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Description

The Code Quest is a 3-month long project to wrap up the development of the first public beta release of Blender 2.8.
It runs from April 9th to June 30th, 2018 in Amsterdam at the Blender Institute.

To learn more visit: https://www.blender.org/2-8/quest .

Recent Activity

Sun, Aug 18

Vyacheslav (Ghostil) added a comment to T57210: Create Object Tools Todo.

Will it be in the final 2.81?

Sun, Aug 18, 4:20 PM · BF Blender: 2.8, User Interface, Code Quest
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

It's not planned to add keys from 2.7x map back.

  • Apply modifiers can be done w/: Ctrl-A, G.
  • Set origin is in the context menu. W, O or RMB, O
Sun, Aug 18, 1:47 AM · User Interface, Code Quest, BF Blender: 2.8

Sat, Aug 10

William Reynish (billreynish) updated subscribers of T57754: Sculpt Mode Simplify Tool.

@Julien Kaspar (JulienKaspar) These items are really more about making the UI clearer. For feedback on the underlying tool, you can perhaps provide that to @Pablo Dobarro (pablodp606)

Sat, Aug 10, 9:25 PM · BF Blender: 2.8, User Interface, Code Quest
Julien Kaspar (JulienKaspar) added a comment to T57754: Sculpt Mode Simplify Tool.

@William Reynish (billreynish) I have some feedback after using this Tool for a few months now.
Too be honest I thought I would never use this tool since it has pretty much only 1 purpose: Remesh via Dyntopo. A functionality that almost all other brushes already share.
So I would often just turn down the strength to 0 of my current brush and remesh the surfaces that way. It was always faster than to switch to a different tool.
But I eventually realised that the Simplify Tool's greatest setting is "Autosmooth". For a while now I kept using it to both remesh and smooth surfaces at the same to get clean surfaces out of the box.
It became my "Dyntopo Smooth" Brush with my custom 'Alt + S' shortcut.

Sat, Aug 10, 9:14 PM · BF Blender: 2.8, User Interface, Code Quest
Richey Zhang (ZhangRichey) added a comment to T54963: Industry Compatible Keymap.

"Loop cut" in Cinema 4D is "Alt+X" (In a newer version, it's change to "M-M").

Sat, Aug 10, 7:20 PM · BF Blender, User Interface, Code Quest

Wed, Aug 7

Rigoletto Eikenberg (rigoletto) added a comment to T57214: Spin Tool Todo.

I would like to see on the Todo:

Wed, Aug 7, 8:47 AM · BF Blender: 2.8, User Interface, Code Quest

Sun, Aug 4

Peter Fog (tintwotin) added a comment to T54955: Multi-Object Properties Design.

Maybe the selected value could be a little less than white, so a white box would be visible around the value, when the value is only added to the active element.

Sun, Aug 4, 5:48 PM · User Interface, BF Blender: 2.8, Code Quest
William Reynish (billreynish) added a comment to T54955: Multi-Object Properties Design.

This needs further design work

Sun, Aug 4, 3:59 PM · User Interface, BF Blender: 2.8, Code Quest

Thu, Aug 1

Campbell Barton (campbellbarton) removed a parent task for T62249: Support Curve Smooth Tool: T56571: Tools: Per-tool Todo List .
Thu, Aug 1, 12:09 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) removed a subtask for T56571: Tools: Per-tool Todo List : T62249: Support Curve Smooth Tool.
Thu, Aug 1, 12:09 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) renamed T62249: Support Curve Smooth Tool from Curve Smooth Tool Todo to Support Curve Smooth Tool.
Thu, Aug 1, 12:09 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) moved T55145: Implement Driver Workflow Changes from Short Term Backlog to Tasks on the Code Quest board.
Thu, Aug 1, 12:07 PM · BF Blender: 2.8, User Interface, Animation, Code Quest
Campbell Barton (campbellbarton) moved T55145: Implement Driver Workflow Changes from Tasks to Short Term Backlog on the Code Quest board.
Thu, Aug 1, 12:07 PM · BF Blender: 2.8, User Interface, Animation, Code Quest
Campbell Barton (campbellbarton) renamed T57846: Use toolbar for Clip Editor from Clip Editor toolbar to Use toolbar for Clip Editor.
Thu, Aug 1, 12:02 PM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) removed a subtask for T56571: Tools: Per-tool Todo List : T57234: Extended Controls for Camera Gizmo.
Thu, Aug 1, 11:59 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) removed a parent task for T57234: Extended Controls for Camera Gizmo: T56571: Tools: Per-tool Todo List .
Thu, Aug 1, 11:59 AM · BF Blender: 2.8, User Interface, Code Quest
Campbell Barton (campbellbarton) renamed T57234: Extended Controls for Camera Gizmo from Camera Gizmo Todo to Extended Controls for Camera Gizmo.
Thu, Aug 1, 11:58 AM · BF Blender: 2.8, User Interface, Code Quest

Wed, Jul 31

Brecht Van Lommel (brecht) removed a subtask for T54941: After-Code Quest: T55469: Include an Eraser Brush by default.
Wed, Jul 31, 3:39 PM · Code Quest, BF Blender: 2.8
Brecht Van Lommel (brecht) added a comment to T55246: Object Mode/Workspace Design Conventions.

The contents of this task is either implemented or outdated.

Wed, Jul 31, 3:36 PM · Code Quest
Brecht Van Lommel (brecht) closed T57256: Mesh: edge select interpolation with show-on-cage enabled, a subtask of T57239: Remove DerivedMesh, as Resolved.
Wed, Jul 31, 3:33 PM · Mesh Modeling
Brecht Van Lommel (brecht) closed T57256: Mesh: edge select interpolation with show-on-cage enabled as Resolved.
Wed, Jul 31, 3:33 PM · Code Quest
Brecht Van Lommel (brecht) closed T57252: Remove DerivedMesh: bmesh python API, a subtask of T57239: Remove DerivedMesh, as Resolved.
Wed, Jul 31, 3:32 PM · Mesh Modeling
Brecht Van Lommel (brecht) closed T57252: Remove DerivedMesh: bmesh python API as Resolved.
Wed, Jul 31, 3:32 PM · Code Quest
Brecht Van Lommel (brecht) closed T57253: Remove DerivedMesh: mathutils.bvhtree Python API, a subtask of T57239: Remove DerivedMesh, as Resolved.
Wed, Jul 31, 3:31 PM · Mesh Modeling
Brecht Van Lommel (brecht) closed T57253: Remove DerivedMesh: mathutils.bvhtree Python API as Resolved.
Wed, Jul 31, 3:31 PM · Code Quest
Brecht Van Lommel (brecht) closed T57242: Remove DerivedMesh: OpenCollada Support for view/render export, a subtask of T57239: Remove DerivedMesh, as Resolved.
Wed, Jul 31, 3:30 PM · Mesh Modeling
Brecht Van Lommel (brecht) closed T57242: Remove DerivedMesh: OpenCollada Support for view/render export as Resolved.
Wed, Jul 31, 3:30 PM · Code Quest

Tue, Jul 30

Juanfran Matheu (jfmatheu) added a comment to T57754: Sculpt Mode Simplify Tool.

I see the 3rd one as something so needed and one of the reasons I started this https://github.com/jfranmatheu/Blender_NewSMUI

Tue, Jul 30, 10:13 PM · BF Blender: 2.8, User Interface, Code Quest
William Reynish (billreynish) updated the task description for T57233: UV Editor Tools Todo.
Tue, Jul 30, 2:40 PM · BF Blender: 2.8, User Interface, Code Quest

Jul 12 2019

Gavin Scott (Zoot) added a comment to T55194: Shortcut Keys Changed in 2.8x.

The release notes that point to this task say:

Jul 12 2019, 10:35 PM · User Interface, Code Quest, BF Blender: 2.8

Jul 8 2019

Brecht Van Lommel (brecht) closed T55233: Add animdata (animation/drivers) support to collections as Archived.
Jul 8 2019, 3:19 PM · Code Quest

Jul 4 2019

Michael Soluyanov (crantisz) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I noted that there is no U (make single user menu) in the list. Actually it was removed. Why it missed in the list?

Jul 4 2019, 12:51 PM · User Interface, Code Quest, BF Blender: 2.8

Jul 3 2019

William Reynish (billreynish) updated the task description for T57210: Create Object Tools Todo.
Jul 3 2019, 9:28 AM · BF Blender: 2.8, User Interface, Code Quest

Jul 2 2019

Fahad Hasan (cgvirus) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Hello, me again.
We used to have shift+uparrow and downarrow for delta frame offset . This is an essential key binding for compositing and rotoscoping works.
I have checked creating two key with shit+ up and down arrow without any conflict. Please bring it back in default blender if it's alright.

Jul 2 2019, 3:37 AM · User Interface, Code Quest, BF Blender: 2.8

Jul 1 2019

Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Nope, it is used for both convert to mesh (apply modifiers) and convert to spline.
There is no "mostly".
Personaly, I would like to add "remove all animations" to Alt+C - mesh action, that will be convenient, than .... Ctrl+A - G? That already seems like Vim ggVG "select all" shortcut.

Jul 1 2019, 12:09 PM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Leroy (Leroy) these were intentionally removed, See: T55666: Minimal Keymap Proposal.

Jul 1 2019, 4:21 AM · User Interface, Code Quest, BF Blender: 2.8

Jun 30 2019

Leroy (Leroy) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) If possible, I would very much like to be able to add a new shortcut preset, which includes the current 2.8, and the old 2.7x. I mean, if there is no shortcut operation in the 2.8 version, use the old 2.7 shortcut. . Such as alt+c conversion mode. thanks.

Jun 30 2019, 7:34 AM · User Interface, Code Quest, BF Blender: 2.8

Jun 29 2019

Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Jun 29 2019, 12:16 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) added a comment to T55194: Shortcut Keys Changed in 2.8x.

In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

Jun 29 2019, 12:15 AM · User Interface, Code Quest, BF Blender: 2.8
Campbell Barton (campbellbarton) updated the task description for T55194: Shortcut Keys Changed in 2.8x.
Jun 29 2019, 12:14 AM · User Interface, Code Quest, BF Blender: 2.8

Jun 28 2019

Brecht Van Lommel (brecht) added a comment to T55232: Pose library addon not working.

Please create a new report if you think you found a bug, it's unlikely to have the same cause as this old report.

Jun 28 2019, 6:38 PM · Code Quest, BF Blender: 2.8
iurimonteiro (iurimonteiro) added a comment to T55232: Pose library addon not working.

this is still bugged.

Jun 28 2019, 6:35 PM · Code Quest, BF Blender: 2.8
Duarte Farrajota Ramos (duarteframos) added a comment to T55194: Shortcut Keys Changed in 2.8x.

So, mapping "|" and "\" keys that are currently seems to be empty will solve problem?

Jun 28 2019, 5:03 PM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.
Jun 28 2019, 4:52 PM · User Interface, Code Quest, BF Blender: 2.8
Tomas (Rusculleda) added a comment to T55194: Shortcut Keys Changed in 2.8x.

In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?

Jun 28 2019, 2:49 PM · User Interface, Code Quest, BF Blender: 2.8
grey tomorrow (gtomorrow) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@William Reynish (billreynish) once again you have nailed it! Mapping the key left of 1 (in my case, backslash) is the obvious and most elegant solution in my opinion.

Jun 28 2019, 1:45 PM · User Interface, Code Quest, BF Blender: 2.8
Duarte Farrajota Ramos (duarteframos) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Blender should not use the Tilde key directly, but always map to the key to the left of 1 on the number row.

Jun 28 2019, 11:58 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

Thank you for clarification. Yes, Apple Magic Keyboard with Numeric Keypad is pretty much Model M compartible.
It would be great if users with keyboard layout issues indicated the current keyboard model they are talking about.

Jun 28 2019, 11:42 AM · User Interface, Code Quest, BF Blender: 2.8
William Reynish (billreynish) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Paul Kotelevets (1D_Inc) Full-size Mac keyboards typically have *more* keys than most average PC keyboards. Macs go up to F19, for example. So technically most PC users have ‘less capabilities’.

Jun 28 2019, 11:34 AM · User Interface, Code Quest, BF Blender: 2.8
Paul Kotelevets (1D_Inc) added a comment to T55194: Shortcut Keys Changed in 2.8x.

99% of mac users don't ever need to perform 3d modeling, so, obviously, Apple is interested in keepeing layout as minimal as possible.
But all we know - less buttons - less abilities, that's how it works.
Otherwise, there would be no problems with the layout.

Jun 28 2019, 11:18 AM · User Interface, Code Quest, BF Blender: 2.8