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BF Blender (2.82)Milestone
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Description

Blender 2.82 release.

PhaseDescriptionStart DateBranch
Bcon1New features and changesOctober 10, 2019master
Bcon2Improve and stabilizeDecember 12, 2019master
Bcon3Bug fixing onlyJanuary 9, 2020blender-v2.82-release
Bcon4Prepare releaseFebruary 6, 2020blender-v2.82-release
Bcon5ReleaseFebruary 13, 2020blender-v2.82-release

Information about the release cycle and of Bcon phases

All the dates presented here were discussed on weekly developer meetings and are subject to changes.

Recent Activity

Today

Pablo Dobarro (pablodp606) added a comment to D6070: Sculpt Facemap.

@Campbell Barton (campbellbarton) (copy from the email)
I don't think we can use the rigging facemaps for this. (I already tried that).
The sculpt facemap datalayer is just an int per poly. The sign bit stores the visibility and the number the facemap ID. This way we can render them in different colors in a predictable way just by hashing the ID. We already have a vertex -> poly map in memory during sculpting that is used by most of the tools, so integrating this feature with the current tools is super easy and it won't have any performance penalty. Also, performance is not going to be affected by the number of facemaps we are using in the sculpt. This feature does not need more UI/UX that what is already in the patch to be useful (just the additional overlay opacity control).
I don't think this data has more uses outside sculpt/paint modes to define visibility areas. I think we should keep it this way instead of trying to use a more complex already existing data structure

Wed, Oct 16, 2:58 AMBF Blender (2.82)
Campbell Barton (campbellbarton) added a comment to D6070: Sculpt Facemap.

What is the reason to declare a new face-map data type?

Wed, Oct 16, 2:56 AMBF Blender (2.82)

Yesterday

Metin Seven (MetinSeven) added a comment to D6070: Sculpt Facemap.

Yes! Polygroups in Blender Sculpt Mode, this is fantastic, @Pablo Dobarro (pablodp606) ! 馃憤馃憤

Tue, Oct 15, 8:24 PMBF Blender (2.82)
Dave Stromberger (davestromberger) removed a watcher for BF Blender (2.82): Dave Stromberger (davestromberger).
Tue, Oct 15, 7:53 PM
Antonio Vazquez (antoniov) closed T69720: GPencil: Eyedropper for creating new materials, a subtask of T69704: GPencil: New Eyedropper tools (Main Task), as Resolved.
Tue, Oct 15, 7:21 PMBF Blender (2.82), Grease Pencil
Antonio Vazquez (antoniov) closed T69720: GPencil: Eyedropper for creating new materials as Resolved.
Tue, Oct 15, 7:21 PMBF Blender (2.82), Grease Pencil
Pablo Dobarro (pablodp606) updated the summary of D6070: Sculpt Facemap.
Tue, Oct 15, 4:57 PMBF Blender (2.82)
Jeroen Bakker (jbakker) retitled D5919: Overlay: Retopology from [WIP] Retopology: Overlay to Overlay: Retopology.
Tue, Oct 15, 3:32 PMBF Blender (2.82), GPU / Viewport
Pablo Dobarro (pablodp606) added a project to D5975: Sculpt Vertex Colors: BF Blender (2.82).
Tue, Oct 15, 3:23 PMBF Blender (2.82)
Pablo Dobarro (pablodp606) added a project to D6059: Sculpt: Topology Slide/Relax: BF Blender (2.82).
Tue, Oct 15, 3:22 PMBF Blender (2.82)
Jeroen Bakker (jbakker) updated the diff for D5919: Overlay: Retopology.

Added Facefill
Added retopology panel
Removed hidden wire drawing code

Tue, Oct 15, 3:11 PMBF Blender (2.82), GPU / Viewport
Jeroen Bakker (jbakker) added projects to D5919: Overlay: Retopology: GPU / Viewport, BF Blender (2.82).
Tue, Oct 15, 12:45 PMBF Blender (2.82), GPU / Viewport
Jeroen Bakker (jbakker) edited projects for T70267: Prototype Retopology Overlay Drawing Techniques, added: BF Blender (2.82); removed BF Blender.
Tue, Oct 15, 12:45 PMBF Blender (2.82), Sculpt, Paint, Texture
juan gargallo (juantxo) added a watcher for BF Blender (2.82): juan gargallo (juantxo).
Tue, Oct 15, 12:23 PM
Jeroen Bakker (jbakker) edited projects for T69630: Vertex Paint Mode Shows Wrong Colours, added: BF Blender (2.82); removed BF Blender.
Tue, Oct 15, 11:39 AMBF Blender (2.82), EEVEE & Viewport
Jeroen Bakker (jbakker) edited projects for T70204: RGB Curve Node point order switching, added: BF Blender (2.82); removed BF Blender.
Tue, Oct 15, 11:38 AMBF Blender (2.82), Blender Studio
Artur Valverde (avpiedra) added a watcher for BF Blender (2.82): Artur Valverde (avpiedra).
Tue, Oct 15, 10:11 AM
Dalai Felinto (dfelinto) edited Description on BF Blender (2.82).
Tue, Oct 15, 2:36 AM

Fri, Oct 11

Dave Stromberger (davestromberger) added a watcher for BF Blender (2.82): Dave Stromberger (davestromberger).
Fri, Oct 11, 6:40 PM
Brecht Van Lommel (brecht) edited Description on BF Blender (2.82).
Fri, Oct 11, 12:39 PM

Thu, Oct 10

K茅vin Dietrich (kevindietrich) added a comment to T69046: Cache loading via animation system.

I just found out about this task/idea after trying to update D2324. One thing to note about D2324 (and any other potential system) is that the properties are read from a CacheFile whose evaluation is inside the dependency graph so we have to be able to set a relationship from the object (or ID) to the CacheFile. Now, D2324 does not work anymore for this very reason: there does not seem to be a way yet to set this dependency through the F-Curve Modifier's API (unless I missed something), therefore we do not have a valid CacheFile handle to read the data from because the object might be evaluated before the one for the CacheFile, and it is simply crashing.

Thu, Oct 10, 6:31 PMBF Blender (2.82), Datablocks and Libraries, Import/Export, Animation

Sun, Oct 6

B.E. (jiku) added a watcher for BF Blender (2.82): B.E. (jiku).
Sun, Oct 6, 11:52 PM
David Friedli (hlorus) added a comment to T66304: Tools, Selection & Gizmo design.

In the context of selection based tools i would like to point out that, with the addition of the toolsystem, there are two ways of interaction in parallel. (This was already mentioned here: https://lists.blender.org/pipermail/bf-committers/2019-July/050018.html by Campbell)

Sun, Oct 6, 7:28 PMBF Blender (2.82)

Wed, Oct 2

Dalai Felinto (dfelinto) edited Description on BF Blender (2.82).
Wed, Oct 2, 8:28 PM
Brecht Van Lommel (brecht) added a comment to T70412: Brushes Storage.

Because writing them as .blend files is much simpler, as we can reuse all our existing infrastructure and not have to maintain two separate code paths for storing asset like data.

Wed, Oct 2, 12:17 AMBF Blender (2.82), User Interface
Hadrien Brissaud (hadrien) added a comment to T70412: Brushes Storage.

@Brecht Van Lommel (brecht) Why not simply write them as xml instead of inside a blend file ?

Wed, Oct 2, 12:00 AMBF Blender (2.82), User Interface

Tue, Oct 1

Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.

Thank you)

Tue, Oct 1, 11:00 PMBF Blender (2.82), Modeling
Alberto Vel谩zquez (dcvertice) added a comment to T70412: Brushes Storage.

One of the problems that I see in the brush system is that when you have hundreds of brushes, you must to fight with this textures in any context. Making the use of the texture field menu difficult in simple projects.

Tue, Oct 1, 10:18 PMBF Blender (2.82), User Interface
Antonio Vazquez (antoniov) added a comment to T70412: Brushes Storage.

@William Reynish (billreynish) We want to make a cleaning of the Grease Pencil brush settings, because now some of them are obsolete with the new function. I think you could add a subtask for this.

Tue, Oct 1, 7:54 PMBF Blender (2.82), User Interface
Dalai Felinto (dfelinto) added a comment to T68891: Subdivision surface settings part of the Mesh.

The rationale is in the task description.

Tue, Oct 1, 5:21 PMBF Blender (2.82), Modeling
Brecht Van Lommel (brecht) updated subscribers of T70412: Brushes Storage.

One technical issue is how to deal with image, textures and node group datablocks used by brushes. Those could be saved along with the brush into the asset .blend file. The problem is that the Blender user interface and operators very much assume that any datablock like that is part of the current .blend file, not existing separate from it. So being able to edit those will require some potentially deep changes.

Tue, Oct 1, 11:57 AMBF Blender (2.82), User Interface
William Reynish (billreynish) updated the task description for T70412: Brushes Storage.
Tue, Oct 1, 11:27 AMBF Blender (2.82), User Interface
William Reynish (billreynish) edited projects for T70412: Brushes Storage, added: BF Blender (2.82); removed BF Blender: 2.8.
Tue, Oct 1, 10:21 AMBF Blender (2.82), User Interface
Jang, Hong-Tak (mongpic) removed a watcher for BF Blender (2.82): Jang, Hong-Tak (mongpic).
Tue, Oct 1, 6:26 AM

Mon, Sep 30

Germano Cavalcante (mano-wii) merged T69946: GP layer multiply blending mode gives unpredictable results. into T66293: GPencil: Redesign Blend modes and cleanup Drawing Engine.
Mon, Sep 30, 4:01 PMBF Blender (2.82), Grease Pencil
Campbell Barton (campbellbarton) added a comment to T70240: Weld Modifier Proposal.

@Tosky (Valerush), these don't make sense for modifiers since defining operations on individual vertices doesn't fit well with the current modifier stack.

Mon, Sep 30, 10:42 AMModeling, BF Blender (2.82)

Sun, Sep 29

Paul Kotelevets (1D_Inc) added a comment to T68891: Subdivision surface settings part of the Mesh.

Hi.
Can I ask about the rationale for this? Is there is any advantage moving subsurf out of the modifiers would bring (ie. performance)?

Sun, Sep 29, 7:22 PMBF Blender (2.82), Modeling
Tosky (Valerush) added a comment to T70240: Weld Modifier Proposal.

The "full method" use the existing merge-by-distance code; it's right to say that will give us options like 'merge at first/last/3dcursor' and peraphs Empty? Because that could open new scenarios.

Sun, Sep 29, 6:05 PMModeling, BF Blender (2.82)
Antonio Vazquez (antoniov) added a comment to T66293: GPencil: Redesign Blend modes and cleanup Drawing Engine.

Yes, move to the next releases.. I would like to do it in 2.82, but it's not depend only on me.

Sun, Sep 29, 3:52 PMBF Blender (2.82), Grease Pencil
Brecht Van Lommel (brecht) edited projects for T66293: GPencil: Redesign Blend modes and cleanup Drawing Engine, added: BF Blender (2.82); removed BF Blender (2.81).

@Antonio Vazquez (antoniov), since you told me all the major grease pencil changes for 2.81 are done, moving this to the next release.

Sun, Sep 29, 2:23 PMBF Blender (2.82), Grease Pencil
Brecht Van Lommel (brecht) edited projects for T66304: Tools, Selection & Gizmo design, added: BF Blender (2.82); removed BF Blender (2.81).

From the last UI meeting, I believe this is not planned for 2.81 so moving to the next.

Sun, Sep 29, 2:18 PMBF Blender (2.82)

Sat, Sep 28

Francesco Sorrentino (zeirus) added a watcher for BF Blender (2.82): Francesco Sorrentino (zeirus).
Sat, Sep 28, 10:15 AM

Thu, Sep 26

Erick Tukuniata (erickblender) added a comment to T70240: Weld Modifier Proposal.

Please keep things like multires in mind during the design process. One of the best use cases that I can imagine for this kind of modifier is for sculptors who wish to split objects that should visibly be contiguous into multiple pieces so that they can really crank up the level of subdivision on each individual part for multires sculpting while still having them act like a single mesh for animation, edit mode, etc.

Thu, Sep 26, 9:10 AMModeling, BF Blender (2.82)
Campbell Barton (campbellbarton) added a comment to T70240: Weld Modifier Proposal.

@Joseph Brandenburg (TheAngerSpecialist) it's possible although it wouldn't be a target for the first version of this patch.

Thu, Sep 26, 4:49 AMModeling, BF Blender (2.82)
Joseph Brandenburg (TheAngerSpecialist) added a comment to T70240: Weld Modifier Proposal.

I'm curious if this is planned to support joining objects, or only work on a single object? Sometimes in animation it would be nice to merge edges of objects together (hand/sleeve for example).

Thu, Sep 26, 1:12 AMModeling, BF Blender (2.82)

Wed, Sep 25

Matt Heimlich (m9105826) added a comment to T70240: Weld Modifier Proposal.

Please keep things like multires in mind during the design process. One of the best use cases that I can imagine for this kind of modifier is for sculptors who wish to split objects that should visibly be contiguous into multiple pieces so that they can really crank up the level of subdivision on each individual part for multires sculpting while still having them act like a single mesh for animation, edit mode, etc.

Wed, Sep 25, 10:22 PMModeling, BF Blender (2.82)
c茅dric lepiller (pitiwazou) added a comment to T70240: Weld Modifier Proposal.

I can add some others examples we talked about in the Bevel modifier thread.

Wed, Sep 25, 3:21 PMModeling, BF Blender (2.82)
Howard Trickey (howardt) added a comment to T70240: Weld Modifier Proposal.

Collapsing edges would mostly handle that case, yes. I wasn't sure whether you intended to support that everywhere or just as part of handling merges across boundaries, but thinking about it, you must have meant the former, because the latter wouldn't come up in most cases, if ever.

Wed, Sep 25, 3:17 PMModeling, BF Blender (2.82)
Campbell Barton (campbellbarton) added a comment to T70240: Weld Modifier Proposal.

@Howard Trickey (howardt) wouldn't collapsing edges handle this case?

Wed, Sep 25, 3:03 PMModeling, BF Blender (2.82)
Howard Trickey (howardt) added a comment to T70240: Weld Modifier Proposal.

Pointing out that some of the desire for this comes from the fact that the Bevel modifier can, as a result of clamping, put vertices on top of each other, and users would like them merged. As Campbell points out, the Bevel modifier itself could be changed to detect and merge in such cases. I would have done so if it were easy, but it is not so easy (the current code that merges nearby vertices gets quite complicated), so was delaying -- especially as my eventual goal is to get rid of clamping completely and continue beveling after such collisions cause merges.

Wed, Sep 25, 3:00 PMModeling, BF Blender (2.82)