Fri, Feb 21
Thu, Feb 20
Hi, the release notes for 2.82 says that USD export is done. But I can not find it on the export menu. Can you tell me how to export to USD?
Wed, Feb 19
In case anyone's interested, here's a quick and dirty patch for importing static visibility: P1264
Tue, Feb 18
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Mon, Feb 17
Thank you. This is working great in the last build and also for geometry shapes!
Fri, Feb 14
Thu, Feb 13
In the example Alembic file there are three cameras in a hierarchy. CAM_C is the parent, with children CAM_R and CAM_L.
Wed, Feb 12
Tue, Feb 11
Can confirm the behavior.
Not sure how this looks from the inside, will check abcecho...
Fri, Feb 7
@Sybren A. Stüvel (sybren): will tag as Known Issue (or is Design preferred?)
Could you check a current build from https://builder.blender.org/download/?
Mon, Feb 3
Tue, Jan 28
Jan 24 2020
The slower performance is due to the new mesh normals handling introduced in rBe9c149d911c2ec52e02e266767797f09ba088f91. Mesh normals from Alembic were previously ignored by Blender; loading & handling them properly now takes time. This is to be expected. If smooth shading is good enough, and more detailed normals aren't necessary, export the Alembic without mesh normals and it should go back to the old performance.
Jan 23 2020
This seems to be related to the keyframe animation on the viewport visibility of the objects. If I remove those FCurves, the performance is good (40-ish FPS on my machine). When the viewport visibility is keyframed, performance drops to 12-ish FPS on my machine.
Jan 22 2020
More than a week without reply or activity. Due to the policy of the tracker closing for until required info/data are provided.
Jan 21 2020
Jan 20 2020
Jan 17 2020
Can only repro with the bigger .abcs (might also be about the fact that these are sequences), will update report description as well
Jan 16 2020
Jan 10 2020
Hi there and thx for the report!
Jan 8 2020
This limitation is really annoying to insert Blender in a consistent pipeline.
Maybe we could have an option to import data from an alembic file (and thus avoiding the linking issue)
for workaround I turned off visibility in the viewport in source file:
Just tried reproduce it without alembic, but it looks ok. So sorry problem is only with hidden alembic.
If it is not related to alembic, could you then prepare a new simpler example to reproduce the issue?
Jan 2 2020
@Maciej Jutrzenka (Kramon) This is not the place to ask for new features.
Dec 31 2019
Can we have also option of adding moddifier instance. and what it does it let's as choose... alembic file. it reads attribute like orient, Scale.. and we also choose what is the instance object. it can be collection or object. And that is how we could have instancing based on pointcloud. with is very very usefull.