For developers working at the Blender Studio to organize Blender bugs and tasks reported by artists.
Mon, Aug 19
@D. O. (Likkez) the 2.7x keymap is still available. In 2.7x, the pie menus were only available via addons.
I thought you guys said 2.7 keymap will be still supported.... Why do I have to be punished for not wanting to use the 2.8 keymap that is missing quite a bit of keys from the 2.7 one. I dont get why advanced users became second class citizens all over a sudden because u guys decided to make blender more friendly for beginners. I want to have Pie menus in 2.7 keymap too but the only option is the Pie addon which isn't quite like it.
@William Reynish (billreynish)
As long as developers are aware of the issue and it's documented somewhere as a to do I'm ok with that ;)
@Julien Kaspar (JulienKaspar) a trick..
if you want the settings to work also on the custom keymaps, first set the options from blender keymap, then set the customized keymap .. it works ;)
@Julien Kaspar (JulienKaspar) We didn't have this concept at all in 2.79 and earlier.
@William Reynish (billreynish) Ok this surprised me. I don't think this is very user friendly. I do get the justification on a surface level but then why wouldn't the options also disappear the moment you create custom shortcuts or change some shortcuts manually. You could change the Blender keymap completely and still have these options available but once you create a new keymap to export it or create a backup, it will deny you these basic options?
To everyone here at the studio this looked like a bug because it seems nonsensical to just remove the settings after a new keymap is created.
Even in 2.79 you still had these options on the side after creating a custom keymap.
This is not a bug and those options don't disappear.
Mon, Aug 12
Fri, Aug 9
Have been working on this today, have it partially working (crashes still a lot, the append part of the code is very complicated :( ), but am hitting some design issues actually.
Wed, Aug 7
forgot to assign someone... @Clément Foucault (fclem): feel free to throw back...
Can confirm, not implemented yet
Tue, Aug 6
Fri, Aug 2
It was probably introduced even before that in rB4ff3ec835e321747880456e33cce261422bc05a7.
Thu, Aug 1
Tue, Jul 30
There is a fix but it has not been committed yet.
Tested latest 1178046ed222 from 2019-07-29 and vertex colors and textures are still not working in Workbench Sculpt Mode on Windows. As far as I can see there is a fix for the problem but the problem is still there, am I missing something?
Mon, Jul 29
Sat, Jul 27
Fri, Jul 26
Thu, Jul 25
Actually it doesn't, it's pretty random, I tried several times changing undo steps from 36 to 5 and the reverse, the time to crash it's literally random and don't seems to be influenciated by the undo steps, I will create a separate report.
@Israel Picanço Lenzi (Mahou) could you open a separate report?
Still crashing when changing mode on blender-2.80.0-git.bfe580642f46.
Create UV Sphere
On Active Tool menu, create a texture Base Color with default settings.
Start to paint and changing to Edit several times with Tab shortcut.
After some time blender crash.
Record time: 30 Seconds
Wed, Jul 24
Thank you and congratulations for this quick and effective intervention for the problem "T67580: Regular crashes when working in Sculpting window."
I downloaded the latest version of July 24 blender-2.80-b63f0266a056-win64.zip and it works very well, again Congratulations to the team!
This bug really ruined my day. Lost a whole day's work as I had to re sculpt everything at a higher subdivision level. I don't mind occasional crashes, especially in OSS/beta software. But this bug essentially amounts to silent corruption.
Tue, Jul 23
Are there any news about broken subdivisions and missing UVs? 2.8 Release Notes says it will be fixed before the final release but since 2.8 got a second RC and all the problems seems to be there I’m starting to worry that we’ll have a release with broken Multires.