For developers working at the Blender Studio to organize Blender bugs and tasks reported by artists.
Thu, Oct 10
Please stay on topic in bug reports, use devtalk if you want to propose changes to the design. There is nothing preventing this to be an option.
Ok, I can see the statement, but not the answer why it's a bad design (except that it's automatic in ZBrush).
I agree, that the base mesh should stay intact, at least as an option. I don't see why non-automatic way can interfere with a serious sculpt work.
All we need is stable and correct work of the multires modifier.
I think there's a need for a totally non-destructive MultiRes, but there should definitely be an option (possibly default) to automatically apply to the base mesh as well.
Another solution is to add the original form as a blendshape, so the user can always return to their starting point.
I really hope @Sergey Sharybin (sergey) makes this as a higher priority fix. With all the changes already being done to Sculpt Mode, having a MultiRes modifier that doesn't work that well is really big obstacle for doing high quality work. This and Apply Base need to get looked at. Frankly, Apply Base should be removed from the MultiRes modifier and be done automatically to the base mesh. Having the modifier be this non-destructive just isn't a good way for any program that wants to do any serious sculpting work, especially when said feature is incredibly slow and doesn't work.
Mon, Oct 7
Fri, Oct 4
When triaging bugs, please also assign or subscribe the relevant developer.
Tue, Oct 1
I can confirm.
You can easily notice in the shadows.
Both Eevee and Cycles have problems with Viewport Render.
Sun, Sep 29
Consistent spacing mode is mostly important when you use materials in "Dots"/"Boxes" modes. Current spacing system makes those very hard to use.
For "Line" mode current system works well, but it would be useful to better smooth hard corners after fast strokes, even as post process. Current post-process smooth only rounds them instead interpolate whole stroke.
Fri, Sep 27
Tue, Sep 24
Thu, Sep 19
Thanks, I can reproduce the issue.
@Jacques Lucke (JacquesLucke) They are packed now.
Please pack the textures into the file.
Sep 13 2019
Sep 11 2019
Sep 4 2019
Sep 3 2019
Aug 28 2019
Previous status was probably the best way to never make it into a developer's field of attention.
Updating projects and priority so the devs can decide where this belongs.
Aug 19 2019
@D. O. (Likkez) the 2.7x keymap is still available. In 2.7x, the pie menus were only available via addons.
I thought you guys said 2.7 keymap will be still supported.... Why do I have to be punished for not wanting to use the 2.8 keymap that is missing quite a bit of keys from the 2.7 one. I dont get why advanced users became second class citizens all over a sudden because u guys decided to make blender more friendly for beginners. I want to have Pie menus in 2.7 keymap too but the only option is the Pie addon which isn't quite like it.
@William Reynish (billreynish)
As long as developers are aware of the issue and it's documented somewhere as a to do I'm ok with that ;)
@Julien Kaspar (JulienKaspar) a trick..
if you want the settings to work also on the custom keymaps, first set the options from blender keymap, then set the customized keymap .. it works ;)
@Julien Kaspar (JulienKaspar) We didn't have this concept at all in 2.79 and earlier.
@William Reynish (billreynish) Ok this surprised me. I don't think this is very user friendly. I do get the justification on a surface level but then why wouldn't the options also disappear the moment you create custom shortcuts or change some shortcuts manually. You could change the Blender keymap completely and still have these options available but once you create a new keymap to export it or create a backup, it will deny you these basic options?
To everyone here at the studio this looked like a bug because it seems nonsensical to just remove the settings after a new keymap is created.
Even in 2.79 you still had these options on the side after creating a custom keymap.
This is not a bug and those options don't disappear.