel (brecht) closed T60694: why did yous remove the background images function as Archived.

You can add background images by going to the desired view, and then using Add > Image > Background.

Mon, Jan 21, 5:33 AM · BF Blender: 2.8, BF Blender
Kent Davis (mac4kent) created T60697: Collada: multiple Materials problem.
Mon, Jan 21, 5:32 AM · Import/Export, Collada, BF Blender
Saib (Bwsab) added a comment to T60411: 2.8 Bone Rotation Bug.

Tried it out in a newer version: bug is fixed! Thanks!

Mon, Jan 21, 5:25 AM · BF Blender: 2.8, BF Blender
joel bowden (sonikps4) created T60694: why did yous remove the background images function.
Mon, Jan 21, 4:55 AM · BF Blender: 2.8, BF Blender
Harley Acheson (harley) added a comment to D4227: Action Zone Limits & Thresholds.

The amount set for threshold before action is taken is 0.2 of a widget_unit. This was the very minimum amount that I could use that would still make a noticeable difference. I wanted it to be a minimal amount so that the least amount of change occurs with this patch to keep it as atomic as possible. So we can explore later what that value should be.

Mon, Jan 21, 2:48 AM · BF Blender: 2.8, BF Blender
Jose C. Rubio (jrubio) updated the diff for D4229: Bugfix T60185: loops in graph produced unorderly clean-up.

This approach includes additional relations to avoid the unorderly cleanup rather than having unkillable relations. I had to add extra relations in bones as well as in constraints.

Mon, Jan 21, 12:53 AM · Dependency Graph, BF Blender: 2.8

Sun, Jan 20

Mets 3D (Mets) added a comment to T54943: Blender 2.8 Defaults.

Couple more things.

Sun, Jan 20, 10:25 PM · BF Blender: 2.8, User Interface, Code Quest
Jose C. Rubio (jrubio) added a comment to D4229: Bugfix T60185: loops in graph produced unorderly clean-up.

Yeah I was not really sure this was the right approach. I'll add relations bone-cleanup as you suggest. I guess tweaking the cycles solver wouldn't be a solution in the long term anyway as long as we allow arbitrary armature graphs.

Sun, Jan 20, 9:14 PM · Dependency Graph, BF Blender: 2.8
Mets 3D (Mets) added a comment to T54943: Blender 2.8 Defaults.

Now that the precision of the grid has been increased, can we have the Clip Start distance in all the Workspaces be 0.01? https://developer.blender.org/rBb5bc2158a07140e5463e209839bcf36d2ce2cddc

+1 to my colleague here

Sun, Jan 20, 8:59 PM · BF Blender: 2.8, User Interface, Code Quest
Sergey Sharybin (sergey) added a comment to D4229: Bugfix T60185: loops in graph produced unorderly clean-up.

This is effectively marking almost all of the relations as non-killable. This might be ok if those are done within a single bone channel only, but this definitely shouldn't be applied to inter-bone dependencies (i.e. from parent to solver). That will never be a reliable solution, and will fail sooner or later.

Sun, Jan 20, 8:58 PM · Dependency Graph, BF Blender: 2.8
Jose C. Rubio (jrubio) updated the summary of D4229: Bugfix T60185: loops in graph produced unorderly clean-up.
Sun, Jan 20, 8:44 PM · Dependency Graph, BF Blender: 2.8
Andrea Coppola (blenderhighschool) created T60680: Visualization problems in 3D view with macbook air 2012.
Sun, Jan 20, 8:42 PM · BF Blender