Thu, Apr 8
Minor updates from review.
Wed, Apr 7
Tue, Apr 6
Sorry, made a mistake on previous updated...
Thu, Apr 1
Wed, Mar 31
Tue, Mar 30
Mon, Mar 29
The code which decides which collection is to be added lies in the DepsgraphNodeBuilder::build_collection / DepsgraphRelationBuilder::build_collection.
Going back to Blender 2.83.2 (The only version of 2.83 I have on my computer), I can confirm that holding ALT+O continually smooths the key frames while 2.92 and 2.93 does not.
So the behavior has changed, just not sure if it was intentional or not.
This might be fine for now, but the proper fix sounds to be to fix it from the depsgraph side (which currently for whatever reason explicitly ignores CoW update on shading recalc).
Fri, Mar 26
thank you for your feedback!
Thanks for the report, but looking at the code, "Smooth Keys" is not a modal operator, so it was not made to work the way you describe it.
I tested it at 2.83.13 and the result is the same (are you sure you referred to the same operator?)
- dont restrict this to curves (meshes were also failing)
- make comment more informative
Wed, Mar 24
Tue, Mar 23
I have the same problem. 2.92 crashes just with simple actions.
I re intalled 2.8 to check, till now it seem ist works.
Mon, Mar 22
Here is a (hopefully) simpler file to see the issue:
You just need to move the active bone and you should immediately see the problem.
@Bastien Montagne (mont29) I can't reproduce it with your no-overrides-used file, even when I try it with a 2.90 or 2.91 release. The simplified file from @Michael Soluyanov (crantisz) does show the problem here on my machine.
Sat, Mar 20
Fri, Mar 19
This will be a big problemo for the Studio, as the forest creatures of Sprite Fright will use (and already are using) plenty of lattices, and will be (and already are) duplicated plenty of times.
Mon, Mar 15
@Derek Simon (rayiik) Please create a new bug report through Help > Report a Bug in Blender and add the precise steps that lead to the crash.
just want to pass this on as it still appears to be an issue in 2.92 so i wanted to give you guys some crash/debug files in hopes that it might help in this case its 100% reproducible every time regardless of how long ive been in blender even fresh start, but this time i create an object using bpy.ops.mesh.primitive_uv_sphere_add (4 or 5) however does not seem to happen with non primitave object creation and deletion
Mar 8 2021
Mar 7 2021
I can confirm, I'm working right now on a project where I'm using an image texture displacement and it's almost impossible to do any action without waiting several seconds. The issue occurs also with working with the Attribute Sample Texture in Geometry Nodes.