FIx T66019: Text cutoffs for descriptions in keyframe insertion (keyingsets).

This commit is contained in:
Bastien Montagne 2019-07-31 12:29:36 +02:00
parent 6d2f9b1dfa
commit 03f652b2c1
Notes: blender-bot 2023-02-14 02:07:30 +01:00
Referenced by issue #66019, Text cutoffs for descriptions in keyframe insertion (keyingsets)
1 changed files with 18 additions and 18 deletions

View File

@ -199,8 +199,8 @@ class BUILTIN_KSI_BendyBones(KeyingSetInfo):
# VisualLocation
class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
"""Insert a keyframe on each of the location channels, taking into account effects of constraints """
"""and relationships"""
("Insert a keyframe on each of the location channels, taking into account effects of constraints "
"and relationships")
bl_label = "Visual Location"
bl_options = {'INSERTKEY_VISUAL'}
@ -217,8 +217,8 @@ class BUILTIN_KSI_VisualLoc(KeyingSetInfo):
# VisualRotation
class BUILTIN_KSI_VisualRot(KeyingSetInfo):
"""Insert a keyframe on each of the rotation channels, taking into account effects of constraints """
"""and relationships"""
("Insert a keyframe on each of the rotation channels, taking into account effects of constraints "
"and relationships")
bl_label = "Visual Rotation"
bl_options = {'INSERTKEY_VISUAL'}
@ -235,8 +235,8 @@ class BUILTIN_KSI_VisualRot(KeyingSetInfo):
# VisualScaling
class BUILTIN_KSI_VisualScaling(KeyingSetInfo):
"""Insert a keyframe on each of the scale channels, taking into account effects of constraints """
"""and relationships"""
("Insert a keyframe on each of the scale channels, taking into account effects of constraints "
"and relationships")
bl_label = "Visual Scaling"
bl_options = {'INSERTKEY_VISUAL'}
@ -253,8 +253,8 @@ class BUILTIN_KSI_VisualScaling(KeyingSetInfo):
# VisualLocRot
class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
"""Insert a keyframe on each of the location and rotation channels, taking into account effects of constraints """
"""and relationships"""
("Insert a keyframe on each of the location and rotation channels, taking into account effects of constraints "
"and relationships")
bl_label = "Visual LocRot"
bl_options = {'INSERTKEY_VISUAL'}
@ -275,8 +275,8 @@ class BUILTIN_KSI_VisualLocRot(KeyingSetInfo):
# VisualLocScale
class BUILTIN_KSI_VisualLocScale(KeyingSetInfo):
"""Insert a keyframe on each of the location and scaling channels, taking into account effects of constraints """
"""and relationships"""
("Insert a keyframe on each of the location and scaling channels, taking into account effects of constraints "
"and relationships")
bl_label = "Visual LocScale"
bl_options = {'INSERTKEY_VISUAL'}
@ -297,8 +297,8 @@ class BUILTIN_KSI_VisualLocScale(KeyingSetInfo):
# VisualLocRotScale
class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo):
"""Insert a keyframe on each of the location, rotation and scaling channels, taking into account effects """
"""of constraints and relationships"""
("Insert a keyframe on each of the location, rotation and scaling channels, taking into account effects "
"of constraints and relationships")
bl_label = "Visual LocRotScale"
bl_options = {'INSERTKEY_VISUAL'}
@ -321,8 +321,8 @@ class BUILTIN_KSI_VisualLocRotScale(KeyingSetInfo):
# VisualRotScale
class BUILTIN_KSI_VisualRotScale(KeyingSetInfo):
"""Insert a keyframe on each of the rotation and scaling channels, taking into account effects of constraints """
"""and relationships"""
("Insert a keyframe on each of the rotation and scaling channels, taking into account effects of constraints "
"and relationships")
bl_label = "Visual RotScale"
bl_options = {'INSERTKEY_VISUAL'}
@ -369,8 +369,8 @@ class BUILTIN_KSI_Available(KeyingSetInfo):
# All properties that are likely to get animated in a character rig
class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
"""Insert a keyframe for all properties that are likely to get animated in a character rig """
"""(useful when blocking out a shot)"""
("Insert a keyframe for all properties that are likely to get animated in a character rig "
"(useful when blocking out a shot)")
bl_idname = ANIM_KS_WHOLE_CHARACTER_ID
bl_label = "Whole Character"
@ -530,8 +530,8 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
class BUILTIN_KSI_WholeCharacterSelected(KeyingSetInfo):
"""Insert a keyframe for all properties that are likely to get animated in a character rig """
"""(only selected bones)"""
("Insert a keyframe for all properties that are likely to get animated in a character rig "
"(only selected bones)")
bl_idname = ANIM_KS_WHOLE_CHARACTER_SELECTED_ID
bl_label = "Whole Character (Selected bones only)"