EEVEE+Workbench: Show partsys in final rendering

In final rendering mode the display type was tested for
visibility flag. This should only occus when doing viewport
rendering

Reviewed By: fclem

Maniphest Tasks: T63056

Differential Revision: https://developer.blender.org/D4643
This commit is contained in:
Jeroen Bakker 2019-04-04 15:07:30 +02:00
parent df3c1dde04
commit 01d0903f1e
2 changed files with 2 additions and 2 deletions

View File

@ -1551,7 +1551,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld
*/
bool use_volume_material = (gpumat_array[0] && GPU_material_use_domain_volume(gpumat_array[0]));
if (ob->dt >= OB_SOLID) {
if (DRW_state_is_image_render() || ob->dt >= OB_SOLID) {
/* Get per-material split surface */
char *auto_layer_names;
int *auto_layer_is_srgb;

View File

@ -897,7 +897,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
if (!(DRW_object_visibility_in_active_context(ob) & OB_VISIBLE_SELF)) {
return;
}
if (ob->dt < OB_SOLID) {
if (!DRW_state_is_image_render() && ob->dt < OB_SOLID) {
return;
}