Cycles: Cleanup: Remove semicolons from line endings in Python code

This commit is contained in:
Lukas Stockner 2017-05-26 02:15:09 +02:00
parent 3722ed13cd
commit 0021268311
Notes: blender-bot 2023-02-14 19:38:47 +01:00
Referenced by issue #51717, Denoise + File Output nodes: freezing at 99% of render
Referenced by issue blender/blender-addons#51633, FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions
1 changed files with 10 additions and 10 deletions

View File

@ -240,13 +240,13 @@ def register_passes(engine, scene, srl):
if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE')
if crl.use_denoising and crl.denoising_store_passes:
engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR');
engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR');
engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR');
engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR');
engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE');
engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE');
engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR');
engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR');
engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR');
engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR');
engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')
engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR')
engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR')
engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR')
engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE')
engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE')
engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR')
engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR')
engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR')
engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR')