Gamma node support for Blender Internal

Patch by Blend4Web Team, thanks!

Reviewers: psy-fi

Subscribers: yurikovelenov, AlexKowel, Evgeny_Rodygin

Differential Revision: https://developer.blender.org/D899
This commit is contained in:
Dotsnov Valentin 2014-12-31 13:29:38 +01:00 committed by Antony Riakiotakis
parent a3e832e68b
commit 01c187fb93
3 changed files with 16 additions and 1 deletions

View File

@ -150,6 +150,7 @@ shader_node_categories = [
NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeInvert"),
NodeItem("ShaderNodeHueSaturation"),
NodeItem("ShaderNodeGamma"),
]),
ShaderOldNodeCategory("SH_OP_VECTOR", "Vector", items=[
NodeItem("ShaderNodeNormal"),

View File

@ -505,6 +505,7 @@ extern StructRNA RNA_ShaderNodeMaterial;
extern StructRNA RNA_ShaderNodeMath;
extern StructRNA RNA_ShaderNodeMixRGB;
extern StructRNA RNA_ShaderNodeNormal;
extern StructRNA RNA_ShaderNodeGamma;
extern StructRNA RNA_ShaderNodeOutput;
extern StructRNA RNA_ShaderNodeScript;
extern StructRNA RNA_ShaderNodeRGB;

View File

@ -41,6 +41,18 @@ static bNodeSocketTemplate sh_node_gamma_out[] = {
{ -1, 0, "" }
};
static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
float col[3];
float gamma;
nodestack_get_vec(col, SOCK_VECTOR, in[0]);
nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]);
out[0]->vec[0] = col[0] > 0.0 ? pow(col[0], gamma) : col[0];
out[0]->vec[1] = col[1] > 0.0 ? pow(col[1], gamma) : col[1];
out[0]->vec[2] = col[2] > 0.0 ? pow(col[2], gamma) : col[2];
}
static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "node_gamma", in, out);
@ -51,10 +63,11 @@ void register_node_type_sh_gamma(void)
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma);
node_type_gpu(&ntype, node_shader_gpu_gamma);
nodeRegisterType(&ntype);