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Description

The Code Quest is a 3-month long project to wrap up the development of the first public beta release of Blender 2.8.
It runs from April 9th to June 30th, 2018 in Amsterdam at the Blender Institute.

To learn more visit: https://www.blender.org/2-8/quest .

Recent Activity

Yesterday

William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

2d Viewport & Image Editor: There's no intuitive connection to any use-case for '2D Editor'. With the UV Editor and Image Editor it's simple and clear. Nobody is confused about what these are for. It's immediately obvious.

Tue, Dec 18, 10:17 PM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

If we keep the Editors separate then I like @Brecht Van Lommel (brecht) suggestion and I'd like to try to flesh the idea out a bit.

Tue, Dec 18, 10:10 PM · User Interface, Code Quest
Brecht Van Lommel (brecht) added a comment to T54744: UI: Expand List of Editors.

@Brecht Van Lommel (brecht) Van Lommel (brecht) What if I wanted to paint on the World texture?

Tue, Dec 18, 12:54 PM · User Interface, Code Quest
Brecht Van Lommel (brecht) added a comment to T54744: UI: Expand List of Editors.

As far as I know there are no major changes planned to the UV editor tools and interface, nor does having it as a top level editor or sub mode really affect what can be done.

Tue, Dec 18, 12:46 PM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) And I personally agree with all that. It's just that @Julien Kaspar (JulienKaspar) and I had another question that for now remains unanswered:

I am really dying to know the new Tools and interface changes that must be planned to make the UV Editor not just better than it currently is

Tue, Dec 18, 12:09 PM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

It's pretty simple: There are more advantages in terms if ease of use when they are split vs combined.

Tue, Dec 18, 12:03 PM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) Let's bring up some new arguments please ... or at least reply to the ones from before ;)

Tue, Dec 18, 11:54 AM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

The question was: What do we gain from separating them?

Tue, Dec 18, 11:54 AM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) To be honest, that's not really answering @Julien Kaspar (JulienKaspar)'s question. And I must admit I've asked the same before. What are the plans for the editors after they've been separated? Any new tools planned, UI revamp, ..?

Tue, Dec 18, 11:51 AM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

UV Editor: For editing UVs
Image Editor: For editing the image

Tue, Dec 18, 11:30 AM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

@Sam Van Hulle (sam_vh) Right now I don't really care about the question:

Tue, Dec 18, 11:28 AM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@Brecht Van Lommel (brecht) What if I wanted to paint on the World texture? Good idea about separating mesh-related data and independent images. But I still don't see why UV editing and image painting have to happen in the same editor, especially if they're going to limit data access to what is selected in the viewport.
I would suggest this:

  • UV Editor: data depends on the selected mesh, allows you to work in a dedicated editor
  • Image Editor: independently selected image datablock (you want to be able to paint on anything really), optionally show the selected mesh's UVs. Image Viewer doesn't really need to be something separate. I mean, if you can look at an image, you might as well be able to paint on it without having to open up a different editor.
Tue, Dec 18, 2:07 AM · User Interface, Code Quest

Fri, Dec 14

Habib Gahbiche (zazizizou) added a revision to T56948: Multi-Object-Mode: Operators that need refactor on their logic: D4080: Multi-Object EditMode: LATTICE_OT_flip.
Fri, Dec 14, 7:45 PM · Code Quest

Thu, Dec 13

Brecht Van Lommel (brecht) closed T56741: Color Picker Value Bug as Resolved by committing rB6601a89650f9: Fix T58549, T56741: HSV color picker issues with Filmic view transform..
Thu, Dec 13, 7:32 PM · BF Blender, Code Quest

Tue, Dec 11

Fahad Hasan (cgvirus) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Thanks @Campbell Barton (campbellbarton) :)

Tue, Dec 11, 11:47 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Fixed rB220ab6290e55a67778d6fbf82467a2170fbee413

Tue, Dec 11, 11:41 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

This is a bug, G to move does not work at all in LMB mode

Tue, Dec 11, 11:28 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Confirmed, this only happens when using LMB select.

Tue, Dec 11, 11:25 PM · Code Quest
ThinkingPolygons (ThinkingPolygons) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Campbell Barton (campbellbarton) It's showing 4 here too.

Tue, Dec 11, 11:18 PM · Code Quest
Fahad Hasan (cgvirus) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Campbell Barton (campbellbarton) Already did it. I will confirm it with tomorrow build. Thanks.

Tue, Dec 11, 11:17 PM · Code Quest
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Fahad Hasan (cgvirus) not sure why you see 'spacebar-4', reset factory settings, set tools as primary action for spacebar in the preferences and it should be spacebar+G.

Tue, Dec 11, 11:01 PM · Code Quest
Brecht Van Lommel (brecht) added a comment to T56741: Color Picker Value Bug.

The RGB values are linear. I would also expect the view transform to be for displaying the colors only. It apparently was changed to fix T39627: HSL color sliders acting funky, but it seems like the wrong solution.

Tue, Dec 11, 7:58 PM · BF Blender, Code Quest
Sam Van Hulle (sam_vh) added a comment to T56741: Color Picker Value Bug.

@Brecht Van Lommel (brecht) I would expect the same from the RGB values, no? Only involve the view transform in displaying the colours, not the numbers? I just assumed all of the values were always linear, and wherever I'd see an actual colour displayed, that would have been transformed. Or am I seeing things wrong?

Tue, Dec 11, 4:12 PM · BF Blender, Code Quest
Brecht Van Lommel (brecht) merged T51367: Camera: Object Multi-View plane display into T56349: 3D Viewport (parent task).
Tue, Dec 11, 3:46 PM · Code Quest
Brecht Van Lommel (brecht) updated the task description for T56349: 3D Viewport (parent task).
Tue, Dec 11, 3:45 PM · Code Quest
Brecht Van Lommel (brecht) added a comment to T56741: Color Picker Value Bug.

I think the bug is that the view transform is involved at all in HSV conversion, to me it seems HSV should be remain linear.

Tue, Dec 11, 2:26 PM · BF Blender, Code Quest
Sergey Sharybin (sergey) added a comment to T56741: Color Picker Value Bug.

This is weird. Studio sues OCIO 1.1.0, which is would guess is an updated version.

Tue, Dec 11, 2:17 PM · BF Blender, Code Quest
Brecht Van Lommel (brecht) added a comment to T54744: UI: Expand List of Editors.

I think the separation could be more like this:

  • UV editor is for UVs and textures mapped to the mesh, tracking selection and modes in the 3D viewport.
  • Image editor is for individual images and renders, independent of any mesh.
Tue, Dec 11, 1:12 PM · User Interface, Code Quest
Sam Van Hulle (sam_vh) reopened T56741: Color Picker Value Bug as "Open".

Just wanted to report that this has been back for a few days. Current build with the problem is e4153946ad1.

Tue, Dec 11, 1:12 PM · BF Blender, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@Julien Kaspar (JulienKaspar)

In the Shader or Comp Editor and the Dopesheet or Graph Edior you at least get different content shown. In the UV or Image Edior you can display both UVs and Images.

Tue, Dec 11, 12:50 PM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

Speed: It's much faster to directly be able to select the UV Editor, rather than first having to go to UV/Editor and then find the UV mode

Tue, Dec 11, 11:42 AM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

The fact that we used to have to call it the UV/Image Editor in itself demonstrates that it makes more sense to be split.

Tue, Dec 11, 11:22 AM · User Interface, Code Quest
Fahad Hasan (cgvirus) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Hi @Campbell Barton (campbellbarton) Thanks for your response. I am not sure if I have described it incorrectly. I was talking about this move tool. As G is still just like 2.7 grab, I think spacebar+G will make sense to activate move tool instead of spacebar+4 .
Thanks. Blender 2.8. hash: a49fdbcc674

Tue, Dec 11, 11:22 AM · Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

One of the main reasons to do the split, is because of speed and discoverability.

Tue, Dec 11, 11:18 AM · User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

Well we shouldn't decide weither to split features based on naming conventions :D

Tue, Dec 11, 11:14 AM · User Interface, Code Quest
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Tue, Dec 11, 12:47 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Tue, Dec 11, 12:40 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Fahad Hasan (cgvirus) When spacebar is used to activate tools: spacebar-g is grab tool by default.

Tue, Dec 11, 12:27 AM · Code Quest

Mon, Dec 10

Wo!262 (wo262) added a comment to T54744: UI: Expand List of Editors.

I'm going to side with Julien. Being able to switch between UV editing with or without images, Image viewing with or without UV's, and Painting with or without UV's, is more easy as one editor. There are enough permutations and combinations that separating it into two editors will make some of those permutations not possible unless they are added as redundant features from one editor to the other, which is more work for developers. Also, the bespoke UV editing mode was a great adition for handling tools and the toolbar, I don't see how that isn't enough for things like Object mode uv editing

Mon, Dec 10, 11:33 PM · User Interface, Code Quest
William Reynish (billreynish) added a comment to T54744: UI: Expand List of Editors.

The fact that we used to have to call it the UV/Image Editor in itself demonstrates that it makes more sense to be split.

Mon, Dec 10, 10:03 PM · User Interface, Code Quest
Fahad Hasan (cgvirus) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Hi, is there any particular reason to give spacebar + 4 as move tool shortcut? I have changed it to spacebar+G without any harm since G grab is still the shortcut. Isn’t it much more convenient? Searching for 4 takes time!

Mon, Dec 10, 9:53 PM · Code Quest
Fahad Hasan (cgvirus) added a comment to T55194: Shortcut Keys Changed in 2.8x.
Mon, Dec 10, 9:50 PM · User Interface, Code Quest, BF Blender: 2.8
Julien Kaspar (JulienKaspar) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) Right now it got split into 2 Editors but I was talking more as in what is planned (Or what I think is planned)
I think I misread one point above. I got the impression that the "New: 2D Paint" means that it becomes its own Editor as well. Would this still be part of the Image Viewer?

Mon, Dec 10, 7:30 PM · User Interface, Code Quest
William Reynish (billreynish) closed T57221: Curve Extrude Tool Todo as Resolved.
Mon, Dec 10, 6:48 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) closed T57221: Curve Extrude Tool Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Mon, Dec 10, 6:48 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T57221: Curve Extrude Tool Todo.
Mon, Dec 10, 6:48 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) closed T57224: Curve Tilt Tool Todo as Resolved.
Mon, Dec 10, 6:47 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) closed T57224: Curve Tilt Tool Todo, a subtask of T56571: Tools: Per-tool Todo List , as Resolved.
Mon, Dec 10, 6:47 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T57224: Curve Tilt Tool Todo.
Mon, Dec 10, 6:47 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) closed T57225: Armature Edit Extrude Tool Todo as Resolved.
Mon, Dec 10, 6:46 PM · BF Blender: 2.8, User Interface, Code Quest