Page MenuHome

Blender StudioProject
ActivePublic

Details

Description

For developers working at the Blender Studio to organize Blender bugs and tasks reported by artists.

Recent Activity

Thu, Oct 10

Regnas (Regnas) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

why it's a bad design (except that it's automatic in ZBrush).

Thu, Oct 10, 3:28 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Please stay on topic in bug reports, use devtalk if you want to propose changes to the design. There is nothing preventing this to be an option.

Thu, Oct 10, 3:28 PM · Blender Studio, BF Blender
Kenn Nyström (Frozen_Death_Knight) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Ok, I can see the statement, but not the answer why it's a bad design (except that it's automatic in ZBrush).

Thu, Oct 10, 3:20 PM · Blender Studio, BF Blender
Yegor (Yegor) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

Ok, I can see the statement, but not the answer why it's a bad design (except that it's automatic in ZBrush).

Thu, Oct 10, 3:12 PM · Blender Studio, BF Blender
Kenn Nyström (Frozen_Death_Knight) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

I agree, that the base mesh should stay intact, at least as an option. I don't see why non-automatic way can interfere with a serious sculpt work.
All we need is stable and correct work of the multires modifier.

Thu, Oct 10, 3:06 PM · Blender Studio, BF Blender
Yegor (Yegor) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

I agree, that the base mesh should stay intact, at least as an option. I don't see why non-automatic way can interfere with a serious sculpt work.
All we need is stable and correct work of the multires modifier.

Thu, Oct 10, 3:01 PM · Blender Studio, BF Blender
michael knubben (michaelknubben) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

I think there's a need for a totally non-destructive MultiRes, but there should definitely be an option (possibly default) to automatically apply to the base mesh as well.
Another solution is to add the original form as a blendshape, so the user can always return to their starting point.

Thu, Oct 10, 2:38 PM · Blender Studio, BF Blender
Kenn Nyström (Frozen_Death_Knight) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

I really hope @Sergey Sharybin (sergey) makes this as a higher priority fix. With all the changes already being done to Sculpt Mode, having a MultiRes modifier that doesn't work that well is really big obstacle for doing high quality work. This and Apply Base need to get looked at. Frankly, Apply Base should be removed from the MultiRes modifier and be done automatically to the base mesh. Having the modifier be this non-destructive just isn't a good way for any program that wants to do any serious sculpting work, especially when said feature is incredibly slow and doesn't work.

Thu, Oct 10, 2:21 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) merged T70700: Working on lower subdivs creates jagged artefacts on higher subdivs and Apply Base is slow and buggy with MultiRes into T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.
Thu, Oct 10, 1:53 PM · Blender Studio, BF Blender
Clément Foucault (fclem) raised the priority of T68380: Skin modifier root not displayed from Confirmed, Medium to Confirmed, High.
Thu, Oct 10, 12:32 AM · GPU / Viewport, Blender Studio, BF Blender

Mon, Oct 7

Clément Foucault (fclem) closed T69844: Eevee multiple UVs issue as Resolved.

Seems fixed.

Mon, Oct 7, 7:34 PM · BF Blender (2.81), Eevee, Blender Studio

Fri, Oct 4

Brecht Van Lommel (brecht) added a comment to T69844: Eevee multiple UVs issue.

When triaging bugs, please also assign or subscribe the relevant developer.

Fri, Oct 4, 5:31 PM · BF Blender (2.81), Eevee, Blender Studio
Brecht Van Lommel (brecht) assigned T69844: Eevee multiple UVs issue to Clément Foucault (fclem).
Fri, Oct 4, 5:30 PM · BF Blender (2.81), Eevee, Blender Studio

Tue, Oct 1

Germano Cavalcante (mano-wii) assigned T70301: Eevee Viewport Render is not Sampling to Clément Foucault (fclem).

I can confirm.
You can easily notice in the shadows.
Both Eevee and Cycles have problems with Viewport Render.

Tue, Oct 1, 4:12 PM · Blender Studio, BF Blender

Sun, Sep 29

Przemyslaw Golab (SirPigeonz) (n-pigeon) added a comment to T63758: Grease pencil stroke detail depends on motion events.

Consistent spacing mode is mostly important when you use materials in "Dots"/"Boxes" modes. Current spacing system makes those very hard to use.
For "Line" mode current system works well, but it would be useful to better smooth hard corners after fast strokes, even as post process. Current post-process smooth only rounds them instead interpolate whole stroke.

Sun, Sep 29, 11:41 PM · Blender Studio, Grease Pencil

Fri, Sep 27

Germano Cavalcante (mano-wii) updated subscribers of T70204: RGB Curve Node point order switching.

It involves the same area of the problem reported in T67981
Therefore assigning to @Jeroen Bakker (jbakker)

Fri, Sep 27, 7:52 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T70301: Eevee Viewport Render is not Sampling from Backlog to Bugs on the Blender Studio board.
Fri, Sep 27, 5:00 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T70301: Eevee Viewport Render is not Sampling: Blender Studio.
Fri, Sep 27, 5:00 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) removed projects from T67328: Fix wireframe node to no longer show implicit tesselation: Render & Cycles, BF Blender.
Fri, Sep 27, 4:28 PM · Blender Studio
Brecht Van Lommel (brecht) removed projects from T69454: Proposal: make ray visibility for lights consistent with other renderable objects: Render & Cycles, BF Blender.
Fri, Sep 27, 4:27 PM · Blender Studio

Tue, Sep 24

Julien Kaspar (JulienKaspar) updated the task description for T70204: RGB Curve Node point order switching.
Tue, Sep 24, 3:02 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T70204: RGB Curve Node point order switching from Backlog to Bugs on the Blender Studio board.
Tue, Sep 24, 2:59 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T70204: RGB Curve Node point order switching: Blender Studio.
Tue, Sep 24, 2:59 PM · Blender Studio, BF Blender

Thu, Sep 19

Jacques Lucke (JacquesLucke) added a comment to T69844: Eevee multiple UVs issue.

Thanks, I can reproduce the issue.

Thu, Sep 19, 5:10 PM · BF Blender (2.81), Eevee, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T69844: Eevee multiple UVs issue.

@Jacques Lucke (JacquesLucke) They are packed now.

Thu, Sep 19, 4:59 PM · BF Blender (2.81), Eevee, Blender Studio
Julien Kaspar (JulienKaspar) updated the task description for T69844: Eevee multiple UVs issue.
Thu, Sep 19, 4:59 PM · BF Blender (2.81), Eevee, Blender Studio
Jacques Lucke (JacquesLucke) added a comment to T69844: Eevee multiple UVs issue.

Please pack the textures into the file.

Thu, Sep 19, 3:45 PM · BF Blender (2.81), Eevee, Blender Studio

Sep 13 2019

Philipp Oeser (lichtwerk) added a project to T69844: Eevee multiple UVs issue: Eevee.
Sep 13 2019, 3:42 PM · BF Blender (2.81), Eevee, Blender Studio
Julien Kaspar (JulienKaspar) moved T69844: Eevee multiple UVs issue from Backlog to Bugs on the Blender Studio board.
Sep 13 2019, 3:36 PM · BF Blender (2.81), Eevee, Blender Studio
Julien Kaspar (JulienKaspar) added a project to T69844: Eevee multiple UVs issue: Blender Studio.
Sep 13 2019, 3:36 PM · BF Blender (2.81), Eevee, Blender Studio

Sep 11 2019

Brecht Van Lommel (brecht) closed T69754: Crash after sculpting stroke as Resolved by committing rBee734dcc73f5: Fix T69754: crash in sculpting after library overrides were enabled.
Sep 11 2019, 5:33 PM · Blender Studio, BF Blender
Brecht Van Lommel (brecht) raised the priority of T69754: Crash after sculpting stroke from Needs Triage by Developer to Unbreak Now!.
Sep 11 2019, 5:03 PM · Blender Studio, BF Blender
Sergey Sharybin (sergey) updated subscribers of T69754: Crash after sculpting stroke.

Apparently is caused by rBfc16cf8d2de. @Bastien Montagne (mont29), mind having a look? :)

Sep 11 2019, 4:34 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T69754: Crash after sculpting stroke from Backlog to Bugs on the Blender Studio board.
Sep 11 2019, 4:27 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T69754: Crash after sculpting stroke: Blender Studio.
Sep 11 2019, 4:26 PM · Blender Studio, BF Blender

Sep 4 2019

Sam Van Hulle (sam_vh) moved T69454: Proposal: make ray visibility for lights consistent with other renderable objects from Backlog to Features on the Blender Studio board.
Sep 4 2019, 12:22 PM · Blender Studio
Sam Van Hulle (sam_vh) moved T69485: Proposal: allow exporting of image annotations from Backlog to Features on the Blender Studio board.
Sep 4 2019, 12:19 PM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) created T69485: Proposal: allow exporting of image annotations.
Sep 4 2019, 12:19 PM · Blender Studio, BF Blender

Sep 3 2019

Sam Van Hulle (sam_vh) created T69454: Proposal: make ray visibility for lights consistent with other renderable objects.
Sep 3 2019, 8:46 PM · Blender Studio

Aug 28 2019

Sam Van Hulle (sam_vh) added a project to T67328: Fix wireframe node to no longer show implicit tesselation: Render & Cycles.

Previous status was probably the best way to never make it into a developer's field of attention.
Updating projects and priority so the devs can decide where this belongs.

Aug 28 2019, 4:44 PM · Blender Studio

Aug 19 2019

William Reynish (billreynish) added a comment to T68820: Options disappear on custom Keymaps.

@D. O. (Likkez) the 2.7x keymap is still available. In 2.7x, the pie menus were only available via addons.

Aug 19 2019, 6:26 PM · Blender Studio, BF Blender
D. O. (Likkez) added a comment to T68820: Options disappear on custom Keymaps.

I thought you guys said 2.7 keymap will be still supported.... Why do I have to be punished for not wanting to use the 2.8 keymap that is missing quite a bit of keys from the 2.7 one. I dont get why advanced users became second class citizens all over a sudden because u guys decided to make blender more friendly for beginners. I want to have Pie menus in 2.7 keymap too but the only option is the Pie addon which isn't quite like it.

Aug 19 2019, 6:13 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T68820: Options disappear on custom Keymaps.

@William Reynish (billreynish)
As long as developers are aware of the issue and it's documented somewhere as a to do I'm ok with that ;)

Aug 19 2019, 5:33 PM · Blender Studio, BF Blender
noki paike (amonpaike) added a comment to T68820: Options disappear on custom Keymaps.

@Julien Kaspar (JulienKaspar) a trick..
if you want the settings to work also on the custom keymaps, first set the options from blender keymap, then set the customized keymap .. it works ;)

Aug 19 2019, 4:43 PM · Blender Studio, BF Blender
William Reynish (billreynish) added a comment to T68820: Options disappear on custom Keymaps.

@Julien Kaspar (JulienKaspar) We didn't have this concept at all in 2.79 and earlier.

Aug 19 2019, 4:37 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T68820: Options disappear on custom Keymaps.

@William Reynish (billreynish) Ok this surprised me. I don't think this is very user friendly. I do get the justification on a surface level but then why wouldn't the options also disappear the moment you create custom shortcuts or change some shortcuts manually. You could change the Blender keymap completely and still have these options available but once you create a new keymap to export it or create a backup, it will deny you these basic options?
To everyone here at the studio this looked like a bug because it seems nonsensical to just remove the settings after a new keymap is created.
Even in 2.79 you still had these options on the side after creating a custom keymap.

Aug 19 2019, 4:33 PM · Blender Studio, BF Blender
William Reynish (billreynish) added a comment to T68820: Options disappear on custom Keymaps.

This is not a bug and those options don't disappear.

Aug 19 2019, 1:10 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T68820: Options disappear on custom Keymaps from Backlog to Bugs on the Blender Studio board.
Aug 19 2019, 12:05 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T68820: Options disappear on custom Keymaps: Blender Studio.
Aug 19 2019, 12:05 PM · Blender Studio, BF Blender

Aug 12 2019

Bastien Montagne (mont29) added a revision to T55629: Append already linked Data: D5464: Initial implementation of "Append already linked IDs" request..
Aug 12 2019, 2:53 PM · Datablocks and Libraries, BF Blender, Blender Studio