Page MenuHome

BF Blender: 2.8Experimental
ArchivedPublic

Details

Description

This project was used to gather all tasks, differentials etc. related to Blender2.8 project. It is now archived, and remaining tasks should instead move to the relevant modules.

See also the wiki pages.

Recent Activity

Yesterday

Masayuki Osaka (oimo1979) added a comment to T58547: EEVEE Reflection plane probe does not work correctly in final render. The preview render okay..

@Maria (MariaP_)
Here.
Render > Screen Space Reflections > Edge Fading

Sun, Jul 21, 6:49 PM · Eevee, BF Blender: 2.8

Sat, Jul 20

Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Sat, Jul 20, 6:14 PM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Sat, Jul 20, 11:07 AM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

This is a serious issue and I've replicated it twice on this PC.

Sat, Jul 20, 11:04 AM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added projects to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics: BF Blender: 2.8, Eevee.
Sat, Jul 20, 11:04 AM · Eevee, BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

"bpy.ops.armature.bone_layers()" could up-date, without change current each bone layer.

Sat, Jul 20, 9:51 AM · BF Blender: 2.8, BF Blender
takeshi funahashi (waitinfuture) added a comment to T59713: Armature layer dots not updated on changes.

As Dillon Gu said, When generate armature as single bone from blender UI , bone can not show dot (though it is located layers[0])
so to show bone dot, I must need to change bone layer from blender UI. (3d view topmenu > Armature >change bone layers once)

Sat, Jul 20, 9:21 AM · BF Blender: 2.8, BF Blender
Dillon Gu (dillongoo) added a comment to T59713: Armature layer dots not updated on changes.

This works great now, thank you! The only remaining issue is that upon creation of the armature, the bone layer still does not display there being a bone in the first layer by default. Everything else works great!

Sat, Jul 20, 1:43 AM · BF Blender: 2.8, BF Blender

Thu, Jul 18

William Reynish (billreynish) added a comment to T59975: Invisible button when Light interface theme used..

Yep it’s a problem to mix values as Blender Light does. @Pablo Vazquez (pablovazquez) will you take a look?

Thu, Jul 18, 6:15 PM · BF Blender: 2.8, User Interface
Harley Acheson (harley) added a comment to T59975: Invisible button when Light interface theme used..

The "Blender Light" theme really needs to go a bit more "all in" with the lightness....

Thu, Jul 18, 6:06 PM · BF Blender: 2.8, User Interface
Loris Libero (lorislibero) added a comment to T59975: Invisible button when Light interface theme used..

Hello, I've found a similar issue in the Transformation Orientations, just to be sure will be modified too, thank you!

Thu, Jul 18, 12:29 PM · BF Blender: 2.8, User Interface

Wed, Jul 17

Germano Cavalcante (mano-wii) closed T59713: Armature layer dots not updated on changes as Resolved by committing rB709f126e8143: Fix T59713: Armature layer dots not updated on changes.
Wed, Jul 17, 7:21 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) added a revision to T59713: Armature layer dots not updated on changes: D5281: Fix T59713: Armature layer dots not updated on changes.
Wed, Jul 17, 3:41 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) reopened T59713: Armature layer dots not updated on changes as "Open".
Wed, Jul 17, 3:34 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) closed T59713: Armature layer dots not updated on changes as Resolved by committing rB58db64a3b638: Revert "Fix T59713: Moving bones between layers in edit mode doesn't show the….
Wed, Jul 17, 3:33 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to T59713: Armature layer dots not updated on changes.

This only fixes the case for joining armatures, there is a deeper problem here.

Wed, Jul 17, 3:30 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) closed T59713: Armature layer dots not updated on changes as Resolved by committing rB580acab1737c: Fix T59713: Moving bones between layers in edit mode doesn't show the dot icon….
Wed, Jul 17, 3:17 PM · BF Blender: 2.8, BF Blender
Pablo Vazquez (pablovazquez) added a comment to T59713: Armature layer dots not updated on changes.

The description of the issue can be much simpler:

Moving bones between layers in edit mode doesn't show the dot icon in the layers UI. Works fine in Pose mode.

Wed, Jul 17, 12:19 PM · BF Blender: 2.8, BF Blender
Pablo Vazquez (pablovazquez) merged T67031: Bone Layers UI not updating except with Pose Mode into T59713: Armature layer dots not updated on changes.
Wed, Jul 17, 12:14 PM · BF Blender: 2.8, BF Blender

Tue, Jul 16

Leonard Siebeneicher (siebeneicher) removed a project from T67068: Multires Modifier - Artifacts occour on high subdiv data, if you sculpt on low subdiv detail.: BF Blender.
Tue, Jul 16, 5:45 PM · Modifiers, BF Blender
Leonard Siebeneicher (siebeneicher) added a project to T67068: Multires Modifier - Artifacts occour on high subdiv data, if you sculpt on low subdiv detail.: BF Blender: 2.8.
Tue, Jul 16, 5:44 PM · Modifiers, BF Blender
Leonard Siebeneicher (siebeneicher) added a comment to T59758: Multires spikes when pressing Subdivide.

Hi AIRedd

Tue, Jul 16, 5:10 PM · BF Blender: 2.8
Red Mser (RedMser) added a comment to T57338: Saving a file with the viewport in Rendered shading mode ( in Eevee or Cycles ) and reloading shows the viewport in Solid mode.

While this issue is pretty old, I'd also like to add my two cents (as it caught me by surprise and I totally expected it to be a bug at first).

Tue, Jul 16, 4:43 PM · BF Blender: 2.8
Sergey Sharybin (sergey) merged T66935: quick explode + rigid body into T58044: Issue with rigid body and modifiers dependent on transform.
Tue, Jul 16, 2:15 PM · BF Blender: 2.8, Physics
Jon Ross (zlsa) added a revision to T61286: Viewport grid units should be visible: D5265: Restore grid spacing info in 3D views (as present in 2.79).
Tue, Jul 16, 8:39 AM · BF Blender: 2.8, BF Blender

Mon, Jul 15

Sebastian Parborg (zeddb) merged T66828: particles keep emitting from first frame location of emitter and also the first few particles appear to freeze in mid air.blend into T58044: Issue with rigid body and modifiers dependent on transform.
Mon, Jul 15, 1:55 PM · BF Blender: 2.8, Physics
jeremy joe (blenderjoe) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

@Dalai Felinto (dfelinto) Yes. It shows the problem :/ Maybe I didnt described it well sory :( Outliner doesn't show selected object (in 3D viewpot) on the top of the list like it used to show it. When it comes to changing visibility of an object - in render or in the viewport - you just use sorting by "selected object" and it normaly shows you what you want at the first place. This speeds up finding and disabling searched object in render or wherever you want. But Istead of showing selected object shows allso other objects in the list not conected to it and allso makes it difficult to find it between other object that it shows even after specyfide search - "by selected object". The has a lagre ammount of objects and on that kind of scale the bug ocures - at least a Show that on this film. Don't know if it helps :P

Mon, Jul 15, 3:28 AM · BF Blender: 2.8, BF Blender

Sun, Jul 14

Brecht Van Lommel (brecht) added a comment to D4948: Implementing Multi Object Properties Editing.

Trying to get a handle on what parts felt funny to you. As far as I can tell the bare minimum highlighting we could do (besides none) is the following. Not in your face, and highlights the only state where an accident is destructive - changing multiples when your intent was to edit just one.

Sun, Jul 14, 2:31 PM · User Interface, BF Blender: 2.8
Bob Smith (uvwxyz) added a comment to T52179: Black objects in Eevee.

I thought I should let you know this problem still exists in latest builds and latest Nvidia driver (340.107). It doesn't happen with the sun lamp though, which works fine. Setting the shadows to VSM cube size 128 causes some glitched shadows which look like some of Blender's icons, like in these screenshots using an area lamp:

Sun, Jul 14, 12:29 AM · BF Blender: 2.8

Sat, Jul 13

Harley Acheson (harley) added a comment to D4948: Implementing Multi Object Properties Editing.

There are a large number of in-betweens as well that are fairly logically consistent - which is why I added that blank template above.

Sat, Jul 13, 9:13 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to D4948: Implementing Multi Object Properties Editing.

@Brecht Van Lommel (brecht) : ...seems quite random that some buttons apply to all selected and some don't. Coloring the buttons is not enough...super confusing...

Sat, Jul 13, 8:25 PM · User Interface, BF Blender: 2.8
Harley Acheson (harley) added a comment to D4948: Implementing Multi Object Properties Editing.

To help in experimenting with the design, here is a template that can be mocked up with how you might like indication to work. Three rows, showing a single object selection, multiple object selection, and multiple while holding ALT to indicate intention to edit only the active object. For each there are two properties, one that is capable of editing multiple and the other not. And for each showing regular, hover, and active states.

Sat, Jul 13, 6:18 PM · User Interface, BF Blender: 2.8
jeremy joe (blenderjoe) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

The problem is that in a simple blend file the bug doesn't ocure and I'm not able to send lagrer files that I refered to. Sory.

Sat, Jul 13, 2:26 AM · BF Blender: 2.8, BF Blender

Fri, Jul 12

Dalai Felinto (dfelinto) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

Hi @jeremy joe (blenderjoe) please provide a simple .blend file with specific instructions on how to reproduce the issue. Without that there is not much we can do.

Fri, Jul 12, 11:38 PM · BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) updated subscribers of T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

It is difficult to investigate the problem without being able to reproduce.
@Dalai Felinto (dfelinto), does the video indicate anything that can help to understand what is happening?

Fri, Jul 12, 11:06 PM · BF Blender: 2.8, BF Blender
jeremy joe (blenderjoe) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

Sory, I can't make it... . The object apears but - not on the first place on the top of the list - like it used to, but all over the place with some other objects - not knowing why and where did they come from. :P You just still have to scroll and search it between those other objects. Its easier because the list is shorter yeah, but it doesn't work like it used to - always on the first place saving a lot of time. :( Check it out:

Fri, Jul 12, 10:56 PM · BF Blender: 2.8, BF Blender
Gavin Scott (Zoot) added a comment to T55194: Shortcut Keys Changed in 2.8x.

The release notes that point to this task say:

Fri, Jul 12, 10:35 PM · User Interface, Code Quest, BF Blender: 2.8
michael campbell (3di) added a comment to T58044: Issue with rigid body and modifiers dependent on transform.

Just tested the release candidate and the bug is still here. Strangely it did appear to work once, with strange results, but after that it went back to only taking into account frame one of the rigid body simulation.

Fri, Jul 12, 8:46 PM · BF Blender: 2.8, Physics
Germano Cavalcante (mano-wii) added a comment to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections.

I can not reproduce the bug. The selected object filter is working fine here.
Can you provide a .blend file showing the proplem?
Or, describe the steps in more detail from the default file.

Fri, Jul 12, 5:02 PM · BF Blender: 2.8, BF Blender
Erick Tukuniata (erickblender) added a comment to T55347: Sculpting brush shortcut improvements.

D is still used for annotate (although we could have an exception and override this).
W is used for context menu when select is set to right mouse select.

Fri, Jul 12, 10:11 AM · Sculpting and Painting, User Interface, BF Blender: 2.8
jeremy joe (blenderjoe) added a project to T66733: OUTLINER / No sorting by the selected object in complex projects with multiple collections within the collections: BF Blender: 2.8.
Fri, Jul 12, 6:08 AM · BF Blender: 2.8, BF Blender

Thu, Jul 11

Brecht Van Lommel (brecht) added a comment to T57699: Doubled Animation Render Output using Output Nodes.

We haven't agreed on an exact UI design for this yet, it's not really ready to be picked up by someone.

Thu, Jul 11, 6:13 PM · BF Blender: 2.8, Compositing, BF Blender

Tue, Jul 9

Kalyan (coder.kalyan) added a comment to T57699: Doubled Animation Render Output using Output Nodes.

Is this open to be worked on? If so, a few questions since I'm somewhat new to the code base:

  1. Should I disable the output panel output path, and how do I do this?
  2. Where is the code that writes image output?
  3. Where would I actually place the code that implements this issue?
Tue, Jul 9, 9:03 PM · BF Blender: 2.8, Compositing, BF Blender
Clément Foucault (fclem) closed T62580: Blender 2.8. Shadow glitch in viewport (and same in Workbench render at once) as Resolved by committing rB2893417d670c: Fix T62580 Workbench: Shadow glitch due to degenerate threshold.
Tue, Jul 9, 8:39 PM · BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) merged T66566: Shadow artefacts in WorkBench shadows into T62580: Blender 2.8. Shadow glitch in viewport (and same in Workbench render at once).
Tue, Jul 9, 6:41 PM · BF Blender: 2.8, BF Blender
Sergey Sharybin (sergey) renamed T58044: Issue with rigid body and modifiers dependent on transform from Issue with adding hair to rigid body to Issue with rigid body and modifiers dependent on transform.
Tue, Jul 9, 11:06 AM · BF Blender: 2.8, Physics
Sergey Sharybin (sergey) merged T60079: BLender 2.8 cloth and rigid body into T58044: Issue with rigid body and modifiers dependent on transform.
Tue, Jul 9, 11:06 AM · BF Blender: 2.8, Physics
Campbell Barton (campbellbarton) added a comment to T55347: Sculpting brush shortcut improvements.

Currently the "X" and "I" shortcuts for SculptDraw and Inflate & Blob are not working anymore

Tue, Jul 9, 4:50 AM · Sculpting and Painting, User Interface, BF Blender: 2.8
Jer Bot (verbal007) added a comment to T57455: Laggy, freezing UI with Linux and Intel UHD 620.

@Brecht Van Lommel (brecht) , yes... ALL IS GOOD. I haven't had any stalling issues since I tried out the first patch. I'd say this bug is resolved. Thanks (everyone).

Tue, Jul 9, 12:55 AM · BF Blender: 2.8

Mon, Jul 8

Georges Dahdouh (georgesD) added a comment to T60610: Vertex Snap not working with scale..

Nice, I've been using Blender 2.8 for almost 6 months now on a daily basis, I thought the snap to vertex is not working or it's something on the TODO list, till I passed by this report. I guess old habits die hard, I totally overlooked the AFFECT tab.

Mon, Jul 8, 6:44 PM · Mesh Modeling, BF Blender: 2.8, BF Blender