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Description

Tag for Blender tasks related to datablocks, library linking, assets, overrides, and related topics

Recent Activity

Mon, May 27

Brecht Van Lommel (brecht) changed the edit policy for T63728: Data, Assets & I/O Module.
Mon, May 27, 9:40 AM · Import/Export, Datablocks and Libraries, BF Blender

Wed, May 22

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Wed, May 22, 1:30 AM · Import/Export, Datablocks and Libraries, BF Blender

Apr 21 2019

Brecht Van Lommel (brecht) added a project to T63736: Unify blend file thumbnail extraction: Datablocks and Libraries.
Apr 21 2019, 3:44 AM · Datablocks and Libraries
Brecht Van Lommel (brecht) removed a parent task for T61209: Always write unused IDs on save: T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:43 AM · User Interface, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T61209: Always write unused IDs on save.
Apr 21 2019, 3:43 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T55629: Append already linked Data.
Apr 21 2019, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a parent task for T46049: Assets Integration in Blender: T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:42 AM · BF Blender, Datablocks and Libraries, User Interface
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T46049: Assets Integration in Blender.
Apr 21 2019, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T53500: Static Override (parent task).
Apr 21 2019, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a parent task for T53500: Static Override (parent task): T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:42 AM · Datablocks and Libraries
Brecht Van Lommel (brecht) updated the task description for T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:40 AM · Import/Export, Datablocks and Libraries, BF Blender

Apr 20 2019

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Apr 20 2019, 10:34 AM · Import/Export, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) changed Type from To Do to Design on T63728: Data, Assets & I/O Module.
Apr 20 2019, 10:33 AM · Import/Export, Datablocks and Libraries, BF Blender

Apr 19 2019

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:21 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a parent task for T46049: Assets Integration in Blender: T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:17 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) added subtasks for T63728: Data, Assets & I/O Module: T46049: Assets Integration in Blender, T55629: Append already linked Data, T53500: Static Override (parent task), T61209: Always write unused IDs on save.
Apr 19 2019, 3:17 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a parent task for T53500: Static Override (parent task): T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:17 PM · Datablocks and Libraries
Bastien Montagne (mont29) added a parent task for T61209: Always write unused IDs on save: T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:17 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:16 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) triaged T63735: Assets - Implement advanced UI/UX as Normal priority.
Apr 19 2019, 3:13 PM · BF Blender, Datablocks and Libraries, User Interface
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:13 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a project to T46049: Assets Integration in Blender: BF Blender.
Apr 19 2019, 3:10 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) triaged T63734: Assets Engine - Finish basics & Amber engine as Normal priority.
Apr 19 2019, 3:10 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) updated the task description for T46049: Assets Integration in Blender.
Apr 19 2019, 3:00 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 2:52 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added projects to T63728: Data, Assets & I/O Module: Datablocks and Libraries, Import/Export.
Apr 19 2019, 2:47 PM · Import/Export, Datablocks and Libraries, BF Blender

Mar 9 2019

Sebastian Koenig (sebastian_k) added a comment to T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file.

Hehe, yeah, with Blender's development speed you better compile immediately after finding a bug. It might already be fixed! :)

Mar 9 2019, 1:43 PM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) added a comment to T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file.

It was! Thanks. Sorry, I will adjust my idea of "recent enough" somewhere below 334800 seconds. :)

Mar 9 2019, 1:37 PM · Datablocks and Libraries, BF Blender: 2.8
Sebastian Koenig (sebastian_k) closed T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file as Resolved.

Thanks for the report, but if I am not mistaken this was fixed a few days ago: https://developer.blender.org/rB683e64247f060acbb8b9ba9178e7555dc57aa10b
@Dirk (d-egg), try again with a recent build.

Mar 9 2019, 1:10 PM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) created T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file.
Mar 9 2019, 11:39 AM · Datablocks and Libraries, BF Blender: 2.8

Mar 5 2019

Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

Priority is fixing bugs and getting 2.80 released with the planned targets.
@Ludvik Koutny (rawalanche): in general, please don't do "thread bumping" on developer.blender.org. If all users start doing this it will be a mess.

Mar 5 2019, 2:12 PM · User Interface, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) added a comment to T61209: Always write unused IDs on save.

Priority is fixing bugs and getting 2.80 released with the planned targets.

Mar 5 2019, 2:00 PM · User Interface, Datablocks and Libraries, BF Blender
Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

How's this moving along? :) Given the huge value of this in everyday workflows of pretty much everyone, I think it deserves priority.

Mar 5 2019, 1:53 PM · User Interface, Datablocks and Libraries, BF Blender

Mar 3 2019

Bastien Montagne (mont29) closed T62076: Delete Active Scene Freezes Blender as Resolved by committing rBc7cf8282a6ab: Fix T62076: Delete Active Scene Freezes Blender..
Mar 3 2019, 10:02 PM · Datablocks and Libraries, BF Blender

Mar 1 2019

Philipp Oeser (lichtwerk) assigned T62076: Delete Active Scene Freezes Blender to Bastien Montagne (mont29).

@Eric Imboden (eric02): nvm, doesnt seem related to the import process, can be reproduced with deleting any scene set as background scene elsewhere...

Mar 1 2019, 3:50 PM · Datablocks and Libraries, BF Blender

Feb 27 2019

Campbell Barton (campbellbarton) added a comment to T61209: Always write unused IDs on save.

@Riccardo Gagliarducci (rickyx) not sure about the situation w/ materials, I assumed it would have a fake-user.

Feb 27 2019, 1:49 AM · User Interface, Datablocks and Libraries, BF Blender

Feb 26 2019

Riccardo Gagliarducci (rickyx) added a comment to T61209: Always write unused IDs on save.

@Campbell Barton (campbellbarton) it may happen that you delete an object but you don't want to delete his material.
So we come back to the same question: is there a hierarchy between the data? Why keeping my object material and not my mesh or my walk-cycle animation, so carefully crafted?
And my node-group?

Feb 26 2019, 11:29 PM · User Interface, Datablocks and Libraries, BF Blender
Andrzej Ambroz (jendrzych) added a comment to T61209: Always write unused IDs on save.
Feb 26 2019, 8:03 PM · User Interface, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) added a comment to T61209: Always write unused IDs on save.

@Riccardo Gagliarducci (rickyx) Nice Jef Raskin quote.
I also don't find it completely clear why some ID types are to be given 'fake users' by default and others not. I don't see how we can rationalise what data the user prefers to keep from purging.
The user may have created a material or texture by mistake and wish to purge materials - why do they have fake user enabled but other things not? I don't get that.

Feb 26 2019, 4:38 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 16 2019

Andrzej Ambroz (jendrzych) added a comment to T61209: Always write unused IDs on save.

@Brecht Van Lommel (brecht) - You ask, You get.

Feb 16 2019, 7:42 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 13 2019

Fabio Roldan (fabioroldan) updated subscribers of T61209: Always write unused IDs on save.

I agree with @William Reynish (billreynish) , a better user experience would be to manage everything from the asset manager.

Feb 13 2019, 6:59 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 12 2019

Riccardo Gagliarducci (rickyx) added a comment to T61209: Always write unused IDs on save.

@William Reynish (billreynish) Ton suggested me to read The Humane Interface 12 years ago: super, you got it right away!

Feb 12 2019, 11:52 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

@Riccardo Gagliarducci (rickyx) Nice Jef Raskin quote.

Feb 12 2019, 11:02 PM · User Interface, Datablocks and Libraries, BF Blender
Riccardo Gagliarducci (rickyx) added a comment to T61209: Always write unused IDs on save.

"A computer shall not harm your work or, through inaction, allow your work to come to harm".

Feb 12 2019, 10:58 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 11 2019

William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Those names would be fine with me too. And yes, I do understand the technical reason for the old name, but you have to have quite an intimate knowledge of the technical details for it to make sense.

Feb 11 2019, 7:54 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) updated the task description for T61209: Always write unused IDs on save.
Feb 11 2019, 7:46 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a comment to T61209: Always write unused IDs on save.

'Fake User' is actually an excellent example of naming that totally makes sense at the technical level (how it is implemented in code), but is absolute non-sense for any normal user. :) Regarding new name, I would not reference purge here, something as simple as 'always keep', or 'don't auto-delete', or in that area? Anyway, this is a bit detail for now ;)

Feb 11 2019, 7:46 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Likwise, when deleting any ID, also delete its animdata's Action if not used anywhere else.

Feb 11 2019, 7:32 PM · User Interface, Datablocks and Libraries, BF Blender
Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

Alright, I will wait and see how it works out in practice :)

Feb 11 2019, 5:21 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Remember we are not talking about auto-purging, but manual purging inside the Outliner or Asset Browser.

Feb 11 2019, 5:17 PM · User Interface, Datablocks and Libraries, BF Blender