Fix T66075: memory leak in Cycles render tile updates

This commit is contained in:
Brecht Van Lommel 2019-06-24 13:34:31 +02:00
parent 52b4afacb2
commit 037956f13f
Notes: blender-bot 2023-02-14 02:09:44 +01:00
Referenced by issue #66075, Memory leak in Cycles render
Referenced by issue #65927, Cycles denoise tile display on Windows 10 after recent change
1 changed files with 2 additions and 6 deletions

View File

@ -363,9 +363,8 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
if (merge) {
update_render_result(b_rr, b_rlay, rtile);
}
else {
end_render_result(b_engine, b_rr, true, highlight, merge);
}
end_render_result(b_engine, b_rr, true, highlight, merge);
}
else {
/* Write final render result. */
@ -826,9 +825,6 @@ void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr,
if (buffers->get_pass_rect(PASS_COMBINED, exposure, sample, 4, &pixels[0], "Combined"))
b_combined_pass.rect(&pixels[0]);
}
/* tag result as updated */
b_engine.update_result(b_rr);
}
void BlenderSession::write_render_result(BL::RenderResult &b_rr,