Mesh: small optimization and better readability in Merge by Distance

The optimization is done by removing the `len` member from the groups
and using fewer `for` loops.

But it's not a really impactful optimization.
Only 1.9% in the weld operation of a high poly mesh.
(disregarding getting the vertex map and all other operations on a
Blender frame).

The readability improvement comes from using more familiar types like
`int` and `int2` instead of `WeldGroup` and `WeldGroupEdge` structs.
This commit is contained in:
Germano Cavalcante 2022-12-07 11:14:47 -03:00
parent 4e3494b588
commit 04693f9074
Notes: blender-bot 2023-05-09 11:55:47 +02:00
Referenced by issue #103086, Asset Node Group: Crash
Referenced by issue #107777, Regression: Shadow always produces black image on baking
1 changed files with 114 additions and 112 deletions

View File

@ -26,19 +26,6 @@ namespace blender::geometry {
/* indicates whether an edge or vertex in groups_map will be merged. */
#define ELEM_MERGED int(-2)
/* Used to indicate a range in an array specifying a group. */
struct WeldGroup {
int len;
int offs;
};
/* Edge groups that will be merged. Final vertices are also indicated. */
struct WeldGroupEdge {
struct WeldGroup group;
int v1;
int v2;
};
struct WeldVert {
/* Indices relative to the original Mesh. */
int vert_dest;
@ -83,22 +70,25 @@ struct WeldPoly {
/* Final Polygon Size. */
int loop_len;
/* Group of loops that will be affected. */
struct WeldGroup loops;
struct {
int len;
int offs;
} loops;
};
};
};
struct WeldMesh {
/* Group of vertices to be merged. */
Array<WeldGroup> vert_groups;
Array<int> vert_groups_offs;
Array<int> vert_groups_buffer;
/* Group of edges to be merged. */
Array<WeldGroupEdge> edge_groups;
Array<int> edge_groups_offs;
Array<int> edge_groups_buffer;
/* From the original index of the vertex, this indicates which group it is or is going to be
* merged. */
/* From the original edge index, this indicates which group it is going to be merged. */
Array<int> edge_groups_map;
Array<int2> edge_groups_verts;
/* References all polygons and loops that will be affected. */
Vector<WeldLoop> wloop;
@ -342,53 +332,62 @@ static Vector<WeldVert> weld_vert_ctx_alloc_and_setup(Span<int> vert_dest_map,
*/
static void weld_vert_groups_setup(Span<WeldVert> wvert,
Span<int> vert_dest_map,
const int vert_kill_len,
MutableSpan<int> r_vert_groups_map,
Array<int> &r_vert_groups_buffer,
Array<WeldGroup> &r_vert_groups_offs)
Array<int> &r_vert_groups_offs)
{
/* Get weld vert groups. */
/**
* Since `r_vert_groups_map` comes from `vert_dest_map`, we don't need to reset vertices out of
* context again.
*
* \code{.c}
* for (const int i : vert_dest_map.index_range()) {
* r_vert_groups_map[i] = OUT_OF_CONTEXT;
* }
* \endcode
*/
BLI_assert(r_vert_groups_map.data() == vert_dest_map.data());
const int vert_groups_len = wvert.size() - vert_kill_len;
/* Add +1 to allow calculation of the length of the last group. */
r_vert_groups_offs.reinitialize(vert_groups_len + 1);
r_vert_groups_offs.fill(0);
int wgroups_len = 0;
for (const int i : vert_dest_map.index_range()) {
const int vert_dest = vert_dest_map[i];
if (vert_dest != OUT_OF_CONTEXT) {
if (vert_dest != i) {
r_vert_groups_map[i] = ELEM_MERGED;
}
else {
r_vert_groups_map[i] = wgroups_len;
wgroups_len++;
}
for (const WeldVert &wv : wvert) {
if (wv.vert_dest == wv.vert_orig) {
/* Indicate the index of the vertex group */
r_vert_groups_map[wv.vert_orig] = wgroups_len;
wgroups_len++;
}
else {
r_vert_groups_map[i] = OUT_OF_CONTEXT;
r_vert_groups_map[wv.vert_orig] = ELEM_MERGED;
}
}
r_vert_groups_offs.reinitialize(wgroups_len);
r_vert_groups_offs.fill({0, 0});
for (const WeldVert &wv : wvert) {
int group_index = r_vert_groups_map[wv.vert_dest];
r_vert_groups_offs[group_index].len++;
r_vert_groups_offs[group_index]++;
}
int offs = 0;
for (WeldGroup &wg : r_vert_groups_offs) {
wg.offs = offs;
offs += wg.len;
for (const int i : IndexRange(vert_groups_len)) {
offs += r_vert_groups_offs[i];
r_vert_groups_offs[i] = offs;
}
r_vert_groups_offs[vert_groups_len] = offs;
BLI_assert(offs == wvert.size());
r_vert_groups_buffer.reinitialize(offs);
for (const WeldVert &wv : wvert) {
int group_index = r_vert_groups_map[wv.vert_dest];
r_vert_groups_buffer[r_vert_groups_offs[group_index].offs++] = wv.vert_orig;
}
for (WeldGroup &wg : r_vert_groups_offs) {
wg.offs -= wg.len;
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int i = wvert.size(); i--;) {
const WeldVert &wv = wvert[i];
int group_index = r_vert_groups_map[wv.vert_dest];
r_vert_groups_buffer[--r_vert_groups_offs[group_index]] = wv.vert_orig;
}
}
@ -449,7 +448,7 @@ static Vector<WeldEdge> weld_edge_ctx_alloc(Span<MEdge> medge,
* \return r_wedge: Weld edges. `flag` and `edge_dest` members will be set here.
* \return r_edge_kill_len: Number of edges to be destroyed by merging or collapsing.
*/
static void weld_edge_ctx_setup(MutableSpan<WeldGroup> r_vlinks,
static void weld_edge_ctx_setup(MutableSpan<int> r_vlinks,
MutableSpan<int> r_edge_dest_map,
MutableSpan<WeldEdge> r_wedge,
int *r_edge_kill_len)
@ -457,7 +456,7 @@ static void weld_edge_ctx_setup(MutableSpan<WeldGroup> r_vlinks,
/* Setup Edge Overlap. */
int edge_kill_len = 0;
r_vlinks.fill({0, 0});
r_vlinks.fill(0);
for (WeldEdge &we : r_wedge) {
int dst_vert_a = we.vert_a;
@ -471,20 +470,22 @@ static void weld_edge_ctx_setup(MutableSpan<WeldGroup> r_vlinks,
continue;
}
r_vlinks[dst_vert_a].len++;
r_vlinks[dst_vert_b].len++;
r_vlinks[dst_vert_a]++;
r_vlinks[dst_vert_b]++;
}
int link_len = 0;
for (WeldGroup &vl : r_vlinks) {
vl.offs = link_len;
link_len += vl.len;
for (const int i : IndexRange(r_vlinks.size() - 1)) {
link_len += r_vlinks[i];
r_vlinks[i] = link_len;
}
r_vlinks.last() = link_len;
if (link_len > 0) {
Array<int> link_edge_buffer(link_len);
for (const int i : r_wedge.index_range()) {
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int i = r_wedge.size(); i--;) {
const WeldEdge &we = r_wedge[i];
if (we.flag == ELEM_COLLAPSED) {
continue;
@ -493,13 +494,8 @@ static void weld_edge_ctx_setup(MutableSpan<WeldGroup> r_vlinks,
int dst_vert_a = we.vert_a;
int dst_vert_b = we.vert_b;
link_edge_buffer[r_vlinks[dst_vert_a].offs++] = i;
link_edge_buffer[r_vlinks[dst_vert_b].offs++] = i;
}
for (WeldGroup &vl : r_vlinks) {
/* Fix offset */
vl.offs -= vl.len;
link_edge_buffer[--r_vlinks[dst_vert_a]] = i;
link_edge_buffer[--r_vlinks[dst_vert_b]] = i;
}
for (const int i : r_wedge.index_range()) {
@ -513,18 +509,18 @@ static void weld_edge_ctx_setup(MutableSpan<WeldGroup> r_vlinks,
int dst_vert_a = we.vert_a;
int dst_vert_b = we.vert_b;
struct WeldGroup *link_a = &r_vlinks[dst_vert_a];
struct WeldGroup *link_b = &r_vlinks[dst_vert_b];
const int link_a = r_vlinks[dst_vert_a];
const int link_b = r_vlinks[dst_vert_b];
int edges_len_a = link_a->len;
int edges_len_b = link_b->len;
int edges_len_a = r_vlinks[dst_vert_a + 1] - link_a;
int edges_len_b = r_vlinks[dst_vert_b + 1] - link_b;
if (edges_len_a <= 1 || edges_len_b <= 1) {
continue;
}
int *edges_ctx_a = &link_edge_buffer[link_a->offs];
int *edges_ctx_b = &link_edge_buffer[link_b->offs];
int *edges_ctx_a = &link_edge_buffer[link_a];
int *edges_ctx_b = &link_edge_buffer[link_b];
int edge_orig = we.edge_orig;
for (; edges_len_a--; edges_ctx_a++) {
@ -574,11 +570,12 @@ static void weld_edge_groups_setup(const int medge_len,
Span<int> wedge_map,
MutableSpan<int> r_edge_groups_map,
Array<int> &r_edge_groups_buffer,
Array<WeldGroupEdge> &r_edge_groups_offs)
Array<int> &r_edge_groups_offs,
Array<int2> &r_edge_groups_verts)
{
int wgroups_len = wedge.size() - edge_kill_len;
r_edge_groups_offs.reinitialize(wgroups_len);
r_edge_groups_offs.fill({{0}});
r_edge_groups_verts.reinitialize(wgroups_len);
wgroups_len = 0;
for (const int i : IndexRange(medge_len)) {
@ -592,8 +589,7 @@ static void weld_edge_groups_setup(const int medge_len,
}
else {
we->edge_dest = we->edge_orig;
r_edge_groups_offs[wgroups_len].v1 = we->vert_a;
r_edge_groups_offs[wgroups_len].v2 = we->vert_b;
r_edge_groups_verts[wgroups_len] = {we->vert_a, we->vert_b};
r_edge_groups_map[i] = wgroups_len;
wgroups_len++;
}
@ -610,31 +606,35 @@ static void weld_edge_groups_setup(const int medge_len,
return;
}
/* Add +1 to allow calculation of the length of the last group. */
r_edge_groups_offs.reinitialize(wgroups_len + 1);
r_edge_groups_offs.fill(0);
for (const WeldEdge &we : wedge) {
if (we.flag == ELEM_COLLAPSED) {
continue;
}
int group_index = r_edge_groups_map[we.edge_dest];
r_edge_groups_offs[group_index].group.len++;
r_edge_groups_offs[group_index]++;
}
int offs = 0;
for (WeldGroupEdge &wegrp : r_edge_groups_offs) {
wegrp.group.offs = offs;
offs += wegrp.group.len;
for (const int i : IndexRange(wgroups_len)) {
offs += r_edge_groups_offs[i];
r_edge_groups_offs[i] = offs;
}
r_edge_groups_offs[wgroups_len] = offs;
r_edge_groups_buffer.reinitialize(offs);
for (const WeldEdge &we : wedge) {
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int i = wedge.size(); i--;) {
const WeldEdge &we = wedge[i];
if (we.flag == ELEM_COLLAPSED) {
continue;
}
int group_index = r_edge_groups_map[we.edge_dest];
r_edge_groups_buffer[r_edge_groups_offs[group_index].group.offs++] = we.edge_orig;
}
for (WeldGroupEdge &wegrp : r_edge_groups_offs) {
wegrp.group.offs -= wegrp.group.len;
r_edge_groups_buffer[--r_edge_groups_offs[group_index]] = we.edge_orig;
}
}
@ -1001,7 +1001,7 @@ static void weld_poly_loop_ctx_setup(Span<MLoop> mloop,
const int mvert_len,
Span<int> vert_dest_map,
const int remain_edge_ctx_len,
MutableSpan<WeldGroup> r_vlinks,
MutableSpan<int> r_vlinks,
WeldMesh *r_weld_mesh)
{
WeldPoly *wpoly = r_weld_mesh->wpoly.data();
@ -1071,42 +1071,38 @@ static void weld_poly_loop_ctx_setup(Span<MLoop> mloop,
/* Setup Polygon Overlap. */
r_vlinks.fill({0, 0});
MutableSpan<WeldGroup> v_links = r_vlinks;
r_vlinks.fill(0);
for (const WeldPoly &wp : r_weld_mesh->wpoly) {
WeldLoopOfPolyIter iter;
if (weld_iter_loop_of_poly_begin(iter, wp, wloop, mloop, loop_map, nullptr)) {
while (weld_iter_loop_of_poly_next(iter)) {
v_links[iter.v].len++;
r_vlinks[iter.v]++;
}
}
}
int link_len = 0;
for (const int i : IndexRange(mvert_len)) {
v_links[i].offs = link_len;
link_len += v_links[i].len;
link_len += r_vlinks[i];
r_vlinks[i] = link_len;
}
r_vlinks[mvert_len] = link_len;
if (link_len) {
Array<int> link_poly_buffer(link_len);
for (const int i : IndexRange(r_weld_mesh->wpoly.size())) {
/* Use a reverse for loop to ensure that indexes are assigned in ascending order. */
for (int i = r_weld_mesh->wpoly.size(); i--;) {
const WeldPoly &wp = wpoly[i];
WeldLoopOfPolyIter iter;
if (weld_iter_loop_of_poly_begin(iter, wp, wloop, mloop, loop_map, nullptr)) {
while (weld_iter_loop_of_poly_next(iter)) {
link_poly_buffer[v_links[iter.v].offs++] = i;
link_poly_buffer[--r_vlinks[iter.v]] = i;
}
}
}
for (WeldGroup &vl : r_vlinks) {
/* Fix offset */
vl.offs -= vl.len;
}
int polys_len_a, polys_len_b, *polys_ctx_a, *polys_ctx_b, p_ctx_a, p_ctx_b;
polys_len_b = p_ctx_b = 0; /* silence warnings */
@ -1121,14 +1117,14 @@ static void weld_poly_loop_ctx_setup(Span<MLoop> mloop,
WeldLoopOfPolyIter iter;
weld_iter_loop_of_poly_begin(iter, wp, wloop, mloop, loop_map, nullptr);
weld_iter_loop_of_poly_next(iter);
struct WeldGroup *link_a = &v_links[iter.v];
polys_len_a = link_a->len;
const int link_a = r_vlinks[iter.v];
polys_len_a = r_vlinks[iter.v + 1] - link_a;
if (polys_len_a == 1) {
BLI_assert(link_poly_buffer[link_a->offs] == i);
BLI_assert(link_poly_buffer[link_a] == i);
continue;
}
int wp_loop_len = wp.loop_len;
polys_ctx_a = &link_poly_buffer[link_a->offs];
polys_ctx_a = &link_poly_buffer[link_a];
for (; polys_len_a--; polys_ctx_a++) {
p_ctx_a = *polys_ctx_a;
if (p_ctx_a == i) {
@ -1142,15 +1138,15 @@ static void weld_poly_loop_ctx_setup(Span<MLoop> mloop,
WeldLoopOfPolyIter iter_b = iter;
while (weld_iter_loop_of_poly_next(iter_b)) {
struct WeldGroup *link_b = &v_links[iter_b.v];
polys_len_b = link_b->len;
const int link_b = r_vlinks[iter_b.v];
polys_len_b = r_vlinks[iter_b.v + 1] - link_b;
if (polys_len_b == 1) {
BLI_assert(link_poly_buffer[link_b->offs] == i);
BLI_assert(link_poly_buffer[link_b] == i);
polys_len_b = 0;
break;
}
polys_ctx_b = &link_poly_buffer[link_b->offs];
polys_ctx_b = &link_poly_buffer[link_b];
for (; polys_len_b; polys_len_b--, polys_ctx_b++) {
p_ctx_b = *polys_ctx_b;
if (p_ctx_b < p_ctx_a) {
@ -1222,7 +1218,8 @@ static void weld_mesh_context_create(const Mesh &mesh,
Array<int> edge_ctx_map(edges.size());
Vector<WeldEdge> wedge = weld_edge_ctx_alloc(edges, vert_dest_map, edge_dest_map, edge_ctx_map);
Array<WeldGroup> v_links(mvert_len);
/* Add +1 to allow calculation of the length of the last group. */
Array<int> v_links(mvert_len + 1);
weld_edge_ctx_setup(v_links, edge_dest_map, wedge, &r_weld_mesh->edge_kill_len);
weld_poly_loop_ctx_alloc(polys, loops, vert_dest_map, edge_dest_map, r_weld_mesh);
@ -1240,9 +1237,10 @@ static void weld_mesh_context_create(const Mesh &mesh,
weld_vert_groups_setup(wvert,
vert_dest_map,
vert_kill_len,
r_vert_group_map,
r_weld_mesh->vert_groups_buffer,
r_weld_mesh->vert_groups);
r_weld_mesh->vert_groups_offs);
weld_edge_groups_setup(edges.size(),
r_weld_mesh->edge_kill_len,
@ -1250,7 +1248,8 @@ static void weld_mesh_context_create(const Mesh &mesh,
edge_ctx_map,
edge_dest_map,
r_weld_mesh->edge_groups_buffer,
r_weld_mesh->edge_groups);
r_weld_mesh->edge_groups_offs,
r_weld_mesh->edge_groups_verts);
r_weld_mesh->edge_groups_map = std::move(edge_dest_map);
}
@ -1418,11 +1417,11 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
break;
}
if (vert_group_map[i] != ELEM_MERGED) {
struct WeldGroup *wgroup = &weld_mesh.vert_groups[vert_group_map[i]];
const int *wgroup = &weld_mesh.vert_groups_offs[vert_group_map[i]];
customdata_weld(&mesh.vdata,
&result->vdata,
&weld_mesh.vert_groups_buffer[wgroup->offs],
wgroup->len,
&weld_mesh.vert_groups_buffer[*wgroup],
*(wgroup + 1) - *wgroup,
dest_index);
vert_final_map[i] = dest_index;
dest_index++;
@ -1459,15 +1458,18 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
break;
}
if (weld_mesh.edge_groups_map[i] != ELEM_MERGED) {
struct WeldGroupEdge *wegrp = &weld_mesh.edge_groups[weld_mesh.edge_groups_map[i]];
const int wegpr_index = weld_mesh.edge_groups_map[i];
const int wegrp_offs = weld_mesh.edge_groups_offs[wegpr_index];
const int wegrp_len = weld_mesh.edge_groups_offs[wegpr_index + 1] - wegrp_offs;
int2 &wegrp_verts = weld_mesh.edge_groups_verts[wegpr_index];
customdata_weld(&mesh.edata,
&result->edata,
&weld_mesh.edge_groups_buffer[wegrp->group.offs],
wegrp->group.len,
&weld_mesh.edge_groups_buffer[wegrp_offs],
wegrp_len,
dest_index);
MEdge *me = &dst_edges[dest_index];
me->v1 = vert_final_map[wegrp->v1];
me->v2 = vert_final_map[wegrp->v2];
me->v1 = vert_final_map[wegrp_verts[0]];
me->v2 = vert_final_map[wegrp_verts[1]];
edge_final_map[i] = dest_index;
dest_index++;